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Azama: Difference between revisions
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|res=16{{ | |res=16{{h|+1|Granted by Raider Naginata}} | ||
|move={{ | |move={{h|6|Immobile as an enemy}} | ||
|inventory={{Item|14|Raider Naginata|image=naginata}}<br>{{Item|14|Purification Rod|image=rod}}<br>{{Item|14|Wane Festal|image=rod}}<br>{{Item|14|Shell Horn|image=item|type=drop}} | |inventory={{Item|14|Raider Naginata|image=naginata}}<br>{{Item|14|Purification Rod|image=rod}}<br>{{Item|14|Wane Festal|image=rod}}<br>{{Item|14|Shell Horn|image=item|type=drop}} | ||
|skills={{Item|14|Divine Retribution}}<br>{{Item|14|Rally Luck}}<br>{{Item|14|Miracle}} | |skills={{Item|14|Divine Retribution}}<br>{{Item|14|Rally Luck}}<br>{{Item|14|Miracle}} | ||
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|move=6 | |move=6 | ||
|inventory={{Item|14|Dual Naginata|image=naginata}}<br>{{Item|14|Purification Rod|image=rod}}<br>{{Item|14|Wane Festal|image=rod}}<br>{{Item|14|Shell Horn|image=item|type=drop}} | |inventory={{Item|14|Dual Naginata|image=naginata}}<br>{{Item|14|Purification Rod|image=rod}}<br>{{Item|14|Wane Festal|image=rod}}<br>{{Item|14|Shell Horn|image=item|type=drop}} | ||
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|res=17{{ | |res=17{{h|+1|Granted by Steel Naginata}} | ||
|inventory={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Wane Festal|image=rod}} | |inventory={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Wane Festal|image=rod}} | ||
|skills={{Item|14|Divine Retribution}}<br>{{Item|14|Renewal}} | |skills={{Item|14|Divine Retribution}}<br>{{Item|14|Renewal}} | ||
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|res=19{{ | |res=19{{h|+1|Granted by Steel Nageyari}} | ||
|inventory={{Item|14|Steel Nageyari|image=naginata}}<br>{{Item|14|Hexing Rod|image=rod}}<br>{{Item|14|Wane Festal|image=rod}} | |inventory={{Item|14|Steel Nageyari|image=naginata}}<br>{{Item|14|Hexing Rod|image=rod}}<br>{{Item|14|Wane Festal|image=rod}} | ||
|skills={{Item|14|Divine Retribution}}<br>{{Item|14|Miracle}}<br>{{Item|14|Counter}}<br>{{Item|14|Renewal}} | |skills={{Item|14|Divine Retribution}}<br>{{Item|14|Miracle}}<br>{{Item|14|Counter}}<br>{{Item|14|Renewal}} | ||
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|res=19{{ | |res=19{{h|+1|Granted by Steel Nageyari}} | ||
|inventory={{Item|14|Steel Nageyari|image=naginata}}<br>{{Item|14|Hexing Rod|image=rod}}<br>{{Item|14|Hexing Rod|image=rod}}<br>{{Item|14|Wane Festal|image=rod}} | |inventory={{Item|14|Steel Nageyari|image=naginata}}<br>{{Item|14|Hexing Rod|image=rod}}<br>{{Item|14|Hexing Rod|image=rod}}<br>{{Item|14|Wane Festal|image=rod}} | ||
|skills={{Item|14|Divine Retribution}}<br>{{Item|14|Miracle}}<br>{{Item|14|Counter}}<br>{{Item|14|Renewal}} | |skills={{Item|14|Divine Retribution}}<br>{{Item|14|Miracle}}<br>{{Item|14|Counter}}<br>{{Item|14|Renewal}} | ||
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|res=16{{ | |res=16{{h|+1|Granted by Bolt Naginata}} | ||
|inventory={{Item|14|Bolt Naginata|image=naginata}}<br>{{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Wane Festal|image=rod}}<br>{{Item|14|Silence|link=Silence (staff)|image=rod}} | |inventory={{Item|14|Bolt Naginata|image=naginata}}<br>{{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Wane Festal|image=rod}}<br>{{Item|14|Silence|link=Silence (staff)|image=rod}} | ||
|skills={{Item|14|Divine Retribution}}<br>{{Item|14|Rally Luck}}<br>{{Item|14|Miracle}}<br>{{Item|14|Renewal}} | |skills={{Item|14|Divine Retribution}}<br>{{Item|14|Rally Luck}}<br>{{Item|14|Miracle}}<br>{{Item|14|Renewal}} | ||
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|res=18{{ | |res=18{{h|+1|Granted by Bolt Naginata}} | ||
|inventory={{Item|14|Bolt Naginata|image=naginata}}<br>{{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Wane Festal|image=rod}}<br>{{Item|14|Silence|link=Silence (staff)|image=rod}} | |inventory={{Item|14|Bolt Naginata|image=naginata}}<br>{{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Wane Festal|image=rod}}<br>{{Item|14|Silence|link=Silence (staff)|image=rod}} | ||
|skills={{Item|14|Divine Retribution}}<br>{{Item|14|Rally Luck}}<br>{{Item|14|Miracle}}<br>{{Item|14|Countermagic}}<br>{{Item|14|Renewal}} | |skills={{Item|14|Divine Retribution}}<br>{{Item|14|Rally Luck}}<br>{{Item|14|Miracle}}<br>{{Item|14|Countermagic}}<br>{{Item|14|Renewal}} | ||
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|eng-mean=Alteration of the Japanese. | |eng-mean=Alteration of the Japanese. | ||
|jap-name={{ | |jap-name={{h|アサマ|Asama}} | ||
|jap-mean=Romanized in the internal game files as '''Asama'''. | |jap-mean=Romanized in the internal game files as '''Asama'''. | ||
|span-name=Azama | |span-name=Azama | ||
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{{NavH}} | {{NavH}} | ||
[[Category:Playable characters in Fire Emblem Fates]] | [[Category:Playable characters in Fire Emblem Fates]] | ||
[[Category:Playable characters in Fire Emblem Heroes]] | [[Category:Playable characters in Fire Emblem Heroes]] |
Revision as of 02:03, 4 November 2021
This page has been marked as a stub. Please help improve the page by adding information. |
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“ | Please. Don't make me out to be some sort of monster. I'm nothing more than a monk with a well-developed sense of perspective. | ” | — Azama, to Hinoka |
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Azama (Japanese: アサマ Asama) is a character in Fire Emblem Fates. A Hoshidan monk and subordinate of Hinoka, Azama is playable in two of Fates's campaigns, Birthright and Revelation.
Fire Emblem Fates
Role
Birthright
This section has been marked as a stub. Please help improve the page by adding information.
Conquest
This section has been marked as a stub. Please help improve the page by adding information.
Revelation
This section has been marked as a stub. Please help improve the page by adding information.
Starting stats and growth rates
Playable
Birthright Revelation Beach Brawl Royal Royale
Enemy - Conquest Chapter 11
Normal Hard/Lunatic
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Enemy - Conquest Chapter 24
Normal Hard Lunatic
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Enemy - Heirs of Fate VI
Normal Hard/Lunatic
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Reclassing options
Growth rates when reclassed
Onmyoji Great Master Apothecary Merchant Mechanist
Class | HP | Str | Mag | Skill | Spd | Lck | Def | Res |
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Onmyoji | 55% | 50% | 40% | 50% | 60% | 40% | 40% | 35% |
Promotion stat gains
Monk Apothecary
Class | HP | Str | Mag | Skill | Spd | Lck | Def | Res | Mov | Weapon level |
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Onmyoji | +0 | +0 | +4 | +1 | +2 | -2 | +1 | +1 | +1 | E |
Great Master | +3 | +8 | +3 | +1 | +3 | +1 | +4 | +2 | +1 | E |
Skill set
Skill set | ||
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Skill | Learned at | |
Divine Retribution | Personal skill, innate and unremovable | |
Miracle | Innate | |
Rally Luck | Monk, starting from level 10 (Innate in the Revelation campaign) | |
Rally Magic | Onmyoji, starting from level 5 | |
Tomefaire | Onmyoji, starting from level 15 | |
Renewal | Great Master, starting from level 5 | |
Countermagic | Great Master, starting from level 15 | |
Potent Potion | Apothecary, starting from level 8 | |
Quick Salve | Apothecary, starting from level 10 | |
Profiteer | Merchant, starting from level 5 | |
Spendthrift | Merchant, starting from level 15 | |
Golembane | Mechanist, starting from level 5 | |
Replicate | Mechanist, starting from level 15 | |
The above skill list does not include skills obtained via Supports and DLC. |
Analysis
This character analysis section may not be accurate to every player's experience. |
Azama is a monk that joins in chapter 8 of Birthright and chapter 16 of Revelation. Azama has rather unusual bases and growths for a healer, making him more fit for a physical class rather than a magic based one. Because of his low magic, it might seem better to use a more magic-based healer such as Sakura instead of Azama, however this would ignore the great uses Azama has otherwise. Azama starts out with a decent enough base magic and a D rank in staves, allowing him to use the Sun Festal at base and quickly gain EXP to reach level 10 by as early as chapter 11. Azama benefits greatly from early promoting to Great Master, as the promotion gives him excellent bonuses to stats (most notably the +8 strength) and access to lances at the low cost of lowering his magic, skill and resistance. While it might seem strange to use a healer as a physical combat unit at first, Azama's stats will on average be on par with Oboro if she was promoted to Spear Master around the same time. After promotion, Azama can be used as a serviceable combat unit, with the help of a speed tonic and a pair up, while also providing staff utility and even as a decent user of the Dual Naginata. He also makes for a decent pair up partner for Hinoka and Reina. It might seem better to promote Azama to an Onmyoji to fix his low magic, but while his magic growth is increased in said class, it is not raised by a huge margin, resulting in him not being able to inflict much damage as compared to other magic users. Azama is in a much less fortunate position in Revelation where his bases are rather low for his join time and even an early promotion barely helps. He can still serve as a staff bot, but it is likely that there will be better options by that point.
Azama start out with the skills Divine Retribution and Miracle, along with Rally Luck in Revelation. Divine Retribution deals half of damage taken by the user to the foe if the user has no weapon equipped; this is rather useful in the earlygame thanks to Azama's decent defense and HP dealing some chip damage back, but becomes less useful later as Azama will likely be wielding some form of weaponry by then. Miracle is an overly situational skill and will rarely see use as it is unreliable. Rally Luck is often considered the worst rally as it provides far worse utility than the other rallies. Promoting to Great Master gives Azama access to Renewal and Countermagic. Renewal makes Azama able to tank damage and regenerate HP at the same time; this skill works well with the low enemy quality of Birthright, but not as well on Revelation where enemy quality is considerably higher. Countermagic isn't very useful as Azama has decent resistance and as such won't be dealing much damage back to the magic wielding enemies, and it does not stack with Divine Retribution. Promoting to Onmyoji gives Azama access to Rally Magic and Tomefaire. Rally Magic is an excellent utility skill especially on a unit like Azama, but Tomefaire comes a bit late and at that point you're likely to have another frontline magic user who has better magic than Azama.
On the subject of reclassing, Azama can reclass into an Apothecary, Merchant or Mechanist. Reclassing him into an Apothecary allows him to make use of his high strength early at the cost of not being able to use staves. While Azama becomes more durable as an Apothecary, his speed will be lowered, and he will thus be unable to double consistently. While in this class he learns the skills Potent Potion and Quick Salve. Both skills work well with each other as Azama will be able to regain more health than normally from a vulnerary and gains greater boosts through the use of tonics while also getting another turn. Merchant is a rather gimmicky class that boosts Azama's luck and uses gold bars to boost damage. Overall this class isn't too useful as it skills are too unreliable considering Azama's luck stat. Mechanist can be useful as it gives Azama access to bows and shurikens, while also boosting his skill considerably. He can pick of enemy fliers or deal with enemy mages with shurikens. While in this class, Azama learn Golembane and Replicate. Golembane is a rather mediocre skill due to the low number of enemies weak to this skill in both Birthright and Revelation, while Replicate is an incredibly useful skill that provides excellent utility and can even be used to bait enemies.
Overall, while Azama may seem strange at first with a bit of investment and an early promotion he can serve as a solid combat and staff unit throughout Birthright. His performance in Revelation leaves something to be desired, but this is a rather common problem for most units in said route.
Fire Emblem Heroes
Role
Azama is one of the characters available to be summoned by players from the game's initial launch. Only one variation of Azama is currently available in Heroes, based on his Fates incarnation.
Starting stats
★★★ ★★★★ ★★★★★
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Initial Stats Level 40 Stats
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Skill set
Skill set | |||
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Skill | Rarity | SP cost | |
Assault | ★★★ | 50 SP | |
Pain | ★★★ | 150 SP | |
Pain+ | ★★★★★ | 300 SP | |
Heal | Innate | ||
Reconcile | Innate | ||
Martyr | ★★★★ | 150 SP | |
Martyr+ | ★★★★★ | 300 SP | |
Imbue | ★★★ | 50 SP | |
Solid-Earth Balm | ★★★★ | 150 SP | |
C | Threaten Atk 1 | ★★★ | 50 SP |
C | Threaten Atk 2 | ★★★★ | 100 SP |
C | Threaten Atk 3 | ★★★★★ | 200 SP |
Personality and character
Azama is a calm, laid-back priest who invites others to philosophize with him. Despite this, he has a sharp tongue, and will not hesitate to point out the faults in other people, while maintaining his calm personality. This gets on the nerves on others, even his superior.[2]
This section has been marked as a stub. Please help improve the page by adding information.
Supports
- Main article:
Azama/Supports
Endings
Azama, Calm Philosopher (single ending)
After the war, Hinoka assigned Azama to a remote post on the very fringe of the kingdom. Despite initially clashing with the locals, he gained a cult following—and ultimately founded a new religion.
Azama, Calm Philosopher & Corrin, Crux of Fate (Birthright)
Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. Corrin was hailed as a hero, working alongside her spouse to spread peace worldwide.
Corrin, Queen of Valla & Azama, Calm Philosopher (Revelation)
The two spent the rest of their lives together, Corrin ruling as the wise Queen of Valla. Azama decided to use his talents to inspire and heal people—rather than taunt them.
Azama, Calm Philosopher & Felicia, Maid Mayhem
Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. Felicia gave up her career in the service industry for the military, ultimately becoming a commander.
Azama, Calm Philosopher & Rinkah, Scion of Flame
Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. Rinkah's fiery personality ensured her husband's life was not boring, and they loved one another well.
Azama, Calm Philosopher & Sakura, Loving Priestess
Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. His wife, Sakura, dedicated herself to helping the underprivileged, and the two worked happily together.
Azama, Calm Philosopher & Azura, Lady of the Lake
Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. There are few records of Azura beyond her marriage. She remains a historical mystery.
Azama, Calm Philosopher & Hana, Forcused Samurai
Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. His wife, Hana, continued to serve Sakura, brightening all of their lives with her infectious optimism.
Azama, Calm Philosopher & Orochi, Secret Keeper
Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. His wife, Orochi, was completely indispensable, both through her intelligence and her future sight.
Azama, Calm Philosopher & Hinoka, Warrior Princess
Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. His wife, Hinoka, became general of the Hoshidan royal army, and the two remained together always.
Azama, Calm Philosopher & Setsuna, Absent Archer
Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. Records show his wife, Setsuna, stayed by his side and was a great source of support and joy.
Azama, Calm Philosopher & Oboro, Fierce Fighter
Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. His wife, Oboro, worked hard and eventually was able to reopen her late parents' tailor shop.
Azama, Calm Philosopher & Kagero, Traditional Ninja
Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Azama, Calm Philosopher & Effie, Army of One
Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. Effie retired after getting married, but she and Elise remained best friends for the rest of their lives.
Azama, Calm Philosopher & Beruka, Quiet Assassin
Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. Beruka was torn about leaving Camilla but enjoyed having enough emotions for them to conflict.
Azama, Calm Philosopher & Mozu, Rural Power
Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. His wife, Mozu, meanwhile, was a constant source of support and a humanitarian in her own right.
Quotes
Fates
My Castle quotes
“ | It seems the universe has blessed me with something extra today... | ” | — Azama, when gaining a surge at My Castle. |
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“ | Buying accessories—more trappings of this physical realm? ...Well, go on! | ” | — Azama, asking for an accessory. |
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“ | Perhaps not. Oh ho! What a foolish notion to harbor! | ” | — Azama, being denied an accessory. |
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“ | You picked this out for me? Bwahaha! Hold on, I'll model it for you. | ” | — Azama being given the bath towel accessory. |
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“ | Oh ho! Birthdays are but arbitrary dates. Still, thank you for this. | ” | — Azama, receiving an accessory on his birthday. |
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Event tile and conversation quotes
“ | Luck governs all things. That said, it's good to keep your weapon sharp. | ” | — Azama, when gaining weapon experience at an event tile or My Castle. |
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“ | It appears fortune has smiled upon me! | ” | — Azama, when finding an item at an event tile or My Castle. |
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Battle quotes
“ | Why must you resort to violence? I really do despise savages... | ” | — Azama, as an enemy in Conquest Chapter 11. |
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“ | Azama: Lord/Lady Corrin, I presume? Lady Hinoka speaks of you often. Corrin: Sh-she does? Azama: She does. She said you are her "sweet little brother/sister". But I'm confused... Given her praises, I never expected to see you attacking a defenseless monk. You must have given in to the savagry so abundant in the Kingdom of Nohr. But if fate would have you cut me down, so be it. Do as you will, I am not afraid. |
” | — Azama, fighting Corrin as an enemy in Conquest Chapter 11. |
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“ | Those who live such a barbaric life do not deserve my mercy. Make peace with your choices, for I am about to send you to your death! | ” | — Azama, as an enemy in Conquest Chapter 24. |
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Paired battle quotes
“ | I'll support you. | ” | — Azama |
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“ | Allow me to help. | ” | — Azama |
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“ | I suppose I'll help! | ” | — Azama |
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“ | This is not good... | ” | — Azama |
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“ | Everything is fine. | ” | — Azama |
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“ | No need to despair. | ” | — Azama |
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“ | How bothersome! | ” | — Azama |
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“ | You're welcome. | ” | — Azama |
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“ | Alright, let's go! | ” | — Azama |
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“ | Karma! | ” | — Azama, performing a Dual Strike. |
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“ | Ah-ah-ah! | ” | — Azama, performing a Dual Strike. |
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“ | Excuse me! | ” | — Azama, performing a Dual Strike. |
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“ | Allow me! | ” | — Azama, performing a Dual Strike. |
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“ | You're too slow! | ” | — Azama, performing a Dual Strike. |
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“ | Foolish of you. | ” | — Azama, performing a Dual Guard. |
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“ | Not your time! | ” | — Azama, performing a Dual Guard. |
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“ | That was close! | ” | — Azama, performing a Dual Guard. |
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Critical quotes
“ | Say your prayers! | ” | — Azama |
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“ | Here comes your final reward! | ” | — Azama |
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“ | The time for mercy has passed! | ” | — Azama |
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“ | I won't lose! | ” | — Azama |
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Victory quotes
“ | Death comes for everyone. | ” | — Azama, after defeating an enemy. |
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“ | My apologies. | ” | — Azama, after defeating an enemy. |
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“ | Rest in peace. | ” | — Azama, after defeating an enemy. |
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“ | Until the next life! | ” | — Azama, after defeating an enemy. |
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“ | So it goes. | ” | — Azama, after defeating an enemy. |
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“ | Huh... | ” | — Azama, after defeating an enemy. |
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“ | Impatient, aren't you? | ” | — Azama, if his partner defeated an enemy. |
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“ | I'm so thankful. | ” | — Azama, if his partner defeated an enemy. |
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“ | Well done! | ” | — Azama, if his partner defeated an enemy. |
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Death/retreat quotes
“ | Guess I'll walk... into the light. | ” | — Azama's defeat voice clip. |
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“ | Oh dear, I've lost an awful lot of blood. I suppose I should quietly retreat... | ” | — Azama's defeat quote in Casual Mode |
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“ | Ah, hello there, death. I'm afraid I can't surrender my mortal coil to you today. Lady Hinoka still needs me. Until we meet again... | ” | — Azama's defeat quote in Classic Mode |
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“ | You have much strength... I am loath to do so, but I must retreat... | ” | — Azama's defeat quote in Conquest Chapter 11 |
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“ | Fools... Your day of judgment will come...soon enough... | ” | — Azama's defeat quote in Conquest Chapter 24 |
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Heroes quotes
- Main article:
Azama/Quotes (Heroes)
Defeat quote
“ | No regrets... | ” | — When defeated, in Heroes. |
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Other appearances
Fire Emblem Cipher
Azama is currently featured on four cards in Fire Emblem Cipher.
Fire Emblem Cipher data for Azama | |||||
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Sharp-Tongued Great Master, Azama | |||||
"Death makes equals out of everybody..." | |||||
Attack: 50 | Support: 20 | Range: 1 | Deploy Cost: 3 | ||
Class: Great Master | Tier: Advanced | Class Change Cost: 2 | |||
Metempsychosis: [Trigger] [Once per turn] [] When this unit is destroyed by an enemy unit in battle, you may pay the cost. If you do, select one cost 1 card from your Retreat Area other than "Azama" and add it to your hand. Thundering Strike: [Activate] [] Until the end of the turn, this unit's range becomes 1-2 and gains a affinity. | |||||
Card #B02-020HN • Artist: Yoneko | |||||
Calm Philosopher, Azama | |||||
"You're a really indecisive sort of person, aren't cha..." | |||||
Attack: 20 | Support: 20 | Range: – | Deploy Cost: 1 | ||
Class: Monk | Tier: Base | Class Change Cost: -- | |||
Heal: [Activate] [] [] Select one card from your Retreat Area other than "Azama" and add it to your hand. Hinoka's Retainer: [Always] Allied "Hinoka" units gain 10 attack if this card is on the battlefield. Miracle Emblem: [Support] When this unit supports a defending unit, until the end of the Action Phase, the attacking unit cannot perform Critical Hits. | |||||
Card #B02-021N • Artist: hosi | |||||
Sinful Preacher, Azama | |||||
"Don't make me out to be some sort of monster. I'm nothing more than a monk with a well-developed sense of perspective." | |||||
Attack: 60 | Support: 20 | Range: 1-2 | Deploy Cost: 4 | ||
Class: Onmyoji | Tier: Advanced | Class Change Cost: 3 | |||
Monasticism Atop the Sacred Mount: [Activate] [Once per turn] [] Draw 1 card. Until the end of the turn, this unit gains +10 attack. Karma: [Trigger] When this unit is destroyed by an enemy's attack, choose 1 non-lord enemy with a deployment cost of 2 or lower, and destroy them. | |||||
Card #B14-066HN • Artist: Ippei Soeda | |||||
Monk of Ill Repute, Azama | |||||
"We mustn't forget that I'm your servant, Lady Hinoka. Even though we only met because I rescued you. You were such a pathetic pegasus rider when you were younger!" | |||||
Attack: 20 | Support: 20 | Range: - | Deploy Cost: 1 | ||
Class: Monk | Tier: Base | Class Change Cost: -- | |||
Bloom Festal: [Activate] [] [] Choose a card in your Retreat Area except "Azama" and add that card to your hand. Pitying Aid: [Trigger] [Once per turn] When a card is sent from your hand to the Retreat Area as a result of an enemy's skill or your opponent's support skill, draw 1 card. Miracle Emblem: [Support] Until the end of this battle, your opponent's attacking unit cannot perform a Critical Hit. | |||||
Card #B14-067N • Artist: Ippei Soeda | |||||
Some card information translation provided by Serenes Forest. For more detailed strategic information on these cards, see their TCG wiki article on Azama . |
Flavor text
Trivia
- Azama's headband is available as an accessory in My Castle.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Azama |
Alteration of the Japanese. |
Spanish |
Azama |
As above. |
French |
Azama |
As above. |
German |
Azama |
As above. |
Italian |
Azama |
As above. |
Portuguese (Brazil) |
Azama |
As above. |
Traditional Chinese |
淺間 |
Potentially from an interpretation of the Japanese name as 淺間 asaima; uncertain meaning or etymology. |
Gallery
Artwork of Azama from the Fire Emblem Fates 4koma Comic & Character Guide Book.
In-game portrait of Azama from Fates.
Azama's Live 2D model from Fates.
Heroes artwork
Artwork of Azama from Heroes.
Artwork of Azama from Heroes.
Artwork of Azama from Heroes.
Artwork of Azama from Heroes.
Artwork of Azama from Heroes.
Other appearances
Artwork of Azama from Fire Emblem Cipher.
Artwork of Azama from Fire Emblem Cipher.
References
- ↑ Fire Emblem: Fates (2016 Video Game), Behind the Voice Actors, Retrieved: February 19, 2016
- ↑ "Azama: Good morning, Lady Hinoka. I see you still haven't sorted out a suitable hair-care routine. Your bed head almost makes you look like a giant red insect!
Hinoka: Excuse me? This is how I style my hair on purpose!
Azama: Oh! So you spend all your time on your hair... That must be why your clothes are so wrinkled." — Azama and Hinoka, Fire Emblem Fates
This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series. |
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