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Unused content in Fire Emblem: Thracia 776

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Numerous pieces of unused content have been found within the game data of Fire Emblem: Thracia 776.

Text


This section has been marked as a stub. Please help improve the page by adding information.


Items

Thirteen known unused items exist in Thracia 776, many of which are old weapons left over from Fire Emblem: Genealogy of the Holy War. Some of these items lack proper help description text and instead point to erroneous non-text data, resulting in severe lag and graphical glitches should a player attempt to view the item's stats in-game.

Uniquely, Valflame and Loptous have personal weapon locks applied to them but no associated characters, meaning they cannot be used at all even if hacked in. Presumably, this could be overcome through further hacking. Additionally, all of the unused Genealogy regalia retain the opening flash they had in Genealogy, while Forseti does not have the flash.

Icon Weapon name Rank Might Weight Hit Crit Range Uses Worth Exp Description
Notes
Is snes03 darkness lance.png あんこくのやり
Darkness Lance
SNESRankLance.png E 20 9 60 0 1-2 60 200 1 (None; broken text string)
Grants Nihil when equipped.
(Item index #25)
Is snes03 gáe bolg.png ゲイボルグ
Gáe Bolg
SNESRankLance.png B 20 2 100 50 1-2 90 200 1 でんせつのやりです
It is a legendary spear
+10 strength when equipped. Grants Charm, Vantage, Nihil, and Wrath when equipped.
(Item index #2E)
Is snes03 gungnir.png グングニル
Gungnir
SNESRankLance.png B 20 1 100 70 1 90 200 1 データかいぞうはだめですよ
Hacking is bad
+10 Defense when equipped. Grants Vantage, Nihil, Wrath, and Paragon when equipped.
(Item index #2F)
Is snes03 killer ballista.png キラーアーチ
Killer Ballista
SNESRankBow.png * 12 20 100 20 3-10 10 4,200 1 ひこう系に有効 必殺の弓
Effective on flying types. Critical bow.
When used to attack, the targeted enemy cannot counterattack even if also wielding a ballista or long-range tome. Deals bonus damage to flying units.
(Item index #4B)
Is snes03 bolganone.png ボルガノン
Bolganone
SNESRankFire.png A 20 18 90 0 1-2 10 2,200 1 (None; broken text string)
Has no special effect.
(Item index #50)
Is snes03 valflame.png ファラフレイム
Valflame
SNESRankFire.png * 20 15 90 20 1-2 50 Cannot be sold 1 (None; broken text string)
Effects unknown.
(Item index #51)
Is snes03 mjölnir.png トールハンマー
Mjölnir
SNESRankThunder.png * 20 15 90 30 1-2 50 Cannot be sold 1 イシュタル専用 技+20 速さ+10
Ishtar only. Skl +20, Spd +20.
Has no special effect, despite the description's claims.
(Item index #55)
Is snes03 aura.png オーラ
Aura
SNESRankLight.png A 20 12 100 0 1-2 80 200 1 (None; broken text string)
Has no special effect.
(Item index #5C)
Is snes03 loptous.png ロプトウス
Loptous
SNESRankDark.png * 0 15 60 0 1-2 3 Cannot be sold 1 あいての攻撃力 はんげん
Halves enemy's attack power.
Effects unknown.
(Item index #60)
Is snes03 watch.png ウォッチ
Watch
SNESRankStaff.png C -- 7 -- -- Infinite 4 1,800 1 クローズエリアをみえるじょうにする
Lets you see inside closed areas.
Briefly reveals the contents of hidden areas behind locked doors.
(Item index #76)
Is snes03 master seal.png マスタープルフ
Master Seal
Item -- -- -- -- -- 1 8,000 -- (None; broken text string)
Has no functionality programmed.
(Item index #87)
Is snes03 bargain m.png ねぎりM
Bargain M
Item -- -- -- -- -- 1 8,000 -- ねぎりの スキルをおしえる 使用アイテム
Teaches the Bargain skill. Usable item.
Teaches Bargain to a single unit.
(Item index #A0)
Is snes03 miracle m.png いのりM
Miracle M
Item -- -- -- -- -- 1 8,000 -- いのりの スキルをおしえる 使用アイテム
Teaches the Miracle skill. Usable item.
Teaches Miracle to a single unit.
(Item index #A4)

Gallery

Skills

There is a single skill never physically seen in the course of gameplay, but it actually is used. This skill is assigned to Eyvel until Chapter 5 and prevents her from dying under any circumstances before then, although she can still be captured.[1][dead link] The skill is hidden and unseen during the time Eyvel has it, and because of this its icon, and name and description text strings, go unused. It is also used by Kempf in Chapter 11.

Icon Skill name Effect Activation Type Description
Is snes03 immortal.png シナズ
Immortal
The user cannot be killed at all, and will dodge any blow that would otherwise kill them. 100% Personal skill しなない
Cannot die

Character portraits

Eight unused character portraits are currently known to exist in Thracia 776, the majority of which depict characters from Genealogy of the Holy War in the updated art style of Thracia. A set of notes which allegedly document preliminary elements from the development of Thracia 776 claim that the four or five Genealogy characters were planned to be playable at some stage.[2]

Portrait arthur fe05.png An unused portrait of Arthur, a Genealogy character.
Portrait asaello fe05.png An unused portrait of Asaello, a Genealogy character.
Portrait daisy fe05.png An unused portrait of Daisy, a Genealogy character.
Portrait janne fe05.png An unused portrait of Janne, a Genealogy character.
Portrait femina fe05.png An unused portrait of a Pegasus Knight character. Although the portrait's appearance is generic enough to make it unclear, she is generally assumed to be Femina, a Genealogy character.
Portrait schuper fe05.pngPortrait kant fe05.png
Portrait mannheim fe05.png
These three portraits are palette swaps of portraits used by some of the game's bosses, and belong to three of the game's unused characters.
Generic portrait civilian fe04.png The generic Civilian portrait from Fire Emblem: Genealogy of the Holy War is in the game's data. It is unused as all instances of Civilians in Thracia 776 use villager portraits or unique portraits.

Characters

There exist numerous sets of complete stat and profile data for unused characters. Some of these character slots use a different character's portrait, even in the case of characters who otherwise appear in the game's cutscenes and thus have portraits of their own.

Characters whose level is marked with a ? do not have an internally set level, so their stats are subject to change through auto-levelling if accessed in gameplay.

Gunna

(Japanese: グンナ Gunna) uses the boss Cohen's portrait. He has unused death and escape quotes of their own, the contents of which imply that the character was intended to be Asvel's father; this is supported by Gunna's class, Bishop, which matches the role Asvel's father is stated in his ending to have held in the city of Frest. His data is located at the character index number 2C, in the middle of the playable characters.

Portrait cohen fe05.png
Bishop
Level  ?
Action 0
Authority
Recruitment: Unused and inaccessible.

Stats Growth Rates

Inventory Skills
-- --
Weapon Levels
SNESRankSword.png -- SNESRankLance.png -- SNESRankAxe.png -- SNESRankBow.png -- SNESRankStaff.png A
SNESRankFire.png B SNESRankThunder.png B SNESRankWind.png B SNESRankLight.png -- SNESRankDark.png --

Quotes

Death quote うむっ...
ちと長く...生きすぎだな...
アスベル...
Nngh...
I've lived... Long enough...
Asvel...
Escape quote この老いぼれは足手まといですな…
リーフ様もお早くおいでください
An old man like me would only be a hindrance... I wish you luck, Lord Leif.

Julius

Main article: Julius

Two sets of unused data for Julius exist: one assigned with Saias's portrait, the other with Julia's portrait. The two sets are largely identical, but the Saias version's name is spelled ジュリアス rather than the usual ユリウス, and has some data the Julia version lacks. In the finished game, Julius appears only in a cutscene in the ending of Chapter 4.

The Saias version is located at character index number 34, while the Julia version is located at the character index number AD.

Saias version Julia version

Portrait saias fe05.png
Dark Mage
Level  ?
Action 0
Authority --
Recruitment: Unused and inaccessible.

Stats Growth Rates

Inventory Skills
-- Is snes03 adept.png Adept
Is snes03 renewal.png Renewal
Weapon Levels
SNESRankSword.png -- SNESRankLance.png -- SNESRankAxe.png -- SNESRankBow.png -- SNESRankStaff.png A
SNESRankFire.png A SNESRankThunder.png A SNESRankWind.png A SNESRankLight.png -- SNESRankDark.png A

Jabal

(Japanese: ジャバル Jabal) reuses the portrait of one of Lifis's minions from Chapter 2x, and was likely intended to be a standard boss. His data is located at the character index number 39.

Portrait jabal fe05.png
Pirate
Level  ?
Action 0
Authority --
Recruitment: Unused and inaccessible.

Stats Growth Rates

Inventory Skills
-- --
Weapon Levels
SNESRankSword.png -- SNESRankLance.png -- SNESRankAxe.png D SNESRankBow.png -- SNESRankStaff.png --
SNESRankFire.png -- SNESRankThunder.png -- SNESRankWind.png -- SNESRankLight.png -- SNESRankDark.png --

Ishtar

Main article: Ishtar

Unused dialogue strongly suggests that Ishtar was intended to appear as a reinforcement boss partway through Chapter 19; in the finished game, she only appears in cutscenes in several chapters. She is the only unit capable of equipping the unused Mjölnir tome. Her data is located at the character index number 46.

Portrait ishtar fe05.png
Sage
Level 12
Action ★★
Authority ★★★★
Recruitment: Unused and inaccessible.

Stats Growth Rates

Inventory Skills
Is snes03 thoron.png Thoron
Is snes03 bolting.png Bolting
Is snes03 mend.png Mend
Is snes03 vulnerary.png Vulnerary
Is snes03 adept.png Adept
Weapon Levels
SNESRankSword.png -- SNESRankLance.png -- SNESRankAxe.png -- SNESRankBow.png -- SNESRankStaff.png A
SNESRankFire.png B SNESRankThunder.png A SNESRankWind.png C SNESRankLight.png A SNESRankDark.png --

Travant

Main article: Travant

In the finished game, Travant appears only in a cutscene in the opening of Chapter 9. His data is located at the character index number 62.

Portrait travant fe05.png
Wyvern Lord
Level 20
Action ★★★★★
Authority ★★★
Recruitment: Unused and inaccessible.

Stats Growth Rates

Inventory Skills
Is snes03 silver lance.png Silver Lance Is snes03 adept.png Adept
Is snes03 vantage.png Vantage
Is snes03 nihil.png Nihil
Weapon Levels
SNESRankSword.png A SNESRankLance.png C SNESRankAxe.png -- SNESRankBow.png -- SNESRankStaff.png --
SNESRankFire.png -- SNESRankThunder.png -- SNESRankWind.png -- SNESRankLight.png -- SNESRankDark.png --

Areone

Main article: Areone

In the finished game, Areone appears only in a cutscene in the opening of Chapter 14. His data is located at the character index number 72.

Portrait areone fe05.png
Wyvern Lord
Level 20
Action ★★★★★
Authority ★★★★★
Recruitment: Unused and inaccessible.

Stats Growth Rates

Inventory Skills
Is snes03 silver lance.png Silver Lance Is snes03 adept.png Adept
Is snes03 nihil.png Nihil
Weapon Levels
SNESRankSword.png D SNESRankLance.png A SNESRankAxe.png -- SNESRankBow.png -- SNESRankStaff.png --
SNESRankFire.png -- SNESRankThunder.png -- SNESRankWind.png -- SNESRankLight.png -- SNESRankDark.png --

Schuper

(Japanese: シュペール Schuper) uses a recolored version of the portrait shared by the bosses List and Wolf, and was likely intended to be a standard boss. His data is located at the character index number 7D.

Portrait schuper fe05.png
Baron
Level  ?
Action 0
Authority
Recruitment: Unused and inaccessible.

Stats Growth Rates

Inventory Skills
-- Is snes03 pavise.png Pavise
Weapon Levels
SNESRankSword.png D SNESRankLance.png C SNESRankAxe.png D SNESRankBow.png D SNESRankStaff.png C
SNESRankFire.png D SNESRankThunder.png D SNESRankWind.png D SNESRankLight.png -- SNESRankDark.png --

Kant

(Japanese: カント Kant) uses a recolored version of the boss Oltoph's portrait, and was likely intended to be a standard boss; his name is likely taken from the German philosopher Immanuel Kant. His data is located at the character index number 85.

Portrait kant fe05.png
General
Level  ?
Action 0
Authority
Recruitment: Unused and inaccessible.

Stats Growth Rates

Inventory Skills
-- --
Weapon Levels
SNESRankSword.png E SNESRankLance.png E SNESRankAxe.png E SNESRankBow.png E SNESRankStaff.png --
SNESRankFire.png -- SNESRankThunder.png -- SNESRankWind.png -- SNESRankLight.png -- SNESRankDark.png --

Mannheim

(Japanese: マンハイム Mannheim) uses a recolored version of the boss McCloy's portrait, and was likely intended to be a standard boss. His data is located at the character index number 89.

Portrait mannheim fe05.png
General
Level  ?
Action ★★
Authority ★★
Recruitment: Unused and inaccessible.

Stats Growth Rates

Inventory Skills
-- --
Weapon Levels
SNESRankSword.png E SNESRankLance.png E SNESRankAxe.png E SNESRankBow.png E SNESRankStaff.png --
SNESRankFire.png -- SNESRankThunder.png -- SNESRankWind.png -- SNESRankLight.png -- SNESRankDark.png --

Orbis

(Japanese: オービス Orbis) reuses the boss Colho's portrait, and was likely intended to be a standard boss. His data is located at the character index number 8F.

Portrait colho fe05.png
Wyvern Rider
Level  ?
Action ★★★★★
Authority --
Recruitment: Unused and inaccessible.

Stats Growth Rates

Inventory Skills
-- --
Weapon Levels
SNESRankSword.png D SNESRankLance.png D SNESRankAxe.png -- SNESRankBow.png -- SNESRankStaff.png --
SNESRankFire.png -- SNESRankThunder.png -- SNESRankWind.png -- SNESRankLight.png -- SNESRankDark.png --

Rilke

(Japanese: リルケ Rilke) reuses the boss Kempf's portrait, and was likely intended to be a standard boss; his name is likely taken from the German poet Rainer Maria Rilke. His data is located at the character index number A3.

Portrait kempf fe05.png
General
Level  ?
Action 0
Authority ★★★
Recruitment: Unused and inaccessible.

Stats Growth Rates

Inventory Skills
-- --
Weapon Levels
SNESRankSword.png E SNESRankLance.png E SNESRankAxe.png E SNESRankBow.png E SNESRankStaff.png --
SNESRankFire.png -- SNESRankThunder.png -- SNESRankWind.png -- SNESRankLight.png -- SNESRankDark.png --

Manfroy

Main article: Manfroy

In the finished game, Manfroy appears only in cutscenes in the ending of Chapter 4 and the opening of the Endgame. Manfroy's character data is assigned Machyua's portrait, rather than his own. His data is located at the character index number AE.

Portrait machyua fe05.png
Dark Bishop
Level  ?
Action 0
Authority --
Recruitment: Unused and inaccessible.

Stats Growth Rates

Inventory Skills
-- --
Weapon Levels
SNESRankSword.png -- SNESRankLance.png -- SNESRankAxe.png -- SNESRankBow.png -- SNESRankStaff.png A
SNESRankFire.png E SNESRankThunder.png E SNESRankWind.png E SNESRankLight.png -- SNESRankDark.png A

Classes

There are twenty unused classes in Thracia 776; counting different-gendered and mounted/dismounted counterparts as one and the same, there are ten. Almost all of these are classes returning from Genealogy of the Holy War, with the addition of dismounted versions of the returning mounted classes.

Like every other class in the game, all unused classes have the following maximum stats:

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon Level
Thracia 776 80 20 20 20 20 20 20 -- 20 20 A (in all weapon types the class can use)

Knight Lord

Main article: Knight Lord

Sigurd and Seliph's advanced class is present as unused data. Unusually, Thracia 776 has added to it the ability to use staves, albeit only when dismounted.

The Knight Lord has a complete set of battle sprites, which are largely similar to their Genealogy ones aside from the rider now wearing a helmet. When dismounted, the Knight Lord directly shares its battle sprites with Leif himself; however, they are not properly coded to use staves, so the game will freeze when having a dismounted Knight Lord use staves with battle animations enabled. For their map sprites, the mounted version has its own unique neutral animation, but when moved it reuses the Cavalier's moving animations as placeholders. It shares its dismounted map sprites with other dismounted classes, specifically the sprites used by Paladins, Great Knights and Duke Knights.

Base stats

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon Level
Thracia 776 18 (16) 5 (1) 1 (2) 3 (2) 4 (2) 0 9 (6) -- 5 (9) 9 SNESRankSword.png D (D) SNESRankLance.png C (--)
SNESRankStaff.png -- (E)

Class skills

Nil.

Sprites

Sprite Gallery
Ma snes03 unused knight lord playable.gif
Ma snes03 dismounted promoted knight playable.gif
Mounted Dismounted
Bs fe05 unused knight lord sword.png
Sword
(Iron Sword)
Bs fe05 unused knight lord lance.png
Lance
(Iron Lance)
Bs fe05 leif lord sword.png
Sword
(Iron Sword)
Bs fe05 unused dismt knight lord staff.png
Staff

Master Knight

Main article: Master Knight

Male and female variants of this class exist, as well as mounted and dismounted versions. Curiously, compared to Genealogy, Master Knights no longer have access to light magic. Additionally, when dismounted, Master Knights can only use swords.

In battle, the male mounted version has a near-complete set of battle sprites, which appear to be touched up versions of what they had in Genealogy; however, when using bows, the animation is incomplete and appears as a garbled set of the class's sprite parts. The female mounted version is very incomplete, reusing the Lance Knight's sprites with a garbled color palette on the rider, and also completely lacking a shield. Its animations otherwise work, again with the exception of bows. For their map sprites, both mounted versions have their own unique neutral animations, but when moved they reuse the Troubadour's moving animations as placeholders. Their dismounted sprites, both map and battle, are shared with other dismounted classes; the male shares the Paladin/Great Knight/Duke Knight sprites, while the female shares the same sprites as every other promoted dismounted female class.

Base stats

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon Level
Thracia 776
(Male)
24 6 (5) 2 (3) 7 (6) 7 (5) 0 6 (5) -- 10 (6) 9 SNESRankSword.png D (D) SNESRankLance.png D (--)
SNESRankAxe.png D (--) SNESRankBow.png D (--)
SNESRankFire.png D (--) SNESRankThunder.png D (--)
SNESRankWind.png D (--) SNESRankStaff.png D (--)
Thracia 776
(Female)
20 5 (4) 3 7 (6) 8 (6) 0 6 (5) -- 10 (6) 6 SNESRankSword.png D (D) SNESRankLance.png D (--)
SNESRankAxe.png D (--) SNESRankBow.png D (--)
SNESRankFire.png D (--) SNESRankThunder.png D (--)
SNESRankWind.png D (--) SNESRankStaff.png D (--)

Class skills

Game Skill Learning conditions
Thracia 776 Is snes03 accost.png Accost Innate.

Sprites

Sprite Gallery
Ma snes03 unused master knight playable.gif
Ma snes03 dismounted promoted knight playable.gif
Male
Mounted Dismounted
Bs fe05 unused master knight sword.png
Sword
(Iron Sword)
Bs fe05 unused master knight lance.png
Lance
(Iron Lance)
Bs fe05 unused master knight axe.png
Axe
(Iron Axe)
Bs fe05 unused master knight bow.png
Bow
(Iron Bow)
Bs fe05 unused master knight magic.png
Magic
(all tomes and staves)
Bs fe05 unused dismt master knight sword.png
Sword
(Iron Sword)
Ma snes03 unused master knight female playable.gif
Ma snes03 dismounted promoted knight female playable.gif
Female
Mounted Dismounted
Bs fe05 unused master knight female sword.png
Sword
(Iron Sword)
Bs fe05 unused master knight female lance.png
Lance
(Iron Lance)
Bs fe05 unused master knight female axe.png
Axe
(Iron Axe)
Bs fe05 unused master knight female bow.png
Bow
(Iron Bow)
Bs fe05 unused master knight female magic.png
Magic
(all tomes and staves)
Bs fe05 unused dismt master knight female sword.png
Sword
(Iron Sword)

Falcon Knight


This section has been marked as a stub. Please help improve the page by adding information.


Wyvern Lord


This section has been marked as a stub. Please help improve the page by adding information.


Junior Lord


This section has been marked as a stub. Please help improve the page by adding information.


Forrest


This section has been marked as a stub. Please help improve the page by adding information.


Mage variants


This section has been marked as a stub. Please help improve the page by adding information.


Female Baron


This section has been marked as a stub. Please help improve the page by adding information.


Emperor


This section has been marked as a stub. Please help improve the page by adding information.


Dark Prince


This section has been marked as a stub. Please help improve the page by adding information.


Maps

Alternate endgame

The unused Endgame duplicate.

An alternate version of the Endgame exists in the data, it is used for the game's closing cutscenes after defeating the final boss, though only a portion of it can be seen during the cutscene. It is referred to in the save menu as QESてもたデつB!, a string which has no apparent meaning and forms no words in either Japanese or English; however, when beginning the chapter, the chapter title splash instead display's the Endgame's proper name. Its physical layout is virtually identical to the final game's version of the map, but it reuses the Manster Castle interior tileset rather than the final version's unique tileset, and accordingly features walls around the boundary of the map's ground, rather than the empty void the final version features. Veld's chamber is not locked in this version and both he and his Berserker guards are clearly visible.

The map itself is not only near-completely functional, but seems to completely share its events and contents with the finished version with no differences. The exact same enemies are present as in the final version with the exact same weapons and skills, although common enemies' stats have very slightly variances; the bosses have identical stats to the final version. Beginning the chapter will play the normal Endgame's opening cutscene with no differences. However, it appears the map has failed to define proper starting points for the player's army, causing playable units to spawn out of bounds with glitchy results and be completely unable to be properly moved. As a result, the map is unplayable, and whether or not it shares its later cutscenes with the finished version is unknown.

The alternate endgame map can be accessed using the Action Replay code 7E0E1123.

References

  1. SITORASU, トラキア776のキャラクターとか。, Hatena - 主に感想。, Published: 2012-05-08, Retrieved: 2015-03-05
  2. VincentASM, Prototype Information, Serenes Forest, Published: 2011-02-02, Retrieved: 2015-02-23
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsvelBrightonCarrionCedConomoolDagdarDalsinDeanDelmudEdaEyriosEyvelFelgusFinnFredGalzusGladeHalvanHicksHomerKainKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOrsinPirnRalfRobertRonanSafySaiasSalemSaraSelfinaShanamShivaSleufTanyaTinaTrewdXavier
Non-playable characters AltenaAreoneAugustCorpulDoriasEthlynHannibalIshtarJuliaJuliusLewynQuanSeliphTravant
Bosses AlphandBaldackBandolBaraatBucksBovisBrookCanisCoddaCohenColhoCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPirnPorcusRaydrikReinhardtRobosRumeiSaiasSeimetolTigrisTrumanVeldWeissmannWolfXavierZaomZyle
Personal Weapons Beo SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragonpikeEarth SwordForsetiGrafcaliburKiaLight BrandLopt SwordMareeta's SwordPugiRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Village of Iss • 2x: The Pirate Isles • 3: The Gate of Kelbeth • 4: The Dungeon • 4x: The Hero of the Winds • 5: Mother and Child • 6: The Escape • 7: The Shield of Thracia • 8: Mt. Violdrake • 8x: Dagdar's Mansion • 9: The Emblem of Njörun • 10: Noel Canyon • 11: Dandrum Fortress • 11x: Murder Hollace • 12: The Thieves of Dakia • 12x: Dandelion • 13: The Stronghold • 14: Open Fire • 14x: Freedom • 15: The Two Paths • 16A: Nohrden Line • 17A: Leonster's Gate • 16B: The Dark Forest • 17B: The First Rain of May • 18: The Liberation of Leonster • 19: The Empire's Counterattack • 20: The Scion of Light • 21: The Liberation Wars • 21x: The Detention Center • 22: Across the River • 23: The Palace of Evil • 24: The Baron in Black • 24x: The Lopt Altar • Endgame: An Undying Oath
Locations JugdralManster District (AlsterConoteLeonsterManster) • Thracia (FianaTahra)
Groups, objects and events Battle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLoptyrians (BergrosenDeadlords) • MagiYied Massacre
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline
Preliminary data and content
Pre-release information Shadow Dragon and the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow Dragon DSNew Mystery of the EmblemAwakeningFatesTokyo Mirage Sessions ♯FEEchoes: Shadows of ValentiaHeroesWarriorsThree Houses
Unused content Shadow Dragon NESGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow Dragon DSNew Mystery of the EmblemAwakeningFatesTokyo Mirage Sessions ♯FEEchoes: Shadows of ValentiaHeroesWarriorsThree Houses
Prototype builds The Blazing Blade prototype build 0205The Blazing Blade prototype build 0219The Sacred Stones prototype
Other Fire Emblem 64Fire Emblem Wii