Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr! |
Class change/Super Famicom games: Difference between revisions
m (Text replacement - "Ma snes02 myrmidon" to "Ma snes02 sword fighter") Tags: Mobile edit Mobile web edit |
m (→{{FE5}}) |
||
(19 intermediate revisions by 6 users not shown) | |||
Line 4: | Line 4: | ||
The class change system of ''Mystery of the Emblem'' is mostly unchanged from {{title|Shadow Dragon & the Blade of Light}}, using a variety of class-specific items for each class to promote. Four classes which existed in ''Shadow Dragon & the Blade of Light'' without promotion options ([[Knight|Armored Knight]], [[General]], [[Hunter]], [[Horseman]]) were connected into promotion lines; however, [[Marth]], the [[Fighter]], and the [[Thief]] are still incapable of promotion. | The class change system of ''Mystery of the Emblem'' is mostly unchanged from {{title|Shadow Dragon & the Blade of Light}}, using a variety of class-specific items for each class to promote. Four classes which existed in ''Shadow Dragon & the Blade of Light'' without promotion options ([[Knight|Armored Knight]], [[General]], [[Hunter]], [[Horseman]]) were connected into promotion lines; however, [[Marth]], the [[Fighter]], and the [[Thief]] are still incapable of promotion. | ||
[[Hit point]]s and [[weapon level]] do not have a fixed value of increase in class change as other stats do; instead, they increase | [[Hit point]]s and [[weapon level]] do not have a fixed value of increase in class change as other stats do; instead, they increase to reach the promoted class's base HP and weapon level stats. If an individual unit's HP or weapon level stat is already at or beyond the promoted form's base, it will not change upon promotion. | ||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 80%" | {| class="mw-collapsible mw-collapsed basic pixel-art" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 80%" | ||
! style="background: none" colspan="12" | Class change options and stat gains in {{title|Mystery of the Emblem}} | ! style="background: none" colspan="12" | Class change options and stat gains in {{title|Mystery of the Emblem}} | ||
|- | |- | ||
! style="border-top-left-radius: 15px; width: | ! style="border-top-left-radius: 15px; width: 18%" | Item | ||
! style="width: | ! style="width: 21%" | Base class | ||
! style="width: | ! style="width: 21%" | Advanced class | ||
! style="width: | ! style="width: 5%" | [[HP]] | ||
! style="width: | ! style="width: 5%" | [[Str]] | ||
! style="width: | ! style="width: 5%" | [[Skl]] | ||
! style="width: | ! style="width: 5%" | [[Spd]] | ||
! style="width: | ! style="width: 5%" | [[Def]] | ||
! style="width: | ! style="width: 5%" | [[Res]] | ||
! style="width: | ! style="width: 5%" | [[WLv]] | ||
! style="border-top-right-radius: 15px; width: 5%" | [[Mov]] | ! style="border-top-right-radius: 15px; width: 5%" | [[Mov]] | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | {{Item|3|Knight Crest}} | ||
| [[File:Ma snes01 cavalier playable.gif]] [[Cavalier]] | | [[File:Ma snes01 cavalier playable.gif]] [[Cavalier]] | ||
| [[File:Ma snes01 paladin playable.gif]] [[Paladin]] | | [[File:Ma snes01 paladin playable.gif]] [[Paladin]] | ||
| | | 22 | ||
| +2 | | +2 | ||
| +3 | | +3 | ||
Line 30: | Line 30: | ||
| +2 | | +2 | ||
| +6 | | +6 | ||
| | | 8 | ||
| +1 | | +1 | ||
|- | |- | ||
| [[File:Ma snes01 armored knight playable.gif]] [[Armored Knight]] | | [[File:Ma snes01 armored knight playable.gif]] [[Armored Knight]] | ||
| [[File:Ma snes01 general playable.gif]] [[General]] | | [[File:Ma snes01 general playable.gif]] [[General]] | ||
| | | 28 | ||
| +2 | | +2 | ||
| +1 | | +1 | ||
Line 41: | Line 41: | ||
| +4 | | +4 | ||
| +3 | | +3 | ||
| | | 10 | ||
| 0 | | +0 | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | {{Item|3|Orion's Bolt}} | ||
| [[File:Ma snes01 archer playable.gif]] [[Archer]] | | [[File:Ma snes01 archer playable.gif]] [[Archer]] | ||
| [[File:Ma snes01 sniper playable.gif]] [[Sniper]] | | [[File:Ma snes01 sniper playable.gif]] [[Sniper]] | ||
| | | 24 | ||
| +2 | | +2 | ||
| +5 | | +5 | ||
Line 53: | Line 53: | ||
| +1 | | +1 | ||
| +3 | | +3 | ||
| | | 10 | ||
| +2 | | +2 | ||
|- | |- | ||
| [[File:Ma snes01 hunter playable.gif]] [[Hunter]] | | [[File:Ma snes01 hunter playable.gif]] [[Hunter]] | ||
| [[File:Ma snes01 horseman playable.gif]] [[Horseman]] | | [[File:Ma snes01 horseman playable.gif]] [[Horseman]] | ||
| | | 20 | ||
| +0 | | +0 | ||
| +2 | | +2 | ||
Line 64: | Line 64: | ||
| +2 | | +2 | ||
| +0 | | +0 | ||
| | | 6 | ||
| +3 | | +3 | ||
|- | |- | ||
| | | {{Item|3|Hero Crest}} | ||
| [[File:Ma snes01 mercenary playable.gif]] [[Mercenary]] | | [[File:Ma snes01 mercenary playable.gif]] [[Mercenary]] | ||
| [[File:Ma snes01 hero playable.gif]] [[Hero]] | | [[File:Ma snes01 hero playable.gif]] [[Hero]] | ||
| | | 22 | ||
| +2 | | +2 | ||
| +2 | | +2 | ||
Line 76: | Line 76: | ||
| +2 | | +2 | ||
| +3 | | +3 | ||
| | | 2 | ||
| +0 | | +0 | ||
|- | |- | ||
| rowspan="4" | | | rowspan="4" | {{Item|3|Bishop's Ring}} | ||
| [[File:Ma snes01 mage playable.gif]] [[Mage]] (M) | | [[File:Ma snes01 mage playable.gif]] [[Mage]] (M) | ||
| [[File:Ma snes01 bishop playable.gif]] [[Bishop]] | | [[File:Ma snes01 bishop playable.gif]] [[Bishop]] | ||
| | | 22 | ||
| +2 | | +2 | ||
| +1 | | +1 | ||
Line 88: | Line 88: | ||
| +0 | | +0 | ||
| +3 | | +3 | ||
| | | 2 | ||
| +0 | | +0 | ||
|- | |- | ||
| [[File:Ma snes01 mage playable.gif]] [[Mage]] (Merric) | | [[File:Ma snes01 mage playable.gif]] [[Mage]] (Merric) | ||
| [[File:Ma snes01 bishop merric playable.gif]] [[Bishop]] | | [[File:Ma snes01 bishop merric playable.gif]] [[Bishop]] | ||
| | | 22 | ||
| +3 | | +3 | ||
| +3 | | +3 | ||
Line 99: | Line 99: | ||
| +1 | | +1 | ||
| +4 | | +4 | ||
| | | 5 | ||
| +0 | | +0 | ||
|- | |- | ||
| [[File:Ma snes01 mage female playable.gif]] [[Mage]] (F) | | [[File:Ma snes01 mage female playable.gif]] [[Mage]] (F) | ||
| rowspan="2" | [[File:Ma snes01 bishop female playable.gif]] [[Bishop]] | | rowspan="2" | [[File:Ma snes01 bishop female playable.gif]] [[Bishop]] | ||
| | | 18 | ||
| +2 | | +2 | ||
| +1 | | +1 | ||
Line 110: | Line 110: | ||
| +1 | | +1 | ||
| +3 | | +3 | ||
| | | 12 | ||
| +0 | | +0 | ||
|- | |- | ||
| [[File:Ma snes01 cleric playable.gif]] [[Cleric]] | | [[File:Ma snes01 cleric playable.gif]] [[Cleric]] | ||
| | | 18 | ||
| +2 | | +2 | ||
| +2 | | +2 | ||
Line 120: | Line 120: | ||
| +1 | | +1 | ||
| +2 | | +2 | ||
| | | 12 | ||
| +1 | | +1 | ||
|- | |- | ||
| style="border-bottom-left-radius: 15px" | | | style="border-bottom-left-radius: 15px" | {{Item|3|Skydrake Whip}} | ||
| [[File:Ma snes01 pegasus knight playable.gif]] [[Pegasus Knight]] | | [[File:Ma snes01 pegasus knight playable.gif]] [[Pegasus Knight]] | ||
| [[File:Ma snes01 dracoknight playable.gif]] [[Dracoknight]] | | [[File:Ma snes01 dracoknight playable.gif]] [[Dracoknight]] | ||
| | | 20 | ||
| +3 | | +3 | ||
| +0 | | +0 | ||
| +0 | | +0 | ||
| +4 | | +4 | ||
| | | −6 | ||
| | | 9 | ||
| style="border-bottom-right-radius: 15px" | +2 | | style="border-bottom-right-radius: 15px" | +2 | ||
|} | |} | ||
Line 141: | Line 141: | ||
In ''Genealogy of the Holy War'', physical items are not used to class change, effectively removing the main limitation of a small number of available class change items. Class changing can be initiated at any time in the chapter's [[Castle#Home castle|home castle]] by selecting a unit and picking the "Class Change" option. After [[Oifey]] (first generation) or [[Lewyn]] (second generation) confirms the player's intent, the unit in question changes class. | In ''Genealogy of the Holy War'', physical items are not used to class change, effectively removing the main limitation of a small number of available class change items. Class changing can be initiated at any time in the chapter's [[Castle#Home castle|home castle]] by selecting a unit and picking the "Class Change" option. After [[Oifey]] (first generation) or [[Lewyn]] (second generation) confirms the player's intent, the unit in question changes class. | ||
Unlike most games, a unit becomes capable of changing class at level 20, not 10; a unit who has reached this threshold will be marked on status screens with a green up-pointing arrow. After promotion, their level does not roll back over to 1, but rather remains the same; the game's level cap is 30. In addition to stat bonuses and increased weapon | Unlike most other games, what class a unit may change into is an attribute of the unit, not of the class. However, the vast majority of units that share base classes also share promoted classes; the primary exceptions are units in the [[Sword Fighter]] and [[Mage]] classes. For example: | ||
*[[Alec]], [[Naoise]], and [[Ares]] (all [[Cavalier]]s) all change to [[Paladin]]. | |||
*[[Larcei]] (Sword Fighter) changes to [[Swordmaster]], while [[Creidne]] (Sword Fighter) changes to [[Forrest (class)|Forrest]]. | |||
*[[Arthur (Genealogy of the Holy War)|Arthur]] (Mage) changes to [[Mage Knight]], while [[Tine]] (Mage) changes to [[Mage Fighter]]. | |||
Unlike most games, a unit becomes capable of changing class at level 20, not 10; a unit who has reached this threshold will be marked on status screens with a green up-pointing arrow. After promotion, their level does not roll back over to 1, but rather remains the same; the game's level cap is 30. In addition to stat bonuses and increased weapon levels, some units gain skills upon promotion. | |||
Class change stat gains are the difference between class base stats of the pre-promotion class and the post-promotion class. However, HP is exempt from this, and does not change with class; and luck is never affected by class change, as all classes have 0 base luck. Additionally, as stat caps for all stats other than HP and luck are equal to (class base + 15), a unit that has maximized a given stat before promotion will also be maximized in that stat after promotion. | |||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 75%" | {| class="mw-collapsible mw-collapsed basic pixel-art" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 75%" | ||
! style="background: none" colspan="12" | Class change options and stat gains in {{title|Genealogy of the Holy War}} | ! style="background: none" colspan="12" | Class change options and stat gains in {{title|Genealogy of the Holy War}} | ||
|- | |- | ||
Line 272: | Line 279: | ||
| -- | | -- | ||
|- | |- | ||
| [[File:Ma snes02 | | [[File:Ma snes02 sword armor playable.gif]] [[Sword Armor]] | ||
| [[File:Ma snes02 general playable.gif]] [[General]] | | [[File:Ma snes02 general playable.gif]] [[General]] | ||
| +0 | | +0 | ||
Line 281: | Line 288: | ||
| +2 | | +2 | ||
| +3 | | +3 | ||
| | | 0 | ||
| {{SwordSNES}} A {{LanceSNES}} A<br>{{AxeSNES}} B {{BowSNES}} B | | {{SwordSNES}} A {{LanceSNES}} A<br>{{AxeSNES}} B {{BowSNES}} B | ||
| [[File:Is snes02 pavise.png]] [[Pavise]] | | [[File:Is snes02 pavise.png]] [[Pavise]] | ||
|- | |- | ||
| rowspan="2" | [[File:Ma snes02 sword fighter female playable.gif]] [[ | | rowspan="2" | [[File:Ma snes02 sword fighter female playable.gif]] [[Sword Fighter]] | ||
| [[File:Ma snes02 forrest female playable.gif]] [[Forrest (class)|Forrest]] | | [[File:Ma snes02 forrest female playable.gif]] [[Forrest (class)|Forrest]] | ||
| +0 | | +0 | ||
Line 309: | Line 316: | ||
| [[File:Is snes02 adept.png]] [[Adept]] | | [[File:Is snes02 adept.png]] [[Adept]] | ||
|- | |- | ||
| [[File:Ma snes02 axe fighter playable.gif]] [[Fighter]] | | [[File:Ma snes02 axe fighter playable.gif]] [[Axe Fighter]] | ||
| [[File:Ma snes02 warrior playable.gif]] [[Warrior]] | | [[File:Ma snes02 warrior playable.gif]] [[Warrior]] | ||
| +0 | | +0 | ||
Line 361: | Line 368: | ||
| -- | | -- | ||
|- | |- | ||
| [[File:Ma snes02 bard playable.gif]] [[Bard]] | | [[File:Ma snes02 bard playable.gif]] [[Bard (Jugdral)|Bard]] | ||
| rowspan="2" | [[File:Ma snes02 sage playable.gif]] [[Sage]] | | rowspan="2" | [[File:Ma snes02 sage playable.gif]] [[Sage]] | ||
| +0 | | +0 | ||
Line 374: | Line 381: | ||
| rowspan="2" | [[File:Is snes02 adept.png]] [[Adept]] | | rowspan="2" | [[File:Is snes02 adept.png]] [[Adept]] | ||
|- | |- | ||
| [[File:Ma snes02 light priestess playable.gif]] [[ | | [[File:Ma snes02 light priestess playable.gif]] [[Light Priestess]] | ||
| +0 | | +0 | ||
| +0 | | +0 | ||
Line 443: | Line 450: | ||
| [[File:Is snes02 adept.png]] [[Adept]] | | [[File:Is snes02 adept.png]] [[Adept]] | ||
|- | |- | ||
| style="border-bottom-left-radius: 15px" | [[File:Ma snes02 wyvern | | style="border-bottom-left-radius: 15px" | [[File:Ma snes02 wyvern knight female playable.gif]] [[Wyvern Rider]] | ||
| [[File:Ma snes02 wyvern lord female playable.gif]] [[Wyvern Lord]] | | [[File:Ma snes02 wyvern lord female playable.gif]] [[Wyvern Lord]] | ||
| +0 | | +0 | ||
Line 458: | Line 465: | ||
=={{FE5}}== | =={{FE5}}== | ||
The ''Thracia 776'' class change system reverted to being akin to that of ''Mystery of the Emblem'': class changing is again achieved through the use of items while on the battlefield, instead of having to visit a specific location. Unlike ''Mystery of the Emblem'', this time class changing is achieved entirely through a single item for almost all classes: the [[Knight Proof]]. As | The ''Thracia 776'' class change system reverted to being akin to that of ''Mystery of the Emblem'': class changing is again achieved through the use of items while on the battlefield, instead of having to visit a specific location. Unlike ''Mystery of the Emblem'', this time class changing is achieved entirely through a single item for almost all classes: the [[Knight Proof]]. As in ''Genealogy of the Holy War'', what class a unit may change into is determined by that unit, though most units that share their starting class also change into the same class; as in ''Genealogy'', units starting as Sword Fighter or Mage are the primary exceptions. | ||
[[Leif]] and [[Linoan]] cannot use Knight Proofs to promote, instead requiring specific events to do so. Similarly, [[Lara]]—the only female [[Thief]]—is capable of promoting to [[Thief Fighter]] through normal use of a Knight Proof, but has the option to promote to [[Dancer]] through an event in [[Dandelion|Chapter | [[Leif]] and [[Linoan]] cannot use Knight Proofs to promote, instead requiring specific events to do so. Similarly, [[Lara]]—the only female [[Thief]]—is capable of promoting to [[Thief Fighter]] through normal use of a Knight Proof, but has the option to promote to [[Dancer]] through an event in [[The Dandelion|Chapter 12x]]; unusually, she can promote to Dancer from both Thief and Thief Fighter, and as a Dancer she is still capable of promoting to Thief Fighter through normal use of a Knight Proof. | ||
Weapon level changes are described in terms of the weapon levels themselves without taking [[weapon experience]] into account; a "+1" indicates an entire rank's increase (for example, going from C to B), the equivalent of 50 weapon experience points. | Weapon level changes are described in terms of the weapon levels themselves without taking [[weapon experience]] into account; a "+1" indicates an entire rank's increase (for example, going from C to B), the equivalent of 50 weapon experience points. | ||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 75%" | {| class="mw-collapsible mw-collapsed basic pixel-art" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 75%" | ||
! style="background: none" colspan="12" | Class change options and stat gains in {{title|Thracia 776}} | ! style="background: none" colspan="12" | Class change options and stat gains in {{title|Thracia 776}} | ||
|- | |- | ||
Line 569: | Line 576: | ||
| -- | | -- | ||
|- | |- | ||
| [[File:Ma snes03 | | [[File:Ma snes03 axe armor playable.gif]] [[Axe Armor]] | ||
| [[File:Ma snes03 general playable.gif]] [[General]] | | [[File:Ma snes03 general playable.gif]] [[General]] | ||
| +0 | | +0 | ||
Line 582: | Line 589: | ||
| -- | | -- | ||
|- | |- | ||
| rowspan="2" | [[File:Ma snes03 sword fighter playable.gif]] [[ | | rowspan="2" | [[File:Ma snes03 sword fighter playable.gif]] [[Sword Fighter]] | ||
| [[File:Ma snes03 swordmaster playable.gif]] [[Swordmaster]] | | [[File:Ma snes03 swordmaster playable.gif]] [[Swordmaster]] | ||
| +0 | | +0 | ||
Line 607: | Line 614: | ||
| rowspan="2" | -- | | rowspan="2" | -- | ||
|- | |- | ||
| [[File:Ma snes03 fighter playable.gif]] [[Fighter]] | | [[File:Ma snes03 axe fighter playable.gif]] [[Axe Fighter]] | ||
| +0 | | +0 | ||
| +2 | | +2 | ||
Line 662: | Line 669: | ||
| +0 | | +0 | ||
| +0 | | +0 | ||
| | | −1 | ||
| | | −5 | ||
| +0 | | +0 | ||
| +0 | | +0 | ||
| | | −1 | ||
| -- | | -- | ||
| rowspan="2" | [[File:Is snes03 dance.png]] [[Dance]] | | rowspan="2" | [[File:Is snes03 dance.png]] [[Dance]] | ||
Line 672: | Line 679: | ||
| [[File:Ma snes03 thief fighter female playable.gif]] [[Thief Fighter]] (F) | | [[File:Ma snes03 thief fighter female playable.gif]] [[Thief Fighter]] (F) | ||
| +0 | | +0 | ||
| | | −3 | ||
| | | −1 | ||
| | | −3 | ||
| | | −7 | ||
| | | −2 | ||
| | | −1 | ||
| | | −1 | ||
| {{SwordSNES}} | | {{SwordSNES}} −1 | ||
|- | |- | ||
| [[File:Ma snes03 dancer playable.gif]] [[Dancer]] | | [[File:Ma snes03 dancer playable.gif]] [[Dancer]] | ||
Line 704: | Line 711: | ||
| +1 | | +1 | ||
| +2 | | +2 | ||
| {{SwordSNES}} | | {{SwordSNES}} E {{FireSNES}} +1 {{ThunderSNES}} +1 | ||
| -- | | -- | ||
|- | |- | ||
Line 719: | Line 726: | ||
| rowspan="3" | [[File:Is snes03 adept.png]] [[Adept]] | | rowspan="3" | [[File:Is snes03 adept.png]] [[Adept]] | ||
|- | |- | ||
| [[File:Ma snes03 bard playable.gif]] [[Bard]] | | [[File:Ma snes03 bard playable.gif]] [[Bard (Jugdral)|Bard]] | ||
| +0 | | +0 | ||
| +0 | | +0 | ||
Line 781: | Line 788: | ||
|- | |- | ||
| style="border-bottom-left-radius: 15px" | [[File:Ma snes03 dragon rider playable.gif]] [[Dragon Rider]] | | style="border-bottom-left-radius: 15px" | [[File:Ma snes03 dragon rider playable.gif]] [[Dragon Rider]] | ||
| [[File:Ma snes03 wyvern | | [[File:Ma snes03 wyvern knight playable.gif]] [[Wyvern Rider]] | ||
| +0 | | +0 | ||
| +2 | | +2 |
Latest revision as of 21:43, 12 April 2024
This sub-page covers the class change stats for the three Super Famicom games: Fire Emblem: Mystery of the Emblem, Fire Emblem: Genealogy of the Holy War, and Fire Emblem: Thracia 776.
Fire Emblem: Mystery of the Emblem
The class change system of Mystery of the Emblem is mostly unchanged from Shadow Dragon & the Blade of Light, using a variety of class-specific items for each class to promote. Four classes which existed in Shadow Dragon & the Blade of Light without promotion options (Armored Knight, General, Hunter, Horseman) were connected into promotion lines; however, Marth, the Fighter, and the Thief are still incapable of promotion.
Hit points and weapon level do not have a fixed value of increase in class change as other stats do; instead, they increase to reach the promoted class's base HP and weapon level stats. If an individual unit's HP or weapon level stat is already at or beyond the promoted form's base, it will not change upon promotion.
Class change options and stat gains in Mystery of the Emblem | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Base class | Advanced class | HP | Str | Skl | Spd | Def | Res | WLv | Mov | |
Knight Crest | Cavalier | Paladin | 22 | +2 | +3 | +3 | +2 | +6 | 8 | +1 | |
Armored Knight | General | 28 | +2 | +1 | +3 | +4 | +3 | 10 | +0 | ||
Orion's Bolt | Archer | Sniper | 24 | +2 | +5 | +5 | +1 | +3 | 10 | +2 | |
Hunter | Horseman | 20 | +0 | +2 | +0 | +2 | +0 | 6 | +3 | ||
Hero Crest | Mercenary | Hero | 22 | +2 | +2 | +2 | +2 | +3 | 2 | +0 | |
Bishop's Ring | Mage (M) | Bishop | 22 | +2 | +1 | +1 | +0 | +3 | 2 | +0 | |
Mage (Merric) | Bishop | 22 | +3 | +3 | +2 | +1 | +4 | 5 | +0 | ||
Mage (F) | Bishop | 18 | +2 | +1 | +2 | +1 | +3 | 12 | +0 | ||
Cleric | 18 | +2 | +2 | +2 | +1 | +2 | 12 | +1 | |||
Skydrake Whip | Pegasus Knight | Dracoknight | 20 | +3 | +0 | +0 | +4 | −6 | 9 | +2 |
Fire Emblem: Genealogy of the Holy War
In Genealogy of the Holy War, physical items are not used to class change, effectively removing the main limitation of a small number of available class change items. Class changing can be initiated at any time in the chapter's home castle by selecting a unit and picking the "Class Change" option. After Oifey (first generation) or Lewyn (second generation) confirms the player's intent, the unit in question changes class.
Unlike most other games, what class a unit may change into is an attribute of the unit, not of the class. However, the vast majority of units that share base classes also share promoted classes; the primary exceptions are units in the Sword Fighter and Mage classes. For example:
- Alec, Naoise, and Ares (all Cavaliers) all change to Paladin.
- Larcei (Sword Fighter) changes to Swordmaster, while Creidne (Sword Fighter) changes to Forrest.
- Arthur (Mage) changes to Mage Knight, while Tine (Mage) changes to Mage Fighter.
Unlike most games, a unit becomes capable of changing class at level 20, not 10; a unit who has reached this threshold will be marked on status screens with a green up-pointing arrow. After promotion, their level does not roll back over to 1, but rather remains the same; the game's level cap is 30. In addition to stat bonuses and increased weapon levels, some units gain skills upon promotion.
Class change stat gains are the difference between class base stats of the pre-promotion class and the post-promotion class. However, HP is exempt from this, and does not change with class; and luck is never affected by class change, as all classes have 0 base luck. Additionally, as stat caps for all stats other than HP and luck are equal to (class base + 15), a unit that has maximized a given stat before promotion will also be maximized in that stat after promotion.
Class change options and stat gains in Genealogy of the Holy War | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Base class | Advanced class | HP | Str | Mag | Skl | Spd | Def | Res | Mov | Weapon levels | Skills |
Junior Lord | Knight Lord | +0 | +5 | +0 | +2 | +2 | +2 | +3 | +3 | A B | -- |
Princess | Master Knight | +0 | +7 | +0 | +7 | +4 | +7 | +0 | +3 | A A A A A A A A C |
Follow-Up |
Prince | +0 | +4 | +4 | +5 | +6 | +5 | +4 | +3 | |||
Cavalier | Paladin | +0 | +2 | +5 | +3 | +3 | +3 | +5 | +1 | B B | -- |
Troubadour | +0 | +6 | +2 | +3 | +3 | +6 | +2 | +1 | B C C | -- | |
Free Knight | Ranger | +0 | +1 | +0 | +9 | +6 | +2 | +3 | +1 | A | Adept |
Lance Knight | Duke Knight | +0 | +5 | +0 | +1 | +1 | +2 | +3 | +1 | A | -- |
Axe Knight | Great Knight | +0 | +5 | +0 | +1 | +1 | +4 | +3 | +1 | A | -- |
Arch Knight | Bow Knight | +0 | +3 | +0 | +2 | +2 | +2 | +3 | +1 | A | -- |
Sword Armor | General | +0 | +1 | +0 | +1 | +2 | +2 | +3 | 0 | A A B B |
Pavise |
Sword Fighter | Forrest | +0 | +5 | +3 | +2 | +2 | +2 | +3 | +0 | A | -- |
Swordmaster | +0 | +5 | +0 | +5 | +5 | +2 | +3 | +0 | Adept | ||
Axe Fighter | Warrior | +0 | +3 | +0 | +2 | +2 | +2 | +3 | +0 | A B | -- |
Bow Fighter | Sniper | +0 | +5 | +0 | +2 | +2 | +2 | +3 | +0 | A | -- |
Thief | Thief Fighter | +0 | +4 | +5 | +4 | +5 | +4 | +3 | +1 | A | Follow-Up |
Priest | High Priest | +0 | +0 | +5 | +3 | +2 | +2 | +1 | +0 | B B B A |
-- |
Bard | Sage | +0 | +0 | +8 | +5 | +5 | +0 | +5 | +0 | B B B B B |
Adept |
Light Priestess | +0 | +0 | +7 | +5 | +8 | +0 | +2 | +1 | |||
Mage | Mage Knight | +0 | +5 | +3 | +1 | +1 | +4 | +2 | +4 | B B B B |
-- |
Mage Fighter | +0 | +3 | +5 | +3 | +6 | +4 | +5 | +1 | B B B B B |
Adept | |
Thunder Mage | +0 | +3 | +5 | +0 | +6 | +4 | +5 | +1 | |||
Wind Mage | +0 | +5 | +5 | +4 | +4 | +6 | +3 | +1 | B B B B | ||
Pegasus Knight | Falcon Knight | +0 | +0 | +7 | +3 | +3 | +1 | +5 | +0 | A A C | Adept |
Wyvern Rider | Wyvern Lord | +0 | +2 | +0 | +2 | +1 | +3 | +0 | +0 | A A | Follow-Up |
Fire Emblem: Thracia 776
The Thracia 776 class change system reverted to being akin to that of Mystery of the Emblem: class changing is again achieved through the use of items while on the battlefield, instead of having to visit a specific location. Unlike Mystery of the Emblem, this time class changing is achieved entirely through a single item for almost all classes: the Knight Proof. As in Genealogy of the Holy War, what class a unit may change into is determined by that unit, though most units that share their starting class also change into the same class; as in Genealogy, units starting as Sword Fighter or Mage are the primary exceptions.
Leif and Linoan cannot use Knight Proofs to promote, instead requiring specific events to do so. Similarly, Lara—the only female Thief—is capable of promoting to Thief Fighter through normal use of a Knight Proof, but has the option to promote to Dancer through an event in Chapter 12x; unusually, she can promote to Dancer from both Thief and Thief Fighter, and as a Dancer she is still capable of promoting to Thief Fighter through normal use of a Knight Proof.
Weapon level changes are described in terms of the weapon levels themselves without taking weapon experience into account; a "+1" indicates an entire rank's increase (for example, going from C to B), the equivalent of 50 weapon experience points.
Class change options and stat gains in Thracia 776 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Base class | Advanced class | HP | Str | Mag | Skl | Spd | Def | Con | Mov | Weapon levels | Skills |
Lord | Prince* | +0 | +1 | +1 | +1 | +1 | +1 | +0 | +0 | -- | -- |
Cavalier | Paladin | +0 | +2 | +1 | +3 | +2 | +2 | +1 | +1 | +1 | -- |
Troubadour | +0 | +1 | +3 | +1 | +3 | +1 | +1 | +1 | +1 | ||
Free Knight | Ranger | +0 | +2 | +1 | +3 | +3 | +2 | +1 | +1 | +1 | -- |
Lance Knight | Duke Knight | +0 | +2 | +1 | +3 | +2 | +2 | +1 | +1 | +1 | -- |
Axe Knight | Great Knight | +0 | +2 | +1 | +3 | +2 | +2 | +1 | +1 | +1 | -- |
Arch Knight | Bow Knight | +0 | +2 | +1 | +3 | +2 | +2 | +1 | +1 | +1 | -- |
Axe Armor | General | +0 | +3 | +1 | +5 | +2 | +4 | +1 | +1 | E E E | -- |
Sword Fighter | Swordmaster | +0 | +2 | +1 | +3 | +3 | +2 | +0 | +1 | +2 | Adept |
Mercenary | +0 | +3 | +1 | +2 | +2 | +3 | +2 | +0 | +1 E | -- | |
Axe Fighter | +0 | +2 | +1 | +3 | +3 | +3 | +0 | +0 | D | ||
Brigand | Warrior | +0 | +3 | +1 | +5 | +6 | +3 | +1 | +0 | +1 E | -- |
Bow Fighter | Sniper | +0 | +2 | +1 | +3 | +3 | +2 | +1 | +0/+1 | +1 | -- |
Thief | Thief Fighter | +0 | +3 | +1 | +2 | +2 | +2 | +1 | +0 | +1 | Vantage |
Thief (F) | Dancer* | +0 | +0 | +0 | −1 | −5 | +0 | +0 | −1 | -- | Dance |
Thief Fighter (F) | +0 | −3 | −1 | −3 | −7 | −2 | −1 | −1 | −1 | ||
Dancer | Thief Fighter | +0 | +3 | +1 | +2 | +2 | +2 | +1 | +1 | +1 | Vantage (loses Dance) |
Mage | Mage Knight | +0 | +3 | +2 | +3 | +1 | +3 | +1 | +2 | E +1 +1 | -- |
Sage | +0 | +0 | +5 | +5 | +6 | +4 | +1 | +1 | D +1 +1 C |
Adept | |
Bard | +0 | +0 | +6 | +6 | +4 | +4 | +1 | +1 | D +1 +1 +1 +2 | ||
Cleric | +0 | +0 | +6 | +5 | +5 | +3 | +1 | +2 | +1 +1 +1 +1 +1 | ||
Priest | High Priest | +0 | +0 | +3 | +1 | +1 | +1 | +0 | +1 | +1 E | -- |
Loptr Mage | Dark Mage | +0 | +0 | +3 | +2 | +0 | +4 | +1 | +0 | +1 | -- |
Pegasus Rider | Pegasus Knight | +0 | +2 | +2 | +2 | +2 | +1 | +1 | +1 | +1 | -- |
Dragon Rider | Wyvern Rider | +0 | +2 | +1 | +3 | +2 | +2 | +1 | +1 | +1 | -- |
References
See also
Fire Emblem: Genealogy of the Holy War | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Fire Emblem: Thracia 776 | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|