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The Outrealm Fiend (Japanese: 異形の者 Grotesque One) class is an enemy-only monster class exclusive to Fire Emblem Warriors. They are large monsters in a variety of colors that has four arms, with each limb wielding a deadly claw at the end. Outrealm Fiends, as the name implies, originate and reside within the Outrealms. However during the events of Warriors, portals to the Outrealms began to open across Aytolis, allowing Outrealm Fiends to pour out of them and attack people.
|Warriors||These mysterious creatures appeared
without warning. Beware their high attack
power, but note their very low magic
defense.They have a single menacing eye and
attack with sharp claws that grow from
their powerful arms.
- Warriors was originally concepted to feature monsters like Risen and Faceless, but the developers put off implementing these, and were apparently unable to create adequate models for those designs in time. Due to that, the Outrealm Fiend design was created.
Etymology and other languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|
"Outrealm" is probably used here because the Japanese name of the Outrealms, 異界, shares a kanji with the Japanese name of the Outrealm Fiend.
Grotesque (lit. "strange-looking") one
Another World Demon. Abbreviated to Dem. Altrotempo in gameplay due to space restrictions.
Portrait of a low-ranking Outrealm Fiend in Warriors.
Portrait of a high-ranking Outrealm Fiend in Warriors.
- "ND: Other than that, could you also tell us about the monsters that attack these original characters, including Shion/Rowan?
Usuda: We struggled with the monster designs. We were almost able to make images of monsters based on the beast-types, corpse-types (eg. Awakening’s Risens), or Nosferatus from the original games, but when we actually started working on it, we wondered “What kind of monster would fit Fire Emblem in the first place?”
Matsunaga: It was hectic. We did have examples with the Nosferatus, and clear settings like they would be related to the Chaos Dragon and look like Cyclops… so I believed they would be easier [to design] than the hero characters, and I put them high up somewhere. And after we settled with the design, when we tried implementing them in 3D, Hayashi said…
Hayashi: “This [looks like] a plushie.”
Matsunaga: We produced the monsters at the end phase of the development, but we were insensitive when we failed to interpret the muscular texture. Hayashi had a calm speaking tone, but you can tell there’s a deep warning when you look at his face expression, so I was reminded that we were in a bad situation.
Usuda: That’s why we fixed the monsters until nearing the deadline.
ND: How did you settle with it?
Matsunaga: We simply revised them by making use of the original settings. We emphasized the original crustacean exoskeleton to make them look more aggressive, and we also made them eerie again by giving them colors based on poisonous creatures. I’m really glad that we could have them settled as fodder characters that customers would just take a short glance at them.." — Brian, , Nintendoeverything.com, Published: October 21 2017, Retrieved: January 6 2018
|This article is part of Project Classes, a project focused in writing articles for every class present in the Fire Emblem series.|