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Special Maps
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Special Maps are a collection of game modes in Fire Emblem Heroes that encompass a number of types of battles that take place outside of the game's chapter system. These maps typically offer various rewards for their completion on certain difficulties, which vary based on the type of Special Map; the difficulty of these maps vary greatly based on type, individual map, and difficulty. Special Maps are made available for limited periods of time, with the types of Persistent Special Maps kept on pre-set schedules.
Types of Special Maps
- Hero Battle: A type of Persistent Special Maps. Twelve somewhat easy character-themed maps that rotate each day. Offers characters of one- and two-star difficulty for completion on Normal and Hard, respectively.
- Grand Hero Battle: Somewhat difficult character-themed maps, sixteen have been introduced to date. The first two battles of this type offer two-star characters on Normal difficulty and three-star characters on Hard difficulty; subsequent battles of this type offer three-star characters on Normal difficulty and four-star characters on Hard difficulty. All battles which have had Infernal difficulty offer four-star characters as well as Hero Feathers. The second through ninth battles had summoning events associated with them. Seven of the first eight have become part of a daily rotation as one type of Persistent Special Maps.
- Bound Hero Battle: Somewhat difficult maps themed to two characters, eight have been introduced to date. Similar in setup to Grand Hero Battles, but have included Infernal difficulty from its beginning and offer Orbs as the lone reward. All Bound Hero Battles to date have had an associated summoning event.
- Event Maps: Collections of maps of varying types and mechanics which offer Orbs for their first completion on a difficulty. Eleven different sets of maps have been introduced to date, with between two and twenty-five battles per set.
- Trial Maps: Collections of difficult maps themed to the game's artists and developers, rewarding Orbs for their completion. Two full sets have each showcased one of the artists, while three further sets each showcase five of the game's development team; the sets that have showcased the game's development team to date have showcased eleven developers.
- Special Training Maps: A type of Persistent Special Maps. Five somewhat easy maps rotate each day, four of which are designed to train specific types of units and a fifth a harder "workout" map. Offers two varieties of Normal and Hard difficulties as well as a single Lunatic difficulty.
- Rival Domains: A type of Persistent Special Map. Five maps are available, rotating weekly. Maps are bigger than in normal gameplay and offer larger deployment limits, with the goal being to protect your fortress; unlike other types of Special Maps, enemies are randomized in Rival Domains. Offers four difficulties: Normal, Hard, Lunatic, and Infernal.