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Across the River

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Not to be confused with River Crossing, the third chapter of part 3 of Radiant Dawn.
Across the River

Cm fe05 22.png


The Great River of Thracia



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The Fiend's Lair

Lord Leif, this river has traditionally been easy to defend and difficult to conquer. The Empire will be sending in its strongest forces to maintain this defense point. This battle will be the toughest yet... Be very careful.
— August to Leif

Across the River (Japanese: 渡河作戦 River crossing operation) is the twenty-second chapter of Fire Emblem: Thracia 776.


Main article: Across the River/Script

Leif and his forces reach River Thracia, which separates them from Munster. Leif and August discuss the river, and August tells Leif about the many battles that have been fought on it – including the battle that claimed the life of Leif’s grandfather, King Kalf, as the knights of Connacht under command of Raydrik betrayed him. August then warns Leif that River Thracia has historically been easy to defend, so the ensuing battle is bound to be difficult.

In the meantime, the enemy general – Cohen – argues with Saias over whether the latter should retreat. Saias wants to stay with Cohen and defend the river, but Cohen wants to send him away. Cohen recalls the tale of how he sheltered Saias from Manfroy in his childhood, and how Saias's own mother – Aida – gave her life to protect her son. Later in life, Saias became a military officer at Manfroy's own suggestion, because Manfroy did not realize who Saias was. Then, Saias gained the trust of Emperor Arvis, making his position quite safe. However, with the Loptian Order now wielding more power than the emperor, Saias is unsafe yet again. Manfroy fears Saias's bloodline and would likely eliminate him for bearing major Holy Blood of Fjalar, so Saias must survive to preserve that legacy.

After Cohen and Saias's conversation, Reinhardt arrives and speaks with Saias. Saias is surprised to hear that Reinhardt did not go to Miletos with Ishtar, to which he responds that she considered herself safe enough with just Prince Julius at her side. Saias then asks Reinhardt whether he knew that his sister, Olwen, sided with the rebels. Reinhardt replies that he did know, but that he hopes he can bring her back to her senses. Saias tells him that Olwen is old enough to make her own choices instead of following her brother's path. Reinhardt expresses concern that it might mean their paths have diverged, to which Saias says that Reinhardt should still speak with Olwen if he has the opportunity.

The battle begins soon after, and Leif's army ends up victorious, successfully crossing the river and killing or capturing Cohen. Regardless of Cohen's fate, Saias leaves the battlefield during the fight, either after Cohen's death or due to Cohen warping him out as Leif's forces approach his position. If Olwen is able to speak with Reinhardt during the battle, he gives her the Blessed Sword, then declares that they are now enemies. Reinhardt can either be killed alongside his forces or not, but whatever is the case, he never appears again.

Once the battle is over, August and Leif ruminate on the bloodshed, hoping that it was for a good cause. August then snaps out of it and orders Leif to hurry, as they must proceed into Munster.

Chapter data

Chapter Data
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Leif dies 8–16 {{{partner}}} {{{other}}} 46−1+44
Cm fe05 22.png

Units are arranged based on their position in deployment order after Leif.

When a player unit crosses the river to the east bank (acts within columns 21–30, rows 1–23), the western bridge is removed and Reinhardt and the Gelb Ritter begin to move unprovoked.

Character data

New units


Required characters
Leif ​
Available characters
Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​Glade ​Deen ​Eda ​Homer ​Linoan ​Ralf ​Ilios ​Sleuf ​Misha ​Shannam ​Miranda ​Sara ​Xavier ​Amalda ​Conomor ​Diarmuid ​

Item data

Name Obtainment Method
Is snes03 pure water.png Pure Water Visit northwestern house
Is snes03 warp.png Warp Visit southwestern house
Is snes03 rescue.png Rescue Visit southeastern house
Is snes03 blessed sword.png Blessed Sword Talk to Reinhardt with Olwen

Shop data

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

Name Cost
Is snes03 killing edge.png Killing Edge 3,800

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 sword armor enemy.gif Friege Sword Armor 19 5 20~41 4~20 0~20 0~20 0~20 0~20 8~20 9~20 5~6 Great Sword Killing Edge
Authority: Cohen
Begins moving once they or a nearby Axe Armor or Bow Knight is provoked.
Ma snes03 axe armor enemy.gif Friege Axe Armor 20 3 20~42 4~20 0~20 0~20 0~20 0~20 8~20 9~20 5~6 Hammer Poleax
Authority: Cohen
Begins moving once they or a nearby Sword Armor or Bow Knight is provoked.
Ma snes03 bow knight enemy.gif Friege Bow Knight 16 3 24~42 5~20 1~19 6~20 6~20 0~18 5~20 7~20 9~10 Great Bow Killer Bow
Authority: Cohen
Begins moving once they or a nearby Sword Armor or Axe Armor is provoked.
Ma snes03 iron ballista enemy.gif Friege Iron Ballista 14 4 20~36 4~20 0~16 5~20 0~16 0~3 12~20 6~20 0 Iron Ballista
Authority: Cohen
Ma snes03 ballista enemy.gif Friege Ballista 20 4 20~42 4~20 0~20 3~20 0~20 0~3 5~20 6~20 0 Ballista
Authority: Cohen
Ma snes03 general enemy.gif Friege General 10 1 26~38 7~19 1~13 5~17 2~14 0~12 12~20 10~20 6~7 Hammer Ridersbane
Authority: Cohen
Ma snes03 bishop enemy.gif Friege Bishop 10 2 20~32 0~12 5~17 2~14 2~14 0~12 1~13 4~16 5~6 Bolting Thoron Physic
Authority: Cohen
Ma snes03 priest enemy.gif Friege Priest 16 1 16~34 0~18 3~20 2~20 1~19 0~18 0~18 4~20 5~6 Physic Silence Heal
Authority: Cohen
Ma snes03 mercenary enemy.gif Friege Mercenary 16 1 24~42 6~20 1~19 7~20 8~20 0~18 5~20 8~20 6~7 Paragon Sword Vulnerary
Authority: Cohen
Moves to attack units in range.
Ma snes03 sniper enemy.gif Friege Sniper 17 1 22~41 5~20 1~20 6~20 7~20 0~19 3~20 7~20 7~8 Meisterbogen
Authority: Cohen
Moves to attack units in range.
Ma snes03 soldier enemy.gif Friege Soldier 6 4 20~28 3~11 0~8 0~8 0~8 0~8 1~9 6~14 5~6 Killer Lance Vulnerary Pure Water
Authority: Cohen
Ignores combat; moves to escape east.
Ma snes03 paladin enemy.gif Friege Paladin 20 3 24~46 5~20 1~20 6~20 6~20 0~20 5~20 7~20 9~10 Ridersbane Armorslayer
Authority: Cohen
Moves to attack units in range.
Ma snes03 mage knight enemy.gif Reinhardt Mage Knight 20 1 48 13 20 15 14 18 12 15 9 Dire Thunder Meisterschwert Vulnerary
Adept Vantage Accost Pavise
Authority: Cohen; ★★★★★
Action: ★★★★★
• Does not initiate combat against Olwen.
• Moves to attack units in range.
• Once a unit crosses the river (acts within columns 21–30, rows 1–23), begins moving unprovoked.
Ma snes03 mage knight enemy.gif Gelb Ritter Mage Knight 18 11 20~40 3~20 3~20 5~20 4~20 0~20 4~20 6~20 8~9 Thoron Vulnerary
Authority: Cohen
• Moves to attack units in range.
• Once a unit crosses the river (acts within columns 21–30, rows 1–23), begins moving to be next to Reinhardt; moves to escape east once Reinhardt is defeated.
Ma snes03 high priest enemy.gif Saias High Priest 12 1 23 0 18 16 12 5 4 5 7 Sleep Fortify Silence Lightning
Nihil Immortal*
Authority: Cohen; ★★★★★★★★★★
Action: ★★★
• Not present during preparations.
• Cannot be captured.
• Does not move.
• Leaves the map on turn 40, after a unit enters the 5×5 square area centered on his starting position (columns 26–30, rows 2–6), or if Cohen is defeated.
Ma snes03 baron enemy.gif Cohen Baron 20 1 46 12 12 16 8 7 15 14 6 Blizzard Berserk Restore Master Lance
Authority: ★★★★
• Not present during preparations.
• Does not move; stands on a gate, the chapter's seize point..
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 arch knight enemy.gif Friege Arch Knight 17 11 20~39 3~20 0~19 3~20 4~20 0~19 3~20 6~20 8~9 Great Bow
Authority: Cohen
Ma snes03 lance knight enemy.gif Friege Lance Knight 18 11 20~40 3~20 0~20 3~20 4~20 0~20 3~20 7~20 8~9 Great Lance
Authority: Cohen
Ma snes03 axe knight enemy.gif Friege Axe Knight 15 11 20~37 3~20 0~17 3~20 4~20 0~17 3~20 8~20 8~9 Battle Axe
Authority: Cohen
Ma snes03 axe armor enemy.gif Friege Axe Armor 19 11 20~41 4~20 0~20 0~20 0~20 0~20 8~20 9~20 5~6 Battle Axe
Authority: Cohen


  • Turns 10–20
    • One Arch Knight from the eastern road north of the forests
    • One Lance Knight from the eastern road north of the forests
    • One Axe Knight from the eastern road north of the forests
    • One Axe Armor from the right-center fortress

Boss data

Main article: Cohen
Portrait cohen fe05.png
Ma snes03 baron enemy.gif Baron
Level 20
Authority ★★★★
Max HP 46 Speed 8
Strength 12 Luck 7
Magic 12 Defense 15
Skill 16 Constitution 14
Movement 6 FCM 0
Inventory Skills
Master Lance
Weapon Levels
Swords D Lances A Axes D Bows D Staves A
Fire magic D Thunder magic D FE5RankWind.png D Light magic -- Dark magic --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

At this point in the game, if you have, including Leif, 4 or fewer units left alive (3 or fewer if one of them is Mareeta and Galzus wasn't killed or captured in an earlier appearance), then the game is softlocked. There simply aren't enough recruitable units left to make a party of 6 for the final chapter, and the last chance to retrieve captured units has passed.

The ideal strategy for this chapter, as with most in Thracia 776's lategame, is to use Warp to complete the chapter in one turn. You will need at least two uses of Warp, and it is also advisable to bring Tina to steal Cohen's Master Lance and a flier to get a free capture and access to all of his items. Tina will need at least 13 magic to steal Berserk, so you may need another staff user with Magic Up and at least 3 points of magic above her base. Additional Warps can be used to send units to the southwest and southeast houses, as they contain a Warp and Rescue staff, respectively, and any 9 movement unit can pick up a Pure Water from the northwest village. Warp the flier in, capture Cohen, and wait next to the gate, or Warp in a boss killer and kill Cohen, then Warp Leif onto the castle, trade away Cohen's inventory if he was captured, and finish the chapter.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes

• Across the River
• Beyond the River

• Used in FireLizard's fan translation script.
• Used in the Lil' Manster fan translation patch.



River crossing operation


← The War of Liberation •
← The Prison Camp (side quest) •
Across the River • The Fiend's Lair →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline