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Blank note sections
Sorry if my methods weren't as clear, but the way I wrote down notes for enemies is that, if it's blank, it's assumed to be the "default" state for whatever kind of chapter it is. In the case of most chapters, it's them standing still until provoked. But for Defend chapters, since they have a victory condition to achieve (that is, to kill the target or seize the location), the implied "default" for that is instead for them to move right away to do that.
It wasn't a mistake that those bits were blank in Turning Traitor. Basically, when I add notes (AI or otherwise), they're to describe something about the unit that's outside the norm. Hopefully this clarifies my methods a bit. — Xamad (talk) 21:04, 28 June 2019 (UTC)
I got it, thanks for the clarifications.Kristak 22:15, 28 June 2019 (UTC)
FE7 and FE8 weapon descriptions
If you notice I've added a description for Fire Emblem: The Binding Blade, but not the other two GBA games, its because the other two GBA games don't have them. Fire Emblem: The Blazing Blade culled most of the item descriptions for anything that didn't have nonstandard effects, this was not a localization change and occurred in the original Japanese releases. Just letting you know.
If you're curious about how I look at the game script, I use a fanmade tool called "FEbuilder", it has script editing compatibility with US and JP versions of all three GBA games, so its pretty useful. L95 (talk) 17:20, 28 February 2020 (UTC)
I didn't knew
Thanks for the explanations, I thought the Japanese version still had description for almost everything.Kristak 20:30, 28 February 2020 (UTC)
This is a really minor thing, but could you try to include the line breaks with flavor text in the tables? That is, if you're getting them from in-game or a text dump or something. It's fine if you can't or won't, though; it's one of those things that's just nice to have as opposed to being totally necessary. — Xamad (talk) 23:23, 1 March 2020 (UTC)