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The stone (Japanese: 石 stone) is a weapon type which was introduced in Fire Emblem: Shadow Dragon and the Blade of Light. The stone category encompasses the special items used by units of various non-human species to transform into more powerful forms briefly to attack. This includes the dragonstones used by manaketes in every game to assume dragon form, and the beaststones used by taguel and other species from Awakening onward to assume various beast forms.
In addition to their considerable attacking power, all stones award a different set of stat boosts to their users when equipped, making their users extremely dangerous and often much more powerful than regular human units. However, they are usually extremely limited in number and it is relatively rare to have more than one unit capable of using stones, and stone-using units are completely helpless once all of their stones break.
Eleven different stone weapons have existed across the Fire Emblem series; eight of these are dragonstones, while the remaining three are beaststones.
Stones function the exact same way in every game except Mystery of the Emblem. Stone weapons grant their user substantial stat bonuses when equipped, reflecting the power of transformed state. Every time the user attacks or is attacked, the equipped stone is activated at the very beginning of the battle before either participant does anything, regardless of whether the stone user is within range to counter-attack, and the transformation is reverted at the battle's end and the unit appears in their humanoid form on the map. The stone's durability is consumed with every time the stone wielder actually attacks, not just when they transform without attacking. Without an equipped stone, needless to say, a stone-user will not transform, will receive no stat boosts, and will be completely unable to attack or counter-attack.
Although the existence of dragonstones dates back to the original Shadow Dragon and the Blade of Light and has persisted throughout the entire series, stones were technically classified and treated as regular items despite their offensive use for most of the series' history. The Nintendo DS remake Shadow Dragon was the first game to treat stones as a separate weapon classification, Awakening was the first to give stones their own supply convoy box, and Fates was the first to give stones a proper increasing weapon level; the Fates stone weapon level is shared between both stone types as well as the other non-human weapon types, and if a character has a class pool that includes wielders of both types of stone, the weapon level will carry over between both stone types.
In Mystery of the Emblem
Fire Emblem: Mystery of the Emblem's dragonstones operate very differently from those of other games. While other games treat stones as equippable weapons, Mystery-style dragonstones behave as consumable items instead and the transformations they cause function similarly to laguz transformation. When used by a compatible Manakete unit, a dragonstone will transform that manakete into the matching dragon both in and out of battle. The transformation lasts for a minimum of five turns, with the duration randomly increased depending on the unit's current luck stat, calculated thus:
- (5 + [Random number between 0-1] x [Luck/2])
Once the allotted time has expired, the transformation automatically wears off at the beginning of the unit's next phase. Transformed Manaketes are not able to manually revert before their time is up.
A transformed Manakete receives alterations to their current stats depending on the stone used, mostly giving boosts but always reducing the speed stat. They are able to attack with a breath matching the stone they used (although for playable units, the breath weapon is not visible in their inventory and can only be seen when selecting the Attack command). As every transformation gives different boosts, they also give unique advantages, disadvantages, and terrain penalties. For instance, the Fire Dragon and Ice Dragon transformations introduce mutual effective strengths and weaknesses over each other, the Mage Dragon transformation gives an immense boost to resistance, and the Wyvern transformation provides the single highest base movement of any class in the Fire Emblem series.
Dragonstones are still affected by durability under this system. One point of durability is reduced every time a stone is used to transform. Stone durability is not affected at all by anything Manaketes do while transformed.
|Stone stat gains in Mystery of the Emblem|
|Base state||Stone||Transformed state||HP||Str||Skl||Spd||Luck||WLv||Def||Res||Mov||Breath obtained|
|Firestone||Fire Dragon||×2||+8||+0||-2||+0||+0||+11||+4||+2||Fire Breath|
|Divinestone||Divine Dragon||×2||+10||+10||-3||+0||+0||+9||+0||+2|| Ice BreathBook 1/|
Breath of FogBook 2
|Magestone||Mage Dragon||×2||+6||+0||-3||+0||+0||+14||+10||+1||Fire Breath|
|Icestone||Ice Dragon||×2||+10||+0||-3||+0||+0||+14||+0||+1||Ice Breath|
|Earthstone||Earth Dragon||×2||+10||+0||-2||+0||+0||+14||+14||+0||Dark Breath|
|Transformation stat boosts cap at the maximum stat values (52 for HP, 12 for movement, 20 for all other stats) and will not exceed these maximums.|
For generic enemy Manaketes, transformation changes their stats into the respective dragon class's base stats.
- Main article: Manakete#History
In the Archanea and Elibe games (every game where manaketes appear except The Sacred Stones and Fates), dragonstones were first created in response to great calamities which threatened the very being of dragons and which forced them to abandon living in their dragon bodies as their usual forms. When dragons assumed the human-like forms of manaketes, they sealed their power into gemstones to create dragonstones, which kept their power for them. By sealing their powers into dragonstones, manaketes retained the ability to become dragons for brief, safe periods of time, but overusing a dragonstone can be harmful especially for younger manaketes. As demonstrated by Bantu and Myrrh, manaketes are capable of being separated from their dragonstones for extended periods of time without suffering consequences to their health aside from being unable to achieve dragon form. When not in use, at least, dragonstones give off a glow.
Dragonstones can also be used in human weapons to imbue them with immense power, and in this form are often called "orbs" or "gemstones" by humans. Weapons explicitly confirmed to contain dragonstones include Falchion, Aura, and the twelve regalia of the Twelve Crusaders; it is likely, although unconfirmed. that the five orbs of the Binding Shield are also dragonstones. The practice of using dragonstones this way is rare, use of these weapons is primarily restricted to those who have undergone blood rites with a dragon, and using such a weapon risks the human wielder's will being overridden by that of the dragon.
Beaststones and their users are not currently known to have a history or purpose similar to dragonstones and manaketes in any game setting.
Stones in the Fire Emblem series by type
This list does not count the breath weapons wielded by already-transformed dragons in Mystery of the Emblem, The Binding Blade, The Sacred Stones and New Mystery of the Emblem as stone weapons; in the latter, "Breath" is its own separate weapon type.
|Magestone||Magic weapon. Unused in The Binding Blade.|
|Dragonstone||Magic weapon in Fates. Technically considered a monster weapon in The Sacred Stones.|
|Dragonstone+||Magic weapon in Fates.|
|A means that the weapon is available in that game, while a indicates the contrary.|
|A means that the weapon is available in that game, while a indicates the contrary.|
Classes capable of using stones
|Class||Wields dragonstones in:||Notes|
|A means that the class wields dragonstones in that game, while a indicates the contrary.|
|Class||Wields beaststones in:||Notes|
|A means that the class wields beaststones in that game, while a indicates the contrary.|
- The Stone weapon type appears in Fire Emblem Warriors and is the only featured weapon type in that game used by a single character: Tiki.
Etymology and other languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|
- "If you really wanna know... Tens of thousands of years ago, the dragon tribe settled down on this continent, and created a civilization. They possessed intellect and abilities far exceedin' those of humans. But suddenly, outta nowhere, their day of destruction came. At first, they couldn't bear children. Then they began to lose their minds, goin' berserk one after the next. The elders warned that the end of dragons as a species was approachin'. There was no longer any way to prevent it. However, there was one way they could survive: to discard their identities as dragons and live on as humans. The dragons fell into a panic. Those who believed the elders sealed their forms within stones and became humans. But those who couldn't throw away their pride as a dragon; those who adamantly refused to become human... They eventually lost their minds and became naught but beasts..." — Xane, Fire Emblem: New Mystery of the Emblem
- "Jahn: When the order of nature collapsed, we dragons suffered the most. With nature weakened, we could not maintain our dragon forms. And so, we sealed our power into gemstones and took human form.
Roy: The dragonstones...
Jahn: Yes. We were utterly powerless against the humans. In human form, we were even more feeble than the humans themselves. The humans took the opportunity to slaughter us.
Roy: Why did you choose the form of humans? Why not some other shape?
Jahn: In the new order of nature, the human form required the least energy to transform into." — Jahn and Roy, Fire Emblem: The Binding Blade
- "And more importantly, you're still very young for a manakete. You can't overuse the dragonstone. It's far too powerful for one your age." — Nowi, Fire Emblem Awakening
- "Well g'day, there, son! …Why the wide-eyed stare? Ain'cha never seen a country village before? You know, speakin' o' rare sights, I once went to Pyrathi, where I saw me a real live Manakete! Cripes, let me tell you what a shock THAT was! In a blink, this regular old feller turned into an enormous dragon! I mean, I ain't stupid. I'd heard of the dragonkin before. I'd just always assumed Manaketes looked somethin' like parakeets. Sheesh… …What? Oh, this? I picked this stone up while I was there. Dunno what it is, but how often do you spy a glowin' red rock, ya know what I'm sayin' But honestly, it's been kinda creepin' me out lately. You want it? Go on ‘n' take it. Sheesh…" — An Aurelian villager, Fire Emblem: Shadow Dragon
- "That's right. It's very rare. There are only two in the entire world. I've heard rumors of a collector there who has one for sale. It looks like nothing but a common gemstone. I need it for my research. If I have that stone…my… Urg…gaa…" — Lyon, Fire Emblem: The Sacred Stones
- "Q: How do the Holy Weapons work?"
"A: The dragon tribe has the ability to transfer their power and will into dragon stones (what humans refer to as orbs). The Falchion from Mystery of the Emblem and powerful magic like Aura, as well as the orbs on the 13 Holy Weapons of Jugdral, are all dragon stones. Humans can obtain tremendous strength from these dragon stones, but they are also in danger of losing their own will. Usually, only those who have formed blood pacts with the dragon tribe can use the power of the dragon stones, but there are exceptions if the seal on the orb has been broken." - Designers' notes from a Genealogy of the Holy War playing guide, as translated by Serenes Forest