The Liberation of Leonster
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“
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All right. Everyone, let's go! Let's fly the flag of the Gáe Bolg from our castle once again!
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”
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— Leif
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The Liberation of Leonster (Japanese: 王都解放 Liberation of the Royal Capital) is the eighteenth chapter of Fire Emblem: Thracia 776.
Plot
- Main article: The Liberation of Leonster/Script
Leif's forces make their way to Leonster and storm the castle, the forces of which are commanded by Gustaf and Xavier. Xavier originally served Leonster, but he joined the Empire under Gustaf to protect the Leonster natives from persecution by the Empire. Thinking of himself as a traitor, he expects to be treated as one by Leif's forces and killed in the battle.
If Leif saves the Leonster hostages and has them talk to Xavier's adjutants, they leave the fortress once they are reunited with their loved ones. Leif can then approach Xavier and talk to him; Xavier expects to be killed for betraying Leonster and requests mercy for his adjutants, but Leif blames himself for the general's situation and apologizes for his failures. Dryas provides an apology of his own, then requests Xavier to join Leif's forces, and Xavier accepts.
Leif's forces kill Gustaf and seize Leonster, ending the battle victorious. Soon after Leif, Dryas, and Finn celebrate their victory, though, Leif is informed that the citizens of Ulster have started a rebellion and need Leif's help in order to succeed. Dryas and August advise Leif not to go, as they believe an open battle with the Empire is too dangerous, but Leif overrules them and pledges to help the Ulster rebellion regardless.
Seeing no other choice, Duke Dryas volunteers to lead Leif's vanguard into Ulster. August realizes Dryas's intent and requests to lead the vanguard himself, but Dryas refuses and tells August that he must stay by the prince's side to advise him. August relents, and Dryas tells the prince to keep the rest of his soldiers within the castle to rest. He also claims he will bolster his forces with soldiers from Leonster willing to join Leif's army. With their strategy determined, Dryas leaves and Leif stays behind, expecting to follow behind the duke's forces on the next day.
Chapter data
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Victory: Seize the throne
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Leif dies
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8–16+1
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{{{partner}}}
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8+8
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41+66-8-1
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{{{third}}}
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Units are arranged based on their position in deployment order after Leif.
Character data
- At the end of the chapter, Leif will promote to Prince automatically.
Item data
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Friege
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Axe Armor
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15
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4
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20~37
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4~20
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0~17
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0~17
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0~17
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0~17
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8~20
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9~20
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5~6
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Hammer • Vulnerary
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Authority: Gustaf
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Friege
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Lance Armor
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15
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4
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20~37
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4~20
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0~17
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0~17
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0~17
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0~17
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8~20
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9~20
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5~6
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Killer Lance • Vulnerary
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Authority: Gustaf
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Leonster
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Lance Armor
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15
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4
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20~37
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4~20
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0~17
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0~17
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0~17
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0~17
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8~20
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9~20
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5~6
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Killer Lance • Vulnerary
Adept • Miracle
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Authority: Xavier Action: ★★ • Does not attack the Civilians. • Becomes an NPC when talked to by a Civilian.
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Leonster
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Axe Armor
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15
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4
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20~37
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4~20
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0~17
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0~17
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0~17
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0~17
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8~20
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9~20
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5~6
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Hammer • Vulnerary
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Authority: Xavier Action: ★★ • Does not attack the Civilians. • Becomes an NPC when talked to by a Civilian.
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Xavier
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General
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6
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1
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38
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13
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3
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9
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6
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3
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17
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15
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6
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Master Axe • Killer Bow
Accost • Pavise • Wrath
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Authority: ★★★ • Moves to attack units in range; does not attack the Civilians. • Once all Civilians have talked with an armored knight, begins moving to talk to Leif.
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Leonster
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Soldier
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1
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16
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20~23
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3~6
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0~3
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0~3
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0~3
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0~3
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1~4
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6~9
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5~6
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Javelin
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Authority: Xavier Moves to attack units in range; otherwise moves randomly.
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Thief
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Thief
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10
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1
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16~28
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1~13
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0~3
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1~13
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6~18
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0~12
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0~12
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5~17
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7~8
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Killing Edge • Lockpick
Steal
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Moves to open chests, then moves to escape via the north edge of the map once all accessible chests have been opened (considers a chest inaccessible if it is blocked by uncrossable terrain or a player unit is on it, but not if the path to it is blocked by a player unit).
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Dancer
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Dancer
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1
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2
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14~17
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0~3
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0~3
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0~3
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2~5
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0~3
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0~3
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3~6
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6~7
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Pure Water
Dance
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Moves to escape via the north; otherwise moves to dance for units in range.
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Dancer
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Dancer
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1
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1
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14~17
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0~3
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0~3
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0~3
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2~5
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0~3
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0~3
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3~6
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6~7
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Luck Ring
Dance
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Moves to escape via the north; otherwise moves to dance for units in range.
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Dancer
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Dancer
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1
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1
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14~17
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0~3
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0~3
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0~3
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2~5
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0~3
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0~3
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3~6
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6~7
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Recover
Dance
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Moves to escape via the north; otherwise moves to dance for units in range.
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Thief
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Thief
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4
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2
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16~22
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1~7
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0~3
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1~7
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6~12
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0~6
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0~6
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5~11
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7~8
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Killing Edge • Chest Key
Steal
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Prioritizes moving to open a chest, then moving to escape via the north edge of the map.
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Gustaf
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Baron
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17
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1
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54
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20
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13
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16
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12
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13
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20
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20
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7
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Master Lance • Mend • Thoron • Vulnerary • Adept Manual
Pavise
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Authority: ★★★ Action: ★ Does not move; stands on a throne, the chapter's seize point.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Friege
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Soldier
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10
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10
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20~32
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3~15
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0~12
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0~12
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0~12
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0~12
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1~13
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6~18
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5~6
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Long Lance
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Authority: Gustaf
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Friege
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Soldier
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12
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10
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20~34
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3~17
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0~14
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0~14
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0~14
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0~14
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1~15
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6~20
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5~6
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Killer Lance
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Authority: Gustaf
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Loptrian
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Dark Mage
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6
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10
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24~32
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0~8
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5~13
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4~12
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3~11
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0~8
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4~12
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5~13
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6~7
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Jormungand • Rewarp
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--
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Thief
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Thief
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6
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4
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16~24
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1~9
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0~3
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1~9
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6~14
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0~8
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0~8
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5~13
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7~8
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Iron Sword • Chest Key
Steal
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Moves to open a chest, then moves to escape via the north edge of the map.
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Friege
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Mage
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12
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10
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18~26
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0~8
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2~10
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2~10
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3~11
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0~8
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0~8
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4~12
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6~7
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Thunder
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Authority: Gustaf
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Friege
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Sword Armor
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10
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10
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20~32
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4~16
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0~12
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0~12
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0~12
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0~12
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8~20
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9~20
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5~6
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Killing Edge
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Authority: Gustaf
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Friege
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Mage
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6
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10
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18~32
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0~14
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2~16
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2~16
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3~17
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0~14
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0~14
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4~18
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6~7
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Thunder
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Authority: Gustaf
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Loptrian
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Dark Mage
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10
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2
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24~36
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0~12
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5~17
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4~16
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3~15
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0~12
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4~16
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5~17
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6~7
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Jormungand • Fenrir
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--
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Reinforcements
- Turns 2–5
- 1 Thief from the eastern stairs
- Turns 2–11
- Turns 6–15
- 1 Mage, level 12, from the eastern stairs
- Turns 12–21
- 1 Sword Armor from the upper northwestern stairs
- 1 Mage, level 6, from the lower northwestern stairs
- Turns 19 and 20
NPC data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Civilian
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Civilian
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1
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5
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10
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0
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0
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0
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0
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0
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0
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0
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6
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--
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Moves to talk to a Leonster knight, then moves to escape; ignores status effects that would prevent talking.
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Civilian
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Civilian
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1
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1
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10
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0
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0
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0
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0
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0
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0
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0
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6
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--
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Moves to talk to a Leonster knight, then moves to escape; ignores status effects that would prevent talking.
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Civilian
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Civilian
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1
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1
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10
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0
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0
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0
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0
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0
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0
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0
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6
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--
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Moves to talk to a Leonster knight, then moves to escape; ignores status effects that would prevent talking.
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Civilian
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Civilian
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1
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1
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10
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0
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0
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0
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0
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0
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0
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0
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6
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--
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Moves to talk to a Leonster knight, then moves to escape; ignores status effects that would prevent talking.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Leonster
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Lance Armor
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15
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4
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20~37
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4~20
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0~17
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0~17
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0~17
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0~17
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8~20
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9~20
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5~6
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Killer Lance • Vulnerary
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Authority: Xavier Action: ★★ • Initially an enemy unit. • Ignores combat; moves to escape via the north.
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Leonster
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Axe Armor
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15
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4
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20~37
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4~20
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0~17
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0~17
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0~17
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0~17
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8~20
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9~20
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5~6
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Hammer • Vulnerary
Adept • Miracle
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Authority: Xavier Action: ★★ • Initially an enemy unit. • Ignores combat; moves to escape via the north.
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Boss data
- Main article: Gustaf
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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Recruiting Xavier
Recruiting Xavier is a somewhat daunting task; the several NPC civilians must talk to the eight Leonster Armor Knights working under Xavier. Additionally, each specific NPC has to talk to a specific Knight; the characters do not have unique names, so they can only be identified by their portraits. The matching civilian-knight pairs are provided in the table below:
talks to
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talks to
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talks to
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talks to
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talks to
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talks to
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talks to
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talks to
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- Note: There are two separate Civilians that share the portrait of the girl with the green shirt and twintails; it does not mean that one civilian needs to speak with two knights.
The civilians will not start moving from their cell until the door to the throne room is unlocked. But once it's unlocked, the Armor Knights stationed there (including Xavier's knights) will start moving towards the door. While Xavier and his knights won't attempt to harm or capture any of the civilians, the Friege Knights will (there are four of them) when given the chance. You can use a Sleep staff or a Sleep Edge to neutralize them to prevent them from interfering.
What happens to the knights or the civilians after the former converts does not matter. So long as all of the Leonster armor knights become NPCs before dying or escaping, you will still meet the recruitment requirements for Xavier. Also keep in mind that after a knight gets converted and becomes green, the others will try to kill him. Considering how the knights have Killer Lances or Hammers equipped, one should be ready to use the Rescue command if necessary, as the counterattacks might result in someone getting killed. It's not mandatory to keep all the knights alive after they spoke to their relatives, but you have to keep all the non-converted knights alive until everyone is reunited with their loved ones. You could use your Sleep staves to make some of knights fall asleep, so you can bring the NPCs to them without the knights killing each other after they become green. Also, the NPCs are the ones that start the conversations, so if they manage to reach the knight that is their relative, they will convert them, ignoring the status affects. After you managed to convert all the eight Leonster armor knights, talk to Xavier with Leif and he will join him. As Killer Lances have a weight of 10, you can steal them if Perne and/or Lifis had their constitution increased a couple of times during level-ups or via the Body Ring you can find in this chapter, allowing you to disarm some of the Armor Knights, but Hammers are way too heavy, with a weight of 18. The Sleep status effect is recommended on the Axe Armors, as they have Hammers: while Hammers are inaccurate, they deal huge damage to other armors and may kill them in one or two hits, so be careful that they don't kill a non-converted armor knight. Blizzard can also cause sleep, but using it it's too risky, since the armor knights will likely have too little magic to resist, and they will get easily doubled. Also, keep in mind that the Lance armors have Adept and Miracle, which can completely change the outcome depending on which skill activates.
It is recommended to have some of your units stand on the staircases to plug up and prevent reinforcements from appearing, especially the Dark Mages, as they either teleport themselves all over the place with Rewarp staves or attack with a Fenrir tome instead of Jormungand. Don't let the ones with Fenrir get in the range where they can attack with it or they'll easily kill the civilians. The ones with Jormungand have Rewarp, so they'll chase after the NPCs and try to attack them after closing the gap by teleporting, so leave someone to attack them and cover everyone as you move on. High-constitution units like your knights can rescue the converted armor knights and civilians can be rescued by anyone, so be sure to rescue them whenever possible to avoid casualties that will cause you to fail the sidequest.
To get the Member Card, you must not kill any of the Leonster Soldiers (the ones that are of the Soldier class; Xavier's Armored Knights aren't included). All of them are armed with Javelins, meaning that in most cases, they would prefer attacking your units at range, making it slightly less likely for them to get themselves killed attacking your powerful frontliners at close combat. Capturing and releasing the soldiers are also fair game, as it allows you to safely remove them from the map without killing them. Stealing their weapons is possible, though that would require that your Thieves gain a couple points of constitution in order to do so.
Etymology and other languages
Names, etymology and in other regions
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Language
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Name
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Definition, etymology, and notes
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English (unofficial)
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• The Liberation of Lenster • The Liberation of Leonster
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• Used in FireLizard's translation. • Used in the Lil' Manster fan translation patch.
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Japanese
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王都解放
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Liberation of the Royal Capital
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Gallery