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Embrace the Dark

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Embrace the Dark

Cm fe14c 6.png


Plains of Hoshido

New units

Felicia* or Jakob*



Previous chapter(s)

The Path is Yours

Next chapter(s)

A Dragon's Decree

It's not that simple...I know what the Nohrian kingdom has done to Hoshido is unforgivable...And I know now that these are not my brothers and sisters by birth...Yet even still, I must side with them. My heart won’t allow me to do otherwise.
— Corrin, reasoning for their decision of backing Nohr

Embrace the Dark (Japanese: 闇へと進みゆく Advancing into the Darkness) is the sixth chapter of the Conquest campaign in Fire Emblem Fates. In this chapter, Corrin has made his/her fateful decision to take the Nohrian side of the family's squabble and side with the people he/she grew up knowing as his/her siblings, and thus must face off against his/her (apparent) blood siblings.


Main article: Embrace the Dark/Script
The below plot corresponds to the use of a male Corrin. If you refresh this page, it is possible to get an alternate reading using a variation instead.

Continuing from Corrin's decision having chosen to side with Nohr, he tells Ryoma to withdraw his troops and tells him he will not fight for Hoshido; Ryoma, attempting to paint the Nohrians as vile fiends who wish to trample Hoshido, state that the Nohrians killed their mother, to which Corrin states he knows the atrocities Nohr committed are unforgivable and that the Nohrian royalty aren't his siblings by birth, but his heart wouldn't let him side with Hoshido. As Ryoma attempts to convince Corrin that he is mistaken while Xander expresses his gratitude toward Corrin, Ryoma brings up the events in the Shirasagi castle plaza and particularly Garon's role in them, to which Corrin states that he needs to hear Garon's side of the story, and thus needs to return to Krakenberg to learn the truth of the tragedy in Shirasagi. Ryoma states that he will not allow Corrin to return to Nohr and starts attacking him, with Xander jumping into the fray to protect Corrin; as Corrin attempts to stop the fight, Leo brings up that they have no choice but to fight—retreating will make it appear that Corrin was coerced into siding with Nohr. As Leo, Camilla, and Elise make their pitch toward Corrin into fighting, Ryoma calls Hinoka, Takumi, and Sakura into action, after which Xander calls Camilla, Leo, and Elise into action.

Right before the battle begins, Felicia runs onto the battlefield, stating that she's relieved to see Corrin alive, after which Corrin asks Felicia what she's doing in the area; Felicia states that she's been searching for Corrin after they got separated at the Bottomless Canyon—she got lost a little and then tripped and hit her head, so it took awhile for her to reach Corrin, then tells him that what's important is that she's now present and ready to lend a hand. The battle begins at this point.

Once the battle ends, Corrin asks Ryoma and the other Hoshidan siblings to find it in their hearts to forgive him, as her decision may appear to be the ultimate betrayal but he's trying to end the war for everyone's sakes; Corrin and Azura then talk about the decision, after which Azura bids Corrin farewell, hoping that they'll cross paths again. The intro cutscene to the Conquest campaign, "Nohr Intro", plays at this point, followed by the tutorial and formal introduction to the My Castle concept.


Nohrian and Hoshidan royals clash blades on the battlefield. Corrin is torn between both kingdoms but finally makes a fateful decision...

Chapter data

Chapter Data
Unit Data
Victory: Defeat 4 enemies Player Partner Other Enemy Third
Defeat: Corrin dies* or the player's army is routed* 6 {{{partner}}} {{{other}}} 5 {{{third}}}

Initial DV active

Cm fe14c 6.png
Map dimensions:
20 columns by 22 rows

Character data

New Units
Small portrait felicia fe14.png
Iron Dagger
Automatically from turn 1
(If Corrin is male)
Small portrait jakob fe14.png
Iron Dagger
Automatically from turn 1
(If Corrin is female)
TCGCipher B01-031N.jpg
Pegasus Knight
Redeem the download code found in the boxes of 16 The Heroes' Blade of War booster packs
(Unobtainable in the international versions)
TCGCipher B01-003HN.jpg
Redeem the download code found in the War of Shadows Chapter starter deck
(Unobtainable in the international versions)
TCGCipher B01-056HN.jpg
Great Lord
Redeem the download code found in the Awakening Chapter starter deck
(Unobtainable in the international versions)
Returning Characters

Avatar m-default ​

Additionally, the player has playable access to Elise, Camilla, Leo, and Xander in this chapter, but these characters cannot gain experience, cannot trade their items with other characters, and will leave the player's control at chapter's end. These four set up as follows:

Elise Camilla Leo Xander

Small portrait elise fe14.png
link=Dragon Vein Dragon Vein Ma 3ds02 troubadour elise playable.gif Troubadour
Level 4
Movement 7
Max HP 19 Speed 9
Strength 2 Luck 13
Magic 10 Defense 4
Skill 5 Resistance 11+2
Inventory Skills
Lily's Poise
Resistance +2
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods D Daggers/Shuriken -- Dragonstones --

Item data

No items are obtained in this chapter.

Dragon Vein data

The Dragon Vein in this chapter is stated to have the effect "Use fire to dry up the river". It are located as follows:

  • Column 6, row 6: Three squares south of the rubble tile on the northwestern bridge.

Enemy data

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma 3ds02 sky knight hinoka enemy.gif Hinoka Sky Knight 6 1 22 8+2 3 12+2 15+2 11 8+1 14+1 7 Steel Naginata
Rallying Cry Darting Blow
• Lead unit of pair up with Takumi.
• Immediately begins moving unprovoked.
Ma 3ds02 archer takumi enemy.gif Takumi Archer 7 1 24 12 0 15+2 10+3 11 9 4+5 5 Fujin Yumi
Competitive Skill +2
Supporting unit of pair up with Hinoka.
Ma 3ds02 mechanist yukimura enemy.gif Yukimura Mechanist 1 1 28 10 2 13 9 7 8 8+2 7 Steel Yumi Steel Shuriken
Ma 3ds02 shrine maiden sakura enemy.gif Sakura Shrine Maiden 4 1 18 4 8 6 9 11 5 9 5 Sun Festal
Quiet Strength Miracle
Ma 3ds02 swordmaster ryoma enemy.gif Ryoma Swordmaster 3 1 39 14+4 2 15 16+1 15 14-1 9-1 6 Raijinto
Bushido Duelist's Blow
Immediately begins moving unprovoked.

Boss data

Main article: Ryoma
Note: This boss's stats are the same across all difficulties.
Small portrait ryoma fe14.png
link=Dragon Vein Dragon Vein Ma 3ds02 swordmaster ryoma enemy.gif Swordmaster
Level 3
Movement 6
Max HP 39 Speed 16+1
Strength 14+4 Luck 15
Magic 2 Defense 14-1
Skill 15 Resistance 9-1
Inventory Skills
Raijinto Bushido
Duelist's Blow
Weapon Levels
Swords/Katanas C Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Your starting lineup for the Conquest route consists solely of either Felicia or Jakob. Felicia is a basic healer—she's fairly solid as a Maid due to her good magic, which makes her a prime candidate for the Flame Shuriken and the Bifröst. Jakob, on the other hand, leans toward being a brawler. He is very useful when reclassed to a combat-oriented class such as a Paladin. As for your Avatar, great care will need to be taken in their creation due to Conquest's higher difficulty. Far and away the best Avatar build for Conquest is a female with the Wyvern Rider class for three reasons: you can complete Chapter 8 without triggering any reinforcements if the Avatar has a mount, Jakob becomes very powerful as a Wyvern Lord, and both of you can get Swordbreaker, which really helps with the two difficult fights with Ryoma that lie ahead. Another good option is a Samurai talent; this gives Corrin Swordfaire and Life and Death, which significantly improve their damage output with the Yato. You are also given control of the Nohrian siblings, but they cannot gain experience. Try not to give them too many kills.

Xander should immediately move into the nearby forest. His role for this battle will be to occupy Ryoma in a duel while you take out the other enemies, so don't bother having him initiate combat with Ryoma. Leo should move into Hinoka/Takumi's range while the others regroup with him. Takumi will then attack Leo and be severely wounded. On turn 2, have the Avatar finish Takumi. Then have Leo wound Hinoka and Felicia/Jakob finish her. On turn 3, move Felicia/Jakob into Yukimura's range and have him/her heal Leo, and move the Avatar next to him/her so s/he can Dual Strike Yukimura. On turn 4, have the Avatar finish Yukimura. At this point, the battle is won. You may not want to beat up a defenseless Shrine Maiden, but you really need the experience and the alternative is defeating Ryoma.


  • Of the three versions of chapter 6 in Fates, this is the only version where a non-generic character who did not appear in any of the chapter cutscenes, in this case Yukimura, is fought as an enemy.
  • On a Birthright cartridge, the game cannot proceed past this point without the player purchasing and downloading the Conquest campaign as DLC.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes

Embrace the Dark




Advancing into the Darkness


Acepta la oscuridad

Accept the darkness


Aux ténèbres

To the darkness


Umarme die Finsternis

Embrace the Darkness


Verso le tenebre

Towards the darkness


Aceite a escuridão

Accept the darkness; from the "Embrace the Dark" Lost Lore event in Fire Emblem Heroes.


어둠으로 나아가다

Forward towards darkness

Traditional Chinese


Forward towards darkness; from the "Embrace the Dark" Lost Lore event in Heroes.


This section has been marked as a stub. Please help improve the page by adding information.


← The Path Is Yours • Embrace the Dark • A Dragon's Decree →
Fire Emblem Fates
Playable characters Birthright
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CadrosCassitaIkonaKaterinaLaylaLilithMoroRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue Pr: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King Garon • Endgame: Dawn Breaks
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty King • Endgame: Night Breaks Through
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My Cry • Endgame: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Curse of VallaDragon VeinMy Castle
Related topics Ancient TextsDownloadable contentFire Emblem Fates: Crown of NibelungName chartPre-release information (Unused content) • Soundtrack