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Across the River

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Not to be confused with River Crossing, the third chapter of part 3 of Radiant Dawn.
Across the River

Cm fe05 22.png

Location

The Great River of Thracia

Boss(es)

Cohen

Previous chapter(s)
Next chapter(s)

The Palace of Evil

Lord Leif, this river has traditionally been easy to defend and difficult to conquer. The Empire will be sending in its strongest forces to maintain this defense point. This battle will be the toughest yet... Be very careful.
— August to Leif

Across the River (Japanese: 渡河作戦 River crossing operation) is the twenty-second chapter of Fire Emblem: Thracia 776.

Plot

Main article: Across the River/Script

Leif and his forces reach River Thracia, which separates them from Munster. Leif and August discuss the river, and August tells Leif about the many battles that have been fought on it – including the battle that claimed the life of Leif’s grandfather, King Kalf, as the knights of Conote under command of Raydrik betrayed him. August then warns Leif that River Thracia has historically been easy to defend, so the ensuing battle is bound to be difficult.

In the meantime, the enemy general – Cohen – argues with Saias over whether the latter should retreat. Saias wants to stay with Cohen and defend the river, but Cohen wants to send him away. Cohen recalls the tale of how he sheltered Saias from Manfroy in his childhood, and how Saias's own mother – Aida – gave her life to protect her son. Later in life, Saias became a military officer at Manfroy's own suggestion, because Manfroy did not realize who Saias was. Then, Saias gained the trust of Emperor Arvis, making his position quite safe. However, with the Loptian Order now wielding more power than the emperor, Saias is unsafe yet again. Manfroy fears Saias's bloodline and would likely eliminate him for bearing major Holy Blood of Fjalar, so Saias must survive to preserve that legacy.

After Cohen and Saias's conversation, Reinhardt arrives and speaks with Saias. Saias is surprised to hear that Reinhardt did not go to Miletos with Ishtar, to which he responds that she considered herself safe enough with just Prince Julius at her side. Saias then asks Reinhardt whether he knew that his sister, Olwen, sided with the rebels. Reinhardt replies that he did know, but that he hopes he can bring her back to her senses. Saias tells him that Olwen is old enough to make her own choices instead of following her brother's path. Reinhardt expresses concern that it might mean their paths have diverged, to which Saias says that Reinhardt should still speak with Olwen if he has the opportunity.

The battle begins soon after, and Leif's army ends up victorious, successfully crossing the river and killing or capturing Cohen. Regardless of Cohen's fate, Saias leaves the battlefield during the fight, either after Cohen's death or due to Cohen warping him out as Leif's forces approach his position. If Olwen is able to speak with Reinhardt during the battle, he gives her the Blessed Sword, then declares that they are now enemies. Reinhardt can either be killed alongside his forces or not, but whatever is the case, he never appears again.

Once the battle is over, August and Leif ruminate on the bloodshed, hoping that it was for a good cause. August then snaps out of it and orders Leif to hurry, as they must proceed into Munster.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy Third
Defeat: Leif dies 8–16 {{{partner}}} {{{other}}} 46-1+44 {{{third}}}
Cm fe05 22.png

Units are arranged based on their position in deployment order after Leif.

When a player unit crosses the river to the east bank (acts within columns 21–30, rows 1–23), the western bridge is removed and Reinhardt and the Gelb Ritter begin to move unprovoked.

Character data

Characters
New Units

None

Returning Characters

Leif ​Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​Glade ​Deen ​Eda ​Homer ​Linoan ​Ralf ​Ilios ​Sleuf ​Misha ​Shannam ​Miranda ​Sara ​Xavier ​Amalda ​Conomor ​Diarmuid ​

Item data

Items
Name Obtainment Method
Is snes03 pure water.png Pure Water Visit northwestern house
Is snes03 warp.png Warp Visit southwestern house
Is snes03 rescue.png Rescue Visit southeastern house
Is snes03 blessed sword.png Blessed Sword Talk to Reinhardt with Olwen

Shop data

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

Name Cost
Is snes03 killing edge.png Killing Edge 3,800

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma snes03 armored sword enemy.gif Friege Armored Sword 19 5 20~41 4~20 0~20 0~20 0~20 0~20 8~20 9~20 5~6 Great Sword Killing Edge
Authority: Cohen
Begins moving once they or a nearby Armored Axe or Bow Knight is provoked.
Ma snes03 armored axe enemy.gif Friege Armored Axe 20 3 20~42 4~20 0~20 0~20 0~20 0~20 8~20 9~20 5~6 Hammer Poleax
Authority: Cohen
Begins moving once they or a nearby Armored Sword or Bow Knight is provoked.
Ma snes03 bow knight enemy.gif Friege Bow Knight 16 3 24~42 5~20 1~19 6~20 6~20 0~18 5~20 7~20 9~10 Great Bow Killer Bow
Authority: Cohen
Begins moving once they or a nearby Armored Sword or Armored Axe is provoked.
Ma snes03 iron ballista enemy.gif Friege Iron Ballista 14 4 20~36 4~20 0~16 5~20 0~16 0~3 12~20 6~20 0 Iron Ballista
Authority: Cohen
Ma snes03 ballista enemy.gif Friege Ballista 20 4 20~42 4~20 0~20 3~20 0~20 0~3 5~20 6~20 0 Ballista
Authority: Cohen
Ma snes03 general enemy.gif Friege General 10 1 26~38 7~19 1~13 5~17 2~14 0~12 12~20 10~20 6~7 Hammer Ridersbane
Charm*
Authority: Cohen
Ma snes03 bishop enemy.gif Friege Bishop 10 2 20~32 0~12 5~17 2~14 2~14 0~12 1~13 4~16 5~6 Bolting Thoron Physic
Authority: Cohen
Ma snes03 priest enemy.gif Friege Priest 16 1 16~34 0~18 3~20 2~20 1~19 0~18 0~18 4~20 5~6 Physic Silence Heal
Authority: Cohen
Ma snes03 mercenary enemy.gif Friege Mercenary 16 1 24~42 6~20 1~19 7~20 8~20 0~18 5~20 8~20 6~7 Paragon Sword Vulnerary
Paragon*
Authority: Cohen
Moves to attack units in range.
Ma snes03 sniper enemy.gif Friege Sniper 17 1 22~41 5~20 1~20 6~20 7~20 0~19 3~20 7~20 7~8 Meisterbogen
Authority: Cohen
Moves to attack units in range.
Ma snes03 soldier enemy.gif Friege Soldier 6 4 20~28 3~11 0~8 0~8 0~8 0~8 1~9 6~14 5~6 Killer Lance Vulnerary Pure Water
Authority: Cohen
Ignores combat; moves to escape east.
Ma snes03 paladin enemy.gif Friege Paladin 20 3 24~46 5~20 1~20 6~20 6~20 0~20 5~20 7~20 9~10 Ridersbane Armorslayer
Authority: Cohen
Moves to attack units in range.
Ma snes03 mage knight enemy.gif Reinhardt Mage Knight 20 1 48 13 20 15 14 18 12 15 9 Dire Thunder Meisterschwert Vulnerary
Adept Vantage Accost Pavise
Authority: Cohen; ★★★★★
Action: ★★★★★
• Does not initiate combat against Olwen.
• Moves to attack units in range.
• Once a unit crosses the river (acts within columns 21–30, rows 1–23), begins moving unprovoked.
Ma snes03 mage knight enemy.gif Gelb Ritter Mage Knight 18 11 20~40 3~20 3~20 5~20 4~20 0~20 4~20 6~20 8~9 Thoron Vulnerary
Authority: Cohen
• Moves to attack units in range.
• Once a unit crosses the river (acts within columns 21–30, rows 1–23), begins moving to be next to Reinhardt; moves to escape east once Reinhardt is defeated.
Ma snes03 high priest enemy.gif Saias High Priest 12 1 23 0 18 16 12 5 4 5 7 Sleep Fortify Silence Lightning
Nihil Immortal*
Authority: Cohen; ★★★★★★★★★★
Action: ★★★
• Not present during preparations.
• Cannot be captured.
• Does not move.
• Leaves the map on turn 40, after a unit enters the 5×5 square area centered on his starting position (columns 26–30, rows 2–6), or if Cohen is defeated.
Ma snes03 baron enemy.gif Cohen Baron 20 1 46 12 12 16 8 7 15 14 6 Blizzard Berserk Restore Master Lance
Pavise
Authority: ★★★★
Action:
• Not present during preparations.
• Does not move; stands on a gate, the chapter's seize point..
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma snes03 arch knight enemy.gif Friege Arch Knight 17 11 20~39 3~20 0~19 3~20 4~20 0~19 3~20 6~20 8~9 Great Bow
Authority: Cohen
Ma snes03 lance knight enemy.gif Friege Lance Knight 18 11 20~40 3~20 0~20 3~20 4~20 0~20 3~20 7~20 8~9 Great Lance
Authority: Cohen
Ma snes03 axe knight enemy.gif Friege Axe Knight 15 11 20~37 3~20 0~17 3~20 4~20 0~17 3~20 8~20 8~9 Battle Axe
Authority: Cohen
Ma snes03 armored axe enemy.gif Friege Armored Axe 19 11 20~41 4~20 0~20 0~20 0~20 0~20 8~20 9~20 5~6 Battle Axe
Authority: Cohen

Reinforcements

  • Turns 10–20
    • One Arch Knight from the eastern road north of the forests
    • One Lance Knight from the eastern road north of the forests
    • One Axe Knight from the eastern road north of the forests
    • One Armored Axe from the right-center fortress

Boss data

Main article: Cohen
Portrait cohen fe05.png
Ma snes03 baron enemy.gif Baron
Level 20
Action
Authority ★★★★
Stats
Max HP 46 Speed 8
Strength 12 Luck 7
Magic 12 Defense 15
Skill 16 Constitution 14
Movement 6 FCM 0
Inventory Skills
Blizzard
Berserk
Restore
Master Lance
Pavise
Weapon Levels
Swords D Lances A Axes D Bows D Staves A
Fire magic D Thunder magic D FE5RankWind.png D Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The ideal strategy for this chapter, as with most in Thracia 776's lategame, is to use Warp to complete the chapter in one turn. You will need at least four uses of Warp and three units with an A-rank in staves, and it is also advisable to bring Tina to steal Cohen's Berserk staff. Tina will need at least 13 magic to steal Berserk, so you will most likely need another staff user with Magic Up. Warp units to the southwest and southeast houses, as they contain a Warp and Rescue staff, respectively. Warp a mage with high hit rate to the castle to defeat Cohen, as he has 94 avoid and 25 defense, but only 12 magic. He cannot counterattack as he starts with Blizzard equipped. Asbel with Grafcalibur is guaranteed to one-round Cohen if he hits his second attack. Warp Leif onto the castle and finish the chapter.

Alternatively, use Tina's Thief staff to steal Cohen's Master Lance. Then, warp a flying unit and have them capture him. Either rescue that unit away, or end their turn next to the throne so that Leif can take Cohen's Blizzard, Berserk, and Restore and seize on the same turn.

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English
(unofficial)

• Across the River
• Beyond the River

• Used in FireLizard's fan translation script.
• Used in the Lil' Manster fan translation patch.

Japanese

渡河作戦

River crossing operation

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← The Liberation War •
← The Detention Center •
Across the River • The Palace of Evil →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AlfionaAltenaArionAugustCalfCoirpreDryasEthlynHannibalIshtarJuliaJuliusLewynQuanSeliphTravant
Bosses AlphandBaldackBandolBaraatBucksBovisBrookCanisCoddaCohenColhoCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeissmannWolfXavierZaomZyle
Personal Weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragonpikeForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mt. Violdrake • 8x: Dagdar's Mansion • 9: The Emblem of Njörun • 10: Nowell Valley • 11: Dandrum Fortress • 11x: Murder Hollace • 12: The Thieves of Dacia • 12x: Dandelion • 13: The Walled City • 14: Open Fire • 14x: Freedom • 15: The Two Paths • 16A: Nohrden Line • 17A: Leonster's Gate • 16B: The Dark Forest • 17B: The First Rain of May • 18: The Liberation of Leonster • 19: The Empire's Counterattack • 20: The Scion of Light • 21: The Liberation War • 21x: The Detention Center • 22: Across the River • 23: The Palace of Evil • 24: The Baron in Black • 24x: The Altar of Loptr • Endgame: An Undying Oath
Locations JugdralMunster District (ConoteLeonsterMunsterUlster) • Thracia (FianaTahra)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLoptr Church (BergrosenDeadlords) • Magi
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline