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List of weapons in Fire Emblem Gaiden
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This page lists all of the weapons and magic spells in Fire Emblem Gaiden.
Weapon | Type | Might | Weight | Hit | Crit | Range | HP cost | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Sword | Sword | 0 | 0 | 90 | 0 | 1 | -- | -- |
Steel Sword | Sword | 4 | 1 | 80 | 0 | 1 | -- | -- |
Silver Sword | Sword | 8 | 1 | 90 | 0 | 1 | -- | -- |
Brave Sword | Sword | 5 | 0 | 100 | 30 | 1 | -- | -- |
Shadow Sword | Sword | 13 | 5 | 70 | 0 | 1 | -- | Has a (21 − luck)% chance of dealing damage to its wielder. |
Lightning Sword | Sword | 15 | 3 | 80 | 0 | 1–2 | -- | Ignores the user's strength/magic; targets the foe's resistance. |
Blessed Sword | Sword | 3 | 0 | 100 | 15 | 1 | -- | Deals bonus damage to terror units. Restores 5 HP to the user at the start of their phase. |
Falchion | Sword | 10 | 0 | 100 | 0 | 1 | -- | Alm only. Deals bonus damage to terror units. Restores 5 HP to the user at the start of their phase. Nullifies Duma's attack-sealing effect when his HP ≤ 52. |
Royal Sword | Sword | 7 | 0 | 100 | 20 | 1 | -- | Alm only. Restores 5 HP to the user at the start of their phase. |
Lance | Lance | 0 | 0 | 90 | 0 | 1 | -- | -- |
Steel Lance | Lance | 4 | 1 | 80 | 0 | 1 | -- | -- |
Silver Lance | Lance | 8 | 1 | 90 | 0 | 1 | -- | -- |
Javelin | Lance | 3 | 2 | 70 | 0 | 1–2 | -- | -- |
Blessed Lance | Lance | 3 | 0 | 90 | 10 | 1 | -- | Deals bonus damage to terror units. Restores 5 HP to the user at the start of their phase. |
Ridersbane | Lance | 3 | 1 | 85 | 0 | 1 | -- | Deals bonus damage to mounted units. |
Gradivus | Lance | 15 | 0 | 100 | 0 | 1 | -- | Restores 5 HP to the user at the start of their phase. |
Astra | Lance | 10 | 0 | 100 | 50 | 1 | -- | Restores 5 HP to the user at the start of their phase. |
Sol | Lance | 20 | 2 | 80 | 0 | 1 | -- | Restores 5 HP to the user at the start of their phase. |
Luna | Lance | 10 | 1 | 100 | 0 | 1 | -- | Restores 5 HP to the user at the start of their phase. Negates the foe's terrain effects. |
Bow | Bow | 0 | 0 | 70 | 0 | 1–3 | -- | -- |
Steel Bow | Bow | 3 | 1 | 70 | 0 | 1–5 | -- | Deals bonus damage to flying units. |
Blessed Bow | Bow | 5 | 0 | 100 | 10 | 1–5 | -- | Deals bonus damage to flying and terror units. |
Silver Bow | Bow | 7 | 2 | 80 | 0 | 1–5 | -- | Deals bonus damage to flying units. |
Axe | Axe | 0 | 0 | 90 | 0 | 1 | -- | -- |
Fire | Black magic | 3 | 3 | 80 | 0 | 1–2 | −1 | -- |
Thunder | Black magic | 4 | 5 | 70 | 0 | 1–3 | −2 | -- |
Ragnarok | Black magic | 24 | 20 | 100 | 0 | 1–2 | −10 | -- |
Seraphim | Black magic | 8 | 4 | 90 | 0 | 1–2 | −4 | Deals bonus damage to terror units. |
Excalibur | Black magic | 5 | 1 | 100 | 20 | 1–2 | −3 | -- |
Sagittae | Black magic | 16 | 11 | 70 | 0 | 1–2 | −8 | -- |
Aura | Black magic | 13 | 10 | 80 | 0 | 1–2 | −6 | -- |
Gaia | Black magic | 0 | 0 | 100 | 0 | 1–2 | −0 | Unused. |
Miasma | Black magic | 3 | 3 | 80 | 0 | 1–2 | −1 | -- |
Mire | Black magic | 10 | 6 | 70 | 0 | 1–2 | −2 | -- |
Death | Black magic | 15 | 9 | 70 | 0 | 1–2 | −5 | -- |
Medusa | Black magic | -- | 13 | 70 | 0 | 1–2 | −7 | Reduces the foe to 1 HP; kills the foe if they are at 1 HP. |
Ocular Beam | Black magic | 10 | 4 | 70 | 0 | 1–2 | −0 | -- |
Oculus | Black magic | 0 | 1 | 90 | 0 | 1–2 | −0 | -- |
Nosferatu | Black magic | 0 | 2 | 50 | 0 | 1 | −0 | Restores (damage dealt) HP to the user. Nullifies Duma's attack-sealing effect when his HP ≤ 52. |
Conjure (Revenants) | White magic | -- | -- | -- | -- | -- | −1 | Summons a number of Revenants. Summoned units disappear if the user is defeated. |
Conjure (Bonewalkers) | White magic | -- | -- | -- | -- | -- | −2 | Summons a number of Bonewalkers. Summoned units disappear if the user is defeated. |
Conjure (Gargoyles) | White magic | -- | -- | -- | -- | -- | −4 | Summons a number of Gargoyles. Summoned units disappear if the user is defeated. |
Conjure (Necrodragons) | White magic | -- | -- | -- | -- | -- | −6 | Summons a number of Necrodragons. Summoned units disappear if the user is defeated. |
Recover | White magic | -- | -- | -- | -- | 1 | −1 | Restores (user's strength/magic) HP to one ally. |
Physic | White magic | -- | -- | -- | -- | ∞ | −3 | Restores (user's strength/magic) HP to one ally. |
Warp | White magic | -- | -- | -- | -- | 1 | −8 | Transports an ally to a traversable tile. |
Fortify | White magic | -- | -- | -- | -- | ∞ | −12 | Restores (user's strength/magic) HP to all allies. |
Invoke (Dread Fighters) | White magic | -- | -- | -- | -- | -- | −12 | Summons a number of Dread Fighters. Summoned units disappear if the user is defeated. |
Invoke (Soldiers) | White magic | -- | -- | -- | -- | -- | −12 | Summons a number of Soldiers. Summoned units disappear if the user is defeated. |
Invoke (Pegasus Knights) | White magic | -- | -- | -- | -- | -- | −12 | Summons a number of Pegasus Knights. Summoned units disappear if the user is defeated. |
Expel | White magic | -- | -- | -- | -- | ∞ | −14 | Removes terror units from the map. |
Tentacle | -- | 10 | 0 | 90 | 0 | 1 | -- | -- |
References
Weapons in Fire Emblem Gaiden | ||||||||||||||||
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