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Skills

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

The skill system (Japanese: スキル Skill) is a Fire Emblem series gameplay mechanic revolving around the use of special abilities, called skills, which grant additional abilities to individual units which subvert the normal flow of gameplay. Learned by units both depending on their class and on a personal basis, skills possess a wide variety of effects which serve to both augment and hinder a unit's performance and capabilities in battle, and are used by both playable units and the enemy army.

Highlighted: Fiona's skills list and capacity. She currently has two personal skills equipped—Savior and Imbue—and also possesses the class skill Canto.

While skills as a defined mechanic first appeared in Fire Emblem: Genealogy of the Holy War, skill-like features of certain classes have existed since Shadow Dragon & the Blade of Light. In Three Houses, skills are instead known as abilities.

Overview

Classifications

Class and personal skills

Skills are near-universally divided into two categories which dictate their availability: class skills (Japanese: 兵種スキル class skill) and personal skills (Japanese: こじんスキル personal skill), or "soldier" and "citizen" respectively in Path of Radiance. A class skill is a skill possessed by all units of a certain class, whereas a personal skill is a skill specifically inherent or taught to an individual unit and has no direct association with a class. Overlap in the two categories is possible, as a skill which is a class skill for some classes may be available as a personal skill for some units. Thracia 776 additionally has weapon skills (Japanese: 武器スキル weapon skill), which, while present in other games, are only shown on a unit's skill list in Thracia 776 and Echoes: Shadows of Valentia, and are only called as such in Thracia.

Example: Pavise is a class skill in Genealogy of the Holy War and Thracia 776, associated with Generals, Barons and Emperors in the former, and Barons only in the latter. However, Xavier also possesses Pavise as a personal skill.

A sub-category of class skills is mastery skills in Path of Radiance and Radiant Dawn, which are class skills available only to advanced classes (requiring the use of a Occult scroll in the former game) and are typically more potent than "normal" skills.

From Awakening onward, the distinction between class and personal skills is somewhat reworked with the greater emphasis now being placed on class skills, although the games themselves never refer to them this way. Almost all playable classes have a set of skills which units learn as class skills by levelling up in that class, which they still retain if they reclass or class change out of the initial class. In Awakening, a small few units have access to skills they could not learn in the classes available to them. Occasionally, units have access to personal skills which cannot be learned from any of the classes they have access to; in particular, every bonus unit has at least one skill outside their default class, with some being otherwise unable to them due to gender. Fates reintroduces true personal skills, while also retaining the class skill system from Awakening; in Fates, every normal playable unit has a single unique personal skill which cannot be removed, in addition to any skills they learn from their classes.

Three Houses has the irremovable personal and class skill system from Genealogy and Thracia, but also allows the unit to have a few additional skills as well, which are learned through increasing the unit's skill levels.

Sword skills

Main article: Sword skill

A sword skill is any skill which has a percentage chance of activating derived from a specific stat possessed by the user or their target, usually their Skill stat. In common fandom parlance, however, the term is most commonly used to refer to directly offensive skills with this activation criteria, such as Sol and Luna.

Restrictions

 
Perne, after learning all eight of the game's manual-taught skills (plus his own base skills), demonstrating an absence of a hard skill maximum in Thracia 776.

In Thracia 776, there is no restriction on how many skills a unit can learn. Theoretically, a unit can be taught all eight of the skills learnable from the game's skill manuals with no restriction, though in practice the limited quantities of the skill manuals and the size of the playable cast discourage expending all of one's skill manuals on a single unit. Needless to say, a unit who already possesses a given skill cannot learn it a second time from a manual.

In Path of Radiance and Radiant Dawn, skill restriction is determined by the capacity stat. Every unit has a set number of capacity points depending on their class, which are consumed by the skills they have been taught; every skill has a set number of capacity points which it requires to be available if it is to be taught to a unit, with the required point threshold depending on the individual skill. Generally speaking, advanced classes have a higher capacity than basic classes, and laguz possess the highest capacity of any class. It is important to remember that mandatory class skills such as Shove and Canto do consume capacity points and cannot be removed to free up capacity. There is also a physical limit in place in Radiant Dawn, where regardless of how much capacity they have left over, a unit cannot learn more than six skills, including any irremovable ones.

List of classes by capacity points available

Path of Radiance Radiant Dawn

style="Template:Roundtl; border:2px solid #b0b0b0; width:5%" | Capacity style="Template:Roundtr; border:2px solid #b0b0b0" | Classes possessing this capacity
0 Civilian
15 Sword KnightLance KnightAxe KnightBow KnightPegasus KnightWyvern Rider
20 RangerMyrmidonSoldierFighterArcherKnightPaladinFalcon KnightPrincess CrimeaWyvern LordMagePriestClericThiefBandit
25 LordHeroSwordmasterHalberdierWarriorSniperGeneralSageBishopValkyrieAssassinBerserkerLionTigerCatHawkRaven
40 General (Black Knight only) • King DaeinWhite DragonRed DragonHawk (Tibarn only) • Raven (Naesala only) • Heron

In Awakening, a unit may only have five skills active on themselves at a time; any surplus skills are stored in a pool of skills available to the individual unit, and all units can freely swap around, apply or remove skills in the Equip Skills menu when outside of battle. Fates allows six skills active per unit at a time, a personal skill as well as the five-skill system from Awakening. Three Houses builds upon this further, allowing for one personal skill, five player-assigned skills, and up to three skills inherent to a unit's class.

List of skills by game

Technically speaking, class skills exist in almost every game in the series, in the sense of abilities dependent on specific classes, and indeed many abilities available to classes in non-skill-enabled games are considered skills in games with a formal skill system (in some cases, such as Canto and Shove, a skill already existed in an hidden and undefined state in earlier games with skill systems before finally being given a proper skill entry in a later game with a skill system). However, only eight titles in the main series actually possess a formal skill system, and only one skill appears as a defined skill in all eight.

Genealogy of the Holy War and Thracia 776

Genealogy of the Holy War and Thracia 776 are the originators of the formal skill system, with the original eighteen skills debuting in the former. Of these eighteen only two, Critical and Follow-Up, did not return in Thracia 776 as the game's mechanics were altered to render their respective functions part of standard gameplay as per the rest of the series.

In Genealogy of the Holy War, they are given categories in the skill menu: Standard (Japanese: いっぱん), Combat (Japanese: せんとう), and Special Sword (Japanese: とくしゅ剣). Special sword skills are a specific subcategory of offensive trigger skills which are available only for unmounted sword-wielding units (Myrmidon, Swordmaster, Forrest, Thief, Thief Fighter, Dancer) and cannot be learned by mounted or non-sword-wielding units under any circumstances, and cannot activate simultaneously if multiples are possessed by a single unit. These restrictions were lifted in Thracia 776 onward, allowing them to be freely learned and used by any class.

Skills in Genealogy of the Holy War and Thracia 776
style="Template:Roundtl; border:none; width:10%"|Skill Effect Available in:
Genealogy
Available in:
Thracia
style="Template:Roundtr; border:none"|Category
(Genealogy)
  Accost Engages the enemy in another round of combat. Combat
  Adept It deals two consecutive hits against the enemy. Combat
  Astra It deals five consecutive strikes against the enemy. It is possible for any and all of the strikes to be a critical hit. Special Sword
  Bargain Reduces prices at the vendor, weapon repair shop and pawn shop* by 50%. Standard
  Charm +10% hit rate and avoid to all allied units within a 3-tile radius of the user. Standard
  Critical Allows the user to perform critical hits. Combat
  Dance Refreshes all four*/one* adjacent allies, allowing them to move again if they have already moved. Standard
  Follow-Up Enables the user to make follow-up attacks. Combat
  Luna It nullifies the enemy's Defense. Special Sword
  Miracle The user's avoid is increased by
[(11 - HP) x 10] for one turn.*/
The user's avoid is maximised to 100%, if the enemy's next attack will otherwise kill the user.*
Standard
  Nihil It negates the enemy's special sword skills, critical hits and bonus damage.*/
It negates the enemy's combat skills.*
Combat
  Paragon It doubles the user's experience gain. Standard
  Pavise It nullifies damage dealt by the enemy. Combat
  Renewal It heals 5-10 HP to the user at the beginning of the user's phase.*/
It heals 10-20% of the user's HP at the beginning of the user's phase.*
Standard
  Sol It recovers user's HP equal to the damage dealt to the enemy. Special Sword
  Steal On a successful hit, user takes all of the enemy's gold.*/
The user can steal weapons and items from enemies, if (user's Speed > enemy's Speed) and (user's Con > weapon/item's Weight)*
Combat
  Vantage The user always strikes first when attacked during the enemy phase. Combat
style="Template:Roundbl; border:none"|  Wrath The user always unleashes a critical hit when at under half HP.*/
The user always unleashes a critical hit when counter-attacking.*
style="Template:Roundbr; border:none"|Combat

The Sacred Stones

 
Gilliam activating Great Shield in The Sacred Stones.

The Sacred Stones reintroduced skills to the series following their absence in its two predecessors, albeit in a significantly watered-down form compared to skill systems in other games. Seven skills are present in the game, all class skills. The game interface allots no specific space to profile skills and their effects, and the skills are only acknowledged briefly by name in the class descriptions.

Skills in The Sacred Stones
style="Template:Roundtl; border:none"|Skill Activation Effect style="Template:Roundtr; border:none"|Class
Great Shield (Enemy's level)% It nullifies damage dealt by the enemy. General
Sure Strike (User's level)% It maximizes the user's accuracy for one strike. Sniper
Silencer 50% if attack rolls a critical hit It instantly kills the enemy in one strike. Assassin
Pick Command It allows the user to open doors and chests without keys or a Lockpick. Rogue
Pierce (User's level)% It nullifies the enemy's Defense. Wyvern Knight
Slayer 100% It allows the user to deal bonus damage to monsters. Bishop
style="Template:Roundbr; border:none"|Summon Command It summons a single Phantom onto the map as an ally. style="Template:Roundbl; border:none"|Summoner, Necromancer

Path of Radiance and Radiant Dawn

Regular skills

Skills in Path of Radiance and Radiant Dawn
style="Template:Roundtl; border:none; width:10%"|Skill Effect Regular skill in:
Path of Radiance
style="Template:Roundtr; border:none; width:15%"|Regular skill in:
Radiant Dawn
 
Nihil
Negates enemy skills in battle.
(Personal)

(Personal and class)
 
Vantage
May grant the first strike.
(Personal)

(Personal)
 
Adept
Can deal a second consecutive hit.
(Personal)

(Personal)
 
Wrath
Boosts critical rate when HP is below a certain threshold.
(Personal)

(Personal)
 
Miracle
Can reduce fatal damage to half of user's current HP.
(Personal)

(Personal)
 
Resolve
Boosts Strength, Skill, and Speed when below half total HP.
(Personal)

(Personal)
 
Counter
May deal half damage dealt to unit back at enemy.
(Personal)

(Personal)
 
Guard (GCN)/Cancel (Wii)
May nullify further action from target.
(Personal)

(Personal)
 
Corrosion
May further reduce durability of target's weapon.
(Personal)

(Personal)
 
Parity
May negate all other skills and bonuses.
(Personal)

(Personal)
 
Gamble
May double critical rate at cost of half hit rate.
(Personal)

(Personal)
 
Smite
Can shove an ally two spaces instead of one.
(Personal)

(Personal)
 
Celerity
Increases movement by 2.
(Personal)

(Personal)
 
Tempest
Doubles biorhythm bonuses and penalties.
(Personal)
 
Serenity
Halves biorhythm bonuses and penalties.
(Personal)
 
Provoke
May attract enemies toward user.
(Personal)

(Personal)
 
Shade
May repel enemies from user.
(Personal)

(Personal)
 
Renewal
Restores 10% of maximum HP at start of user's turn phase.
(Personal)

(Personal)
 
Savior
Negates rescue penalties.
(Personal)

(Personal)
 
Paragon
Doubles experience gain.
(Personal)

(Personal)
 
Reinforce
Can summon three partner reinforcements.
(Personal)
 
Blossom
Slows experience gain, but increases growth rates.
(Personal)

(Personal)
 
Canto (GCN)/Galdrar (Wii)
Refreshes ally units.
Radiant Dawn also allows biorhythm alteration, laguz transformation assistance, and healing of ally units.

(Personal)

(Personal)
 
Insight
Boots hit rate. Also boosts vision in Radiant Dawn.
(Personal)

(Personal)
 
Vigilance
Boosts avoid. Also boosts dodge in Radiant Dawn.
(Personal)

(Personal)
 
Daunt
Reduces enemy hit rate and critical rate.
(Personal)

(Personal)
 
Mantle
Negates all damage. In Radiant Dawn, ignored for non-blessed weapons, and additionally recovers user's HP at start of user's turn phase, and grants the effects of the Nihil and Fortune skills.
(Personal)

(Personal)
 
Discipline
Path of Radiance: Decreases damage dealt by user.
Radiant Dawn: Doubles weapon experience gain.

(Personal)

(Personal)
 
Impregnable
No effect.
(Unused)
 
Lumina
Enables use of light magic.
(Class)

(Replaced by weapon level)
 
Knife
Enables use of knives.
(Personal and class)

(Replaced by weapon level)
 
Steal
May steal weapons and items from target's inventory.
(Personal and class)

(Class)
 
Shove
May push ally one space away.
(Undefined)

(Class)
 
Canto
May use leftover movement after attacking or performing other actions.
(Undefined)

(Class)
 
Critical +5
Boosts critical rate by 5%.
(Class)
 
Critical +10
Boosts critical rate by 10%.
(Class)
 
Critical +15
Boosts critical rate by 15%.
(Class)
 
Critical +20
Boosts critical rate by 20%.
(Class)
 
Critical +25
Boosts critical rate by 25%.
(Class)
 
Sacrifice
Drains user's HP to heal target, also heals status conditions.
(Personal)
 
Guard (Wii)
May take a hit intended for an adjacent buddy support partner.
(Personal)
 
Fortune
Negates critical hits.
(Personal)
 
Howl
May stun indirect attackers.
(Personal)
 
Quickclaw
May damage indirect attackers.
(Personal)
 
Wildheart
Allows laguz to halfshift.
(Personal)
 
Shriek
May negate target's Luck when attacked indirectly.
(Personal)
 
Imbue
Restores HP to user based on Magic.
(Personal)
 
Pass
Allows user to pass through spaces occupied by foes.
(Personal)
 
Beastfoe
Allows user to deal bonus damage to beast laguz.
(Personal)
 
Birdfoe
Allows user to deal bonus damage against bird laguz.
(Personal)
 
Dragonfoe
Allows user to deal bonus damage against dragon laguz.
(Personal)
 
Flourish
Allows user to weaken their damage output.
(Personal)
 
Disarm
Unequips target's equipped weapon.
(Personal)
 
Mercy
User cannot kill target; otherwise-lethal blows leave target with 1 HP.
(Personal)
 
Nullify
Negates bonus damage done toward user.
(Personal)
 
Formshift
Allows a laguz user to remain fully transformed at all times.
(Personal)
 
Blessing
Restores HP to allies.
(Instead a mastery skill)

(Personal)
 
Boon
Heals status conditions from allies.
(Instead a mastery skill)

(Personal)
 
Glare
May petrify target.
(Personal)
 
Pavise
May negate all damage.
(Instead a mastery skill)

(Personal)
 
Maelstrom
May damage indirect attackers.
(Personal)
 
Blood Tide
Boosts allies' Strength and Skill.
(Personal)
 
White Pool
Boosts allies' Magic and Speed
(Personal)
 
Night Tide
Boosts allies' Defense and Resistance
(Personal)
 
Stillness
May strongly repel enemies.
(Personal)
style="Template:Roundbl; border:none"| 
Aurora
Deals half damage taken back at enemy. style="Template:Roundbr; border:none"|
(Personal)

Mastery skills

Mastery skills (Japanese: 奥義スキル esoteric skills) are a classification of powerful skills in the Tellius duology and a sub-type of class/soldier skills. The majority of class families are associated with a mastery skill, which normally are trigger skills dealing exceedingly potent amounts of damage to enemies. All mastery skills consume a very high amount of capacity, hindering the ability to equip them alongside other skills. In other games, the mastery skill distinction does not exist and they are treated as normal, if uncommon, skills; additionally, a few Path of Radiance mastery skills were downgraded to become normal skills in Radiant Dawn. All three of the sword skills of the Jugdral duology also act as mastery skills in Tellius.

In Path of Radiance, mastery skills are learned by advanced-class beorc units and laguz units above level 15 by equipping them with an Occult scroll. In Radiant Dawn, beorc units automatically obtain their mastery skill upon promoting to their third-tier advanced class, while laguz units gain their mastery skills by using a Satori Sign item after reaching a minimum level of 30.

Mastery skills in Path of Radiance and Radiant Dawn
style="Template:Roundtl; border:none; width:10%"|Skill Effect Mastery skill in:
Path of Radiance
style="Template:Roundtr; border:none; width:15%"|Mastery skill in:
Radiant Dawn
 
Aether
Can launch consecutive attacks, using the power of Sol and Luna.
Lord, Hero

Vanguard
 
Sol
In certain conditions, restores as many HP as the damage dealt to an enemy.*/
Can inflict 3 times normal damage and restore HP equal to damage dealt.*

Paladin, Valkyrie

Gold Knight, Silver Knight, Valkyrie
 
Luna
In certain conditions, reduces enemy defense by half.*/
Can neutralize an enemy's defenses and multiply the unit's strength by 3.*

General, Halberdier

Marshall
 
Astra
In certain conditions, grants this unit 5 consecutive attacks at half damage.*/
Can launch 5 consecutive attacks.*

Swordmaster

Trueblade
 
Impale
Can multiply damage dealt by 4 times.
Sentinel
 
Colossus
In certain conditions, increases damage when unit's Cn exceeds enemy's.*/
Can multiply the unit's strength by 3.*

Warrior, Berserker

Reaver
 
Deadeye
Doubles chance to hit and, in certain instances, puts enemy to sleep.*/
Can multiply damage by 3 times and put the enemy to sleep.*

Sniper

Marksman
 
Stun
In certain instances, immobilizes an enemy unit for 1 turn after being hit.*/
Can inflict 3 times normal damage and paralyze enemy until their next turn.*

Falcon Knight, Wyvern Lord, Princess Crimea

Seraph Knight, Dragonlord, Queen
 
Lethality
Can kill with a single strike. Does not work on all opponents.
Assassin

Assassin
 
Bane
Can reduce an enemy's HP to 1 with a strike. Does not work on all opponents.
Whisper
 
Flare
In certain conditions, reduces enemy magic resistance by half.*/
Can nullify an opponent's resistance and restore HP equal to damage dealt.*

Sage, Bishop

Arch Sage, Summoner, Empress
 
Corona
Can nullify an opponent's resistance and halve their hit rate for one turn.
Saint, Chancellor, Light Priestess
 
Roar
Immobilizes enemies on the next turn. Does not work against certain units.*/
Can multiply the unit's strength by 3 and shocks enemy for a turn.*

Lion, Tiger, Cat

Lion, Tiger
 
Rend
Can multiply the unit's strength by 5 and shocks enemy for a turn.
Cat
 
Savage
Can multiply the unit's strength by 3 and halve enemy skill for a turn.
Wolf
 
Cancel
In certain conditions, nullifies enemy attacks.
Hawk

(Downgraded to normal skill)
 
Vortex
Attacks with the same effect as Wind.
Raven
 
Tear
Can multiply the unit's strength by 3 and halve enemy speed for a turn.
Hawk, Raven
 
Blessing
Restores HP to a unit in an adjacent space.
Heron

(Downgraded to normal skill)
 
Boon
Returns an adjacent unit to normal condition.
Red Dragon, White Dragon

(Downgraded to normal skill)
 
Ire
Can inflict triple the normal amount of damage dealt.
Red Dragon, White Dragon, Black Dragon
style="Template:Roundbl; border:none"| 
Eclipse
Can neutralize an enemy's defenses and multiply the unit's strength by 5. style="Template:Roundbr; border:none"|
Black Knight

Enemy- and NPC-exclusive skills

Enemy-exclusive skills in Path of Radiance and Radiant Dawn
style="Template:Roundtl; border:none; width:10%"|Skill Effect Mastery skill in:
Path of Radiance
style="Template:Roundtr; border:none; width:15%"|Mastery skill in:
Radiant Dawn
 
Daunt
Reduces enemy hit rate and critical rate.
(Personal)

(Personal)
style="Template:Roundbl; border:none"| 
Aurora
Deals half damage taken back at enemy. style="Template:Roundbr; border:none"|
(Personal)

Awakening

Skills in Awakening
style="Template:Roundtl; border:none" colspan="2" | Skill Effect style="Template:Roundtr; border:none" | Learned at
  Dual Strike+ +10% to Dual Strike rate Lord, level 1
  Charm +5 Hit rate and +5 Avoid to all allies within a 3 tile radius Lord, level 10
  Aether Two consecutive strikes; first has Sol effect, second a Luna effect Great Lord, level 5
  Rightful King +10% to skill activation rates Great Lord, level 15
  Veteran ×1.5 experience gain while paired up Tactician, level 1
  Solidarity +10 Critical and +10 Dodge to all allies within a 3 tile radius Tactician, level 10
  Ignis Physical attacks: Adds half of the Magic stat to Strength
Magic attacks: Adds half of the Strength stat to Magic
Grandmaster, level 5
  Rally Spectrum +4 all stats to all allies within a 3 square radius on command Grandmaster, level 15
  Discipline ×2 weapon experience Cavalier, level 1
  Outdoor Fighter +10 Hit rate and +10 Avoid while outdoors Cavalier, level 10
  Defender +1 all stats while paired up Paladin, level 5
  Aegis Halves damage done by bows, tomes, and dragonstones Paladin, level 15
  Luna Halves enemy's Defense or Resistance Great Knight, level 5
  Dual Guard+ +10% to Dual Guard rate Great Knight, level 15
  Defense +2 +2 Defense Knight, level 1
  Indoor Fighter +10 Hit rate and +10 Avoid while indoors Knight, level 10
  Rally Defense +4 Defense to all allies within a 3 square radius on command General, level 5
  Pavise Halves damage done by swords, lances, axes, beaststones, and blights General, level 15
  Avoid +10 +10 Avoid Myrmidon, level 1
  Vantage Attack first during enemy phase when HP is half or below Myrmidon, level 10
  Astra 5 consecutive strikes at half damage Swordmaster, level 5
  Swordfaire +5 Strength with a sword equipped
(+5 Magic with a Levin Sword)
Swordmaster, level 15
  Armsthrift Doesn't reduce durability Mercenary, level 1
  Patience +10 Hit rate and +10 Avoid during enemy phase Mercenary, level 10
  Sol Heal HP equal to half damage Hero, level 5
  Axebreaker +50 Hit rate and +50 Avoid against enemies equipping an axe Hero, level 15
  HP +5 +5 maximum HP Fighter, level 1
  Zeal +5 Critical Fighter, level 10
  Rally Strength +4 Strength to all allies within a 3 square radius on command Warrior, level 5
  Counter Deals non-lethal damage against holder back against opponent Warrior, level 15
  Despoil Obtain a Bullion (S) upon killing an enemy Barbarian, level 1
  Gamble -5 Hit rate, +10 Critical Barbarian, level 10
  Wrath +20 Critical when HP is at half or below Berserker, level 5
  Axefaire +5 Strength with an axe equipped
(+5 Magic with a Bolt Axe)
Berserker, level 15
  Skill +2 +2 Skill Archer, level 1
  Prescience +15 Hit rate and +15 Avoid during player phase Archer, level 10
  Hit Rate +20 +20 Hit rate Sniper, level 5
  Bowfaire +5 Strength with an bow equipped Sniper, level 15
  Rally Skill +4 Skill to all allies within a 3 square radius on command Bow Knight, level 5
  Bowbreaker +50 Hit rate and +50 Avoid against enemies equipping a bow Bow Knight, level 15
  Locktouch Opens doors and chests without keys Thief, level 1
  Movement +1 +1 Movement Thief, level 10
  Lethality Instantly defeats the enemy Assassin, level 5
  Pass Pass through enemy-occupied tiles Assassin, level 15
  Lucky Seven +20 Hit rate and +20 Avoid during first seven turns Trickster, level 5
  Acrobat Traverse all traversable terrain as if it were a plain Trickster, level 15
  Speed +2 +2 Speed Pegasus Knight, level 1
  Relief Heal 20% HP at the start of a turn if no units are within three spaces Pegasus Knight, level 10
  Rally Speed +4 Speed to all allies within a 3 square radius on command Falcon Knight, level 5
  Lancefaire +5 Strength with a lance equipped
(+5 Magic with a Shockstick)
Falcon Knight, level 15
  Rally Movement +1 Movement to all allies within a 3 square radius on command Dark Flier, level 5
  Galeforce Grants another full action to a unit upon defeating an enemy once per turn Dark Flier, level 15
  Strength +2 +2 Strength Wyvern Rider, level 1
  Tantivy +10 Hit rate and +10 Avoid with no allies within a 3 square radius Wyvern Rider, level 10
  Quick Burn +15 Hit rate and +15 Avoid at start of chapter
-1 to both stats for each successive turn
Wyvern Lord, level 5
  Swordbreaker +50 Hit rate and +50 Avoid against enemies equipping a sword Wyvern Lord, level 15
  Deliverer +2 Movement when paired up Griffon Rider, level 5
  Lancebreaker +50 Hit rate and +50 Avoid against enemies equipping a lance Griffon Rider, level 15
  Magic +2 +2 Magic Mage, level 1
  Focus +10 Critical with no allies within a 3 square radius Mage, level 10
  Rally Magic +4 Magic to all allies within a 3 square radius on command Sage, level 5
  Tomefaire +5 Magic with a tome equipped Sage, level 15
  Hex -15 Avoid to adjacent enemies Dark Mage, level 1
  Anathema -10 Avoid and -10 Dodge to all enemies within a 3 square radius Dark Mage, level 10
  Vengeance Increases damage output by half of damage taken Sorcerer, level 5
  Tomebreaker +50 Hit rate and +50 Avoid against enemies equipping a tome Sorcerer, level 15
  Slow Burn +1 Hit rate and +1 Avoid per turn
Effects cap at 15 turns
Dark Knight, level 5
  Lifetaker Heals 50% HP upon defeating an enemy during player phase Dark Knight, level 15
  Miracle Survives an otherwise-lethal attack with 1 HP if user didn't already have only 1 HP Priest/Cleric, level 1
  Healtouch +5 healing output of a staff Priest/Cleric, level 10
  Rally Luck +8 Luck to all allies within a 3 square radius on command War Monk/War Cleric, level 5
  Renewal Heals 30% HP at the start of a turn War Monk/War Cleric, level 15
  Resistance +2 +2 Resistance Troubadour, level 1
  Demoiselle +10 Avoid and +10 Dodge to all male allies within 3 spaces Troubadour, level 10
  Rally Resistance +4 Resistance to all allies within a 3 square radius on command Valkyrie, level 5
  Dual Support+ Increases the support bonus effect Valkyrie, level 15
  Aptitude +20 to all Growth rates Villager, level 1
  Underdog +15 Hit rate and +15 Avoid when opponent's level is higher
(Advanced classes: Add 20 to level)
Villager, level 15
  Luck +4 +4 Luck Dancer, level 1
  Special Dance +2 to each of Strength, Magic, Defense, and Resistance to unit receiving the dance effect Dancer, level 15
  Even Rhythm +10 Hit rate and +10 Avoid on even-numbered turns Taguel, level 1
  Beastbane Deals bonus damage to beast units while in the Taguel class Taguel, level 15
  Odd Rhythm +10 Hit rate and +10 Avoid on odd-numbered turns Manakete, level 1
  Wyrmsbane Deals bonus damage to dragon units while in the Manakete class Manakete, level 15
  Shadowgift Allows wielding of dark tomes in any tome-wielding class Personal skill only
  Conquest Negates bonus damage bonuses when equipped by a beast or armor unit Personal skill only
  Outrealm Skill Placeholder for DLC skills when corresponding DLC is not installed
The following skills require DLC to obtain:
  Resistance +10 +10 Resistance Dread Fighter, level 1
  Aggressor +10 Attack during player phase Dread Fighter, level 15
  Rally Heart +1 Movement and +2 all other stats to all allies within a 3 square radius on command Bride, level 1
  Bond Heals 10 HP to all allies within a 3 square radius at the start of the turn Bride, level 15
  All Stats +2 +2 All stats All Stats +2 item
  Paragon ×2 experience gain Paragon item
  Iote's Shield Negates bonus damage bonuses when equipped by a flying unit Iote's Shield item
  Limit Breaker +10 to all stat caps Limit Breaker item

Enemy-exclusive skills

Enemy-exclusive skills in Awakening
style="Template:Roundtl; border:none" colspan="2" | Skill Effect style="Template:Roundtr; border:none" | Appears on
  Dragonskin Halves all damage, negates Counter and Lethality All difficulties
  Hit Rate +10 +10 Hit rate Lunatic and Lunatic+ difficulties
  Rightful God +30 to skill activation rates Lunatic and Lunatic+ difficulties
Apotheosis
  Vantage+ Always move before opponent Lunatic+ difficulty
Apotheosis
  Luna+ All attacks have the Luna effect Lunatic+ difficulty
Apotheosis
  Hawkeye Attacks strike without fail Lunatic+ difficulty
The Future Past 3 and Apotheosis
  Pavise+ Always halves damage done by swords, lances, axes, and beaststones Lunatic+ difficulty
Apotheosis
style="Template:Roundbl; border:none" |   Aegis+ Always halves damage done by bows, tomes, and dragonstones style="Template:Roundbr; border:none" | Lunatic+ difficulty
Apotheosis

Fates

Personal skills

Personal skills in Fates
style="Template:Roundtl; border:none" colspan="2" | Skill Effect style="Template:Roundtr; border:none" | Personal skill of
  Supportive If supporting an ally with a support rank of C or higher, lead unit gets +10 hit rate, +2 damage dealt, and -2 damage taken Corrin
  Forceful Partner If supporting Corrin, Corrin gets +15 hit rate and +3 damage dealt Gunter
  Devoted Partner If supporting Corrin, Corrin gets +2 damage dealt and -2 damage taken Felicia
  Evasive Partner If supporting Corrin, Corrin gets +15 avoid and -3 damage taken Jakob
  Miraculous Save If supporting an ally, grants the supported ally Miracle Kaze
  Healing Descant At start of user's turn, heals 10% HP to all allies within a two-tile radius of user Azura
  Vow of Friendship If Corrin's HP ≤ 50%, +3 damage dealt and -3 damage taken by user Silas
  Highwayman Inflicts -3 strength, -3 speed debuff on foes cannot counter-attack Shura
  Peacebringer -2 damage dealt by all units within a two-tile radius of user Izana
  Forager If the user stands on mountain, forest, wasteland, or field terrain, user recovers 20% HP at start of turn Mozu
  Fiery Blood If user's HP ≤ 100%, +4 damage dealt by user Rinkah
  Quiet Strength -2 damage taken by all allies within a two-tile radius of user Sakura
  Fearsome Blow If user initiates combat and defeats the target, other foes adjacent to user take 20% of their maximum HP as damage Hana
  Perfectionist If user's HP = 100%, +15 hit rate, +15 avoid Subaki
  Pyrotechnics If user's HP ≤ 50% and user initiates combat, user and all enemies within a two-tile radius take 20% of their maximum HP as damage after combat Saizo
  Capture If the My Castle has a prison, grants the user the Capture command. Generic enemies defeated using this command will be sent to the prison. Orochi
  Rallying Cry +2 damage dealt by all allies within a two-tile radius of the user Hinoka
  Divine Retribution If user has no weapon equipped, counters any adjacent attack for half damage Azama
  Optimistic User recovers ×1.5 normal HP recovery when healed by a staff or rod Setsuna
  Pride If user's level ≤ foe's level, +3 damage dealt (For advanced classes, add 20 to their level) Hayato
  Nohr Enmity +3 damage dealt when fighting a Nohr-related enemy Oboro
  Triple Threat If a foe's sword, lance, or axe attack brings user's HP to ≤ 50%, counters the attack for half damage Hinata
  Competitive If user is the lead unit to a supporting unit whose level ≥ user's level, user gets +10 critical rate, +3 damage dealt, and -1 damage taken Takumi
  Shuriken Mastery If damaged by a dagger, counters for both half damage and full debuff Kagero
  Morbid Celebration If user initiates combat and defeats the target, recovers 20% HP Reina
  Reciprocity If a healing staff or rod is used on the user, the staff wielder recovers same amount of HP Kaden
  Bushido If user is the lead unit to a supporting unit whose level ≤ user's level, user gets +10 critical rate, +2 damage dealt, and -2 damage taken Ryoma
  In Extremis If user's HP ≤ 25%, +30 critical rate Scarlet
  Perspicacious +5 hit rate to all allies Yukimura
  Draconic Heir If user has a dragonstone equipped, recovers 15% HP at start of the turn Kana
  Born Steward While fighting in the My Castle, +20 hit rate, +20 avoid, +2 damage dealt, -2 damage taken Dwyer
  Perfect Pitch On command, restores 10% HP to allies within a two-tile radius with lower HP than the user Shigure
  Mischievous If user initiates combat and lands a hit, inflicts -3 defense debuff on foe and removes their clothes Sophie
  Lucky Charm Increases trigger rate of any skill dependent on luck by 20% Midori
  Noble Cause If user is the lead unit to a supporting unit whose HP < 100%, +3 damage dealt, but +1 damage received Shiro
  Optimist +4 speed, +8 luck for remainder of turn when choosing to wait Kiragi
  Sweet Tooth Recovers 4 HP when choosing to wait Asugi
  Playthings At start of turn, deals 5 damage to all adjacent foes Selkie
  Calm +4 skill, +4 resistance for remainder of turn when choosing to wait Hisame
  Haiku If there is an ally directly above user and another ally directly below user at the start of a turn, restores 7 HP to user and 5 HP each to these allies Mitama
  Prodigy If foe's strength or magic > either of the user's, +4 damage dealt by user Caeldori
  Vendetta If user has fought the target before at least once during the same battle, +4 damage dealt by user Rhajat
  Lily's Poise Adjacent allies get +1 damage dealt and -3 damage taken Elise
  Misfortunate -5 to user's dodge and -15 to dodge to all enemies within a two-tile radius of user Arthur
  Puissance If user's strength is at least 5 points higher than the target's, +3 damage dealt by user Effie
  Aching Blood +10 critical rate when equipping a forged weapon whose name includes at least 12 characters.
(8 Chinese kanji in the Japanese version)
Odin
  Kidnap If the My Castle has a prison, grants the user the Capture command. Generic enemies defeated using this command will be sent to the prison. Niles
  Countercurse If foe initiates combat, counters an enemy's magic attack for half damage Nyx
  Rose's Thorns Adjacent allies get +3 damage dealt and -1 damage taken Camilla
  Fierce Rival If user is the supporting unit and the lead unit lands a critical hit, the user will also land a critical hit if their attack connects Selena
  Opportunist If foe cannot counter-attack, +4 damage dealt by user Beruka
  Fancy Footwork On command, +1 strength, +1 speed for rest of turn to all allies within a two-square radius of user Laslow
  Bloodthirst If user initiates combat and defeats the target, grants +4 strength, +4 magic, +4 skill, +4 speed for rest of turn Peri
  Fierce Mien -10 avoid to all enemies within a two-tile radius of user Benny
  Unmask If foe is female, +4 damage dealt and +20 critical rate Charlotte
  Pragmatic If foe's HP < 100%, +3 damage dealt and -1 damage taken by user Leo
  Collector (Luck)% chance of obtaining 3 minerals or foodstuffs after moving upward, until the seventh turn Keaton
  Chivalry If foe's HP = 100%, +2 damage dealt and -2 damage taken by user Xander
  Icy Blood If user's HP < 100%, is fighting an non-adjacent foe, and user takes damage, counters attack for damage and inflicts -3 skill, -3 speed debuff on foe after combat Flora
  Gallant If user is the supporting unit to a female lead unit, lead unit gets +2 damage dealt Siegbert
  Fierce Counter If male foe initiates combat, +2 damage dealt by user Forrest
  Guarded Bravery -2 damage taken when the user is the lead unit; +2 damage taken instead if user isn't in either Tag Team or Pair Up Ignatius
  Goody Basket (Luck)% chance of recovering 10% HP at start of turn Velouria
  Fortunate Son +5 dodge to user, +15 dodge to all allies within a two-tile radius of user Percy
  Bibliophile +10 critical rate when user is carrying 3 or more tomes Ophelia
  Sisterhood If user is lead unit to a female supporting unit, +2 damage dealt and -2 damage taken by user Soleil
  Daydream If user is adjacent to paired male allies, +2 damage dealt and -2 damage taken by user Nina
  Wind Disciple If user's HP < 100%, +10 hit rate, +10 avoid Fuga
style="Template:Roundbl; border:none" |   Make a Killing (Luck)% chance of obtaining a Gold Bar after defeating an enemy style="Template:Roundbr; border:none" | Anna

Class skills

Class skills in Fates
style="Template:Roundtl; border:none" colspan="2" | Skill Effect style="Template:Roundtr; border:none" | Learned at
  Dragon Ward (Luck/2)% chance of adjacent allies taking half damage from enemy attacks Hoshido Noble, level 5
  Hoshidan Unity +10% to skill activation rates Hoshido Noble, level 15
  Duelist's Blow +30 Avoid when user initiates battle Samurai, level 1
  Vantage Attack first during enemy phase when HP is half or below Samurai, level 10
  Astra (Skill/2)% chance of dealing 5 consecutive strikes at half damage Swordmaster, level 5
  Swordfaire +5 damage with a sword equipped. Swordmaster, level 15
  Seal Strength -6 Strength to enemy; recovers by 1 per turn Master of Arms, level 5
  Life and Death +10 damage dealt, +10 damage received Master of Arms, level 15
  Seal Resistance -6 Resistance to enemy; recovers by 1 per turn Oni Savage, level 1
  Shove Pushes an adjacent ally one tile on command Oni Savage, level 10
  Death Blow +20 critical rate when user initiates battle Oni Chieftain, level 5
  Counter Deals non-lethal damage against holder back against an adjacent opponent Oni Chieftain, level 15
  Salvage Blow When user initiates battle, (Luck)% chance of receiving a katana, naginata, club, yumi, or shuriken if user defeats the enemy Blacksmith, level 5
  Lancebreaker +50 Hit rate and +50 Avoid against enemies equipping a lance Blacksmith, level 15
  Seal Defense -6 Defense to enemy; recovers by 1 per turn Spear Fighter, level 1
  Swap On command, switches places with an adjacent ally Spear Fighter, level 10
  Seal Speed -6 Speed to enemy; recovers by 1 per turn Spear Master, level 5
  Lancefaire +5 damage with a lance equipped. Spear Master, level 15
  Rend Heaven (Skill×1.5)% chance of adding half of enemy's Strength or Magic, depending on enemy's wielded weapon type, to user's damage Basara, level 5
  Quixotic +30 hit rate and +15 skill activation rate for both user and enemy Basara, level 15
  Magic +2 +2 Magic Diviner, level 1
  Future Sight (Luck)% chance of earning double experience when initiating battle and defeating enemy Diviner, level 10
  Rally Magic +4 Magic to all allies within a two-square radius on command Onmyoji, level 5
  Tomefaire +5 damage with a tome equipped Onmyoji, level 15
  Miracle (Luck)% chance of surviving an otherwise-lethal attack with 1 HP if user didn't already have only 1 HP Monk, level 1
Shrine Maiden, level 1
  Rally Luck +8 Luck to all allies within a two-square radius on command Monk, level 10
Shrine Maiden, level 10
  Renewal Heals 30% HP at the start of a turn Great Master, level 5
Priestess, level 5
  Countermagic Deals non-lethal damage against holder back against an opponent attacking with magic Great Master, level 15
Priestess, level 15
  Darting Blow +5 to user's ability to make follow-up attacks when initiating combat Sky Knight, level 1
  Camaraderie Recovers 10% HP at start of turn if there are any allies within a two-square radius Sky Knight, level 10
  Rally Speed +4 Speed to all allies within a two-square radius on command Falcon Knight, level 5
  Warding Blow -20 magical damage received whenever user initiates battle Falcon Knight, level 15
  Air Superiority +30 hit rate and +30 avoid when facing a flying unit Kinshi Knight, level 5
  Amaterasu Allies within a two-square radius recover 20% HP at start of turn Kinshi Knight, level 15
  Skill +2 +2 Skill Archer, level 1
  Quick Draw +4 damage dealt when user initiates battle Archer, level 10
  Certain Blow +40 hit rate when user initiates battle Sniper, level 5
  Bowfaire +5 damage with a bow equipped Sniper, level 15
  Locktouch Opens doors and chests without keys Ninja, level 1
Outlaw, level 1
  Poison Strike Reduces enemy's HP by 20% after battle if user initiates battle Ninja, level 10
  Lethality (Skill/4)% chance of instantly defeating the enemy Master Ninja, level 5
  Shurikenfaire +5 damage with a dagger equipped Master Ninja, level 15
  Golembane All attacks deal bonus damage to Mechanists, Automatons, and Stoneborn Mechanist, level 5
  Replicate Creates a replica once per map on command; anything that happens to one happens to the other Mechanist, level 15
  Potent Potion ×1.5 effect of HP restoration and tonic items Apothecary, level 1
  Quick Salve Upon consuming an HP restoration or tonic item, user can perform another action Apothecary, level 10
  Profiteer (Luck)% chance of obtaining a Gold Bar after moving upward, until the seventh turn Merchant, level 5
  Spendthrift +10 damage dealt and -10 damage received if user chooses to spend a Gold Bar during a battle Merchant, level 15
  Evenhanded +4 damage dealt on even-numbered turns Kitsune, level 1
  Beastbane Deals bonus damage to beast units while in a beaststone-wielding class Kitsune, level 10
Wolfskin, level 10
  Even Better Recovers 40% HP at the start of even-numbered turns Nine-Tails, level 5
  Grisly Wound Reduces enemy's HP by 20% after battle Nine-Tails, level 15
Wolfssegner, level 15
  Luck +4 +4 Luck Songstress, level 1
  Inspiring Song On command, +3 each to targeted ally's Skill, Speed, and Luck Songstress, level 10
  Voice of Peace -2 damage dealt by enemies within two-square radius of user Songstress, level 25
  Foreign Princess -2 damage dealt, +2 damage received to enemies from foreign armies within two-square radius of user Songstress, level 35
  Aptitude +10 to all Growth rates Villager, level 1
  Underdog +15 Hit rate and +15 Avoid when opponent's level is higher
(Advanced classes: Add 20 to level)
Villager, level 10
  Even Keel -4 magical damage received during even-numbered turns Dread Fighter, level 1
  Iron Will -4 magical damage received when user initiates battle Dread Fighter, level 10
  Clarity Recovers from status reduction effects twice as fast Dread Fighter, level 25
  Aggressor +7 damage dealt when user initiates battle Dread Fighter, level 35
  Nobility ×1.2 experience gain Nohr Prince, level 1
Nohr Princess, level 1
  Dragon Fang (Skill×0.75)% chance of increasing user's attack power by 50% Nohr Prince, level 10
Nohr Princess, level 10
  Draconic Hex -4 all stats on enemy for remainder of turn Nohr Noble, level 5
  Nohrian Trust Can access support unit's battle skills while in Tag Team or Pair Up Nohr Noble, level 15
  Elbow Room +3 damage dealt when fighting in no-effect terrain Cavalier, level 1
  Shelter On command, makes an adjacent ally the user's support unit Cavalier, level 10
  Defender +1 all stats while the lead unit and in Pair Up Paladin, level 5
  Aegis (Skill)% chance of halving damage done by bows, tomes, daggers, dragonstones, breath, or ballistae Paladin, level 15
  Luna (Skill)% chance of halving the enemy's Defense or Resistance while attacking Great Knight, level 5
  Armored Blow -10 physical damage received when user initiates battle Great Knight, level 15
  Defense +2 +2 Defense Knight, level 1
  Natural Cover -3 damage received when fighting in terrain with effects Knight, level 10
  Wary Fighter Neither user nor enemy can make follow-up attacks General, level 5
  Pavise (Skill)% chance of halving damage done by swords, lances, axes, beaststones, monster attacks, or puppet attacks General, level 15
  HP +5 +5 maximum HP Fighter, level 1
  Gamble -10 hit rate, +10 critical rate Fighter, level 10
  Rally Strength +4 Strength to all allies within a two-square radius on command Berserker, level 5
  Axefaire +5 damage with an axe equipped Berserker, level 15
  Good Fortune (Luck)% chance of recovering 20% HP at start of turn Mercenary, level 1
  Strong Riposte +3 damage dealt when enemy initiates battle Mercenary, level 10
  Sol (Skill)% chance of healing HP equal to half damage dealt Hero, level 5
  Axebreaker +50 Hit rate and +50 Avoid against enemies equipping an axe Hero, level 15
  Rally Skill +4 Skill to all allies within a two-square radius on command Bow Knight, level 5
  Shurikenbreaker +50 Hit rate and +50 Avoid against enemies equipping a dagger Bow Knight, level 15
  Movement +1 +1 Movement Outlaw, level 10
  Lucky Seven +20 Hit rate and +20 Avoid during first seven turns Adventurer, level 5
  Pass Pass through enemy-occupied tiles Adventurer, level 15
  Strength +2 +2 Strength Wyvern Rider, level 1
  Lunge On command, switches places with an enemy after battle Wyvern Rider, level 10
  Rally Defense +4 Defense to all allies within a two-square radius on command Wyvern Lord, level 5
  Swordbreaker +50 Hit rate and +50 Avoid against enemies equipping a sword Wyvern Lord, level 15
  Savage Blow When user initiates battle, enemies within a two-square radius have their HP reduced by 20% after battle Malig Knight, level 5
  Trample +5 damage dealt against non-mounted enemies Malig Knight, level 15
  Heartseeker -20 Avoid to adjacent enemy Dark Mage, level 1
  Malefic Aura +2 magical damage received to all enemies within a two-square radius of user Dark Mage, level 10
  Vengeance (Skill×1.5)% chance of increasing damage output by half of damage taken Sorcerer, level 5
  Bowbreaker +50 Hit rate and +50 Avoid against enemies equipping a bow Sorcerer, level 15
  Seal Magic -6 Magic to enemy; recovers by 1 per turn Dark Knight, level 5
  Lifetaker Heals 50% HP upon defeating an enemy during player phase Dark Knight, level 15
  Resistance +2 +2 Resistance Troubadour, level 1
  Gentilhomme -2 damage taken by female allies within two-square radius of user Troubadour (male), level 10
  Demoiselle -2 damage taken by male allies within two-square radius of user Troubadour (female), level 10
  Rally Resistance +4 Resistance to all allies within a two-square radius on command Strategist, level 5
  Inspiration +2 damage dealt, -2 damage received by allies within a two-square radius of user Strategist, level 15
  Live to Serve When healing an ally, user recovers same amount of HP Butler, level 5
Maid, level 5
  Tomebreaker +50 Hit rate and +50 Avoid against enemies equipping a tome Butler, level 15
Maid, level 15
  Odd Shaped +4 damage dealt on odd-numbered turns Wolfskin, level 1
  Better Odds Recovers 40% HP at the start of odd-numbered turns Wolfseggner, level 5
  Speed +2 +2 Speed Dark Falcon, level 1
  Relief Heal 20% HP at the start of a turn if no units are within a two-square radius of the user Dark Falcon, level 10
  Rally Movement +1 Movement to all allies within a two-square radius on command Dark Falcon, level 25
  Galeforce Grants another full action to a unit upon defeating an enemy once per turn, as long as user isn't in Tag Team or Pair Up Dark Falcon, level 35
  Dancing Blade +3 Speed, -1 Defense Lodestar, level 1
  Charm +2 damage dealt by allies within a two-square radius of user Lodestar, level 10
Great Lord, level 10
  Dual Guardsman If user is support unit in Pair Up, +1 shield gauge gain Lodestar, level 25
  Speedtaker +2 Speed for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -taker skills
Lodestar, level 35
(Also a skill item skill)
  Heavy Blade +3 Strength, -1 Speed Vanguard, level 1
  Veteran Intuition +15 dodge Vanguard, level 10
  Aether (Skill/2)% chance of launching two consecutive strikes; first has Sol effect, second a Luna effect Vanguard, level 25
Great Lord, level 25
  Strengthtaker +2 Strength for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -taker skills
Vanguard, level 35
(Also a skill item skill)
  Dual Striker If user is support unit in Tag Team, +3 Dual Strike damage Great Lord, level 1
  Awakening +30 hit rate, +30 Avoid, +30 critical rate, +30 dodge when user's HP is below half Great Lord, level 35
  Tactical Advice If user is support unit in Pair Up, +10 to lead unit's hit rate Grandmaster, level 1
  Solidarity +10 Avoid and +10 dodge to all adjacent allies Grandmaster, level 10
  Ignis Physical attacks: Adds half of the Magic stat to Strength
Magic attacks: Adds half of the Strength stat to Magic
(Trigger chance: (Skill)%)
Grandmaster, level 25
  Rally Spectrum +2 all stats to all allies within a four-square radius on command Grandmaster, level 35
  Survey +10 turret hit rate on command Ballistician, level 1
  Opportunity Shot (Skill)% chance of attacking a random enemy within range at start of turn while in Ballistician class Ballistician, level 10
  Rifled Barrel +1 ballista range, -1 inner/outer range on command Ballistician, level 25
  Surefooted +1 Movement and all terrain costs 1 movement point to cross while in Ballistician class Ballistician, level 35
  Shadowgift Allows wielding of dark tomes in any tome-wielding class Witch, level 1
  Witch's Brew (Luck)% chance of obtaining a potion-type item (i.e. Vulnerary) after moving upward, up to the seventh turn Witch, level 10
  Warp On command, moves adjacent to a selected ally unit and performs another action Witch, level 25
style="Template:Roundbl; border:none" |   Toxic Brew (Skill×1.5)% chance of reducing enemy's Movement to 0 and Avoid by 20 for rest of turn when initiating battle style="Template:Roundbr; border:none" | Witch, level 35

Other skills

Other skills in Fates
style="Template:Roundtl; border:none" colspan="2" | Skill Effect style="Template:Roundtr; border:none" | Obtained by
  Dragonskin Halves damage, weakens critical hits and other sword skills (e.g. Sol, Luna, Astra, etc.), and nullifies Lethality, counter-type skills, and poison damage Enemy-only
  Divine Shield Halves damage and nullifies Lethality, counter-type skills, and poison damage Enemy-only
  Hit/Avo +10 +10 each to hit rate and Avoid Unknown
  Hit/Avo +20 +20 each to hit rate and Avoid Unknown
  Resist Status Halves status reduction effects, poison damage, and the hit rate of status staves and rods Enemy-only
  Immune Status Negates status reduction effects, poison damage, and the hit rate of status staves and rods Enemy and NPC-only
  Void Curse Defeating the user yields no experience Enemy-only
  Self-Destruct If user is under half HP, deals damage to all enemies and walls within a two-square radius before disappearing Enemy-only
  Staff Savant Prevents any durability decrease on a staff or rod, and increases the range of staves and rods to a minimum of 10 Enemy-only
  Immobilize Reduces enemy's Movement to 0 and Avoid by 20 for remainder of turn if user's attack connects Enemy-only
  Inevitable End Allows stat reduction effects targeted at the enemy to stack Enemy-only
  Paragon ×2 experience gain Paragon item
  Bold Stance If user is lead unit, the support unit can trigger Dual Strikes even if the lead is in Pair Up, but enemy's Dual Strikes will not be passively negated Bold Stance item*
  Point Blank Allows the user's bows and yumi to attack in melee range Point Blank item
  Winged Shield Negates any anti-flight weakness on the user, and allows the user access to terrain bonuses Winged Shield item*
  Beast Shield Negates any anti-beast weakness on the user Beast Shield item*
  Armor Shield Negates any anti-armor weakness on the user Armor Shield item*
  Strengthtaker +2 Strength for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -taker skills
Strengthtaker item
(Also a class skill)
  Magictaker +2 Magic for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -taker skills
Magictaker item
  Skilltaker +2 Skill for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -taker skills
Skilltaker item
  Speedtaker +2 Speed for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -taker skills
Speedtaker item
(Also a class skill)
  Lucktaker +2 Luck for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -taker skills
Lucktaker item
  Defensetaker +2 Defense for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -taker skills
Defensetaker item
  Resistancetaker +2 Resistance for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -taker skills
Resistancetaker item
style="Template:Roundbl; border:none" |   Brynhildr Reduces magical damage taken by half. style="Template:Roundbr; border:none" | Automatically equipped by Leo with Brynhildr in their inventory

Echoes: Shadows of Valentia

Echoes: Shadows of Valentia is the first remake title in the series to include a defined skill system where its corresponding original game, Gaiden, did not. There are two primary types of skills in Shadows of Valentia, combat arts and passive skills. Most combat arts are learned as the result of earning enough skill points (SP) while equipped with a certain piece of equipment; combat arts usually involve losing a number of HP when used, and typically grant might and hit rate boosts in addition to a special effect. Passive skills associated with equipment take effect while the equipment remains equipped, while those not associated with equipment can mostly be subdivided into personal and class varieties, although there is some overlap.

Like The Sacred Stones but unlike other games with defined skill systems, each individual skill does not have a dedicated icon; in Shadows of Valentia's case, skills associated with equipment will bear an icon based on the type of equipment ( sword,  lance,  bow,  shield,  ring), and icons also exist for  personal,  class skills, and   defensive combat arts.

Combat arts

Main article: Combat art

Note that the below table does not include the SP cost, HP cost, Might boost, hit rate boost, or associated weapons or units; refer to the skill's article for that information.

Combat arts in Shadows of Valentia
style="Template:Roundtl; border:none" | Skill style="Template:Roundtr; border:none" | Special effect
Curved Shot No special effect
Wrath Strike No special effect
Hit and Run +30 to Avoid
Subdue Otherwise-fatal hits leave target with 1 HP
Shove Pushes adjacent ally forward 1 tile
Swap Switches places with adjacent ally
Crosswise Cut No special effect
Heavy Draw No special effect
Duelist Sword +30 to Avoid
+20 to critical rate
+4% to damage output
Sunder +30 to critical rate
Hexblade Converts attack to a magical strike, targeting foe's Resistance
Lunge +10 to critical rate
Switches places with target after combat
Penetrate +10 to Avoid
Moves forward 1 tile after combat
Leonine Poise -30 to Avoid
+50 to critical rate
User strikes last
Foudroyant -1 to Range
+15 to Avoid
Doubles Attack
Knightkneeler Deals bonus damage to  mounted targets
Armorcrush Deals bonus damage to  armored targets
Death Blow Deals bonus damage to  armored targets
Celestial Bow Deals bonus damage to  Terror targets
Grounder Deals bonus damage to  flying targets
Destreza Fatal strikes always hit
Encloser Halts target's movement for one turn after combat
Ward Arrow Seals target's magic for one turn after combat
Plenitude Heals user equal to damage dealt to target
Double Lion +10 to Avoid
Converts attack to a brave strike
Vendetta Adds user's accumulated damage to the Might calculation
Dragonhaze Adds user's Speed to the Might calculation
Tigerstance Adds user's Skill to the Might calculation
Archballista +2 to Range
Trance Shot +3 to Range
Shadow Gambit +10 to critical rate
Ignores terrain effects on target
Astral Blade Strike deals five consecutive blows with halved Might
Roundhouse +20 each to Avoid and critical rate
Ignores half of target's Defense and Resistance during strike
Solar Thrust No special effect
Lunar Flash +10 to critical rate
Defensive -5 to damage taken against physical strikes
Coral Cover Doubles terrain effects
Aegis Halves damage dealt by ranged strikes
Speculum Reflects magical damage back at attacker
Pavise Halves damage dealt by physical strikes
Earth's Kiss Halves damage dealt by magical strikes
Windsweep +10 to critical rate
Negates counterattacks
Thunderclap +1 to Range, minimum 2
Earth's Boon +5 each to Avoid and critical rate
Grants provisions upon defeating target
Flamberge Converts attack to a brave magical strike
Longearche Fixes Range to 2
Tempest Lance No special effect
Mistdancer +10 to Avoid
-10 to damage taken against magical strikes
Overrun +10 to Avoid
Pushes target forward 1 square after combat
Hunter's Volley +10 to critical rate
Converts attack to a brave strike
Scendscale +2 to Range
Ragnarok Ω +1 to Range
style="Template:Roundbl; border:none" | Triangle Attack style="Template:Roundbr; border:none" | +40 to critical rate when surrounding target with three users

Passive skills

Passive skills in Shadows of Valentia
style="Template:Roundtl; border:none" | Skill style="Template:Roundtr; border:none" | Effect
Lifetaker Restores HP after defeating target
Soothing Light Restores 5 HP to adjacent allies at start of user's phase
Recovery Restores 5 HP to user at start of user's phase
Incarnation Restores 5 HP to user at start of user's phase
Deicide Grants user ability to defeat Duma
Hex User may damage itself with its own strike instead of target
Antihex Nullifies any Hex skill on user's weapon
Transmute Marks user's weapon as a magic weapon
Reconstruct Shuffles two of user's non-Resistance growth rates eight times
Evade Critical User is immune to critical hits
Banish +10 to damage dealt against  Terror targets
Vengeful Cry Allows user to counterattack regardless of range while using black magic
Wrath Increases critical rate while below half HP
Magic +5 +5 to Might while using black magic
Discipline +10 to hit rate while using black magic
Influence +1 to Range while using black magic
Sophisticate +2 to Range while using black magic
Bowrange +1 +1 to Range while using bows
Bowrange +2 +2 to Range while using bows
Resistance +5 +5 to Resistance
Wildfire +10 each to hit rate and Avoid
Halve Swords Halves damage dealt to user by a sword
Halve Lances Halves damage dealt to user by a lance
Halve Axes Halves damage dealt to user by an axe
Sanctuary Halves damage dealt to user by a  Terror adversary
Heavy Armor Halves damage dealt to user by a bow
Apotrope Halves damage dealt to user by black magic
Phantasm Halves damage dealt to user by bows and black magic
Teleportation Allows user to teleport next to target and perform another action
Divide Splits user into two units
Miracle May survive fatal strike with 1 HP
Eerie Screech Seals target's magic after combat
Duma's Gift Negate's target's strikes
Upheaval Damages all units of opposing alignment on map
Dark Spikes Damages all units of opposing alignment in range
Dragonskin Halves damage taken by target's strikes
Anathema -20 Avoid to all enemies within 3 tiles
Nullify Ailments Nullifies status conditions
Anti-Cavalry Deals bonus damage to  mounted targets
Anti-Armor Deals bonus damage to  armored targets
Anti-Fliers Deals bonus damage to  flying targets
Anti-Terrors Deals bonus damage to  Terror targets
Pact Nullifies HP cost when casting spells
style="Template:Roundbl; border:none" | Absolve style="Template:Roundbr; border:none" | Negates damage dealt to user by terrain

Three Houses

In Three Houses, skills have been renamed to "abilities" to avoid conflict with the skill level system. Abilities are split into three categories: personal abilities, which are unit-specific and cannot be unequipped; class abilities, which are granted so long as a unit is within a certain class; and equipped abilities, which are learned through various means, and can be freely equipped and unequipped at any time outside of battle. Up to nine abilities can be active on a unit at once: one personal ability, three class abilities, and five equipped abilities. Combat arts have additionally been made separate from the ability system.

The methods of obtaining abilities have been changed, with most becoming available by raising a unit's skill level, or by achieving class mastery, a new feature in Three Houses. Every time a unit enters a round of combat, uses white magic, or uses a gambit, they will gain one point of class Exp for their current class. When the unit has earned enough class Exp for a class, the unit will learn that class's mastery ability and/or combat art.

Personal abilities

Personal abilities in Three Houses
style="Template:Roundtl; border:none" colspan="2" | Ability Effect style="Template:Roundtr; border:none" | Personal ability of
  Professor's Guidance Multiplies the unit's experience gain by ×1.2.
Multiplies the experience gain of any adjacent unit by ×1.2.
Byleth (Prologue–Chapter 10)
  Professor's Guidance+ +2 damage dealt by unit during combat.
Multiplies the unit's experience gain by ×1.2.
Multiplies the experience gain of any adjacent unit by ×1.2.
Byleth (Chapter 10 onward)
  Imperial Lineage Multiplies the unit's experience gain by ×1.2. Edelgard (Part I)
  Imperial Lineage+ +4 Resistance for one turn if unit takes no action other than wait.
Multiplies the unit's experience gain by ×1.2.
Edelgard (Part II)
  Royal Lineage Multiplies the unit's experience gain by ×1.2. Dimitri (Part I)
  Royal Lineage+ +20 Avoid if user's HP = 100%.
Multiplies the unit's experience gain by ×1.2.
Dimitri (Part II)
  Leicester Lineage Multiplies the unit's experience gain by ×1.2. Claude (Part I)
  Leicester Lineage+ Allows unit to pass through enemy-occupied spaces.
Multiplies the unit's experience gain by ×1.2.
Claude (Part II)
  Officer Duty +5 Might when using gambits. Hubert
  Confidence +15 Hit and Avoid if user's HP = 100%. Ferdinand
  Catnap Recovers 10% HP if unit takes no action other than wait. Linhardt
  Born Fighter -10 Avoid to adjacent enemies. Caspar
  Persecution Complex +5 Attack if user's HP < 100%. Bernadetta
  Songstress Restores 10% of HP to adjacent allies at the start of the turn. Dorothea
  Hunter's Boon +20 Crit if foe's HP ≤ 50%. Petra
  Staunch Shield +4 Defense for one turn if unit takes no action other than wait. Dedue
  Lone Wolf +5 Attack if unit does not have a battalion equipped. Felix
  Lockpick Unit can open doors and chests without needing a key. Ashe
  Philanderer +2 damage dealt and -2 damage taken if unit is adjacent to a female ally. Sylvain
  Live to Serve When healing an ally, unit recovers same amount of HP. Mercedes
  Perseverance Use "rally" to grant +4 Strength to an adjacent ally for one turn. Annette
  Lady Knight +3 Might and +5 Hit when using gambits. Ingrid
  Distinguished House +2 damage dealt if unit has a battalion equipped. Lorenz
  Goody Basket Unit may recover 10% HP at the start of the turn. Raphael
  Watchful Eye Grants +20 Hit. Ignatz
  Mastermind Multiplies the unit's skill experience and class experience gain by ×2 in battle. Lysithea
  Animal Friend Unit recovers 20% HP if adjacent to a cavalry or flying ally at the start of the turn. Marianne
  Advocate +3 damage dealt by adjacent male allies. Hilda
  Rivalry +2 damage dealt and -2 damage taken if unit is adjacent to a male ally. Leonie
  Guardian +3 damage dealt by adjacent female allies. Seteth
  Lily's Poise -3 damage taken by adjacent allies. Flayn
  Crest Scholar Use "rally" to grant +4 Magic to an adjacent ally for one turn. Hanneman
  Infirmary Master +10 critical avoid to adjacent allies. Manuela
  Veteran Knight -2 damage taken if unit has a battalion equipped. Gilbert
  Compassion Use "rally" to grant +8 Luck to an adjacent ally for one turn. Alois
  Fighting Spirit -5 damage taken if unit does not have a battalion equipped. Catherine
  Survival Instinct +4 Strength, Magic, Dexterity, and Speed for one turn after defeating an enemy when initiating combat. Shamir
  Aptitude Grants +20 to all of the unit's growth rates. Cyril
  Murderous Intent +20 Hit when initiating combat. Jeritza
  Business Prosperity Grants +5 Luck. Anna
  Honorable Spirit +3 Attack when fighting an enemy at 1 range when no allies are nearby. Yuri
  King of Grappling +6 Strength and Defense if user's HP ≤ 50%. Balthus
  Circadian Beat +3 Strength and Magic if unit is fighting inside.
+3 Defense and Resistance if unit is fighting outside.
Constance
style="Template:Roundbl; border:none" |   Monstrous Appeal Makes all attacks deal bonus damage against monsters.
Makes monsters more likely to target unit.
style="Template:Roundbr; border:none" | Hapi

Class abilities

Class abilities in Three Houses
style="Template:Roundtl; border:none" colspan="2" | Ability Effect style="Template:Roundtr; border:none" | Classes
  Swordfaire +5 Attack when using a sword. Enlightened One, Hero, Swordmaster, Assassin
  Lancefaire +5 Attack when using a lance. High Lord, Great Lord, Death Knight, Paladin, Pegasus Knight (enemy-only variant), Falcon Knight, Great Knight
  Axefaire +5 Attack when using an Axe. Armored Lord, Emperor, Fortress Knight, Wyvern Rider, Warrior, Wyvern Lord, Great Knight, War Master, Flame Emperor
  Bowfaire +5 Attack when using a bow. Wyvern Master, Barbarossa, Sniper, Bow Knight
  Fistfaire +5 Attack when brawling. Grappler, War Master, War Monk, War Cleric
  Black Tomefaire +5 Attack when using black magic. Warlock, Mortal Savant, Dark Knight, Dark Flier
  White Tomefaire +5 Attack when using white magic. Holy Knight
  Dark Tomefaire +5 Attack when using dark magic. Dark Knight
  Sword Crit +10 +10 Crit when using a sword. Swordmaster
  Axe Crit +10 +10 Crit when using an axe. Warrior
  Avo +10 Grants +10 Avoid. Pegasus Knight (enemy-only variant), Falcon Knight, Wyvern Lord
  Crit +20 Grants +20 Crit. War Master
  Fiendish Blow +6 Magic when initiating combat. Dark Bishop
  Charm +3 damage dealt by all adjacent allies. Armored Lord, Emperor, High Lord, Great Lord, Wyvern Master, Barbarossa, Lord
  Heartseeker -20 Avoid to adjacent enemies. Dark Mage, Dark Bishop
  Fire Allows unit to cast Fire. Doubles its number of uses if unit already knows it. Mage
  Miasma Δ Allows unit to cast Miasma Δ. Doubles its number of uses if unit already knows it. Dark Mage, Dark Bishop
  Heal Allows unit to cast Heal. Doubles its number of uses if unit already knows it. Priest, War Monk, War Cleric
  Terrain Resistance Unit is immune to damaging terrain. Enlightened One, Paladin, Bishop, Holy Knight
  Vantage Unit counterattacks first if user's HP ≤ 50%. Hero
  Dance Allows unit to refresh an ally, letting them act again. Dancer
  Steal Allows unit to trade items with an enemy unit. Thief
  Locktouch Unit can open doors and chests without needing a key. Thief, Assassin, Trickster
  Stealth Unit will not be targeted by an enemy if another unit is within the enemy's range. Assassin, Trickster
  Canto Unit may use leftover movement after attacking or performing other actions. Wyvern Master, Barbarossa, Death Knight, Cavalier, Pegasus Knight, Paladin, Wyvern Rider, Falcon Knight, Wyvern Lord, Great Knight, Bow Knight, Dark Knight, Holy Knight, Dark Flier, Valkyrie
  Bowrange +1 +1 range when using a bow. Archer, Sniper
  Bowrange +2 +2 range when using a bow. Bow Knight
  Black Magic Range +1 +1 range when using black magic. Valkyrie
  Dark Magic Range +1 +1 range when using dark magic. Valkyrie
  Unarmed Combat Allows unit to fight without a weapon. Brawler, Grappler, War Monk, War Cleric
  Black Magic Uses x2 Doubles the unit's uses of all black magic. Warlock, Gremory
  Dark Magic Uses x2 Doubles the unit's uses of all dark magic. Gremory
  White Magic Uses x2 Doubles the unit's uses of all white magic. Bishop, Gremory
  White Magic Heal +5 Unit heals 5 additional HP when using white magic. Priest
  White Magic Heal +10 Unit heals 10 additional HP when using white magic. Bishop
  Weight -5 Nullifies 5 weight on unit. Fortress Knight
  Lucky Seven Grants +5 to Strength, Magic, Speed, Defense, Resistance, Hit, or Avo for one turn at the start of turns 1-7. Trickster
style="Template:Roundbl; border:none" |   Transmute Grants +3 to all stats until the end of the unit's phase if foe initiates combat and lands a magic attack. style="Template:Roundbr; border:none" | Dark Flier

Skill level abilities

Skill level abilities in Three Houses
style="Template:Roundtl; border:none" colspan="2" | Ability Effect style="Template:Roundtr; border:none" | Learned at
   
  
Sword Prowess +5~10 Hit, +7~20 Avoid, and +5~10 critical avoid when using a sword.   E+, D+, C+, B+, A+
   
  
Lance Prowess +6~15 Hit, +6~15 Avoid, and +5~10 critical avoid when using a lance.   E+, D+, C+, B+, A+
   
  
Axe Prowess +7~20 Hit, +5~10 Avoid, and +5~10 critical avoid when using an axe.   E+, D+, C+, B+, A+
   
  
Bow Prowess +6~15 Hit, +6~15 Avoid, and +5~10 critical avoid when using a bow.   E+, D+, C+, B+, A+
   
  
Brawling Prowess +5~10 Hit, +7~20 Avoid, and +5~10 critical avoid when brawling.   E+, D+, C+, B+, A+
   
  
Reason +7~20 Hit, +5~10 Avoid, and +5~10 critical avoid when using black magic or dark magic.   E+, D+, C+, B+, A+
   
  
Faith +5~10 Hit, +7~20 Avoid, and +5~10 critical avoid when using white magic.   E+, D+, C+, B+, A+
   
  
Authority +2~10 Might when using gambits.   E+, D+, C+, B+, A+
  Swordfaire +5 Attack when using a sword.   S+
  Lancefaire +5 Attack when using a lance.   S+
  Axefaire +5 Attack when using an axe.   S+
  Bowfaire +5 Attack when using a bow.   S+
  Fistfaire +5 Attack when brawling.   S+
  Black Tomefaire +5 Attack when using black magic.   S+
(except for Edelgard, Hubert, Lysithea, Jeritza, and Hapi)
  White Tomefaire +5 Attack when using white magic.   S+
  Dark Tomefaire +5 Attack when using dark magic.   S+
(Edelgard, Hubert, Lysithea, Jeritza, and Hapi only)
  Sword Crit +10 +10 Crit when using a sword.   S
  Lance Crit +10 +10 Crit when using a lance.   S
  Axe Crit +10 +10 Crit when using an axe.   S
  Bow Crit +10 +10 Crit when using a bow.   S
  Brawl Crit +10 +10 Crit when brawling.   S
  Dexterity +4 Grants +4 Dexterity.   C
  Movement +1 Grants +1 Movement.   A+
  Rally Strength Use "rally" to grant +4 Strength to an adjacent ally for one turn.   D: Raphael, Balthus
  S: Ignatz
Already learned: Alois
  Rally Magic Use "rally" to grant +4 Magic to an adjacent ally for one turn. Already learned: Constance
  D: Hubert, Ingrid
  Rally Speed Use "rally" to grant +4 Speed to an adjacent ally for one turn.   D: Ignatz
  C+: Annette
  S: Hubert
  Rally Defense Use "rally" to grant +4 Defense to an adjacent ally for one turn. Already learned: Gilbert, Seteth
  Rally Resistance Use "rally" to grant +4 Resistance to an adjacent ally for one turn.   D: Annette
  C: Constance
  C+: Hubert
  S: Seteth
  Rally Movement Use "rally" to grant +1 Movement to an adjacent ally for one turn.   S: Byleth, Annette
  Rally Dexterity Use "rally" to grant +8 Dexterity to an adjacent ally for one turn.   D: Ferdinand, Hapi
  C+: Ignatz
  Rally Luck Use "rally" to grant +8 Luck to an adjacent ally for one turn.   D: Flayn, Anna
  Rally Charm Use "rally" to grant +8 Charm to an adjacent ally for one turn.   D: Dorothea, Manuela
  S: Edelgard, Dimitri, Claude
  Swordbreaker +20 Hit and Avoid when using a lance against a foe using a sword.   B
  Lancebreaker +20 Hit and Avoid when using an axe against a foe using a lance.   B
  Axebreaker +20 Hit and Avoid when using a sword against a foe using an axe.   B
  Model Leader Multiplies the experience gain of the user's equipped battalion by ×2.   C+: Byleth, Edelgard, Dimitri, Claude
Already learned: Seteth
  Defensive Tactics Reduces all damage dealt to equipped battalion by 50%.   B
  Offensive Tactics +5 Might and +20 Hit when using gambits.   S+
  Black Magic Range +1 +1 Range when using black magic.   S
(except for Edelgard, Hubert, Lysithea, Jeritza, and Hapi)
  Dark Magic Range +1 +1 Range when using dark magic.   S
(Edelgard, Hubert, Lysithea, Jeritza, and Hapi only)
  White Magic Range +1 +1 Range when using offensive white magic.   S
  Weight -3 Nullifies 3 weight on unit.   C
  Weight -5 Nullifies 5 weight on unit.   A+
  Armored Effect Null Negates bonus damage targeting armored units.   S+
  Cavalry Effect Null Negates bonus damage targeting cavalry units.   S+
  Flying Effect Null Negates bonus damage targeting flying units.   S+
  Battalion Desperation Unit's follow-up attack occurs before the foe's counterattack if unit initiates combat when battalion endurance ≤ 33%.   C, B, or A for certain units
  Battalion Vantage Unit counterattacks first if battalion endurance ≤ 33%.   C or A for certain units
  Battalion Wrath +50 Crit if foe initiates combat when battalion endurance ≤ 33%.   C or A for certain units
  Battalion Renewal Unit recovers 30% HP at the start of the turn if battalion endurance ≤ 33%.   C or A for certain units
  Alert Stance +15 Avoid for one turn if unit takes no action other than wait.   B
  Alert Stance+ +30 Avoid for one turn if unit takes no action other than wait.   A+
style="Template:Roundbl; border:none" |   Close Counter Unit can counterattack at 1 range when using a bow. style="Template:Roundbr; border:none" |   C

Class mastery abilities

Class mastery abilities in Three Houses
style="Template:Roundtl; border:none" colspan="2" | Ability Effect style="Template:Roundtr; border:none" | Learned by
  HP +5 Grants +5 maximum HP. Commoner, Noble
(20 class Exp)
  Special Dance +4 Dexterity, Speed, and Luck to a unit refreshed by a Dance. Dancer
(100 class Exp)
  Sacred Power +3 damage dealt and -3 damage taken by all adjacent allies. Enlightened One
(100 class Exp)
  Pomp & Circumstance Grants +4 Luck and Charm. Armored Lord, High Lord, Wyvern Master
(150 class Exp)
  Counterattack Unit can counterattack regardless of distance between unit and foe. Death Knight
(200 class Exp)
  Speed +2 Grants +2 Speed. Myrmidon
(60 class Exp)
  Defense +2 Grants +2 Defense. Soldier
(60 class Exp)
  Strength +2 Grants +2 Strength. Fighter
(60 class Exp)
  Magic +2 Grants +2 Magic. Monk
(60 class Exp)
  Resistance +2 Grants +2 Resistance. Lord
(100 class Exp)
  Vantage Unit counterattacks first if user's HP ≤ 50%. Mercenary
(100 class Exp)
  Steal Allows unit to trade items with an enemy unit. Thief
(100 class Exp)
  Armored Blow +6 Defense when initiating combat. Armored Knight
(100 class Exp)
  Desperation Unit's follow-up attack occurs before the foe's counterattack if unit initiates combat when HP ≤ 50%. Cavalier
(100 class Exp)
  Death Blow +6 Strength when initiating combat. Brigand
(100 class Exp)
  Hit +20 Grants +20 Hit. Archer
(100 class Exp)
  Unarmed Combat Allows unit to fight without a weapon. Brawler
(100 class Exp)
  Fiendish Blow +6 Magic when initiating combat. Mage
(100 class Exp)
  Poison Strike Foe loses up to 20% HP after combat if unit initiates combat. Dark Mage
(100 class Exp)
  Miracle Unit may survive a fatal attack with 1 HP, if user's HP > 1. Priest
(100 class Exp)
  Darting Blow +6 attack speed when initiating combat. Pegasus Knight
(100 class Exp)
  Defiant Str +8 Strength if user's HP ≤ 25%. Hero
(150 class Exp)
  Lethality May instantly defeat the foe if unit deals at least 1 damage. Assassin
(150 class Exp)
  Pavise Unit may take half damage from sword, lance, axe, brawling, or 1-range gambit attacks. Fortress Knight
(150 class Exp)
  Aegis Unit may take half damage from bow, black magic, dark magic, white magic, or ranged gambit attacks. Paladin
(150 class Exp)
  Seal Defense Inflicts -6 Defense debuff on target after combat if unit's attack landed. Wyvern Rider
(150 class Exp)
  Wrath +50 Crit if user's HP ≤ 50% and foe initiates combat. Warrior
(150 class Exp)
  Tomebreaker +20 Hit and Avoid when brawling against a foe using black magic, dark magic, or white magic. Grappler
(150 class Exp)
  Bowbreaker +20 Hit and Avoid when using black magic, dark magic, or white magic against a foe using a bow. Warlock
(150 class Exp)
  Lifetaker Unit recovers 50% HP if unit initiates combat and defeats their target. Dark Bishop
(150 class Exp)
  Renewal Unit recovers up to 20% HP at the start of their turn. Bishop
(150 class Exp)
  Defiant Avo +30 Avoid if user's HP ≤ 25%. Falcon Knight
(200 class Exp)
  Defiant Crit +50 Crit if user's HP ≤ 25%. Wyvern Lord
(200 class Exp)
  Warding Blow +6 Resistance when initiating combat. Mortal Savant
(200 class Exp)
  Defiant Def +8 Defense if user's HP ≤ 25%. Great Knight
(200 class Exp)
  Defiant Spd +8 Speed if user's HP ≤ 25%. Bow Knight
(200 class Exp)
  Seal Resistance Inflicts -6 Resistance debuff on target after combat if unit's attack landed. Dark Knight
(200 class Exp)
  Defiant Res +8 Resistance if user's HP ≤ 25%. Holy Knight
(200 class Exp)
  Quick Riposte Unit makes a follow-up attack and foe cannot if user's HP ≥ 50% and foe initiates combat. War Master
(200 class Exp)
  Defiant Mag +8 Magic if user's HP ≤ 25%. Gremory
(200 class Exp)
  Duelist's Blow +30 Avoid when initiating combat. Trickster
(150 class Exp)
  Brawl Avo +20 +20 Avoid when brawling. War Monk, War Cleric
(150 class Exp)
  Transmute Grants +3 to all stats until the end of the unit's phase if foe initiates combat and lands a magic attack. Dark Flier
(150 class Exp)
style="Template:Roundbl; border:none" |   Uncanny Blow +30 Hit when initiating combat. style="Template:Roundbr; border:none" | Valkyrie
(150 class Exp)

Other abilities

Other abilities in Three Houses
style="Template:Roundtl; border:none" colspan="2" | Ability Effect style="Template:Roundtr; border:none" | Obtained by
  Black Magic Crit +10 +10 Crit when using black magic.   Budding Talent: Edelgard, Felix, Balthus
  White Magic Crit +10 +10 Crit when using white magic. Unknown
  Dark Magic Crit +10 +10 Crit when using dark magic. Unknown
  Sword Avo +20 +20 Avoid when using a sword. Winning the White Heron Cup in Chapter 9
  Lance Avo +20 +20 Avoid when using a lance. Unknown
  Axe Avo +20 +20 Avoid when using an axe. Enemy-only
  Bow Avo +20 +20 Avoid when using a bow. Enemy-only
  Black Magic Avo +20 +20 Avoid when using black magic.   Budding Talent: Sylvain
  White Magic Avo +20 +20 Avoid when using white magic.   Budding Talent: Byleth, Dorothea
  Dark Magic Avo +20 +20 Avoid when using dark magic. Enemy-only
  Seal Strength Inflicts -6 Strength debuff on target after combat if unit's attack landed.   Budding Talent: Ignatz
  Seal Magic Inflicts -6 Magic debuff on target after combat if unit's attack landed.   Budding Talent: Flayn
  Seal Speed Inflicts -6 Speed debuff on target after combat if unit's attack landed.   Budding Talent: Ferdinand, Hilda
  Seal Movement Inflicts -1 Movement debuff on target after combat if unit's attack landed.   Budding Talent: Dimitri
  Swordbreaker+ +30 Hit and Avoid when using a lance against a foe using a sword. Enemy-only
  Lancebreaker+ +30 Hit and Avoid when using an axe against a foe using a lance. Enemy-only
  Axebreaker+ +30 Hit and Avoid when using a sword against a foe using an axe. Enemy-only
  Fistbreaker +20 Hit and Avoid when using a bow against a foe that is brawling. Unknown
  Poison May inflict poison status when landing a hit. Enemy-only
  Paragon Multiplies the unit's experience gain by ×2. Enemy-only
  Pass Allows unit to pass through enemy-occupied spaces.   Budding Talent: Bernadetta, Anna
  Unsealable Magic Unit is immune to silence status. Enemy-only
  Immune Status Unit is immune to all status conditions. Enemy-only
  General Reduces damage dealt to unit from gambits by 50%.
Unit is immune to instant death effects.
Enemy-only
  Commander Reduces damage dealt to unit from gambits by 75%.
Unit is immune to instant death effects and all status conditions.
Unit cannot be moved.
Enemy-only
  Infinite Magic Unit can cast black magic, white magic, and dark magic with no limits to uses. Enemy-only
  Magic Bind Inflict silence status when landing a hit. Enemy-only
  Infantry Effect Null Negates bonus damage targeting infantry units. Unknown
  Dragon Effect Null Negates bonus damage targeting dragon units. Unknown
  Monster Effect Null Negates bonus damage targeting monster units. Enemy-only
  Effect Null Negates all bonus damage. Unknown
  Vital Defense Negates critical hits. Enemy-only
  Giant Wings +30 Avoid against a foe using a sword, lance, or axe. Enemy-only
  Anti-Magic Armor Negates damage from magic attacks. Enemy-only
  Divine Dragon Horn Unit recovers all HP if there is a White Beast within 10 spaces of the unit. Enemy-only
  Noncombatant Unit cannot be targeted by enemies. NPC-only
  Cursed Power Unit recovers HP from swamp terrain instead of taking damage from it. Enemy-only
  Anchor Unit cannot be moved. NPC-only
  Twin Crests Unit can act twice per turn. Enemy-only
  Ancient Dragon Wrath Attacks from unit target the lowest of the foe's Defense or Resistance. Enemy-only
  Surging Light Unit can use Staggering Blows instantly. Enemy-only
  Ancient Dragonskin Reduces all damage dealt to unit by 50%.
Unit is immune to instant death effects, all status conditions, and certain other abilities.
Unit cannot be moved.
Enemy-only
  Keen Intuition +30 Avoid when fighting an enemy at range > 1. Enemy-only
  Black Magic Uses x4 Quadruples the unit's uses of all black magic. Unknown
  Dark Magic Uses x4 Quadruples the unit's uses of all dark magic. Enemy-only
  White Magic Uses x4 Quadruples the unit's uses of all white magic. Unknown
  Mighty King of Legend Negates one attack per turn if one of the 10 Elites is present on the map.
+3 Strength, Magic, Dexterity, Speed, Luck, Defense, Resistance, and Charm for each of the 10 Elites present on the map.
Enemy-only
  10 Elites Grants power to the Mighty King of Legend. Enemy-only
  Agarthan Technology -3 damage dealt by all adjacent foes. Enemy-only
  Blade Breaker Inflicts -6 Strength and Defense debuff on target after combat if unit's attack landed. Personal ability of Jeralt
  Umbral Leech Steals HP from "Phantom" enemies and restores it to the unit at the start of their phase. Enemy-only
  Manifest Phantom Allows unit to summon phantoms. Enemy-only
  Enhanced Fortitude Reduces all damage dealt to unit by 50%.
Unit is immune to instant death effects, all status conditions, and certain other abilities.
Unit cannot be moved.
Enemy-only
-- Air of Intimidation -- Unknown
style="Template:Roundbl; border:none" |-- Path of the Conqueror -- style="Template:Roundbr; border:none" | Unknown

Heroes

Main article: List of skills in Fire Emblem Heroes

Skills in Fire Emblem Heroes form the core of the gameplay experience, and come mainly in four types: weapon, assist, special, and passive. Weapon skills are subdivided into red, green, blue, and colorless categories, and those categories are further subdivided into three categories of their own. Passive skills are subdivided into type A, type B, and type C.

Warriors

Main article: Crests (Warriors) § Skills

Skills are one of four types of crests in Fire Emblem Warriors, with the most varied variety of effects of all types of crests. Each character has one skill associated primarily with them that can be learned with more common materials; other characters can also make use of a character's personal skill, but doing so requires an essence and another rarer material.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

• Skills
• Abilities

• Used in all titles except Three Houses.
• Used only in Three Houses. This is likely to distinguish from the skill level mechanic in Three Houses. The skill stat was similarly renamed to "dexterity".

French

• Techniques
• Compétences

• Skills. Used in other titles.
• Used in Radiant Dawn.

Gallery

References

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus