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Revision as of 18:33, 28 May 2023
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“ | I just love learning new things. That's why I came to the Officers Academy. I want to learn magic, battle tactics, martial arts, and, and... Well, all kinds of stuff! | ” | — Annette |
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Annette Fantine Dominic (pronounced /ɑ'nɛt 'dɒmɪnɪk/[key]; Japanese: アネット=ファンティーヌ=ドミニク Annette Fantine Dominic) is a character appearing in Fire Emblem: Three Houses. She is a student at the Officers Academy and a member of the Blue Lions.
Biography
Annette is the niece of Baron Dominic. After the Tragedy of Duscur, her father, Gustave, abandoned Annette and her mother in shame. Annette then chose to follow his father's lead as she suspected he could have moved into Garreg Mach Monastery. For this reason, Annette slowly made her way into the Officers Academy by entering Fhirdiad's School of Sorcery, obtaining good grades in order to get a recommendation for her desired destination. During this time, she met and became good friends with Mercedes. Annette enrolled into the monastery in Imperial Year 1180 and joined the Blue Lions house, studying and fighting alongside them.
If Annette is a member of Byleth's class, she returns to Garreg Mach Monastery on the day of the millennium festival and accompanies them throughout the war. If not recruited on the Silver Snow and Verdant Wind routes, she makes no further appearances in the story. If not recruited on the Crimson Flower route, Annette joins forces with the Church of Seiros to fight against the Black Eagle Strike Force in a burning Fhirdiad, as a last attempt to defeat the invading army once and for all; she can be circumvented or slain at the player's discretion.
Fire Emblem: Three Houses
Role
Annette is a starting playable character for the Blue Lions route, a recruitable unit on the Black Eagles and Golden Deer routes and an enemy for Chapter 7 of non-Blue Lions routes and Chapter 18 of the Crimson Flower route should she not be poached during Part I.
Starting stats and growth rates
Playable
- Main article:
Annette/Stats
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- At the beginning of Part II, Annette automatically gains 3 level-ups.
Enemy - Chapter 7
- See also:
Battle of the Eagle and Lion (Black Eagles) and Battle of the Eagle and Lion (Golden Deer)
Normal Hard Maddening
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Enemy - Crimson Flower Chapter 18
- See also:
The Fight for Fhirdiad
Normal Hard Maddening
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Growth rates when reclassed
- Main article:
Annette/Stats § Growth rates when reclassed
Abilities
Ability set | ||
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Ability | Learned at | |
Perseverance | Personal ability, innate and unremovable | |
Sword Prowess | E+; replaced with higher levels at D+, C+, B+, and A+ | |
Wrath Strike | D | |
Grounder | C | |
Axebreaker | B | |
Sword Crit +10 | S | |
Swordfaire | S+ | |
Lance Prowess | E+; replaced with higher levels at D+, C+, B+, and A+ | |
Tempest Lance | D | |
Knightkneeler | C | |
Swordbreaker | B | |
Lance Crit +10 | S | |
Lancefaire | S+ | |
Axe Prowess | Innate; replaced with higher levels at D+, C+, B+, and A+ | |
Smash | D | |
Helm Splitter | C | |
Lightning Axe | C+ | |
Lancebreaker | B | |
Axe Crit +10 | S | |
Axefaire | S+ | |
Bow Prowess | E+; replaced with higher levels at D+, C+, B+, and A+ | |
Curved Shot | D | |
Close Counter | C | |
Bow Crit +10 | S | |
Bowfaire | S+ | |
Brawling Prowess | E+; replaced with higher levels at D+, C+, B+, and A+ | |
Fading Blow | D | |
Rushing Blow | C | |
Healing Focus | B | |
Brawl Crit +10 | S | |
Fistfaire | S+ | |
Reason | Innate; replaced with higher levels at C+, B+, and A+ | |
Black Magic Range +1 | S | |
Black Tomefaire | S+ | |
Faith | E+; replaced with higher levels at D+, C+, B+, and A+ | |
White Magic Range +1 | S | |
White Tomefaire | S+ | |
Authority | Innate; replaced with higher levels at D+, C+, B+, and A+ | |
Rally Resistance | D | |
Battalion Renewal | C | |
Rally Speed | C+ | |
Defensive Tactics | B | |
Battalion Wrath | A | |
Rally Movement | S | |
Offensive Tactics | S+ | |
Weight -3 | C | |
Smite | B | |
Weight -5 | A | |
Armored Effect Null | S+ | |
Dexterity +4 | C | |
Movement +1 | A+ | |
Cavalry Effect Null | S+ | |
Alert Stance | B | |
Alert Stance+ | A+ | |
Flying Effect Null | S+ | |
The above ability list does not include class abilities, or abilities and combat arts that are granted by items. |
Spell list
Spell | Learned at |
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Wind | Innate |
Cutting Gale | C |
Sagittae | B |
Excalibur | A |
Heal | D |
Nosferatu | D+ |
Recover | C |
Abraxas | A |
Analysis
This character analysis section may not be accurate to every player's experience. |
Annette is a primarily magic-focused unit possessing a strength in Reason, a high growth in magic, and low growths in HP, Defense, and Speed. While Annette has a sub-average speed growth, her spells are lightweight, preventing her from being doubled by most enemies in the early game; However, come part two or on higher difficulties, her below average speed and low defenses will constantly put her in danger of getting one-rounded by enemies with relatively average speed stats. Moreover, Annette will often fail to double all but the slowest enemies, limiting her offensive capabilities. As compensation, she starts with the highest rank in Reason in the entire cast of students at a D+, allowing her to reach the rank to unlock Cutting Gale very early and deal high damage in the early game even if she fails to double the enemy. She also has access to Excalibur, a lightweight and powerful spell that deals effective damage against Flying enemies. Annette manages to distinguish herself primarily by virtue of her amazing array of Rally skills. When Annette cannot reach the front lines, she can make use of her access to Rally Speed and her personal skill Perseverance, which is equivalent to Rally Strength, to buff her more mobile allies or prevent her allies from getting doubled on the enemy phase. In a pinch, an additional four strength—and the potential +1 to AS it can provide—can be the difference between life and death and since it is her personal skill, it comes at no opportunity cost. Rally Speed is very valuable throughout the game, so early investment to increase her Authority to a C+ will prove useful and will be achieved quickly thanks to her strength in Authority. Her Rally skills are very useful, and include even Rally Movement, which is obtained at S rank, and the only other character that can get access to it is Byleth, making Annette good at supporting her allies in battle. Annette is also one of the few magic-oriented units that has access to Recover, further adding to her ability to support her allies. If her Faith is raised to an A rank, she will learn the strongest white magic in the game, Abraxas, otherwise usable only by Lysithea and Constance.
One of Annette's biggest weaknesses is a lack of a 3-range option in her spell list; however, this can be mitigated by one of three pieces of equipment: The Caduceus Staff, Thyrsus, or a Bolt Axe+. The Caduceus Staff is the easiest to obtain, as it is a reward for finishing An Ocean View, accessed by recruiting Flayn which occurs automatically at the end of Chapter 6. Thyrsus is the most powerful, providing +2 magic range, though it is obtained from Lorenz's paralogue Land of the Golden Deer, meaning it requires recruiting Annette and Lorenz to the same house, a task made more difficult for the Black Eagles due to their differing requirements for recruitment (10 Magic and B in Faith for Annette, 20 Charm and C in Reason for Lorenz). A Bolt Axe+ is the most unconventional and likely the last option available outside of New Game +, requiring a Professor Level of B+, 4 Arcane Crystals, 1,150 Gold, and Annette to have an Axe level of B; it is also the most flexible, as it allows Annette to make use of her high Magic outside of spell-using classes.
Annette possess a Minor Crest of Dominic which will occasionally preserve some uses of attack magic, meaning it will activate for both Faith and Reason spells. This crest will likely be most useful early game, when spells are a more limited resource, however, you will likely find as you progress through the game that you rarely run out of spells, if at all, as certain class skills double a unit's uses of their magic, rendering this crest's effect as largely irrelevant by the end of the game. Bearing a crest at all allows Annette to use Hero's Relics such as Thyrsus and Crusher without the 10-HP penalty suffered by non-crest bearers, and her Crest of Dominic also allows her to use Crusher's exclusive combat art, Dust. Unfortunately, Crusher is usually a bad offensive option for Annette. Crusher may be a Magic Weapon with high might but it is pitifully inaccurate with 60 Hit, is significantly heavier than most of Annette's spells at a weight of 11, and is locked to melee range. The weight of Crusher will often slow down Annette enough to get her doubled and killed if she misses or is left exposed on the enemy phase. The exclusive combat art, Dust, does add an enormous 20 might to Annette's attack and effectiveness against dragons, however, it adds no bonuses to the hit rate, leaving her just as susceptible to missing and immediately dying to the enemy's counterattack. The defense debuff Dust inflicts on the enemy is largely redundant as when you use the art, you will generally want the enemy to die from Annette's attack or be unable to counterattack. The only situation in which Dust should be used is against Monsters with high defense.
Annette's strengths lie in magic so it is best to pick magic-enabled classes for her promotion. Her best class promotion line is to start as a Monk, promote into a Mage and master the class to gain access to Fiendish Blow, then promote into a Warlock to maximize her magical damage output and double the uses of her spells. Her best master class is the Dark Knight as Black Tomefaire further increases her offensive capabilities and Canto allows her to rally her allies without falling behind and allows her to retreat to safety after attacking, rallying, or healing. Oddly, Annette also has a strength in Axes. While her strength growth is decent for a magic-oriented character, she will likely prove to be an unimpressive Brigand or Warrior as her subpar to poor growths in HP, Defense, and Speed leave her with little staying power on the frontlines. Annette can be a decent, though somewhat niche and gimmicky, Wyvern Lord with a high magic stat and decent strength and speed stats, though this is more so due to the class being excellent rather than anything Annette specifically has to offer. Additionally, class changing her into such classes forces her to abandon her far superior magic offensive options and any healing support she could offer as a magic-user. Annette's Axe rank should only be increased to gain access to the Bolt Axe and the Lightning Axe combat art and ignored thereafter.
Recruitment for Other Routes
When recruited in part 1, Annette comes having received tutoring in Authority and Reason.
The only special utility that sets Annette apart from the other magic-oriented characters such as Dorothea and Lysithea is her ability to rally speed, strength, and eventually movement as well as Recover, otherwise, Annette will largely fulfill the same role that the first mage character recruited in the Golden Deer and Black Eagles routes will provide while lacking access to Dark Spikes Τ, Thoron, Meteor, Physic, or Warp.
Keep in mind that when Annette is recruited outside of the Blue Lions route, she does not gain access to Crusher. The paralogue Crusher is obtained in is exclusive to Azure Moon, as unlocking it requires both Annette and Gilbert—an Azure Moon exclusive character—to be recruited and alive.
Fire Emblem Heroes
Role
There are two different variations of Annette available to Heroes, one based on her Three Houses incarnation and one based on her Warriors: Three Hopes incarnation. The standard variation of Annette, based on her Three Houses Part 1 appearance, is one of the characters added to the game in the Twisted Reality update, and became available for summoning by players on March 6, 2020. A winter-themed variation of Annette, based on her Warriors: Three Hopes appearance, was added as part of the Holiday Handoff update, and was made available to summon starting on December 16, 2022.
Annette: Overachiever
Starting stats
- Annette: Overachiever is only available at 5★ rarity.
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Initial Stats Level 40 Stats
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Skill set
Skill set | |||
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Skill | Rarity | SP cost | |
Iron Axe | Innate | ||
Steel Axe | Innate | ||
Silver Axe | Innate | ||
Crusher | Innate | ||
Rally Attack | Innate | ||
Rally Atk/Spd | ★★★★★ | 300 SP | |
Rally Atk/Spd+ | ★★★★★ | 400 SP | |
B | Def/Res Ruse 1 | ★★★★★ | 120 SP |
B | Def/Res Ruse 2 | ★★★★★ | 120 SP |
B | Def/Res Ruse 3 | ★★★★★ | 240 SP |
C | Atk/Def Gap 1 | ★★★★★ | 50 SP |
C | Atk/Def Gap 2 | ★★★★★ | 100 SP |
C | Atk/Def Gap 3 | ★★★★★ | 200 SP |
Annette: Festive Helper
Starting stats
★★★★ ★★★★★
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Initial Stats Level 40 Stats
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Skill set
Skill set | |||
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Skill | Rarity | SP cost | |
Iron Bow | Innate | ||
Steel Bow | Innate | ||
Peppy Bow | Innate | ||
Peppy Bow+ | ★★★★★ | 300 SP | |
New Moon | Innate | ||
Moonbow | ★★★★ | 200 SP | |
A | Atk/Res Ideal 1 | ★★★★ | 60 SP |
A | Atk/Res Ideal 2 | ★★★★ | 120 SP |
A | Atk/Res Ideal 3 | ★★★★ | 240 SP |
B | Crafty Fighter 1 | ★★★★ | 60 SP |
B | Crafty Fighter 2 | ★★★★ | 120 SP |
B | Crafty Fighter 3 | ★★★★★ | 240 SP |
Fire Emblem Warriors: Three Hopes
Role
Annette is a character set to appear in Fire Emblem Warriors: Three Hopes; she was first shown in the "Kingdom of Faerghus" trailer, where she was shown to be playable. Like most other characters, she has a new design.
Starting stats and growth rates
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Abilities
This section has been marked as a stub. Please help improve the page by adding information.
Personality
This section has been marked as a stub. Please help improve the page by adding information.
Annette is cheerful and hardworking, but has occasional missteps.
Supports
- Main articles:
Annette/Supports and Annette/Supports (Warriors: Three Hopes)
Endings
Annette, Bloomed Overachiever (single ending)
Annette returned to her hometown of Fhirdiad where she took up a teaching position at the Royal School of Sorcery. She was a gifted instructor, and many of her students went on to become world-renowned sages. Though her talent for teaching was remarkable in its own right, she was perhaps best remembered for effortlessly securing the trust and respect of her many students, as well as inspiring all who knew her by living a life of kindness, cheer, and humility.
Byleth, Wandering Flame/Ruler of Dawn & Annette, Bloomed Overachiever (Silver Snow, Verdant Wind)
After ascending the throne as the first leader of the United Kingdom of Fódlan, Byleth announced his marriage to Annette. His wife actively contributed to his endeavors, and it is said that her wisdom was heavily relied upon during Fódlan's restoration and development. Despite her lofty position, she was known to occasionally step in as a guest speaker at the Royal School of Sorcery, where she educated many renowned sages. Though her talents were widely respected, it is said she was always a bit accident-prone. Charming tales endure of her husband saving her from countless kitchen explosions, but it is unknown whether these are fact or purely fiction.
Byleth, Guardian of Order & Annette, Bloomed Overachiever (Azure Moon)
After becoming the new archbishop of the Church of Seiros, Byleth announced his marriage to Annette. His wife actively contributed to his endeavors, and it is said that her wisdom was heavily relied upon during Fódlan's restoration and development. Despite her lofty position, she was known to occasionally step in as a guest speaker at the Royal Academy of Sorcery, where she educated many renowned sages. Though her talents were widely respected, it is said that she was a bit accident-prone. Charming tales endure of her husband saving her from countless kitchen explosions, but it is unknown whether these are fact or purely fiction.
Byleth, Wings of the Hegemon & Annette, Bloomed Overachiever (Crimson Flower)
When the fighting was over and the Officers Academy was reopened, Byleth was reinstated as a professor. His wife, Annette, took on a position alongside him teaching sorcery, and the couple spent many years educating and guiding generations of students. In their later years, they attempted to retire to a quiet life in a village near Annette's hometown. That quickly proved to be too quiet of a life for them, and so they opened up a local school and resumed teaching. They continued on as educators until the end of their long and happy lives.
Dimitri, Savior King & Annette, Bloomed Overachiever
After his coronation, Dimitri assumed the throne of the Holy Kingdom of Faerghus and spent his life ruling justly over Fódlan. At his side every step of the way was his queen, Annette, whose wisdom provided not only reliable counsel, but a whole assortment of revolutionary policies. The royal couple's sincere approach to governance earned them widespread acclaim, securing their line as a dynasty that lasted for generations to come. Their married life was said to be full of love and cheer.
Claude, King of Unification & Annette, Bloomed Overachiever
Entrusting the future of Fódlan to his friends, Claude left for Almyra with Annette, whom he intended to marry. He announced this fact to his father, the king of Almyra, who approved of Claude's growth and Annette's wisdom and resolved to entrust the monarchy to them. Once he became king, Claude established a school of sorcery with the intent to use it as a bridge between Almyra and Fódlan. Annette took on a role as headmaster, supporting Claude's dream by opening the doors to students from every corner of the world. Relations between Almyra and Fódlan improved drastically as a result.
Linhardt, Sleepy Crest Scholar & Annette, Bloomed Overachiever
When the Officers Academy reopened after the war, Linhardt gave up his inheritance to take on a position as a professor there. He soon married Annette, who had taken on the same job, and side by side, they helped to educate the next generation of students. Unfortunately, Annette took her teaching duties far more seriously than Linhardt, who was more concerned with his Crest research, and developed a reputation for falling asleep—sometimes more than once—during his own lectures. In their first few years as a couple she fought desperately to correct his behavior, but later she learned to accept it, and even looked forward to finding creative ways to wake him up.
Caspar, Roaming Instigator & Annette, Bloomed Overachiever (Silver Snow, Azure Moon, Verdant Wind)
Annette returned to her hometown of Fhirdiad, where she took up a teaching position at the school of sorcery and mentored many great sages. Unfortunately, she remained prone to accidents, and one such event nearly took her life. Separated from her students in the mountains, she became totally lost—but just when it seemed she would never be found, she was rescued by none other than Caspar, who happened to be passing through on his travels around the world. After this lucky reunion, he escorted her to Fhirdiad, and during his time there, the two fell in love. The couple's fateful tale inspired a generation of young, starry-eyed students.
Caspar, Hotheaded General & Annette, Bloomed Overachiever (Crimson Flower)
In recognition of his achievements during the war, Caspar was given the title of Minister of Military Affairs in the new Adrestian Empire. Though he was well-known for his valor in battle, it was his wife, Annette, who reined in his recklessness and who truly kept the army in order. The troops came to see Annette as a motherly figure, and under her guidance, the Imperial army thrived. In their private life as a couple, the roles were totally reversed, as Caspar had to be the one to step in and correct Annette's various calamities around the house.
Dedue, Taciturn Devotee & Annette, Bloomed Overachiever
Some time after the war, Dedue and Annette exchanged wedding vows in a modest ceremony and then settled down to a life in Fhirdiad. For them, life after marriage stayed much the same as before. Dedue continued his duty to King Dimitri, and Annette took up a teaching position at Fhirdiad's school of sorcery. Though each gave the other space for the work that was important to them, they made sure to spend much of their free time together, and to bond over the cooking and housework.
Felix, Meandering Sword & Annette, Bloomed Overachiever (Silver Snow, Verdant Wind, Crimson Flower)
After the war, Felix intended to abandon his noble title and make a living with his sword. On the day that he was to depart, however, he was waylaid by Annette, who begged him not to leave her behind. Instead, she proposed that they relocate to the Officers Academy when it reopened, and take up positions as teachers. When the school did reopen, it is said that the new sword instructor was notoriously harsh, but that he eventually learned to enjoy his work. He was seen to smile, on occasion, but only in the presence of the friendly professor of sorcery.
Felix, The Shield's Successor & Annette, Bloomed Overachiever (Azure Moon)
After the war, Felix inherited the title of Duke Fraldarius from his late father, Rodrigue. Some time later, he married Annette, and the pair earned renown together by working hard at restoring their territory to and beyond its former glory. The people adored the pair: Felix for his fierce determination, and Annette for her boundless cheer. Years later, Annette threw herself into songwriting, and with the support and encouragement of her husband, she produced melodies that remained popular for generations. The lyrics became distorted over time, however, and the original meaning of the music was lost.
Ashe, Arrow of Justice & Annette, Bloomed Overachiever
After the war, Ashe was formally knighted and appointed the new head of House Gaspard, which had no successors. He married Annette, and the couple's combined tenacity, intelligence, and courage proved more than a match for the many difficulties they faced in governing. Together they helped Gaspard territory flourish more than it ever had before. From his lowly origins as an orphan, Ashe grew to become a splendid knight, much beloved by his people. After he passed, his story was immortalized in a book that was authored by his beloved wife.
Mercedes, Benevolent Soul & Annette, Bloomed Overachiever (Silver Snow, Azure Moon, Verdant Wind)
After the war, Annette and Mercedes lived separate lives: the former as a teacher at the school of sorcery in Fhirdiad, the latter as a cleric at Garreg Mach. Though they lived apart, they exchanged letters so frequently and shared their lives with one another in such detail that it was as though they were side by side. After many decades, they resigned their respective positions and reunited at Garreg Mach. In their final years, they relocated to a modest house in the Fortress City. It is said that they were happy together to the very end.
Mercedes, Benevolent Soul & Annette, Bloomed Overachiever (Crimson Flower)
After the war, Annette and Mercedes lived separate lives: the former as a teacher at the school of sorcery in Fhirdiad, the latter as the proprietor of an orphanage in a village in the Faerghus region. Though they lived apart, they exchanged letters so frequently and shared their lives with one another in such detail that it was as though they were side by side. After many decades, Annette decided to resign from her post and move to the village where Mercedes lived to help run the orphanage. The life they lived there was modest, but it is said that they were happy to the very end.
Annette, Bloomed Overachiever & Hanneman, Father of Crestology
After the war, Annette and Hanneman both accepted teaching positions at Fhirdiad's school of sorcery. There, while educating the next generation of mages, they made great strides in their research of Crests and magic. Working side by side, the pair—formerly teacher and student, now partners and colleagues—brought great progress to the world and prestige to their institution. It is said that the wait list for students to enroll in either of their classes was notoriously long.
Annette, Bloomed Overachiever & Gilbert, Veteran Patriot
Gustave discarded the name of Gilbert and reaffirmed his oath of fealty to King Dimitri and the royal family. After returning to Fhirdiad, he reunited with his wife, who had returned to live with Baron Dominic, and his beloved daughter, Annette, who had begun teaching at the capital's school of sorcery. Though it was initially an awkward reunion, over time the family rekindled their love for one another. As the shadow of war receded from the Kingdom, the three spent their days happily making up for lost time.
Quotes
Battle quotes
“ | Gilbert: Annette, throw down your arms! Annette: I'm sorry, Father. But I have made my choice. I'm not going back to the monastery, to the Kingdom, or to you, Father! Gilbert: Forgive me, Goddess. Annette. If you side with the Empire, I will have no choice but to kill you. |
” | — Annette, fighting Gilbert in Black Eagles Chapter 12. |
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“ | Gilbert: Annette. I knew this day would come. Annette: Yes... And so did I, Father. Be warned that I will push you aside, even if I must use force to do it. Gilbert: I understand. Goddess... this is surely a chastisement from you. |
” | — Annette, fighting Gilbert in Crimson Flower Chapter 18. |
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“ | Why, Professor? Why must we fight like this? Surely there was another path you could have taken that wouldn't have led to this... | ” | — Annette as an enemy when fighting Byleth in Crimson Flower Chapter 18. |
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“ | Annette: Mercie... Mercedes: Now, now, Annie. There's no need for that. This is a battlefield, after all. Annette: I'm so sorry... You know that, don't you? And also know that you don't have to forgive me... Mercedes: I was going to say the same thing. I'm so sorry if I cause you any pain. |
” | — Annette as an ally when fighting Mercedes in Crimson Flower Chapter 17, or as an enemy when fighting Mercedes in Crimson Flower Chapter 18. |
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“ | I won't let you take Fhirdiad! I'll defend this place with my very life! | ” | — Annette as an enemy in Crimson Flower Chapter 18. |
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“ | There's someone I must protect! I won't step aside... Even if it means fighting you, Professor. Prepare yourself! I won't lose! | ” | — Unused dialogue between an enemy Annette and Byleth in Azure Moon Chapter 18. |
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“ | Gilbert: Annette, throw down your arms! Would you really fight your father? Annette: I can't do it, Father. I can't betray Mother and my uncle! If I have to defeat you, then so be it! |
” | — Unused dialogue between an enemy Annette and Gilbert in Azure Moon Chapter 18. |
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“ | Mercedes: Can't you put an end to this nonsense and come home? I'll even bake some of your favorite treats! Annette: I love your treats, Mercie. They taste great, and they're really good with piping hot tea... I would have liked to enjoy them one more time... But I'm sorry. I can't return home just yet. Mercedes: Annie... |
” | — Unused dialogue between an enemy Annette and Mercedes in Azure Moon Chapter 18. |
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“ | I won't let you pass! No matter who you are! | ” | — Unused dialogue for an enemy Annette in Azure Moon Chapter 18. |
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“ | Baron Dominic: I have no wish to enact violence on you, Annette. Listen to me and do as I say. Annette: I will not listen! I can't and I won't! There is somewhere I must return to! |
” | — Annette, fighting Baron Dominic in Weathervanes of Fódlan. |
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Critical quotes
“ | Get lost! | ” | — Annette in Part I |
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“ | Ready or not! | ” | — Annette in Part I |
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“ | I'll show you! | ” | — Annette in Part I |
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“ | I'm not gonna lose! | ” | — Annette in Part I |
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“ | You're done! | ” | — Annette in Part II |
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“ | You ready? | ” | — Annette in Part II |
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“ | I have to do this. | ” | — Annette in Part II |
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“ | I won't back down! | ” | — Annette in Part II |
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Defeat quotes
“ | Wasn't I...strong enough? | ” | — Annette's retreat quote as a playable character in Part I. |
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“ | Why...can't I stand? Need to keep...fighting. | ” | — Annette's death quote in classic mode as a playable character in Part II. |
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“ | I'll only slow you down. Go on without me. | ” | — Annette's retreat quote in casual mode as a playable character in Part II. |
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“ | Urgh, it hurts... Help me, Father... | ” | — Annette as an enemy in Crimson Flower Chapter 18. |
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Other quotes
- Main articles:
Annette/Quotes and Annette/Quotes (Heroes)
Other appearances
Fire Emblem Cipher
Annette is featured on three cards in Fire Emblem Cipher.
Fire Emblem Cipher data for Annette | |||||
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Sunny Achiever, Annette | |||||
"Hey, would you like to study together? We can help each other out if we get stuck." | |||||
Attack: 40 | Support: 20 | Range: 1-2 | Deploy Cost: 2 | ||
Class: Noble | Tier: Base | Class Change Cost: -- | |||
Perseverance: [Trigger] [] When this unit's attack destroys an enemy with a Deployment Cost of 2 or lower, you may pay the cost and if you do: Draw 1 card. | |||||
Card #B18-029N • Artist: Simadoriru | |||||
Bloomed Overachiever, Annette | |||||
"Five whole years... It seems like so long ago, doesn't it? It's odd how fast time flies." | |||||
Attack: 50 | Support: 20 | Range: 1-2 | Deploy Cost: 3 | ||
Class: Warlock | Tier: Advanced | Class Change Cost: 2 | |||
Cutting Gale: [Activate] [] Until the end of the turn, this unit's attacks cannot be evaded by non-lord enemies. Sorcery Honed with Classmates: [Trigger] When this unit's attack destroys an enemy, you may choose 1 non-lord enemy, and return them to your opponent's hand. | |||||
Card #B19-028HN • Artist: Misa Tsutsui | |||||
Prodigy of House Dominic, Annette | |||||
"I want to learn magic, battle tactics, martial arts, and, and... Well, all kinds of stuff! I'm learning more now than I have in my whole entire life!" | |||||
Attack: 30 | Support: 20 | Range: 1-2 | Deploy Cost: 1 | ||
Class: Monk | Tier: Base | Class Change Cost: -- | |||
Studied Formation: [Always] If you have 2 or more allies, this unit gains +10 attack. Magic Emblem: [Support] Draw 1 card. Choose 1 card from your hand, and send it to the Retreat Area. | |||||
Card #B19-029N • Artist: Misa Tsutsui | |||||
Soul-Shaking Singing Voice, Annette | |||||
"♪Today's dinner is steak and then a cake that's yummy yum... Now it's time to fill my tummy tummy tum...♪" | |||||
Attack: 20 | Support: 10 | Range: 1-2 | Deploy Cost: 3 | ||
Class: Dancer | Tier: Advanced | Class Change Cost: 2 | |||
The Bear Hunt Song: [Trigger] When this unit is deployed, you may choose 1 card with a Deployment Cost of 2 or lower from your hand, and deploy it. Dance: [Activate] [] [] Choose 1 ally that has attacked this turn, and untap them. | |||||
Card #B21-013HN • Artist: Shizuki | |||||
Some card information translation provided by Serenes Forest. For more detailed strategic information on these cards, see their TCG wiki article on Annette . |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Three Houses | Daughter of a Kingdom knight, niece of Baron Dominic
|
ドミニク男爵の姪、王国騎士の娘
|
Heroes (Annette: Overachiever) |
Noblewoman of the Holy Kingdom of Faerghus
and niece to Baron Dominic. Ever the good student, she can sometimes overdo it. Appears in Fire Emblem: Three Houses. |
ファーガス神聖王国の貴族、ドミニク男爵の姪。
明るい頑張り屋だが、頑張り過ぎるきらいがある。 (登場:『ファイアーエムブレム 風花雪月』) |
Heroes (Annette: Festive Helper) |
A student with the Blue Lions who works
twice as hard as anyone. Joins the festival as a good learning experience. Appears in Fire Emblem Warriors: Three Hopes. |
青獅子の学級でも一、二を争う努力家。
絶好の学びの機会としてアスク王国の冬祭りに参加。 (登場:『ファイアーエムブレム無双 風花雪月』) |
Warriors: Three Hopes (Prologue) |
Daughter of a Kingdom knight and niece of Baron Dominic
|
??
|
Warriors: Three Hopes (Part I and Part II) |
Gustave's daughter and niece of Baron Dominic
|
??
|
Trivia
- Unused dialogue indicates that Annette and Felix would have been able to betray Dimitri and be fought as enemies in Azure Moon Chapter 18, but this scenario was cut from the released version of the game.[2][3]
- Disregarding enemy-only abilities, Annette has the Seal Speed ability as an enemy, which she cannot obtain as a playable unit.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Annette Fantine Dominic |
Full name, known by just Annette in most menus. Annette comes from a French diminutive of the name Anna. Fantine is the name of a character in French author Victor Hugo's novel Les Misérables. Dominic is a name of Latin origin meaning "of the Lord". |
Japanese |
アネット=ファンティーヌ=ドミニク |
Annette Fantine Dominic; given the French character of her first and middle names, Annette's surname may be intended to be "Dominique", the French form of Dominic. |
Spanish |
Annette Fantine Dominic |
-- |
French |
Annette Fantine Dominic |
-- |
German |
Annette Fantine Dominic |
-- |
Italian |
Annette Fantine Dominic |
-- |
Portuguese |
Annette Fantine Dominic[4] |
-- |
Korean |
아네트 팡틴 도미닉 |
Annette Fantine Dominic |
Simplified Chinese |
雅妮特·方提努·多米尼克 |
Annette Fantine Dominic |
Traditional Chinese |
雅妮特‧方提努‧多米尼克 |
Annette Fantine Dominic |
Gallery
Three Houses sprite gallery | |||
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Warriors: Three Hopes sprite gallery | |||
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Official artwork
Concept artwork of Annette from Three Houses.
Concept artwork of Annette from Warriors: Three Hopes.
Portraits
CG images
Heroes artwork
Cipher artwork
Annette in an artwork of Sylvain.
References
- ↑ 1.0 1.1 Credits
- ↑ Reclaiming the Capital. Mission - Chapter 18., fedatamine.com, Retrieved: March 10, 2021
- ↑ DeathChaos, Fire Emblem: Three Houses - Hidden/Impossible Battle Conversations (Blue Lions ch18 SPOILERS), YouTube, Published: August 21, 2019, Retrieved: August 31, 2019
- ↑ "Oi! Eu sou Annette Fantine Dominic, e vou à Academia Garreg Mach... Ah! E você pode me chamar de "Annie"!" — Annette: Overachiever when being summoned, Fire Emblem Heroes
External links
This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series. |
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