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Dragon Vein: Difference between revisions
(List of Dragon Veins: corrected later tables incorrectly labelled for Conquest campaign) |
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:''For the skill from ''Engage'', see [[Dragon Vein (skill)]].'' | |||
[[File:Ss fe14 dragon vein figure wind element.png|thumb|right|One of the dragon figures that appears when using a Dragon Vein.]] | [[File:Ss fe14 dragon vein figure wind element.png|thumb|right|One of the dragon figures that appears when using a Dragon Vein.]] | ||
{{quote|The blood of dragons flows in your veins, as it does in all royals. You must learn to harness this draconic power wherever you may find it.|Xander, to [[Corrin]].}} | {{quote|The blood of dragons flows in your veins, as it does in all royals. You must learn to harness this draconic power wherever you may find it.|Xander, to [[Corrin]].}} | ||
'''Dragon Vein''' (Japanese: {{ | '''Dragon Vein''' (Japanese: {{hl|竜脈|Ryūmyaku}} ''Dragon's Vein'') is a special ability introduced in {{FE14}} which allows its user to alter the terrain around them to their tactical advantage, for instance, forming a bridge out of stone where there was nothing before, or draining water to form a path through a river. It is possessed by the royal families of [[Nohr]], [[Hoshido]], and [[Valla]]. The ability itself is claimed by both royal families to be inherited from a [[Anankos|dragon ancestor]].<ref>{{Cite web| quote= Both Hoshido and Nohr are devout followers of dragons known as the "First Dragons" and the humans of the royal families are said to inherit the blood of dragons. The royal family members--the Avatar included--possess abilities surpassing that of humans because of the blood's effect. | author=VincentASM | published=May 12th, 2015 | retrieved =May 16th, 2015 | url=http://serenesforest.net/forums/index.php?showtopic=52844&p=3759429 | title=Known Information (2nd April) | site=Serenesforest.net | type=webpage }}</ref> In actuality, however, it comes from their ancestors drinking [[First Blood|the blood of the First Dragons]], working similarly to [[Holy Blood]] in [[Jugdral]]. | ||
==Overview== | ==Overview== | ||
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==List of Dragon Veins== | ==List of Dragon Veins== | ||
===Starting chapters=== | ===Starting chapters=== | ||
{| | {| class="cellpadding-3 basic" style="width: 50%" | ||
!style=" | ! style="background: none" colspan="5" | Dragon Veins in the starting chapters | ||
|- | |- | ||
!style=" | ! style="border-top-left-radius: 15px; width: 20%" | Chapter | ||
!style=" | ! style="border-top-right-radius: 15px; width: 80%" | Effects | ||
|- | |- | ||
| [[Ties That Bind|Prologue]] | |||
| Summons fire to dry up the river; inaccessible by the player. | |||
|- | |- | ||
| [[Nohr (chapter)|Chapter 1]] | |||
| Reveals a healing tile; inaccessible by the player. | |||
|- | |- | ||
| [[Gift of Ganglari|Chapter 2]] | |||
| Clears away debris to reveal a healing area. | |||
|- | |- | ||
| [[Journey Begins|Chapter 3]] | |||
| Raises a stone bridge leading to the fortress. | |||
|- | |||
| style="border-bottom-left-radius: 15px" | [[Hoshido (chapter)|Chapter 4]] | |||
| style="border-bottom-right-radius: 15px" | Turns mountain [[terrain]] into plains. | |||
|} | |} | ||
===''Birthright'' campaign=== | ===''Birthright'' campaign=== | ||
{| | {| class="cellpadding-3 basic" style="width: 50%" | ||
!style=" | ! style="background: none" colspan="5" | Dragon Veins in the ''Birthright'' campaign | ||
|- | |||
! style="border-top-left-radius: 15px; width: 20%" | Chapter | |||
! style="border-top-right-radius: 15px; width: 80%" | Effects | |||
|- | |||
| [[In the White Light|Chapter 6]] | |||
| Summons fire to dry up the river. | |||
|- | |||
| [[A Vow Upheld|Chapter 7]] | |||
| Reveals an area of healing tiles. | |||
|- | |- | ||
| [[Fierce Winds|Chapter 8]] | |||
| Turns desert [[terrain]] into plains. | |||
|- | |- | ||
| [[Land of Gods|Chapter 9]] | |||
| Heal all allies in range. | |||
|- | |- | ||
| [[Ninja Village|Chapter 10]] | |||
| Reveals spike traps that hurt [[unit]]s standing on them each turn. | |||
|- | |- | ||
| [[To the Sea|Chapter 11]] | |||
| Creates cyclones that impede the [[movement]] of flying units. | |||
|- | |- | ||
| [[Dark Reunion|Chapter 12]] | |||
| Freezes the water to make it passable by grounded units. | |||
|- | |- | ||
| [[Another Hope|Chapter 13]] | |||
| Summons thunder that reduces the HP of enemies to 1. | |||
|- | |- | ||
| [[Light Scatters|Chapter 14]] | |||
| Triggers a rock slide that inflicts 10 damage to all enemies in range. | |||
|- | |- | ||
| [[Wolfskin Peak|Chapter 15]] | |||
| [[Debuff|Reduces]] the stats of all enemies by 4 (recovers by 1 per turn). | |||
|- | |- | ||
| [[Lost in the Ice|Chapter 17]] | |||
| Freezes the lake to make it passable by grounded units. | |||
|- | |- | ||
| [[Leo (chapter)|Chapter 18]] | |||
| Turns the spot it was on into a marsh that summons [[Faceless]]. | |||
|- | |- | ||
| [[Fort Dragonfall|Chapter 20]] | |||
| Dispels fortress' stomach acid that summons Faceless. | |||
|- | |- | ||
| [[Burning Falls|Chapter 21]] | |||
| Dragon Veins below orbs carried by statues form a bridge.<br> The ones next to these cause more lava to flow in. | |||
|- | |- | ||
| [[Hidden Capital|Chapter 22]] | |||
| Heals all units in range. | |||
|- | |- | ||
| [[Camilla (chapter)|Chapter 23]] | |||
| Shoots a fireball that damages enemies in range. | |||
|- | |- | ||
| [[Tears of a Dragon|Chapter 24]] | |||
| Creates cyclones that impede the movement of flying units. | |||
|- | |- | ||
| [[Traitor Revealed|Chapter 25]] | |||
| Summons corrosive wind that destroys equipment of all enemies in range. | |||
|- | |||
| style="border-bottom-left-radius: 15px" | [[Dawn Breaks|Endgame]] | |||
| style="border-bottom-right-radius: 15px" | Turns map tiles into blighted tiles. Any unit standing on them<br> loses 10 HP, while [[Garon]] regains HP. | |||
|} | |} | ||
===''Conquest'' campaign=== | ===''Conquest'' campaign=== | ||
{ | {| class="cellpadding-3 basic" style="width: 50%" | ||
! style="background: none" colspan="5" | Dragon Veins in the ''Conquest'' campaign | |||
|- | |||
! style="border-top-left-radius: 15px; width: 20%" | Chapter | |||
! style="border-top-right-radius: 15px; width: 80%" | Effects | |||
|- | |||
| [[Embrace the Dark|Chapter 6]] | |||
| Summons fire to dry up the river. | |||
|- | |||
| [[Cold Reception|Chapter 8]] | |||
| Melts the lake to make it impassable by grounded units for 1 turn. | |||
|- | |||
| [[Another Trial|Chapter 9]] | |||
| Summons acid rain that reduces the HP of units in range to 1. | |||
|- | |||
| [[Unhappy Reunion|Chapter 10]] | |||
| Lowers the river to make it passable by grounded units. | |||
|- | |||
| [[Bitter Intrigue|Chapter 12]] | |||
| Summons an earthquake to break all pots. | |||
|- | |||
| [[The Black Pillar|Chapter 15]] | |||
| Creates [[Replicate|replicas]] of the player's team on the other side of the chasm. | |||
|- | |||
| [[Den of Betrayal|Chapter 17]] | |||
| Move rocks that will open or block paths across the cavern. | |||
|- | |||
| [[Winds of Change|Chapter 20]] | |||
| Summon winds that move enemies in range.<br>Also moves playable units on Hard and Lunatic. | |||
|- | |||
| [[Eternal Stairway|Chapter 21]] | |||
| Freeze all enemy movement for 1 turn. | |||
|- | |||
| [[Sakura (chapter)|Chapter 22]] | |||
| Removes a levee to allow unit movement if used by the player.<br>Brings all the levees back up if used by the enemy. | |||
|- | |||
| [[Hinoka (chapter)|Chapter 24]] | |||
| Increase grounded units' movement and hampers flying units if<br>used by the player. Does the opposite if used by the enemy. | |||
|- | |||
| [[Ryoma (chapter)|Chapter 25]] | |||
| Turns all healing tiles into [[avoid]] penalty tiles. | |||
|- | |||
| style="border-bottom-left-radius: 15px" | [[Night Breaks Through|Endgame]] | |||
| style="border-bottom-right-radius: 15px" | Create barriers to block the area-of-effect attack. | |||
|} | |||
===''Revelation'' campaign=== | ===''Revelation'' campaign=== | ||
{{ | {| class="cellpadding-3 basic" style="width: 50%" | ||
! style="background: none" colspan="5" | Dragon Veins in the ''Revelation'' campaign | |||
|- | |||
! style="border-top-left-radius: 15px; width: 20%" | Chapter | |||
! style="border-top-right-radius: 15px; width: 80%" | Effects | |||
|- | |||
| [[Into the Ground|Chapter 6]] | |||
| Summons fire to dry up the river. | |||
|- | |||
| [[Traitor's Brand|Chapter 8]] | |||
| Reveals an area of healing tiles. | |||
|- | |||
| [[Wanderer|Chapter 9]] | |||
| Summon winds that move enemies in range. | |||
|- | |||
| [[Mutual Enemies|Chapter 11]] | |||
| Removes spike traps that hurt [[unit]]s standing on them each turn. | |||
|- | |||
| [[Frozen Sea|Chapter 12]] | |||
| Create bridges of ice between the boats. | |||
|- | |||
| [[A Lost Peace|Chapter 13]] | |||
| Lowers the river to make it passable by grounded units. | |||
|- | |||
| [[Orders|Chapter 14]] | |||
| Lowers the river to make it passable by grounded units. | |||
|- | |||
| [[White Flames|Chapter 16]] | |||
| Controls the eruptions to make them passable or impassable. | |||
|- | |||
| [[Veiled Kingdom|Chapter 18]] | |||
| Damages the statue to reveal a teleport sigil. | |||
|- | |||
| [[Hidden Strings|Chapter 19]] | |||
| Creates [[Replicate|replicas]] of the player's team on the other side of the chasm. | |||
|- | |||
| [[Seeds of Doubt|Chapter 20]] | |||
| Moves the bridges along with all [[unit]]s on it. | |||
|- | |||
| [[Going Forward|Chapter 21]] | |||
| Swaps the red and blue rooms which manipulate the enemies' [[class]]. | |||
|- | |||
| [[Memories|Chapter 22]] | |||
| Burns the forest to make is passable by grounded units. | |||
|- | |||
| [[Blades Drawn|Chapter 25]] | |||
| Destroys a lock to reach the room with [[Sumeragi]]. | |||
|- | |||
| [[The Vallite King|Chapter 26]] | |||
| Freezes the water that summons reinforcements. | |||
|- | |||
| style="border-bottom-left-radius: 15px" | [[Hear My Cry|Chapter 27]] | |||
| style="border-bottom-right-radius: 15px" | Replaces the water [[terrain]] with a healing tile. | |||
|} | |||
===Paralogues=== | |||
{| class="cellpadding-3 basic" style="width: 50%" | |||
! style="background: none" colspan="5" | Dragon Veins in Paralogues | |||
|- | |||
! style="border-top-left-radius: 15px; width: 20%" | Chapter | |||
! style="border-top-right-radius: 15px; width: 80%" | Effects | |||
|- | |||
| [[Dragon Blood|Paralogue 2]] | |||
| Fills or empties the moats to make it passable or impassable<br>to grounded [[unit]]s. | |||
|- | |||
| [[Herbal Remedy|Paralogue 6]] | |||
| Burns the forest to make is passable by grounded units. | |||
|- | |||
| [[Father & Liege|Paralogue 7]] | |||
| Turns desert [[terrain]] into plains. | |||
|- | |||
| [[Saizo vs. Saizo|Paralogue 9]] | |||
| Destroys a wall to make it passable by units. | |||
|- | |||
| [[Sweet Dreams (chapter)|Paralogue 12]] | |||
| Freezes the rivers to make it passable by grounded units. | |||
|- | |||
| [[After the End|Paralogue 14]] | |||
| Dispels acid-bog that summons Faceless. | |||
|- | |||
| [[Hidden Bravery|Paralogue 15]] | |||
| Summons fire to burn the woods and drys the water, turning all<br>[[terrain]] into plains and prevents reinforcements. | |||
|- | |||
| [[Nutty Family|Paralogue 18]] | |||
| [[Status effects#Silence|Prevents]] enemies from using [[Magic (element)|Magic]] for 1 turn. | |||
|- | |||
| style="border-bottom-left-radius: 15px" | [[Great Heroism|Paralogue 19]] | |||
| style="border-bottom-right-radius: 15px" | Force enemies in range to flee, awarding 500 [[gold]] per enemy. | |||
|} | |||
===DLC chapters=== | |||
{| class="cellpadding-3 basic" style="width: 50%" | |||
! style="background: none" colspan="5" | Dragon Veins in DLC battles | |||
|- | |||
! style="border-top-left-radius: 15px; width: 20%" | Chapter | |||
! style="border-top-right-radius: 15px; width: 80%" | Effects | |||
|- | |||
| [[Beach Brawl]] | |||
| [[Debuff|Reduces]] the stats of all enemies by 8 (recovers by 1 per turn). | |||
|- | |||
| [[Royal Royale]] | |||
| Creates [[Replicate|replicas]] of the player's army and freeze enemy<br>movement for 1 turn. | |||
|- | |||
| [[Hidden Truths 2]] | |||
| Cracks the ground along with healing, buffing, and [[Dance|refreshing]] the user.<br>A fourth one moves the island and grants the user stat boosts and [[skills]]. | |||
|- | |||
| [[V: Endless Dawn]] | |||
| Remove obstacles blocking the path to [[Mikoto]]; inaccessible to the player. | |||
|- | |||
| [[End: Lost in the Waves]] | |||
| Opens a path to [[Anankos]] and creates [[Terrain/Nintendo 3DS games#Fire Emblem Fates|Dragon Vein terrain]]. | |||
|- | |||
| [[Hoshidan Festival of Bonds]] | |||
| Summons a mikoshi that reduces the HP of units in range to 1. | |||
|- | |||
| style="border-bottom-left-radius: 15px" | [[Nohrian Festival of Bonds]] | |||
| style="border-bottom-right-radius: 15px" | Summons a giant pumpkin that reduces the HP of units in range to 1. | |||
|} | |||
===''Warriors''=== | |||
{| class="cellpadding-3 basic" style="width: 50%" | |||
! style="background: none" colspan="5" | Dragon Veins in ''Fire Emblem Warriors'' | |||
|- | |||
! style="border-top-left-radius: 15px; width: 20%" | Chapter | |||
! style="border-top-right-radius: 15px; width: 80%" | Effects | |||
|- | |||
| [[Hoshidan Princess|Chapter 6]] | |||
| Raise stone bridges to form a path. | |||
|- | |||
| [[Hoshidan Prince|Chapter 7]] | |||
| Raise stone bridges to form a path. | |||
|- | |||
| [[Nohrian Princess|Chapter 9]] | |||
| Activates a geyser to cool the lava damaging units over time. | |||
|- | |||
| [[Nohrian Prince|Chapter 10]] | |||
| Activates a geyser to cool the lava damaging units over time. | |||
|- | |||
| [[Crown Prince Xander|Chapter 11]] | |||
| Dispel the fog to allow for visibility. | |||
|- | |||
| [[An Orchestrated Battle|Chapter 12]] | |||
| Lowers the water to reveal a path. | |||
|- | |||
| [[Taking the World Tree|Chapter 15]] | |||
| Grow branches to form a path. | |||
|- | |||
| [[Reclaiming Home|Chapter 19]] | |||
| Repair fallen buildings to reveal a path. | |||
|- | |||
| [[Clash at the World Tree|Chapter 20]] | |||
| Removes the walls of branches to access the paths. | |||
|- | |||
| style="border-bottom-left-radius: 15px" | [[Chaos Dragon Velezark|Endgame]] | |||
| style="border-bottom-right-radius: 15px" | Repair damaged space-time to reach [[Velezark]]. | |||
|} | |||
==Characters who possess Dragon Vein== | ==Characters who possess Dragon Vein== | ||
Units who are able to access Dragon Veins are marked with a crown icon ([[File:Is 3ds02 dragon vein icon.png]]) next to their name on their stat profiles. There are sixteen playable characters who will always have the ability to access Dragon Veins: | Units who are able to access Dragon Veins are marked with a crown icon ([[File:Is 3ds02 dragon vein icon.png]]) next to their name on their stat profiles. There are sixteen playable characters who will always have the ability to access Dragon Veins: | ||
{| style="{{ | {| class="cellpadding-1" style="border-spacing: 1px; border-radius: 10px; background: {{Color3}}; border: 2px solid {{Color2}}; margin: auto" | ||
| | | style="border-top-left-radius: 10px; width: 50px; border: 1px solid {{Color2}}" | <choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>[[File:Small portrait corrin {{#var:A}} fe14.png|80px]] | ||
| style="width: 50px; border: 1px solid {{Color2}}" | [[File:Small portrait azura fe14.png|80px]] | |||
| style="width: 50px; border: 1px solid {{Color2}}" | [[File:Small portrait ryoma fe14.png|80px]] | |||
| style="width: 50px; border: 1px solid {{Color2}}" | [[File:Small portrait hinoka fe14.png|80px]] | |||
| style="width: 50px; border: 1px solid {{Color2}}" | [[File:Small portrait takumi fe14.png|80px]] | |||
| style="width: 50px; border: 1px solid {{Color2}}" | [[File:Small portrait sakura fe14.png|80px]] | |||
| style="width: 50px; border: 1px solid {{Color2}}" | [[File:Small portrait xander fe14.png|80px]] | |||
| style="border-top-right-radius: 15px; width: 50px; border: 1px solid {{Color2}}" | [[File:Small portrait camilla fe14.png|80px]] | |||
|- | |- | ||
! [[Corrin]] | |||
! [[Azura]] | |||
! [[Ryoma]] | |||
! [[Hinoka]] | |||
! [[Takumi]] | |||
! [[Sakura]] | |||
! [[Xander]] | |||
! [[Camilla]] | |||
|- | |- | ||
| style=" | | style="border-top-left-radius: 10px; border: 1px solid {{Color2}}" | [[File:Small portrait leo fe14.png|80px]] | ||
| style=" | | style="border: 1px solid {{Color2}}" | [[File:Small portrait elise fe14.png|80px]] | ||
| style=" | | style="border: 1px solid {{Color2}}" | [[File:Small portrait kana {{#switch:{{#var:A}}|m=f|f=m}} fe14.png|80px]] | ||
| style=" | | style="border: 1px solid {{Color2}}" | [[File:Small portrait shigure fe14.png|80px]] | ||
| style=" | | style="border: 1px solid {{Color2}}" | [[File:Small portrait shiro fe14.png|80px]] | ||
| style=" | | style="border: 1px solid {{Color2}}" | [[File:Small portrait kiragi fe14.png|80px]] | ||
| style=" | | style="border: 1px solid {{Color2}}" | [[File:Small portrait siegbert fe14.png|80px]] | ||
| style=" | | style="border-top-right-radius: 10px; border: 1px solid {{Color2}}" | [[File:Small portrait forrest fe14.png|80px]] | ||
|- | |- | ||
! [[Leo]] | |||
! [[Elise]] | |||
! [[Kana]] | |||
! [[Shigure]] | |||
! [[Shiro]] | |||
! [[Kiragi]] | |||
! [[Siegbert]] | |||
! [[Forrest]] | |||
|} | |} | ||
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There are also several enemy characters that have Dragon Vein access. Their utilization of the ability is generally restricted to scripted events, or on specific turns during a chapter. Any playable character who can use Dragon Veins can also use them as an enemy. | There are also several enemy characters that have Dragon Vein access. Their utilization of the ability is generally restricted to scripted events, or on specific turns during a chapter. Any playable character who can use Dragon Veins can also use them as an enemy. | ||
{| style="{{ | {| class="cellpadding-1" style="border-spacing: 1px; border-radius: 10px; background: {{Color3}}; border: 2px solid {{Color2}}; margin: auto" | ||
| | | style="border-top-left-radius: 10px; width: 50px; border: 1px solid {{Color2}}" | [[File:Small portrait arete fe14.png|80px]] | ||
| style="width: 50px; border: 1px solid {{Color2}}" | [[File:Small portrait garon fe14.png|80px]] | |||
| style="width: 50px; border: 1px solid {{Color2}}" | [[File:Small portrait mikoto fe14.png|80px]] | |||
| style="width: 50px; border: 1px solid {{Color2}}" | [[File:Small portrait sumeragi fe14.png|80px]] | |||
| style="border-top-right-radius: 10px; width: 50px; border: 1px solid {{Color2}}" | [[File:Small portrait anankos fe14.png|80px]] | |||
|- | |- | ||
! [[Arete]] | |||
! [[Garon]] | |||
! [[Mikoto]] | |||
! [[Sumeragi]] | |||
! [[Anankos]] | |||
|} | |} | ||
==Other appearances== | ==Other appearances== | ||
==='' | ===''Fire Emblem Cipher''=== | ||
Dragon Veins appear as a special type of skill in {{TCGCipher}}, and were introduced in the sixth series. Skills which are marked with [[File:Is TCGCipher Dragon Vein.png|x20px]] are classed as Dragon Vein skills, tend to be very powerful and have unconventional effects, and are paid for by flipping one orb card face-up, optionally with an additional cost in bond cards. | Dragon Veins appear as a special type of skill in {{TCGCipher}}, and were introduced in the sixth series. Skills which are marked with [[File:Is TCGCipher Dragon Vein.png|x20px]] are classed as Dragon Vein skills, tend to be very powerful and have unconventional effects, and are paid for by flipping one orb card face-up, optionally with an additional cost in bond cards. | ||
Currently, eight cards have Dragon Vein skills: | Currently, eight cards have Dragon Vein skills: | ||
* '''[[Xander# | * '''[[Xander#Fire Emblem Cipher|Xander]]''' (''B06-051SR Unifier of the Kingdom of Nohr'') has the Dragon Vein '''Godly Wind''', which enables all allied cards to attack any enemy regardless of [[range]] restrictions until the end of the turn, for a cost of flipping one orb. | ||
* '''[[Camilla# | * '''[[Camilla#Fire Emblem Cipher|Camilla]]''' (''B06-054SR Beautiful Obsidian Princess'') has the Dragon Vein '''Eruption''', which allows her to instantly destroy all enemies (excluding the opponent's lord) in a single row of the battlefield, for a cost of flipping one orb and three bond cards. | ||
* '''[[Leo | * '''[[Leo#Fire Emblem Cipher|Leo]]''' (''B06-056SR Dark Prince of Chilling Magic'') has the Dragon Vein '''Terror''', which allows him to use his turn to instantly destroy one non-lord enemy unit, for a cost of flipping one orb and one bond card. Additionally, it prevents the opponent from deploying any other card depicting the character Leo destroyed as a unit until the end of their next turn. | ||
* '''[[Elise# | * '''[[Elise#Fire Emblem Cipher|Elise]]''' (''B06-058SR Princess Blooming in a Dark Land'') has the Dragon Vein '''Substitute''', which gives her a +30 attack power boost until the end of her turn for a cost of flipping one orb and one bond card. Additionally, it allows the player to untap Elise after she makes a moment, if they have as many or fewer orbs remaining compared to their opponent. | ||
* '''[[Ryoma# | * '''[[Ryoma#Fire Emblem Cipher|Ryoma]]''' (''B07-051SR Unifier of the Kingdom of Hoshido'') has the Dragon Vein '''Thunder Call''', which increases his range to 1-2 and prevents non-lord enemy units from evading his attacks until the end of his turn, for a cost of flipping one orb. | ||
* '''[[Hinoka# | * '''[[Hinoka#Fire Emblem Cipher|Hinoka]]''' (''B07-054SR Valiant Crimson Wings'') has the Dragon Vein '''Transition'''. It allows the player to select one flying-type card with a cost of 3 or lower from their deck and deploy it, then shuffle their deck, for a cost of flipping one orb and two bond cards. It can only be used once per turn. | ||
* '''[[Takumi# | * '''[[Takumi#Fire Emblem Cipher|Takumi]]''' (''B07-056SR Prince of the White Breeze'') has the Dragon Vein '''Parting the Sea'''. It allows the player to select one bow-wielding card with a cost of 3 or lower from their hand and deploy it, for a cost of flipping one orb. It can only be used once per turn. | ||
* '''[[Sakura# | * '''[[Sakura#Fire Emblem Cipher|Sakura]]''' (''B07-058SR Blossom Fluttering in Hoshido'') has the Dragon Vein '''Recovery'''. It allows the player to draw three cards, for a cost of flipping one orb and three bond cards. Additionally, it allows the player to immediately untap Sakura after completing this action, if they have as many or fewer orbs remaining compared to their opponent. | ||
===''Fire Emblem Warriors''=== | |||
[[File:Ss fewa tiki standing on dragon vein.jpg|thumb|[[Tiki]] standing on a Dragon Vein in {{title|Warriors}}.]] | |||
Dragon Veins appear in {{FEW}} in forts. A fort must first be seized by the player to be used by one of the player's units. The effects of a Dragon Vein are contextual, they can open new paths or nullify hazards. Activating a dragon vein can be optional or required depending on the particular battle, some simply provide shortcuts while others allow access to required areas. To activate a dragon vein have a player controlled unit stand atop the green pool representing it and press the Y button. Unlike in ''Fates'' any character can activate a Dragon Vein in ''Warriors''. | |||
{{clear}} | |||
==Trivia== | ==Trivia== | ||
* The limited edition ''Fire Emblem Fates'' [[Nintendo 3DS|New Nintendo 3DS XL]] console features the four Dragon Vein figures on its shell. | * The limited edition ''Fire Emblem Fates'' [[Nintendo 3DS|New Nintendo 3DS XL]] console features the four Dragon Vein figures on its shell. | ||
* Despite being the daughter of Anankos, [[Lilith]] is unable to use | * Despite being the daughter of Anankos, [[Lilith]] is unable to use Dragon Veins. | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Dragon Vein | |eng-name=Dragon Vein | ||
|eng-mean=Refers to terrain associated with dragons, and has important meaning in Chinese feng | |eng-mean=Refers to terrain associated with dragons, and has important meaning in Chinese feng shui—the flow of energy—properties.<ref>{{Cite web| quote= By the way, "Dragon’s vein" is a Chinese term for terrain that resembles a dragon; such terrain has various important feng shui properties. | author=VincentASM | published=April 1, 2015 | retrieved =May 16, 2015 | url=http://serenesforest.net/fire-emblem-if/april-analysis/ | title=April Direct Analysis | site=Serenesforest.net }}</ref> | ||
| | |jpn-name={{h|竜脈|Ryūmyaku}} | ||
| | |jpn-mean=Literally it means "dragon's vein", but can also be translated several other ways, including "dragon's pulse" or "dragon's stream". | ||
|fren-name=Veine dragunaire | |fren-name=Veine dragunaire | ||
|fren-mean=Dragon vein | |fren-mean=Dragon vein | ||
Line 197: | Line 406: | ||
|ital-name=Vena del drago | |ital-name=Vena del drago | ||
|ital-mean=Dragon's vein | |ital-mean=Dragon's vein | ||
|por-name=Veia do dragão | |||
|por-mean=Dragon's vein; mentioned in {{title|Heroes}}. | |||
|kor-name={{h|용맥|Yongmaeg}} | |||
|kor-mean=Dragon vein | |||
|ch-trad-name={{h|龍脈|lóngmài}} | |||
|ch-trad-mean=Lit. "dragon's vein". Mentioned in ''Heroes''. | |||
}} | }} | ||
==Gallery== | |||
<gallery> | |||
Ss fe14 dragon vein figure fire element.png|Figure that appears when a Dragon Vein draws upon the power of fire. | |||
Ss fe14 dragon vein figure earth element.png|Figure that appears when a Dragon Vein draws upon the power of earth. | |||
Ss fe14 dragon vein figure water element.png|Figure that appears when a Dragon Vein draws upon the power of water. | |||
Ss fe14 dragon vein figure wind element.png|Figure that appears when a Dragon Vein draws upon the power of wind. | |||
Ss fewa tiki standing on dragon vein.jpg|[[Tiki]] standing on a Dragon Vein in {{title|Warriors}}. | |||
Ss fewa tiki activating dragon vein.jpg|[[Tiki]] activating a Dragon Vein in {{title|Warriors}}. | |||
</gallery> | |||
{{refbar}} | {{refbar}} |
Latest revision as of 04:13, 26 May 2024
- For the skill from Engage, see Dragon Vein (skill).
“ | The blood of dragons flows in your veins, as it does in all royals. You must learn to harness this draconic power wherever you may find it. | ” | — Xander, to Corrin. |
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Dragon Vein (Japanese: 竜脈 Dragon's Vein) is a special ability introduced in Fire Emblem Fates which allows its user to alter the terrain around them to their tactical advantage, for instance, forming a bridge out of stone where there was nothing before, or draining water to form a path through a river. It is possessed by the royal families of Nohr, Hoshido, and Valla. The ability itself is claimed by both royal families to be inherited from a dragon ancestor.[1] In actuality, however, it comes from their ancestors drinking the blood of the First Dragons, working similarly to Holy Blood in Jugdral.
Overview
In gameplay, Dragon Veins are shown by a glowing orb on a tile in the map. Units that can use Dragon Vein have a crown icon () next to their name. A unit with Dragon Vein should move to the tile with this orb and select the "Dragon Vein" option, and the terrain will change based on context. Units of any allegiance can use dragon veins, though use of it by enemies is uncommon.
The effects of the vein when activated are incredibly context sensitive, though the same dragon vein will always have the same effect in subsequent playthroughs. The effects are not hidden from the player, if the cursor is placed over the Vein the game will display a short amount of text describing the Vein's effects. These effects can be beneficial or detrimental, so the player should take them into account.
Dragon Vein Points
Dragon Vein is also part of the My Castle feature, in the form of Dragon Vein Points. Dragon Vein Points are required to build and upgrade facilities. One point is gained per completed battle, be they main story chapters, paralogues, skirmishes, or Streetpass battles. The maximum Dragon Vein points a player can have is 99.
List of Dragon Veins
Starting chapters
Dragon Veins in the starting chapters | ||||
---|---|---|---|---|
Chapter | Effects | |||
Prologue | Summons fire to dry up the river; inaccessible by the player. | |||
Chapter 1 | Reveals a healing tile; inaccessible by the player. | |||
Chapter 2 | Clears away debris to reveal a healing area. | |||
Chapter 3 | Raises a stone bridge leading to the fortress. | |||
Chapter 4 | Turns mountain terrain into plains. |
Birthright campaign
Dragon Veins in the Birthright campaign | ||||
---|---|---|---|---|
Chapter | Effects | |||
Chapter 6 | Summons fire to dry up the river. | |||
Chapter 7 | Reveals an area of healing tiles. | |||
Chapter 8 | Turns desert terrain into plains. | |||
Chapter 9 | Heal all allies in range. | |||
Chapter 10 | Reveals spike traps that hurt units standing on them each turn. | |||
Chapter 11 | Creates cyclones that impede the movement of flying units. | |||
Chapter 12 | Freezes the water to make it passable by grounded units. | |||
Chapter 13 | Summons thunder that reduces the HP of enemies to 1. | |||
Chapter 14 | Triggers a rock slide that inflicts 10 damage to all enemies in range. | |||
Chapter 15 | Reduces the stats of all enemies by 4 (recovers by 1 per turn). | |||
Chapter 17 | Freezes the lake to make it passable by grounded units. | |||
Chapter 18 | Turns the spot it was on into a marsh that summons Faceless. | |||
Chapter 20 | Dispels fortress' stomach acid that summons Faceless. | |||
Chapter 21 | Dragon Veins below orbs carried by statues form a bridge. The ones next to these cause more lava to flow in. | |||
Chapter 22 | Heals all units in range. | |||
Chapter 23 | Shoots a fireball that damages enemies in range. | |||
Chapter 24 | Creates cyclones that impede the movement of flying units. | |||
Chapter 25 | Summons corrosive wind that destroys equipment of all enemies in range. | |||
Endgame | Turns map tiles into blighted tiles. Any unit standing on them loses 10 HP, while Garon regains HP. |
Conquest campaign
Dragon Veins in the Conquest campaign | ||||
---|---|---|---|---|
Chapter | Effects | |||
Chapter 6 | Summons fire to dry up the river. | |||
Chapter 8 | Melts the lake to make it impassable by grounded units for 1 turn. | |||
Chapter 9 | Summons acid rain that reduces the HP of units in range to 1. | |||
Chapter 10 | Lowers the river to make it passable by grounded units. | |||
Chapter 12 | Summons an earthquake to break all pots. | |||
Chapter 15 | Creates replicas of the player's team on the other side of the chasm. | |||
Chapter 17 | Move rocks that will open or block paths across the cavern. | |||
Chapter 20 | Summon winds that move enemies in range. Also moves playable units on Hard and Lunatic. | |||
Chapter 21 | Freeze all enemy movement for 1 turn. | |||
Chapter 22 | Removes a levee to allow unit movement if used by the player. Brings all the levees back up if used by the enemy. | |||
Chapter 24 | Increase grounded units' movement and hampers flying units if used by the player. Does the opposite if used by the enemy. | |||
Chapter 25 | Turns all healing tiles into avoid penalty tiles. | |||
Endgame | Create barriers to block the area-of-effect attack. |
Revelation campaign
Dragon Veins in the Revelation campaign | ||||
---|---|---|---|---|
Chapter | Effects | |||
Chapter 6 | Summons fire to dry up the river. | |||
Chapter 8 | Reveals an area of healing tiles. | |||
Chapter 9 | Summon winds that move enemies in range. | |||
Chapter 11 | Removes spike traps that hurt units standing on them each turn. | |||
Chapter 12 | Create bridges of ice between the boats. | |||
Chapter 13 | Lowers the river to make it passable by grounded units. | |||
Chapter 14 | Lowers the river to make it passable by grounded units. | |||
Chapter 16 | Controls the eruptions to make them passable or impassable. | |||
Chapter 18 | Damages the statue to reveal a teleport sigil. | |||
Chapter 19 | Creates replicas of the player's team on the other side of the chasm. | |||
Chapter 20 | Moves the bridges along with all units on it. | |||
Chapter 21 | Swaps the red and blue rooms which manipulate the enemies' class. | |||
Chapter 22 | Burns the forest to make is passable by grounded units. | |||
Chapter 25 | Destroys a lock to reach the room with Sumeragi. | |||
Chapter 26 | Freezes the water that summons reinforcements. | |||
Chapter 27 | Replaces the water terrain with a healing tile. |
Paralogues
Dragon Veins in Paralogues | ||||
---|---|---|---|---|
Chapter | Effects | |||
Paralogue 2 | Fills or empties the moats to make it passable or impassable to grounded units. | |||
Paralogue 6 | Burns the forest to make is passable by grounded units. | |||
Paralogue 7 | Turns desert terrain into plains. | |||
Paralogue 9 | Destroys a wall to make it passable by units. | |||
Paralogue 12 | Freezes the rivers to make it passable by grounded units. | |||
Paralogue 14 | Dispels acid-bog that summons Faceless. | |||
Paralogue 15 | Summons fire to burn the woods and drys the water, turning all terrain into plains and prevents reinforcements. | |||
Paralogue 18 | Prevents enemies from using Magic for 1 turn. | |||
Paralogue 19 | Force enemies in range to flee, awarding 500 gold per enemy. |
DLC chapters
Dragon Veins in DLC battles | ||||
---|---|---|---|---|
Chapter | Effects | |||
Beach Brawl | Reduces the stats of all enemies by 8 (recovers by 1 per turn). | |||
Royal Royale | Creates replicas of the player's army and freeze enemy movement for 1 turn. | |||
Hidden Truths 2 | Cracks the ground along with healing, buffing, and refreshing the user. A fourth one moves the island and grants the user stat boosts and skills. | |||
V: Endless Dawn | Remove obstacles blocking the path to Mikoto; inaccessible to the player. | |||
End: Lost in the Waves | Opens a path to Anankos and creates Dragon Vein terrain. | |||
Hoshidan Festival of Bonds | Summons a mikoshi that reduces the HP of units in range to 1. | |||
Nohrian Festival of Bonds | Summons a giant pumpkin that reduces the HP of units in range to 1. |
Warriors
Dragon Veins in Fire Emblem Warriors | ||||
---|---|---|---|---|
Chapter | Effects | |||
Chapter 6 | Raise stone bridges to form a path. | |||
Chapter 7 | Raise stone bridges to form a path. | |||
Chapter 9 | Activates a geyser to cool the lava damaging units over time. | |||
Chapter 10 | Activates a geyser to cool the lava damaging units over time. | |||
Chapter 11 | Dispel the fog to allow for visibility. | |||
Chapter 12 | Lowers the water to reveal a path. | |||
Chapter 15 | Grow branches to form a path. | |||
Chapter 19 | Repair fallen buildings to reveal a path. | |||
Chapter 20 | Removes the walls of branches to access the paths. | |||
Endgame | Repair damaged space-time to reach Velezark. |
Characters who possess Dragon Vein
Units who are able to access Dragon Veins are marked with a crown icon () next to their name on their stat profiles. There are sixteen playable characters who will always have the ability to access Dragon Veins:
Corrin | Azura | Ryoma | Hinoka | Takumi | Sakura | Xander | Camilla |
---|---|---|---|---|---|---|---|
Leo | Elise | Kana | Shigure | Shiro | Kiragi | Siegbert | Forrest |
In addition to this sixteen, any children of a character with Dragon Vein will also inherit the Dragon Vein ability, allowing the player to choose pairings to expand the number of units with the Dragon Vein ability with specific children. For example, if Camilla, a bearer of Dragon Vein, marries Arthur the resulting child, Percy, will inherit the Dragon Vein ability.
Also, the DLC item First Blood will give any other playable unit the Dragon Vein ability when used on them, regardless of their heritage.
There are also several enemy characters that have Dragon Vein access. Their utilization of the ability is generally restricted to scripted events, or on specific turns during a chapter. Any playable character who can use Dragon Veins can also use them as an enemy.
Arete | Garon | Mikoto | Sumeragi | Anankos |
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Other appearances
Fire Emblem Cipher
Dragon Veins appear as a special type of skill in Fire Emblem Cipher, and were introduced in the sixth series. Skills which are marked with are classed as Dragon Vein skills, tend to be very powerful and have unconventional effects, and are paid for by flipping one orb card face-up, optionally with an additional cost in bond cards.
Currently, eight cards have Dragon Vein skills:
- Xander (B06-051SR Unifier of the Kingdom of Nohr) has the Dragon Vein Godly Wind, which enables all allied cards to attack any enemy regardless of range restrictions until the end of the turn, for a cost of flipping one orb.
- Camilla (B06-054SR Beautiful Obsidian Princess) has the Dragon Vein Eruption, which allows her to instantly destroy all enemies (excluding the opponent's lord) in a single row of the battlefield, for a cost of flipping one orb and three bond cards.
- Leo (B06-056SR Dark Prince of Chilling Magic) has the Dragon Vein Terror, which allows him to use his turn to instantly destroy one non-lord enemy unit, for a cost of flipping one orb and one bond card. Additionally, it prevents the opponent from deploying any other card depicting the character Leo destroyed as a unit until the end of their next turn.
- Elise (B06-058SR Princess Blooming in a Dark Land) has the Dragon Vein Substitute, which gives her a +30 attack power boost until the end of her turn for a cost of flipping one orb and one bond card. Additionally, it allows the player to untap Elise after she makes a moment, if they have as many or fewer orbs remaining compared to their opponent.
- Ryoma (B07-051SR Unifier of the Kingdom of Hoshido) has the Dragon Vein Thunder Call, which increases his range to 1-2 and prevents non-lord enemy units from evading his attacks until the end of his turn, for a cost of flipping one orb.
- Hinoka (B07-054SR Valiant Crimson Wings) has the Dragon Vein Transition. It allows the player to select one flying-type card with a cost of 3 or lower from their deck and deploy it, then shuffle their deck, for a cost of flipping one orb and two bond cards. It can only be used once per turn.
- Takumi (B07-056SR Prince of the White Breeze) has the Dragon Vein Parting the Sea. It allows the player to select one bow-wielding card with a cost of 3 or lower from their hand and deploy it, for a cost of flipping one orb. It can only be used once per turn.
- Sakura (B07-058SR Blossom Fluttering in Hoshido) has the Dragon Vein Recovery. It allows the player to draw three cards, for a cost of flipping one orb and three bond cards. Additionally, it allows the player to immediately untap Sakura after completing this action, if they have as many or fewer orbs remaining compared to their opponent.
Fire Emblem Warriors
Dragon Veins appear in Fire Emblem Warriors in forts. A fort must first be seized by the player to be used by one of the player's units. The effects of a Dragon Vein are contextual, they can open new paths or nullify hazards. Activating a dragon vein can be optional or required depending on the particular battle, some simply provide shortcuts while others allow access to required areas. To activate a dragon vein have a player controlled unit stand atop the green pool representing it and press the Y button. Unlike in Fates any character can activate a Dragon Vein in Warriors.
Trivia
- The limited edition Fire Emblem Fates New Nintendo 3DS XL console features the four Dragon Vein figures on its shell.
- Despite being the daughter of Anankos, Lilith is unable to use Dragon Veins.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Dragon Vein |
Refers to terrain associated with dragons, and has important meaning in Chinese feng shui—the flow of energy—properties.[2] |
Japanese |
竜脈 |
Literally it means "dragon's vein", but can also be translated several other ways, including "dragon's pulse" or "dragon's stream". |
Spanish |
Vena de dragón |
Dragon's vein |
French |
Veine dragunaire |
Dragon vein |
German |
Drachenader |
Dragonvein |
Italian |
Vena del drago |
Dragon's vein |
Portuguese |
Veia do dragão |
Dragon's vein; mentioned in Heroes. |
Korean |
용맥 |
Dragon vein |
Traditional Chinese |
龍脈 |
Lit. "dragon's vein". Mentioned in Heroes. |
Gallery
References
- ↑ "Both Hoshido and Nohr are devout followers of dragons known as the "First Dragons" and the humans of the royal families are said to inherit the blood of dragons. The royal family members--the Avatar included--possess abilities surpassing that of humans because of the blood's effect." — VincentASM, Known Information (2nd April) (webpage), Serenesforest.net, Published: May 12th, 2015, Retrieved: May 16th, 2015
- ↑ "By the way, "Dragon’s vein" is a Chinese term for terrain that resembles a dragon; such terrain has various important feng shui properties." — VincentASM, April Direct Analysis, Serenesforest.net, Published: April 1, 2015, Retrieved: May 16, 2015
Game mechanics | |||||||||||||||||||||||
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