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The Liberation of Leonster

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This page has been marked as a stub. Please help improve the page by adding information.

The Liberation of Leonster

Cm fe05 18.png

Location

Leonster Castle

New units

Xavier

Boss(es)

Gustaf

Previous chapter(s)
Next chapter(s)

The Empire's Counterattack

All right. Everyone, let's go! Let's fly the flag of the Gáe Bolg from our castle once again!
— Leif

The Liberation of Leonster (Japanese: 王都解放 Liberation of the Royal Capital) is the eighteenth chapter of Fire Emblem: Thracia 776.

Plot

Main article: The Liberation of Leonster/Script

Leif's forces make their way to Leonster and storm the castle, the forces of which are commanded by Gustaf and Xavier. Xavier originally served Leonster, but he joined the Empire under Gustaf to protect the Leonster natives from persecution by the Empire. Thinking of himself as a traitor, he expects to be treated as one by Leif's forces and killed in the battle.

If Leif saves the Leonster hostages and has them talk to Xavier's adjutants, they leave the fortress once they are reunited with their loved ones. Leif can then approach Xavier and talk to him; Xavier expects to be killed for betraying Leonster and requests mercy for his adjutants, but Leif blames himself for the general's situation and apologizes for his failures. Dryas provides an apology of his own, then requests Xavier to join Leif's forces, and Xavier accepts.

Leif's forces kill Gustaf and seize Leonster, ending the battle victorious. Soon after Leif, Dryas, and Finn celebrate their victory, though, Leif is informed that the citizens of Ulster have started a rebellion and need Leif's help in order to succeed. Dryas and August advise Leif not to go, as they believe an open battle with the Empire is too dangerous, but Leif overrules them and pledges to help the Ulster rebellion regardless.

Seeing no other choice, Duke Dryas volunteers to lead Leif's vanguard into Ulster. August realizes Dryas's intent and requests to lead the vanguard himself, but Dryas refuses and tells August that he must stay by the prince's side to advise him. August relents, and Dryas tells the prince to keep the rest of his soldiers within the castle to rest. He also claims he will bolster his forces with soldiers from Leonster willing to join Leif's army. With their strategy determined, Dryas leaves and Leif stays behind, expecting to follow behind the duke's forces on the next day.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy Third
Defeat: Leif dies 8–16+1 {{{partner}}} 8+8 41+66-8-1 {{{third}}}
Cm fe05 18.png

Units are arranged based on their position in deployment order after Leif.

Character data

Characters
New Units
Xavier
Portrait xavier fe05.png
General
HP
38
Inventory
Master Axe
Killer Bow
Level
6
All the Leonster knights are converted to NPCs, then talk to with Leif
(a knight becomes an NPC when the corresponding Civilian talks to them)
Returning Characters

Leif ​Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​Glade ​Deen ​Eda ​Homer ​Linoan ​Ralf ​Ilios ​Sleuf ​Misha ​Shannam ​Miranda ​Sara ​

At the end of the chapter, Leif will promote to Prince automatically.

Item data

Items
Name Obtainment Method
Is snes03 njörun scroll.png Njörun Scroll Open lone north western chest
Is snes03 body ring.png Body Ring Open lone eastern chest
Is snes03 door key.png Door Key Open upper chest in southern room
Is snes03 silver sword.png Silver Sword Open lower chest in southern room
Is snes03 member card.png Member Card At the end of the chapter if all Leonster soldiers survive at the end, regardless of their enemy or NPC status

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma snes03 armored axe enemy.gif Friege Armored Axe 15 4 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Hammer Vulnerary
Authority: Gustaf
Ma snes03 armored lance enemy.gif Friege Armored Lance 15 4 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Killer Lance Vulnerary
Authority: Gustaf
Ma snes03 armored lance enemy.gif Leonster Armored Lance 15 4 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Killer Lance Vulnerary
Adept Miracle
Authority: Xavier
Action: ★★
• Does not attack the Civilians.
• Becomes an NPC when talked to by a Civilian.
Ma snes03 armored axe enemy.gif Leonster Armored Axe 15 4 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Hammer Vulnerary
Authority: Xavier
Action: ★★
• Does not attack the Civilians.
• Becomes an NPC when talked to by a Civilian.
Ma snes03 general enemy.gif Xavier General 6 1 38 13 3 9 6 3 17 15 6 Master Axe Killer Bow
Accost Pavise Wrath
Authority: ★★★
• Moves to attack units in range; does not attack the Civilians.
• Once all Civilians have talked with an armored knight, begins moving to talk to Leif.
Ma snes03 soldier enemy.gif Leonster Soldier 1 16 20~23 3~6 0~3 0~3 0~3 0~3 1~4 6~9 5~6 Javelin
Authority: Xavier
Moves to attack units in range; otherwise moves randomly.
Ma snes03 thief enemy.gif Thief Thief 10 1 16~28 1~13 0~3 1~13 6~18 0~12 0~12 5~17 7~8 Killing Edge Lockpick
Steal
Moves to open chests, then moves to escape via the north edge of the map once all accessible chests have been opened (considers a chest inaccessible if it is blocked by uncrossable terrain or a player unit is on it, but not if the path to it is blocked by a player unit).
Ma snes03 dancer enemy.gif Dancer Dancer 1 2 14~17 0~3 0~3 0~3 2~5 0~3 0~3 3~6 6~7 Pure Water
Dance
Moves to escape via the north; otherwise moves to dance for units in range.
Ma snes03 dancer enemy.gif Dancer Dancer 1 1 14~17 0~3 0~3 0~3 2~5 0~3 0~3 3~6 6~7 Luck Ring
Dance
Moves to escape via the north; otherwise moves to dance for units in range.
Ma snes03 dancer enemy.gif Dancer Dancer 1 1 14~17 0~3 0~3 0~3 2~5 0~3 0~3 3~6 6~7 Recover
Dance
Moves to escape via the north; otherwise moves to dance for units in range.
Ma snes03 thief enemy.gif Thief Thief 4 2 16~22 1~7 0~3 1~7 6~12 0~6 0~6 5~11 7~8 Killing Edge Chest Key
Steal
Prioritizes moving to open a chest, then moving to escape via the north edge of the map.
Ma snes03 baron enemy.gif Gustaf Baron 17 1 54 20 13 16 12 13 20 20 7 Master Lance Mend Thoron Vulnerary Adept Manual
Pavise
Authority: ★★★
Action:
Does not move; stands on a throne, the chapter's seize point.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma snes03 soldier enemy.gif Friege Soldier 10 10 20~32 3~15 0~12 0~12 0~12 0~12 1~13 6~18 5~6 Long Lance
Authority: Gustaf
Ma snes03 soldier enemy.gif Friege Soldier 12 10 20~34 3~17 0~14 0~14 0~14 0~14 1~15 6~20 5~6 Killer Lance
Authority: Gustaf
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 6 10 24~32 0~8 5~13 4~12 3~11 0~8 4~12 5~13 6~7 Jormungand Rewarp
--
Ma snes03 thief enemy.gif Thief Thief 6 4 16~24 1~9 0~3 1~9 6~14 0~8 0~8 5~13 7~8 Iron Sword Chest Key
Steal
Moves to open a chest, then moves to escape via the north edge of the map.
Ma snes03 mage enemy.gif Friege Mage 12 10 18~26 0~8 2~10 2~10 3~11 0~8 0~8 4~12 6~7 Thunder
Authority: Gustaf
Ma snes03 armored sword enemy.gif Friege Armored Sword 10 10 20~32 4~16 0~12 0~12 0~12 0~12 8~20 9~20 5~6 Killing Edge
Authority: Gustaf
Ma snes03 mage enemy.gif Friege Mage 6 10 18~32 0~14 2~16 2~16 3~17 0~14 0~14 4~18 6~7 Thunder
Authority: Gustaf
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 10 2 24~36 0~12 5~17 4~16 3~15 0~12 4~16 5~17 6~7 Jormungand Fenrir
--

Reinforcements

  • Turns 2–5
    • 1 Thief from the eastern stairs
  • Turns 2–11
  • Turns 6–15
    • 1 Mage, level 12, from the eastern stairs
  • Turns 12–21
    • 1 Armored Sword from the upper northwestern stairs
    • 1 Mage, level 6, from the lower northwestern stairs
  • Turns 19 and 20

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma snes03 civilian woman other.gif Civilian Civilian 1 5 10 0 0 0 0 0 0 0 6 --
Moves to talk to a Leonster knight, then moves to escape; ignores status effects that would prevent talking.
Ma snes03 civilian boy other.gif Civilian Civilian 1 1 10 0 0 0 0 0 0 0 6 --
Moves to talk to a Leonster knight, then moves to escape; ignores status effects that would prevent talking.
Ma snes03 civilian man other.gif Civilian Civilian 1 1 10 0 0 0 0 0 0 0 6 --
Moves to talk to a Leonster knight, then moves to escape; ignores status effects that would prevent talking.
Ma snes03 civilian girl other.gif Civilian Civilian 1 1 10 0 0 0 0 0 0 0 6 --
Moves to talk to a Leonster knight, then moves to escape; ignores status effects that would prevent talking.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma snes03 armored lance other.gif Leonster Armored Lance 15 4 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Killer Lance Vulnerary
Authority: Xavier
Action: ★★
• Initially an enemy unit.
• Ignores combat; moves to escape via the north.
Ma snes03 armored axe other.gif Leonster Armored Axe 15 4 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Hammer Vulnerary
Adept Miracle
Authority: Xavier
Action: ★★
• Initially an enemy unit.
• Ignores combat; moves to escape via the north.

Boss data

Main article: Gustaf
Portrait gustaf fe05.png
Ma snes03 baron enemy.gif Baron
Level 17
Action
Authority ★★★
Stats
Max HP 54 Speed 12
Strength 20 Luck 13
Magic 13 Defense 20
Skill 16 Constitution 20
Movement 7 FCM 0
Inventory Skills
Master Lance
Mend
Thoron
Vulnerary
Adept Manual
Pavise
Weapon Levels
Swords D Lances A Axes D Bows D Staves A
Fire magic B Thunder magic A FE5RankWind.png D Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Recruiting Xavier

Recruiting Xavier is a somewhat daunting task; the several NPC civilians must talk to the eight Leonster Armor Knights working under Xavier. Additionally, each specific NPC has to talk to a specific Knight; the characters do not have unique names, so they can only be identified by their portraits. The matching civilian-knight pairs are provided in the table below:

Portrait villager 07 fe05.png talks to Portrait leonster knight 4 fe05.png Portrait villager 06 fe05.png talks to Portrait eisenau fe05.png Portrait villager 03 fe05.png talks to Portrait eichmann fe05.png Portrait villager 07 fe05.png talks to Portrait dvorak fe05.png
Portrait villager 02 fe05.png talks to Portrait leonster knight 2 fe05.png Portrait villager 01 fe05.png talks to Portrait leonster knight 1 fe05.png Portrait villager 05 fe05.png talks to Portrait leonster knight 3 fe05.png Portrait villager 04 fe05.png talks to Portrait rumei fe05.png
Note: There are two separate Civilians that share the portrait of the girl with the green shirt and twintails; it does not mean that one civilian needs to speak with two knights.

The civilians will not start moving from their cell until the door to the throne room is unlocked. But once it's unlocked, the Armor Knights stationed there (including Xavier's knights) will start moving towards the door. While Xavier and his knights won't attempt to harm or capture any of the civilians, the Friege Knights will (there are four of them) when given the chance. You can use a Sleep staff or a Sleep Edge to neutralize them to prevent them from interfering.

What happens to the knights or the civilians after the former converts does not matter. So long as all of the Leonster armor knights become NPCs before dying or escaping, you will still meet the recruitment requirements for Xavier. Also keep in mind that after a knight gets converted and becomes green, the others will try to kill him. Considering how the knights have Killer Lances or Hammers equipped, one should be ready to use the Rescue command if necessary, as the counterattacks might result in someone getting killed. It's not mandatory to keep all the knights alive after they spoke to their relatives, but you have to keep all the armor knights alive until everyone is reunited with their loved ones. You could use your Sleep staves to make some of knights fall asleep, so you can bring the NPCs to them without the knights killing each other after they become green. Also, the NPCs are the ones that start the conversations, so if they manage to reach the knight that is their relative, they will convert them, ignoring the status affects. After you managed to convert all the eight Leonster armor knights, talk to Xavier with Leif and he will join him. As Killer Lances have a weight of 10, you can steal them if Perne and/or Lifis had their constitution increased a couple of times during level-ups or via the Body Ring you can find in this chapter, allowing you to disarm some of the Armor Knights, but Hammers are way too heavy, with a weight of 18. The Sleep status effect is recommended on the Axe Armors, as they have Hammers: while Hammers are inaccurate, they deal huge damage to other armors and may kill them in one or two hits, so be careful that they don't kill a non-converted armor knight.

It is recommended to have some of your units stand on the staircases to plug up and prevent reinforcements from appearing, especially the Dark Mages, as they either teleport themselves all over the place with Rewarp staves or attack with a Fenrir tome instead of Jormungand. Don't let the ones with Fenrir get in the range where they can attack with it or they'll easily kill the civilians. The ones with Jormungand have Rewarp, so they'll chase after the NPCs and try to attack them after closing the gap by teleporting, so leave someone to attack them and cover everyone as you move on. High-constitution units like your knights can rescue the converted armor knights and civilians can be rescued by anyone, so be sure to rescue them whenever possible to avoid casualties that will cause you to fail the sidequest.

To get the Member Card, you must not kill any of the Leonster Soldiers (the ones that are of the Soldier class; Xavier's Armored Knights aren't included). All of them are armed with Javelins, meaning that in most cases, they would prefer attacking your units at range, making it slightly less likely for them to get themselves killed attacking your powerful frontliners at close combat. Capturing and releasing the soldiers are also fair game, as it allows you to safely remove them from the map without killing them. Stealing their weapons is possible, though that would require that your Thieves gain a couple points of constitution in order to do so.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English
(unofficial)

• The Liberation of Lenster
• The Liberation of Leonster

• Used in FireLizard's translation.
• Used in the Lil' Manster fan translation patch.

Japanese

王都解放

Liberation of the Royal Capital

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Leonster's Gate •
← The First Rain of May •
The Liberation of Leonster • The Empire's Counterattack →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AlfionaAltenaArionAugustCalfCoirpreDryasEthlynHannibalIshtarJuliaJuliusLewynQuanSeliphTravant
Bosses AlphandBaldackBandolBaraatBucksBovisBrookCanisCoddaCohenColhoCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeissmannWolfXavierZaomZyle
Personal Weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragonpikeForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mt. Violdrake • 8x: Dagdar's Mansion • 9: The Emblem of Njörun • 10: Nowell Valley • 11: Dandrum Fortress • 11x: Murder Hollace • 12: The Thieves of Dacia • 12x: Dandelion • 13: The Walled City • 14: Open Fire • 14x: Freedom • 15: The Two Paths • 16A: Nohrden Line • 17A: Leonster's Gate • 16B: The Dark Forest • 17B: The First Rain of May • 18: The Liberation of Leonster • 19: The Empire's Counterattack • 20: The Scion of Light • 21: The Liberation War • 21x: The Detention Center • 22: Across the River • 23: The Palace of Evil • 24: The Baron in Black • 24x: The Altar of Loptr • Endgame: An Undying Oath
Locations JugdralMunster District (ConoteLeonsterMunsterUlster) • Thracia (FianaTahra)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLoptr Church (BergrosenDeadlords) • Magi
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline