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Monster: Difference between revisions
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[[File: | [[File:FESS Monsters.png|thumb|220px|right|Artwork of two [[Bonewalker]]s and a single [[Draco Zombie]], from {{title|The Sacred Stones}}.]] | ||
{{Quote|There are much worse than those revenants and the entombed... Let's see, there's the bonewalkers, mauthe doogs, gargoyles, baels... Why, I'll bet you just about any creature of lore could be walking again. Yes, we're in for some trouble.|[[Lute]]}} | {{Quote|There are much worse than those revenants and the entombed... Let's see, there's the bonewalkers, mauthe doogs, gargoyles, baels... Why, I'll bet you just about any creature of lore could be walking again. Yes, we're in for some trouble.|[[Lute]]}} | ||
A '''monster''' (Japanese: {{ | A '''monster''' (Japanese: {{hl|魔物|Mamono}} ''monster'') is any supernatural creature given life by the power of [[dark magic]] or another lifeform transmutated through other unnatural means. Monsters have historically plagued the continents of [[Valentia]], [[Magvel]], [[Fódlan]], and less historically, [[Archanea (continent)|Archanea]] and [[Elyos]] in the time of {{FE13}} and {{FE17}} respectively. They are in the service of [[Duma]], [[Fomortiis]], [[Grima]], and [[Sombron]] respectively. Monsters are antagonistic and a major threat to [[human]] populations. Monsters also appear in {{FE14}}, the most prominent being the [[Faceless]] created by Nohrian mages and the Vallite phantoms created by [[Anankos]]. | ||
As the primary prerequisite for monster status is usually an origin based in dark magic, other non-human species such as [[dragon]]s, [[laguz]], or [[taguel]] are not monsters in this sense. | As the primary prerequisite for monster status is usually an origin based in dark magic or through some other unnatural means, other non-human species such as [[dragon]]s, [[laguz]], or [[taguel]] are not monsters in this sense. | ||
In {{FE15}}, monsters are called '''Terrors''' in the English version. | In {{FE15}}, monsters are called '''Terrors''' in the English version. | ||
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Monsters take a wide variety of forms and origins, ranging from reanimated [[human]] or [[dragon]] corpses, to entirely separate creatures such as giant spiders or gargoyles. They use a broad range of means of attack depending on the monster type: some wield human weapons such as [[sword]]s and [[axe]]s, others rely on their own anatomy through the use of claws or fangs, while a small few wield forms of dark magic entirely unique to their use. Irrespective of form or weaponry, all monsters exist solely to serve their respective dark god and have no independence or sentience of their own, acting as little more than aggressive beasts. According to the lore of Magvel, the weakest monster types are the [[revenant]]s and [[entombed]], but even they exceed the strength of normal humans.<ref>{{Cite|Those revenants are said to be the least of the dark creatures. And yet, the weakest of them could outmatch any normal man. We cannot take this enemy lightly.|[[Seth]]|The Sacred Stones}}</ref> | Monsters take a wide variety of forms and origins, ranging from reanimated [[human]] or [[dragon]] corpses, to entirely separate creatures such as giant spiders or gargoyles. They use a broad range of means of attack depending on the monster type: some wield human weapons such as [[sword]]s and [[axe]]s, others rely on their own anatomy through the use of claws or fangs, while a small few wield forms of dark magic entirely unique to their use. Irrespective of form or weaponry, all monsters exist solely to serve their respective dark god and have no independence or sentience of their own, acting as little more than aggressive beasts. According to the lore of Magvel, the weakest monster types are the [[revenant]]s and [[entombed]], but even they exceed the strength of normal humans.<ref>{{Cite|Those revenants are said to be the least of the dark creatures. And yet, the weakest of them could outmatch any normal man. We cannot take this enemy lightly.|[[Seth]]|The Sacred Stones}}</ref> | ||
The exact method of creating monsters is unknown. Monsters appear to arise by themselves through the radiating dark energies of Duma or Fomortiis in a location, with Magvel's [[Darkling Woods (location)|Darkling Woods]] being a prominent location for their automatic creation as the resting place of Fomortiis.<ref>{{Cite|This is Darkling Woods... It was here the heroes met the Demon King and with the Sacred Stones defeated him. I've heard the lingering energies of that battle are the source of the monsters. But I never imagined it would be as bad as this...|[[Seth]]|The Sacred Stones}}</ref> The existence of the five [[Sacred Stone (object)|Sacred Stone]]s appears to prevent the rise of monsters in the world, with the destruction of even one—[[ | The exact method of creating monsters is unknown. Monsters appear to arise by themselves through the radiating dark energies of Duma or Fomortiis in a location, with Magvel's [[Darkling Woods (location)|Darkling Woods]] being a prominent location for their automatic creation as the resting place of Fomortiis.<ref>{{Cite|This is Darkling Woods... It was here the heroes met the Demon King and with the Sacred Stones defeated him. I've heard the lingering energies of that battle are the source of the monsters. But I never imagined it would be as bad as this...|[[Seth]]|The Sacred Stones}}</ref> The existence of the five [[Sacred Stone (object)|Sacred Stone]]s appears to prevent the rise of monsters in the world, with the destruction of even one—[[Grado]]'s—being enough to allow them to rise once more, though this could also be a result of the Demon King escaping into [[Lyon]] and not the breaking of the stone itself. In addition, humans with mastery of certain forms of dark magic are [[Conjure|capable of summoning]] monsters of their own accord; this was exclusively the domain of dark priests in Duma's service in Valentia. | ||
The | The monsters of [[Fódlan]] are different in origin from the monsters of other continents. Instead of being formed by dark magic in some manner, monsters are instead the result of the power of [[Crest Stone]]s, which empower, mutate, and disfigure humans and animals. Many are known as Demonic Beasts and are often draconic in nature—likely a result of Crest Stones being the hearts of ancient dragons. Monsters in Fódlan are exceptionally large and powerful, with some groups including the [[Adrestian Empire]] and [[Agartha]]ns bending them to become biological weapons with which to attack other nations. | ||
The | The [[Corrupted]] of [[Elyos]], are human and dragon corpses reanimated through a Fell Dragon's dark magic which is said to break the laws governing life and death; much like both the [[Risen]] and the [[morph]]s, the Corrupted can come in the form of mindless attack drones like the Risen or with remarkably healthy appearances with a degree of emotion through the deceased soul's retrieval and replacement into the corpse like the morphs, and the Corrupted can be from any once living creature be they human or otherwise. The Corrupted expire rather quickly due to burning through the magic that reanimated them in conjunction with the corpses actively rejecting said magic, refusing further attempts to prolong the expiration and destroying themselves in the process, and the Corrupted are all noted to suffer mental degradation even when resurrected without any alteration of the original person's mind. | ||
===Gameplay=== | ===Gameplay=== | ||
[[File: | [[File:Ss fe08 l'arachel's group.png|right|thumb|[[L'Arachel]], [[Rennac]], and [[Dozla]] fighting [[Gargoyle]]s in {{title|The Sacred Stones}}.]] | ||
Monsters are present only in {{FE2}}, its remake {{title|Echoes: Shadows of Valentia}}, {{title|The Sacred Stones}} and, to a lesser extent, {{title|Awakening}} and {{title| | Monsters are present only in {{FE2}}, its remake {{title|Echoes: Shadows of Valentia}}, {{title|The Sacred Stones}}, {{title|Three Houses}} and, to a lesser extent, {{title|Awakening}}, {{title|Fates}}, and {{title|Engage}}; while the former three appearances cover a broad spectrum of monster types, ''Awakening'' features only [[revenant]]s and [[entombed]] as distinct monsters and part of the [[Risen]], with all other Risen instead taking the form of normal human [[class]]es while ''Fates'' features [[faceless]] as enemies in every campaigns and [[stoneborn]] as NPC capable of defending the player castle in ''Conquest'' and ''Revelation'' routes. Monsters are fought throughout each game as the primary or only enemies in certain chapters, and in addition are also fought in optional [[skirmish]]es on the [[world map]]s except in ''Conquest'' route of ''Fates''. | ||
In a manner similar to the [[class change|class changing]] of human units, monsters are often loosely divided into [[:Category:Base classes|base]] and [[:Category:Advanced classes|advanced]] variants of themselves. | In a manner similar to the [[class change|class changing]] of human units, monsters are often loosely divided into [[:Category:Base classes|base]] and [[:Category:Advanced classes|advanced]] variants of themselves. Much as advanced-class human enemies typically become far more prevalent as a game progresses, so too do advanced monster versions appear more frequently in the later stages of a game. | ||
Typically, there is a variety of weapons available to the player which deal [[bonus damage]] to monster units: the [[Blessed Sword]], [[Blessed Lance]], [[Blessed Bow]] and [[Seraphim]] in ''Gaiden'' and its remake {{title|Echoes: Shadows of Valentia}}, the Sacred Twin weapons and the [[Slayer]] skill in ''The Sacred Stones'', the Blessed Lance and Blessed Bow in ''Awakening'' and ''Fates'', and the [[Spirit Katana]] in ''Fates''. | Typically, there is a variety of weapons available to the player which deal [[bonus damage]] to monster units: the [[Blessed Sword]], [[Blessed Lance]], [[Blessed Bow]] and [[Seraphim]] in ''Gaiden'' and its remake {{title|Echoes: Shadows of Valentia}}, the Sacred Twin weapons and the [[Slayer]] skill in ''The Sacred Stones'', the Blessed Lance and Blessed Bow in ''Awakening'' and ''Fates'', and the [[Spirit Katana]] in ''Fates''. In addition, any attack by a [[Bishop]] in ''The Sacred Stones'' deals bonus damage to Monsters. | ||
In {{title|Three Houses}}, monster units work much more differently than regular units. Most monster units now take up multiple spaces, typically a 2×2 square or even a 3×3 square, and attacking any space they occupy will damage them. Monsters are much more powerful overall, boasting multiple health bars and [[Barrier (monster)|barrier]]s that reduce damage dealt to them, as well as grant them various [[abilities]] when targeted. Emptying their health bars will grant them latent abilities as well. | In ''Gaiden'', ''The Sacred Stones'', ''Fates'' and ''Shadows of Valentia'', all monster units possess a [[luck]] stat of 0, in a similar fashion to [[Morph]]s. | ||
{{ | |||
In {{title|Three Houses}}, monster units work much more differently than regular units. Most monster units now take up multiple spaces, typically a 2×2 square or even a 3×3 square, and attacking any space they occupy will damage them. Monsters are much more powerful overall, boasting multiple [[Hit point|health bars]] and [[Barrier (monster)|barrier]]s that reduce damage dealt to them, as well as grant them various [[abilities]] when targeted. Emptying their health bars will grant them latent abilities as well. In addition, all monsters have a [[Staggering Blow]]—a powerful area-of-effect attack which requires some preparation beforehand. | |||
In {{title|Engage}}, the [[Corrupted]] appear as a both a unit-specific attribute for several human enemies whose classes are shared with the playable cast (both generic enemies and specific characters) as well as a class-designated type for a handful of enemy-only classes. Regardless of class, all Corrupted units take bonus damage from weapons and attacks that target them. Of all the classes with the monster class type assigned to them, the [[Corrupted Wyrm]] and [[Corrupted Wyvern]] act similarly to the monster units of ''Three Houses'' in that they take up multiple spaces and share the same mobility limitations as a result. Unlike monster units from ''Three Houses'', these units function identical to other classes in the game without special abilities to distinguish them. | |||
===Similar beings=== | |||
Similar to monsters are the [[morph]]s of [[Elibe]], created by [[Nergal]] using forbidden magic fueled by the [[quintessence]] of living creatures; unlike monsters, morphs adopt the appearance of a living and healthy human, and while the majority appear to have no emotions, a small few ([[Ephidel]], [[Sonia]], and [[Limstella]]) do feature it and are capable of mimicking human emotion. | |||
Also similar are the [[Risen]] of [[Ylisse]], as they are comprised solely of reanimated corpses, but they are not considered monsters within data. Only the [[revenant]] and [[entombed]] monster types within the Risen ranks are considered monsters. | |||
[[Valla]]'s soldiers under [[Anankos]] are revived ghosts of regular human, [[Wolfskin]] and [[Kitsune]] units. In gameplay, they function identically to their living counterparts, but cannot be [[Capture]]d. | |||
==List of monster types== | ==List of monster types== | ||
{{ | {{CharPlaceHdr}} | ||
{{ | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait revenant fe15.png|x150px]] | ||
| | |char=[[Revenant]] | ||
| | |description=Walking corpses that move slowly but attack with sharp claws. | ||
| | |game={{title|Gaiden}},<br>{{title|The Sacred Stones}},<br>{{title|Awakening}},<br>{{title|Echoes: Shadows of Valentia}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait entombed fe15.png|x150px]] | ||
| | |char=[[Entombed]] | ||
| | |description=Reanimated corpses. They're not fast, but their talons rend flesh with ease. | ||
| | |game={{title|Gaiden}},<br>{{title|The Sacred Stones}},<br>{{title|Awakening}},<br>{{title|Echoes: Shadows of Valentia}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait bonewalker fe15.png|x150px]] | ||
| | |char=[[Bonewalker]] | ||
| | |description=Dead warriors given will by dark magic. They wield a variety of weapons. | ||
| | |game={{title|Gaiden}},<br>{{title|The Sacred Stones}},<br>{{title|Echoes: Shadows of Valentia}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait lich fe15.png|x150px]] | ||
| | |char=[[Lich]] | ||
| | |description=A more powerful bonewalker found in the [[Duma Tower]]. | ||
| | |game={{title|Gaiden}},<br>{{title|Echoes: Shadows of Valentia}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait gargoyle fe15.png|x150px]] | ||
| | |char=[[Gargoyle]] | ||
| | |description=Malignant fiends who hunt with lances. They ride on fell wings. | ||
| | |game={{title|Gaiden}},<br>{{title|The Sacred Stones}},<br>{{title|Echoes: Shadows of Valentia}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait deathgoyle fe15.png|x150px]] | ||
| | |char=[[Deathgoyle]] | ||
| | |description=A more powerful gargoyle found in the [[Duma Tower]].<!--Gargoyles empowered by magic. They are both swift and brutal.--> | ||
| | |game={{title|Gaiden}},<br>{{title|The Sacred Stones}},<br>{{title|Echoes: Shadows of Valentia}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait necrodragon fe15.png|x150px]] | ||
| | |char=[[Necrodragon|Draco Zombie/Necrodragon]] | ||
| | |description=The revived corpse of a dragon. Its putrid breath decays all it touches. | ||
| | |game={{title|Gaiden}},<br>{{title|The Sacred Stones}},<br>{{title|Echoes: Shadows of Valentia}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait white dragon fe15.png|x150px]] | ||
| | |char=[[White Dragon (monster)|White Dragon]] | ||
| | |description=A more powerful necrodragon found in the [[Duma Tower]]. | ||
| | |game={{title|Gaiden}},<br>{{title|Echoes: Shadows of Valentia}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait mogall fe15.png|x150px]] | ||
| | |char=[[Mogall]] | ||
| | |description=Perilous floating orbs filled with blighting dark magic. | ||
| | |game={{title|Gaiden}},<br>{{title|The Sacred Stones}},<br>{{title|Echoes: Shadows of Valentia}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait arch mogall fe08.png]] | ||
| | |char=[[Arch Mogall]] | ||
| | |description=Mogall whose dread power exceeds that of their lesser cousins. | ||
| | |game={{title|The Sacred Stones}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait wight fe08.png]] | ||
| | |char=[[Wight]] | ||
| | |description=Skeletons driven by terrible magic. They can wield many weapons. | ||
| | |game={{title|The Sacred Stones}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait bael fe08.png]] | ||
| | |char=[[Bael]] | ||
|description=Giant poisonous mountain spiders with venom-filled fangs. | |||
| | |game={{title|The Sacred Stones}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait elder bael fe08.png]] | ||
| | |char=[[Elder Bael]] | ||
| | |description=Magic-infused giant spiders. Their venom is lethal. | ||
| | |game={{title|The Sacred Stones}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait mauthe doog fe08.png]] | ||
| | |char=[[Mauthe Doog]] | ||
| | |description=Blood-hungry demon dogs that attack with keen-edged fangs. | ||
| | |game={{title|The Sacred Stones}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait gwyllgi fe08.png]] | ||
| | |char=[[Gwyllgi]] | ||
| | |description=Savage, three-headed hellhounds. Their fangs are cruel death dealers. | ||
| | |game={{title|The Sacred Stones}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait tarvos fe08.png]] | ||
| | |char=[[Tarvos (monster)|Tarvos]] | ||
| | |description=Vile man-beasts who thunder into combat with colossal axes. | ||
| | |game={{title|The Sacred Stones}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait maelduin fe08.png]] | ||
| | |char=[[Maelduin]] | ||
| | |description=Immensely fast and strong creatures who hunt with axes and bows. | ||
| | |game={{title|The Sacred Stones}} | ||
}} | |||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait cyclops fe08.png]] | ||
| | |char=[[Cyclops]] | ||
| | |description=One-eyed giants who use their strength to wield huge axes. | ||
| | |game={{title|The Sacred Stones}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait gorgon fe08.png]] | ||
| | |char=[[Gorgon]] | ||
| | |description=Comely and cursed, these creatures turn all who behold them into stone. | ||
| | |game={{title|The Sacred Stones}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait phantom fe08.png]] | ||
| | |char=[[Phantom]] | ||
|description=Phantom warriors who possess great strength but vanish when attacked. | |||
| | |game={{title|The Sacred Stones}}, {{title|Echoes: Shadows of Valentia}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait faceless fe14.png|x150px]] | ||
| | |char=[[Faceless]] | ||
| | |description=An undead monster conjured by fell magic. Attacks with its fists. | ||
| | |game={{title|Fates}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait stoneborn fe14.png|x150px]] | ||
| | |char=[[Stoneborn]] | ||
| | |description=A statue given animation by magic. Attacks by throwing boulders at range. | ||
| | |game={{title|Fates}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Portrait slime garon fe14.png|x150px]] | ||
| | |char=[[Empty Vessel]] | ||
| | |description=A formless being of unidentifiable fluid. Even mere drops of it are harmful. | ||
| | |game={{title|Fates}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait dracul fe15.png|x150px]] | ||
|char=[[Dracul]] | |||
| | |description=A powerful immortal who lurks in deepest darkness. | ||
| | |game={{title|Echoes: Shadows of Valentia}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait titan fe15.png|x150px]] | ||
| | |char=[[Titan]] | ||
| | |description=A fallen race of ancient giants who stalk the living. | ||
| | |game={{title|Echoes: Shadows of Valentia}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait deimos fe15.png|x150px]] | ||
| | |char=[[Deimos]] | ||
| | |description=The bones of a shaman who wielded purifying flame. | ||
| | |game={{title|Echoes: Shadows of Valentia}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait garuda fe15.png|x150px]] | ||
| | |char=[[Garuda]] | ||
| | |description=A freakish bird with shining wings. Swift and deadly. | ||
| | |game={{title|Echoes: Shadows of Valentia}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait balor fe15.png|x150px]] | ||
| | |char=[[Balor]] | ||
| | |description=A frightful evil eye said to come from an ancient spirit. | ||
| | |game={{title|Echoes: Shadows of Valentia}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait fafnir fe15.png|x150px]] | ||
| | |char=[[Fafnir (class)|Fafnir]] | ||
| | |description=A massive dragon that has lived since antiquity. | ||
| | |game={{title|Echoes: Shadows of Valentia}} | ||
}} | |||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait fiend fe15.png|x150px]] | ||
| | |char=[[Fiend]] | ||
| | |description=A knight from the nether realm with awesome power. | ||
| | |game={{title|Echoes: Shadows of Valentia}}{{h|*|While this class appears in Gaiden, it is not a monster class in that game}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait guardian fe15.png|x150px]] | ||
| | |char=[[Guardian]] | ||
| | |description=A knight who has crossed ages in the name of duty. | ||
| | |game={{title|Echoes: Shadows of Valentia}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
| | |portrait=[[File:Generic portrait tomb lord fe15.png|x150px]] | ||
| | |char=[[Tomb Lord]] | ||
| | |description=An enraged hero of yore. Rife with experience. | ||
| | |game={{title|Echoes: Shadows of Valentia}} | ||
| | }} | ||
| | {{CharPlaceCell | ||
|portrait=[[File:Small portrait black beast fe16.png|x150px]] | |||
|char=[[Black Beast]] | |||
|description=This beast is the transformed state of the wielder of the Hero's Relic, the Lance of Ruin. | |||
|game={{title|Three Houses}} | |||
}} | |||
{{CharPlaceCell | |||
|portrait=[[File:Small portrait wandering beast fe16.png|x150px]] | |||
|char=[[Wandering Beast]] | |||
|description=This mysterious Demonic Beast may be connected to the Crest of the Beast somehow... | |||
|game={{title|Three Houses}} | |||
}} | |||
{{CharPlaceCell | |||
|portrait=[[File:Generic small portrait wild demonic beast fe16.png|x150px]] | |||
|char=[[Wild Demonic Beast]] | |||
|description=This wild Demonic Beast has lost all sense of reason. It is infused with a powerful poison. | |||
|game={{title|Three Houses}} | |||
}} | |||
{{CharPlaceCell | |||
|portrait=[[File:Generic small portrait experimental demonic beast fe16.png|x150px]] | |||
|char=[[Experimental Demonic Beast]] | |||
|description=With a crest stone embedded in its forehead, this creature is an experimental, more resilient variation of a Demonic Beast. | |||
|game={{title|Three Houses}} | |||
}} | |||
{{CharPlaceCell | |||
|portrait=[[File:Generic small portrait demonic beast fe16.png|x150px]] | |||
|char=[[Demonic Beast]] | |||
|description=This Demonic Beast has been twisted into this form by the Imperial army. It bears a concealed Crest Stone on its forehead. | |||
|game={{title|Three Houses}} | |||
}} | |||
{{CharPlaceCell | |||
|portrait=[[File:Generic small portrait flying demonic beast fe16.png|x150px]] | |||
|char=[[Flying Demonic Beast]] | |||
|description=An airborne Demonic Beast with enormous wings, this creature is swift and will often dodge attacks. | |||
|game={{title|Three Houses}} | |||
}} | |||
{{CharPlaceCell | |||
|portrait=[[File:Generic small portrait altered demonic beast fe16.png|x150px]] | |||
|char=[[Altered Demonic Beast]] | |||
|description=This armored Demonic Beast rends its foes with beastly strength. Magic is ineffective while its armor is intact. | |||
|game={{title|Three Houses}} | |||
}} | |||
{{CharPlaceCell | |||
|portrait=[[File:Generic small portrait giant demonic beast fe16.png|x150px]] | |||
|char=[[Giant Demonic Beast]] | |||
|description=A mammoth, bipedal Demonic Beast, this creature is robust, with powerful physical strength. | |||
|game={{title|Three Houses}} | |||
}} | |||
{{CharPlaceCell | |||
|portrait=[[File:Generic small portrait golem fe16.png|x150px]] | |||
|char=[[Golem]] | |||
|description=A mysterious weapon that appears to be connected to the Church of Seiros. This creature attacks using magic. | |||
|game={{title|Three Houses}} | |||
}} | |||
{{CharPlaceCell | |||
|portrait=[[File:Generic small portrait altered golem fe16.png|x150px]] | |||
|char=[[Altered Golem]] | |||
|description=An armored golem that strikes fear into the hearts of its foes. While its armor is intact, magic is rendered useless. | |||
|game={{title|Three Houses}} | |||
}} | |||
{{CharPlaceCell | |||
|portrait=[[File:Generic small portrait titanus fe16.png|x150px]] | |||
|char=[[Titanus]] | |||
|description=A weapon made with forgotten knowledge, it protects itself with a formidable shield. | |||
|game={{title|Three Houses}} | |||
}} | |||
{{CharPlaceCell | |||
|portrait=[[File:Generic small portrait white beast fe16.png|x150px]] | |||
|char=[[White Beast]] | |||
|description=This cardinal of the Church of Seiros has been transformed and gone mad due to the rage of the Immaculate One. | |||
|game={{title|Three Houses}} | |||
}} | |||
{{CharPlaceCell | |||
|portrait=[[File:Small portrait the immovable fe16.png|x150px]] | |||
|char=[[Lord of the Lake]] | |||
|description=Also known as the Immovable, this creature possesses untold wisdom, fearsome strength, and a sturdy protective carapace. | |||
|game={{title|Three Houses}} | |||
}} | |||
{{CharPlaceCell | |||
|portrait=[[File:Small portrait the wind caller fe16.png|x150px]] | |||
|char=[[Lord of the Desert]] | |||
|description=With wings that control the very wind, the Wind Caller possesses vast intelligence and exalted strength. | |||
|game={{title|Three Houses}} | |||
}} | |||
{{CharPlaceCell | |||
|portrait=[[File:Generic small portrait giant bird fe16.png|x150px]] | |||
|char=[[Giant Bird]] | |||
|description=This massive bird has grown to an unnatural size through the absorption of magic. | |||
|game={{title|Three Houses}} | |||
}} | |||
{{CharPlaceCell | |||
|portrait=[[File:Generic small portrait giant crawler fe16.png|x150px]] | |||
|char=[[Giant Crawler]] | |||
|description=This massive worm has grown to an unnatural size through the absorption of magic. | |||
|game={{title|Three Houses}} | |||
}} | |||
{{CharPlaceCell | |||
|portrait=[[File:Generic small portrait giant wolf fe16.png|x150px]] | |||
|char=[[Giant Wolf]] | |||
|description=This massive wolf has grown to an unnatural size through the absorption of magic. | |||
|game={{title|Three Houses}} | |||
}} | |||
{{CharPlaceCell | |||
|portrait=[[File:Generic portrait outrealm fiend 02 fewa.png|x150px]] | |||
|char=[[Outrealm Fiend]] | |||
|description=A variety of monsters with four arms and sharp claws originating from the [[Outrealms]]. | |||
|game={{title|Warriors}} | |||
}} | |||
{{CharPlaceFtr}} | |||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Echoes: Shadows of Valentia}}<br><small>(affiliation)</small> | |||
|english=A horde of terrifying<br>monsters. | |||
|japanese=魔物<br>恐ろしい魔物たちの勢力 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Echoes: Shadows of Valentia}}<br><small>(Terror skill)</small> | |||
|english=An accursed monster with<br>high HP. | |||
|japanese=呪われた生物<br>高い生命力を持つ | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Echoes: Shadows of Valentia}}<br><small>(Great Terror skill)</small> | |||
|english=An evolved Terrror{{sic}} that<br>Expel cannot banish. | |||
|japanese=力を得て進化した魔物<br>ディルを無効化する | |||
}} | }} | ||
{{DescriptionFtr}} | |||
==Trivia== | ==Trivia== | ||
Line 230: | Line 366: | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{sectstub}} | |||
{{Names | {{Names | ||
|eng-name=• Monster<br>• Terror | |eng-name=• Monster<br>• Terror<br>• Great Terror | ||
|eng-mean=• | |eng-mean=• Used in {{title|The Sacred Stones}}.<br>• Used in {{title|Echoes: Shadows of Valentia}}.<br>• Used in ''Shadows of Valentia''. | ||
| | |jpn-name={{h|魔物|Mamono}} | ||
| | |jpn-mean=Monster | ||
|span-name=Monstruo | |span-name=• Monstruo<br>• Aberración<br>• Gran bestia | ||
|span-mean=• Monster; used in ''The Sacred Stones''.<br>• Used for the Terrors of ''Shadows of Valentia''.<br>• Used for the Great Terrors of ''Shadows of Valentia''. | |||
|span | |||
|fren-name=• Monstre<br>• Horreur<br>• Horrorissime | |fren-name=• Monstre<br>• Horreur<br>• Horrorissime | ||
|fren-mean=• Monster. Used in ''The Sacred Stones''.<br>• | |fren-mean=• Monster. Used in ''The Sacred Stones''.<br>• Horror; used for the Terrors of ''Shadows of Valentia''.<br>• Most horrible; used for the Great Terrors of ''Shadows of Valentia''. | ||
|ger-name=Monster | |ger-name=• Monster<br>• Schrecken<br>• Großer Shrecken | ||
|ger-mean= | |ger-mean=• Used in ''The Sacred Stones''.<br>• Terror; used in ''Shadows of Valentia''.<br>• Great Terror; used in ''Shadows of Valentia''. | ||
|ital-name=Mostro | |ital-name=Mostro<!--need great terror translation--> | ||
|ital-mean=Monster | |ital-mean=Monster; used in ''The Sacred Stones'' and for Terrors in ''Shadows of Valentia'' | ||
|dut-name= | |dut-name= | ||
|dut-mean= | |dut-mean= | ||
| | |por-name=Terror | ||
| | |por-mean=Used in the "Way of the Heart" [[Lost Lore]] event in {{FEH}}. | ||
|kor-name={{h|몬스터|Monseuteo}} | |||
|kor-mean=Monster | |||
|ch-simp-name= | |ch-simp-name= | ||
|ch-simp-mean= | |ch-simp-mean= | ||
|ch-trad-name={{h|魔物|Mówù}} | |||
|ch-trad-mean=Monster | |||
}} | }} | ||
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FESoV Gargoyle.png|Artwork of a [[Gargoyle]] from {{title|Echoes: Shadows of Valentia}}. | FESoV Gargoyle.png|Artwork of a [[Gargoyle]] from {{title|Echoes: Shadows of Valentia}}. | ||
FESoV Revenant.png|Artwork of a [[Revenant]] from {{title|Echoes: Shadows of Valentia}}. | FESoV Revenant.png|Artwork of a [[Revenant]] from {{title|Echoes: Shadows of Valentia}}. | ||
TCGCipher Bael.png|Artwork of a [[Bael]] from {{ | TCGCipher Bael.png|Artwork of a [[Bael]] from {{title|Cipher}}. | ||
TCGCipher Lyon 01.png|Artwork of [[Lyon]], [[Fomortiis]], and several monsters from {{ | TCGCipher Lyon 01.png|Artwork of [[Lyon]], [[Fomortiis]], and several monsters from {{title|Cipher}}. | ||
Ss fe08 l'arachel's group.png|CG image from ''The Sacred Stones'', featuring [[L'Arachel]], [[Rennac]], and [[Dozla]] fighting several monsters. | |||
Small portrait monster fe08.png|The small portrait used by Enemy Monsters in ''The Sacred Stones.'' | |||
Small portrait monster ally fe08.png|The small portrait used by [[Phantom]]s in ''The Sacred Stones.'' | |||
</gallery> | </gallery> | ||
Line 275: | Line 412: | ||
*[[Morph]] | *[[Morph]] | ||
*[[Risen]] | *[[Risen]] | ||
*[[Valla]] | |||
*[[Corrupted]] | |||
{{NavSpecies}} | {{NavSpecies}} |
Revision as of 02:34, 20 March 2024
“ | There are much worse than those revenants and the entombed... Let's see, there's the bonewalkers, mauthe doogs, gargoyles, baels... Why, I'll bet you just about any creature of lore could be walking again. Yes, we're in for some trouble. | ” | — Lute |
---|
A monster (Japanese: 魔物 monster) is any supernatural creature given life by the power of dark magic or another lifeform transmutated through other unnatural means. Monsters have historically plagued the continents of Valentia, Magvel, Fódlan, and less historically, Archanea and Elyos in the time of Fire Emblem Awakening and Fire Emblem Engage respectively. They are in the service of Duma, Fomortiis, Grima, and Sombron respectively. Monsters are antagonistic and a major threat to human populations. Monsters also appear in Fire Emblem Fates, the most prominent being the Faceless created by Nohrian mages and the Vallite phantoms created by Anankos.
As the primary prerequisite for monster status is usually an origin based in dark magic or through some other unnatural means, other non-human species such as dragons, laguz, or taguel are not monsters in this sense.
In Fire Emblem Echoes: Shadows of Valentia, monsters are called Terrors in the English version.
Overview
Nature and anatomy
Monsters take a wide variety of forms and origins, ranging from reanimated human or dragon corpses, to entirely separate creatures such as giant spiders or gargoyles. They use a broad range of means of attack depending on the monster type: some wield human weapons such as swords and axes, others rely on their own anatomy through the use of claws or fangs, while a small few wield forms of dark magic entirely unique to their use. Irrespective of form or weaponry, all monsters exist solely to serve their respective dark god and have no independence or sentience of their own, acting as little more than aggressive beasts. According to the lore of Magvel, the weakest monster types are the revenants and entombed, but even they exceed the strength of normal humans.[1]
The exact method of creating monsters is unknown. Monsters appear to arise by themselves through the radiating dark energies of Duma or Fomortiis in a location, with Magvel's Darkling Woods being a prominent location for their automatic creation as the resting place of Fomortiis.[2] The existence of the five Sacred Stones appears to prevent the rise of monsters in the world, with the destruction of even one—Grado's—being enough to allow them to rise once more, though this could also be a result of the Demon King escaping into Lyon and not the breaking of the stone itself. In addition, humans with mastery of certain forms of dark magic are capable of summoning monsters of their own accord; this was exclusively the domain of dark priests in Duma's service in Valentia.
The monsters of Fódlan are different in origin from the monsters of other continents. Instead of being formed by dark magic in some manner, monsters are instead the result of the power of Crest Stones, which empower, mutate, and disfigure humans and animals. Many are known as Demonic Beasts and are often draconic in nature—likely a result of Crest Stones being the hearts of ancient dragons. Monsters in Fódlan are exceptionally large and powerful, with some groups including the Adrestian Empire and Agarthans bending them to become biological weapons with which to attack other nations.
The Corrupted of Elyos, are human and dragon corpses reanimated through a Fell Dragon's dark magic which is said to break the laws governing life and death; much like both the Risen and the morphs, the Corrupted can come in the form of mindless attack drones like the Risen or with remarkably healthy appearances with a degree of emotion through the deceased soul's retrieval and replacement into the corpse like the morphs, and the Corrupted can be from any once living creature be they human or otherwise. The Corrupted expire rather quickly due to burning through the magic that reanimated them in conjunction with the corpses actively rejecting said magic, refusing further attempts to prolong the expiration and destroying themselves in the process, and the Corrupted are all noted to suffer mental degradation even when resurrected without any alteration of the original person's mind.
Gameplay
Monsters are present only in Fire Emblem Gaiden, its remake Echoes: Shadows of Valentia, The Sacred Stones, Three Houses and, to a lesser extent, Awakening, Fates, and Engage; while the former three appearances cover a broad spectrum of monster types, Awakening features only revenants and entombed as distinct monsters and part of the Risen, with all other Risen instead taking the form of normal human classes while Fates features faceless as enemies in every campaigns and stoneborn as NPC capable of defending the player castle in Conquest and Revelation routes. Monsters are fought throughout each game as the primary or only enemies in certain chapters, and in addition are also fought in optional skirmishes on the world maps except in Conquest route of Fates.
In a manner similar to the class changing of human units, monsters are often loosely divided into base and advanced variants of themselves. Much as advanced-class human enemies typically become far more prevalent as a game progresses, so too do advanced monster versions appear more frequently in the later stages of a game.
Typically, there is a variety of weapons available to the player which deal bonus damage to monster units: the Blessed Sword, Blessed Lance, Blessed Bow and Seraphim in Gaiden and its remake Echoes: Shadows of Valentia, the Sacred Twin weapons and the Slayer skill in The Sacred Stones, the Blessed Lance and Blessed Bow in Awakening and Fates, and the Spirit Katana in Fates. In addition, any attack by a Bishop in The Sacred Stones deals bonus damage to Monsters.
In Gaiden, The Sacred Stones, Fates and Shadows of Valentia, all monster units possess a luck stat of 0, in a similar fashion to Morphs.
In Three Houses, monster units work much more differently than regular units. Most monster units now take up multiple spaces, typically a 2×2 square or even a 3×3 square, and attacking any space they occupy will damage them. Monsters are much more powerful overall, boasting multiple health bars and barriers that reduce damage dealt to them, as well as grant them various abilities when targeted. Emptying their health bars will grant them latent abilities as well. In addition, all monsters have a Staggering Blow—a powerful area-of-effect attack which requires some preparation beforehand.
In Engage, the Corrupted appear as a both a unit-specific attribute for several human enemies whose classes are shared with the playable cast (both generic enemies and specific characters) as well as a class-designated type for a handful of enemy-only classes. Regardless of class, all Corrupted units take bonus damage from weapons and attacks that target them. Of all the classes with the monster class type assigned to them, the Corrupted Wyrm and Corrupted Wyvern act similarly to the monster units of Three Houses in that they take up multiple spaces and share the same mobility limitations as a result. Unlike monster units from Three Houses, these units function identical to other classes in the game without special abilities to distinguish them.
Similar beings
Similar to monsters are the morphs of Elibe, created by Nergal using forbidden magic fueled by the quintessence of living creatures; unlike monsters, morphs adopt the appearance of a living and healthy human, and while the majority appear to have no emotions, a small few (Ephidel, Sonia, and Limstella) do feature it and are capable of mimicking human emotion.
Also similar are the Risen of Ylisse, as they are comprised solely of reanimated corpses, but they are not considered monsters within data. Only the revenant and entombed monster types within the Risen ranks are considered monsters.
Valla's soldiers under Anankos are revived ghosts of regular human, Wolfskin and Kitsune units. In gameplay, they function identically to their living counterparts, but cannot be Captured.
List of monster types
Character | Description | Appears in |
---|---|---|
Revenant |
Walking corpses that move slowly but attack with sharp claws. | Gaiden, The Sacred Stones, Awakening, Echoes: Shadows of Valentia |
Entombed |
Reanimated corpses. They're not fast, but their talons rend flesh with ease. | Gaiden, The Sacred Stones, Awakening, Echoes: Shadows of Valentia |
Bonewalker |
Dead warriors given will by dark magic. They wield a variety of weapons. | Gaiden, The Sacred Stones, Echoes: Shadows of Valentia |
Lich |
A more powerful bonewalker found in the Duma Tower. | Gaiden, Echoes: Shadows of Valentia |
Gargoyle |
Malignant fiends who hunt with lances. They ride on fell wings. | Gaiden, The Sacred Stones, Echoes: Shadows of Valentia |
Deathgoyle |
A more powerful gargoyle found in the Duma Tower. | Gaiden, The Sacred Stones, Echoes: Shadows of Valentia |
Draco Zombie/Necrodragon |
The revived corpse of a dragon. Its putrid breath decays all it touches. | Gaiden, The Sacred Stones, Echoes: Shadows of Valentia |
White Dragon |
A more powerful necrodragon found in the Duma Tower. | Gaiden, Echoes: Shadows of Valentia |
Mogall |
Perilous floating orbs filled with blighting dark magic. | Gaiden, The Sacred Stones, Echoes: Shadows of Valentia |
Arch Mogall |
Mogall whose dread power exceeds that of their lesser cousins. | The Sacred Stones |
Wight |
Skeletons driven by terrible magic. They can wield many weapons. | The Sacred Stones |
Bael |
Giant poisonous mountain spiders with venom-filled fangs. | The Sacred Stones |
Elder Bael |
Magic-infused giant spiders. Their venom is lethal. | The Sacred Stones |
Mauthe Doog |
Blood-hungry demon dogs that attack with keen-edged fangs. | The Sacred Stones |
Gwyllgi |
Savage, three-headed hellhounds. Their fangs are cruel death dealers. | The Sacred Stones |
Tarvos |
Vile man-beasts who thunder into combat with colossal axes. | The Sacred Stones |
Maelduin |
Immensely fast and strong creatures who hunt with axes and bows. | The Sacred Stones |
Cyclops |
One-eyed giants who use their strength to wield huge axes. | The Sacred Stones |
Gorgon |
Comely and cursed, these creatures turn all who behold them into stone. | The Sacred Stones |
Phantom |
Phantom warriors who possess great strength but vanish when attacked. | The Sacred Stones, Echoes: Shadows of Valentia |
Faceless |
An undead monster conjured by fell magic. Attacks with its fists. | Fates |
Stoneborn |
A statue given animation by magic. Attacks by throwing boulders at range. | Fates |
Empty Vessel |
A formless being of unidentifiable fluid. Even mere drops of it are harmful. | Fates |
Dracul |
A powerful immortal who lurks in deepest darkness. | Echoes: Shadows of Valentia |
Titan |
A fallen race of ancient giants who stalk the living. | Echoes: Shadows of Valentia |
Deimos |
The bones of a shaman who wielded purifying flame. | Echoes: Shadows of Valentia |
Garuda |
A freakish bird with shining wings. Swift and deadly. | Echoes: Shadows of Valentia |
Balor |
A frightful evil eye said to come from an ancient spirit. | Echoes: Shadows of Valentia |
Fafnir |
A massive dragon that has lived since antiquity. | Echoes: Shadows of Valentia |
Fiend |
A knight from the nether realm with awesome power. | Echoes: Shadows of Valentia* |
Guardian |
A knight who has crossed ages in the name of duty. | Echoes: Shadows of Valentia |
Tomb Lord |
An enraged hero of yore. Rife with experience. | Echoes: Shadows of Valentia |
Black Beast |
This beast is the transformed state of the wielder of the Hero's Relic, the Lance of Ruin. | Three Houses |
Wandering Beast |
This mysterious Demonic Beast may be connected to the Crest of the Beast somehow... | Three Houses |
Wild Demonic Beast |
This wild Demonic Beast has lost all sense of reason. It is infused with a powerful poison. | Three Houses |
Experimental Demonic Beast |
With a crest stone embedded in its forehead, this creature is an experimental, more resilient variation of a Demonic Beast. | Three Houses |
Demonic Beast |
This Demonic Beast has been twisted into this form by the Imperial army. It bears a concealed Crest Stone on its forehead. | Three Houses |
Flying Demonic Beast |
An airborne Demonic Beast with enormous wings, this creature is swift and will often dodge attacks. | Three Houses |
Altered Demonic Beast |
This armored Demonic Beast rends its foes with beastly strength. Magic is ineffective while its armor is intact. | Three Houses |
Giant Demonic Beast |
A mammoth, bipedal Demonic Beast, this creature is robust, with powerful physical strength. | Three Houses |
Golem |
A mysterious weapon that appears to be connected to the Church of Seiros. This creature attacks using magic. | Three Houses |
Altered Golem |
An armored golem that strikes fear into the hearts of its foes. While its armor is intact, magic is rendered useless. | Three Houses |
Titanus |
A weapon made with forgotten knowledge, it protects itself with a formidable shield. | Three Houses |
White Beast |
This cardinal of the Church of Seiros has been transformed and gone mad due to the rage of the Immaculate One. | Three Houses |
Lord of the Lake |
Also known as the Immovable, this creature possesses untold wisdom, fearsome strength, and a sturdy protective carapace. | Three Houses |
Lord of the Desert |
With wings that control the very wind, the Wind Caller possesses vast intelligence and exalted strength. | Three Houses |
Giant Bird |
This massive bird has grown to an unnatural size through the absorption of magic. | Three Houses |
Giant Crawler |
This massive worm has grown to an unnatural size through the absorption of magic. | Three Houses |
Giant Wolf |
This massive wolf has grown to an unnatural size through the absorption of magic. | Three Houses |
Outrealm Fiend |
A variety of monsters with four arms and sharp claws originating from the Outrealms. | Warriors |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Echoes: Shadows of Valentia (affiliation) |
A horde of terrifying
monsters. |
魔物
恐ろしい魔物たちの勢力 |
Echoes: Shadows of Valentia (Terror skill) |
An accursed monster with
high HP. |
呪われた生物
高い生命力を持つ |
Echoes: Shadows of Valentia (Great Terror skill) |
An evolved Terrror[sic] that
Expel cannot banish. |
力を得て進化した魔物
ディルを無効化する |
Trivia
- Thus far, Phantoms are the only monsters that can be controlled by the player army.
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
• Monster |
• Used in The Sacred Stones. |
Japanese |
魔物 |
Monster |
Spanish |
• Monstruo |
• Monster; used in The Sacred Stones. |
French |
• Monstre |
• Monster. Used in The Sacred Stones. |
German |
• Monster |
• Used in The Sacred Stones. |
Italian |
Mostro |
Monster; used in The Sacred Stones and for Terrors in Shadows of Valentia |
Portuguese |
Terror |
Used in the "Way of the Heart" Lost Lore event in Fire Emblem Heroes. |
Korean |
몬스터 |
Monster |
Traditional Chinese |
魔物 |
Monster |
Gallery
Artwork of a Draco Zombie and Bonewalkers from The Sacred Stones.
Artwork of an Elder Bael from The Sacred Stones.
Artwork of a Mauthe Doog from The Sacred Stones.
Artwork of a Necrodragon from Echoes: Shadows of Valentia.
Artwork of a Gargoyle from Echoes: Shadows of Valentia.
Artwork of a Revenant from Echoes: Shadows of Valentia.
The small portrait used by Phantoms in The Sacred Stones.
References
- ↑ "Those revenants are said to be the least of the dark creatures. And yet, the weakest of them could outmatch any normal man. We cannot take this enemy lightly." — Seth, Fire Emblem: The Sacred Stones
- ↑ "This is Darkling Woods... It was here the heroes met the Demon King and with the Sacred Stones defeated him. I've heard the lingering energies of that battle are the source of the monsters. But I never imagined it would be as bad as this..." — Seth, Fire Emblem: The Sacred Stones
See also
Races and animals of the Fire Emblem series | ||||
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Fire Emblem: The Sacred Stones | |||||||||||||||||||||||||||||||||||||||
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Fire Emblem: Three Houses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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