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Together to the End/Duma Temple
- For additional information on the location, see Duma Tower.
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“ | Whatever lies at the end of these corridors possesses a frightful aura— it sets the hairs on the back of my neck on end. The lord of this temple awaits... and here I am, terrified of him. But we must press on, if we are to put an end to this long war. | ” | — Alm |
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Duma Temple (Japanese: ドーマ神殿 Doma Temple) is the first map of the final act of Fire Emblem Gaiden and Fire Emblem Echoes: Shadows of Valentia.
Map data
Gaiden Echoes: Shadows of Valentia
Skirmishes Berkut Treasure Vault
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Victory: Rout the enemy | Player | Enemy | ||||
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Defeat: Alm dies | 10 | Varies | ||||
Map dimensions: 15 columns by 16 rows |
Character data
Gaiden Echoes: Shadows of Valentia
Item data
Gaiden Echoes: Shadows of Valentia
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Sacred spring data
Sacred spring stats | ||
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Location | Uses | Lion statue |
Southern path | 2 | Experience |
Southern Path | Infinite | Cures all Fatigue for entire party |
- Both sacred springs are only present in Shadows of Valentia.
Enemy data
Gaiden
Battle #1 Battle #2 Battle #3 Battle #4 Battle #5 Battle #6
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Once any enemy waits on the button, five rows of tiles—the two rows of high wall and the three rows south of them—are converted to swamp terrain.
Echoes: Shadows of Valentia
Entrance area
Myrmidon, Normal Myrmidon, Hard Arcanist, Normal Arcanist, Hard Gargoyle, Normal Gargoyle, Hard Fiend, Normal Fiend, Hard
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Branching path and Mila statue
The Balor encounter is a rare encounter that only has a 10% chance of appearing in the branching path area after certain requirements have been met. It may appear starting from Act 5.
Dread Fighter #1, Normal Dread Fighter #1, Hard Dread Fighter #2, Normal Dread Fighter #2, Hard Witch #1, Normal Witch #1, Hard Witch #2, Normal Witch #2, Hard Balor, Normal Balor, Hard
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Southern path
Witch #1, Normal Witch #1, Hard Witch #2, Normal Witch #2, Hard Gargoyle #1, Normal Gargoyle #1, Hard Gargoyle #2, Normal Gargoyle #2, Hard Gargoyle #3, Normal Gargoyle #3, Hard
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Southern path dead end
The Fafnir encounter is a rare encounter that only has a 10% chance of appearing in the dead end area after certain requirements have been met. It may appear starting from Act 5.
Mogall #1, Normal Mogall #1, Hard Mogall #2, Normal Mogall #2, Hard Mogall #3, Normal Mogall #3, Hard Entombed #1, Normal Entombed #1, Hard Entombed #2, Normal Entombed #2, Hard Entombed #3, Normal Entombed #3, Hard Fafnir, Normal Fafnir, Hard
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Northern path and Altar
The Berkut encounter is a fixed encounter which must be fought in order to progress through the temple. They do not respawn after being defeated.
The Vestal encounter is a rare encounter that only has a 10% chance of appearing in the altar area after certain requirements have been met. It may only appear starting from Act 6.
Berkut, Normal Berkut, Hard Arcanist #1, Normal Arcanist #1, Hard Arcanist #2, Normal Arcanist #2, Hard Arcanist #3, Normal Arcanist #3, Hard Vestal, Normal Vestal, Hard
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- At the start of each enemy phase, all enemy units will recover 10 HP from the flaming altar.
Temple end
The temple end area includes all possible Entombed encounters from the southern path dead end area as well as the following:
Dread Fighter #1, Normal Dread Fighter #1, Hard Dread Fighter #2, Normal Dread Fighter #2, Hard Dread Fighter #3, Normal Dread Fighter #3, Hard Fiend #1, Normal Fiend #1, Hard Fiend #2, Normal Fiend #2, Hard
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Treasure Vault
All battles listed below are fixed encounters which must be defeated in order to progress.
Lich, Normal Lich, Hard Deathgoyle, Normal Deathgoyle, Hard White Dragon, Normal White Dragon, Hard
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Boss data
- Main article:
Berkut
Normal Hard
- Note: Berkut only appears in Echoes: Shadows of Valentia. Berkut has a bond support with Rinea, granting him +25 hit, +25 dodge while Rinea is within three tiles of him.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
In the original Gaiden there is nothing preventing Alm from entering the final battle against Duma without Falchion, the only weapon capable of harming Duma normally. This renders the final battle unwinnable, with the exception of a certain glitch. It is thus highly recommended to obtain Falchion from the Treasure Vault for Alm before entering the final battle.
In the original Gaiden, Celica's party accrues more damage the longer Alm takes to get through the dungeon. This was not retained for the remake.
In Echoes, you have one last stealth segment. After the conversation with Celica and Jedah, you will enter a hallway with exits to the north and south. Go south first to get an experience fountain and a Mila idol. This last fountain should go to Alm, since he is required to face combat alone in the final stretch of this dungeon.
Berkut Encounter (Echoes only)
Partway through the dungeon in Echoes, the player will be forced into an encounter with the only two enemies in the game that have a support bonus, that is, Berkut and Rinea, as well as a couple generic enemies.
Berkut and Rinea give each other +25 CrtAvo, and Berkut gets +25 Hit while Rinea gets +25 Avo. Berkut is fairly slow, and your units shouldn't have too much trouble hitting him, but Rinea is something else. Rinea has 12/13 AS, but combined with the aforementioned support bonus, the Wildfire skill that only she has and the map being all Tiles that give +20 Avo, Rinea has 79/81 Avo, meaning that even trained Bow Knights with Killer Bows and Hunter's Volley will have serious problems trying to take her out. Taking her out first removes the Witch reinforcements, stops her from healing other enemies and prevents her from Entrapping someone into the crossfire of 4+ other enemies. Using Mila's Turnwheel to rewind and retry if your attempts to kill her fail is recommended. If you didn't make Faye into a Cleric or recruit Shade from the DLC into Alm's party and brought either of them into the dungeon, then you will be forced to leave Rinea alive until later as you won't be able to safely rescue a Rinea-killer to safety. Also, don't worry about Miracle—Rinea needs at least one point of Luck that she doesn't have in order to actually trigger it on you. Alternately, it may be safer to simply muscle through the Witches and focus your fire on Berkut to remove the +25 Avo boost he gives so that your attacks will actually hit. Phantasm reduces the damage he takes from ranged attacks, so darting in with a Ridersbane-packing Gold Knight is your best bet.
The map also features 3 Fiends (with Steel Lances on Hard Mode) that block the most direct path to Berkut, but they are far back enough that a Bow Knight can still advance, try to kill Rinea from 5-range, and be rescued to safety. They won't start moving until you provoke one of them, which means you don't have to deal with them until you're ready to. The other enemies are three Arcanists (one of whom has Death/Fortify instead of Mire/Recover), two Dread Fighters (with Steel Swords on Hard Mode) and one Mogall. If you are unable or unwilling to go for a Turn 1 Rinea kill, then it's best you hang behind and pick off the enemies one by one. The Witch reinforcements may pose a risk to many of the low-resistance units in Alm's party, but trying to take on more than 1 group of enemies at a time is more dangerous.
Regardless of whether or not you sent someone in to assassinate Rinea on turn 1, the rest of the map becomes a fairly tame sequence of carefully waiting until a group of enemies comes forward, gets grouped on by your units and eliminated and repeat. Eventually, most of the threats will be gone, and you will be free to advance on the immobile bosses. Berkut only has 1-3 range and Rinea 1-2, though the latter can still Entrap somebody into their combined ranges, so don't get cocky on the approach. You can put someone bulky enough to survive a round against Berkut into Rinea's Entrap range, as they will then get Entrapped and attacked by Berkut, but not Rinea because she has just spent her action on Entrap, which can help clear the way for other units to advance. Rinea herself isn't too dangerous once the other enemies are gone—she'll still dodge many of your attacks and is very accurate with Seraphim, but her raw offenses aren't too high. Berkut is even slower, and while he does take reduced damage from bows and black magic, if Rinea is out of the picture then there's nothing stopping you from chipping him to death from outside his attack range.
Treasure Vault
At the end of the dungeon, Alm is made to face a three battle gauntlet on his lonesome. If you still have the Blessed Bow from the Fear Mountain Shrine, it helps hit the dangerous enemies from range while granting health regeneration. In general, prioritize the bosses, stay on the supplies when possible, and heal up between battles, and you will be fine. For the first battle (against the Liches), the initial supplies are a trap—the wall will collapse and the supplies will move one space south at the end of turn 2. Have Alm hold position for the first turn and move no further than one space north on turn 2—this will allow him to maintain control of the healing tile when the trap is sprung.
Map Turn Count: 4
Game Turn Count: 316 (Berkut)
Map Turn Count: 6
Game Turn Count: 322 (Liches)
Map Turn Count: 7
Game Turn Count: 329 (Deathgoyles)
Map Turn Count: 3
Game Turn Count: 332 (White Dragons)
Trivia
- During Act 6 of Echoes: Shadows of Valentia Celica may enter the Treasure Vault here and fight the monsters within in Alm's place. Nothing of note occurs from this, however.
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Duma Temple |
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Japanese |
ドーマ神殿 |
Doma Temple |
Spanish |
Templo de Duma |
Temple of Duma |
French |
Temple de Duma |
Temple of Duma |
German |
Tempel des Duma |
Temple of Duma |
Italian |
Tempio di Duma |
Temple of Duma |
Dutch |
Duma's tempel |
Duma's temple |
Simplified Chinese |
多玛神殿 |
Duma Temple |
Traditional Chinese |
多瑪神殿 |
Duma Temple |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← Attack on Rigel Castle • ← Duma Tower • |
Duma Temple | • The Final Battle → |
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Fire Emblem Echoes: Shadows of Valentia | ||||||||||||||||||||||||||||
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