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Deimne

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Deimne

FESK Deimne.png
Artwork of Deimne from Genealogy of the Holy War.

Gender

Male

Race

Human

Family

Muirne (sister)

Nationality

Isaachian

Starting class

Arch Knight

Appearance(s)

I do still have a ways to go, though. I want you and the rest of the world to be able to live again in peace.
— Deimne, on visiting Isaach Castle in Chapter 6

Deimne (Japanese: ディムナ Dimna) is an Isaachian Arch Knight hailing from the capital at Isaach Castle, and the elder brother of Muirne. He was one of the first members of Seliph's liberation army in Grann 777.

Deimne is Lester's substitute character, filling his role in the story and gameplay if Edain died or was not married in the course of the first generation.

Fire Emblem: Genealogy of the Holy War

Role

Deimne was on a scouting mission outside of Isaach with Oifey and Diarmuid/Tristan when the Dozel army launched an assault on Tirnanog, but arrived early on in the battle to assist Seliph in combating the occupation.

Starting stats and growth rates

Portrait deimne fe04.png
Ma snes02 arch knight playable.gif Arch Knight
Level 1
Holy Blood --
Movement 8
Recruitment: Chapter 6, automatically from turn 3

Stats Growth Rates

Inventory Skills
Iron Bow
2,000 Gold
Follow-Up
Weapon Levels
Swords -- Lances -- Axes -- Bows B Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --

Promotion stat gains

Class HP Str Mag Skill Spd Lck Def Res Mov Weapon level
Bow Knight +0 +3 +0 +2 +2 +0 +2 +3 +1 Bows A

Analysis

This character analysis section may not be accurate to every player's experience.

Deimne is among the better substitute units in Genealogy. His stats are not impressive, but he has two important traits: a mount and the Follow-Up skill. His mount allows him to keep up with the player's most mobile units at all times, while his Follow-Up skill allows him to double enemies. With these two tools, Deimne can always contribute something. Thanks to Canto, he can perform hit-and-run attacks by attacking an enemy on player phase and then using his remaining movement to move away, making room for another unit to attack while leaving the enemy attack ranges. His highest growth rates are in HP, skill, and defense, giving him solid long-term accuracy and physical durability – however, his resistance base and growth are both terrible, so he can struggle in chapters that feature many enemy magic users, such as Chapter 10 and Endgame.

As for investment, Deimne needs a better bow than his Iron Bow, so the player should give him a stronger weapon, like the Brave Bow or the Killer Bow – both of which he can use at base level. With the Killer Bow, Deimne can take better advantage of his solid skill growth (through the Critical skill that the bow provides) and shoot at high accuracy; while with the Brave Bow, Deimne can quadruple enemies. Both options are good, and whichever the player chooses is up to preference – however, the Brave Bow is more reliable at killing enemy Wyvern Riders in Chapters 8 and 9, as Deimne can quadruple with it, giving him four chances to deal damage as opposed to only two. The Killer Bow's Critical skill is irrelevant against flying enemies, because in Genealogy, effective damage grants a critical hit.

It is also worth noting that Deimne has an important special event in Chapter 6. By entering Isaach Castle after it has been seized, Deimne gains +5 strength, which is a significant boost considering the fact he usually doubles enemies, and it synergizes particularly well with the Brave Bow. As such, the player should make sure not to miss that event.

Personality and character


This section has been marked as a stub. Please help improve the page by adding information.


Love growths and events

Portrait deimne fe04.png
Deimne
Arch Knight
Ma snes02 myrmidon female playable.gif Ma snes02 myrmidon female playable.gif
Larcei/Creidne
Initial: 0
Per turn: 2
Ma snes02 light priestess playable.gif
Julia
Initial: 0
Per turn: 0
Ma snes02 pegasus knight playable.gif Ma snes02 pegasus knight playable.gif
Fee/Hermina
Initial: 0
Per turn: 2
Ma snes02 thief female playable.gif Ma snes02 thief female playable.gif
Patty/Daisy
Initial: 0
Per turn: 2
Ma snes02 troubadour playable.gif Ma snes02 troubadour playable.gif
Nanna/Jeanne
Initial: 0
Per turn: 2
Ma snes02 troubadour playable.gif Ma snes02 troubadour playable.gif
Nanna/Jeanne
Initial: 0
Per turn: 2
Ma snes02 dancer playable.gif Ma snes02 dancer playable.gif
Lene/Laylea
Initial: 0
Per turn: 2
Ma snes02 mage female playable.gif Ma snes02 thunder mage female playable.gif
Tine/Linda
Initial: 0
Per turn: 3
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Per turn: +
See love for more details on the love system.
  • In Chapter 6, Deimne can talk to Muirne after he has been recruited, rewarding her with +1 Luck.
  • In Chapter 6, if Deimne enters Isaach Castle after it has been conquered, a conversation with a friend of his will occur, rewarding him with +5 Strength.
  • In Chapter 10, Deimne can talk to Patty/Daisy at any time, rewarding her with +3 maximum HP and 100 love points between the pair.
  • In the Endgame, if the two are lovers, Daisy can talk to Deimne at any time, rewarding him with +5 maximum HP.

Endings


This section has been marked as a stub. Please help improve the page by adding information.


Genealogy of the Holy War

Quotes

Battle quotes


This section has been marked as a stub. Please help improve the page by adding information.


Death quotes

Lord Seliph, I leave the rest to you...
— Deimne, in Genealogy of the Holy War.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Deimne

Used in the Choose Your Legends polls for Fire Emblem Heroes; has yet to be corroborated by other sources. From Deimne, the birth name of Fionn mac Cumhaill, the hero of the Fenian Cycle of Irish mythology.

English
(unofficial)

Dimna

Used in the Genealogy of the Holy War fan translation.[which?]

Japanese

ディムナ

Officially romanized as Dimna. From Deimne, as above. Romanized instead as Dimmna in the Super Tactics Book.

Spanish

Deimne

--

French

Deimne

--

German

Deimne

--

Italian

Deimne

--

Portuguese

Deimne

--

Traditional Chinese

迪姆納

Dimna

Gallery

Sprite Gallery
Portrait deimne fe04.png Arch Knight Ma snes02 arch knight playable.gif Bow Knight Ma snes02 bow knight playable.gif
Bs fe04 deimne arch knight bow.png
Bow
(Brave Bow)
Bs fe04 deimne bow knight bow.png
Bow
(Brave Bow)

References

Project Characters.png This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.
Fire Emblem: Genealogy of the Holy War
Playable characters First gen. AlecArdenAyraAzelleBeowolfBrigidChulainnClaudDeirdreDewEdainErinysEthlynFinnJamkeLachesisLewynLexMidirNaoiseQuanSigurdSilviaTailtiu
Second gen. AltenaAresArthur/AmidCed/HawkCoirpre/CharlotDiarmuid/TristanFebail/AsaelloFee/HerminaFinnHannibalIucharIucharbaJuliaLana/MuirneLarcei/CreidneLeifLene/LayleaLester/DeimneNanna/JeanneOifeyPatty/DaisyScáthach/DalvinSeliphShannanTine/Linda
Non-playable characters First gen. AidaAlvaAnnandArvisAzmurBatuByronCalfCigyunEldiganEthniaEvaEveGrahnyeImcaKurthManananMariccleOifeyLahnaRingShannanTravantVictor
Second gen. AnnaFelipeJakeLewynPalmarch
Other GairForsetiLoptousMaeraNagaSalamander
Bosses First gen. AndreyBeowolfBordeauxChagallCimbaethClementCuvuliDaccarDiMaggioDíthorbaDonovanDuvallElliotEldiganErinysGerrardJacobiJamkeLamiaLombardMacbethMagornMyosMunnirPamelaPapilioPhilipPizareReptorSandimaSlayderVajaWaltzZane
Second gen. AltenaAnguillaArionArvisBanbaBaranBlegBloomBovisBoyceBramselBrianCanisCoulterDagonDanannDistlerDracoEquusEriuFisherFotlaGallusHannibalHaroldHildaIshtarIshtoreIucharIucharbaJavarroJudahJuliaJuliusJuphielKanatzKutuzovLizaMabelManfroyMaykovMengMorriganMuhammadMusMusarOvisOvoPorcusRiddellRobertoRodanSchmidtScipioSimiaTine/LindaTigrisTravantZagam
The 12 crusaders BaldrBragiCedDáinnFjalarHeimHoðrNálNjörunOdThrudUllr
Holy Weapons BalmungForsetiGáe BolgGungnirHelswathLoptousMjölnirMystletainnNagaTyrfingValflameValkyrieYewfelle
Chapters First gen. P: Birth of a Holy Knight • 1: Lady of the Forest • 2: Crisis in Agustria • 3: Eldigan, the Lionheart • 4: Dance in the Skies • 5: Doorway to Destiny
Second gen. 6: Heir of Light • 7: Beyond the Desert • 8: The Wyvern Knights of Thracia • 9: For Whose Sake • 10: Light and Dark • Endgame: End of the Holy War
Locations JugdralAed Desert (Dahna) • Agustria (Bragi TowerNordionOrgahil) • Grannvale (BelhallaChalphyDozelEddaFriegeVelthomerYngvi) • Isaach (Tirnanog) • Munster District (ConoteLeonsterMunsterUlster) • MiletosSilesseThraciaVerdane
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaChild huntsCross KnightsFall of LeonsterFinal Holy WarHoly BloodHoly WarKnight brigades of GrannvaleLanceritterLoptr Church (DeadlordsLoptrian Empire) • Miracle of DahnaQuintessence
Related topics TreasureGenealogy of the Holy War ExceedŌsawa manga adaptationFujimori manga adaptationSuzuki novelizationHeir of LightName chart • Other games (Mystery of the EmblemThracia 776Awakening) • Timeline