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A Mystery Revealed
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A Mystery Revealed (Japanese: 明かされた謎 Revealed Mystery) is the fourteenth chapter of Fire Emblem: Mystery of the Emblem Book II and Fire Emblem: New Mystery of the Emblem.
Plot
- Main articles: A Mystery Revealed/Script and A Mystery Revealed/Conversations
Marth finally reaches the interior of the Ice Dragon Temple. Xane recalls to him the story of Anri, who obtained the Falchion here, and the story of the curse of the Fire Emblem. Marth's army then starts fighting the dragons in the temple, and Marth meets with Gotoh. Gotoh gives Marth the Lightsphere; if Marth brings all the Astral Shards, Gotoh gives him the Starsphere as well, and says that Tiki – who is sleeping in the temple – can safely awaken. With both the Starsphere and Lightsphere, Marth can talk to Tiki, and she begs him not to let her sleep again, as she wants to live with others; she then joins Marth's army.
Once the battle is over, Gotoh tells him that Gharnef's spirit is within the Darksphere and is helping to corrupt Hardin while carrying out some evil plans. Gotoh then teleports Marth's army to Altea.
Chapter data
Chapter data
Mystery of the Emblem New Mystery of the Emblem
|
|
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Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
1–12+2
|
{{{partner}}}
|
{{{other}}}
|
17
|
{{{third}}}
|
|
Map dimensions: 30 columns by 30 rows
|
Normal Hard Maniac/Lunatic
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth or Kris dies
|
1–11+2
|
{{{partner}}}
|
{{{other}}}
|
24+3-1
|
{{{third}}}
|
|
Map dimensions: 30 columns by 30 rows
|
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth or Kris dies
|
1–11+2
|
{{{partner}}}
|
{{{other}}}
|
27+5-1
|
{{{third}}}
|
|
Map dimensions: 30 columns by 30 rows
|
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth or Kris dies
|
1–11+2
|
{{{partner}}}
|
{{{other}}}
|
35+5-1
|
{{{third}}}
|
|
Map dimensions: 30 columns by 30 rows
|
Character data
Mystery of the Emblem New Mystery of the Emblem
Item data
Mystery of the Emblem New Mystery of the Emblem
Shop data
Mystery of the Emblem New Mystery of the Emblem
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
- Only one of each item may be purchased from the secret shop.
- The secret shop is located on the cracked river tile to the northwest; it requires Warp, and is therefore inaccessible on Lunatic mode in New Mystery of the Emblem.
Enemy data
Enemy data
Mystery of the Emblem New Mystery of the Emblem
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Ice Tribe
|
Thief
|
10
|
1
|
21
|
5
|
5
|
12
|
--
|
4
|
0
|
7
|
Devil Sword • Warp
|
Ignores combat; moves to escape to the west.
|
|
Ice Tribe
|
Thief
|
10
|
5
|
21
|
5
|
5
|
12
|
--
|
4
|
0
|
7
|
Devil Sword
|
• The lower-left eastern one drops 1,000 G upon defeat. • Prior to any Thief being defeated or escaping, ignores combat and moves to escape to the south. If any Thief is defeated or escapes, begins moving to attack unprovoked.
|
|
Ice Tribe
|
Thief
|
10
|
1
|
21
|
5
|
5
|
12
|
--
|
4
|
0
|
7
|
Devil Sword • Bishop's Ring
|
Prior to any Thief being defeated or escaping, ignores combat and moves to escape to the south. If any Thief is defeated or escapes, begins moving to attack unprovoked
|
|
Ice Dragon
|
Ice Dragon
|
1
|
10
|
30
|
10
|
0
|
0
|
--
|
15
|
10
|
6
|
Ice Breath
|
Moves to attack units in range.
|
|
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard Maniac Lunatic
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Ice Clan
|
Thief
|
14
|
1
|
22.8
|
8.6
|
0
|
10.2
|
14.5
|
0
|
5.9
|
0
|
7
|
Silver Sword • Warp
|
Moves to escape to the northwest; ignores combat, except to attack player units blocking the escape point.
|
|
Ice Clan
|
Thief
|
14
|
1
|
22.8
|
8.6
|
0
|
10.2
|
14.5
|
0
|
5.9
|
0
|
7
|
Killing Edge • Ridersbane
|
Does not move until he, another Thief in the corridor, or if any of the central Ice Dragons or Dark Mages is provoked; moves to escape via the northwest.
|
|
Ice Clan
|
Thief
|
14
|
1
|
22.8
|
8.6
|
0
|
10.2
|
14.5
|
0
|
5.9
|
0
|
7
|
Killing Edge • Bullion (L)
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Does not move until he, another Thief in the corridor, or if any of the central Ice Dragons or Dark Mages is provoked; moves to escape via the northwest.
|
|
Ice Clan
|
Thief
|
14
|
1
|
22.8
|
8.6
|
0
|
10.2
|
14.5
|
0
|
5.9
|
0
|
7
|
Silver Sword • Recover
|
Does not move until he, another Thief in the corridor, or if any of the central Ice Dragons or Dark Mages is provoked; moves to escape via the northwest.
|
|
Ice Clan
|
Thief
|
14
|
1
|
22.8
|
8.6
|
2
|
10.2
|
14.5
|
0
|
5.9
|
0
|
7
|
Levin Sword • Master Seal
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Does not move until he, another Thief in the corridor, or if any of the central Ice Dragons or Dark Mages is provoked; moves to escape via the northwest.
|
|
Ice Clan
|
Thief
|
14
|
1
|
22.8
|
8.6
|
0
|
10.2
|
14.5
|
0
|
5.9
|
0
|
7
|
Silver Sword • Armorslayer
|
Does not move until he, another Thief in the corridor, or if any of the central Ice Dragons or Dark Mages is provoked; moves to escape via the northwest.
|
|
Ice Clan
|
Thief
|
14
|
1
|
22.8
|
8.6
|
2
|
10.2
|
14.5
|
0
|
5.9
|
0
|
7
|
Levin Sword • Poleax
|
Does not move until he, another Thief in the corridor, or if any of the central Ice Dragons or Dark Mages is provoked; moves to escape via the northwest.
|
|
Ice Dragon
|
Ice Dragon
|
15
|
9
|
32.4
|
12
|
0
|
18.2
|
13.4
|
0
|
17
|
10.8
|
6
|
Ice Breath
|
The center-south three begin moving if a player unit enters the range where they can attack without moving; all of the center-south five begin moving if any of them, the Thieves in the corridor, or the central Dark Mages is provoked.
|
|
Ice Dragon
|
Ice Dragon
|
15
|
1
|
32.4
|
12
|
0
|
18.2
|
13.4
|
0
|
17
|
10.8
|
6
|
Ice Breath • Vulnerary
|
Does not move or initiate combat until it is attacked, or any of the Thieves in the corridor or the central Ice Dragons or Dark Mages is provoked.
|
|
Ice Clan
|
Dark Mage
|
13
|
4
|
22.8
|
0
|
5.6
|
8.6
|
9.6
|
0
|
7.4
|
5.4
|
6
|
Fire
|
All begin moving if any of them, the Thieves in the corridor, or the central Ice Dragons is provoked; the northern two do not move or initiate combat until then.
|
|
Ice Clan
|
Dark Mage
|
13
|
2
|
22.8
|
0
|
5.6
|
8.6
|
9.6
|
0
|
7.4
|
5.4
|
6
|
Elfire
|
--
|
|
Tiki
|
Manakete
|
6
|
1
|
18
|
6+10
|
0
|
6+7
|
6+4
|
13
|
5+15
|
10+11
|
6
|
Divinestone
|
Does not move or initiate combat.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Ice Dragon
|
Ice Dragon
|
15
|
3
|
32.4
|
12
|
0
|
18.2
|
13.4
|
0
|
17
|
10.8
|
6
|
Ice Breath
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Ice Clan
|
Thief
|
14
|
1
|
27.6
|
11
|
0
|
13.4
|
17.94
|
0
|
5.9
|
0
|
7
|
Silver Sword • Warp
|
Moves to escape to the northwest; ignores combat, except to attack player units blocking the escape point.
|
|
Ice Dragon
|
Ice Dragon
|
15
|
10
|
38.8
|
16
|
0
|
21.4
|
15.24
|
0
|
17
|
10.8
|
6
|
Ice Breath
|
• The center-south three begin moving if a player unit enters the range where they can attack without moving; all of the center-south five begin moving if any of them, the Thieves in the corridor, or the central Dark Mages is provoked. • The northwest two will not move until a player unit is in range of at least two of them and the northwest Dark Mage, at which point they begin moving unprovoked. • The northeast two will not move until a player unit is in range of at least two of them and the northeast Dark Mage, at which point they begin moving unprovoked.
|
|
Ice Clan
|
Thief
|
14
|
1
|
27.6
|
11
|
0
|
13.4
|
17.94
|
0
|
5.9
|
0
|
7
|
Killing Edge • Ridersbane
|
Does not move until he, another Thief in the corridor, or if any of the central Ice Dragons or Dark Mages is provoked; moves to escape via the northwest.
|
|
Ice Clan
|
Thief
|
14
|
1
|
27.6
|
11
|
0
|
13.4
|
17.94
|
0
|
5.9
|
0
|
7
|
Killing Edge • Bullion (L)
|
Does not move until he, another Thief in the corridor, or if any of the central Ice Dragons or Dark Mages is provoked; moves to escape via the northwest.
|
|
Ice Clan
|
Thief
|
14
|
1
|
27.6
|
11
|
0
|
13.4
|
17.94
|
0
|
5.9
|
0
|
7
|
Silver Sword • Recover
|
Does not move until he, another Thief in the corridor, or if any of the central Ice Dragons or Dark Mages is provoked; moves to escape via the northwest.
|
|
Ice Clan
|
Thief
|
14
|
1
|
27.6
|
11
|
3.2
|
13.4
|
17.94
|
0
|
5.9
|
0
|
7
|
Levin Sword • Master Seal
|
Does not move until he, another Thief in the corridor, or if any of the central Ice Dragons or Dark Mages is provoked; moves to escape via the northwest.
|
|
Ice Clan
|
Thief
|
14
|
1
|
27.6
|
11
|
0
|
13.4
|
17.94
|
0
|
5.9
|
0
|
7
|
Silver Sword • Armorslayer
|
Does not move until he, another Thief in the corridor, or if any of the central Ice Dragons or Dark Mages is provoked; moves to escape via the northwest.
|
|
Ice Clan
|
Thief
|
14
|
1
|
27.6
|
11
|
3.2
|
13.4
|
17.94
|
0
|
5.9
|
0
|
7
|
Levin Sword • Poleax
|
Does not move until he, another Thief in the corridor, or if any of the central Ice Dragons or Dark Mages is provoked; moves to escape via the northwest.
|
|
Ice Dragon
|
Ice Dragon
|
15
|
1
|
38.8
|
16
|
0
|
21.4
|
15.24
|
0
|
17
|
10.8
|
6
|
Ice Breath • Vulnerary
|
Does not move or initiate combat until it is attacked, or any of the Thieves in the corridor or the central Ice Dragons or Dark Mages is provoked.
|
|
Ice Clan
|
Dark Mage
|
13
|
4
|
27.2
|
0
|
8.8
|
11.8
|
12.4
|
0
|
7.4
|
5.4
|
6
|
Fire
|
All begin moving if any of them, the Thieves in the corridor or if any of the central Ice Dragons or Dark Mages is provoked; the northern two do not move or initiate combat until then.
|
|
Ice Clan
|
Dark Mage
|
13
|
4
|
27.2
|
0
|
8.8
|
11.8
|
12.4
|
0
|
7.4
|
5.4
|
6
|
Elfire
|
• The southern two begin moving if either of them or any of the Thieves in the corridor or central Ice Dragons or Dark Mages is provoked. • The northwest one will not move until a player unit is in range of at least two of him and the northwest two Ice Dragons, at which point he begins moving unprovoked. • The northeast one will not move until a player unit is in range of at least two of him and the northeast two Ice Dragons, at which point he begins moving unprovoked.
|
|
Tiki
|
Manakete
|
6
|
1
|
18
|
6+10
|
0
|
6+7
|
6+4
|
13
|
5+15
|
10+11
|
6
|
Divinestone
|
Does not move or initiate combat.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Ice Dragon
|
Ice Dragon
|
15
|
3
|
38.8
|
16
|
0
|
21.4
|
15.24
|
0
|
17
|
10.8
|
6
|
Ice Breath
|
--
|
|
Ice Clan
|
Dark Mage
|
13
|
2
|
27.2
|
0
|
8.8
|
11.8
|
12.4
|
0
|
7.4
|
5.4
|
6
|
Elfire
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Ice Clan
|
Thief
|
14
|
1
|
32.4
|
13.4
|
0
|
16.6
|
21.38
|
0
|
5.9
|
0
|
7
|
Silver Sword • Warp
|
Moves to escape to the northwest; ignores combat, except to attack player units blocking the escape point.
|
|
Ice Dragon
|
Ice Dragon
|
15
|
15
|
45.2
|
20
|
0
|
24.6
|
17.08
|
0
|
17
|
10.8
|
6
|
Ice Breath
|
• The southwest two will not move until a player unit is in range of both, at which point they begin moving unprovoked. • The center-south three begin moving if a player unit enters the range where they can attack without moving; all of the center-south five begin moving if any of them, the Thieves in the corridor, or the central Dark Mages is provoked. • The northwest two will not move until a player unit is in range of at least two of them and the northwest Dark Mage, at which point they begin moving unprovoked. • The northeast two will not move until a player unit is in range of at least two of them and the northeast Dark Mage, at which point they begin moving unprovoked.
|
|
Ice Clan
|
Thief
|
14
|
1
|
32.4
|
13.4
|
0
|
16.6
|
21.38
|
0
|
5.9
|
0
|
7
|
Killing Edge • Ridersbane
|
Does not move until he, another Thief in the corridor, or if any of the central Ice Dragons or Dark Mages is provoked; moves to escape via the northwest.
|
|
Ice Clan
|
Thief
|
14
|
1
|
32.4
|
13.4
|
0
|
16.6
|
21.38
|
0
|
5.9
|
0
|
7
|
Killing Edge • Bullion (L)
|
Does not move until he, another Thief in the corridor, or if any of the central Ice Dragons or Dark Mages is provoked; moves to escape via the northwest.
|
|
Ice Clan
|
Thief
|
14
|
1
|
32.4
|
13.4
|
0
|
16.6
|
21.38
|
0
|
5.9
|
0
|
7
|
Silver Sword • Recover
|
Does not move until he, another Thief in the corridor, or if any of the central Ice Dragons or Dark Mages is provoked; moves to escape via the northwest.
|
|
Ice Clan
|
Thief
|
14
|
1
|
32.4
|
13.4
|
4.4
|
16.6
|
21.38
|
0
|
5.9
|
0
|
7
|
Levin Sword • Master Seal
|
Does not move until he, another Thief in the corridor, or if any of the central Ice Dragons or Dark Mages is provoked; moves to escape via the northwest.
|
|
Ice Clan
|
Thief
|
14
|
1
|
32.4
|
13.4
|
0
|
16.6
|
21.38
|
0
|
5.9
|
0
|
7
|
Silver Sword • Armorslayer
|
Does not move until he, another Thief in the corridor, or if any of the central Ice Dragons or Dark Mages is provoked; moves to escape via the northwest.
|
|
Ice Clan
|
Thief
|
14
|
1
|
32.4
|
13.4
|
4.4
|
16.6
|
21.38
|
0
|
5.9
|
0
|
7
|
Levin Sword • Poleax
|
Does not move until he, another Thief in the corridor, or if any of the central Ice Dragons or Dark Mages is provoked; moves to escape via the northwest.
|
|
Ice Dragon
|
Ice Dragon
|
15
|
1
|
45.2
|
20
|
0
|
24.6
|
17.08
|
0
|
17
|
10.8
|
6
|
Ice Breath • Vulnerary
|
Does not move or initiate combat until it is attacked, or any of the Thieves in the corridor or the central Ice Dragons or Dark Mages is provoked.
|
|
Ice Clan
|
Dark Mage
|
13
|
11
|
31.6
|
0
|
12
|
15
|
15.2
|
0
|
7.4
|
5.4
|
6
|
Elfire
|
The center-south six begin moving if any of them, the Thieves in the corridor, or the central Ice Dragons is provoked; the northern two of those six do not move or initiate combat until then. • The northwest one will not move until a player unit is in range of at least two of him and the northwest two Ice Dragons, at which point he begins moving unprovoked. • The northeast one will not move until a player unit is in range of at least two of him and the northeast two Ice Dragons, at which point he begins moving unprovoked.
|
|
Tiki
|
Manakete
|
6
|
1
|
18
|
6+10
|
0
|
6+7
|
6+4
|
13
|
5+15
|
10+11
|
6
|
Divinestone
|
Does not move or initiate combat.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Ice Dragon
|
Ice Dragon
|
15
|
3
|
45.2
|
20
|
0
|
24.6
|
17.08
|
0
|
17
|
10.8
|
6
|
Ice Breath
|
--
|
|
Ice Clan
|
Dark Mage
|
13
|
2
|
31.6
|
0
|
12
|
15
|
15.2
|
0
|
7.4
|
5.4
|
6
|
Elfire
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Ice Clan
|
Thief
|
14
|
1
|
34.8
|
14.6
|
0
|
18.2
|
23.1
|
0
|
5.9
|
0
|
7
|
Silver Sword • Fortify
|
Moves to escape to the northwest; ignores combat, except to attack player units blocking the escape point.
|
|
Ice Dragon
|
Ice Dragon
|
15
|
15
|
48.4
|
22
|
0
|
26.2
|
18
|
0
|
17
|
10.8
|
6
|
Ice Breath*
|
• The southwest two will not move until a player unit is in range of both, at which point they begin moving unprovoked. • The center-south three begin moving if a player unit enters the range where they can attack without moving; all of the center-south five begin moving if any of them, the Thieves in the corridor, or the central Dark Mages is provoked. • The northwest two will not move until a player unit is in range of at least two of them and the northwest Dark Mage, at which point they begin moving unprovoked. • The northeast two will not move until a player unit is in range of at least two of them and the northeast Dark Mage, at which point they begin moving unprovoked.
|
|
Ice Clan
|
Thief
|
14
|
1
|
34.8
|
14.6
|
0
|
18.2
|
23.1
|
0
|
5.9
|
0
|
7
|
Killing Edge • Ridersbane
|
Does not move until he, another Thief in the corridor, or if any of the central Ice Dragons or Dark Mages is provoked; moves to escape via the northwest.
|
|
Ice Clan
|
Thief
|
14
|
1
|
34.8
|
14.6
|
0
|
18.2
|
23.1
|
0
|
5.9
|
0
|
7
|
Killing Edge • Bullion (L)
|
Does not move until he, another Thief in the corridor, or if any of the central Ice Dragons or Dark Mages is provoked; moves to escape via the northwest.
|
|
Ice Clan
|
Thief
|
14
|
1
|
34.8
|
14.6
|
0
|
18.2
|
23.1
|
0
|
5.9
|
0
|
7
|
Silver Sword • Recover
|
Does not move until he, another Thief in the corridor, or if any of the central Ice Dragons or Dark Mages is provoked; moves to escape via the northwest.
|
|
Ice Clan
|
Thief
|
14
|
1
|
34.8
|
14.6
|
5
|
18.2
|
23.1
|
0
|
5.9
|
0
|
7
|
Levin Sword • Master Seal
|
Does not move until he, another Thief in the corridor, or if any of the central Ice Dragons or Dark Mages is provoked; moves to escape via the northwest.
|
|
Ice Clan
|
Thief
|
14
|
1
|
34.8
|
14.6
|
0
|
18.2
|
23.1
|
0
|
5.9
|
0
|
7
|
Silver Sword • Armorslayer
|
Does not move until he, another Thief in the corridor, or if any of the central Ice Dragons or Dark Mages is provoked; moves to escape via the northwest.
|
|
Ice Clan
|
Thief
|
14
|
1
|
34.8
|
14.6
|
5
|
18.2
|
23.1
|
0
|
5.9
|
0
|
7
|
Levin Sword • Poleax
|
Does not move until he, another Thief in the corridor, or if any of the central Ice Dragons or Dark Mages is provoked; moves to escape via the northwest.
|
|
Ice Dragon
|
Ice Dragon
|
15
|
1
|
48.4
|
22
|
0
|
26.2
|
18
|
0
|
17
|
10.8
|
6
|
Ice Breath* • Vulnerary
|
Does not move or initiate combat until it is attacked, or any of the Thieves in the corridor or the central Ice Dragons or Dark Mages is provoked.
|
|
Ice Clan
|
Dark Mage
|
13
|
11
|
33.8
|
0
|
13.6
|
16.6
|
16.6
|
0
|
7.4
|
5.4
|
6
|
Bolganone
|
The center-south six begin moving if any of them, the Thieves in the corridor, or the central Ice Dragons is provoked; the northern two of those six do not move or initiate combat until then. • The northwest one will not move until a player unit is in range of at least two of him and the northwest two Ice Dragons, at which point he begins moving unprovoked. • The northeast one will not move until a player unit is in range of at least two of him and the northeast two Ice Dragons, at which point he begins moving unprovoked.
|
|
Tiki
|
Manakete
|
6
|
1
|
18
|
6+10
|
0
|
6+7
|
6+4
|
13
|
5+15
|
10+11
|
6
|
Divinestone
|
Does not move or initiate combat.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Ice Dragon
|
Ice Dragon
|
15
|
3
|
48.4
|
22
|
0
|
26.2
|
18
|
0
|
17
|
10.8
|
6
|
Ice Breath*
|
--
|
|
Ice Clan
|
Dark Mage
|
13
|
2
|
33.8
|
0
|
13.6
|
16.6
|
16.6
|
0
|
7.4
|
5.4
|
6
|
Bolganone
|
--
|
|
All forged
weapons have +4 might and +20 hit.
All enemies (except Tiki) begin moving after Marth approaches the central tower.
Reinforcements
New Mystery of the Emblem
- After Marth approaches the center tower and talks to Gotoh
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
This section has been marked as a stub. Please help improve the page by adding information.
- The center tower will open when Marth approaches it, the west tower will open when Marth approaches it with the Lightsphere, and the right tower will open when he approaches it with both the Lightsphere and Starsphere.
- Warp is required in order to access the secret shop.
- Make sure to get the Anew staff, as it can make the final fight drastically easier.
Etymology and other languages
Gallery
References