Site News
Warning: This wiki contains spoilers. Read at your own risk!

Discord and Twitter: If you would like, please join our Discord server, and/or follow us on Twitter at @FEWikiOfficial!

The Dungeon

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This article is about the chapter in Fire Emblem: Thracia 776. For the game mechanic, see dungeon.
The Dungeon

Cm fe05 4.png

Location

Munster Castle dungeon

New units

Brighton, Machyua, Lara, Fergus, Karin, Dalsin

Previous chapter(s)

Kelbeth's Gate

Next chapter(s)
Sidequest conditions

All civilians escaped

Asbel and I will locate the children, but I want the rest of you to go down to the prison and free everyone locked up there.
— Ced, to Brighton

The Dungeon (Japanese: 地下牢獄 Dungeon Prison) is the fourth chapter of Fire Emblem: Thracia 776. In order to play the sidequest after, all Civilians must escape in this chapter.

Plot

Main article: The Dungeon/Script

Leif and Lifis are arrested by Raydrik and imprisoned, while Eyvel is taken away to meet Mareeta and Nanna. A group of rebels led by Brighton arrive to break out Leif and several other prisoners. As they escape, Manfroy, Veld, Ishtar, and Julius meet to discuss the child hunts. Manfroy orders Veld and the generals of Friege to capture the children of Tahra. Ishtar explains that many Friege nobles, including Bloom and Ishtore, are protesting against the child hunts, and begs Manfroy to stop them. Julius dismisses her concerns.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Escape Player Partner Other Enemy Third
Defeat: Leif dies 7+1 {{{partner}}} 9 18+97-1 {{{third}}}
Cm fe05 4.png

Character data

Characters
New Units
Fergus
Portrait fergus fe05.png
Free Knight
HP
26
Inventory
--
Level
3
Automatically from turn 1
Karin
Portrait karin fe05.png
Pegasus Rider
HP
18
Inventory
--
Level
1
Automatically from turn 1
Brighton
Portrait brighton fe05.png
Axe Knight
HP
28
Inventory
Steel Sword
Steel Axe
Iron Sword
Level
5
Automatically from turn 1
Machyua
Portrait machyua fe05.png
Myrmidon
HP
24
Inventory
Iron Sword
Vulnerary
Short Sword
Chest Key
Level
2
Automatically from turn 1
Lara
Portrait lara fe05.png
Thief
HP
14
Inventory
Slim Sword
Lockpick
Level
2
Automatically from turn 1
Dalsin
Portrait dalsin fe05.png
Armored Axe
HP
29
Inventory
Battle Axe
Torch
Level
5
Enemy, talk to with Leif or Lifis if Jubel was rescued in Chapter 3
Returning Characters

Leif ​Lifis ​

Item data

Items
Name Obtainment Method
Is snes03 javelin.png Javelin Open a chest
Is snes03 steel sword.png Steel Sword Open a chest
Is snes03 rapier.png Rapier Open a chest
Is snes03 vulnerary.png Vulnerary Open a chest

There are 16 chests in this chapter. Four of them will contain a Javelin, a Steel Sword, a Rapier, and a Vulnerary. The remaining 12 chests will contain 12 of the 14 possible items that Leif and Lifis carried in the previous chapter. If Leif and Lifis carried 13 or 14 items combined, one or two of the items (including the above four) will randomly be deleted. The locations of every item in each chest will be random.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma snes03 armored lance enemy.gif Munster Armored Lance 1 1 20~23 4~7 0~3 0~3 0~3 0~3 8~11 9~12 5~6 Short Lance Vulnerary
Does not move.
Ma snes03 armored lance enemy.gif Munster Armored Lance 1 1 20~23 4~7 0~3 0~3 0~3 0~3 8~11 9~12 5~6 Short Lance Door Key
Does not move.
Ma snes03 soldier enemy.gif Munster Soldier 1 2 20~23 3~6 0~3 0~3 0~3 0~3 1~4 6~9 5~6 Short Lance Vulnerary
Moves around the center four tiles at a time; the lower one move clockwise, the upper one moves counterclockwise. They begin moving to attack enemies once any other initial soldier has been provoked.
Ma snes03 soldier enemy.gif Munster Soldier 1 2 20~23 3~6 0~3 0~3 0~3 0~3 1~4 6~9 5~6 Short Lance
Moves around the center four tiles at a time; the lower one move counterclockwise, the upper one moves clockwise. They begin moving to attack enemies once any other initial soldier has been provoked.
Ma snes03 armored lance enemy.gif Munster Armored Lance 5 2 20~27 4~11 0~7 0~7 0~7 0~7 8~15 9~16 5~6 Javelin
Does not move until uncovered.
Ma snes03 mage enemy.gif Munster Mage 3 2 18~23 0~5 2~7 2~7 3~8 0~5 0~5 4~9 6~7 Thunder
Does not move until uncovered.
Ma snes03 bow armor enemy.gif Munster Bow Armor 3 2 20~25 4~9 0~5 0~5 0~5 0~5 8~13 9~14 5~6 Short Bow
Does not move until uncovered.
Ma snes03 priest enemy.gif Munster Priest 4 2 16~22 0~6 3~9 2~8 1~7 0~6 0~6 4~10 5~6 Heal
Does not move until uncovered.
Ma snes03 armored axe enemy.gif Munster Armored Axe 4 2 20~26 4~10 0~6 0~6 0~6 0~6 8~14 9~15 5~6 Hand Axe Vulnerary
Does not move until uncovered.
Ma snes03 armored axe enemy.gif Dalsin Armored Axe 5 1 29 9 0 3 2 0 11 15 5 Battle Axe Torch
Does not move until uncovered.
Ma snes03 armored axe enemy.gif Munster Armored Axe 3 1 20~25 4~9 0~5 0~5 0~5 0~5 8~13 9~14 5~6 Battle Axe
Does not move until uncovered.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma snes03 soldier enemy.gif Munster Soldier 1 14 20~23 3~6 0~3 0~3 0~3 0~3 1~4 6~9 5~6 Short Lance Vulnerary
--
Ma snes03 soldier enemy.gif Munster Soldier 3 53 20~25 3~8 0~5 0~5 0~5 0~5 1~6 6~11 5~6 Short Lance Vulnerary
--
Ma snes03 soldier enemy.gif Munster Soldier 4 15 20~26 3~9 0~6 0~6 0~6 0~6 1~7 6~12 5~6 Javelin Vulnerary
--
Ma snes03 soldier enemy.gif Munster Soldier 2 15 20~24 3~7 0~4 0~4 0~4 0~4 1~5 6~10 5~6 Short Lance Vulnerary
--

Reinforcements

Reinforcements begin appearing if any of the four initial Soldiers have been provoked or all of them have been defeated or captured and released. Each individual reinforcement has a 40% chance to appear each turn; if there are 13 Soldiers on the map at the start of an enemy phase, no reinforcements will appear that turn.

  • Turns 7–20
    • One level 1 Soldier from the western stairs
  • Turns 8–60
    • One level 3 Soldier from the southern stairs
  • Turns 10–24
    • One level 4 Soldier from the southern stairs
  • Turns 12–24
    • One level 2 Soldier from the eastern stairs

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma snes03 civilian girl other.gif Civilian Civilian 1 1 10 0 0 0 0 0 0 2 4 --
Moves to escape.
Ma snes03 civilian man other.gif Civilian Civilian 1 2 10 0 0 0 0 0 0 2 4 --
Moves to escape.
Ma snes03 civilian woman other.gif Civilian Civilian 1 3 10 0 0 0 0 0 0 2 4 --
Moves to escape.
Ma snes03 brigand other.gif Brigand Brigand 4 3 22~28 5~11 0~3 0~6 0~6 0~6 3~9 9~15 6~7 Iron Axe
Starting turn 15, ignores combat and moves to escape.
NPCs can escape at the east, west, and south stairs along the edges of the map; they move to escape via the closest one.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

It is highly recommended that you try to save the civilians due to the side chapter afterwards having an amazing unit: Asbel. Try to focus on unlocking the bottom right room first so that you get your second thief, Lifis (if you recruited him in 2x), and buying some time so that you can unlock all of the chests, most of which contains items confiscated from Leif and Lifis from the previous chapter. You will have to share a single lockpick between Lara and Lifis until you get your second one, either by getting it by chance in one of the chests you can find amongst your other stolen items in the chests of Manster. Remember that Leif, Lifis and the newcomers Fergus and Karin are all unarmed, so attach a weapon onto them or they'll be instantly captured. Both Machyua and Brighton have a reserve Iron sword, so you should leave them to Fergus and Karin or Leif so that they can fight, although heavier weapons will inhibit Fergus' ability to double.

Every turn, more and more soldiers will spawn in one of the three corridors, so try to move as one squad. Do note however that the west and east corridor also serves as the escape point for the civilians; the soldiers that spawn from there can and will attempt to capture any civilians heading there when possible. If the soldiers manage to escape with a civilian in tow, you will not meet the requirements to enter chapter 4x and recruit Asbel. Again, it is recommended to stick together as one group since the narrow space of the corridors can make it tricky for a single or pair of units to finish off any soldiers that captured civilians.

Be sure to prepare and gather your units together before unlocking the northern door, as there is a squad of enemy units waiting within the room, and you may need to either make a break for it and flee towards the exit point ASAP, or lure out and eliminate the enemies one-by-one before leaving. If the player returned the civilian Jubel to the correct house in the previous chapter, then Leif or Lifis can talk to Dalsin to have him join their team, though he may need to escape right away lest his former lackeys will attempt to kill him immediately afterwards.

This is the first chapter with an Escape objective. Unlike later entries in the series that feature said objective, Leif needs to be the last one to escape after his teammates have safely done so; any player units left behind after Leif escapes will be considered captured, and will not be available until chapter 21x, where you can rescue them.

Note that if both of your thieves (Lara and Lifis) are killed before they can unlock both Leif's cell and the northern door leading to the exit point, the chapter will be rendered unwinnable, since Leif needs to escape in order to complete the level, and the player will be forced to restart.

Trivia

  • This chapter is the first map in the Fire Emblem series to have an escape objective.
  • In the ending cutscene of this chapter, the center room of the map has stone statues of what appears to be a female Swordmaster, a male and female dismounted Mage Knight, and a dismounted male Paladin/Great Knight/Duke Knight placed at the four corners of the room.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English
(unofficial)

• The Dungeon
• Imprisoned

• Used in FireLizard's fan translation script.
• Used in the Lil' Manster fan translation patch.

Japanese

地下牢獄

Dungeon prison (if parsed as 地下牢 + ), or underground prison (if parsed as 地下 + 牢獄).

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Kelbeth's Gate • The Dungeon • Mother and Daughter →
•  Hero on the Wind (sidequest) →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AlfionaAltenaArionAugustCalfCoirpreDryasEthlynHannibalIshtarJuliaJuliusLewynQuanSeliphTravant
Bosses AlphandBaldackBandolBaraatBucksBovisBrookCanisCoddaCohenColhoCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeissmannWolfXavierZaomZyle
Personal Weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragonpikeForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mt. Violdrake • 8x: Dagdar's Mansion • 9: The Emblem of Njörun • 10: Nowell Valley • 11: Dandrum Fortress • 11x: Murder Hollace • 12: The Thieves of Dacia • 12x: Dandelion • 13: The Walled City • 14: Open Fire • 14x: Freedom • 15: The Two Paths • 16A: Nohrden Line • 17A: Leonster's Gate • 16B: The Dark Forest • 17B: The First Rain of May • 18: The Liberation of Leonster • 19: The Empire's Counterattack • 20: The Scion of Light • 21: The Liberation War • 21x: The Detention Center • 22: Across the River • 23: The Palace of Evil • 24: The Baron in Black • 24x: The Altar of Loptr • Endgame: An Undying Oath
Locations JugdralMunster District (ConoteLeonsterMunsterUlster) • Thracia (FianaTahra)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLoptr Church (BergrosenDeadlords) • Magi
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline