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Together to the End/Duma Temple

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< Together to the End(Redirected from Duma Temple)
For additional information on the location, see Duma Tower.

Duma Temple

Cm fe02 c5 m01-1.png

Location

Duma Tower

Boss(es)

Berkut*, Rinea*

Whatever lies at the end of these corridors possesses a frightful aura— it sets the hairs on the back of my neck on end. The lord of this temple awaits... and here I am, terrified of him. But we must press on, if we are to put an end to this long war.
— Alm

Duma Temple (Japanese: ドーマ神殿 Doma Temple) is the first map of the final act of Fire Emblem Gaiden and Fire Emblem Echoes: Shadows of Valentia.

Map data

Gaiden Echoes: Shadows of Valentia

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy Third
Defeat: Alm dies 10
1
{{{partner}}} {{{other}}} Varies
11+reinforcements
9
9
5
{{{third}}}

Character data

Gaiden Echoes: Shadows of Valentia

Characters
New Units

None

Returning Characters

Small portrait alm 02 fe15.pngSmall portrait lukas fe15.pngSmall portrait gray fe15.pngSmall portrait tobin fe15.pngSmall portrait kliff fe15.pngSmall portrait faye fe15.pngSmall portrait silque fe15.pngSmall portrait clair fe15.pngSmall portrait clive fe15.pngSmall portrait forsyth fe15.pngSmall portrait python fe15.pngSmall portrait luthier fe15.pngSmall portrait mathilda fe15.pngSmall portrait delthea fe15.pngSmall portrait tatiana fe15.pngSmall portrait zeke fe15.pngSmall portrait mycen fe15.png

Item data

Gaiden Echoes: Shadows of Valentia

Items
Name Obtainment Method
Is 3ds03 memory prism.png Memory Prism 2 Examine in the Duma Temple Entrance
Is 3ds03 brave sword.png Brave Sword In a chest in the branching path room
Is 3ds03 mana herbs.png Mana Herbs Examine in the Mila Shrine
Is 3ds03 duma moss.png Duma Moss Examine in the Mila Shrine
Is 3ds03 ring.png Prayer Ring Dropped by Rinea
Is 3ds03 keepsake ring.png Keepsake Ring Given by Berkut after defeating him
Is 3ds03 memory prism.png Memory Prism 3 On the floor by the altar after defeating Berkut
Is 3ds03 gradivus.png Gradivus In a chest in the room that the teleporter with Mila's Brand takes the player to
Is 3ds03 gold mark.png Gold Mark In a chest in the area that the teleporter with Duma's Brand takes the player to
Is 3ds03 falchion.png Falchion Event at the end of the Treasure Vault

Sacred spring data

Sacred spring stats
Location Uses Lion statue
Southern path 2 Experience
Southern Path Infinite Cures all Fatigue for entire party
Both sacred springs are only present in Shadows of Valentia.

Enemy data

Gaiden

Battle #1 Battle #2 Battle #3 Battle #4 Battle #5 Battle #6

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma nes02 cantor enemy.gif Cantor Cantor 7 1 41 15 11 10 0 9 9 4 --
Conjure*Mire
Does not move when using Conjure.
Ma nes02 dread fighter enemy.gif Dread Fighter Dread Fighter 1 2 36 15 16 18 0 11 15 7 --
--
Ma nes02 baron enemy.gif Fiend Fiend 5 2 46 24 8 6 0 20 7 4 --
--
Ma nes02 baron enemy.gif Fiend Fiend 7 1 49 25 9 7 0 21 7 4 --
Moves to the central button.
Ma nes02 witch enemy.gif Witch Witch 5 4 28 12 14 10 0 6 14 4 --
Thunder
--
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma nes02 necrodragon enemy.gif Necrodragon Necrodragon 1 Varies 40 15 1 5 0 12 12 8 --
Conjured by the Cantor.

Once any enemy waits on the button, five rows of tiles—the two rows of high wall and the three rows south of them—are converted to swamp terrain.

Echoes: Shadows of Valentia

Entrance area

Myrmidon, Normal Myrmidon, Hard Arcanist, Normal Arcanist, Hard Gargoyle, Normal Gargoyle, Hard Fiend, Normal Fiend, Hard

Enemy Units
Name Class Lv # HP Atk Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds03 myrmidon enemy.gif Specters Myrmidon 7 1 35 14+4 14 17-1 0 9 6 5 Steel Sword
--
Ma 3ds03 myrmidon enemy.gif Specters Myrmidon 5 1 34 13+4 13 16-1 0 8 6 5 Steel Sword
--
Ma 3ds03 sniper enemy.gif Specters Sniper 5 1 35 14+3 8 8-3 0 8 2 5 Steel Bow
Bowrange +2 Anti-Fliers*
--
Branching path and Mila statue

The Balor encounter is a rare encounter that only has a 10% chance of appearing in the branching path area after certain requirements have been met. It may appear starting from Act 5.

Dread Fighter #1, Normal Dread Fighter #1, Hard Dread Fighter #2, Normal Dread Fighter #2, Hard Witch #1, Normal Witch #1, Hard Witch #2, Normal Witch #2, Hard Balor, Normal Balor, Hard

Enemy Units
Name Class Lv # HP Atk Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds03 dread fighter enemy.gif Specters Dread Fighter 5 3 39 17 18 20 0 12 6+5 7 --
Sword Resistance +5 Apotrope
--
Southern path

Witch #1, Normal Witch #1, Hard Witch #2, Normal Witch #2, Hard Gargoyle #1, Normal Gargoyle #1, Hard Gargoyle #2, Normal Gargoyle #2, Hard Gargoyle #3, Normal Gargoyle #3, Hard

Enemy Units
Name Class Lv # HP Atk Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds03 witch enemy.gif Duma Faithful Witch 18 1 36 19 16 13 0 9 14 4 --
Thunder Teleportation
--
Ma 3ds03 witch enemy.gif Duma Faithful Witch 15 3 33 17 16 12 0 8 14 4 --
Fire Teleportation
--
Southern path dead end

The Fafnir encounter is a rare encounter that only has a 10% chance of appearing in the dead end area after certain requirements have been met. It may appear starting from Act 5.

Mogall #1, Normal Mogall #1, Hard Mogall #2, Normal Mogall #2, Hard Mogall #3, Normal Mogall #3, Hard Entombed #1, Normal Entombed #1, Hard Entombed #2, Normal Entombed #2, Hard Entombed #3, Normal Entombed #3, Hard Fafnir, Normal Fafnir, Hard

Enemy Units
Name Class Lv # HP Atk Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds03 mogall enemy.gif Terrors Mogall 5 2 36 17 12 20 0 10 4 3 --
Tackle Divide
--
Reinforcements
Name Class Lv # HP Atk Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds03 mogall enemy.gif Terrors Mogall 1 Varies 32 15 10 18 0 8 4 3 --
Tackle Divide
Spawned by other Mogalls.
Northern path and Altar

The Berkut encounter is a fixed encounter which must be fought in order to progress through the temple. They do not respawn after being defeated.

The Vestal encounter is a rare encounter that only has a 10% chance of appearing in the altar area after certain requirements have been met. It may only appear starting from Act 6.

Berkut, Normal Berkut, Hard Arcanist #1, Normal Arcanist #1, Hard Arcanist #2, Normal Arcanist #2, Hard Arcanist #3, Normal Arcanist #3, Hard Vestal, Normal Vestal, Hard

Enemy Units
Name Class Lv # HP Atk Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds03 mogall enemy.gif Terrors Mogall 8 1 39 18 13 22 0 11 4 3 --
Tackle Divide
Only moves to attack units in range.
Ma 3ds03 arcanist enemy.gif Duma Faithful Arcanist 17 1 44 15 11 11 0 12 8 4 --
Death Fortify
--
Ma 3ds03 arcanist enemy.gif Duma Faithful Arcanist 15 2 42 14 10 10 0 11 8 4 --
Mire Recover
--
Ma 3ds03 dread fighter enemy.gif Specters Dread Fighter 8 2 42 19 20 22 0 13 6+5 7 --
Sword Resistance +5 Apotrope
--
Ma 3ds03 fiend enemy.gif Terrors Fiend 8 3 47 26 7 4 0 23 12 4 --
Lance Heavy Armor
Only moves to attack units in range, or to heal.
Ma 3ds03 vestal enemy.gif Rinea Witch 17 1 40 20 19 16 0 10 16 4 Prayer RingThis item is dropped upon this unit's defeat.
Seraphim Fortify Entrap Conjure* Recovery* Wildfire Miracle* Pact
• Immobile.
• Receives +25 avoid, +25 dodge from support with Berkut.
Ma 3ds03 gold knight berkut act v enemy.gif Berkut Gold Knight 18 1 52 24+10 16 15-2 0 18+5 6+5 9 Kriemhild
Wildfire Phantasm*
• Immobile.
• Receives +25 hit, +25 dodge from support with Rinea.
Reinforcements
Name Class Lv # HP Atk Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds03 mogall enemy.gif Terrors Mogall 1 Varies 32 15 10 18 0 8 4 3 --
Tackle Divide
Spawned by other Mogalls.
Ma 3ds03 witch enemy.gif Rigelian Army Witch 1 Varies 22 10 12 8 0 4 14 4 --
Fire Teleportation
Conjured by Rinea.
  • At the start of each enemy phase, all enemy units will recover 10 HP from the flaming altar.
Temple end

The temple end area includes all possible Entombed encounters from the southern path dead end area as well as the following:

Dread Fighter #1, Normal Dread Fighter #1, Hard Dread Fighter #2, Normal Dread Fighter #2, Hard Dread Fighter #3, Normal Dread Fighter #3, Hard Fiend #1, Normal Fiend #1, Hard Fiend #2, Normal Fiend #2, Hard

Enemy Units
Name Class Lv # HP Atk Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds03 dread fighter enemy.gif Specters Dread Fighter 5 1 39 17 18 20 0 12 6+5 7 --
Sword Resistance +5 Apotrope
--
Ma 3ds03 myrmidon enemy.gif Specters Myrmidon 10 3 38 16+4 16 19-1 0 10 6 5 Steel Sword
--
Treasure Vault

All battles listed below are fixed encounters which must be defeated in order to progress.

Lich, Normal Lich, Hard Deathgoyle, Normal Deathgoyle, Hard White Dragon, Normal White Dragon, Hard

Enemy Units
Name Class Lv # HP Atk Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds03 lich enemy.gif Terrors Lich 15 1 55 26 11 8 0 19 7 5 --
Club
Only moves to attack units in range until turn 4, at which point it begins moving unprovoked.
Ma 3ds03 lich enemy.gif Terrors Lich 10 2 49 23 9 6 0 18 6 5 --
Club
--
Ma 3ds03 bonewalker enemy.gif Terrors Bonewalker 18 6 47 20 9 7 0 14 4 5 --
Bone Sword
--

Boss data

Main article: Berkut

Normal Hard

Portrait berkut 02 status fe15.png
Ma 3ds03 gold knight berkut act v enemy.gif Gold Knight
Level 18
Stats
Max HP 52 Luck 0
Attack 24+10 Defense 18+5
Skill 16 Resistance 6+5
Speed 15-2 Movement 9
Item Skills
Kriemhild Wildfire
Phantasm*
Weapons
FE15RankSword.png X mark.png FE15RankAxe.png X mark.png FE15RankBlackMagic.png X mark.png
FE15RankLance.png Yes check.png FE15RankBow.png X mark.png FE15RankWhiteMagic.png X mark.png
Main article: Rinea

Normal Hard

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


In the original Gaiden there is nothing preventing Alm from entering the final battle against Duma without Falchion, the only weapon capable of harming Duma normally. This renders the final battle unwinnable, with the exception of a certain glitch. It is thus highly recommended to obtain Falchion from the Treasure Vault for Alm before entering the final battle.

In the original Gaiden, Celica's party accrues more damage the longer Alm takes to get through the dungeon. This was not retained for the remake.

Berkut Encounter (Echoes only)

Partway through the dungeon in Echoes, the player will be forced into an encounter with the only two enemies in the game that have a support bonus, that is, Berkut and Rinea, as well as a couple generic enemies.

Berkut and Rinea give each other +25 Avo and CrtAvo, making them difficult to take out, but also making it easier once one of them goes down. Berkut is fairly slow, and your units shouldn't have too much trouble hitting him, but Rinea is something else. Rinea has 12/13 AS, but combined with the aforementioned support bonus, the Wildfire skill that only she has and the map being all Tiles that give +20 Avo, Rinea has 79/81 Avo, meaning that even trained Bow Knights with Killer Bows and Hunter's Volley will have serious problems trying to take her out. Taking her out first is very important, as it removes the Witch reinforcements, stops her from healing other enemies and prevents her from Entrapping someone into the crossfire of 4+ other enemies. Using Mila's Turnwheel to rewind and retry if your attempts to kill her fail is recommended. If you didn't make Faye into a Cleric or recruit Shade from the DLC into Alm's party and brought either of them into the dungeon, then you will be forced to leave Rinea alive until later as you won't be able to safely rescue a Rinea-killer to safety. Also, don't worry about Miracle—Rinea needs at least one point of Luck that she doesn't have in order to actually trigger it on you.

The map also features 3 Fiends (with Steel Lances on Hard Mode) that block the most direct path to Berkut, but they are far back enough that a Bow Knight can still advance, try to kill Rinea from 5-range, and be rescued to safety. They won't start moving until you provoke one of them, which means you don't have to deal with them until you're ready to. The other enemies are three Arcanists (one of whom has Death/Fortify instead of Mire/Recover), two Dread Fighters (with Steel Swords on Hard Mode) and one Mogall. If you are unable or unwilling to go for a Turn 1 Rinea kill, then it's best you hang behind and pick off the enemies one by one. The Witch reinforcements may pose a risk to many of the low-resistance units in Alm's party, but trying to take on more than 1 group of enemies at a time is more dangerous.

Regardless of whether or not you sent someone in to assassinate Rinea on turn 1, the rest of the map becomes a fairly tame sequence of carefully waiting until a group of enemies comes forward, gets grouped on by your units and eliminated and repeat. Eventually, most of the threats will be gone, and you will be free to advance on the immobile bosses. Berkut only has 1-3 range and Rinea 1-2, though the latter can still Entrap somebody into their combined ranges, so don't get cocky on the approach. You can put someone bulky enough to survive a round against Berkut into Rinea's Entrap range, as they will then get Entrapped and attacked by Berkut, but not Rinea because she has just spent her action on Entrap, which can help clear the way for other units to advance. Rinea herself isn't too dangerous once the other enemies are gone—she'll still dodge many of your attacks and is very accurate with Seraphim, but her raw offenses aren't too high. Berkut is even slower, and while he does take reduced damage from bows and black magic, if Rinea is out of the picture then there's nothing stopping you from chipping him to death from outside his attack range.

Trivia

  • During Act 6 of Echoes: Shadows of Valentia Celica may enter the Treasure Vault here and fight the monsters within in Alm's place. Nothing of note occurs from this, however.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Duma Temple

--

Japanese

ドーマ神殿

Doma Temple

Spanish

Templo de Duma

Temple of Duma

French

Temple de Duma

Temple of Duma

German

Tempel des Duma

Temple of Duma

Italian

Tempio di Duma

Temple of Duma

Dutch

Duma's tempel

Duma's temple

Simplified Chinese

多玛神殿

Duma Temple

Traditional Chinese

多瑪神殿

Duma Temple

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


Attack on Rigel Castle
Duma Tower
Duma Temple The Final Battle
Fire Emblem Gaiden
Playable characters AlmAtlasBoeyCatriaCelicaClairCliveDeenDeltheaEstForsythGennyGrayJesseKamuiKliffLeonLukasLuthierMaeMathildaMycenNomahPallaPythonSaberSilqueSonyaTatianaTobinValbarZeke
Non-playable characters HalcyonIrmaLima IVLipricaMassenaMila
Bosses BarthBlakeDeenDeltheaDesaixDolthDumaGarciaGarthGazelleGharnGriethHestiaJamilJedahJeromeLawsonMagnusMarlaMikhailMuellerNuibabaRudolfShizasSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Personal weapons FalchionRoyal Sword
Acts 1: Zofia's Call • 2: The Pilgrimage • 3: War of Deliverance • 4: Land of Sorrow • 5: Together to the End
Locations ValentiaMila ShrinesNovisRigel (Fear Mountain ShrineLost TreescapeDuma Tower) • Zofia (Ram)
Groups, objects and concepts DeliveranceMonsters
Related topics Fire Emblem Gaiden (manga)Name chart • Other games (Shadow Dragon & the Blade of LightAwakeningEchoes: Shadows of Valentia) • Sound Test ModeTimelineUnused contentWorld map
Fire Emblem Echoes: Shadows of Valentia
Playable characters Alm's Party AlmClairCliveDeltheaFayeForsythGrayKliffLukasLuthierMathildaMycenPythonSilqueTatianaTobinZeke
Celica's Party AtlasBoeyCatriaCelicaConradDeenEstFayeGennyJesseKamuiKliffLeonMaeNomahPallaSaberSonyaValbar
DLC EmmaRandalShadeYuzu
Non-playable characters ForneusHalcyonIrmaLima IVLipricaMassenaMila
Bosses ArgentumAurumBarthBerkutBlakeBrigand BossCerberusThe CreationDeenDeltheaDesaixDolthDumaFernandGarthGarciaGazelleGharnGriethHadesHestiaJamilJarth*JedahJeromeLawsonMagnusMarlaMikhailMuellerNaberiusNuibabaRineaRudolfSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Regalia and personal weapons Beloved ZofiaFalchionGradivusMercuriusParthiaRoyal Sword
Acts P: Alm and Celica • 1: Zofia's Call • 2: The Pilgrimage • 3: War of Deliverance • 4: Land of Sorrow • 5: Together to the EndAct 6
Locations ValentiaDuma's OrdealsMila's OrdealsRigel (Fear Mountain ShrineSecret ShrineLost TreescapeDuma TowerDuma Temple) • Zofia (Deliverance HideoutDragon ShrineNovisRamSylvan ShrineTemple of MilaSeabound ShrineThieves' Shrine) • ArchaneaThabes
Groups, objects and concepts Death MasksBook of Valentian RevelationsDeliveranceMila's TurnwheelTerrors
Related topics Ancient LettersName chartDownloadable content • Other games (GaidenShadow Dragon & the Blade of LightAwakening) • Pre-release information (Unused content) • SidequestsSound TestTimelineWorld map