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Terrain/Nintendo 3DS games: Difference between revisions
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For the purposes of terrain effect, ''Awakening'' divides classes into these categories: | For the purposes of terrain effect, ''Awakening'' divides classes into these categories: | ||
{| class="basic" style="width: 70%; padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0" | {| class="basic" style="width: 70%; padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0; text-align: unset" | ||
! style=" | ! style="border-top-left-radius: 10px; width: 10%" | Special | ||
| style=" | | style="border-top-right-radius: 10px" | [[Lord]] • [[Tactician]] • [[Taguel]] • [[Manakete]] • [[Dancer]] | ||
|- | |- | ||
! Infantry A | ! Infantry A | ||
| [[Myrmidon]] • [[Mercenary]] • [[Archer]] | |||
|- | |- | ||
! Infantry B | ! Infantry B | ||
| [[Barbarian]] • [[Fighter]] • [[Villager]] • [[Soldier]] • [[Revenant]] • [[Entombed]] | |||
|- | |- | ||
! Infantry C | ! Infantry C | ||
| [[Great Lord]] • [[Grandmaster]] • [[Lodestar]] • [[Thief]] • [[Swordmaster]] • [[Assassin]] • [[Trickster]] • [[Berserker]] • [[Warrior]] • [[Hero]] • [[Sniper]] • [[Dread Fighter]] • [[Bride]] | |||
|- | |- | ||
! Armor | ! Armor | ||
| [[Knight]] • [[General]] | |||
|- | |- | ||
! Cavalry A | ! Cavalry A | ||
| [[Cavalier]] • [[Troubadour]] | |||
|- | |- | ||
! Cavalry B | ! Cavalry B | ||
| [[Paladin]] • [[Great Knight]] • [[Bow Knight]] • [[Valkyrie]] • [[Dark Knight]] • [[Conqueror]] | |||
|- | |- | ||
! Mages | ! Mages | ||
| [[Priest]]/[[Cleric]] • [[War Monk]]/[[War Cleric]] • [[Mage]] • [[Sage]] • [[Dark Mage]] • [[Sorcerer]] | |||
|- | |- | ||
! Fliers | ! Fliers | ||
| [[Pegasus Knight]] • [[Falcon Knight]] • [[Dark Flier]] • [[Wyvern Rider]] • [[Wyvern Lord]] • [[Griffon Rider]] | |||
|- | |- | ||
! style=" | ! style="border-bottom-left-radius: 10px" | Unknown | ||
| style=" | | style="border-bottom-right-radius: 10px" | [[Merchant (class)|Merchant]] • [[Grima (class)|Grima]] • [[Mirage (class)|Mirage]] • [[Outrealm Class]] | ||
|} | |} | ||
===Terrain stats=== | ===Terrain stats=== | ||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 100%" | {| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 100%" | ||
!style="background: none" colspan="13"|Terrain types and effects in {{title|Awakening}} | ! style="background: none" colspan="13" | Terrain types and effects in {{title|Awakening}} | ||
|- | |- | ||
!style=" | ! style="border-top-left-radius: 15px; width: 10%" rowspan="2" | Terrain type | ||
! colspan="3"| Stat boosts | ! colspan="3" | Stat boosts | ||
!style=" | ! style="border-top-right-radius: 15px" colspan="9" | Movement penalties | ||
|- style="font-size: smaller" | |- style="font-size: smaller" | ||
!style="width: 4%"| [[ | ! style="width: 4%" | [[Def]] | ||
!style="width: 4%"| [[ | ! style="width: 4%" | [[Avo]] | ||
!style="width: 4%"| HP rec. | ! style="width: 4%" | HP rec. | ||
!style="width: 4%"| Special | ! style="width: 4%" | Special | ||
!style="width: 4%"| Infantry A | ! style="width: 4%" | Infantry A | ||
!style="width: 4%"| Infantry B | ! style="width: 4%" | Infantry B | ||
!style="width: 4%"| Infantry C | ! style="width: 4%" | Infantry C | ||
!style="width: 4%"| Armor | ! style="width: 4%" | Armor | ||
!style="width: 4%"| Cavalry A | ! style="width: 4%" | Cavalry A | ||
!style="width: 4%"| Cavalry B | ! style="width: 4%" | Cavalry B | ||
!style="width: 4%"| Mages | ! style="width: 4%" | Mages | ||
!style="width: 4%"| Fliers | ! style="width: 4%" | Fliers | ||
|- | |- | ||
| Floor<br>(Plain, Bridge, Floor, Waste, Back, Wing) | | Floor<br><small>(Plain, Bridge, Floor, Waste, Back, Wing)</small> | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 198: | Line 198: | ||
| 1 | | 1 | ||
|- | |- | ||
| Aerial<br>(Cliff, Peak, Bones, Sea, Lake, Sky, Spring) | | Aerial<br><small>(Cliff, Peak, Bones, Sea, Lake, Sky, Spring)</small> | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 268: | Line 268: | ||
| {{color|#00ff00|1}} | | {{color|#00ff00|1}} | ||
|- | |- | ||
| Low obstacle<br>(Edifice, Building, Chest, Partition, Supplies, Ship, Lava, Fence, Rubble, Grave, Coffin) | | Low obstacle<br><small>(Edifice, Building, Chest, Partition, Supplies, Ship, Lava, Fence, Rubble, Grave, Coffin)</small> | ||
| - | | - | ||
| - | | - | ||
Line 282: | Line 282: | ||
| {{color|#00ff00|1}} | | {{color|#00ff00|1}} | ||
|- | |- | ||
| High obstacle<br>(Wall, Door, Mast, Altar) | | High obstacle<br><small>(Wall, Door, Mast, Altar)</small> | ||
| - | | - | ||
| - | | - | ||
Line 296: | Line 296: | ||
| {{N}} | | {{N}} | ||
|- | |- | ||
|colspan="13" style=" | | colspan="13" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; font-size: smaller" | Sections marked with a {{N}} mean that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery.<br>Sections listed in {{color|#00ff00|green}} mean that units of the class type can cross the terrain on their way to another tile, but are not allowed to end their turn, perform an action, or otherwise stop moving on it. | ||
|} | |} | ||
Line 303: | Line 303: | ||
For the purposes of terrain effect, ''Fates'' divides classes into these categories: | For the purposes of terrain effect, ''Fates'' divides classes into these categories: | ||
{| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0" | {| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0; text-align: unset" | ||
! style=" | ! style="border-top-left-radius: 10px; width: 10%" | Infantry A | ||
| style=" | | style="border-top-right-radius: 10px" | [[Mercenary]] • [[Samurai]] • [[Apothecary]] • [[Spear Fighter]] • [[Archer]] | ||
|- | |- | ||
! Infantry B | ! Infantry B | ||
| [[Nohr Prince]]/[[Nohr Princess]] • [[Nohr Noble]] • [[Hoshido Noble]] • [[Songstress]] • [[Hero]] • [[Swordmaster]] • [[Master of Arms]] • [[Merchant (class)|Merchant]] • [[Blacksmith]] • [[Spear Master]] • [[Basara]] • [[Sniper]] • [[Dread Fighter]] • [[Lodestar]] • [[Vanguard]] • [[Great Lord]] • [[Grandmaster]] | |||
|- | |- | ||
! Infantry C | ! Infantry C | ||
| [[Fighter]] • [[Outlaw]] • [[Villager]] • [[Ninja]] • [[Oni Savage]] • [[Faceless]] | |||
|- | |- | ||
! Infantry D | ! Infantry D | ||
| [[Berserker]] • [[Adventurer]] • [[Master Ninja]] • [[Oni Chieftain]] • [[Witch]] | |||
|- | |- | ||
! Armor | ! Armor | ||
| [[Knight]] • [[General]] • [[Ballistician]] | |||
|- | |- | ||
! Cavalry A | ! Cavalry A | ||
| [[Cavalier]] • [[Troubadour]] | |||
|- | |- | ||
! Cavalry B | ! Cavalry B | ||
| [[Paladin]] • [[Great Knight]] • [[Bow Knight]] • [[Dark Knight]] • [[Strategist]] • [[Mechanist]] | |||
|- | |- | ||
! Mages | ! Mages | ||
| [[Dark Mage]] • [[Sorcerer]] • [[Butler]]/[[Maid]] • [[Diviner]] • [[Onmyoji]] • [[Monk (Fates)|Monk]]/[[Shrine Maiden]] • [[Great Master]]/[[Priestess (Fates)|Priestess]] | |||
|- | |- | ||
! Beasts | ! Beasts | ||
| [[Wolfskin]] • [[Wolfssegner]] • [[Kitsune]] • [[Nine-Tails]] | |||
|- | |- | ||
! Fliers | ! Fliers | ||
| [[Wyvern Rider]] • [[Wyvern Lord]] • [[Malig Knight]] • [[Sky Knight]] • [[Falcon Knight]] • [[Kinshi Knight]] • [[Dark Falcon]] • [[Pegasus Knight]] | |||
|- | |- | ||
! style=" | ! style="border-bottom-left-radius: 10px" | Unknown | ||
| style=" | | style="border-bottom-right-radius: 10px" | [[Astral Dragon]] • [[Automaton]] • [[Cleric]] • [[Empty Vessel]] • [[Feral Dragon]] • [[Lancer]] • [[Lord]] • [[Nohrian King]] • [[Outrealm Class]] • [[Silent Dragon]] • [[Stoneborn]] | ||
|} | |} | ||
===Terrain stats=== | ===Terrain stats=== | ||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 100%" | {| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 100%" | ||
!style="background: none" colspan="14"|Terrain types and effects in {{title|Fates}} | ! style="background: none" colspan="14" | Terrain types and effects in {{title|Fates}} | ||
|- | |- | ||
!style=" | ! style="border-top-left-radius: 15px; width: 10%" rowspan="2" | Terrain type | ||
! colspan="3"| Stat boosts | ! colspan="3" | Stat boosts | ||
!style=" | ! style="border-top-right-radius: 15px" colspan="10" | Movement penalties | ||
|- style="font-size: smaller" | |- style="font-size: smaller" | ||
!style="width: 4%"| [[ | ! style="width: 4%" | [[Def]] | ||
!style="width: 4%"| [[ | ! style="width: 4%" | [[Avo]] | ||
!style="width: 4%"| HP rec. | ! style="width: 4%" | HP rec. | ||
!style="width: 4%"| Infantry A | ! style="width: 4%" | Infantry A | ||
!style="width: 4%"| Infantry B | ! style="width: 4%" | Infantry B | ||
!style="width: 4%"| Infantry C | ! style="width: 4%" | Infantry C | ||
!style="width: 4%"| Infantry D | ! style="width: 4%" | Infantry D | ||
!style="width: 4%"| Armor | ! style="width: 4%" | Armor | ||
!style="width: 4%"| Cavalry A | ! style="width: 4%" | Cavalry A | ||
!style="width: 4%"| Cavalry B | ! style="width: 4%" | Cavalry B | ||
!style="width: 4%"| Mages | ! style="width: 4%" | Mages | ||
!style="width: 4%"| Beasts | ! style="width: 4%" | Beasts | ||
!style="width: 4%"| Fliers | ! style="width: 4%" | Fliers | ||
|- | |- | ||
| Floor<br> | | Floor<br><small>[Plain, Floor, Bridge, Path, Sigil ([[Veiled Kingdom|''Revelation'' Chapter 18]]), Ice Patch, Moat Bed]</small> | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 409: | Line 409: | ||
| 0 | | 0 | ||
| 20% | | 20% | ||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
|- | |||
| Healtile<br><small>([[Nohr (chapter)|Chapter 1]])</small> | |||
| 0 | |||
| 0 | |||
| 50% | |||
| 1 | | 1 | ||
| 1 | | 1 | ||
Line 495: | Line 510: | ||
| 1 | | 1 | ||
|- | |- | ||
| Fort<br> | | Fort<br><small>[Fort, Gate, Hole, Cushion, Dragon Vein ([[V: Endless Dawn]])]</small> | ||
| 2 | | 2 | ||
| 20 | | 20 | ||
Line 525: | Line 540: | ||
| 1 | | 1 | ||
|- | |- | ||
| | | Ledge | ||
| 2 | |||
| 30 | |||
| 0 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
|- | |||
| Dragon Vein<br><small>([[End: Lost in the Waves]])</small> | |||
| 10 | | 10 | ||
| 30 | | 30 | ||
Line 540: | Line 570: | ||
| 1 | | 1 | ||
|- | |- | ||
| Ice<br><small>([[Dark Reunion|''Birthright'' Chapter 12]])</small> | |||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 555: | Line 585: | ||
| 1 | | 1 | ||
|- | |- | ||
| Sigil<br><small>([[Dawn Breaks|''Birthright'' Endgame]])</small> | |||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 615: | Line 645: | ||
| 1 | | 1 | ||
|- | |- | ||
| Water<br>(Water, Spring, Moat) | | Water<br><small>(Water, Spring, Moat)</small> | ||
| 0 | | 0 | ||
| -10 | | -10 | ||
Line 645: | Line 675: | ||
| 4 | | 4 | ||
|- | |- | ||
| Chamber<br>(after Dragon Vein) | | Chamber<br><small>(after Dragon Vein)</small> | ||
| 0 | | 0 | ||
| -20 | | -20 | ||
Line 675: | Line 705: | ||
| 1 | | 1 | ||
|- | |- | ||
| Hazard<br>(Spikes, Acid Bog, Swamp) | | Hazard<br><small>(Spikes, Acid Bog, Swamp)</small> | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 708: | Line 738: | ||
| -3 | | -3 | ||
| -30% | | -30% | ||
| {{h| | | {{h|−30%|Unless unit has Locktouch}} | ||
| 2 | | 2 | ||
| 2 | | 2 | ||
Line 750: | Line 780: | ||
| 1 | | 1 | ||
|- | |- | ||
| Aerial<br>(Emptiness, Cliff, Lake, Peak, Thick Wood, Sea) | | Aerial<br><small>(Emptiness, Cliff, Lake, Peak, Thick Wood, Sea)</small> | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 781: | Line 811: | ||
|- | |- | ||
| Canyon | | Canyon | ||
| colspan="3"| Impassable | | colspan="3" | Impassable | ||
| {{color|#00ff00|1}} | | {{color|#00ff00|1}} | ||
| {{color|#00ff00|1}} | | {{color|#00ff00|1}} | ||
Line 793: | Line 823: | ||
| {{color|#00ff00|1}} | | {{color|#00ff00|1}} | ||
|- | |- | ||
| Low obstacle<br>(Building, Chest, Partition, Rubble, [[Ballista (weapon)|Ballista]], [[Fire Orb]], [[Launcher]], Cherry Tree, Grave, Stones) | | Low obstacle<br><small>(Building, Chest, Partition, Rubble, [[Ballista (weapon)|Ballista]], [[Fire Orb]], [[Launcher]], Cherry Tree, Grave, Stones, Barricade, Clutter, Barrel)</small> | ||
| colspan="3"| Impassable | | colspan="3" | Impassable | ||
| {{N}} | | {{N}} | ||
| {{N}} | | {{N}} | ||
Line 806: | Line 836: | ||
| {{color|#00ff00|1}} | | {{color|#00ff00|1}} | ||
|- | |- | ||
| High obstacle<br> | | High obstacle<br><small>[Wall, Edifice, Door, [[Obstacle]], Barrier, Darkness, Holy Tree, Medicine, Poison, Protrusion, Dead Tree, Levee, Screen, Ice ([[Voice of a God|''Revelation'' Chapter 10]]), Flamewall, Column, Tall Cliff, Void, Body, Heart]</small> | ||
| colspan="3"| Impassable | | colspan="3" | Impassable | ||
| {{N}} | | {{N}} | ||
| {{N}} | | {{N}} | ||
Line 819: | Line 849: | ||
| {{N}} | | {{N}} | ||
|- | |- | ||
|colspan="14" style=" | | colspan="14" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; font-size: smaller" | Sections marked with a {{N}} mean that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery.<br>Sections listed in {{color|#a83028|red}} mean that only enemy units can cross it.<br>Sections listed in {{color|#00ff00|green}} mean that units of the class type can cross the terrain on their way to another tile, but are not allowed to end their turn, perform an action, or otherwise stop moving on it. | ||
|} | |} | ||
Line 825: | Line 855: | ||
===Class categories=== | ===Class categories=== | ||
For the purposes of terrain effect, ''Echoes: Shadows of Valentia'' divides classes into these categories:<ref>{{cite web|url=https://serenesforest.net/fire-emblem-echoes-shadows-valentia/classes/terrain-data/|title=Terrain Data|site=Serenes Forest|retrieved=February 21, 2018}}</ref> | For the purposes of terrain effect, ''Echoes: Shadows of Valentia'' divides classes into these categories:<ref>{{cite web|url=https://serenesforest.net/fire-emblem-echoes-shadows-valentia/classes/terrain-data/|title=Terrain Data|site=Serenes Forest|retrieved=February 21, 2018}}</ref> | ||
{| class="basic" style="width: 70%; padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0" | {| class="basic" style="width: 70%; padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0; text-align: unset" | ||
! style=" | ! style="border-top-left-radius: 10px; width: 10%" | Infantry A | ||
| style=" | | style="border-top-right-radius: 10px" | [[Mercenary]] • [[Priestess (Gaiden)|Priestess]] • [[Enchantress]] • [[Revenant]] • [[Entombed]] • [[Tomb Lord]] • [[Dracul]] • [[Dagon (class)|Dagon]] • [[Fire Dragon]] • [[Illusory Hero]] (Ike, Lucina, Corrin (F)) | ||
|- | |- | ||
! Infantry B | ! Infantry B | ||
| [[Myrmidon]] • [[Dread Fighter]] • [[Yasha]] • [[Fighter (Gaiden)|Fighter]] • [[Hero]] • [[Conqueror]] • [[Fell God]] • [[Illusory Hero]] (Marth, Roy, Corrin (M)) | |||
|- | |- | ||
! Infantry C | ! Infantry C | ||
| [[Soldier]] • [[Cleric]] • [[Bonewalker]] • [[Lich]] • [[Titan]] • [[Deimos]] | |||
|- | |- | ||
! Infantry D | ! Infantry D | ||
| [[Villager]] • [[Archer]] • [[Sniper]] • [[Boy]] • [[Girl]] • [[Brigand]] | |||
|- | |- | ||
! Armor | ! Armor | ||
| [[Knight]] • [[Baron]] • [[Spartan]] • [[Fiend]] • [[Guardian]] | |||
|- | |- | ||
! Cavalry A | ! Cavalry A | ||
| [[Cavalier]] | |||
|- | |- | ||
! Cavalry B | ! Cavalry B | ||
| [[Paladin]] • [[Bow Knight]] • [[Oliphantier]] | |||
|- | |- | ||
! Cavalry C | ! Cavalry C | ||
| [[Gold Knight]] • [[Skogul]] | |||
|- | |- | ||
! Mages | ! Mages | ||
| [[Mage]] • [[Sage]] • [[Guru]] • [[Arcanist]] • [[Cantor]] • [[Witch]] • [[Vestal]] • [[Illusory Hero]] (Robin) | |||
|- | |- | ||
! Princess | ! Princess | ||
| [[Princess]] • [[Rigain]] | |||
|- | |- | ||
! Saint | ! Saint | ||
| [[Saint]] • [[Exemplar]] | |||
|- | |- | ||
! style=" | ! style="border-bottom-left-radius: 10px" | Fliers | ||
| style=" | | style="border-bottom-right-radius: 10px" | [[Pegasus Knight]] • [[Falcon Knight]] • [[Harrier]] • [[Gargoyle]] • [[Deathgoyle]] • [[Necrodragon]] • [[White Dragon (monster)|White Dragon]] • [[Mila's Servant]] • [[Duma's Apostle]] • [[Garuda]] • [[Fafnir (class)|Fafnir]] • [[Mogall]] • [[Balor]] • [[Fell Dragon]] | ||
|} | |} | ||
===Terrain stats=== | ===Terrain stats=== | ||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 100%" | {| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 100%" | ||
!style="background: none" colspan="15"|Terrain types and effects in {{title|Echoes: Shadows of Valentia}} | ! style="background: none" colspan="15" | Terrain types and effects in {{title|Echoes: Shadows of Valentia}} | ||
|- | |- | ||
!style=" | ! style="border-top-left-radius: 15px; width: 10%" rowspan="2" | Terrain type | ||
! colspan="2"| Stat boosts | ! colspan="2" | Stat boosts | ||
!style=" | ! style="border-top-right-radius: 15px" colspan="12" | Movement penalties | ||
|- style="font-size: smaller" | |- style="font-size: smaller" | ||
!style="width: 4%"| [[ | ! style="width: 4%" | [[Avo]] | ||
!style="width: 4%"| HP rec. | ! style="width: 4%" | HP rec. | ||
!style="width: 4%"| Infantry A | ! style="width: 4%" | Infantry A | ||
!style="width: 4%"| Infantry B | ! style="width: 4%" | Infantry B | ||
!style="width: 4%"| Infantry C | ! style="width: 4%" | Infantry C | ||
!style="width: 4%"| Infantry D | ! style="width: 4%" | Infantry D | ||
!style="width: 4%"| Armor | ! style="width: 4%" | Armor | ||
!style="width: 4%"| Cavalry A | ! style="width: 4%" | Cavalry A | ||
!style="width: 4%"| Cavalry B | ! style="width: 4%" | Cavalry B | ||
!style="width: 4%"| Cavalry C | ! style="width: 4%" | Cavalry C | ||
!style="width: 4%"| Mages | ! style="width: 4%" | Mages | ||
!style="width: 4%"| Princess | ! style="width: 4%" | Princess | ||
!style="width: 4%"| Saint | ! style="width: 4%" | Saint | ||
!style="width: 4%"| Fliers | ! style="width: 4%" | Fliers | ||
|- | |- | ||
| Floor<br>(Plain, Ground, Bridge, Stairs, Earth, Town, Floor, Snow, Deck) | | Floor<br><small>(Plain, Ground, Bridge, Stairs, Earth, Town, Floor, Snow, Deck)</small> | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 968: | Line 998: | ||
| Ruin | | Ruin | ||
| -20 | | -20 | ||
| 0 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
|- | |||
| Precipice | |||
| -50 | |||
| 0 | | 0 | ||
| 1 | | 1 | ||
Line 1,126: | Line 1,172: | ||
| 1 | | 1 | ||
|- | |- | ||
| Aerial<br>(Peak, Sea, Rampart, Cavern, Railing, Sky, Partition, Rubble, Ship) | | Aerial<br><small>(Peak, Sea, Rampart, Cavern, Railing, Sky, Partition, Rubble, Ship)</small> | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 1,142: | Line 1,188: | ||
| 1 | | 1 | ||
|- | |- | ||
| Obstacle<br>(Wall, Door, Enemy, Rock, Pillar (big), Stones, Torch, Tower, Inferno) | | Fissure | ||
| -20 | |||
| 0 | |||
| {{color|#0f0|1}} | |||
| {{color|#0f0|1}} | |||
| {{color|#0f0|1}} | |||
| {{color|#0f0|1}} | |||
| {{color|#0f0|1}} | |||
| {{color|#0f0|1}} | |||
| {{color|#0f0|1}} | |||
| {{color|#0f0|1}} | |||
| {{color|#0f0|1}} | |||
| {{color|#0f0|1}} | |||
| {{color|#0f0|1}} | |||
| {{color|#0f0|1}} | |||
|- | |||
| Obstacle<br><small>(Wall, Door, Enemy, Rock, Pillar (big), Stones, Torch, Tower, Inferno)</small> | |||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 1,158: | Line 1,220: | ||
| {{N}} | | {{N}} | ||
|- | |- | ||
|colspan="15" style=" | | colspan="15" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; font-size: smaller" | Sections marked with a {{N}} mean that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery.<br>Sections listed in {{color|#0f0|green}} mean that units of the class type can cross the terrain on their way to another tile, but are not allowed to end their turn, perform an action, or otherwise stop moving on it. | ||
|} | |} | ||
Line 1,164: | Line 1,226: | ||
==See also== | ==See also== | ||
* [[Terrain/ | {{div col}} | ||
* [[Terrain/Super | *[[Terrain/Family Computer games]] | ||
* [[Terrain/Game Boy Advance games]] | *[[Terrain/Super Famicom games]] | ||
* [[Terrain/GameCube and Wii games]] | *[[Terrain/Game Boy Advance games]] | ||
* [[Terrain/Nintendo DS games]] | *[[Terrain/GameCube and Wii games]] | ||
*[[Terrain/Nintendo DS games]] | |||
*[[Terrain/Nintendo Switch games]] | |||
{{div col end}} | |||
{{Nav13}} | {{Nav13}} |
Latest revision as of 17:06, 28 March 2024
This sub-page covers the terrain stats for the three Fire Emblem series games which were released on the Nintendo 3DS: Fire Emblem Awakening, Fire Emblem Fates, and Fire Emblem Echoes: Shadows of Valentia.
Fire Emblem Awakening
Class categories
For the purposes of terrain effect, Awakening divides classes into these categories:
Special | Lord • Tactician • Taguel • Manakete • Dancer |
---|---|
Infantry A | Myrmidon • Mercenary • Archer |
Infantry B | Barbarian • Fighter • Villager • Soldier • Revenant • Entombed |
Infantry C | Great Lord • Grandmaster • Lodestar • Thief • Swordmaster • Assassin • Trickster • Berserker • Warrior • Hero • Sniper • Dread Fighter • Bride |
Armor | Knight • General |
Cavalry A | Cavalier • Troubadour |
Cavalry B | Paladin • Great Knight • Bow Knight • Valkyrie • Dark Knight • Conqueror |
Mages | Priest/Cleric • War Monk/War Cleric • Mage • Sage • Dark Mage • Sorcerer |
Fliers | Pegasus Knight • Falcon Knight • Dark Flier • Wyvern Rider • Wyvern Lord • Griffon Rider |
Unknown | Merchant • Grima • Mirage • Outrealm Class |
Terrain stats
Terrain types and effects in Awakening | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Terrain type | Stat boosts | Movement penalties | ||||||||||
Def | Avo | HP rec. | Special | Infantry A | Infantry B | Infantry C | Armor | Cavalry A | Cavalry B | Mages | Fliers | |
Floor (Plain, Bridge, Floor, Waste, Back, Wing) |
0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Village/House | 0 | 5 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Stairs | 0 | 10 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Woods/Pillar | 1 | 10 | 0 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 2 | 1 |
Desert/Beach | 0 | 0 | 0 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 1 | 1 |
Fort | 2 | 20 | 20% | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 |
Gate | 3 | 20 | 20% | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Throne | 3 | 20 | 20% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Mountain | 2 | 20 | 0 | 4 | 4 | 3 | 3 | ✗ | ✗ | 6 | 4 | 1 |
Water | 0 | 0 | 0 | 5 | ✗ | ✗ | 5 | ✗ | ✗ | ✗ | ✗ | 1 |
Aerial (Cliff, Peak, Bones, Sea, Lake, Sky, Spring) |
0 | 0 | 0 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 |
Hazard | 0 | 0 | -10 HP | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 |
Sigil | 1 | 10 | 0 | ✗* | ✗* | ✗* | ✗* | ✗* | ✗* | ✗* | ✗* | ✗* |
Ire | 3 | 20 | 0 | ✗* | ✗* | ✗* | ✗* | ✗* | ✗* | ✗* | ✗* | ✗* |
Breach | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Low obstacle (Edifice, Building, Chest, Partition, Supplies, Ship, Lava, Fence, Rubble, Grave, Coffin) |
- | - | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 |
High obstacle (Wall, Door, Mast, Altar) |
- | - | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Sections marked with a ✗ mean that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. Sections listed in green mean that units of the class type can cross the terrain on their way to another tile, but are not allowed to end their turn, perform an action, or otherwise stop moving on it. |
Fire Emblem Fates
Class categories
For the purposes of terrain effect, Fates divides classes into these categories:
Terrain stats
Terrain types and effects in Fates | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Terrain type | Stat boosts | Movement penalties | |||||||||||
Def | Avo | HP rec. | Infantry A | Infantry B | Infantry C | Infantry D | Armor | Cavalry A | Cavalry B | Mages | Beasts | Fliers | |
Floor [Plain, Floor, Bridge, Path, Sigil (Revelation Chapter 18), Ice Patch, Moat Bed] |
0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Stairs/Gate | 0 | 10 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Village | 1 | 5 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Healtile | 0 | 0 | 20% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Healtile (Chapter 1) |
0 | 0 | 50% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Chamber | 0* | 0 | 5% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Ward | 0 | 40 | 20% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Woods/Pillar/Field | 1 | 10 | 0 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 2 | 1 | 1 |
Mountain | 2 | 20 | 0 | 4 | 4 | 3 | 3 | ✗ | ✗ | 6 | 4 | 2 | 1 |
Old Gate | 2 | 20 | 0 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 |
Fort [Fort, Gate, Hole, Cushion, Dragon Vein (V: Endless Dawn)] |
2 | 20 | 20% | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 |
Throne | 3 | 30 | 20% | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 |
Ledge | 2 | 30 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Dragon Vein (End: Lost in the Waves) |
10 | 30 | 50% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Ice (Birthright Chapter 12) |
0 | 0 | 0 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 2 | 1 | 1 |
Sigil (Birthright Endgame) |
0 | 0 | 0 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 |
Desert | 0 | -10 | 0 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 1 | 2 | 1 |
Waste | 0 | -10 | 0 | 4 | 4 | 3 | 3 | ✗ | ✗ | 6 | 4 | 2 | 1 |
Fissure | -1 | -20 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Water (Water, Spring, Moat) |
0 | -10 | 0 | ✗ | 5 | 5 | 4 | ✗ | ✗ | ✗ | ✗ | 4/3 | 1 |
Tempest | 0 | -20 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 4 |
Chamber (after Dragon Vein) |
0 | -20 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Blight | 0 | 0 | 0* | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Hazard (Spikes, Acid Bog, Swamp) |
0 | 0 | -10% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Lava | 0 | 0 | -10% | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 2 | 2 | 1 |
Caltrops | -3 | -30% | −30% | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 2 | 2 | 1 |
Dark Waters | 1 | 10 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Icy Sea | 0 | 0 | 0 | ? | ? | 2 | 2 | ? | ? | ? | 2 | ? | 1 |
Aerial (Emptiness, Cliff, Lake, Peak, Thick Wood, Sea) |
0 | 0 | 0 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 |
Tornado | 0 | 0 | 0 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 2 |
Canyon | Impassable | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||
Low obstacle (Building, Chest, Partition, Rubble, Ballista, Fire Orb, Launcher, Cherry Tree, Grave, Stones, Barricade, Clutter, Barrel) |
Impassable | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 | ||
High obstacle [Wall, Edifice, Door, Obstacle, Barrier, Darkness, Holy Tree, Medicine, Poison, Protrusion, Dead Tree, Levee, Screen, Ice (Revelation Chapter 10), Flamewall, Column, Tall Cliff, Void, Body, Heart] |
Impassable | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ||
Sections marked with a ✗ mean that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. Sections listed in red mean that only enemy units can cross it. Sections listed in green mean that units of the class type can cross the terrain on their way to another tile, but are not allowed to end their turn, perform an action, or otherwise stop moving on it. |
Fire Emblem Echoes: Shadows of Valentia
Class categories
For the purposes of terrain effect, Echoes: Shadows of Valentia divides classes into these categories:[1]
Infantry A | Mercenary • Priestess • Enchantress • Revenant • Entombed • Tomb Lord • Dracul • Dagon • Fire Dragon • Illusory Hero (Ike, Lucina, Corrin (F)) |
---|---|
Infantry B | Myrmidon • Dread Fighter • Yasha • Fighter • Hero • Conqueror • Fell God • Illusory Hero (Marth, Roy, Corrin (M)) |
Infantry C | Soldier • Cleric • Bonewalker • Lich • Titan • Deimos |
Infantry D | Villager • Archer • Sniper • Boy • Girl • Brigand |
Armor | Knight • Baron • Spartan • Fiend • Guardian |
Cavalry A | Cavalier |
Cavalry B | Paladin • Bow Knight • Oliphantier |
Cavalry C | Gold Knight • Skogul |
Mages | Mage • Sage • Guru • Arcanist • Cantor • Witch • Vestal • Illusory Hero (Robin) |
Princess | Princess • Rigain |
Saint | Saint • Exemplar |
Fliers | Pegasus Knight • Falcon Knight • Harrier • Gargoyle • Deathgoyle • Necrodragon • White Dragon • Mila's Servant • Duma's Apostle • Garuda • Fafnir • Mogall • Balor • Fell Dragon |
Terrain stats
Terrain types and effects in Echoes: Shadows of Valentia | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Terrain type | Stat boosts | Movement penalties | ||||||||||||
Avo | HP rec. | Infantry A | Infantry B | Infantry C | Infantry D | Armor | Cavalry A | Cavalry B | Cavalry C | Mages | Princess | Saint | Fliers | |
Floor (Plain, Ground, Bridge, Stairs, Earth, Town, Floor, Snow, Deck) |
0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Tile/Bridge (broken) | 20 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Supplies/Fort/O. Tree | 40 | 5 HP | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Grave | 60 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Sigil | 30 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Ruin | -20 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Precipice | -50 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Forest/Woods | 40 | 0 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 1 | 2 | 2 | 1 |
Thicket/Pillar/Coral | 30 | 0 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 1 | 2 | 2 | 1 |
Flames | 0 | 0 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 1 | 2 | 2 | 1 |
Desert | 0 | 0 | 3 | 2 | 3 | 2 | 3 | 5 | 5 | 5 | 2 | 2 | 2 | 1 |
Bulwark | 30 | 0 | 2 | 2 | 2 | 2 | 2 | ✗ | ✗ | ✗ | 2 | 2 | 2 | 2 |
Hills | 0 | 0 | 4 | 4 | 4 | 3 | ✗ | ✗ | 6 | 6 | 3 | 4 | 4 | 1 |
Mountain/Bluff | 30 | 0 | 4 | 4 | 4 | 3 | ✗ | ✗ | ✗ | ✗ | 3 | 3 | 4 | 1 |
River/Falls/Shoal | 0 | 0 | 4 | 4 | ✗ | 4 | ✗ | ✗ | ✗ | 6 | ✗ | 3 | 3 | 1 |
Lava/Swamp | 0 | -5 HP | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 2 | 2 | 2 | 1 |
Aerial (Peak, Sea, Rampart, Cavern, Railing, Sky, Partition, Rubble, Ship) |
0 | 0 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 |
Fissure | -20 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Obstacle (Wall, Door, Enemy, Rock, Pillar (big), Stones, Torch, Tower, Inferno) |
0 | 0 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Sections marked with a ✗ mean that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. Sections listed in green mean that units of the class type can cross the terrain on their way to another tile, but are not allowed to end their turn, perform an action, or otherwise stop moving on it. |
References
- ↑ Terrain Data, Serenes Forest, Retrieved: February 21, 2018
See also
Fire Emblem Fates | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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Fire Emblem Echoes: Shadows of Valentia | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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