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Kelbeth's Gate

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Kelbeth's Gate

Cm fe05 3.png

Location

Kelbeth's Gate, border between Thracia and Munster

Boss(es)

Lobos

Previous chapter(s)
Next chapter(s)

The Dungeon

That fortress, Kelbeth's Gate, guards the road into Munster. As strongholds go, it's rather small, but don't let its size fool you: the people of this area say it's more terrible than Hell itself.
— August to Leif

Kelbeth's Gate (Japanese: ケルベスの門 Gate of Kelbeth) is the third chapter of Fire Emblem: Thracia 776.

Plot

Main article: Kelbeth's Gate/Script

Raydrik arrives at the Gate of Kelbeth, where a stronghold has been set up to facilitate the Loptrian child hunts. He decides to recuperate there, leaving the fort in the hands of Lobos. Meanwhile, Leif arrives and learns about the child hunts. He immediately vows to rescue the children, and August departs for Munster. Leif kills Robos and seizes the fort, but Raydrik appears and forces him and Eyvel to surrender by using Nanna as a hostage. Leif's friends are forced to retreat, and they vow to rescue him as soon as possible.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy Third
Defeat: Leif dies 11 {{{partner}}} 4 19+24 {{{third}}}
Cm fe05 3.png

Units are arranged based on their position in deployment order after Leif. If every unit is recruited and alive, deployment order is Leif, Finn, Eyvel, Osian, Halvan, Marty, Dagdar, Tanya, Ronan. Lifis, and Safy.

Character data

Characters
New Units

None

Returning Characters

Leif ​Finn ​Eyvel ​Osian ​Halvan ​Marty ​Dagdar ​Tanya ​Ronan ​Lifis ​Safy ​

Item data

Items
Name Obtainment Method
Is snes03 armorslayer.png Armorslayer Open left chest
Is snes03 meteor.png Meteor Open right chest
Is snes03 shield ring.png Shield Ring Return Romeo to the top left village
Is snes03 baldr scroll.png Baldr Scroll Return Luchia to the bottom left village

Shop data

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

None

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma snes03 armored sword enemy.gif Munster Armored Sword 8 1 20~30 4~14 0~10 0~10 0~10 0~10 8~18 9~19 5~6 Short Sword Door Key Vulnerary
Authority: Lobos
Moves to attack units in range.
Ma snes03 armored sword enemy.gif Munster Armored Sword 8 1 20~30 4~14 0~10 0~10 0~10 0~10 8~18 9~19 5~6 Short Sword Vulnerary
Authority: Lobos
Moves to attack units in range.
Ma snes03 soldier enemy.gif Munster Soldier 12 2 20~34 3~17 0~14 0~14 0~14 0~14 1~15 6~20 5~6 Short Lance
Authority: Lobos
The northern one moves to attack units in range.
Ma snes03 soldier enemy.gif Munster Soldier 9 1 20~31 3~14 0~11 0~11 0~11 0~11 1~12 6~17 5~6 Short Lance
Authority: Lobos
Ma snes03 soldier enemy.gif Munster Soldier 10 1 20~32 3~15 0~12 0~12 0~12 0~12 1~13 6~18 5~6 Short Lance
Authority: Lobos
Ma snes03 soldier enemy.gif Munster Soldier 8 1 20~30 3~13 0~10 0~10 0~10 0~10 1~11 6~16 5~6 Short Lance
Authority: Lobos
Ma snes03 bishop enemy.gif Munster Bishop 10 1 30 1 7 4 4 3 5 5 5 Elfire Heal Door Key Chest Key
Authority: Lobos
Does not act until turn 10, at which point he moves to use his keys and moves to attack units in range.
Ma snes03 mage enemy.gif Munster Mage 6 1 18~26 0~8 2~10 2~10 3~11 0~8 0~8 4~12 6~7 Fire
Authority: Lobos
Ma snes03 soldier enemy.gif Munster Soldier 11 1 20~33 3~16 0~13 0~13 0~13 0~13 1~14 6~19 5~6 Short Lance
Authority: Lobos
Ma snes03 bow armor enemy.gif Munster Bow Armor 7 1 20~29 4~13 0~9 0~9 0~9 0~9 8~17 9~18 5~6 Short Bow Vulnerary
Authority: Lobos
Moves to attack units in range.
Ma snes03 soldier enemy.gif Munster Soldier 13 1 20~35 3~18 0~15 0~15 0~15 0~15 1~16 6~20 5~6 Short Lance Vulnerary
Authority: Lobos
Ma snes03 soldier enemy.gif Munster Soldier 13 1 20~35 3~18 0~15 0~15 0~15 0~15 1~16 6~20 5~6 Short Lance
Authority: Lobos
Ma snes03 soldier enemy.gif Munster Soldier 10 1 20~32 3~15 0~12 0~12 0~12 0~12 1~13 6~18 5~6 Short Lance Door Key
Authority: Lobos
Moves to attack units in range.
Ma snes03 archer enemy.gif Munster Archer 10 3 20~32 3~15 0~12 0~12 0~12 0~12 1~13 6~18 5~6 Short Bow
Authority: Lobos
The two near the central door move to attack units in range.
Ma snes03 soldier enemy.gif Munster Soldier 11 1 20~33 3~16 0~13 0~13 0~13 0~13 1~14 6~19 5~6 Short Lance Vulnerary
Authority: Lobos
Ma snes03 general enemy.gif Lobos General 1 1 26~29 7~10 1~4 5~8 2~5 0~3 12~15 10~13 6~7 Long Bow Short Lance
Authority:
Does not move; stands on a throne, the chapter's seize point.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma snes03 brigand enemy.gif Munster Brigand 5 14 22~29 5~12 0~3 0~7 0~7 0~7 3~10 9~16 6~7 Iron Axe
In roughly 29% of appearances, the upper one ignores combat and moves to raid villages, and moves to attack units unprovoked once no more villages can be raided; the lower one does so for all appearances.
Ma snes03 armored sword enemy.gif Munster Armored Sword 8 7 20~30 4~14 0~10 0~10 0~10 0~10 8~18 9~19 5~6 Short Sword
Authority: Lobos
Ma snes03 soldier enemy.gif Munster Soldier 7 3 20~29 3~12 0~9 0~9 0~9 0~9 1~10 6~15 5~6 Short Lance
Authority: Lobos
Enemies will not attack the civilians, except to capture them.

Reinforcements

All reinforcements are halted once Lobos is defeated

  • Turns 10–16, 84% chance to appear each turn
    • 2 Brigands from the western border of the map, between the two forests
  • Turns 11–17, 50% chance to appear each turn
  • Turns 14–16, 75% chance to appear each turn
    • 1 Soldier from the corridor left of the treasure room

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma snes03 civilian boy other.gif Romeo Civilian 1 1 10 0 0 0 0 0 0 2 4 --
Can be returned to the top left house; gives a Shield Ring if he is returned.
Ma snes03 civilian girl other.gif Luccia Civilian 1 1 10 0 0 0 0 0 0 2 4 --
Can be returned to the bottom left house; gives a Baldr Scroll if she is returned.
Ma snes03 civilian boy other.gif Coirpre Civilian 1 1 10 0 0 0 0 0 0 2 4 --
Can be returned to the top right house; gives a Warp Staff at the end of Chapter 7 if he is returned.
Ma snes03 civilian boy other.gif Jubel Civilian 1 1 10 0 0 0 0 0 0 2 4 --
Can be returned to the bottom right house; allows the recruitment of Dalsin in Chapter 4 if he is returned.

Boss data

Main article: Lobos
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Portrait lobos fe05.png
Ma snes03 general enemy.gif General
Level 1
Action --
Stats
Max HP 26~29 Speed 2~5
Strength 7~10 Luck 0~3
Magic 1~4 Defense 12~15
Skill 5~8 Constitution 10~13
Movement 6~7 FCM 0
Inventory Skills
Long Bow
Short Lance
--
Weapon Levels
Swords E Lances E Axes E Bows D Staves --
Fire magic -- Thunder magic -- FE5RankWind.png -- Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Regarding the chapter itself, be sure to carry some door keys to enter the building—the vendor to the north sells keys. There is a room with children that can be brought to their individual homes to receive a reward in return; the reward for returning two particular children can be received later: Coirpre for a Warp staff, and Jubel to recruit Dalsin. Brigands will attack the villages, though, so work quickly.

Lobos is not too difficult, so simply take him out, take advantage of Thracia 776's trading mechanic, and seize the throne.

This is the last chapter before your units are scattered and you are forced to reconvene bit by bit, so be sure each unit has the items you would like them to have before Leif seizes the throne.

If any of these units are dead or weren't recruited, they will not show up in their respective rejoining chapters.

Trivia

  • Jubel (Japanese: ユベル), the name of one of the four children, appears to be a reference to Jubelo (Japanese: ユベロ), a playable character in Mystery of the Emblem.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English
(unofficial)

• Kerberos' Gate
• The Gate of Kelbeth

• Used in the most recent, up-to-date version of the fan translation patch;[which?] "Kerberos" is a rendering of Cerberus based on ancient Greek.
• Used in older version of the Thracia 776 fan-translation patch.[which?]

Japanese

ケルベスの門

Gate of Kelbeth

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← The Coastal Village •
←  The Corsair Isles (sidequest) •
Kelbeth's Gate • The Dungeon →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AlfionaAltenaArionAugustCalfCoirpreDryasEthlynHannibalIshtarJuliaJuliusLewynQuanSeliphTravant
Bosses AlphandBaldackBandolBaraatBucksBovisBrookCanisCoddaCohenColhoCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeissmannWolfXavierZaomZyle
Personal Weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragonpikeForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mt. Violdrake • 8x: Dagdar's Mansion • 9: The Emblem of Njörun • 10: Nowell Valley • 11: Dandrum Fortress • 11x: Murder Hollace • 12: The Thieves of Dacia • 12x: Dandelion • 13: The Walled City • 14: Open Fire • 14x: Freedom • 15: The Two Paths • 16A: Nohrden Line • 17A: Leonster's Gate • 16B: The Dark Forest • 17B: The First Rain of May • 18: The Liberation of Leonster • 19: The Empire's Counterattack • 20: The Scion of Light • 21: The Liberation War • 21x: The Detention Center • 22: Across the River • 23: The Palace of Evil • 24: The Baron in Black • 24x: The Altar of Loptr • Endgame: An Undying Oath
Locations JugdralMunster District (ConoteLeonsterMunsterUlster) • Thracia (FianaTahra)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLoptr Church (BergrosenDeadlords) • Magi
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline