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Diarmuid

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Diarmuid

FE776 Diarmuid.png
Artwork of Diarmuid from Thracia 776.

Gender

Male

Race

Human

Family
Nationality

Agustrian (Nordion)

Title(s)

Prince of Nordion

Starting class

Free Knight (Genealogy of the Holy War)
Ranger (Thracia 776)

Appearance(s)

I haven't given up, Nanna. Lord Lewyn said that our mother is still alive. We can go look for her together once this war is over. So don't cry...
— Diarmuid

Diarmuid (Japanese: デルムッド Delmud) is a prince of the Agustrian state of Nordion, and the eldest child of its princess Lachesis; his father's identity is unknown, but through his possession of the Beo's Sword is hinted to be the mercenary Beowolf. He was separated from his mother and raised in the Isaachian village of Tirnanog in the aftermath of the Battle of Belhalla, alongside Seliph of Chalphy and under the care of Oifey and Shannan. He was later one of the first members of Seliph's liberation army in Grann 777.

Canonically as defined by Thracia 776, Diarmuid is most likely Beowolf's son; however, in the gameplay of Genealogy of the Holy War, Diarmuid's father can be chosen just like any other character, and the game is non-specific about his father. If Lachesis was not married in the course of the first generation, Diarmuid's role is filled by Tristan.

Fire Emblem: Genealogy of the Holy War

Role

Diarmuid and Lester* were on a scouting mission outside of Isaach with Oifey when the Dozel army launched an assault on Tirnanog, but arrived early on in the battle to assist Seliph in combating the occupation.

Starting stats and growth rates

Main article: Diarmuid/Stats
Portrait diarmuid fe04.png
Ma snes02 free knight playable.gif Free Knight
Level 3
Holy Blood SNESHolyBloodHoðr.png
Movement 8
Recruitment: Chapter 6, automatically from turn 3

Stats Growth Rates

Max HP Variable Speed Variable
Strength Variable Luck Variable
Magic Variable Defense Variable
Skill Variable Resistance Variable
Inventory Skills
Iron Sword
Inherited items
Inherited gold
Charm
Inherited skills
Weapon Levels
Swords A Lances -- Axes -- Bows -- Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --

Promotion stat gains

Main article: Diarmuid/Stats
Class HP Str Mag Skill Spd Lck Def Res Mov Skills Weapon level
Ranger +0 +1 +0 +9 +6 +0 +2 +3 +1 Is snes02 adept.png Adept Swords A

Analysis

This character analysis section may not be accurate to every player's experience.

Diarmuid is a level 3 Free Knight who joins three turns into the first chapter of Genealogy's second generation. As Lachesis's child, he inherits Charm, which grants a +10 hit and avoid to all nearby allies, granting him a useful supportive utility. The skill can be stacked with his sister Nanna for up to +20 hit and avoid to allies; Lene's substitute, Laylea, also has the skill as well, and can stack hers alongside the siblings for +30 hit/avoid. He is also mounted, giving him versatile mobility at a time when most of your main fighters are footlocked, and his promotion gives huge bonuses to skill and speed. Diarmuid's primary disadvantage is that he does not have innate Follow-Up, as the one that Lachesis can eventually get is a class skill and not a personal one that can be inherited, which prevents him from doubling enemies slower than him. And while he can still gain the ability to attack twice once he gets Adept upon promotion, it's not as reliable as the more consistent Follow-Up skill.

For choices of fathers, Diarmuid would highly prefer one that has Follow-Up (as a personal skill) to pass down to him, so that his long-term combat can and remain strong and reliable throughout the rest of the game without needing to rely on the Follow-Up Ring. Beowolf is the best option, as he accomplishes that, along with giving him hefty a boost to his HP growth, an amazing 80% strength growth, two useful offensive skills in Follow-Up and Accost and can reliably acquire swords to pass down to him while also passing down balanced growths all-around, though Beowolf does not have any Holy Blood to further bolster the growth rates of any of his children. The other potential fathers with Follow-Up as a personal skill all have their varying benefits and demerits as Diarmuid's father as well. Midir cannot pass down bows and is generally considered a mediocre choice for most children. Finn gives Miracle, but will be forced to relinquish all of his belongings (including his lances, which Diarmuid cannot use) to his son and will be left with only a single Iron Lance when he reappears in Chapter 7, which will significantly cripple his ability to defend Leif and Nanna during the early stages of the chapter. Alec gives Nihil, removing Diarmuid's vulnerability to Horseslayers, but has no Holy Blood or any other useful skills to pass down. Azelle gives him a decent enough magic growth to put magic swords to decent use without hindering his strength growth and also benefits Nanna's role as a healer, though Azelle has better options, as none of them can use tomes.

If the player does not want to give Diarmuid Follow-Up in favor of other useful skills, there are some viable options. Lex gives Paragon, allowing Diarmuid and Nanna to reach their promotion faster and gives both children tanky growths. Dew gives Bargain, letting the two children buy stuff and repair weapons at shops at half price, though it should be noted that Diarmuid and Nanna will not get Dew's Sol, as the skill is restricted to infantry sword users.

Overall, Diarmuid has a lot of strength and can support allies well, but Follow-Up is of great importance to him.

Fire Emblem: Thracia 776

Role

At the climax of the Friege siege of the newly-reclaimed Leonster Castle, Diarmuid arrived with Seliph's army to launch a counter-attack against the Friege army and assist Leif's beleaguered army. Diarmuid was sent into the castle as a messenger to Leif, entrusting to him a letter stating Seliph's plan to assault Ulster, and subsequently escorted Leif to meet with Seliph and reunited with Nanna. After Leif and Seliph's meeting concluded, Diarmuid transferred into Leif's army to continue to aid Nanna.

Starting stats and growth rates

Portrait diarmuid fe05.png
Ma snes03 ranger playable.gif Ranger
Level 3
Action --
Recruitment: Chapter 21, automatically from turn 1 if Nanna is still alive

Stats Growth Rates

Max HP 36 Speed 12
Strength 11 Luck 7
Magic 5 Defense 9/8
Skill 12/11 Constitution 11
Movement 10/7 FCM 5
Inventory Skills
Beo's Sword Charm
Vantage*
Wrath*
Weapon Levels
Swords A Lances -- Axes -- Bows -- Staves --
Fire magic -- Thunder magic -- FE5RankWind.png -- Light magic -- Dark magic --

Analysis

This character analysis section may not be accurate to every player's experience.

Diarmuid is far from overpowered, but he is a decent contributor. His best combat trait is his FCM of 5, letting him guarantee a crit on the second attack with the right weapon. Diarmuid has an A-rank in swords both indoors and outdoors, and his dismount penalties are negligible outside of movement, so he can be useful on any map. He joins with a powerful personal sword called Beo's Sword, which has high might, high crit, and a high number of uses. Fergus can use it as well, but if Fergus is dead or untrained, Diarmuid is the only candidate for using it. The weapon also grants its wielder Vantage and Wrath, but since Vantage negates Wrath, the sword might as well only grant Vantage.

Diarmuid is an acceptable deployment choice for every map after he joins, and can even contribute in endgame; he can also use the Bragi Sword against Raydrik. Aside from combat contributions, Diarmuid has Charm, increasing the hit and avoid of allied units within three spaces of him by 10%. This means he can be helpful even if he never fights an enemy. His sister Nanna also has Charm, her bonus stacks with his and they have a mutual support. That said, Diarmuid is still predominantly a filler combat unit.

Personality and character


This section has been marked as a stub. Please help improve the page by adding information.


Love growths and events

Portrait diarmuid fe04.png
Diarmuid
Free Knight
Ma snes02 priest female playable.gif Ma snes02 priest female playable.gif
Lana/Muirne
Initial: 0
Per turn: 2
Ma snes02 myrmidon female playable.gif Ma snes02 myrmidon female playable.gif
Larcei/Creidne
Initial: 0
Per turn: 2
Ma snes02 light priestess playable.gif
Julia
Initial: 0
Per turn: 0
Ma snes02 pegasus knight playable.gif Ma snes02 pegasus knight playable.gif
Fee/Hermina
Initial: 0
Per turn: 2
Ma snes02 thief female playable.gif Ma snes02 thief female playable.gif
Patty/Daisy
Initial: 0
Per turn: 2
Ma snes02 thief female playable.gif Ma snes02 thief female playable.gif
Patty/Daisy
Initial: 0
Per turn: 2
Ma snes02 dancer playable.gif Ma snes02 dancer playable.gif
Lene/Laylea
Initial: 0
Per turn: 2
Ma snes02 mage female playable.gif Ma snes02 thunder mage female playable.gif
Tine/Linda
Initial: 0
Per turn: 3
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{{{option8}}}
Initial: {{{initialpoints8}}}
Per turn: +
{{{portrait9}}}
{{{option9}}}
Initial: {{{initialpoints9}}}
Per turn: +
{{{portrait10}}}
{{{option10}}}
Initial: {{{initialpoints10}}}
Per turn: +
{{{portrait8}}}
{{{option8}}}
Initial: {{{initialpoints8}}}
Per turn: +
{{{portrait9}}}
{{{option9}}}
Initial: {{{initialpoints9}}}
Per turn: +
{{{portrait10}}}
{{{option10}}}
Initial: {{{initialpoints10}}}
Per turn: +
{{{portrait11}}}
{{{option11}}}
Initial: {{{initialpoints11}}}
Per turn: +
{{{portrait12}}}
{{{option12}}}
Initial: {{{initialpoints12}}}
Per turn: +
{{{portrait13}}}
{{{option13}}}
Initial: {{{initialpoints13}}}
Per turn: +
{{{portrait14}}}
{{{option14}}}
Initial: {{{initialpoints14}}}
Per turn: +
See love for more details on the love system.

Supports

Thracia 776

Portrait diarmuid fe05.png
Diarmuid
Ranger
Supports:
Portrait nanna fe05.png
Nanna
Troubadour
Bonus:
10

[[{{{supportg2}}}]]
Bishop
Bonus:
{{{bonusg2}}}

[[{{{supportg3}}}]]
Bishop
Bonus:
{{{bonusg3}}}

[[{{{supportg4}}}]]
Bishop
Bonus:
{{{bonusg4}}}

[[{{{supportg5}}}]]
Bishop
Bonus:
{{{bonusg5}}}

[[{{{supportg5}}}]]
Bishop
Bonus:
{{{bonusg5}}}

[[{{{supportg6}}}]]
Bishop
Bonus:
{{{bonusg6}}}

[[{{{supportg7}}}]]
Bishop
Bonus:
{{{bonusg7}}}

[[{{{supportg8}}}]]
Bishop
Bonus:
{{{bonusg8}}}

[[{{{supportg9}}}]]
Bishop
Bonus:
{{{bonusg9}}}

[[{{{supportg10}}}]]
Bishop
Bonus:
{{{bonusg10}}}

[[{{{supportg11}}}]]
Bishop
Bonus:
{{{bonusg11}}}

[[{{{supportg12}}}]]
Bishop
Bonus:
{{{bonusg12}}}

[[{{{supportg13}}}]]
Bishop
Bonus:
{{{bonusg13}}}

[[{{{supportg14}}}]]
Bishop
Bonus:
{{{bonusg14}}}

[[{{{supportg15}}}]]
Bishop
Bonus:
{{{bonusg15}}}

[[{{{supportg16}}}]]
Bishop
Bonus:
{{{bonusg16}}}
Supported by:
Portrait nanna fe05.png
Nanna
Troubadour
Bonus:
10

[[{{{supporto2}}}]]
Bishop
Bonus:
{{{bonuso2}}}

[[{{{supporto3}}}]]
Bishop
Bonus:
{{{bonuso3}}}
See Support § SNES games for more details on supports.

Endings

Genealogy of the Holy War


This section has been marked as a stub. Please help improve the page by adding information.


Thracia 776

Diarmuid, Charming Knight
After the war's end, Diarmuid departed for Agustria with his cousin, Prince Ares. Their combined efforts led to an era of unprecedented growth for their motherland.

Quotes

Battle quotes


This section has been marked as a stub. Please help improve the page by adding information.


Death quotes

Nngh... Good luck, Lord Seliph...
— Diarmuid, in Genealogy of the Holy War.
L-Lord Leif... Take care of Nanna... My... dear sister...
— Diarmuid, in Thracia 776.

Other appearances

Fire Emblem Cipher

Diarmuid is featured on two cards in Fire Emblem Cipher.

One of these cards' quotes is still in raw, untranslated Japanese; it needs translation.
Fire Emblem Cipher data for Diarmuid

Normal R+

TCGCipher B10-044R.png

Charming Knight, Diarmuid
Jugdral

Male

Sword

Mounted
"I’ll protect you from here on out, Nanna. You have nothing more to worry about!"
"Mother is still alive... I'm sure of it. Once the war is over, we'll go look for her, together!
"
Attack: 70 Support: 10 Range: 1 Deploy Cost: 4
Class: Ranger Tier: Advanced Class Change Cost: 3
Wrath Edge: [Always] During your turn, if you have at least 4 bonds, this unit gains +10 attack.
Vantage Edge: [Always] During your opponent's turn, if you have at least 7 bonds, this unit gains +10 attack.
Charm: [Always] While you have at least 10 bonds, all other allies gain +10 attack.
Card #B10-044R(+) • Artist: BISAI
TCGCipher B10-045N.png Messenger from the Scion of Light, Diarmuid
Jugdral

Male

Sword

Mounted
"はじめてお目にかかります。私はセリス公子の配下でデルムッドと申します。"
Attack: 40 Support: 10 Range: 1 Deploy Cost: 1
Class: Free Knight Tier: Base Class Change Cost: --
Steel Sword: [Activate] [Once per turn] [Flip one bond card] This turn, this unit gains +10 attack.
Attack Support Attack Emblem: [Support] Until the end of this battle, your attacking unit gains +20 attack.
Card #B10-045N • Artist: BISAI
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Diarmuid .

Trivia

  • According to Thracia 776's website, Diarmuid was designed to look 16 years old.[1]

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Diarmuid

Used in Fire Emblem Heroes.[2] From Diarmuid, a member of the Fianna from the Fenian Cycle of Irish mythology.

English
(unofficial)

Dermott

Used in the "Project Naga" and "Project Exile" fan translations. Common anglicisation of Diarmuid.

Japanese

デルムッド

Officially romanized as Delmud. From Diarmuid, as above.

Spanish

Diarmuid

--

French

Diarmuid

--

German

Diarmuid

--

Italian

Diarmuid

--

Portuguese

Diarmuid

--

Traditional Chinese

迪爾姆多

Diarmuid

Gallery

Sprite Gallery
Genealogy of the Holy War
Portrait diarmuid fe04.png Free Knight Ma snes02 free knight playable.gif Ranger Ma snes02 ranger playable.gif
Bs fe04 diarmuid free knight sword.png
Sword
(Iron or Steel Sword, or Iron or Steel Blade)
Bs fe04 diarmuid ranger sword.png
Sword
(Armorslayer)
Thracia 776
Portrait diarmuid fe05.png Ma snes03 ranger playable.gif Ranger Ma snes03 dismounted ranger wyvern rider playable.gif
Bs fe05 diarmuid ranger sword.png
Sword
(Beo's Sword)
Bs fe05 diarmuid dismt ranger sword.png
Sword*
(Beo's Sword)

Official artwork

Cipher artwork

References

  1. Character ~登場人物の紹介~, ファイアーエムブレム トラキア776, Retrieved: 11 April, 2017
  2. "When I was three years old, my mother left, saying that she was going to meet my brother Diarmuid." — Nanna: Beloved Princess at 5-star level 40, Fire Emblem Heroes
Project Characters.png This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.
Fire Emblem: Genealogy of the Holy War
Playable characters First gen. AlecArdenAyraAzelleBeowolfBrigidChulainnClaudDeirdreDewEdainErinysEthlynFinnJamkeLachesisLewynLexMidirNaoiseQuanSigurdSilviaTailtiu
Second gen. AltenaAresArthur/AmidCed/HawkCoirpre/CharlotDiarmuid/TristanFebail/AsaelloFee/HerminaFinnHannibalIucharIucharbaJuliaLana/MuirneLarcei/CreidneLeifLene/LayleaLester/DeimneNanna/JeanneOifeyPatty/DaisyScáthach/DalvinSeliphShannanTine/Linda
Non-playable characters First gen. AidaAlvaAnnandArvisAzmurBatuByronCalfCigyunEldiganEthniaEvaEveGrahnyeImcaKurthManananMariccleOifeyLahnaRingShannanTravantVictor
Second gen. AnnaFelipeJakeLewynPalmarch
Other GairForsetiLoptousMaeraNagaSalamander
Bosses First gen. AndreyBeowolfBordeauxChagallCimbaethClementCuvuliDaccarDiMaggioDíthorbaDonovanDuvallElliotEldiganErinysGerrardJacobiJamkeLamiaLombardMacbethMagornMyosMunnirPamelaPapilioPhilipPizareReptorSandimaSlayderVajaWaltzZane
Second gen. AltenaAnguillaArionArvisBanbaBaranBlegBloomBovisBoyceBramselBrianCanisCoulterDagonDanannDistlerDracoEquusEriuFisherFotlaGallusHannibalHaroldHildaIshtarIshtoreIucharIucharbaJavarroJudahJuliaJuliusJuphielKanatzKutuzovLizaMabelManfroyMaykovMengMorriganMuhammadMusMusarOvisOvoPorcusRiddellRobertoRodanSchmidtScipioSimiaTine/LindaTigrisTravantZagam
The 12 crusaders BaldrBragiCedDáinnFjalarHeimHoðrNálNjörunOdThrudUllr
Holy Weapons BalmungForsetiGáe BolgGungnirHelswathLoptousMjölnirMystletainnNagaTyrfingValflameValkyrieYewfelle
Chapters First gen. P: Birth of a Holy Knight • 1: Lady of the Forest • 2: Crisis in Agustria • 3: Eldigan, the Lionheart • 4: Dance in the Skies • 5: Doorway to Destiny
Second gen. 6: Heir of Light • 7: Beyond the Desert • 8: The Wyvern Knights of Thracia • 9: For Whose Sake • 10: Light and Dark • Endgame: End of the Holy War
Locations JugdralAed Desert (Dahna) • Agustria (Bragi TowerNordionOrgahil) • Grannvale (BelhallaChalphyDozelEddaFriegeVelthomerYngvi) • Isaach (Tirnanog) • Munster District (ConoteLeonsterMunsterUlster) • MiletosSilesseThraciaVerdane
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaChild huntsCross KnightsFall of LeonsterFinal Holy WarHoly BloodHoly WarKnight brigades of GrannvaleLanceritterLoptr Church (DeadlordsLoptrian Empire) • Miracle of DahnaQuintessence
Related topics TreasureGenealogy of the Holy War ExceedŌsawa manga adaptationFujimori manga adaptationSuzuki novelizationHeir of LightName chart • Other games (Mystery of the EmblemThracia 776Awakening) • Timeline
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AlfionaAltenaArionAugustCalfCoirpreDryasEthlynHannibalIshtarJuliaJuliusLewynQuanSeliphTravant
Bosses AlphandBaldackBandolBaraatBucksBovisBrookCanisCoddaCohenColhoCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeissmannWolfXavierZaomZyle
Personal Weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragonpikeForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mt. Violdrake • 8x: Dagdar's Mansion • 9: The Emblem of Njörun • 10: Nowell Valley • 11: Dandrum Fortress • 11x: Murder Hollace • 12: The Thieves of Dacia • 12x: Dandelion • 13: The Walled City • 14: Open Fire • 14x: Freedom • 15: The Two Paths • 16A: Nohrden Line • 17A: Leonster's Gate • 16B: The Dark Forest • 17B: The First Rain of May • 18: The Liberation of Leonster • 19: The Empire's Counterattack • 20: The Scion of Light • 21: The Liberation War • 21x: The Detention Center • 22: Across the River • 23: The Palace of Evil • 24: The Baron in Black • 24x: The Altar of Loptr • Endgame: An Undying Oath
Locations JugdralMunster District (ConoteLeonsterMunsterUlster) • Thracia (FianaTahra)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLoptr Church (BergrosenDeadlords) • Magi
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline