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The Baron in Black

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

This page has been marked as a stub. Please help improve the page by adding information.

The Baron in Black

Cm fe05 24.png

Location

Munster

New units

Galzus

Boss(es)

Raydrik

Previous chapter(s)

The Palace of Evil

Next chapter(s)
Sidequest conditions

Kia was obtained and Sara is recruited and alive

We don't have enough men... August, why did you divide our troops into three squads?
— Leif to August

The Baron in Black (Japanese: 黒衣の男爵 The Black-Clad Baron) is the twenty-fourth chapter of Fire Emblem: Thracia 776. In order to play the sidequest after, the player must obtain the Kia Staff in this chapter and Sara must have been recruited, uncaptured, and alive.

Plot

Main article: The Baron in Black/Script

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

After securing the city, Leif faced his final obstacle. Towering before him stood Castle Munster, the "Palace of Evil." Though in the past having to escape from this ominous castle, Leif now stood ready to breach its walls. To reclaim a long-lost treasure...and to cut open the path for a new age…

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy Third
Defeat: Leif dies 10–18+2 {{{partner}}} 8 40+42+∞ {{{third}}}
Cm fe05 24.png

Units are arranged based on their position in deployment order after Leif. If Saias or Ced were recruited, they appear in a fixed position above Leif.

The center-north door cannot be opened like a standard door. Instead, it can only be opened by one of the Civilians; which one can open it is determined randomly from the four boys on turn 5.

Character data

Characters
New Units
Galzus
Portrait galzus fe05.png
Mercenary
HP
54
Inventory
Meisterschwert
Flame Sword
Vulnerary
Vulnerary
Master Axe
Level
20
Enemy, talk to with Mareeta
Returning Characters

Leif ​Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​Glade ​Deen ​Eda ​Homer ​Linoan ​Ralf ​Ilios ​Sleuf ​Misha ​Shannam ​Miranda ​Sara ​Xavier ​Amalda ​Conomor ​Diarmuid ​Saias ​Ced ​

If they were recruited, Saias or Ced are not available in the preparations menu, and their inventory cannot be managed from preparations. They will join the battle on turn 1.

Item data

Items
Name Obtainment Method
Is snes03 kia.png Kia Open lone chest

Shop data

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

None

The secret shop is located in the isolated top-right chamber; requires Warp or Rewarp and unlocking the door.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Jormungand Door Key
--
Ma snes03 bishop enemy.gif Munster Bishop 20 2 20~42 0~20 5~20 2~20 2~20 0~20 1~20 4~20 5~6 Restore Physic Pure Water
Authority: Raydrik
Ma snes03 mercenary enemy.gif Galzus Mercenary 20 1 54 20 9 20 20 17 14 18 7 Meisterschwert Flame Sword Vulnerary Vulnerary Master Axe
Luna Astra
Authority: Raydrik
Action: ★★★★★
• Not present during preparations. Not present if he was killed or captured in Chapters 5 or 6.
• Does retaliate against Mareeta; Mareeta does not retaliate against him.
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 18 14 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Jormungand
--
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Silence Heal
--
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Restore Heal
--
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Rescue Heal
--
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Magic Up Heal
--
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Fortify Heal
Capable of using Thief.
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Fenrir Heal
--
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Berserk Heal
--
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Hel Heal
--
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Sleep Heal
--
Ma snes03 mercenary enemy.gif Mercenary Mercenary 14 1 24~40 6~20 1~17 7~20 8~20 0~16 5~20 8~20 6~7 Sleep Sword
Authority: Raydrik
Action: ★★★*
Moves to attack units in range.
Ma snes03 mercenary enemy.gif Mercenary Mercenary 15 1 24~41 6~20 1~18 7~20 8~20 0~17 5~20 8~20 6~7 Berserk Sword
Authority: Raydrik
Action: ★★★
Moves to attack units in range.
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 18 4 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Jormungand Hel
--
Ma snes03 mercenary enemy.gif Mercenary Mercenary 16 1 24~42 6~20 1~19 7~20 8~20 0~18 5~20 8~20 6~7 Master Axe Killing Edge
Authority: Raydrik
Ma snes03 mercenary enemy.gif Mercenary Mercenary 16 1 24~42 6~20 1~19 7~20 8~20 0~18 5~20 8~20 6~7 Flame Sword Armorslayer
Authority: Raydrik
Ma snes03 mercenary enemy.gif Mercenary Mercenary 16 1 24~42 6~20 1~19 7~20 8~20 0~18 5~20 8~20 6~7 Meisterschwert Hammer
Authority: Raydrik
Ma snes03 mercenary enemy.gif Mercenary Mercenary 16 1 24~42 6~20 1~19 7~20 8~20 0~18 5~20 8~20 6~7 Lightning Sword Poison Axe
Authority: Raydrik
Ma snes03 sniper enemy.gif Sniper Sniper 18 2 22~42 5~20 1~20 6~20 7~20 0~20 3~20 7~20 7~8 Meisterbogen Poison Bow
Authority: Raydrik
Ma snes03 baron enemy.gif Raydrik Baron 20 1 56 16 8+20 12 9 6 16 20 6 Loptr Sword
Pavise
Authority: ★★★★
Action:
Does not move; stands on a throne, the chapter's seize point.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma snes03 soldier enemy.gif Munster Soldier 20 8 20~42 3~20 0~20 0~20 0~20 0~20 1~20 6~20 5~6 Great Lance
Authority: Raydrik
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 20 1 24~46 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Jormungand Unlock
--
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 16 22 24~42 0~18 5~20 4~20 3~20 0~18 4~20 5~20 6~7 Jormungand
--
Ma snes03 thief enemy.gif Thief Thief 20 1 16~38 1~20 0~3 1~20 6~20 0~20 0~20 5~20 7~8 Killing Edge Lockpick
Steal
Authority: Raydrik
Ignores combat; moves to open chests, then moves to escape via the northeast stairs.
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 20 24~46 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Jormungand Hel
Moves to attack units in range.

Reinforcements

  • Turns 2–5
    • Two Soldiers appear from the eastern corridor, south of the northeast player group's starting location
  • Turn 8
  • Turns 10–20
    • Two Dark Mages with only Jormungand from left and right of Raydrik
  • Turn 20
    • One Thief from the northeast stairs
  • Every turn after the center-north door is opened
    • Two Dark Mages appear in the upper-most room

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma snes03 civilian boy other.gif Civilian Civilian 1 4 10 0 0 0 0 0 0 0 2 --
Moves randomly until turn 5, at which point all but one begin moving to escape northwest; on turn 5, one randomly moves to the center-north door, then moves to escape northwest once it is open.
Ma snes03 civilian girl other.gif Civilian Civilian 1 4 10 0 0 0 0 0 0 0 2 --
Moves randomly until turn 5, at which point they begin moving to escape northwest.

Boss data

Main article: Raydrik
Portrait raydrik fe05.png
Ma snes03 baron enemy.gif Baron
Level 20
Action
Authority ★★★★
Stats
Max HP 56 Speed 9
Strength 16 Luck 6
Magic 8+20 Defense 16
Skill 12 Constitution 20
Movement 6 FCM 0
Inventory Skills
Loptr Sword Pavise
Weapon Levels
FE5RankSword.png A FE5RankLance.png A FE5RankAxe.png A FE5RankBow.png A FE5RankStaff.png A
FE5RankFire.png A FE5RankThunder.png A FE5RankWind.png C FE5RankLight.png -- FE5RankDark.png --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The player's army is split into three groups for the chapter:

  • The middle group must defeat Raydrik and seize the throne
  • The left group can protect the 8 NPC units and obtain the Kia Staff
  • The right group can neutralize the group of Dark Mages in the bottom-right room

The middle group needs 1 Door Key. Galzus can only be recruited by the middle group, and only by Mareeta; if Mareeta was assigned to either the left or right groups, she will need to be warped or rescued to the middle squad to recruit Galzus. If Galzus is not recruited, he is dangerous to engage in combat – even with Ced and Forseti; he is best incapacitated with a Sleep staff. The Bragi Sword – which Leif can use – is incredibly useful for defeating Raydrik, as it deals bonus damage to him and negates the attack-halving effect of his Loptr Sword. The unarmed Bishops can be easily captured for staves.

The left group needs at least 3 Door Keys, ideally carried by different units as to ensure they can engage the enemies there as soon as possible to protect the NPC units. The enemies prioritize capturing NPCs, but if they cannot reach a tile adjacent to an NPC to capture one, they will instead attack at 2-range and kill them, so it is important to ensure that NPC units are somewhat spaced out and to kill any enemy holding an NPC as soon as possible. Once the Kia Staff room is open, two units from this group can block the staircases to stop reinforcements from appearing.

The door in the upper center of the map that leads to the room with the Kia Staff chest cannot be opened through conventional means. In order to open it, one of the child NPCs must be able to reach the door, after which they will open it on their turn in a short cut-scene. The NPC who is assigned to do this is randomly determined at the start of the map, and for this reason it is imperative to save every NPC, since there is no as there is no way to distinguish which NPC is required. The NPC required to open the door will always be a boy however, and not a girl. The NPCs have very low movement, so it will take very long for them to reach the door by themselves, provided that the way ahead is clear of threats.

The right group can neutralize the Dark Mage congregation and should have some free inventory slots if able. However, a few of the Dark Mages are so dangerous that they are best put to sleep or silenced on turn 1 – specifically, the Dark Mages with Sleep, Silence, Berserk, and Restore, as well as the Dark Mage with Fenrir. The Mercenaries with status swords can be lured away with a decently fast unit and their conditioned restored; the reinforcements from the right 2-wide hallway can be prevented from appearing by occupying the tiles they appear from. No other threat exists apart from the enemy with Hel, who is incapable of killing anyone with more than 1 HP, meaning that the right squad can safely spend the rest of their time capturing the Dark Mages and taking their useful staves so long as the right hallway is blocked to stop reinforcements.

Trivia

  • This chapter holds the only secret shop in the entirety of Thracia 776.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English
(unofficial)

The Baron in Black

--

Japanese

黒衣の男爵

The black-clad baron

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← The Palace of Evil • The Baron in Black • An Undying Oath →
• The Altar of Loptr →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AlfionaAltenaArionAugustCalfCoirpreDryasEthlynHannibalIshtarJuliaJuliusLewynQuanSeliphTravant
Bosses AlphandBaldackBandolBaraatBucksBovisBrookCanisCoddaCohenColhoCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeissmannWolfXavierZaomZyle
Personal Weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragonpikeForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mt. Violdrake • 8x: Dagdar's Mansion • 9: The Emblem of Njörun • 10: Nowell Valley • 11: Dandrum Fortress • 11x: Murder Hollace • 12: The Thieves of Dacia • 12x: Dandelion • 13: The Walled City • 14: Open Fire • 14x: Freedom • 15: The Two Paths • 16A: Nohrden Line • 17A: Leonster's Gate • 16B: The Dark Forest • 17B: The First Rain of May • 18: The Liberation of Leonster • 19: The Empire's Counterattack • 20: The Scion of Light • 21: The Liberation War • 21x: The Detention Center • 22: Across the River • 23: The Palace of Evil • 24: The Baron in Black • 24x: The Altar of Loptr • Endgame: An Undying Oath
Locations JugdralMunster District (ConoteLeonsterMunsterUlster) • Thracia (FianaTahra)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLoptr Church (BergrosenDeadlords) • Magi
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline