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The Scion of Light

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The Scion of Light

Cm fe05 20.png

Location

Leonster

Boss(es)

Baráth

Previous chapter(s)

The Empire's Wrath

Next chapter(s)

The War of Liberation

I'm surprised we lasted this long against the Empire's legions. It's been half a year already...this may be it.
— Leif to August

The Scion of Light (Japanese: 光の公子 The Noble of Light) is the twentieth chapter of Fire Emblem: Thracia 776.

Plot

Main article: The Scion of Light/Script

Six months have passed since the death of Duke Dryas and the retreat from Ulster. Leif's Liberation Army has been defending Leonster from the Empire's siege under General Baráth, but the Empire has gradually taken the fortress piece by piece, driving Leif's forces into the castle's last corner.

General Reinhardt of Friege meets with Baráth's forces outside of Leonster to report on developments in western Thracia. He informs Baráth that the rebel forces of Seliph have taken over Melgen and defeated Prince Ishtore and Lady Liza. He also informs Baráth that King Bloom is dissatisfied with Baráth's failure to capture Leonster, and urges the general to act quickly, warning him that there will be negative consequences if he does not. Reinhardt then departs, and Baráth orders an all-out assault on Leonster.

Leif's forces try to hold out against the enemy until Seliph's army arrives. They eventually succeed in defending the castle long enough for Baráth's forces to retreat. Diarmuid, Seliph's emissary, arrives at Leonster to inform Leif and August that Seliph has besieged Ulster and that the fortress will fall within a few days, which is why the forces besieging Leonster were forced to retreat.

If Nanna is alive and uncaptured, Diarmuid then meets with her and informs her of the fate of their mother, Lachesis, claiming that Lewyn of Silesse from Seliph's army told him. Lachesis allegedly vanished while trying to get to Isaach, but she is still alive somewhere. Diarmuid promises Nanna that once the war is over, they will look for their mother. Then Diarmuid asks Leif if he can join his army, and Leif agrees.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defend the throne for at least 15 turns and defeat Baráth Player Partner Other Enemy
Defeat: Leif dies, or an enemy takes the throne 12–16 {{{partner}}} {{{other}}} 22+88
Cm fe05 20.png

Units are arranged based on their position in deployment order after Leif.

The chipped sections of wall can be broken by an enemy that moves to do so; it consumes their turn, and turns the walls and nearby floors into wasteland.

Character data

Characters
New units

None

Required characters
Leif ​
Available characters
Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​Glade ​Deen ​Eda ​Homer ​Linoan ​Ralf ​Ilios ​Sleuf ​Misha ​Shannam ​Miranda ​Sara ​Xavier ​Amalda ​Conomor ​

Item data

Items
Name Obtainment Method
Is snes03 silence.png Silence Visit lone village
Is snes03 knight proof.png Knight Proof Open lone chest

Shop data

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

None

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 baron enemy.gif Baráth Baron 15 1 56 20 13 18 8 10 20 20 6 Master Axe Fortify Vulnerary Thrud Scroll
Pavise Immortal*
Authority: ★★★★
• Does not move until turn 15, at which point he begins moving unprovoked.
• The Immortal skill is removed on turn 3.
Ma snes03 general enemy.gif Friege General 18 3 26~46 7~20 1~20 5~20 2~20 0~20 12~20 10~20 6~7 Master Lance Vulnerary
Authority: Baráth
Does not move until turn 15, at which point they begin moving unprovoked if Baráth has not been defeated.
Ma snes03 sword armor enemy.gif Friege Sword Armor 10 5 20~32 4~16 0~12 0~12 0~12 0~12 8~20 9~20 5~6 Killing Edge Vulnerary
Authority: Baráth
Moves to attack units in range; otherwise moves randomly. Begins moving to attack units unprovoked once the door to their cell is opened.
Ma snes03 lance armor enemy.gif Friege Lance Armor 14 13 20~36 4~20 0~16 0~16 0~16 0~16 8~20 9~20 5~6 Long Lance Door Key
Authority: Baráth
• Most ignore combat and move to open doors, then move to attack units once all doors are open or they have no means of opening doors.
• The westernmost, fourth-westernmost, and seventh-, fifth-, and second-easternmost ones (the ones that start in columns 1, 7, 16, 20, and 26) move to take the throne.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 bishop enemy.gif Friege Bishop 10 2 20~32 0~12 5~17 2~14 2~14 0~12 1~13 4~16 5~6 Fortify
Unlock
Thunder
Authority: Baráth
Does not move.
Ma snes03 lance armor enemy.gif Friege Lance Armor 15 13 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Great Lance
Authority: Baráth
Moves to break destructible walls.
Ma snes03 priest enemy.gif Friege Priest 6 2 16~24 0~8 3~11 2~10 1~9 0~8 0~8 4~12 5~6 Heal Restore
Authority: Baráth
Ma snes03 priest enemy.gif Friege Priest 6 2 16~24 0~8 3~11 2~10 1~9 0~8 0~8 4~12 5~6 Heal
Authority: Baráth
Ma snes03 mage enemy.gif Friege Mage 10 13 18~30 0~12 2~14 2~14 3~15 0~12 0~12 4~16 6~7 Thunder Door Key
Authority: Baráth
Ignores combat and moves to open doors, then moves to attack units once all doors are open or they have no means of opening doors.
Ma snes03 ballista enemy.gif Friege Ballista 6 4 20~28 4~12 0~8 3~11 0~8 0~3 5~13 6~14 0 Ballista
Authority: Baráth
Ma snes03 iron ballista enemy.gif Friege Iron Ballista 6 2 20~28 4~12 0~8 5~13 0~8 0~3 12~20 6~14 0 Iron Ballista
Authority: Baráth
Ma snes03 mage enemy.gif Friege Mage 16 8 18~36 0~18 2~20 2~20 3~20 0~18 0~18 4~20 6~7 Fire Meteor
Authority: Baráth
Ma snes03 axe armor enemy.gif Friege Axe Armor 18 48 20~40 4~20 0~20 0~20 0~20 0~20 8~20 9~20 5~6 Hand Axe Battle Axe
Authority: Baráth
Moves to take the throne.

One turn 14, if Baráth had been defeated, all units begin to ignore combat and move to escape south; as Ballistae cannot move, they simply cease attacking.

Reinforcements

  • Turn 3
    • Two Bishops; one each from the forests east and west of Baráth
    • Thirteen Lance Armors; one from the starting positions of each initial Lance Armor
    • Two Priests with Restore staves; one each near the Bishops
    • Two Priests without Restores; one each near the Bishops
  • Turn 5
    • Thirteen Mages with Thunder; one from the starting positions of each initial Lance Armor
  • Turn 7
    • Four Ballistae; two each from west and east of Baráth
  • Turn 10
  • Turns 12 and 15; halted on turn 15 upon Baráth's defeat
    • Four Mages with Fire and Meteor; two from the southwest corner of the map, two from near the southeast corner of the map
  • Turns 12–15; halted upon Baráth's defeat
    • Thirteen Axe Armors; one from the starting positions of each initial Lance Armor (the westernmost two are blocked by two Mage reinforcements on turns 12 and 15)

Boss data

Main article: Baráth
Portrait baráth fe05.png
Ma snes03 baron enemy.gif Baron
Level 15
Action --
Authority ★★★★
Stats
Max HP 56 Speed 8
Strength 20 Luck 10
Magic 13 Defense 20
Skill 18 Constitution 20
Movement 6 FCM 2
Inventory Skills
Master Axe
Fortify
Vulnerary
Thrud Scroll
Pavise
Immortal*
Weapon Levels
Swords A Lances A Axes A Bows A Staves A
Fire magic A Thunder magic A FE5RankWind.png C Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Scion of Light

From Fire Emblem Awakening, in which the name of this chapter is used as the title for Seliph's DLC Einherjar card.

English
(unofficial)

• The Child of Light
• The Scion of Light

• Used in FireLizard's translation.
• Used in the Lil' Manster fan translation patch.

Japanese

光の公子

The Noble of Light

Gallery

← The Empire's Wrath • The Scion of Light • The War of Liberation →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline