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The Scion of Light

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

This page has been marked as a stub. Please help improve the page by adding information.

The Scion of Light

Cm fe05 20.png

Location

Leonster

Boss(es)

Baraat

Previous chapter(s)

The Empire's Counterattack

Next chapter(s)

The Liberation War

I'm surprised we lasted this long against the Empire's legions. It's been half a year already...this may be it.
— Leif to August

The Scion of Light (Japanese: 光の公子 The Noble of Light) is the twentieth chapter of Fire Emblem: Thracia 776.

Plot

Main article: The Scion of Light/Script

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

Six long months passed... Suffering from the ferocious attacks of the Friege army led by Baraat, the Liberation Army was gradually driven into a corner of the castle. It seemed like it was only a matter of time before Leonster fell again...

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defend the throne for at least 15 turns and defeat Baraat Player Partner Other Enemy Third
Defeat: Leif dies, or an enemy takes the throne 12–16 {{{partner}}} {{{other}}} 22+88 {{{third}}}
Cm fe05 20.png

Units are arranged based on their position in deployment order after Leif.

The chipped sections of wall can be broken by an enemy that moves to do so; it consumes their turn, and turns the walls and nearby floors into wasteland.

Character data

Characters
New Units

None

Returning Characters

Leif ​Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​Glade ​Deen ​Eda ​Homer ​Linoan ​Ralf ​Ilios ​Sleuf ​Misha ​Shannam ​Miranda ​Sara ​Xavier ​Amalda ​Conomor ​

Item data

Items
Name Obtainment Method
Is snes03 silence.png Silence Visit lone village
Is snes03 knight proof.png Knight Proof Open lone chest

Shop data

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

None

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma snes03 general enemy.gif Friege General 18 3 26~46 7~20 1~20 5~20 2~20 0~20 12~20 10~20 6~7 Master Lance Vulnerary
Authority: Baraat
Does not move until turn 15, at which point they begin moving unprovoked if Baraat has not been defeated.
Ma snes03 armored sword enemy.gif Friege Armored Sword 10 5 20~32 4~16 0~12 0~12 0~12 0~12 8~20 9~20 5~6 Killing Edge Vulnerary
Authority: Baraat
Moves to attack units in range; otherwise moves randomly. Begins moving to attack units unprovoked once the door to their cell is opened.
Ma snes03 armored lance enemy.gif Friege Armored Lance 14 13 20~36 4~20 0~16 0~16 0~16 0~16 8~20 9~20 5~6 Long Lance Door Key
Authority: Baraat
• Most ignore combat and move to open doors, then move to attack units once all doors are open or they have no means of opening doors.
• The westernmost, fourth-westernmost, and seventh-, fifth-, and second-easternmost ones (the ones that start in columns 1, 7, 16, 20, and 26) move to take the throne.
Ma snes03 baron enemy.gif Baraat Baron 15 1 56 20 13 18 8 10 20 20 6 Master Axe Fortify Vulnerary Thrud Scroll
Pavise Immortal*
Authority: ★★★★
• Does not move until turn 15, at which point he begins moving unprovoked.
• The Immortal skill is removed on turn 3.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma snes03 bishop enemy.gif Friege Bishop 10 2 20~32 0~12 5~17 2~14 2~14 0~12 1~13 4~16 5~6 Fortify
Unlock
Thunder
Authority: Baraat
Does not move.
Ma snes03 armored lance enemy.gif Friege Armored Lance 15 13 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Great Lance
Authority: Baraat
Moves to break destructible walls.
Ma snes03 priest enemy.gif Friege Priest 6 2 16~24 0~8 3~11 2~10 1~9 0~8 0~8 4~12 5~6 Heal Restore
Authority: Baraat
Ma snes03 priest enemy.gif Friege Priest 6 2 16~24 0~8 3~11 2~10 1~9 0~8 0~8 4~12 5~6 Heal
Authority: Baraat
Ma snes03 mage enemy.gif Friege Mage 10 13 18~30 0~12 2~14 2~14 3~15 0~12 0~12 4~16 6~7 Thunder Door Key
Authority: Baraat
Ignores combat and moves to open doors, then moves to attack units once all doors are open or they have no means of opening doors.
Ma snes03 ballista enemy.gif Friege Ballista 6 4 20~28 4~12 0~8 3~11 0~8 0~3 5~13 6~14 0 Ballista
Authority: Baraat
Ma snes03 iron ballista enemy.gif Friege Iron Ballista 6 2 20~28 4~12 0~8 5~13 0~8 0~3 12~20 6~14 0 Iron Ballista
Authority: Baraat
Ma snes03 mage enemy.gif Friege Mage 16 8 18~36 0~18 2~20 2~20 3~20 0~18 0~18 4~20 6~7 Fire Meteor
Authority: Baraat
Ma snes03 armored axe enemy.gif Friege Armored Axe 18 48 20~40 4~20 0~20 0~20 0~20 0~20 8~20 9~20 5~6 Hand Axe Battle Axe
Authority: Baraat
Moves to take the throne.

One turn 14, if Baraat had been defeated, all units begin to ignore combat and move to escape south; as Ballistae cannot move, they simply cease attacking.

Reinforcements

  • Turn 3
    • Two Bishops; one each from the forests east and west of Baraat
    • Thirteen Armored Lances; one from the starting positions of each initial Armored Lance
    • Two Priests with Restore staves; one each near the Bishops
    • Two Priests without Restores; one each near the Bisops
  • Turn 5
    • Thirteen Mages with Thunder; one from the starting positions of each initial Armored Lance
  • Turn 7
    • Four Ballistae; two each from west and east of Baraat
  • Turn 10
  • Turns 12 and 15; halted on turn 15 upon Baraat's defeat
    • Four Mages with Fire and Meteor; two from the southwest corner of the map, two from near the southeast corner of the map
  • Turns 12–15; halted upon Baraat's defeat
    • Thirteen Armored Axes; one from the starting positions of each initial Armored Lance (the westernmost two are blocked by two Mage reinforcements on turns 12 and 15)

Boss data

Main article: Baraat
Portrait baraat fe05.png
Ma snes03 baron enemy.gif Baron
Level 15
Action --
Authority ★★★★
Stats
Max HP 56 Speed 8
Strength 20 Luck 10
Magic 13 Defense 20
Skill 18 Constitution 20
Movement 6 FCM 2
Inventory Skills
Master Axe
Fortify
Vulnerary
Thrud Scroll
Pavise
Immortal*
Weapon Levels
FE5RankSword.png A FE5RankLance.png A FE5RankAxe.png A FE5RankBow.png A FE5RankStaff.png A
FE5RankFire.png A FE5RankThunder.png A FE5RankWind.png C FE5RankLight.png -- FE5RankDark.png --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

The Scion of Light

From Fire Emblem Awakening, in which the name of this chapter is used as the title for Seliph's DLC Einherjar card.

English
(unofficial)

• The Child of Light
• The Scion of Light

• Used in FireLizard's translation.
• Used in the Lil' Manster fan translation patch.

Japanese

光の公子

The Noble of Light

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← The Empire's Counterattack • The Scion of Light • The Liberation War →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AlfionaAltenaArionAugustCalfCoirpreDryasEthlynHannibalIshtarJuliaJuliusLewynQuanSeliphTravant
Bosses AlphandBaldackBandolBaraatBucksBovisBrookCanisCoddaCohenColhoCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeissmannWolfXavierZaomZyle
Personal Weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragonpikeForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mt. Violdrake • 8x: Dagdar's Mansion • 9: The Emblem of Njörun • 10: Nowell Valley • 11: Dandrum Fortress • 11x: Murder Hollace • 12: The Thieves of Dacia • 12x: Dandelion • 13: The Walled City • 14: Open Fire • 14x: Freedom • 15: The Two Paths • 16A: Nohrden Line • 17A: Leonster's Gate • 16B: The Dark Forest • 17B: The First Rain of May • 18: The Liberation of Leonster • 19: The Empire's Counterattack • 20: The Scion of Light • 21: The Liberation War • 21x: The Detention Center • 22: Across the River • 23: The Palace of Evil • 24: The Baron in Black • 24x: The Altar of Loptr • Endgame: An Undying Oath
Locations JugdralMunster District (ConoteLeonsterMunsterUlster) • Thracia (FianaTahra)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLoptr Church (BergrosenDeadlords) • Magi
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline