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From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Generic portrait phantom fe08.png
The generic Phantom portrait in The Sacred Stones.

Phantom warriors who possess great strength but vanish when attacked.

Unit type(s)






The Phantom (Japanese: 亡霊戦士 Phantom Fighter) is a special monster class that appears in Fire Emblem: The Sacred Stones. Phantoms are spawned by using the Summon skill, learned by units of the Summoner and Necromancer classes. In combat, they act as temporary humanoid warriors summoned by dark magic. Each Summoner or Necromancer can only summon one a time; however, if there are multiple Summoners and/or Necromancers in the battle, each can summon one. When a Phantom comes into battle, they have the same level as the unit who summoned them.

Phantoms use axes, only have one hit point, and always have zero defense and resistance. However, if Barrier is used, their resistance does increase slightly. They appear holding a randomly selected axe. They are very limited in their ability to interact with other allied units: they cannot trade and they cannot rescue or be rescued, although staves and dances can be used on them, and they can take and drop rescued allies. Generally, their low stats give them very little fighting power, and they die in one hit if the enemy does not miss. Therefore, they are usually used to bait or manipulate enemies, as the AI will always attack a unit if it can kill it, or slightly weaken opponents. They cannot change class in any way.

Three playable units are able to summon Phantoms: Ewan, if he is promoted to Shaman and then Summoner; Knoll, if he is promoted to Summoner; and Lyon, who becomes usable during the post-game Creature Campaign. There are no enemy Summoners and Lyon will not use Summon in his appearances as an enemy, so there are no enemy Phantoms.


Base stats

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level
The Sacred Stones 1 5 -- 2 4 0 0 0 5 11 Axes C

Max stats

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level
The Sacred Stones 60 20 -- 20 20 30 0 0 15 20 Axes A

Miscellaneous stats

Game Experience CRP Gold Weight mod. Capacity Vision Size
The Sacred Stones -- 3 -- -- -- -- --

Class growth rates

Game HP Strength Magic Skill Speed Luck Defense Resistance Charm Constitution* Movement* Weapon level
The Sacred Stones 0% 55% -- 35% 45% 50% 15% 15% -- -- -- --
See class growth rate for more details on the mechanics of class growths in each game.

Summoned unit stats

Ewan, Knoll, and Lyon each produce a specific Phantom unit with specific stats. The Phantom's stats are based on its creator's level, with its level matching that of the user and its stats increasing accordingly. Each character's Phantom has their own set of growth rates to determine their stats when summoned. Each character's Phantom also maintains battle/win/loss records, including those of all previously summoned instances of that specific Phantom (since, from a technical standpoint, they are the exact same unit as all previously summoned instances).

Ewan's Phantom Knoll's Phantom Lyon's Phantom

Generic portrait phantom fe08.png
Ma gba phantom playable.gif Phantom
Level 1
Affinity Is gba darkaffin.png
Recruitment: Spawned when Ewan uses Summon.

Stats Growth Rates

(See below)
Weapon Levels
Swords -- Lances -- Axes D Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

The axe held by a Phantom when it is spawned is randomly chosen from a pre-set list based on it/its user's level. Its axe weapon level is also based on its level.[1] Because Phantoms cannot trade, their axes cannot be removed from their inventories. This also means items dropped by enemies cannot be retrieved from their inventory if they defeat an enemy that drops something.

Phantom's level Possible weapons Weapon levels
Level 1–5 Iron Axe (100%) Axes D
Level 6–10 Iron Axe (94.06%)
Devil Axe (5.94%)
Axes C
Level 11–15 Iron Axe (74.26%)
Killer Axe (19.8%)
Devil Axe (5.94%)
Axes B
Level 16–20 Iron Axe (63.37%)
Killer Axe (19.8%)
Tomahawk (10.89%)
Devil Axe (5.94%)
Axes A

Class change

The Sacred Stones

Base class
Ma gba phantom playable.gif

Flavor text

Game Text
The Sacred Stones
Phantom warriors who possess great
strength but vanish when attacked.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes





Romanized as PHANTOM_FIGHTER in internal listings.















  1. Gryz, Phantom Items, Fire Emblem Universe, Published: November 1, 2015, Retrieved: April 23, 2017
Project Classes.png This article is part of Project Classes, a project focused in writing articles for every class present in the Fire Emblem series.
Races and animals of the Fire Emblem series
Major species BeorcBrandedDragon (ManaketeDivine DragonEarth DragonFell DragonFire DragonFirst DragonIce DragonWar DragonWyvern) • EmblemGodHumanKitsuneLaguz (Black DragonCatHawkHeronLionRavenRed DragonTigerWhite DragonWolf) • MirageMorphNabateanTaguelWolfskinZunanma
Animals and other species CorruptedFabricationGriffinHorseIllusionKinshiMonsterPegasusPhantomRisenWolf
Classes in Fire Emblem: The Sacred Stones
Base classes ArcherBrigandCavalierCivilianClericDancerFighterFleetJourneymanKnightLordMageManaketeMercenaryMonkMyrmidonPeerPegasus KnightPhantomPiratePontifexPriestPupilQueenRecruitShamanSoldierThiefTroubadourWyvern Rider
Advanced classes AssassinBerserkerBishopDruidFalcoknightGeneralGreat KnightGreat LordHeroMage KnightManaketeNecromancerPaladinRangerRogueSageSniperSummonerSwordmasterValkyrieWarriorWyvern KnightWyvern Lord
Base monster classes BaelBonewalkerGargoyleGorgon EggMauthe DoogMogallRevenantTarvos
Advanced monster classes Arch MogallCyclopsDeathgoyleDemon KingDraco ZombieElder BaelEntombedGorgonGwyllgiMaelduinWight
Removed class Apprentice