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[[File:Ss fe13 world map.png|thumb | [[File:Ss fe13 world map.png|thumb|300px|Navigating the world map in {{title|Awakening}}.]] | ||
The '''world map''' (Japanese: {{ | The '''world map''' (Japanese: {{hl|フリーマップ|Furī mappu}} ''free map'') is a gameplay navigation system introduced in {{FE2}}. In it, as opposed to the linear and uninterrupted chapter progression in most games in the {{FES}}, the player can freely traverse the world at their own pace, fighting marauding bands of enemies which appear and visiting shops in between chapters, and starting said chapters whenever they so choose. | ||
In all other | A traversable world map has appeared in ''Fire Emblem Gaiden'' and its remake {{title|Shadows of Valentia}}, {{title|The Sacred Stones}}, {{title|Awakening}}, and {{title|Engage}}. {{FE14}}, {{title|Three Houses}}, and {{title|Warriors}} each have world maps that cannot be directly traversed, but does show where selected battles are. In all other games—except for {{FE1}}—there is a world map present, but it is used only to show where the party is traveling between chapters, usually accompanied by narration. | ||
=={{FE2}} and {{FE15}}== | =={{FE2}} and {{FE15}}== | ||
In ''Gaiden'' and its remake, the player moves both [[Alm]] and [[Celica]]'s parties around the world map, alternating between the two at their discretion. | In ''Gaiden'' and its remake, the player moves both [[Alm]] and [[Celica]]'s parties around the world map, alternating between the two at their discretion. Movement across the world map is achieved by selecting the character, selecting the Move menu option, then picking one of the location's adjoining destinations. Uniquely in the ''Gaiden'' system, the world map itself has its own turn count, in which a turn elapses every time either Alm or Celica move, or at command by selecting the Rest menu option. | ||
Every battle within ''Gaiden'' is technically a [[skirmish]], with the main story mostly consisting of pre-defined skirmishes against set enemy groups posted at specific locations on the world map. | Every battle within ''Gaiden'' is technically a [[skirmish]], with the main story mostly consisting of pre-defined skirmishes against set enemy groups posted at specific locations on the world map. In addition, more enemy groups are spawned from certain locations periodically, and will move at random around the map after a certain number of turns pass; these marauding groups can be fought on their own, and can also join up with other enemy groups (both pre-defined and marauding) and both be fought at once. Skirmishes are initiated by choosing to travel to a location with an enemy group posted on it; conversely, however, enemies can also advance on the player's location and initiate skirmishes themselves. | ||
A small few | A small few locations—mostly villages, castles, fortresses, and [[dungeon]]s—can be visited outside of battles, and in these the character in question can freely move around and interact with the locals. Some villages contain item exchange couriers who can send a specific item to the other character's party; however, these are limited in number and have only a finite number of uses. | ||
{| | In ''Echoes'' specifically, a red bar also displays the in-game date, season, and year. The season and year progress as each [[Chapter|Act]] is completed, while the number for the day increments by 1 each time Alm or Celica moves from one location to the next, or enters a dungeon or village. This day number can reach up to 999. | ||
!style=" | |||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 15px; border-width: 2px; width: 80%" | |||
! style="background: none" colspan="12" | World map of {{FE2}} | |||
|- | |- | ||
!style=" | ! style="border-top-left-radius: 15px; width: 60%" | Map | ||
!style=" | ! style="color: #509aff" colspan="2" | Location (Alm's route) | ||
!style=" | ! style="border-top-right-radius: 15px; color: #f00" colspan="2" | Location (Celica's route) | ||
|- | |- | ||
| rowspan="37" | [[File:Ss fe02 valentia ingame annotated.png]] | |||
! colspan="2" | [[Zofia's Call|Act 1]] | |||
! colspan="2" | [[The Pilgrimage|Act 2]] | |||
|- | |- | ||
| style="width: 1%; color: #509aff" | 1 | |||
| style="width: 19%" | [[Ram|Ram Village]] | |||
| style="width: 1%; color: #f00" | 1 | |||
| style="width: 19%" | [[Novis|Priory]] | |||
|- | |- | ||
| style="color: #509aff" | 2 | |||
| Ram Woods | |||
| style="color: #f00" | 2 | |||
| Novis Cemetery | |||
|- | |- | ||
| style="color: #509aff" | 3 | |||
| Fleecer's Forest | |||
| style="color: #f00" | 3 | |||
| Novis Greatport | |||
|- | |- | ||
| style="color: #509aff" | 4 | |||
| [[Thieves' Shrine]] | |||
| style="color: #f00" | 4 | |||
| Zofia Seaway 1 | |||
|- | |- | ||
| style="color: #509aff" | 5 | |||
| Ram Valley | |||
| style="color: #f00" | 5 | |||
| Zofia Seaway 2 | |||
|- | |- | ||
| style="color: #509aff" | 6 | |||
| Southern Outpost | |||
| style="color: #f00" | 6 | |||
| The Pirate Throne | |||
|- | |- | ||
| style="color: #509aff" | 7 | |||
| Southern Zofia 1 | |||
| style="color: #f00" | 7 | |||
| Zofia Seaway 3 | |||
|- | |- | ||
| style="color: #509aff" | 8 | |||
| Southern Zofia 2 | |||
| style="color: #f00" | 8 | |||
| [[Seabound Shrine]] | |||
|- | |- | ||
| style="color: #509aff" | 9 | |||
| [[Deliverance Hideout]] | |||
| style="color: #f00" | 9 | |||
| Zofia Seaway 4 | |||
|- | |- | ||
| style="color: #509aff" | 10 | |||
| Zofia Gate | |||
| style="color: #f00" | 10 | |||
| Zofia Seaway 5 | |||
|- | |- | ||
| style="color: #509aff" | 11 | |||
| Zofia Castle | |||
| style="color: #f00" | 11 | |||
| Zofia Harbor | |||
|- | |- | ||
! colspan="4" | [[War of Deliverance|Act 3]] | |||
|- | |- | ||
| style="color: #509aff" | 12 | |||
| North Gate | |||
| style="color: #f00" | 12 | |||
| Zofian Coast | |||
|- | |- | ||
| style="color: #509aff" | 13 | |||
| Northern Zofia | |||
| style="color: #f00" | 13 | |||
| Mountain Highway | |||
|- | |- | ||
| style="color: #509aff" | 14 | |||
| Zofia Forest 1 | |||
| style="color: #f00" | 14 | |||
| Mountain Graveyard | |||
|- | |- | ||
| style="color: #509aff" | 15 | |||
| Forest Village | |||
| style="color: #f00" | 15 | |||
| Mountain Village | |||
|- | |- | ||
| style="color: #509aff" | 16 | |||
| Forest Village | |||
| style="color: #f00" | 16 | |||
| Valley Approach | |||
|- | |- | ||
| style="color: #509aff" | 17 | |||
| Desaix's Fortress | |||
| style="color: #f00" | 17 | |||
| [[Dragon Shrine]] | |||
|- | |- | ||
| style="color: #509aff" | 18 | |||
| Zofia Forest 2 | |||
| style="color: #f00" | 18 | |||
| Desert Stronghold | |||
|- | |- | ||
| style="color: #509aff" | 19 | |||
| [[Sylvan Shrine]] | |||
| style="color: #f00" | 19 | |||
| Northern Desert | |||
|- | |- | ||
| style="color: #509aff" | 20 | |||
| Forest Northside | |||
| style="color: #f00" | 20 | |||
| Southern Desert | |||
|- | |- | ||
| style="color: #509aff" | 21 | |||
| Sluice Gate | |||
| style="color: #f00" | 21 | |||
| Grieth's Citadel | |||
|- | |- | ||
| style="background: none" colspan="2" | | |||
| style="color: #f00" | 22 | |||
| [[Temple of Mila]] | |||
|- | |- | ||
! colspan="4" | [[Land of Sorrow (Gaiden)|Act 4]] | |||
|- | |- | ||
| style="color: #509aff" | 22 | |||
| Border | |||
| style="color: #f00" | 23 | |||
| Dead Man's Mire | |||
|- | |- | ||
| style="color: #509aff" | 23 | |||
| Rigel Forest | |||
| style="color: #f00" | 24 | |||
| Mire Boneyard | |||
|- | |- | ||
| style="color: #509aff" | 24 | |||
| Fear Mountain | |||
| style="color: #f00" | 25 | |||
| Dolth's Keep | |||
|- | |- | ||
| style="color: #509aff" | 25 | |||
| [[Fear Mountain Shrine]] | |||
| style="color: #f00" | 26 | |||
| [[Lost Treescape]] | |||
|- | |- | ||
| style="color: #509aff" | 26 | |||
| Nuibaba's Abode | |||
| style="color: #f00" | 27 | |||
| [[Sage's Hamlet]] | |||
|- | |- | ||
| style="color: #509aff" | 27 | |||
| Rigel Plains/<wbr>Rigelian Village | |||
| style="color: #f00" | 28 | |||
| Duma's Gate | |||
|- | |- | ||
| style="color: #509aff" | 28 | |||
| Rigel Valley | |||
| style="color: #f00" | 29 | |||
| The Swamps of Duma | |||
|- | |- | ||
| style="color: #509aff" | 29 | |||
| The Dragon's Maw | |||
| style="color: #f00" | 30 | |||
| [[Duma Tower]] | |||
|- | |- | ||
| style="color: #509aff" | 30 | |||
| Rigel Falls | |||
| style="background: none" colspan="2" rowspan="4" | | |||
|- | |- | ||
| style="color: #509aff" | 31 | |||
| [[Secret Shrine]] | |||
|- | |- | ||
| style="color: #509aff" | 32 | |||
| The Last Bastion | |||
|- | |- | ||
| style="color: #509aff" | 33 | |||
| Rigel Castle | |||
|- | |- | ||
!colspan="5" style=" | ! colspan="5" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px; font-size: smaller" | Note: In Act 2, {{color|#f00|#11 Zofia Harbor}} has a route connecting it to {{color|#509aff|#10 Zofia Gate}}; this route is not present in Act 1, and is removed once Act 3 begins. | ||
|} | |} | ||
=={{FE8}}== | =={{FE8}}== | ||
In ''The Sacred Stones'', the player navigates Eirika or Ephraim around the world map by directly selecting their destination. Unlike ''Gaiden'' or ''Awakening'', on some occasions multiple chapters will occur on the same world map location and the player is not allowed to return to the world map between each of these chapters. | In ''The Sacred Stones'', the player navigates Eirika or Ephraim around the world map by directly selecting their destination. Unlike ''Gaiden'' or ''Awakening'', on some occasions multiple chapters will occur on the same world map location and the player is not allowed to return to the world map between each of these chapters. Some locations also offer armories or vendors to be accessed on the world map, usually selling the same items available in the matching shops in the chapter in question; additionally, after the game has been cleared and [[Creature Campaign]] mode has been entered, [[secret shop]]s can also be accessed from the world map, albeit with different stock than what was offered in the original chapters. | ||
After the completion of every chapter from [[It's a Trap!|Chapter 8]] onward, or after leaving the Tower of Valni | After the completion of every chapter from [[It's a Trap!|Chapter 8]] onward, or after leaving the Tower of Valni or Lagdou Ruins, up to three bands of enemy [[monster]]s will randomly spawn on certain locations on the world map. Eirika and Ephraim cannot pass through any location presently occupied by a monster band, and must engage the monsters in a [[skirmish]] before they can access or pass through the location again. This will usually not impede the player's ability to travel, especially later in the game, as the world map connects numerous paths between locations and usually provides an alternative. | ||
Access to the [[Tower of Valni]] is granted once Chapter 8 has been cleared. | Access to the [[Tower of Valni]] is granted once Chapter 8 has been cleared. Access to the [[Lagdou Ruins]] and [[Melkaen Coast]] is granted once Chapter 19 has been cleared. | ||
{| | {| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 15px; border-width: 2px; width: 89%" | ||
!style=" | ! style="background: none" colspan="12" | World map of {{FE8}} | ||
|- | |- | ||
| style="border-radius: 15px" colspan="9" | [[File:Ss fe08 world map ingame annotated.png]] | |||
|- | |- | ||
!style=" | ! style="border-top-left-radius: 15px; width: 1%" | | ||
!style=" | ! style="width: 10%" | Chapter | ||
!style=" | ! style="width: 14%" | Location | ||
!style=" | ! style="width: 1%" | | ||
!style=" | ! style="width: 10%" | Chapter | ||
!style=" | ! style="width: 14%" | Location | ||
!style=" | ! style="width: 1%" | | ||
!style=" | ! style="width: 10%" | Chapter | ||
!style=" | ! style="border-top-right-radius: 15px; width: 14%" | Location | ||
|- | |- | ||
! 1 | |||
| [[Escape!|Chapter 1]] | |||
| Border Mulan | |||
! style="color: #70a0b8" | 10 | |||
| [[Revolt at Carcino|Chapter 10A]] | |||
| [[Teraz Plateau]] [[File:Is gba rotten claw.png]] | |||
! 16 | |||
| [[Ruled by Madness|Chapter 16]] | |||
| [[Renais Castle]] | |||
|- | |- | ||
! -- | |||
| -- | |||
| [[Frelia|Castle Frelia]] | |||
! style="color: #70a0b8" | 11/12 | |||
| [[Creeping Darkness|Chapter 11A]]<br>[[Village of Silence|Chapter 12A]] | |||
| [[Caer Pelyn]] [[File:Is gba vulnerary.png]] | |||
! 17 | |||
| [[River of Regrets|Chapter 17]] | |||
| Narube River [[File:Is gba iron sword.png]][[File:Is gba vulnerary.png]][[File:Is gba rotten claw.png]] | |||
|- | |- | ||
! 2 | |||
| [[The Protected|Chapter 2]] | |||
| Ide [[File:Is gba iron sword.png]] | |||
! style="color: #70a0b8" | 13 | |||
| [[Hamill Canyon|Chapter 13A]] | |||
| Hamill Canyon [[File:Is gba rotten claw.png]] | |||
! 18 | |||
| [[Two Faces of Evil|Chapter 18]] | |||
| Neleras Peak [[File:Is gba rotten claw.png]] | |||
|- | |- | ||
! 3 | |||
| [[The Bandits of Borgo|Chapter 3]] | |||
| Borgo Ridge | |||
! style="color: #7078c0" | 9 | |||
| [[Fort Rigwald|Chapter 9B]] | |||
| Fort Rigwald | |||
! 19 | |||
| [[Last Hope|Chapter 19]] | |||
| [[Rausten Court]] [[File:Is gba iron sword.png]][[File:Is gba vulnerary.png]][[File:Is gba member card.png]] | |||
|- | |- | ||
! 4 | |||
| [[Ancient Horrors|Chapter 4]] | |||
| [[Za'ha Woods]] [[File:Is gba rotten claw.png]] | |||
! style="color: #7078c0" | 10 | |||
| [[Turning Traitor|Chapter 10B]] | |||
| Bethroen [[File:Is gba iron sword.png]][[File:Is gba vulnerary.png]][[File:Is gba rotten claw.png]] | |||
! 20 | |||
| [[Darkling Woods|Chapter 20]]<br>[[Sacred Stone (part 1)|Final Chapter]] | |||
| [[Darkling Woods (location)|Black Temple]] | |||
|- | |- | ||
! 5 | |||
| [[The Empire's Reach|Chapter 5]] | |||
| Serafew [[File:Is gba iron sword.png]][[File:Is gba vulnerary.png]] | |||
! style="color: #7078c0" | 11/12 | |||
| [[Phantom Ship|Chapter 11B]]<br>[[Landing at Taizel|Chapter 12B]] | |||
| Taizel [[File:Is gba vulnerary.png]] | |||
! style="color: #ff0000" | M | |||
| -- | |||
| [[Melkaen Coast]] [[File:Is gba rotten claw.png]] | |||
|- | |- | ||
! 6 | |||
| [[Victims of War|Chapter 6]] | |||
| Adlas Plains [[File:Is gba rotten claw.png]] | |||
! style="color: #7078c0" | 13 | |||
| [[Fluorspar's Oath|Chapter 13B]] | |||
| Za'albul Marsh [[File:Is gba rotten claw.png]] | |||
| style="color: #ff0000" | V | |||
| colspan="2" | [[Tower of Valni]] | |||
|- | |- | ||
! 7/8 | |||
| [[Waterside Renvall|Chapter 7]]<br>[[It's a Trap!|Chapter 8]] | |||
| Renvall | |||
! style="color: #7078c0" | 14 | |||
| [[Father and Son|Chapter 14B]] | |||
| [[Grado Keep]] [[File:Is gba member card.png]] | |||
! style="color: #ff0000" | L | |||
| colspan="2" | [[Lagdou Ruins]] | |||
|- | |- | ||
! style="color: #70a0b8" | 9 | |||
| [[Distant Blade|Chapter 9A]] | |||
| Port Kiris [[File:Is gba iron sword.png]][[File:Is gba vulnerary.png]] | |||
! {{color|#70a0b8|14}}/15 | |||
| [[Queen of White Dunes|Chapter 14A]]<br>[[Scorched Sand|Chapter 15]] | |||
| [[Jehanna Hall]] [[File:Is gba vulnerary.png]][[File:Is gba member card.png]] | |||
|- | |- | ||
!colspan="9" style=" | ! colspan="9" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px; font-size: smaller" | Note: Locations numbered in {{color|#70a0b8|teal}} comprise [[Eirika]]'s [[Alternate route|route]] (Route A), while locations numbered in {{color|#7078c0|steel blue}} comprise [[Ephraim]]'s route (Route B).<br>Locations listed with a [[File:Is gba rotten claw.png]] [[Rotten Claw]] icon in the chart can host [[skirmish]]es. Locations listed with an {{Item|gba|Iron Sword}} icon in the chart house an [[armory]], locations with a {{Item|gba|Vulnerary}} icon house a [[vendor]], and locations with a {{Item|gba|Member Card}} icon house a [[secret shop]]. | ||
|} | |} | ||
=={{FE13}}== | =={{FE13}}== | ||
In ''Awakening'', the player directly navigates between locations on the world map by pointing the Circle Pad or directional pad, rather than having to explicitly select a destination; there is also the option to press the Start button at any time to be automatically taken to the location of the next main chapter. All [[ | In ''Awakening'', the player directly navigates between locations on the world map by pointing the Circle Pad or directional pad, rather than having to explicitly select a destination; there is also the option to press the Start button at any time to be automatically taken to the location of the next main chapter. All [[paralogue]]s are exempt from the chapter order and can be challenged at any time and in any order once unlocked. All locations on the map, save for the [[Outrealm Gate]] and the Endgame's location, house an [[armory]] which is occasionally taken over by the appearance of a traveling [[Merchant (shop)|merchant]]. | ||
As with ''The Sacred Stones'', [[Risen]] bands periodically appear to create [[skirmish]]es, but this time the player is not forced to defeat them to enter or pass the location, although the [[armory]] cannot be accessed while a Risen group is present. | As with ''The Sacred Stones'', [[Risen]] bands periodically appear to create [[skirmish]]es, but this time the player is not forced to defeat them to enter or pass the location, although the [[armory]] cannot be accessed while a Risen group is present. On rare occasions, two groups of Risen will appear on the same map location and are fought simultaneously, rewarding the player with both a sum of [[gold]] and a rare item. Additionally, [[bonus units]] and the teams they lead will spawn on the map to be parleyed with when the [[Nintendo 3DS]] console receives a [[StreetPass]] tag, and [[SpotPass]] bonus unit teams can be summoned to the world map at any time through the Wireless menu, with a maximum of ten allowed to be on the fully unlocked map at a time. | ||
Access to the Outrealm | Access to the Outrealm Gate—and by extension, all [[Downloadable content in Fire Emblem Awakening|downloadable content]]—is granted after [[Two Falchions|Chapter 4]] has been cleared. Access to the six SpotPass paralogues, marked in {{color|#FF801F|'''orange'''}}, is granted once [[To Slay a God|Chapter 25]] has been cleared and the relevant SpotPass data has been activated on the save file. | ||
{| | {| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 15px; border-width: 2px; width: 89%" | ||
!style=" | ! style="background: none" colspan="12" | World map of {{FE13}} | ||
|- | |- | ||
| style="border-radius: 15px" colspan="12" | [[File:Ss fe13 world map ingame annotated.png]] | |||
|- | |- | ||
!style=" | ! style="border-top-left-radius: 15px; width: 4%" colspan="2" | | ||
!style=" | ! style="width: 10%" | Chapter | ||
!style=" | ! style="width: 14%" | Location | ||
!style=" | ! style="width: 4%" colspan="2" | | ||
!style=" | ! style="width: 10%" | Chapter | ||
!style=" | ! style="width: 14%" | Location | ||
!style=" | ! style="width: 4%" colspan="2" | | ||
!style=" | ! style="width: 14%" | Chapter | ||
!style=" | ! style="border-top-right-radius: 15px; width: 17%" colspan="2" | Location | ||
|- | |- | ||
! style="color: #fe017e" | O | |||
| [[File:Mi fe13 outrealm gate.png]] | |||
| colspan="2" | [[Outrealm Gate]] | |||
! 16 | |||
| [[File:Mi fe13 the mila tree.png]] | |||
| [[Naga's Voice|Chapter 16]] | |||
| The Mila Tree | |||
! style="color: #40ff3f" | 7 | |||
| [[File:Mi fe13 mila shrine ruins.png]] | |||
| [[Noble Lineage|Paralogue 7]] | |||
| [[Mila Shrine|Mila Shrine Ruins]] | |||
|- | |- | ||
! P | |||
| [[File:Mi fe13 southtown.png]] | |||
| [[The Verge of History|Prologue]] | |||
| Southtown | |||
! 17 | |||
| [[File:Mi fe13 fort steiger.png]] | |||
| [[Inexorable Death|Chapter 17]] | |||
| Fort Steiger | |||
! style="color: #40ff3f" | 8 | |||
| [[File:Mi fe13 dueling grounds.png]] | |||
| [[A Duel Disgraced|Paralogue 8]] | |||
| Dueling Grounds | |||
|- | |- | ||
! 1 | |||
| [[File:Mi fe13 west of ylisstol.png]] | |||
| [[Unwelcome Change|Chapter 1]] | |||
| West of Ylisstol | |||
! 18 | |||
| [[File:Mi fe13 the demon's ingle.png]] | |||
| [[Sibling Blades|Chapter 18]] | |||
| The Demon's Ingle | |||
! style="color: #40ff3f" | 9 | |||
| [[File:Mi fe13 verdant forest.png]] | |||
| [[Wings of Justice|Paralogue 9]] | |||
| Verdant Forest | |||
|- | |- | ||
! 2 | |||
| [[File:Mi fe13 the northroad.png]] | |||
| [[Shepherds (chapter)|Chapter 2]] | |||
| The Northroad | |||
! 19 | |||
| [[File:Mi fe13 valm castle approach.png]] | |||
| [[The Conqueror|Chapter 19]] | |||
| Valm Castle Approach | |||
! style="color: #40ff3f" | 10 | |||
| [[File:Mi fe13 mercenary fortress.png]] | |||
| [[Ambivalence|Paralogue 10]] | |||
| Mercenary Fortress | |||
|- | |- | ||
! 3 | |||
| [[File:Mi fe13 the longfort.png]] | |||
| [[Warrior Realm|Chapter 3]] | |||
| The Longfort | |||
! 20 | |||
| [[File:Mi fe13 valm castle.png]] | |||
| [[The Sword or the Knee|Chapter 20]] | |||
| Valm Castle | |||
! style="color: #40ff3f" | 11 | |||
| [[File:Mi fe13 wyvern valley.png]] | |||
| [[Twin Wyverns|Paralogue 11]] | |||
| Wyvern Valley | |||
|- | |- | ||
! 4 | |||
| [[File:Mi fe13 arena ferox.png]] | |||
| [[Two Falchions|Chapter 4]] | |||
| [[Arena Ferox]] | |||
! 21 | |||
| [[File:Mi fe13 plegia castle.png]] | |||
| [[Five Gemstones|Chapter 21]] | |||
| Plegia Castle | |||
! style="color: #40ff3f" | 12 | |||
| [[File:Mi fe13 the ruins of time.png]] | |||
| [[Disowned by Time|Paralogue 12]] | |||
| The Ruins of Time | |||
|- | |- | ||
! 5 | |||
| [[File:Mi fe13 border pass.png]] | |||
| [[The Exalt and the King|Chapter 5]] | |||
| Border Pass | |||
! 22 | |||
| [[File:Mi fe13 table approach.png]] | |||
| [[An Ill Presage|Chapter 22]] | |||
| Table Approach | |||
! style="color: #40ff3f" | 13 | |||
| [[File:Mi fe13 law's end.png]] | |||
| [[Rival Bands|Paralogue 13]] | |||
| Law's End | |||
|- | |- | ||
! 6 | |||
| [[File:Mi fe13 ylisstol.png]] | |||
| [[Foreseer|Chapter 6]] | |||
| Ylisstol | |||
! 23 | |||
| [[File:Mi fe13 the dragon's table.png]] | |||
| [[Invisible Ties|Chapter 23]] | |||
| [[Dragon's Table|The Dragon's Table]] | |||
! style="color: #40ff3f" | 14 | |||
| [[File:Mi fe13 desert oasis.png]] | |||
| [[Shadow in the Sands|Paralogue 14]] | |||
| Desert Oasis | |||
|- | |- | ||
! 7 | |||
| [[File:Mi fe13 breakneck pass.png]] | |||
| [[Incursion|Chapter 7]] | |||
| Breakneck Pass | |||
! 24 | |||
| [[File:Mi fe13 mount prism.png]] | |||
| [[Awakening (chapter)|Chapter 24]] | |||
| Mount Prism | |||
! style="color: #40ff3f" | 15 | |||
| [[File:Mi fe13 kidnapper's keep.png]] | |||
| [[A Shot from the Dark|Paralogue 15]] | |||
| Kidnapper's Keep | |||
|- | |- | ||
! 8 | |||
| [[File:Mi fe13 border sands.png]] | |||
| [[The Grimleal|Chapter 8]] | |||
| Border Sands | |||
! 25 | |||
| [[File:Mi fe13 origin peak.png]] | |||
| [[To Slay a God|Chapter 25]] | |||
| Origin Peak | |||
! style="color: #40ff3f" | 16 | |||
| [[File:Mi fe13 manor of lost souls.png]] | |||
| [[Daughter to Dragons|Paralogue 16]] | |||
| Manor of Lost Souls | |||
|- | |- | ||
! 9 | |||
| [[File:Mi fe13 plegia castle courtyard.png]] | |||
| [[Emmeryn (chapter)|Chapter 9]] | |||
| Plegia Castle Courtyard | |||
! style="color: #fe413f" | E | |||
| [[File:Mi fe13 grima.png]] | |||
| [[Grima (chapter)|Endgame]] | |||
| [[Grima]] | |||
! style="color: #40ff3f" | 17 | |||
| [[File:Mi fe13 divine dragon grounds.png]] | |||
| [[The Threat of Silence|Paralogue 17]] | |||
| Divine Dragon Grounds | |||
|- | |- | ||
! 10 | |||
| [[File:Mi fe13 the midmire.png]] | |||
| [[Renewal (chapter)|Chapter 10]] | |||
| The Midmire | |||
! style="color: #40ff3f" | 1 | |||
| [[File:Mi fe13 the farfort.png]] | |||
| [[Sickle to Sword|Paralogue 1]] | |||
| The Farfort | |||
! style="color: #FF801F" | 18 | |||
| [[File:Mi fe13 sea-king's throne.png]] | |||
| [[The Dead King's Lament|Paralogue 18]] | |||
| Sea-King's Throne | |||
|- | |- | ||
! 11 | |||
| [[File:Mi fe13 border wastes.png]] | |||
| [[Mad King Gangrel|Chapter 11]] | |||
| Border Wastes | |||
! style="color: #40ff3f" | 2 | |||
| [[File:Mi fe13 the twins' turf.png]] | |||
| [[The Secret Seller|Paralogue 2]] | |||
| The Twins' Turf | |||
! style="color: #FF801F" | 19 | |||
| [[File:Mi fe13 conqueror's whetstone.png]] | |||
| [[Irreconcilable Paths|Paralogue 19]] | |||
| Conqueror's Whetstone | |||
|- | |- | ||
! 12 | |||
| [[File:Mi fe13 port ferox.png]] | |||
| [[The Seacomers|Chapter 12]] | |||
| Port Ferox | |||
! style="color: #40ff3f" | 3 | |||
| [[File:Mi fe13 peaceful village.png]] | |||
| [[A Strangled Peace|Paralogue 3]] | |||
| Peaceful Village | |||
! style="color: #FF801F" | 20 | |||
| [[File:Mi fe13 mountain village.png]] | |||
| [[A Hard Miracle|Paralogue 20]] | |||
| Mountain Village | |||
|- | |- | ||
! 13 | |||
| [[File:Mi fe13 carrion isle.png]] | |||
| [[Of Sacred Blood|Chapter 13]] | |||
| Carrion Isle | |||
! style="color: #40ff3f" | 4 | |||
| [[File:Mi fe13 the twins' hideout.png]] | |||
| [[Anna the Merchant|Paralogue 4]] | |||
| The Twins' Hideout | |||
! style="color: #FF801F" | 21 | |||
| [[File:Mi fe13 warriors' tomb.png]] | |||
| [[Ghost of a Blade|Paralogue 21]] | |||
| Warriors' Tomb | |||
|- | |- | ||
! 14 | |||
| [[File:Mi fe13 the searoad.png]] | |||
| [[Flames on the Blue|Chapter 14]] | |||
| The Searoad | |||
! style="color: #40ff3f" | 5 | |||
| [[File:Mi fe13 sage's hamlet.png]] | |||
| [[Scion of Legend|Paralogue 5]] | |||
| Sage's Hamlet | |||
! style="color: #FF801F" | 22 | |||
| [[File:Mi fe13 wellspring of truth.png]] | |||
| [[The Wellspring of Truth|Paralogue 22]] | |||
| Wellspring of Truth | |||
|- | |- | ||
! 15 | |||
| [[File:Mi fe13 valm harbor.png]] | |||
| [[Smoldering Resistance|Chapter 15]] | |||
| Valm Harbor | |||
! style="color: #40ff3f" | 6 | |||
| [[File:Mi fe13 great gate.png]] | |||
| [[A Man for Flowers|Paralogue 6]] | |||
| Great Gate | |||
! style="color: #FF801F" | 23 | |||
| [[File:Mi fe13 garden of giants.png]] | |||
| [[The Radiant Hero (Awakening)|Paralogue 23]] | |||
| Garden of Giants | |||
|- | |- | ||
!colspan="12" style=" | ! colspan="12" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | | ||
|} | |} | ||
=={{FE14}}== | =={{FE14}}== | ||
{{Sectstub}} | {{Sectstub}} | ||
The world map in ''Fates'' is more akin to a level select than a truly explorable world map. Each of the world map locations corresponds to one | The world map in ''Fates'' is more akin to a level select than a truly explorable world map. Each of the world map locations corresponds to one or more of the game's story chapters. As the player scrolls through the chapter select, the corresponding world map location is highlighted. | ||
Much like ''Awakening'', bandits periodically appear to create [[skirmish]]es in the ''Birthright'' and ''Revelation'' campaigns. Additionally, the | Much like ''Awakening'', bandits periodically appear to create [[skirmish]]es in the ''Birthright'' and ''Revelation'' campaigns. Additionally, the player can pay a fee to spawn a group of bandits when selecting a location of the map; a maximum of two groups of bandits may be present at any map location. Fighting two groups of bandits simultaneously is also more likely to reward the player with a rare item in addition to a sum of [[gold]]. | ||
Access to the Dragon's | Access to the Dragon's Gate—and by extension, all [[Downloadable content in Fire Emblem Fates|downloadable content]]—is granted after [[The Path is Yours|Chapter 6]] has been cleared. | ||
=={{ | {| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 15px; border-width: 2px; width: 89%" | ||
! style="background: none" colspan="12" | World map of Hoshido and Nohr in {{FE14}} | |||
|- | |||
| style="border-radius: 15px" colspan="12" | [[File:Ss fe14 world map ingame.png]] | |||
|- | |||
! style="border-top-left-radius: 15px; width: 4%" colspan="2" | | |||
! style="width: 10%" | Chapter | |||
! style="width: 14%" | Location | |||
! style="width: 4%" colspan="2" | | |||
! style="width: 10%" | Chapter | |||
! style="width: 14%" | Location | |||
! style="width: 4%" colspan="2" | | |||
! style="width: 14%" | Chapter | |||
! style="border-top-right-radius: 15px; width: 17%" colspan="2" | Location | |||
|- | |||
! colspan="2" | P<br>{{color|#ff0000|6}}<br>{{color|#9090a8|6}}<br>{{color|#30b8b8|6}} | |||
| [[Ties That Bind|Prologue]]<br>[[In the White Light|Chapter 6]]<br>[[Embrace the Dark|Chapter 6]]<br>[[Into the Ground|Chapter 6]] | |||
| Plains of Hoshido | |||
! colspan="2" | {{color|#ff0000|20}}<br>{{color|#9090a8|9}} | |||
| [[Fort Dragonfall|Chapter 20]]<br>[[Another Trial|Chapter 9]] | |||
| Fort Dragonfall | |||
! style="color: #30b8b8" colspan="2" | 10 | |||
| [[Voice of a God|Chapter 10]] | |||
| Town in Izumo | |||
|- | |||
! colspan="2" | 1 | |||
| [[Nohr (chapter)|Chapter 1]] | |||
| Northern Fortress | |||
! style="color: #ff0000" colspan="2" | 21 | |||
| [[Burning Falls|Chapter 21]] | |||
| Demon's Falls | |||
! style="color: #30b8b8" colspan="2" | 12 | |||
| [[Frozen Sea|Chapter 12]] | |||
| At Sea | |||
|- | |||
! colspan="2" | 2 | |||
| [[Gift of Ganglari|Chapter 2]] | |||
| Castle: Reception Room | |||
! style="color: #ff0000" colspan="2" | 22 | |||
| [[Hidden Capital|Chapter 22]] | |||
| Windmire | |||
! style="color: #30b8b8" colspan="2" | 13 | |||
| [[A Lost Peace|Chapter 13]] | |||
| Destroyed Town | |||
|- | |||
! colspan="2" | 3 | |||
| [[Journey Begins|Chapter 3]] | |||
| [[Bottomless Canyon]] North | |||
! style="color: #ff0000" colspan="2" | 23 | |||
| [[Camilla (chapter)|Chapter 23]] | |||
| Underground Passage | |||
! style="color: #30b8b8" colspan="2" | 16 | |||
| [[White Flames|Chapter 16]] | |||
| Lava Fields | |||
|- | |||
! colspan="2" | 4 | |||
| [[Hoshido (chapter)|Chapter 4]] | |||
| Valley Settlement | |||
! style="color: #ff0000" colspan="2" | 24 | |||
| [[Tears of a Dragon|Chapter 24]] | |||
| Castle: Training Grounds | |||
! style="color: #30b8b8" colspan="2" | 17 | |||
| [[Black Flames|Chapter 17]] | |||
| [[Bottomless Canyon]], South | |||
|- | |||
! colspan="2" | 5 | |||
| [[Mother|Chapter 5]] | |||
| Hoshido Capital: Plaza | |||
! style="color: #ff0000" colspan="2" | 25 | |||
| [[Traitor Revealed|Chapter 25]] | |||
| Castle: Grand Staircase | |||
! style="color: #40ff3f" colspan="2" | 1 | |||
| [[Tragic Start|Paralogue 1]] | |||
| Small Village | |||
|- | |||
! colspan="2" | {{color|#ff0000|7}}<br>{{color|#9090a8|22}}<br>{{color|#30b8b8|8}} | |||
| [[A Vow Upheld|Chapter 7]]<br>[[Sakura (chapter)|Chapter 22]]<br>[[Traitor's Brand|Chapter 8]] | |||
| Fort Jinya | |||
! style="color: #ff0000" colspan="2" | 26 | |||
| [[Xander (chapter)|Chapter 26]] | |||
| Castle: Combat Room | |||
! style="color: #40ff3f" colspan="2" | 5 | |||
| [[Bold Approach|Paralogue 5]] | |||
| Riverside Village | |||
|- | |||
! colspan="2" | {{color|#ff0000|8}}<br>{{color|#9090a8|20}}<br>{{color|#30b8b8|9}} | |||
| [[Fierce Winds|Chapter 8]]<br>[[Winds of Change|Chapter 20]]<br>[[Wanderer|Chapter 9]] | |||
| [[Wind Tribe]] Village | |||
! style="color: #ff0000" colspan="2" | 27/E | |||
| [[King Garon|Chapter 27]]<br>[[Dawn Breaks|Endgame]] | |||
| Castle: Throne Room | |||
! style="color: #40ff3f" colspan="2" | 6 | |||
| [[Herbal Remedy|Paralogue 6]] | |||
| Divine Dragon's Forest | |||
|- | |||
! colspan="2" | {{color|#ff0000|9}}<br>{{color|#9090a8|20}} | |||
| [[Land of Gods|Chapter 9]]<br>[[Black & White|Chapter 18]] | |||
| [[Izumo]]: Castle Interior | |||
! colspan="2" | {{color|#9090a8|10}}<br>{{color|#30b8b8|14}} | |||
| [[Unhappy Reunion|Chapter 10]]<br>[[Orders|Chapter 14]] | |||
| [[Nestra|Port Town of Dia]] | |||
! style="color: #40ff3f" colspan="2" | 7 | |||
| [[Father & Liege|Paralogue 7]] | |||
| White Sands | |||
|- | |||
! colspan="2" | {{color|#ff0000|10}}<br>{{color|#30b8b8|11}} | |||
| [[Ninja Village|Chapter 10]]<br>[[Mutual Enemies|Chapter 11]] | |||
| [[Mokushu]] Forest | |||
! style="color: #9090a8" colspan="2" | 12 | |||
| [[Bitter Intrigue|Chapter 12]] | |||
| Palace Macarath | |||
! style="color: #40ff3f" colspan="2" | 9 | |||
| [[Saizo vs. Saizo|Paralogue 9]] | |||
| Thieves' Den | |||
|- | |||
! style="color: #ff0000" colspan="2" | 11 | |||
| [[To the Sea|Chapter 11]] | |||
| Sea of [[Hoshido]] | |||
! style="color: #9090a8" colspan="2" | 16 | |||
| [[Invasion|Chapter 16]] | |||
| Nohrian Sea | |||
! style="color: #40ff3f" colspan="2" | 10 | |||
| [[Hunter & Prey|Paralogue 10]] | |||
| Poachers' Forest | |||
|- | |||
! colspan="2" | {{color|#ff0000|12}}<br>{{color|#9090a8|14}} | |||
| [[Dark Reunion|Chapter 12]]<br>[[Voice of Paradise|Chapter 14]] | |||
| Opera House | |||
! style="color: #9090a8" colspan="2" | 17 | |||
| [[Den of Betrayal|Chapter 17]] | |||
| Cave in Mokushu | |||
! style="color: #40ff3f" colspan="2" | 13 | |||
| [[Truly Talented|Paralogue 13]] | |||
| Riverside | |||
|- | |||
! colspan="2" | {{color|#ff0000|13}}<br>{{color|#9090a8|13}} | |||
| [[Another Hope|Chapter 12]]<br>[[Uprising|Chapter 14]] | |||
| [[Cheve]] | |||
! style="color: #9090a8" colspan="2" | 19 | |||
| [[Kitsune Lair|Chapter 19]] | |||
| Kitsune Hamlet | |||
! style="color: #40ff3f" colspan="2" | 16 | |||
| [[Abducted|Paralogue 16]] | |||
| Trading Town | |||
|- | |||
! style="color: #ff0000" colspan="2" | 14 | |||
| [[Light Scatters|Chapter 14]] | |||
| Border Walls | |||
! style="color: #9090a8" colspan="2" | 21 | |||
| [[Eternal Stairway|Chapter 21]] | |||
| Eternal Stairway | |||
! style="color: #40ff3f" colspan="2" | 21 | |||
| [[Bright Smile|Paralogue 21]] | |||
| Walled Town | |||
|- | |||
! style="color: #ff0000" colspan="2" | 15 | |||
| [[Wolfskin Peak|Chapter 15]] | |||
| Mount Garou | |||
! style="color: #9090a8" colspan="2" | 23 | |||
| [[Possessed|Chapter 23]] | |||
| Great Wall of Suzanoh | |||
! style="color: #40ff3f" colspan="2" | 17 | |||
| [[Two Defenders|Paralogue 17]] | |||
| Isolated Village | |||
|- | |||
! style="color: #ff0000" colspan="2" | 16 | |||
| [[Pleasure Palace|Chapter 16]] | |||
| Near Palace Macarath | |||
! style="color: #9090a8" colspan="2" | 24 | |||
| [[Hinoka (chapter)|Chapter 24]] | |||
| Hoshidan Capital | |||
! style="color: #40ff3f" colspan="2" | 22 | |||
| [[Abrupt Clash|Paralogue 22]] | |||
| Fancy Estate | |||
|- | |||
! colspan="2" | {{color|#ff0000|17}}<br>{{color|#9090a8|8}} | |||
| [[Lost in the Ice|Chapter 17]]<br>[[Cold Reception|Chapter 8]] | |||
| [[Ice Tribe]] Village | |||
! style="color: #9090a8" colspan="2" | 25 | |||
| [[Ryoma (chapter)|Chapter 25]] | |||
| Shirasagi: Reception Hall | |||
! style="color: #40ff3f" colspan="2" | 18 | |||
| [[Nutty Family|Paralogue 18]] | |||
| Countryside | |||
|- | |||
! colspan="2" | {{color|#ff0000|18}}<br>{{color|#9090a8|7}} | |||
| [[Leo (chapter)|Chapter 18]]<br>[[A Dragon's Decree|Chapter 7]] | |||
| [[Woods of the Forlorn]] | |||
! style="color: #9090a8" colspan="2" | 26 | |||
| [[Treason|Chapter 26]] | |||
| Shirasagi: Foyer | |||
! style="color: #40ff3f" colspan="2" | 19 | |||
| [[Great Heroism|Paralogue 19]] | |||
| Mountain Fort | |||
|- | |||
! colspan="2" | {{color|#ff0000|19}}<br>{{color|#9090a8|11}}<br>{{color|#30b8b8|15}} | |||
| [[Rainbow Sage (Birthright chapter)|Chapter 19]]<br>[[Rainbow Sage (Conquest chapter)|Chapter 11]]<br>[[Rainbow Sage (Revelation chapter)|Chapter 15]] | |||
| [[Notre Sagesse|Sevenfold Sanctuary]] | |||
! style="color: #9090a8" colspan="2" | 27/E | |||
| [[The Empty King|Chapter 27]]<br>[[Night Breaks Through|Endgame]] | |||
| Shirasagi: Throne Room | |||
! style="color: #40ff3f" colspan="2" | 20 | |||
| [[Ultimate Power|Paralogue 20]] | |||
| Ancient City | |||
|- | |||
! style="color: #fe017e" colspan="2" | D | |||
| colspan="2" | [[Dragon's Gate (location)|Dragon's Gate]] | |||
|- | |||
! colspan="12" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | | |||
|} | |||
{| | {| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 15px; border-width: 2px; width: 89%" | ||
!style=" | ! style="background: none" colspan="12" | World map of Valla in {{FE14}} | ||
|- | |||
| style="border-radius: 15px" colspan="12" | [[File:Ss fe14 valla portion world map.png]] | |||
|- | |||
! style="border-top-left-radius: 15px; width: 4%" colspan="2" | | |||
! style="width: 10%" | Chapter | |||
! style="width: 14%" | Location | |||
! style="width: 4%" colspan="2" | | |||
! style="width: 14%" | Chapter | |||
! style="border-top-right-radius: 15px; width: 17%" colspan="2" | Location | |||
|- | |||
! colspan="2" | {{color|#9090a8|15}}<br>{{color|#30b8b8|19}} | |||
| [[The Black Pillar|Chapter 15]]<br>[[Hidden Strings|Chapter 19]] | |||
| Abandoned Town | |||
! style="color: #30b8b8" colspan="2" | 23 | |||
| [[Arete Undone|Chapter 23]] | |||
| Floating Bridge | |||
|- | |- | ||
! style="color: #30b8b8" colspan="2" | 7 | |||
| [[Unspeakable World|Chapter 7]] | |||
| Canyon Valley | |||
! style="color: #30b8b8" colspan="2" | 24 | |||
| [[Days Lost|Chapter 24]] | |||
| Castle Valla: Basement | |||
|- | |- | ||
!style=" | ! style="color: #30b8b8" colspan="2" | 18 | ||
| [[Veiled Kingdom|Chapter 18]] | |||
| Floating Isle | |||
!style=" | ! style="color: #30b8b8" colspan="2" | 25 | ||
| [[Blades Drawn|Chapter 25]] | |||
| Castle Valla: Labyrinth | |||
|- | |- | ||
! style="color: #30b8b8" colspan="2" | 20 | |||
| [[Seeds of Doubt|Chapter 20]] | |||
| Floating Isles | |||
! style="color: #30b8b8" colspan="2" | 26 | |||
| [[The Vallite King|Chapter 26]] | |||
| Castle Valla: Throne Room | |||
|- | |- | ||
! style="color: #30b8b8" colspan="2" | 21 | |||
| [[Going Forward|Chapter 21]] | |||
| Cursed Ruins | |||
! style="color: #30b8b8" colspan="2" | 27/E | |||
| [[Hear My Cry|Chapter 27]]<br>[[Anankos (chapter)|Endgame]] | |||
| Castle Valla Ruins | |||
|- | |- | ||
! style="color: #30b8b8" colspan="2" | 22 | |||
| [[Memories|Chapter 22]] | |||
| Lost Forest | |||
|- | |- | ||
! colspan="12" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | | |||
|} | |||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 15px; border-width: 2px; width: 89%" | |||
! style="background: none" colspan="12" | World map of the Deeprealms in {{FE14}} | |||
{{ | |||
|- | |- | ||
| style="border-radius: 15px" colspan="12" | [[File:Ss fe14 deeprealm portion world map.png]] | |||
|- | |- | ||
! style="border-top-left-radius: 15px; width: 4%" colspan="2" | | |||
! style="width: 10%" | Chapter | |||
! style="width: 14%" | Location | |||
! style="width: 4%" colspan="2" | | |||
! style="width: 14%" | Chapter | |||
! style="border-top-right-radius: 15px; width: 17%" colspan="2" | Location | |||
|- | |- | ||
! style="color: #40ff3f" colspan="2" | 2 | |||
| [[Dragon Blood|Paralogue 2]] | |||
| Town in a Deeprealm | |||
! style="color: #40ff3f" colspan="2" | 11 | |||
| [[A Long Grudge|Paralogue 11]] | |||
| Wastelands | |||
|- | |- | ||
! style="color: #40ff3f" colspan="2" | 3 | |||
| [[Surprise Duet|Paralogue 3]] | |||
| Astral Sea | |||
! style="color: #40ff3f" colspan="2" | 12 | |||
| [[Sweet Dreams (chapter)|Paralogue 12]] | |||
| Village in a Deeprealm | |||
|- | |- | ||
! style="color: #40ff3f" colspan="2" | 4 | |||
| [[Fight or Flight|Paralogue 4]] | |||
| Sanctuary in a Deeprealm | |||
! style="color: #40ff3f" colspan="2" | 14 | |||
| [[After the End|Paralogue 14]] | |||
| Cemetery in a Deeprealm | |||
|- | |- | ||
! style="color: #40ff3f" colspan="2" | 8 | |||
| [[A Great Hunt|Paralogue 8]] | |||
| Deeprealm Mountain | |||
! style="color: #40ff3f" colspan="2" | 15 | |||
| [[Hidden Bravery|Paralogue 15]] | |||
| Swamp in a Deeprealm | |||
|- | |- | ||
!colspan=" | ! colspan="12" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | | ||
|} | |} | ||
=={{FE17}}== | |||
{{sectstub}} | |||
Like in ''Awakening'', the world map of ''Engage'' has the player directly navigate between locations on the world map by pointing the control stick or directional pad, rather than having to explicitly select a destination; there is also the option to press the L button at any time to be automatically taken to the location of the next main chapter. Additionally, the player may press the X button to open a Fast Travel menu that provides a list of all currently accessible locations; selecting one will instantly transport the player there. All [[paralogue]]s are exempt from the chapter order and can be challenged at any time and in any order once unlocked. | |||
[[Skirmish]]es can appear on the map, either formed from bands of [[Corrupted]], ruffians, or kingdom soldiers, and the player is not forced to defeat them to enter or pass the location. | |||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 15px; border-width: 2px; width: 89%" | |||
! style="background: none" colspan="12" | World map of Elyos in {{FE17}} | |||
|- | |||
| style="border-radius: 15px" colspan="12" | [[File:FEE world map 02.png|900px]] | |||
|- | |||
! style="border-top-left-radius: 15px; width: 4%" | | |||
! style="width: 10%" | Chapter | |||
! style="width: 14%" | Location | |||
! style="width: 4%" | | |||
! style="width: 10%" | Chapter | |||
! style="width: 14%" | Location | |||
! style="width: 4%" | | |||
! style="width: 14%" | Chapter | |||
! style="border-top-right-radius: 15px; width: 17%" colspan="2" | Location | |||
|- | |||
! 4 | |||
| [[A Land in Bloom|Chapter 4]] | |||
| Florra Mill Town | |||
! 16 | |||
| [[Seashore Travels|Chapter 16]] | |||
| Azure Coast | |||
! style="color: #40ff3f" | 4 | |||
| [[The Lady of the Plains]] | |||
| Plains of Swift Winds | |||
|- | |||
! 5 | |||
| [[Retaking the Castle|Chapter 5]] | |||
| [[Firene|Firene Castle]] | |||
! 17 | |||
| [[Serenity in Ruin|Chapter 17]] | |||
| Florra Port | |||
! style="color: #40ff3f" | 5 | |||
| [[The Radiant Hero (Engage)|The Radiant Hero]] | |||
| Fort of Hope | |||
|- | |||
! 6 | |||
| [[The Stolen Ring|Chapter 6]] | |||
| Mountain Settlement | |||
! 18 | |||
| [[The Cold Voyage|Chapter 18]] | |||
| Route to Elusia | |||
! style="color: #40ff3f" | 6 | |||
| [[The Instructor]] | |||
| Sacred Tomb | |||
|- | |||
! 7 | |||
| [[Dark Emblem|Chapter 7]] | |||
| The Grand Crossing | |||
! 19 | |||
| [[The Kingless Castle|Chapter 19]] | |||
| Givre Port | |||
! style="color: #40ff3f" | 7 | |||
| [[The Crux of Fate]] | |||
| Crossroads of Fate | |||
|- | |||
! 8 | |||
| [[The Kingdom of Might|Chapter 8]] | |||
| [[Brodia|Brodia Castle]] | |||
! 20 | |||
| [[The Kingless Castle|Chapter 20]] | |||
| [[Elusia|Elusia Castle]] | |||
! style="color: #40ff3f" | 8 | |||
| [[The Azure Twin]] | |||
| Dark Ruins | |||
|- | |||
! 9 | |||
| [[A Clash of Forces|Chapter 9]] | |||
| Fort on the Border | |||
! 21<br>22 | |||
| [[The Return|Chapter 21]]<br>[[The Fell & the Divine|Chapter 22]] | |||
| [[Lythos|Lythos Castle]] | |||
! style="color: #40ff3f" | 9 | |||
| [[The Holy Knight]] | |||
| River of Light and Dark | |||
|- | |||
! 10 | |||
| [[The Fell Dragon Sombron|Chapter 10]] | |||
| Destinea Cathedral | |||
! 23 | |||
| [[The Four Hounds|Chapter 23]] | |||
| Lava Fields | |||
! style="color: #40ff3f" | 10 | |||
| [[The Sage Lord]] | |||
| Bridges in a Row | |||
|- | |||
! 11 | |||
| [[Retreat|Chapter 11]] | |||
| Shadowy Moor | |||
! 24 | |||
| [[Recollections|Chapter 24]] | |||
| Mountainous Region | |||
! style="color: #40ff3f" | 11 | |||
| [[The Dawn Maiden]] | |||
| Frozen Fortress | |||
|- | |||
! 12 | |||
| [[The Sentinels|Chapter 12]] | |||
| Tullah Desert | |||
! 25 | |||
| [[The Final Guardian|Chapter 25]] | |||
| [[Gradlon|Gradlon Temple]] | |||
! style="color: #40ff3f" | 12 | |||
| [[The Young Lion]] | |||
| The Binding Grounds | |||
|- | |||
! 13 | |||
| [[Heroes of the Oasis|Chapter 13]] | |||
| Oasis Village | |||
! style="color: #40ff3f" | 1 | |||
| [[Budding Talent]] | |||
| Tea-Field Village | |||
! style="color: #40ff3f" | 13 | |||
| [[The Caring Princess]] | |||
| Forgotten Shrine | |||
|- | |||
! 14 | |||
| [[The Battle for Solm|Chapter 14]] | |||
| [[Solm|Solm Palace]] | |||
! style="color: #40ff3f" | 2 | |||
| [[Mysterious Merchant]] | |||
| Bandits' Hideout | |||
! style="color: #40ff3f" | 14 | |||
| [[The Hero-King]] | |||
| The Broken Castle | |||
|- | |||
! 15 | |||
| [[Dancer in the Ruins|Chapter 15]] | |||
| Northern Fortress | |||
! style="color: #40ff3f" | 3 | |||
| [[The Exalt]] | |||
| Arena of the Gods | |||
! style="color: #40ff3f" | 15 | |||
| [[The Connector]] | |||
| Garden of Memories | |||
|- | |||
! colspan="12" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | | |||
|} | |||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 15px; border-width: 2px; width: 89%" | |||
! style="background: none" colspan="12" | World map of parallel Elyos in {{FE17}} | |||
|- | |||
| style="border-radius: 15px" colspan="12" | [[File:FEE world map 05.png|900px]] | |||
|- | |||
! style="border-top-left-radius: 15px; width: 4%" colspan="2" | | |||
! style="width: 10%" | Chapter | |||
! style="width: 14%" | Location | |||
! style="width: 4%" colspan="2" | | |||
! style="width: 14%" | Chapter | |||
! style="border-top-right-radius: 15px; width: 17%" colspan="2" | Location | |||
|- | |||
! style="color: #fe017e" colspan="2" | 1 | |||
| [[Dragons from Afar|Fell Xenologue 1]] | |||
| Bracelet Altar | |||
! style="color: #fe017e" colspan="2" | 4 | |||
| [[Clash of Queens|Fell Xenologue 4]] | |||
| Frigid Forest | |||
|- | |||
! style="color: #fe017e" colspan="2" | 2 | |||
| [[Seeds of Unrest|Fell Xenologue 2]] | |||
| Verdant Garden | |||
! style="color: #fe017e" colspan="2" | 5 | |||
| [[The Fell Heir|Fell Xenologue 5]] | |||
| Desert Stronghold | |||
|- | |||
! style="color: #fe017e" colspan="2" | 3 | |||
| [[Path to War|Fell Xenologue 3]] | |||
| Royal Road | |||
! style="color: #fe017e" colspan="2" | 6 | |||
| [[Seven Bracelets|Fell Xenologue 6]] | |||
| [[Somniel|Fallen Somniel]] | |||
|- | |||
! colspan="12" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | | |||
|} | |||
=={{FEWA1}}== | |||
The world map in {{FEWA1}} is more akin to a level select than a truly explorable world map. Each of the 12 world map locations corresponds to one or more of the game's story chapters. As the player scrolls through the chapter select, the corresponding world map location is highlighted. The player may replay any chapter they like; [[skirmish]]es are not present. The Premonition chapter cannot be replayed. | |||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-radius: 15px; border-width: 2px; width: 89%" | |||
! style="background: none" colspan="12" | World map of {{FEWA1}} | |||
|- | |||
| style="border-radius: 15px" colspan="9" | [[File:FEWA World Map numbered.jpg|500px]] | |||
|- | |||
! style="border-top-left-radius: 15px; width: 1%" | | |||
! style="width: 10%" | Chapter | |||
! style="width: 14%" | Location | |||
! style="width: 1%" | | |||
! style="width: 10%" | Chapter | |||
! style="border-top-right-radius: 15px; width: 14%" | Location | |||
|- | |||
! -- | |||
| [[Interwoven Destinies|Premonition]] | |||
| Unknown | |||
! 9 | |||
| [[Crown Prince Xander|Chapter 11]] | |||
| Dusk Castle | |||
|- | |||
! 1 | |||
| [[Crumbling Peace|Prologue]] | |||
| [[Aytolis|Aytolis Castle]] | |||
! 10 | |||
| [[An Orchestrated Battle|Chapter 12]] | |||
| Great Plain | |||
|- | |||
! 2 | |||
| [[Home in Ruins|Chapter 1]] | |||
| [[Aytolis|Aytolis City]] | |||
! 3 | |||
| [[What Happened to Corrin|Chapter 13]] | |||
| [[Aytolis|Kingswood]] | |||
|- | |||
! 3 | |||
| [[Woodlands Encounter|Chapter 2]] | |||
| [[Aytolis|Kingswood]] | |||
! 11 | |||
| [[Sieging the Citadel|Chapter 14]] | |||
| [[Gristonne|Fortified Citadel]] | |||
|- | |||
! 4 | |||
| [[Dragon Valley Temple|Chapter 3]] | |||
| [[Aytolis|Dragon Valley]] | |||
! 12 | |||
| [[Taking the World Tree|Chapter 15]] | |||
| [[Aytolis|The World Tree]] | |||
|- | |||
! 5 | |||
| [[Hero-King of the Desert|Chapter 4]] | |||
| Desert Arena | |||
! 11 | |||
| [[The Imprisoned Prince|Chapter 16]] | |||
| [[Gristonne|Fortified Citadel]] | |||
|- | |||
! 4 | |||
| [[The Dragon's Table (Warriors)|Chapter 5]] | |||
| [[Aytolis|Dragon Valley]] | |||
! 1 | |||
| [[Royal Blood|Chapter 17]]<br>[[Chaos Dragon's Might|Chapter 18]] | |||
| [[Aytolis|Aytolis Castle]] | |||
|- | |||
! 6 | |||
| [[Hoshidan Princess|Chapter 6]]<br>[[Hoshidan Prince|Chapter 7]] | |||
| Desolate Gorge | |||
! 2 | |||
| [[Reclaiming Home|Chapter 19]] | |||
| [[Aytolis|Aytolis City]] | |||
|- | |||
! 7 | |||
| [[High Prince Ryoma|Chapter 8]] | |||
| Castle Sol | |||
! 12 | |||
| [[Clash at the World Tree|Chapter 20]] | |||
| [[Aytolis|World Tree]] | |||
|- | |||
! 8 | |||
| [[Nohrian Princess|Chapter 9]]<br>[[Nohrian Prince|Chapter 10]] | |||
| Ebony Volcano | |||
! 12 | |||
| [[Chaos Dragon Velezark|Endgame]] | |||
| The Interspace{{hover|*|A portal opened at the World Tree}} | |||
|- | |||
! colspan="9" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | | |||
|} | |||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=World map | |eng-name=World map | ||
| | |jpn-name=• {{h|ワールドマップ|Wārudo mappu}}<br>• {{hover|フリーマップ|Furī mappu}}<br>• {{h|全体マップ|Zentai mappu}} | ||
| | |jpn-mean=• "World map" in English; this name is used for the free-roaming world map of ''The Sacred Stones'' and ''Engage''.<br>• Free map; this name is used for the free-roaming world map of ''Awakening''.<br>• Entire map; this term is used in a more general manner and can describe both the world maps that are seen in chapter opening narrations as well as the free-roaming world maps. This is a term used in video gaming to refer to maps that show the whole world of the game. | ||
|fren-name=Carte | |fren-name=Carte du monde | ||
|fren-mean= | |fren-mean=World map | ||
|ger-name= | |ger-name=Weltkarte | ||
|ger-mean= | |ger-mean=World map | ||
|span-name=Mapa | |span-name=Mapa | ||
|span-mean= | |span-mean=Map | ||
|ital-name= | |ital-name=Mappa del mondo | ||
|ital-mean= | |ital-mean=World map | ||
|dut-name= | |dut-name= | ||
|dut-mean= | |dut-mean= | ||
|kor-name= | |kor-name={{h|월드 맵|Woldeu maep}} | ||
|kor-mean= | |kor-mean=World map | ||
|ch-simp-name= | |ch-simp-name={{h|世界地图|Shìjiè dìtú}} | ||
|ch-simp-mean= | |ch-simp-mean=World map | ||
|ch-trad-name= | |ch-trad-name={{h|世界地圖|Shìjiè dìtú}} | ||
|ch-trad-mean= | |ch-trad-mean=World map | ||
}} | }} | ||
Latest revision as of 22:06, 28 March 2024
The world map (Japanese: フリーマップ free map) is a gameplay navigation system introduced in Fire Emblem Gaiden. In it, as opposed to the linear and uninterrupted chapter progression in most games in the Fire Emblem series, the player can freely traverse the world at their own pace, fighting marauding bands of enemies which appear and visiting shops in between chapters, and starting said chapters whenever they so choose.
A traversable world map has appeared in Fire Emblem Gaiden and its remake Shadows of Valentia, The Sacred Stones, Awakening, and Engage. Fire Emblem Fates, Three Houses, and Warriors each have world maps that cannot be directly traversed, but does show where selected battles are. In all other games—except for Fire Emblem: Shadow Dragon & the Blade of Light—there is a world map present, but it is used only to show where the party is traveling between chapters, usually accompanied by narration.
Fire Emblem Gaiden and Fire Emblem Echoes: Shadows of Valentia
In Gaiden and its remake, the player moves both Alm and Celica's parties around the world map, alternating between the two at their discretion. Movement across the world map is achieved by selecting the character, selecting the Move menu option, then picking one of the location's adjoining destinations. Uniquely in the Gaiden system, the world map itself has its own turn count, in which a turn elapses every time either Alm or Celica move, or at command by selecting the Rest menu option.
Every battle within Gaiden is technically a skirmish, with the main story mostly consisting of pre-defined skirmishes against set enemy groups posted at specific locations on the world map. In addition, more enemy groups are spawned from certain locations periodically, and will move at random around the map after a certain number of turns pass; these marauding groups can be fought on their own, and can also join up with other enemy groups (both pre-defined and marauding) and both be fought at once. Skirmishes are initiated by choosing to travel to a location with an enemy group posted on it; conversely, however, enemies can also advance on the player's location and initiate skirmishes themselves.
A small few locations—mostly villages, castles, fortresses, and dungeons—can be visited outside of battles, and in these the character in question can freely move around and interact with the locals. Some villages contain item exchange couriers who can send a specific item to the other character's party; however, these are limited in number and have only a finite number of uses.
In Echoes specifically, a red bar also displays the in-game date, season, and year. The season and year progress as each Act is completed, while the number for the day increments by 1 each time Alm or Celica moves from one location to the next, or enters a dungeon or village. This day number can reach up to 999.
World map of Fire Emblem Gaiden | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Map | Location (Alm's route) | Location (Celica's route) | |||||||||
Act 1 | Act 2 | ||||||||||
1 | Ram Village | 1 | Priory | ||||||||
2 | Ram Woods | 2 | Novis Cemetery | ||||||||
3 | Fleecer's Forest | 3 | Novis Greatport | ||||||||
4 | Thieves' Shrine | 4 | Zofia Seaway 1 | ||||||||
5 | Ram Valley | 5 | Zofia Seaway 2 | ||||||||
6 | Southern Outpost | 6 | The Pirate Throne | ||||||||
7 | Southern Zofia 1 | 7 | Zofia Seaway 3 | ||||||||
8 | Southern Zofia 2 | 8 | Seabound Shrine | ||||||||
9 | Deliverance Hideout | 9 | Zofia Seaway 4 | ||||||||
10 | Zofia Gate | 10 | Zofia Seaway 5 | ||||||||
11 | Zofia Castle | 11 | Zofia Harbor | ||||||||
Act 3 | |||||||||||
12 | North Gate | 12 | Zofian Coast | ||||||||
13 | Northern Zofia | 13 | Mountain Highway | ||||||||
14 | Zofia Forest 1 | 14 | Mountain Graveyard | ||||||||
15 | Forest Village | 15 | Mountain Village | ||||||||
16 | Forest Village | 16 | Valley Approach | ||||||||
17 | Desaix's Fortress | 17 | Dragon Shrine | ||||||||
18 | Zofia Forest 2 | 18 | Desert Stronghold | ||||||||
19 | Sylvan Shrine | 19 | Northern Desert | ||||||||
20 | Forest Northside | 20 | Southern Desert | ||||||||
21 | Sluice Gate | 21 | Grieth's Citadel | ||||||||
22 | Temple of Mila | ||||||||||
Act 4 | |||||||||||
22 | Border | 23 | Dead Man's Mire | ||||||||
23 | Rigel Forest | 24 | Mire Boneyard | ||||||||
24 | Fear Mountain | 25 | Dolth's Keep | ||||||||
25 | Fear Mountain Shrine | 26 | Lost Treescape | ||||||||
26 | Nuibaba's Abode | 27 | Sage's Hamlet | ||||||||
27 | Rigel Plains/ |
28 | Duma's Gate | ||||||||
28 | Rigel Valley | 29 | The Swamps of Duma | ||||||||
29 | The Dragon's Maw | 30 | Duma Tower | ||||||||
30 | Rigel Falls | ||||||||||
31 | Secret Shrine | ||||||||||
32 | The Last Bastion | ||||||||||
33 | Rigel Castle | ||||||||||
Note: In Act 2, #11 Zofia Harbor has a route connecting it to #10 Zofia Gate; this route is not present in Act 1, and is removed once Act 3 begins. |
Fire Emblem: The Sacred Stones
In The Sacred Stones, the player navigates Eirika or Ephraim around the world map by directly selecting their destination. Unlike Gaiden or Awakening, on some occasions multiple chapters will occur on the same world map location and the player is not allowed to return to the world map between each of these chapters. Some locations also offer armories or vendors to be accessed on the world map, usually selling the same items available in the matching shops in the chapter in question; additionally, after the game has been cleared and Creature Campaign mode has been entered, secret shops can also be accessed from the world map, albeit with different stock than what was offered in the original chapters.
After the completion of every chapter from Chapter 8 onward, or after leaving the Tower of Valni or Lagdou Ruins, up to three bands of enemy monsters will randomly spawn on certain locations on the world map. Eirika and Ephraim cannot pass through any location presently occupied by a monster band, and must engage the monsters in a skirmish before they can access or pass through the location again. This will usually not impede the player's ability to travel, especially later in the game, as the world map connects numerous paths between locations and usually provides an alternative.
Access to the Tower of Valni is granted once Chapter 8 has been cleared. Access to the Lagdou Ruins and Melkaen Coast is granted once Chapter 19 has been cleared.
World map of Fire Emblem: The Sacred Stones | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Chapter | Location | Chapter | Location | Chapter | Location | ||||||
1 | Chapter 1 | Border Mulan | 10 | Chapter 10A | Teraz Plateau | 16 | Chapter 16 | Renais Castle | |||
-- | -- | Castle Frelia | 11/12 | Chapter 11A Chapter 12A |
Caer Pelyn | 17 | Chapter 17 | Narube River | |||
2 | Chapter 2 | Ide | 13 | Chapter 13A | Hamill Canyon | 18 | Chapter 18 | Neleras Peak | |||
3 | Chapter 3 | Borgo Ridge | 9 | Chapter 9B | Fort Rigwald | 19 | Chapter 19 | Rausten Court | |||
4 | Chapter 4 | Za'ha Woods | 10 | Chapter 10B | Bethroen | 20 | Chapter 20 Final Chapter |
Black Temple | |||
5 | Chapter 5 | Serafew | 11/12 | Chapter 11B Chapter 12B |
Taizel | M | -- | Melkaen Coast | |||
6 | Chapter 6 | Adlas Plains | 13 | Chapter 13B | Za'albul Marsh | V | Tower of Valni | ||||
7/8 | Chapter 7 Chapter 8 |
Renvall | 14 | Chapter 14B | Grado Keep | L | Lagdou Ruins | ||||
9 | Chapter 9A | Port Kiris | 14/15 | Chapter 14A Chapter 15 |
Jehanna Hall | ||||||
Note: Locations numbered in teal comprise Eirika's route (Route A), while locations numbered in steel blue comprise Ephraim's route (Route B). Locations listed with a Rotten Claw icon in the chart can host skirmishes. Locations listed with an Iron Sword icon in the chart house an armory, locations with a Vulnerary icon house a vendor, and locations with a Member Card icon house a secret shop. |
Fire Emblem Awakening
In Awakening, the player directly navigates between locations on the world map by pointing the Circle Pad or directional pad, rather than having to explicitly select a destination; there is also the option to press the Start button at any time to be automatically taken to the location of the next main chapter. All paralogues are exempt from the chapter order and can be challenged at any time and in any order once unlocked. All locations on the map, save for the Outrealm Gate and the Endgame's location, house an armory which is occasionally taken over by the appearance of a traveling merchant.
As with The Sacred Stones, Risen bands periodically appear to create skirmishes, but this time the player is not forced to defeat them to enter or pass the location, although the armory cannot be accessed while a Risen group is present. On rare occasions, two groups of Risen will appear on the same map location and are fought simultaneously, rewarding the player with both a sum of gold and a rare item. Additionally, bonus units and the teams they lead will spawn on the map to be parleyed with when the Nintendo 3DS console receives a StreetPass tag, and SpotPass bonus unit teams can be summoned to the world map at any time through the Wireless menu, with a maximum of ten allowed to be on the fully unlocked map at a time.
Access to the Outrealm Gate—and by extension, all downloadable content—is granted after Chapter 4 has been cleared. Access to the six SpotPass paralogues, marked in orange, is granted once Chapter 25 has been cleared and the relevant SpotPass data has been activated on the save file.
World map of Fire Emblem Awakening | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chapter | Location | Chapter | Location | Chapter | Location | |||||||
O | Outrealm Gate | 16 | Chapter 16 | The Mila Tree | 7 | Paralogue 7 | Mila Shrine Ruins | |||||
P | Prologue | Southtown | 17 | Chapter 17 | Fort Steiger | 8 | Paralogue 8 | Dueling Grounds | ||||
1 | Chapter 1 | West of Ylisstol | 18 | Chapter 18 | The Demon's Ingle | 9 | Paralogue 9 | Verdant Forest | ||||
2 | Chapter 2 | The Northroad | 19 | Chapter 19 | Valm Castle Approach | 10 | Paralogue 10 | Mercenary Fortress | ||||
3 | Chapter 3 | The Longfort | 20 | Chapter 20 | Valm Castle | 11 | Paralogue 11 | Wyvern Valley | ||||
4 | Chapter 4 | Arena Ferox | 21 | Chapter 21 | Plegia Castle | 12 | Paralogue 12 | The Ruins of Time | ||||
5 | Chapter 5 | Border Pass | 22 | Chapter 22 | Table Approach | 13 | Paralogue 13 | Law's End | ||||
6 | Chapter 6 | Ylisstol | 23 | Chapter 23 | The Dragon's Table | 14 | Paralogue 14 | Desert Oasis | ||||
7 | Chapter 7 | Breakneck Pass | 24 | Chapter 24 | Mount Prism | 15 | Paralogue 15 | Kidnapper's Keep | ||||
8 | Chapter 8 | Border Sands | 25 | Chapter 25 | Origin Peak | 16 | Paralogue 16 | Manor of Lost Souls | ||||
9 | Chapter 9 | Plegia Castle Courtyard | E | Endgame | Grima | 17 | Paralogue 17 | Divine Dragon Grounds | ||||
10 | Chapter 10 | The Midmire | 1 | Paralogue 1 | The Farfort | 18 | Paralogue 18 | Sea-King's Throne | ||||
11 | Chapter 11 | Border Wastes | 2 | Paralogue 2 | The Twins' Turf | 19 | Paralogue 19 | Conqueror's Whetstone | ||||
12 | Chapter 12 | Port Ferox | 3 | Paralogue 3 | Peaceful Village | 20 | Paralogue 20 | Mountain Village | ||||
13 | Chapter 13 | Carrion Isle | 4 | Paralogue 4 | The Twins' Hideout | 21 | Paralogue 21 | Warriors' Tomb | ||||
14 | Chapter 14 | The Searoad | 5 | Paralogue 5 | Sage's Hamlet | 22 | Paralogue 22 | Wellspring of Truth | ||||
15 | Chapter 15 | Valm Harbor | 6 | Paralogue 6 | Great Gate | 23 | Paralogue 23 | Garden of Giants | ||||
Fire Emblem Fates
This section has been marked as a stub. Please help improve the page by adding information.
The world map in Fates is more akin to a level select than a truly explorable world map. Each of the world map locations corresponds to one or more of the game's story chapters. As the player scrolls through the chapter select, the corresponding world map location is highlighted.
Much like Awakening, bandits periodically appear to create skirmishes in the Birthright and Revelation campaigns. Additionally, the player can pay a fee to spawn a group of bandits when selecting a location of the map; a maximum of two groups of bandits may be present at any map location. Fighting two groups of bandits simultaneously is also more likely to reward the player with a rare item in addition to a sum of gold.
Access to the Dragon's Gate—and by extension, all downloadable content—is granted after Chapter 6 has been cleared.
World map of Hoshido and Nohr in Fire Emblem Fates | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Ss fe14 world map ingame.png | ||||||||||||
Chapter | Location | Chapter | Location | Chapter | Location | |||||||
P 6 6 6 |
Prologue Chapter 6 Chapter 6 Chapter 6 |
Plains of Hoshido | 20 9 |
Chapter 20 Chapter 9 |
Fort Dragonfall | 10 | Chapter 10 | Town in Izumo | ||||
1 | Chapter 1 | Northern Fortress | 21 | Chapter 21 | Demon's Falls | 12 | Chapter 12 | At Sea | ||||
2 | Chapter 2 | Castle: Reception Room | 22 | Chapter 22 | Windmire | 13 | Chapter 13 | Destroyed Town | ||||
3 | Chapter 3 | Bottomless Canyon North | 23 | Chapter 23 | Underground Passage | 16 | Chapter 16 | Lava Fields | ||||
4 | Chapter 4 | Valley Settlement | 24 | Chapter 24 | Castle: Training Grounds | 17 | Chapter 17 | Bottomless Canyon, South | ||||
5 | Chapter 5 | Hoshido Capital: Plaza | 25 | Chapter 25 | Castle: Grand Staircase | 1 | Paralogue 1 | Small Village | ||||
7 22 8 |
Chapter 7 Chapter 22 Chapter 8 |
Fort Jinya | 26 | Chapter 26 | Castle: Combat Room | 5 | Paralogue 5 | Riverside Village | ||||
8 20 9 |
Chapter 8 Chapter 20 Chapter 9 |
Wind Tribe Village | 27/E | Chapter 27 Endgame |
Castle: Throne Room | 6 | Paralogue 6 | Divine Dragon's Forest | ||||
9 20 |
Chapter 9 Chapter 18 |
Izumo: Castle Interior | 10 14 |
Chapter 10 Chapter 14 |
Port Town of Dia | 7 | Paralogue 7 | White Sands | ||||
10 11 |
Chapter 10 Chapter 11 |
Mokushu Forest | 12 | Chapter 12 | Palace Macarath | 9 | Paralogue 9 | Thieves' Den | ||||
11 | Chapter 11 | Sea of Hoshido | 16 | Chapter 16 | Nohrian Sea | 10 | Paralogue 10 | Poachers' Forest | ||||
12 14 |
Chapter 12 Chapter 14 |
Opera House | 17 | Chapter 17 | Cave in Mokushu | 13 | Paralogue 13 | Riverside | ||||
13 13 |
Chapter 12 Chapter 14 |
Cheve | 19 | Chapter 19 | Kitsune Hamlet | 16 | Paralogue 16 | Trading Town | ||||
14 | Chapter 14 | Border Walls | 21 | Chapter 21 | Eternal Stairway | 21 | Paralogue 21 | Walled Town | ||||
15 | Chapter 15 | Mount Garou | 23 | Chapter 23 | Great Wall of Suzanoh | 17 | Paralogue 17 | Isolated Village | ||||
16 | Chapter 16 | Near Palace Macarath | 24 | Chapter 24 | Hoshidan Capital | 22 | Paralogue 22 | Fancy Estate | ||||
17 8 |
Chapter 17 Chapter 8 |
Ice Tribe Village | 25 | Chapter 25 | Shirasagi: Reception Hall | 18 | Paralogue 18 | Countryside | ||||
18 7 |
Chapter 18 Chapter 7 |
Woods of the Forlorn | 26 | Chapter 26 | Shirasagi: Foyer | 19 | Paralogue 19 | Mountain Fort | ||||
19 11 15 |
Chapter 19 Chapter 11 Chapter 15 |
Sevenfold Sanctuary | 27/E | Chapter 27 Endgame |
Shirasagi: Throne Room | 20 | Paralogue 20 | Ancient City | ||||
D | Dragon's Gate | |||||||||||
World map of Valla in Fire Emblem Fates | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Chapter | Location | Chapter | Location | ||||||||
15 19 |
Chapter 15 Chapter 19 |
Abandoned Town | 23 | Chapter 23 | Floating Bridge | ||||||
7 | Chapter 7 | Canyon Valley | 24 | Chapter 24 | Castle Valla: Basement | ||||||
18 | Chapter 18 | Floating Isle | 25 | Chapter 25 | Castle Valla: Labyrinth | ||||||
20 | Chapter 20 | Floating Isles | 26 | Chapter 26 | Castle Valla: Throne Room | ||||||
21 | Chapter 21 | Cursed Ruins | 27/E | Chapter 27 Endgame |
Castle Valla Ruins | ||||||
22 | Chapter 22 | Lost Forest | |||||||||
World map of the Deeprealms in Fire Emblem Fates | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
File:Ss fe14 deeprealm portion world map.png | |||||||||||
Chapter | Location | Chapter | Location | ||||||||
2 | Paralogue 2 | Town in a Deeprealm | 11 | Paralogue 11 | Wastelands | ||||||
3 | Paralogue 3 | Astral Sea | 12 | Paralogue 12 | Village in a Deeprealm | ||||||
4 | Paralogue 4 | Sanctuary in a Deeprealm | 14 | Paralogue 14 | Cemetery in a Deeprealm | ||||||
8 | Paralogue 8 | Deeprealm Mountain | 15 | Paralogue 15 | Swamp in a Deeprealm | ||||||
Fire Emblem Engage
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Like in Awakening, the world map of Engage has the player directly navigate between locations on the world map by pointing the control stick or directional pad, rather than having to explicitly select a destination; there is also the option to press the L button at any time to be automatically taken to the location of the next main chapter. Additionally, the player may press the X button to open a Fast Travel menu that provides a list of all currently accessible locations; selecting one will instantly transport the player there. All paralogues are exempt from the chapter order and can be challenged at any time and in any order once unlocked.
Skirmishes can appear on the map, either formed from bands of Corrupted, ruffians, or kingdom soldiers, and the player is not forced to defeat them to enter or pass the location.
World map of Elyos in Fire Emblem Engage | |||||||||||
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Chapter | Location | Chapter | Location | Chapter | Location | ||||||
4 | Chapter 4 | Florra Mill Town | 16 | Chapter 16 | Azure Coast | 4 | The Lady of the Plains | Plains of Swift Winds | |||
5 | Chapter 5 | Firene Castle | 17 | Chapter 17 | Florra Port | 5 | The Radiant Hero | Fort of Hope | |||
6 | Chapter 6 | Mountain Settlement | 18 | Chapter 18 | Route to Elusia | 6 | The Instructor | Sacred Tomb | |||
7 | Chapter 7 | The Grand Crossing | 19 | Chapter 19 | Givre Port | 7 | The Crux of Fate | Crossroads of Fate | |||
8 | Chapter 8 | Brodia Castle | 20 | Chapter 20 | Elusia Castle | 8 | The Azure Twin | Dark Ruins | |||
9 | Chapter 9 | Fort on the Border | 21 22 |
Chapter 21 Chapter 22 |
Lythos Castle | 9 | The Holy Knight | River of Light and Dark | |||
10 | Chapter 10 | Destinea Cathedral | 23 | Chapter 23 | Lava Fields | 10 | The Sage Lord | Bridges in a Row | |||
11 | Chapter 11 | Shadowy Moor | 24 | Chapter 24 | Mountainous Region | 11 | The Dawn Maiden | Frozen Fortress | |||
12 | Chapter 12 | Tullah Desert | 25 | Chapter 25 | Gradlon Temple | 12 | The Young Lion | The Binding Grounds | |||
13 | Chapter 13 | Oasis Village | 1 | Budding Talent | Tea-Field Village | 13 | The Caring Princess | Forgotten Shrine | |||
14 | Chapter 14 | Solm Palace | 2 | Mysterious Merchant | Bandits' Hideout | 14 | The Hero-King | The Broken Castle | |||
15 | Chapter 15 | Northern Fortress | 3 | The Exalt | Arena of the Gods | 15 | The Connector | Garden of Memories | |||
World map of parallel Elyos in Fire Emblem Engage | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Chapter | Location | Chapter | Location | ||||||||
1 | Fell Xenologue 1 | Bracelet Altar | 4 | Fell Xenologue 4 | Frigid Forest | ||||||
2 | Fell Xenologue 2 | Verdant Garden | 5 | Fell Xenologue 5 | Desert Stronghold | ||||||
3 | Fell Xenologue 3 | Royal Road | 6 | Fell Xenologue 6 | Fallen Somniel | ||||||
Fire Emblem Warriors
The world map in Fire Emblem Warriors is more akin to a level select than a truly explorable world map. Each of the 12 world map locations corresponds to one or more of the game's story chapters. As the player scrolls through the chapter select, the corresponding world map location is highlighted. The player may replay any chapter they like; skirmishes are not present. The Premonition chapter cannot be replayed.
World map of Fire Emblem Warriors | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Chapter | Location | Chapter | Location | ||||||||
-- | Premonition | Unknown | 9 | Chapter 11 | Dusk Castle | ||||||
1 | Prologue | Aytolis Castle | 10 | Chapter 12 | Great Plain | ||||||
2 | Chapter 1 | Aytolis City | 3 | Chapter 13 | Kingswood | ||||||
3 | Chapter 2 | Kingswood | 11 | Chapter 14 | Fortified Citadel | ||||||
4 | Chapter 3 | Dragon Valley | 12 | Chapter 15 | The World Tree | ||||||
5 | Chapter 4 | Desert Arena | 11 | Chapter 16 | Fortified Citadel | ||||||
4 | Chapter 5 | Dragon Valley | 1 | Chapter 17 Chapter 18 |
Aytolis Castle | ||||||
6 | Chapter 6 Chapter 7 |
Desolate Gorge | 2 | Chapter 19 | Aytolis City | ||||||
7 | Chapter 8 | Castle Sol | 12 | Chapter 20 | World Tree | ||||||
8 | Chapter 9 Chapter 10 |
Ebony Volcano | 12 | Endgame | The Interspace* | ||||||
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
World map |
-- |
Japanese |
• ワールドマップ |
• "World map" in English; this name is used for the free-roaming world map of The Sacred Stones and Engage. |
Spanish |
Mapa |
Map |
French |
Carte du monde |
World map |
German |
Weltkarte |
World map |
Italian |
Mappa del mondo |
World map |
Korean |
월드 맵 |
World map |
Simplified Chinese |
世界地图 |
World map |
Traditional Chinese |
世界地圖 |
World map |
Gallery
Navigating the world map in The Sacred Stones.
Navigating the world map in Awakening.
Alm navigating the world map in Echoes: Shadows of Valentia.