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Gerik: Difference between revisions
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| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" align="center" colspan=2 | [[Ranger]] [[File: Ma gba ranger playable.gif]] | | style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" align="center" colspan=2 | [[Ranger]] [[File: Ma gba ranger playable.gif]] | ||
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| style="border-left: 1px solid {{Color2}}" align="center" | [[File:Bs fe08 npc gerik mercenary sword.png]] [[File:Bs fe08 gerik mercenary sword.png]] <br>[[Sword]] | | style="border-left: 1px solid {{Color2}}" align="center" | [[File:Bs fe08 npc gerik mercenary sword.png]]<br> [[File:Bs fe08 gerik mercenary sword.png]] <br>[[Sword]] | ||
| style="border-left: 1px solid {{Color2}}" align="center" | [[File:Bs fe08 gerik hero sword.png]] <br>[[Sword]] | | style="border-left: 1px solid {{Color2}}" align="center" | [[File:Bs fe08 gerik hero sword.png]] <br>[[Sword]] | ||
| align="center" | [[File:Bs fe08 gerik hero axe.png]] <br>[[Axe]] | | align="center" | [[File:Bs fe08 gerik hero axe.png]] <br>[[Axe]] |
Revision as of 20:38, 26 February 2021
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“ | The thing is I can't stand to see my friends die. But if you're in this business long enough, people around you get killed. It happens. The only thing you can do is keep moving forward and try not to think about it. | ” | — Gerik to Innes |
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Gerik (Japanese: ジスト Xyst) is a mercenary in Fire Emblem: The Sacred Stones. He is the leader of Gerik's Mercenaries, working out of a guild in Jehanna. His skill with the sword has earned him the title "Desert Tiger".
Fire Emblem: The Sacred Stones
Role
In Eirika's route, Gerik first appears in Chapter 10: Revolt at Carcino. He, Innes and Tethys hide in a fort, evading Pablo and his forces. Innes suggests that Gerik and Tethys leave him, but Gerik refuses, intent on helping the prince. He can then be recruited either by Innes (recruited by Eirika) or by Tethys (recruited by Innes). After being recruited, Gerik can in turn recruit Tethys (if she has not already been) and his fellow mercenary, Marisa. Gerik's Mercenaries then accompany Eirika on the rest of her journey.
In Ephraim's route, Gerik first appears in Chapter 13: Fluorspar's Oath. He and Tethys appear together, searching for Ephraim, whom they have been sent to guard. Then, Myrrh, having just been liberated by Selena, approaches the pair. Gerik intimidates Myrrh, but Tethys calms her down, and asks where they can find Ephraim. Myrrh then points Ephraim out, and flies to him. During the battle, Gerik can be recruited by Marisa, and he apologizes to her for the guild's mistake in her assignment. After being recruited, Gerik can talk to Ephraim, delivering a message from Innes. Gerik and his mercenaries then accompany Ephraim on the rest of his journey, upon Innes's request.
Starting stats and growth rates
Eirika's route Ephraim's route
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Promotion stat gains
Class | HP | Str | Skill | Spd | Lck | Def | Res | Con | Mov | Weapon level |
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Hero | +4 | +1 | +2 | +2 | +0 | +2 | +2 | +2 | +1 | +40, D |
Ranger | +3 | +2 | +1 | +1 | +0 | +3 | +3 | +0 | +2 | D |
Analysis
This character analysis section may not be accurate to every player's experience. |
Gerik the only mercenary in the game and joins in either chapter 10 of Eirika's route or chapter 13 of Ephraim's route. Gerik joins at level 10 with very solid bases, but somewhat low growths when compared to most of the cast of The Sacred Stones, though they are still far from bad. Because of his high base level, it is usually recommended to early promote him as he will become a very strong combat unit after promotion and due to the low enemy quality in The Sacred Stones Gerik does not risk falling off later in the game. Gerik has a very interesting choice between promoting to Hero or Ranger. Hero is the obvious choice as it gives Gerik access to axes, which are very valuable as they give Gerik easy access to 1-2 range, an additional sword rank and lets him be one of the few units able to use Garm without being weighed down. Ranger on the other hand gives Gerik access to bows, which are mostly useless, and access to a mount. The Sacred Stones map design heavily favours mounted units and allows Gerik to aid the army in other ways besides through combat by reaching his destination quicker, though the lack of 1-2 range is quite detrimental.
Overall, Gerik is a solid unit who has valuable combat and potential mounted utility along with solid bases. His only real flaw is how he comes around the midgame and how he must choose between being infantry locked with 1-2 range or a mounted unit without 1-2 range, a weakness the best units in the game, such as Seth, do not have.
Fire Emblem Heroes
Role
Gerik is one of the characters added to the game in the Marvelous Dream update, and became available for summoning by players on November 7, 2019. Only one variation of Gerik is currently available in Heroes, based on his The Sacred Stones incarnation.
Starting stats
- Gerik: Desert Tiger is only available at 5★ rarity.
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Initial Stats Level 40 Stats
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Skill set
Skill set | |||
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style="Template:Roundtl; background-color:#222222; width: 60%;" colspan="2" | Skill | Rarity | style="Template:Roundtr; background-color:#222222; width: 20%;" | SP cost | |
Iron Axe | Innate | ||
Steel Axe | Innate | ||
Firesweep Axe | Innate | ||
Firesweep Axe+ | Innate | ||
New Moon | Innate | ||
Moonbow | ★★★★★ | 200 SP | |
A | Darting Blow 1 | ★★★★★ | 50 SP |
A | Darting Blow 2 | ★★★★★ | 100 SP |
A | Darting Blow 3 | ★★★★★ | 200 SP |
A | Darting Blow 3 | ★★★★★ | 300 SP |
B | Sudden Panic 1 | ★★★★★ | 60 SP |
B | Sudden Panic 2 | ★★★★★ | 120 SP |
B | Sudden Panic 3 | ★★★★★ | 240 SP |
C | Infantry Pulse 1 | ★★★★★ | 60 SP |
C | Infantry Pulse 2 | ★★★★★ | 120 SP |
C | Infantry Pulse 3 | ★★★★★ | 240 SP |
colspan="4" style="Template:Roundb; background-color:#222222" width="100%"| |
Personality and character
Gerik is a calm, amiable leader who deeply cares the other fighters in his mercenary group and in the whole army. He is a very experienced fighter, and believes that a fighter's mind is his most important weapon.[1] Although he accepts his life as a mercenary, he dislikes seeing his friends die, even though he knows it is a reality.[2] His supports suggest that he had been much more reckless and hotheaded earlier in his life, but he states that he has grown calmer.[3] Marisa describes him as being too nice to be a leader.[4] Gerik is very comfortable with talking to others, and greatly believes in the people he befriends. Overall, he is a steady, friendly, and confident leader.
Known as the Desert Tiger, Gerik is the leader of a mercenary troop often referred to as "Gerik's Mercenaries". In his troop are his friends Tethys the dancer and Marisa the quiet myrmidon. He has had much experience as a mercenary, having fought against Ross's father Garcia and the Renais army.[5] He himself states that he used to be very arrogant until one day, he foolishly challenged a knight whose strength far surpassed Gerik's and lost, giving him a scar on his face.[6]
In a conversation with Innes, Gerik describes a close friend who became a mercenary. Because of this, Gerik became one as well, to watch over his friend. However, this friend got killed anyway.[7] By then Gerik had made other friends and didn't want to see them die, so he has stayed in the mercenary life.[8] Gerik and Saleh converse about a friend that Saleh had killed. Although Saleh feel deep regret, Gerik forgives him, accepting the fact that they became friends.[9] This may or may not be the same friend as in Innes's conversation; it is not specified.
Supports
- Main article:
Gerik/Supports
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Endings
Gerik, the Desert Tiger
Gerik continued as a mercenary. Over the years, his reputation grew so great that he had more job offers than he could handle. One day, without warning, he left, never to return.
Gerik and Tethys
Gerik and Tethys remained bound to no nation and beholden to no authority. They bought themselves a leisurely retirement. Gerik taught fencing to city youths, and Tethys found many stages on which to dance.
Gerik and Marisa
Gerik remained a mercenary, and Marisa became his company's fencing instructor. Gerik returned the affection she gave him, although he was troubled to learn she was clumsy at everything but fighting.
Gerik and Joshua
After the war, Joshua challenged Gerik to a duel in hopes of pressing him to move to Jehanna. The match ended in a tie, but Gerik was impressed by Joshua's swagger. From that day forward, Gerik never left Joshua's side.
Quotes
Death quote
“ | If you live on the battlefield, you know this day will come... | ” | — Gerik |
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Battle quotes
“ | Never stop fighting. Never... | ” | — Gerik in the final chapter. |
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Heroes quotes
- Main article:
Gerik/Quotes (Heroes)
Other appearances
Fire Emblem Cipher
Gerik is currently featured on four cards in Fire Emblem Cipher.
- Two of the below cards' epithets are still in raw, untranslated Japanese; these need translation.
Fire Emblem Cipher data for Gerik | |||||
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Desert Tiger, Gerik | |||||
"Never stop fighting. Never..." | |||||
Attack: 70 | Support: 10 | Range: 1 | Deploy Cost: 4 | ||
Class: Hero | Tier: Advanced | Class Change Cost: 3 | |||
Gerik's Mercenaries: [Always] If you have 2 or more other allies with 10 support, this unit gains +20 attack. Costly Bounty: [Trigger] [] When this unit's attack destroys the enemy's lord, you may pay the cost and if you do: Draw 1 card. | |||||
Card #B11-034R • Artist: Clover.K | |||||
Chief of Gerik's Mercenaries, Gerik | |||||
"Now let's get thinking. We still need a plan to get us all out of here alive." | |||||
Attack: 50 | Support: 10 | Range: 1 | Deploy Cost: 2 | ||
Class: Mercenary | Tier: Base | Class Change Cost: -- | |||
Leader of the Valorous: [Always] For each other ally with 10 support, this unit gains +10 attack. | |||||
Card #B11-035N • Artist: Clover.K | |||||
百人力の猛虎, Gerik | |||||
"If your desire to win is stronger than your opponent's, you've already won. Your mind is your most important weapon." | |||||
Attack: 70 | Support: 10 | Range: 1 | Deploy Cost: 4 | ||
Class: Hero | Tier: Advanced | Class Change Cost: 3 | |||
Veteran Commander: [Always] If you have 3 or more allies, including this unit, in the Front Line, all allies in the Front Line gain +10 attack. An Eye for the Strong: [Activate] [Once per turn] [] Choose 1 card with a deployment cost of 1 from your Retreat Area, and deploy it. | |||||
Card #B18-092HN • Artist: Karuta Shiki | |||||
砂漠の傭兵戦士, Gerik | |||||
"If I quit while our employer still fought on, my crew would want a new name, you follow me?" | |||||
Attack: 40 | Support: 10 | Range: 1 | Deploy Cost: 1 | ||
Class: Mercenary | Tier: Base | Class Change Cost: -- | |||
Sandstorm-Cleaving Tough Blade: [Trigger] [Once per turn] When you deploy an other ally in the Front Line, until the end of the turn, this unit gains +10 attack. Attack Emblem [Support] Until the end of this combat, your attacking unit gains +20 attack. | |||||
Card #B18-093N • Artist: Karuta Shiki | |||||
Some card information translation provided by Serenes Forest. For more detailed strategic information on these cards, see their TCG wiki article on Gerik . |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Gerik |
An Old German name meaning "spear ruler".[10] |
Spanish |
Gerik |
As above. |
French |
Gerik |
As above. |
German |
Gerik |
As above. |
Italian |
Gerik |
As above. |
Portuguese (Brazil) |
Gerik |
As above. |
Traditional Chinese |
吉斯特 |
Xyst |
Gallery
style="border: 1px solid #b0b0b0; width: 50%; background: #232855; Template:Round" align="center" | Sprite Gallery | |||||||||||
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Artwork of Gerik from The Sacred Stones.
Artwork of Gerik: Desert Tiger from Heroes.
Artwork of Gerik: Desert Tiger from Heroes.
Artwork of Gerik: Desert Tiger from Heroes.
Artwork of Gerik: Desert Tiger from Heroes.
Artwork of Gerik from Fire Emblem Cipher.
Artwork of Gerik from Fire Emblem Cipher.
References
- ↑ "Ross: What should I do to be strong like you?
Gerik: That's a tough question... I would have to say that it's all in the mind.
Ross: Mind?
Gerik: If your desire to win is stronger than your opponent's, you've already won. Your mind is your most important weapon." — Gerik and Ross's B support, Fire Emblem: The Sacred Stones - ↑ "Gerik: The thing is I can't stand to see my friends die. But if you're in this business long enough, people around you get killed. It happens. The only thing you can do is keep moving forward and try not to think about it." — Gerik and Innes's B support, Fire Emblem: The Sacred Stones
- ↑ "Gerik: Ha ha ha. You're right. I was a lot calmer after that." — Gerik and Tethys's A support, Fire Emblem: The Sacred Stones
- ↑ "Marisa: You're the chief. You don't have to apologize. Just give orders.
Gerik: Well, I know, but I was wrong. I was the bad guy. My crime was not being sensitive to your feelings. I tell you what, I'll buy you anything you want.
Marisa: You're soft. Leaders are normally harsher than you. You're too nice. Too nice to all of us. That's why..." — Gerik and Marisa's A support, Fire Emblem: The Sacred Stones - ↑ "Gerik: I was a mercenary hired by the other side. It was a fierce battle against Garcia's unit, and we ultimately had to retreat." — Gerik and Ross's A support, Fire Emblem: The Sacred Stones
- ↑ "Gerik: This? I got this beauty when I had just started out as a mercenary. I was still a novice, but I was feeling pretty good about my swordsmanship. I got to a point where I was arrogant enough to believe no one could best me. Then one day it happened... It's something I've never been able to forget.
Tethys: What happened?
Gerik: It was just another battle. I'd been hired on as another sword and then I met him. He was a knight from some country or another. I had fought knights on several other occasions and had beaten them all. Even though he was a bit tougher, I was sure I'd defeat him in the end. That's what I thought. But... His strength was beyond me. I may as well have been using a broomstick to fight. I remember thinking, "What a tiny little world I've been living in." He crushed me effortlessly, and the wound he inflicted became this lovely scar." — Gerik and Tethys's A support, Fire Emblem: The Sacred Stones - ↑ "Gerik: Well, one day, he left for Jehanna. I didn't know what else to do, so I went with him and joined the guild, too. Stupid reason, isn't it? Anyway... I didn't particularly like fighting, and while I wasn't opposed to the money, I certainly wasn't in it for fame... I just couldn't let my friend go off and get killed.
Innes: And where is this friend now?
Gerik: He went off and got killed." — Gerik and Innes's B support, Fire Emblem: The Sacred Stones - ↑ "Gerik: So there was no reason for me to continue being a mercenary... But then there were other men who I considered to be my friends. I couldn't bring myself to abandon them... And so the years passed and here I am." — Gerik and Innes's B support, Fire Emblem: The Sacred Stones
- ↑ "Saleh: Your friend, I...
Gerik: Don't say it, Saleh! That was an act of fate. Right? All you did was brush those sparks away from yourself.
Saleh: Gerik...
Gerik: Listen, we're mercenaries. We end up working together with old foes, and crossing blades with former allies. It's just part of the job. My friend Zabba died by your act. That much is true. And at that moment, I could think of nothing but avenging him! But after that, you saved my life... We became friends. That's the truth of it, isn't it?" — Gerik and Saleh's A support, Fire Emblem: The Sacred Stones - ↑ http://www.thinkbabynames.com/meaning/1/Gerik
This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series. |
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