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The King's Triumphant Return/Reclaiming the Capital

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Reclaiming the Capital

Cm fe16am 18.png

Location

Fhirdiad

Boss(es)

Cornelia

Reclaiming the Capital (Japanese: 王都奪還戦 Capital city recapture) is the main battle map of the eighteenth chapter on the Azure Moon route in Fire Emblem: Three Houses. In this map, Dimitri and co. march on the Kingdom capital of Fhirdiad in an effort to reclaim it for the Kingdom of Faerghus.

Plot

Main article: The King's Triumphant Return/Reclaiming the Capital/Script

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

After Rodrigue's death, Dimitri reassesses his plan of attack. For the sake of the Kingdom, he chooses to forestall an invasion of the Empire in favor of securing his own capital city of Fhirdiad.

Map data


This section has been marked as a stub. Please help improve the page by adding information.


Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat Cornelia Player Enemy Third
Defeat: Byleth or Dimitri dies* or the player's army is routed* 12 35+2 0+1
Cm fe16am 18.png
  • Any player unit entering the middle area will cause the Viklams to activate. They can be deactivated by interacting with the lever to the northeast, which will also remove the buffs on the central Titanus.
  • The escape point that the third army sniper attempts to reach is not visually defined; it is located two spaces below Byleth's starting position, where some other unit may start the map.

Character data

Characters
New Units
None
Returning Characters

Small portrait byleth f 02 fe16.pngSmall portrait dimitri 02 fe16.pngSmall portrait dedue 02 fe16.pngSmall portrait felix 02 fe16.pngSmall portrait ashe 02 fe16.pngSmall portrait sylvain 02 fe16.pngSmall portrait mercedes 02 fe16.pngSmall portrait annette 02 fe16.pngSmall portrait ingrid 02 fe16.pngSmall portrait ferdinand 02 fe16.pngSmall portrait linhardt 02 fe16.pngSmall portrait caspar 02 fe16.pngSmall portrait bernadetta 02 fe16.pngSmall portrait dorothea 02 fe16.pngSmall portrait petra 02 fe16.pngSmall portrait lorenz 02 fe16.pngSmall portrait raphael 02 fe16.pngSmall portrait ignatz 02 fe16.pngSmall portrait lysithea 02 fe16.pngSmall portrait marianne 02 fe16.pngSmall portrait hilda 02 fe16.pngSmall portrait leonie 02 fe16.pngSmall portrait catherine fe16.pngSmall portrait shamir fe16.pngSmall portrait cyril 02 fe16.pngSmall portrait flayn fe16.pngSmall portrait hanneman fe16.pngSmall portrait manuela fe16.pngSmall portrait alois fe16.pngSmall portrait seteth fe16.pngSmall portrait gilbert fe16.png

Item data

Items
Name Obtainment Method
Is ns01 potion.png Elixir Dropped by enemy Dark Bishop
Is ns01 sword.png Wo Dao Dropped by enemy Swordmaster
Is ns01 sword.png Brave Sword Dropped by Kingdom General Swordmaster
Is ns01 bow silver.png Tathlum Bow Dropped by third army Sniper (Reinforcement)

Enemy data

Normal Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 fortress knight enemy.gif
Kingdom Soldier Fortress Knight 35 2 Silver Axe
Axefaire Weight -5
Kingdom Armored Co. Lv 4: Impregnable Wall
• Both begin moving if either is provoked.
• The right one begins moving if any player unit reaches the north-center area.
Ma ns01 bishop female enemy.gif
Kingdom Soldier Bishop 35 1 Abraxas Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
Begins moving if any player unit reaches the north-center area.
Ma ns01 fortress knight enemy.gif
Kingdom Soldier Fortress Knight 35 3 Tomahawk
Axefaire Weight -5 Hit +20
Kingdom Armored Co. Lv 4: Impregnable Wall
• The western one begins moving if the nearby Sniper is provoked.
• The eastern one begins moving if the nearby Bishop, Grappler, or Dark Bishop is provoked or if any player unit reaches the north-center area.
Ma ns01 warlock enemy.gif
Kingdom Soldier Warlock 35 2 Ragnarok
Black Tomefaire Black Magic Uses x2
• The western one begins moving if the adjacent Swordmaster is provoked.
• The eastern one begins moving if the adjacent Swordmaster is provoked or any player unit reaches the north-center area.
Ma ns01 swordmaster enemy.gif
Kingdom Soldier Swordmaster 35 2 Silver Sword
Swordfaire Sword Crit +10
• The western one begins moving if the adjacent Warlock is provoked.
• The eastern one begins moving if the adjacent Warlock is provoked or any player unit reaches the north-center area.
Ma ns01 falcon knight enemy.gif
Kingdom Soldier Falcon Knight 35 1 Silver Lance
Canto Lancefaire Avo +10
Begins moving if any player unit reaches the north-center area.
Ma ns01 sniper female enemy.gif
Kingdom Soldier Sniper 35 2 Silver Bow
Bowfaire Bowrange +1
Both begin moving if they or the nearby male Sniper is provoked.
Ma ns01 sniper enemy.gif
Kingdom Soldier Sniper 35 2 Silver Bow
Bowfaire Bowrange +1
• The western one begins moving if the nearby Fortress Knight is provoked or if any player unit reaches the north-center area.
• The central one begins moving if a nearby female Sniper is provoked.
Ma ns01 bishop enemy.gif
Kingdom Soldier Bishop 35 1 Abraxas Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
Begins moving if the nearby Grappler, Fortress Knight, or Dark Bishop is provoked or if any player unit reaches the north-center area.
Ma ns01 grappler enemy.gif
Kingdom Soldier Grappler 35 4 Silver Gauntlets Unarmed
Fistfaire Unarmed Combat
• The northern one begins moving if any player unit reaches the north-center area.
• The eastern one begins moving if the nearby Bishop, Fortress Knight, or Dark Bishop is provoked or if any player unit reaches the north-center area.
• The western two begin moving if either is provoked.
Ma ns01 warlock enemy.gif
Kingdom Soldier Warlock 35 1 Ragnarok
Black Tomefaire Black Magic Uses x2
Kingdom Magic Users Lv 4: Resonant Ice
Immobile; mans a Fire Orb.
Ma ns01 dark bishop enemy.gif
Kingdom Soldier Dark Bishop 35 1 Banshee Θ Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
Begins moving if the nearby Bishop, Grappler or Fortress Knight is provoked or if any player unit reaches the north-center area.
Ma ns01 fortress knight enemy.gif
Imperial Soldier Fortress Knight 35 1 Silver Axe
Axefaire Weight -5
Begins moving if any player unit reaches the north-center area.
Ma ns01 dark bishop enemy.gif
Imperial Soldier Dark Bishop 35 1 Banshee Θ ElixirThis item is dropped upon this unit's defeat. Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
Empire Magic Users Lv 4: Resonant Flames
Begins moving if a nearby Swordmaster is provoked or if any player unit reaches the north-center area.
Ma ns01 swordmaster enemy.gif
Imperial Soldier Swordmaster 35 1 Wo DaoThis item is dropped upon this unit's defeat.
Swordfaire Sword Crit +10
Begins moving if the nearby Dark Bishop or Kingdom General Swordmaster is provoked or if any player unit reaches the north-center area.
Ma ns01 titanus enemy.gif
Titanus Titanus 35 2 Giant Katar
Sword Prowess Lv 3 Barrier Pavise Aegis Axebreaker+* Swordfaire*
Titanomachy
Weak to Lances.
• The southern one begins moving if the west Viskam is provoked.
• The northern one begins moving if any player unit reaches the northern area.
• Gains +10 strength, defense and resistance and +15 dexterity reinforcement; negated by activating the northeast lever.
Ma ns01 titanus enemy.gif
Titanus Titanus 35 3 Giant Katar
Sword Prowess Lv 3 Barrier Pavise Aegis Axebreaker+* Swordfaire*
Titanomachy
Weak to Axes.
• The southern one begins moving if the east Viskam is provoked.
• The northern two begin moving if any player unit reaches the north-center area.
• Gains +10 strength, defense and resistance and +15 dexterity reinforcement; negated by activating the northeast lever.
Ma ns01 titanus enemy.gif
Titanus Titanus 35 1 Giant Katar
Sword Prowess Lv 3 Barrier Pavise Aegis Axebreaker+* Swordfaire*
Titanomachy
Weak to Swords.
• Begins moving if any player unit reaches the north-center area.
• Gains +10 strength, defense and resistance and +15 dexterity reinforcement; negated by activating the northeast lever.
Ma ns01 bishop female enemy.gif
Kingdom Soldier Bishop 35 1 Abraxas Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
Kingdom Magic Corps Lv 4: Group Ice
Starts on a heal tile +.
Ma ns01 swordmaster enemy.gif
Kingdom General Swordmaster 35 1 Brave SwordThis item is dropped upon this unit's defeat.
Swordfaire Sword Crit +10
• Begins moving if the nearby Dark Bishop or Swordmaster is provoked.
• Starts on a heal tile +.
Ma ns01 warlock female enemy.gif
Kingdom General Warlock 35 1 Ragnarok Meteor
Black Tomefaire Black Magic Uses x2
Kingdom Magic Users Lv 4: Resonant Ice
Immobile; stands on a heal tile +.
Ma ns01 gremory enemy.gif
Cornelia Gremory 37 1 Death Γ Asclepius Luna Λ
Agarthan Technology Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2 Reason Lv 4 Defense +2 Poison Strike Defiant Mag Unsealable Magic
Blue Lion Magic Corps Lv 4: Resonant Ice
Immobile; stands on a stronghold.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Third Army data

Third Army Units
Name Class Lv # Inventory and Skills Notes
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 sniper third.gif
Thief Sniper 50 1 Tathlum BowThis item is dropped upon this unit's defeat.
Bowfaire Bowrange +1 Stealth Close Counter
Deadeye
Ignores combat in favor of escaping south.


Reinforcements

  • Immediately upon defeating the westernmost Titanus (Hard only) and Warlock and entering the 3×3 square centered on the northern Grappler; these conditions do not have to be met on the same turn
    • 1 Sniper from the western border

Boss data

Main article: Cornelia

Normal Hard Maddening

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.


This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • Unused data suggests that Felix and Annette were planned to potentially leave the party at some point prior to this mission and be fought here, replacing the "Kingdom General" units; this was cut from the final game.[1][2]

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology and in other regions
Language Name Definition, etymology and notes
English Reclaiming the Capital --
Japanese 王都奪還戦 Capital city recapture
Spanish La reconquista de la capital The reconquest of the capital
French La reconquête de Fhirdiad The reconquest of Fhirdiad
German Kampf um die Hauptstadt Fight for the Capital
Italian La reiconquista della capitale The reconquest of the capital

Gallery


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References

  1. DeathChaos, Fire Emblem: Three Houses - Hidden/Impossible Battle Conversations (Blue Lions ch18 SPOILERS), YouTube, Published: August 21, 2019, Retrieved: November 4, 2019
  2. DeathChaos, Fire Emblem: Three Houses - Hidden/Impossible Battle Conversations (Blue Lions ch18 SPOILERS) (pt2), YouTube, Published: August 21, 2019, Retrieved: November 4, 2019
To War at Gronder Reclaiming the Capital Saving Derdriu


Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Non-playable characters Duke AegirFlecheIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderRandolphRheaRodrigueSeirosSothisTomas
Bosses AcheronBiasBlaiddydCatherineCharonChilonClaudeCorneliaDaphnelDeath KnightDimitriDominicEdelgardFlame EmperorFerdinandFraldariusGautierGloucesterGonerilGwendalHubertThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLonatoLord ArundelLorenzMetodeyMiklanMysonNaderNemesisPallardóPittacusRandolphRheaRieganRodrigueSolonThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsus
Chapters Part I Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Part I An Ocean ViewDeath TollDividing the WorldFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak
Part II Darkness Beneath the EarthEternal GuardianThe Face BeneathForeign Land and SkyForgotten HeroInsurmountableLegend of the LakeRetributionThe Secret Merchant*The Silver MaidenThe Sleeping Sand LegendWeathervanes of Fódlan
Locations FódlanAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesBlack EaglesBlue LionsChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerMonstersThose who slither in the dark
Related topics Music LibraryName chartPre-release informationUnused content