The Banner of Njörun
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The Banner of Njörun (Japanese: ノヴァの紋章 The Crest of Noba) is the ninth chapter of Fire Emblem: Thracia 776.
Plot
- Main article: The Banner of Njörun/Script
Leif's forces enter the mountainous area surrounding Hannibal's villa, heading toward the villa to meet the Leonster nobility hiding inside. They are spotted by Altena, Travant and Merlock, the latter of whom Travant sends to deal with the intruders on the mistaken assumption that Leif's soldiers are bandits. The knights in Hannibal's villa notice the Thracian army moving in, and some of them rush out to protect the villa, namely Alva, Cain, Robert and Selphina. Leif and his advisor August then notice the Thracian forces and August urges Leif to rush toward the villa, since he assumes that the knights in the villa have been found out and the Thracian forces intend to dispose of them.
The battle begins, and upon its conclusion, Leif meets Duke Dryas at the villa. Dryas tells Leif that he had sent Glade to Tarrah, and Glade informed him that the Empire intends to mount an all-out assault on the city. The duke declares that they must go to Tarrah and support its defense. In the meantime, Altena calls off the attacking Thracian forces, declaring that the "intruders" are not bandits, but mercenaries meant to protect Hannibal's villa.
Chapter data
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Victory: Escape
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Leif dies, or an enemy unit enters Hannibal's mansion
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6–8+4
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{{{partner}}}
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{{{other}}}
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31
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{{{third}}}
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Units are arranged based on their position in deployment order after Leif.
Character data
Item data
Shop data
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
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Name
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Cost
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Heal
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2,200
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Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Thracia
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Dragon Rider
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6
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1
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20~28
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5~13
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0~8
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3~11
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4~12
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0~8
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7~15
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7~15
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8~9
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Killer Lance
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Authority: Merlock Moves toward the central peak; begins moving to attack units once Merlock or any Dragon Rider is provoked or on turn 22.
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Thracia
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Dragon Rider
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7
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3
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20~29
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5~14
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0~9
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3~12
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4~13
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0~9
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7~16
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7~16
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8~9
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Killer Lance
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Authority: Merlock Moves toward the central peak; begins moving to attack units once Merlock or any Dragon Rider is provoked or on turn 22.
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Thracia
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Soldier
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12
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2
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20~34
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3~17
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0~14
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0~14
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0~14
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0~14
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1~15
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6~20
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5~6
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Javelin
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Authority: Merlock Immediately begins moving to the player's escape point.
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Thracia
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Soldier
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8
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1
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20~30
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3~13
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0~10
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0~10
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0~10
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0~10
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1~11
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6~16
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5~6
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Iron Lance
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Authority: Merlock Immediately begins moving to the player's escape point.
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Thracia
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Soldier
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10
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2
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20~32
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3~15
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0~12
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0~12
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0~12
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0~12
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1~13
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6~18
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5~6
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Iron Lance
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Authority: Merlock Immediately begins moving to the player's escape point.
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Thracia
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Soldier
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11
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1
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20~33
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3~16
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0~13
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0~13
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0~13
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0~13
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1~14
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6~19
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5~6
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Iron Lance
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Authority: Merlock Immediately begins moving to the player's escape point.
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Thracia
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Soldier
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9
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1
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20~31
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3~14
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0~11
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0~11
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0~11
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0~11
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1~12
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6~17
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5~6
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Iron Lance
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Authority: Merlock Immediately begins moving to the player's escape point.
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Thracia
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Soldier
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12
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2
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20~34
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3~17
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0~14
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0~14
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0~14
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0~14
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1~15
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6~20
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5~6
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Iron Lance
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Authority: Merlock Immediately begins moving to the player's escape point.
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Thracia
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Lance Armor
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6
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1
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20~28
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4~12
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0~8
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0~8
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0~8
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0~8
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8~16
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9~17
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5~6
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Steel Lance
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Authority: Merlock Immediately begins moving to the player's escape point; begins moving to attack units on turn 20.
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Thracia
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Lance Armor
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8
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1
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20~30
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4~14
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0~10
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0~10
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0~10
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0~10
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8~18
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9~19
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5~6
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Steel Lance
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Authority: Merlock Moves to attack units in range; begins moving unprovoked on turn 20.
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Thracia
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Bishop
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7
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1
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20~29
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0~9
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5~14
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2~11
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2~11
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0~9
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1~10
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4~13
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5~6
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Heal • Physic • Wind • Meteor
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Authority: Merlock Moves to attack units in range; begins moving unprovoked on turn 20.
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Thracia
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Lance Armor
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6
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2
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20~28
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4~12
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0~8
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0~8
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0~8
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0~8
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8~16
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9~17
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5~6
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Javelin
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Authority: Merlock Moves to attack units in range; begins moving unprovoked on turn 20.
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Thracia
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Lance Armor
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5
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5
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20~27
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4~11
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0~7
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0~7
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0~7
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0~7
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8~15
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9~16
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5~6
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Steel Lance
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Authority: Merlock • The east two move to attack units in range; begin moving unprovoked on turn 20. • The other three immediately begin moving to the player's escape point; begin moving to attack units on turn 20.
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Thracia
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Lance Armor
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7
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2
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20~29
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4~13
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0~9
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0~9
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0~9
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0~9
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8~17
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9~18
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5~6
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Steel Lance
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Authority: Merlock Immediately begins moving to the player's escape point; begins moving to attack units on turn 20.
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Thracia
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Archer
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10
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1
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20~32
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3~15
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0~12
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0~12
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0~12
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0~12
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1~13
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6~18
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5~6
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Iron Bow
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Authority: Merlock Immediately begins moving to the player's escape point.
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Thracia
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Archer
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8
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1
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20~30
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3~13
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0~10
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0~10
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0~10
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0~10
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1~11
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6~16
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5~6
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Iron Bow
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Authority: Merlock Immediately begins moving to the player's escape point.
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Thracia
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Archer
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11
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1
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20~33
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3~16
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0~13
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0~13
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0~13
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0~13
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1~14
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6~19
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5~6
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Iron Bow
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Authority: Merlock Immediately begins moving to the player's escape point.
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Thracia
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Archer
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9
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1
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20~31
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3~14
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0~11
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0~11
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0~11
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0~11
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1~12
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6~17
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5~6
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Iron Bow
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Authority: Merlock Immediately begins moving to the player's escape point.
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Thracia
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Archer
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12
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1
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20~34
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3~17
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0~14
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0~14
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0~14
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0~14
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1~15
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6~20
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5~6
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Steel Bow
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Authority: Merlock Immediately begins moving to the player's escape point.
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Merlock
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Wyvern Knight
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6
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1
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42
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16
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3
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14
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14
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10
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14
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16
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9
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Killer Lance • Javelin • Vulnerary
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Authority: ★ Moves toward the central peak; begins moving to attack units once he or any Dragon Rider is provoked or on turn 22.
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Boss data
- Main article: Merlock
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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There are two ways to tackle this chapter: by heading through the north passage with infantry and Karin, or through the south with cavalry. Having played through a few escape chapters already, one may consider deploying a few cavalry units and hoping for the best. The four units defending mansion are all unable to fend for themselves for long, with Selphina being the only one able to reliably one-round enemies. Be careful about Merlock, as he has high bulk, speed, and strength, making it devastating to face him unprepared. Asbel can easily kill him with Grafcalibur if he needs to. If you wish to deploy Carrion to obtain the Paragon Sword from Selphina, do take care to keep him out of range of Thracia's dragon riders.
One final thing: don't let a single enemy unit reach the escape point, or it's an automatic Game Over. Fortunately, the escape point is a gate, and grants +30% avoid and +10 defense, meaning that almost any unit stationed on it will be able to take hits from enemies.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English (unofficial)
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• The Emblem of Nova • The Banner of Njörun
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• Used in FireLizard's translation. • Used in the Lil' Manster fan translation patch.
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Japanese
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ノヴァの紋章
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The Crest/Emblem of Noba
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Gallery