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"With enough power, you can make a brick fly"—This should be the most appropriate sentence to describe Kagero. As a ninja, Kagero has a power growth of up to 70, which allows her to quickly reach the maximum power limit of her profession. Growing at a speed of 70 allows her to easily pursue most of the enemies she faces. And the skill growth of 40 is a bit tight - fortunately, this can be compensated for through props, cafeteria, and Pair Up. In terms of defense, yang inflammation can be described as "unbearable". With only 30 points of defense and 30-35 points of luck, she was vulnerable to physical units - but as long as she wasn't hit, wouldn't that be enough? As a ninja, her magic defense is considered to be at a good level, and most mages are unable to deal effective damage to her, and will be instantly knocked off by her two counterattacks | "With enough power, you can make a brick fly"—This should be the most appropriate sentence to describe Kagero. As a ninja, Kagero has a power growth of up to 70, which allows her to quickly reach the maximum power limit of her profession. Growing at a speed of 70 allows her to easily pursue most of the enemies she faces. And the skill growth of 40 is a bit tight - fortunately, this can be compensated for through props, cafeteria, and Pair Up. In terms of defense, yang inflammation can be described as "unbearable". With only 30 points of defense and 30-35 points of luck, she was vulnerable to physical units - but as long as she wasn't hit, wouldn't that be enough? As a ninja, her magic defense is considered to be at a good level, and most mages are unable to deal effective damage to her, and will be instantly knocked off by her two counterattacks by her Shuriken. | ||
The ninja profession gave her the ability to stay comfortably outside two squares and output - but sadly, this greatly limited her | The ninja profession gave her the ability to stay comfortably outside two squares and output - but sadly, this greatly limited her strength, with the highest Mechanist being only 33. Fortunately, the diverse choices and special effects of Shuriken still gave her ample space to unleash her abilities. Use [[Sting Shuriken]] to deal with generals, [[Dual Shuriken]] to deal with bows and axes, [[Hunter's Knife]] to deal with cavalry units - in one sentence, kill! | ||
In terms of skills, it's better to treat [[Shuriken Mastery]] as non-existent. [[Locktouch]] and [[Golembane]] have limited effects. [[Poison Strike]], [[Lethality]], and [[Shurikenfaire]] have added to her output, while Replicate is naturally a strong skill, which goes without saying. | In terms of skills, it's better to treat [[Shuriken Mastery]] as non-existent. [[Locktouch]] and [[Golembane]] have limited effects. [[Poison Strike]], [[Lethality]], and [[Shurikenfaire]] have added to her output, while Replicate is naturally a strong skill, which goes without saying. |
Latest revision as of 13:53, 22 May 2024
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Kagero (Japanese: カゲロウ Kagerou) is a character in Fire Emblem Fates. She is a ninja working for Hoshido as one of Ryoma's retainers, and before that was a retainer for Mikoto. She tries to keep the hot-blooded Saizo in line.
Biography
Kagero is a kunoichi from a noble family who has served the Hoshidan royalty for generations. Originally one of Queen Mikoto's personal retainers, Kagero later became Ryoma's retainer at her liege's behest.
Fire Emblem Fates
Role
Kagero is a playable character in Birthright and Revelation and appears as an enemy in Chapters 12 and 25 of Conquest.
Kagero appears in Beach Brawl and Royal Royale, where she appears in a team with Ryoma and Saizo. In both chapters, her team can be selected to be played as, and will appear as enemies if they are not selected.
Starting stats and growth rates
Playable
Birthright Revelation Beach Brawl Royal Royale
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Neutral - Prologue
- See also:
Ties That Bind
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Enemy - Conquest Chapter 12
- See also:
Bitter Intrigue
Normal Hard/Lunatic
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Enemy - Conquest Chapter 25
- See also:
Ryoma (chapter)
Normal Hard Lunatic
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Reclassing options
Growth rates when reclassed
Mechanist Master Ninja Diviner Basara Onmyoji
Class | HP | Str | Mag | Skill | Spd | Lck | Def | Res |
---|---|---|---|---|---|---|---|---|
Mechanist | 40% | 75% | 0% | 35% | 60% | 35% | 30% | 55% |
Promotion stat gains
Ninja Diviner
Class | HP | Str | Mag | Skill | Spd | Lck | Def | Res | Mov | Weapon level |
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Master Ninja | +1 | +2 | +0 | +2 | +3 | +1 | +1 | +5 | +1 | E |
Mechanist | +2 | +4 | +0 | +1 | -1 | +1 | +3 | +3 | +2 | E |
Skill set
Skill set | ||
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Skill | Learned at | |
Shuriken Mastery | Personal skill, innate and unremovable | |
Locktouch | Innate | |
Poison Strike | Innate | |
Golembane | Mechanist, starting from level 5 | |
Replicate | Mechanist, starting from level 15 | |
Lethality | Master Ninja, starting from level 5 | |
Shurikenfaire | Master Ninja, starting from level 15 | |
Magic +2 | Diviner, starting from level 11 | |
Future Sight | Diviner, starting from level 11 | |
Rend Heaven | Basara, starting from level 5 | |
Quixotic | Basara, starting from level 15 | |
Rally Magic | Onmyoji, starting from level 5 | |
Tomefaire | Onmyoji, starting from level 15 | |
The above skill list does not include skills obtained via Supports and DLC. |
Analysis
This character analysis section may not be accurate to every player's experience. |
"With enough power, you can make a brick fly"—This should be the most appropriate sentence to describe Kagero. As a ninja, Kagero has a power growth of up to 70, which allows her to quickly reach the maximum power limit of her profession. Growing at a speed of 70 allows her to easily pursue most of the enemies she faces. And the skill growth of 40 is a bit tight - fortunately, this can be compensated for through props, cafeteria, and Pair Up. In terms of defense, yang inflammation can be described as "unbearable". With only 30 points of defense and 30-35 points of luck, she was vulnerable to physical units - but as long as she wasn't hit, wouldn't that be enough? As a ninja, her magic defense is considered to be at a good level, and most mages are unable to deal effective damage to her, and will be instantly knocked off by her two counterattacks by her Shuriken.
The ninja profession gave her the ability to stay comfortably outside two squares and output - but sadly, this greatly limited her strength, with the highest Mechanist being only 33. Fortunately, the diverse choices and special effects of Shuriken still gave her ample space to unleash her abilities. Use Sting Shuriken to deal with generals, Dual Shuriken to deal with bows and axes, Hunter's Knife to deal with cavalry units - in one sentence, kill!
In terms of skills, it's better to treat Shuriken Mastery as non-existent. Locktouch and Golembane have limited effects. Poison Strike, Lethality, and Shurikenfaire have added to her output, while Replicate is naturally a strong skill, which goes without saying.
About Reclassing... seriously, do you want her to use magic?
Fire Emblem Heroes
Role
There are four different variations of Kagero available to Heroes. The normal variation of Kagero is one of the characters available to be summoned by players from the game's initial launch. A spring variation of Kagero was made available between the period of March 22, 2018 through April 22, 2018 as part of the summoning event surrounding the Hares at the Fair update. A Halloween variation of Kagero was made available between the period of October 10, 2018 through November 9, 2018 as part of the summoning event surrounding the launch of the The Land's Bounty update. A Wind Tribe-themed version of Kagero—a duo hero paired with Orochi—was added in the Winds Offered update, and was first available to summon from September 7, 2023.
Kagero: Honorable Ninja
Starting stats
★★★ ★★★★ ★★★★★
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Initial Stats Level 40 Stats
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Skill set
Skill set | ||||
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Skill | Unlock | Auto-unlock | SP cost | |
Iron Dagger | ★★★ | ★★★ | 50 | |
Steel Dagger | ★★★ | ★★★ | 100 | |
Poison Dagger | ★★★ | ★★★★ | 200 | |
Poison Dagger+ | ★★★★★ | ★★★★★ | 300 | |
Kagero's Dart | ★★★★★ | — | 400 | |
Retribution | ★★★ | ★★★★ | 100 | |
Reprisal | ★★★★ | — | 200 | |
A | Warding Blow 1 | ★★★ | — | 50 |
A | Warding Blow 2 | ★★★★ | — | 100 |
A | Warding Blow 3 | ★★★★★ | — | 200 |
B | Daggerbreaker 1 | ★★★ | — | 50 |
B | Daggerbreaker 2 | ★★★ | — | 100 |
B | Daggerbreaker 3 | ★★★★ | — | 200 |
Kagero: Spring Ninja
Starting stats
- Kagero: Spring Ninja is only available at 5★ rarity.
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Initial Stats Level 40 Stats
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Skill set
Skill set | ||||
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Skill | Unlock | Auto-unlock | SP cost | |
Iron Dagger | ★★★★★ | ★★★★★ | 50 | |
Steel Dagger | ★★★★★ | ★★★★★ | 100 | |
Lethal Carrot | ★★★★★ | ★★★★★ | 200 | |
Lethal Carrot+ | ★★★★★ | ★★★★★ | 300 | |
Night Sky | ★★★★★ | ★★★★★ | 100 | |
Glimmer | ★★★★★ | — | 200 | |
A | Spd/Res Bond 1 | ★★★★★ | — | 60 |
A | Spd/Res Bond 2 | ★★★★★ | — | 120 |
A | Spd/Res Bond 3 | ★★★★★ | — | 240 |
B | Live for Honor | ★★★★★ | — | 100 |
C | Spur Atk 1 | ★★★★★ | — | 50 |
C | Spur Atk 2 | ★★★★★ | — | 100 |
C | Goad Fliers | ★★★★★ | — | 200 |
Kagero: Beverage Ninja
Starting stats
- Kagero: Beverage Ninja is only available at 5★ rarity.
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Initial Stats Level 40 Stats
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Skill set
Skill set | ||||
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Skill | Unlock | Auto-unlock | SP cost | |
Iron Dagger | ★★★★★ | ★★★★★ | 50 | |
Steel Dagger | ★★★★★ | ★★★★★ | 100 | |
Bottled Juice | ★★★★★ | ★★★★★ | 200 | |
Bottled Juice+ | ★★★★★ | ★★★★★ | 300 | |
Dragon Gaze | ★★★★★ | ★★★★★ | 100 | |
Draconic Aura | ★★★★★ | — | 200 | |
A | Warding Blow 1 | ★★★★★ | — | 50 |
A | Mirror Strike 1 | ★★★★★ | — | 120 |
A | Mirror Strike 2 | ★★★★★ | — | 240 |
B | Bold Fighter 1 | ★★★★★ | — | 60 |
B | Bold Fighter 2 | ★★★★★ | — | 120 |
B | Bold Fighter 3 | ★★★★★ | — | 240 |
C | Even Atk Wave 1 | ★★★★★ | — | 60 |
C | Even Atk Wave 2 | ★★★★★ | — | 120 |
C | Even Atk Wave 3 | ★★★★★ | — | 240 |
Kagero: Bond Unwavering
Starting stats
- Kagero: Bond Unwavering is only available at 5★ rarity.
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Initial Stats Level 40 Stats
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Skill set
Skill set | ||||
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Skill | Unlock | Auto-unlock | SP cost | |
Iron Dagger | ★★★★★ | ★★★★★ | 50 | |
Steel Dagger | ★★★★★ | ★★★★★ | 100 | |
Silver Dagger | ★★★★★ | ★★★★★ | 200 | |
Brightwind Fans | ★★★★★ | ★★★★★ | 400 | |
New Moon | ★★★★★ | ★★★★★ | 100 | |
Luna | ★★★★★ | — | 200 | |
Lethality | ★★★★★ | — | 500 | |
A | Death Blow 1 | ★★★★★ | — | 50 |
A | Swift Sparrow 1 | ★★★★★ | — | 120 |
A | Swift Sparrow 2 | ★★★★★ | — | 240 |
A | Remote Sparrow | ★★★★★ | — | 300 |
B | Disarm Trap 1 | ★★★★★ | — | 60 |
B | Disarm Trap 2 | ★★★★★ | — | 120 |
B | Disarm Trap 3 | ★★★★★ | — | 240 |
B | Disarm Trap 4 | ★★★★★ | — | 300 |
C | C Feud 1 | ★★★★★ | — | 60 |
C | C Feud 2 | ★★★★★ | — | 120 |
C | C Feud 3 | ★★★★★ | — | 240 |
Personality
This section has been marked as a stub. Please help improve the page by adding information.
Kagero is a retainer of Ryoma along with Saizo and tends to be the most levelheaded of the three, even in dire situations. Because of this, she frequently comes into disagreement with Saizo, making it difficult for them to make compromises. Kagero and Saizo were initially in a relationship, but they broke up in order to better focus on their duty to protect Ryoma. Like Saizo, Kagero is very loyal to Ryoma, to the point that she spends most of her time training or going on missions, leaving her with little free time.
She spends what little spare time she has on art, but most of what she draws or sculpts brings a sense of dread to anyone who sees them; however, Orochi and Odin are the few people who understand and appreciate Kagero's art. Odin, in particular, is interested in Kagero's silkwyrm painting and has experimented with bringing it to life.
Kagero has been best friends with Orochi since childhood. In their supports, Kagero drew a deck of fortune-telling cards for Orochi and especially cherishes a brook and water card that she drew, as it resembled the river where they first met.
Kagero is rescued from the ninja of Mokushu and is grateful in all three routes, although she only joins Corrin in Birthright and Revelation.
Supports
- Main article:
Kagero/Supports
Endings
Kagero, Traditional Ninja (single ending)
Kagero continued to serve Ryoma after he was crowned, but there are few records of her activities. Paintings thought to be by her were preserved as national treasures.
Corrin, Crux of Fate & Kagero, Traditional Ninja (Birthright)
Corrin was hailed as a hero, working alongside his spouse to spread peace worldwide. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Corrin, King of Valla & Kagero, Traditional Ninja (Revelation)
The two spent the rest of their lives together, Corrin ruling as the wise King of Valla. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Jakob, Devoted Servant & Kagero, Traditional Ninja
Jakob served as a butler for the rest of his life, but his true love was reserved for his wife alone. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Kaze, Easygoing Ninja & Kagero, Traditional Ninja
While no official records of Kaze survive, he appears in many rumors and tales of heroic exploits. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Subaki, Mr. Perfect & Kagero, Traditional Ninja
Subaki was appointed chief of the pegasus knights and served with a perfect record. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Silas, Loyal Knight & Kagero, Traditional Ninja
Silas served loyally as a knight of Nohr. He was beloved by trainee knights for his great patience. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Saizo, Angry Ninja & Kagero, Traditional Ninja
Saizo disappeared from official records after the war, but no doubt he served the royal family forever. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Azama, Calm Philosopher & Kagero, Traditional Ninja
Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Hayato, The Kid & Kagero, Traditional Ninja
After the war, Hayato traveled the world before replacing Fuga as chief of the Wind Tribe. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Hinata, Wild Samurai & Kagero, Traditional Ninja
Hinata's passion for the blade did not end with the war. He practiced morning, noon, and night. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Takumi, Wild Card & Kagero, Traditional Ninja
Takumi grew into his position as a leader and prince. He was a crucial part of Hoshido's recovery. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Kaden, Kitsune Braggart & Kagero, Traditional Ninja
Despite marriage, Kaden continued to travel, returning favors. Later he served as chief of his village. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Ryoma, Peerless Samurai & Kagero, Traditional Ninja
Ryoma was crowned King of Hoshido, and his rule led to an era of unprecedented prosperity. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Arthur, Hapless Hero & Kagero, Traditional Ninja
Arthur returned to his true calling, justice. Scholars believe his luck improved slightly after the war. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Odin, Aching Blood & Kagero, Traditional Ninja
There are no official records of Odin from after the war, but much was written about (and by) him. Kagero vanished around the same time, but tales of Odin always included his darling wife as well.
Quotes
- Main article:
Kagero/Quotes (Fates)
Heroes quotes
- Main article:
Kagero/Quotes (Heroes)
Other appearances
Fire Emblem Cipher
Kagero is featured on four cards in Fire Emblem Cipher.
- One of the below cards' epithets is still in raw, untranslated Japanese; it needs translation.
Fire Emblem Cipher data for Kagero | |||||
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Loyal Kunoichi, Kagero | |||||
"Make any move against Ryoma and I shall personally deal with you!" | |||||
Attack: 50 | Support: 20 | Range: 1-2 | Deploy Cost: 3 | ||
Class: Master Ninja | Tier: Advanced | Class Change Cost: 2 | |||
Ninja's Escape Plan: [Always] Your opponent's and units in the Rear Guard cannot attack this unit. If this unit was Class Changed, your opponent's and units in the Rear Guard and Front Line cannot attack this unit. Sting Shuriken: [Always] When attacking an unit, this unit gains 20 attack. | |||||
Card #B02-016HN • Artist: Homare | |||||
Traditional Ninja, Kagero | |||||
"Forgive my intrusion. Saizo, were you successful?" | |||||
Attack: 30 | Support: 20 | Range: 1-2 | Deploy Cost: 1 | ||
Class: Ninja | Tier: Base | Class Change Cost: -- | |||
Ryoma's Retainer: [Always] During your turn, if you have "Ryoma" on the field, this unit gains 10 attack. Ninja's Emblem: [Support]When this unit supports an attack, you may discard 1 card. If you do, instead of sending this unit to the Retreat Area, deploy this unit onto the field, tapped. | |||||
Card #B02-017N • Artist: Homare | |||||
Garbed in Glory, Kagero | |||||
"I look forward to following Lord Ryoma's path, together in our own way." "Witness our festive fireworks!" | |||||
Attack: 50 | Support: 20 | Range: 1-2 | Deploy Cost: 3 | ||
Class: Master Ninja | Tier: Advanced | Class Change Cost: 2 | |||
Spirit Blade Dance: [Trigger] You may draw a card whenever a unit performs a Critical Hit. Solar Stance: [Always] While this unit is in the back line, and you have at least one unit in the front line, this unit cannot be attacked. | |||||
Card #B07-062R(+) • Artist: Mayo | |||||
Hoshidan Kunoichi, Kagero | |||||
"The nature of my job requires that I be prepared to give my life every day." | |||||
Attack: 30 | Support: 20 | Range: 1-2 | Deploy Cost: 1 | ||
Class: Ninja | Tier: Base | Class Change Cost: -- | |||
Crisp Breathing: [Trigger] When this unit is deployed using "Ninja's Emblem," you may select a Cost 1 "Saizo" in your Retreat Area and deploy that unit onto the field, tapped. Ninja's Emblem: [Support] When this unit supports an attack, you may discard 1 card. If you do, instead of sending this unit to the Retreat Area, deploy this unit onto the field, tapped. | |||||
Card #B07-063N • Artist: AMG | |||||
白夜を照らす煌刃, Kagero | |||||
"An army that truly believes and trusts in itself is stronger than any foe that doesn't." | |||||
Attack: 50 | Support: 20 | Range: 1-2 | Deploy Cost: 3 | ||
Class: Master Ninja | Tier: Advanced | Class Change Cost: 2 | |||
Bewitching Heat Haze Shuriken: [Trigger] [Once per turn] Choose 1 non-Main Character enemy with a Deployment Cost of 3 or lower. Until the end of the turn, that enemy cannot evade. Kunoichi's Shadow Skill: [Always] If you have 2 or more other allies, this unit is able to attack enemies regardless of range. | |||||
Card #B22-079HN • Artist: Yugo Okuma | |||||
Some card information translation provided by Serenes Forest. For more detailed strategic information on these cards, see their TCG wiki article on Kagero . |
Notable merchandise
Image | Information | Price | Release date |
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Kagero appears in volume 3 of the Fire Emblem Heroes: Mini Acrylic Figure Collection. Her volume 3 appearance is based on her Spring Ninja appearance in Heroes. | ¥350 | April 2018JP |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Fates | Ryoma's retainer from a long line of royal
servants. Prepared to die for her liege. |
リョウマの臣下。王城に仕える一族出身。
忠義に厚く、主君のためなら死も厭わない。 |
Heroes (Kagero: Honorable Ninja) |
A ninja of Hoshido who is ready to lay down her
life for her liege. One of Ryoma's retainers. Appears in Fire Emblem Fates. |
白夜王国の忍。リョウマの臣下。
忠義に厚く、主君のためなら死も厭わない。 (登場:『ファイアーエムブレム if』) |
Heroes (Kagero: Spring Ninja) |
One of Ryoma's retainers, and a ninja of Hoshido.
She was given the mission to participate in the Spring Festival, and she's fulfilling that duty. Appears in Fire Emblem Fates. |
白夜王国の忍。リョウマの臣下。
忠義に厚く、とある密命を受けて春祭りに参加。 (登場:『ファイアーエムブレム if』) |
Heroes (Kagero: Beverage Ninja) |
A ninja of Hoshido who is ready to lay down her
life to obtain some candy. One of Ryoma's retainers. Appears in Fire Emblem Fates. |
白夜王国に仕えるくの一。
お菓子を持ち帰る任務を拝命する。 (登場:『ファイアーエムブレム if』) |
Heroes (Kagero: Bond Unwavering) |
Childhood friends Kagero and Orochi from
Hoshido putting the strength of their bond on display at the wind festival. They appear in Fire Emblem Fates. |
白夜王国の幼馴染み、カゲロウとオロチ。
風の祭りで、絆の深さを確かめ合う。 (登場:『ファイアーエムブレム if』) |
Choose Your Legends placement history
Round | Placement | Character | Votes |
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CYL 8 (2024) |
171 (+22) |
Kagero Fates |
407 (−5) |
Total results | This character has 8 entries across all Choose Your Legends polls. | 11,319 |
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Trivia
- In Chapter 12 of Conquest, Kagero knows the skill Grisly Wound. This skill is impossible for her to learn legitimately when under the player's control, as Kagero has access to neither the Nine-Tails nor Wolfssegner classes.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Kagero |
From Kagerō-class destroyer, a large group of destroyers designed for the Imperial Japanese Navy. Kagerō translates to "Heat Haze" (陽炎) or "Mayfly" (蜉蝣). |
Japanese |
カゲロウ |
Romanized as Kagerou in the internal game files and listed in the character book as such. |
Spanish |
Kagero |
-- |
French |
Kagero |
-- |
German |
Kagero |
-- |
Italian |
Kagero |
-- |
Portuguese |
Kagero |
-- |
Korean |
카게로 |
Kagero |
Traditional Chinese |
陽炎 |
Kagerou; as above. |
Gallery
Official artwork of Kagero from Fates.
Artwork of Kagero from the Fire Emblem Fates 4koma Comic & Character Guide Book.
Heroes artwork
Other appearances
Artwork of Kagero as a Ninja in Fire Emblem Cipher.
Artwork of Kagero and Saizo in Cipher.
References
This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series. |
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