The Bandits of Dacia
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Location
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Dacia Forest
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Weather
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Fog of War
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New units
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Mareeta
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Boss(es)
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Cullough
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Previous chapter(s)
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Next chapter(s)
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Side quest conditions
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Chapter is completed before turn 20.
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The Bandits of Dacia (Japanese: ダキアの盗賊 The Thieves of Dakia) is the twelfth chapter of Fire Emblem: Thracia 776. In order to play the side quest after, this chapter must be completed in fewer than 20 turns.
Plot
- Main article: The Bandits of Dacia/Script
Perne recruits Salem into his group of bandits, the Dandelion, and declares that he plans to leave some new recruits behind soon, as they are bloodthirsty and the Dandelion is not meant to be that way. He intends to abscond with Troude and Tina, as well as Salem. He then enters the Dandelion's hideout and leaves Salem behind as a lookout.
In the meantime, inside a house near Dacia Forest, Saias leaves Mareeta in an elderly woman's care. Before he takes his leave, he gives Mareeta the Shadow Sword and tells her that she should wield it, even though it once possessed her.
After Saias leaves, bandits under command of Cullough—one of the Dandelion's most infamous new recruits—attack the village where Mareeta is. Mareeta pledges to protect the village despite the protests of her caretaker and rushes out to meet the bandits. In the meantime, Tina comes out of the Dandelion's hideout to bring Salem some food, and Salem reassures her that they will find her sister, whom she misses dearly.
Once the battle ends, if it was finished quickly, Dryas tells Leif to seize the Dandelion's hideout and eliminate the bandit problem in the area. If the battle was not finished quickly, August tells Leif that the Dandelion is a surprisingly honorable group of bandits and they should be left alone, so Leif's forces do not storm the hideout. Regardless of what Leif does next, if Mareeta survived the battle, she meets with Leif and joins his forces while making a mutual promise with him that they will go back to Munster for Eyvel one day.
Chapter data
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Victory: Seize the throne
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Leif dies
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8–12+1
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{{{partner}}}
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{{{other}}}
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27+18
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{{{third}}}
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Units are arranged based on their position in deployment order after Leif.
On turn 20, the fog of war clears.
Character data
Item data
Shop data
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Reinforcements
- Turns 4–12, each with a 40% chance to appear; halted when Cullough is defeated
- Two Brigands without Steal from the northwestern road
- One Brigand with Steal from the northwestern road
Boss data
- Main article: Cullough
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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Because of the heavy terrain, unpromoted mounted units will have less movement than their infantry counterparts, while promoted mounted units will move at the same rate as their infantry counterparts.
Using the Warp to capture Salem on turn 1 is recommended to avoid having him inflict Sleep on the player's units. Salem can be recruited by capturing him and not releasing him; while he is not required for the side quest, his staff utility makes him worth the effort. His Jormungand tome will weigh him down to the point where he has 0 attack speed, and he also has poor defense and HP, making him a relatively easy capture. While there are reinforcements from the north, the Gate's bonuses negate their risk, even with the penalties of capturing. Warp can also conveniently complete the map given the high concentration of forest tiles. However, it is also important to note that this chapter has the only Vantage Manual in the entire game—which may work well on a unit such as Olwen or Asbel—as well as a vendor that sells Wind tomes, the next such vendor appearing in Chapter 21.
To complete the map without the warp staff, keep in mind that a drawbridge will need to be closed (one of the Brigands conveniently has a Bridge Key), and the chapter must be completed within 20 turns to reach the following side quest. Karin is recommended to avoid the heavy terrain, and because she can fly over the water she allows the player to skip Cullough without a Warp use. The Brigands are capable of stealing items, but they are very slow and usually unable to steal.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English (unofficial)
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• The Thieves of Dakia • The Bandits of Dacia
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• Used in FireLizard's fan translation. • Used in the Lil' Manster fan translation patch.
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Japanese
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ダキアの盗賊
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The Thieves of Dakia
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Gallery