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Anankos (chapter)

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Anankos

Cm fe14r endgame.png

Location

Castle Valla Ruins

Boss(es)

Anankos

We won't back down! This is my... This is our destiny! Ready your weapons! Fight for your friends! With the Seal of Flames... With the Fire Emblem on our side! We fight for our world!!
— Corrin

Anankos (Japanese: 透魔竜ハイドラ Invisible Dragon Hydra) is the endgame of the Revelation campaign in Fire Emblem Fates. In this chapter, Corrin challenges Anankos to bring peace to the world once and for all.

It is not possible to save the game, read supports, or return to My Castle during this chapter; the previous chapter and this one must be completed consecutively.

Plot

Main article: Anankos (chapter)/Script

Anankos reveals his full body in the astral void, to the horror of Corrin's army. Xander remarks on their situation to Ryoma: the princes of two kingdoms, bitter rivals, spending their last moments together. After Azura doubts their plight, Corrin rallies his/her army to believe in themselves. Invoking the Fire Emblem, Corrin declares he/she will fight for the world.

With Anankos finally slain, the royals all celebrate, and Azura thanks Corrin for fighting alongside her. Later on, Corrin is crowned the king/queen of Valla, and he/she thanks Xander and Ryoma, now kings themselves, for offering land upon which to rebuild the kingdom. He/She pledges to work for the betterment of the kingdom and to believe in its people, with his/her brothers and sisters all encouraging and congratulating him/her. Gunter, who watched the coronation from afar, makes his exit.

Some time after the coronation, Corrin meets Azura by the lake where he/she first met her. Corrin asks if she's fine with relinquishing her rightful place as ruler of Valla to him/her, to which she replies that she is happy with her decision, stating that the Yato believes in Corrin. Corrin promises to make Arete and the former king of Valla proud, and Azura sings for him/her. The two then discuss the origin of the song, with Azura guessing that Anankos was its author, writing it for the ones who would free him from his insanity through death. Azura suggests that Corrin could be the one to write the song's next part. The two return to the party to see Xander and Ryoma vow to keep peace between Nohr and Hoshido, swearing this to Corrin himself/herself.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defeat Anankos's core Player Partner Other Enemy Third
Defeat: Corrin dies* or the player's army is routed* 13 {{{partner}}} {{{other}}} 2+8+∞ {{{third}}}

Prep. Battle Head Core

Cm fe14r endgame.png

This chapter's map is 19 columns by 20 rows.

Character data

Characters
New Units

None

Returning Characters

Small portrait avatar m-default fe14.pngSmall portrait felicia fe14.pngSmall portrait azura fe14.pngSmall portrait gunter fe14.pngSmall portrait sakura fe14.pngSmall portrait hana fe14.pngSmall portrait subaki fe14.pngSmall portrait kaze fe14.pngSmall portrait rinkah fe14.pngSmall portrait hayato fe14.pngSmall portrait takumi fe14.pngSmall portrait oboro fe14.pngSmall portrait hinata fe14.pngSmall portrait saizo fe14.pngSmall portrait orochi fe14.pngSmall portrait reina fe14.pngSmall portrait kagero fe14.pngSmall portrait camilla fe14.pngSmall portrait beruka fe14.pngSmall portrait selena fe14.pngSmall portrait kaden fe14.pngSmall portrait keaton fe14.pngSmall portrait elise fe14.pngSmall portrait arthur fe14.pngSmall portrait effie fe14.pngSmall portrait benny fe14.pngSmall portrait charlotte fe14.pngSmall portrait silas fe14.pngSmall portrait nyx fe14.pngSmall portrait shura fe14.pngSmall portrait jakob fe14.pngSmall portrait ryoma fe14.pngSmall portrait hinoka fe14.pngSmall portrait azama fe14.pngSmall portrait setsuna fe14.pngSmall portrait xander fe14.pngSmall portrait leo fe14.pngSmall portrait odin fe14.pngSmall portrait laslow fe14.pngSmall portrait peri fe14.pngSmall portrait niles fe14.pngSmall portrait fuga fe14.pngSmall portrait flora fe14.png

Note: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Dragon Vein data

There are no Dragon Veins in this chapter.

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds02 null.gif Anankos
(Claws)
Silent Dragon 40 2 61 24 14 20 20 17 24 16 - Dragon Breath*
Dragonskin Immune Status
--
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds02 general vallite enemy.gif Vallite General 15 56 33 0 23 11 14 34 18 5 Silver Lance Silver Axe
--
Ma 3ds02 berserker vallite enemy.gif Vallite Berserker 15 59 35 0 23 23 5 19 8 6 Silver Axe
--
Ma 3ds02 sorcerer vallite enemy.gif Vallite Sorcerer 15 45 0 29 16 19 9 20 28 6 Ragnarok
--
Ma 3ds02 adventurer vallite enemy.gif Vallite Adventurer 15 46 22 25 14 30 9 13 29 6 Silver Bow
--
Ma 3ds02 paladin vallite enemy.gif Vallite Paladin 15 51 27 1 22 22 14 26 22 8 Silver Sword Silver Lance
--
Ma 3ds02 dark knight vallite enemy.gif Vallite Dark Knight 15 51 28 23 18 14 14 29 19 8 Fimbulvetr
--
Ma 3ds02 wyvern lord vallite enemy.gif Vallite Wyvern Lord 15 49 31 0 24 17 10 31 11 8 Silver Axe Silver Lance
--
Ma 3ds02 bow knight vallite enemy.gif Vallite Bow Knight 15 48 24 0 24 25 11 19 23 8 Silver Sword Silver Bow
--
Ma 3ds02 null.gif Anankos
(Head)
Silent Dragon 40 1 80 28 18 24 24 21 28 20 - Dragon Breath*
Dragonskin Immune Status
Appears upon defeating both of Anankos's claws.
Ma 3ds02 swordmaster vallite enemy.gif Vallite Swordmaster 16 49 26 2 24 29+1 16 19-1 20-1 6 Silver Katana
--
Ma 3ds02 sniper vallite enemy.gif Vallite Sniper 16 52 27 0 28 25 12 24 16+2 6 Silver Yumi
--
Ma 3ds02 falcon knight vallite enemy.gif Vallite Falcon Knight 16 48 23 18 20 26 19 19+1 31+1 8 Silver Naginata
--
Ma 3ds02 onmyoji vallite enemy.gif Vallite Onmyoji 16 44 0 29 22 24 9 13 23+1 6 Rabbit Spirit
--
Ma 3ds02 spear master vallite enemy.gif Vallite Spear Master 16 51 32 0 26 25 12 24+1 17+1 6 Silver Naginata
--
Ma 3ds02 master of arms vallite enemy.gif Vallite Master of Arms 16 55 30 0 21 22 13 26 15 6 Silver Club
--
Ma 3ds02 master ninja vallite enemy.gif Vallite Master Ninja 16 47 22 0 28 29+2 11 18 27 6 Iron Shuriken
--
Ma 3ds02 oni chieftain vallite enemy.gif Vallite Oni Chieftain 16 50 33 18 15 21 5 29 20+1 6 Rabbit Spirit
--
Ma 3ds02 hero vallite enemy.gif Vallite Hero 17 55 29 0 28 25 14 25 16 6 Silver Sword
--
Ma 3ds02 great knight vallite enemy.gif Vallite Great Knight 17 55 31 0 21 17 10 31 16 7 Silver Sword Silver Lance Hand Axe
--
Ma 3ds02 dark knight vallite enemy.gif Vallite Dark Knight 17 51 28 23 18 14 14 29 19 8 Silver Sword Thunder
--
Ma 3ds02 malig knight vallite enemy.gif Vallite Malig Knight 17 48 28 22 17 12 5 26 22 8 Silver Axe Thunder
--
Ma 3ds02 mechanist vallite enemy.gif Vallite Mechanist 17 52 27 0 24 19+2 13 27 19 7 Silver Shuriken Silver Yumi
--
Ma 3ds02 merchant vallite enemy.gif Vallite Merchant 17 56 32 0 20 18 15 29+1 19+1 6 Silver Naginata Silver Yumi
--
Ma 3ds02 great master vallite enemy.gif Vallite Great Master 17 53 29 22 23 25 16 22+1 25+1 6 Silver Naginata
--
Ma 3ds02 basara vallite enemy.gif Vallite Basara 17 56 28 22 22 25 19 25+1 25+1 6 Iron Naginata Tiger Spirit
--
Ma 3ds02 null.gif Anankos
(Core)
Silent Dragon 40 1 80 33 23 29 29 26 33 25 - Dragon Breath*
Dragonskin Immune Status
Appears upon defeating Anankos's head.

Reinforcements

  • At the start of the battle, one General, one Berserker, one Sorcerer, one Adventurer, one Paladin, one Dark Knight, one Wyvern Lord, and one Bow Knight will appear circling around the arena, starting from the top left going counterclockwise.
    • Each turn, up to two of the above will appear as reinforcements from the same spot they first appeared from. The units that appear are the first two in the order above that are dead, starting from the last unit to appear, looping from the Bow Knight to the General—e.g., on turn 1, if the General and Sorcerer are dead, the General and Sorcerer will respawn; if the Berserker, Sorcerer, and Wyvern Lord are dead and the Sorcerer was the last unit to appear, the Wyvern Lord and Berserker respawn; if only the Paladin is dead, then only the Paladin respawns; if no unit is dead, then no units are spawned that turn and the cycle is not advanced.
  • Upon defeating both of Anankos's claws, his head will appear in the center of the map; it will not act on the turn it appears. Additionally, the following reinforcements will replace the first set (with the same spawning logic; the Oni Cheiftan loops back to the Swordmaster):
  • Upon defeating Anankos's head, his core will appear in its place; it will not act on the turn it appears. Additionally, the following reinforcements will replace the second set (with the same spawning logic; the Basara loops back to the Hero):

Boss data

Main article: Anankos
Claws

Normal Hard Lunatic

Small portrait anankos fe14.png
Silent Dragon
Level 40
Movement -
Stats
Max HP 61 Speed 20
Strength 24 Luck 17
Magic 14 Defense 24
Skill 20 Resistance 16
Inventory Skills
Dragon Breath* Dragonskin
Immune Status
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- FE14RankBreath.png A
Head

Normal Hard Lunatic

Small portrait anankos fe14.png
Silent Dragon
Level 40
Movement -
Stats
Max HP 80 Speed 24
Strength 28 Luck 21
Magic 18 Defense 28
Skill 24 Resistance 20
Inventory Skills
Dragon Breath* Dragonskin
Immune Status
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- FE14RankBreath.png S
Core

Normal Hard Lunatic

Small portrait anankos fe14.png
Silent Dragon
Level 40
Movement -
Stats
Max HP 80 Speed 29
Strength 33 Luck 26
Magic 23 Defense 33
Skill 29 Resistance 25
Inventory Skills
Dragon Breath* Dragonskin
Immune Status
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- FE14RankBreath.png S

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This is the final chapter of Fire Emblem Fates: Revelation, and you cannot save your progress after this chapter; thus, no changes to your army or inventory can be carried over. If you have been saving rare and valuable items like stat boosters, status staves, and the Bifröst for a rainy day, it's time to take out your umbrella.

The map begins with 8 enemies spawning in a circle. After these 8 enemies, no more than 2 enemy reinforcements will spawn on any given turn, meaning once you get past the first wave, the map becomes significantly easier. For this reason, the first priority should be taking out or disabling these enemies as soon as possible.

The Sorcerer, Adventurer, Paladin and Dark Knight spawn near enough to your units that your 6-mov units can reach and 1-range them without too much issue. The Berserker and Wyvern Lord are near enough for an 8-mov unit to reach at 1-range, and thus a mounted unit should be deployed near them to take them out. The General and Bow Knight are in similar positions to the Berserker and Wyvern Lord, except they are also 2 tiles away from Anankos' Claws, meaning they cannot be 1-ranged without leaving someone in Anankos' range. For this reason, if you cannot 2-range them to death on turn 1, hit the with a Freeze staff so they don't start moving towards your own units and locking them in place for when you dispose of them on turn 2. From there, any units not engaged in fighting Anankos or healing the Anankos-killers should remain near the reinforcement spawn points to kill the reinforcements as they spawn.

As the final boss of Revelation, Anankos is incredibly durable and highly damaging. He cannot double attack, but very few, if any units will be able to survive two consecutive attacks from him without healing in between. The best way to avoid taking too much damage from him is by using Pair Up and preparing a Dual Guard, which will allow a unit to survive two consecutive rounds of combat against him by virtue of simply blocking one attack altogether. The presence of infinite reinforcements can actually be a blessing here, as they can be safely attacked to build up your Dual Guard gauge, and do not spawn frequently enough to be particularly dangerous, especially when other units are killing them upon spawning. If a Dual Guard is somehow not quite in reach, be sure to keep a healer with Physic ready to heal them while staying out of Anankos's range.

In general, Corrin will likely be the main workhorse during this fight thanks to the sheer power the Omega Yato has against Anankos. With each passing phase, Anankos gets progressively bulkier and faster; before applying the Omega Yato's bonuses, Corrin will need to reach 20/22 speed to double his claws, 24/26 to double his head, and 29/31 to double all of Anankos's phases. Tonics, rallies, and Azura's Inspiring Song can help Corrin reach these speeds should they not be quite up to snuff.

Other than Corrin, other units can also help, especially on the Claws, as to avoid having to walk Corrin across the map. Units like Xander with a Siegfried, Takumi with a Fujin Yumi or even Oboro with a Waterwheel can handle the other Claw while Corrin handles one. Any 2-range Claw-killer can also remain at 2 range, where a healer can safely heal them with a Sun Festal, while 1-range Claw-killers would need to be healed via Physic. While any non-Corrin unit usually takes longer to take their Claw down, it is still faster than walking Corrin over to do the same thing.

Once both claws go down, his head becomes the new target. Also, reinforcements now spawn in the areas between where the claws used to be and the map border, and hence your other combat units should head there to spawn-kill the reinforcements that spawn 2 per turn. Fighting the head is much the same as fighting a Claw, aside from the head dealing 4 more damage and being slightly beefier.

Once his head has been defeated and his core has been revealed, approaching Anankos becomes somewhat trickier. His new breath has more range and, though less powerful in terms of raw might, will likely do even more damage due to being a magic attack. If the Head was defeated during player phase, it's OK to leave your units in range, as Anankos will not attack until the following enemy phase, though if the Head suicided on enemy phase, you need to move your units to safety the player phase immediately afterwards. Sun Festals no longer have enough range to heal safely, though healers like Elise and Sakura usually have enough magical bulk to just stay in range and tank attacks anyways. High-res units should be the ones helping Corrin with damage-dealing, such as Kaze with a Silver Shuriken, Shura with a Spellbane or Silver Yumi or Hinoka with a Guard Naginata.

While not at all necessary, if the player feels like investing, Replicate can be a very effective and fun skill in dealing with Anankos, as it can allow one copy of Corrin to fight Anankos at all times, while the other one can stay behind to be healed, which will in turn heal the other copy.

Trivia

  • This chapter is one of few chapters in the game where the preparations theme doesn't play during that phase of setup. In this case, the music from the preceding cutscene continues onto the battle preparations screen.
  • This is the only endgame chapter in Fates not named after a lyric of Lost in Thoughts All Alone.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Anankos

--

Japanese

透魔竜ハイドラ

Invisible Dragon Hydra

Gallery

References

Hear My Cry Anankos
Fire Emblem Fates
Playable characters Birthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
Non-playable characters CadrosCassitaIkonaKaterinaLaylaLilithMoroRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
amiibo characters IkeLucinaMarthRobin
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue Pr: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
Birthright
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King Garon • Endgame: Dawn Breaks
Conquest
Conquest
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty King • Endgame: Night Breaks Through
Revelation
Revelation
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My Cry • Endgame: Anankos
Paralogues Pr1: Tragic Start • Pr2: Dragon Blood • Pr3: Surprise Duet • Pr4: Fight or Flight • Pr5: Bold Approach • Pr6: Herbal Remedy • Pr7: Father & Liege • Pr8: A Great Hunt • Pr9: Saizo vs. Saizo • Pr10: Hunter & Prey • Pr11: A Long Grudge • Pr12: Sweet Dreams • Pr13: Truly Talented • Pr14: After the End • Pr15: Hidden Bravery • Pr16: Abducted • Pr17: Two Defenders • Pr18: Nutty Family • Pr19: Great Heroism • Pr20: Ultimate Power • Pr21: Bright Smile • Pr22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Valla (Bottomless Canyon)
Groups, objects, and concepts Curse of VallaDragon VeinMy Castle
Related topics Ancient TextsDownloadable contentFire Emblem Fates: Crown of NibelungName chartPre-release information (Unused content) • Soundtrack