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Mother and Daughter

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

This page has been marked as a stub. Please help improve the page by adding information.

Mother and Daughter

Cm fe05 5.png

Location

Munster Castle

New units

Eyvel, Nanna

Previous chapter(s)
Next chapter(s)

The Escape

...K-Kill... ...Kill... Kill... KILL... WITH THIS SWORD... ALL... ALL... ALL OF YOU... KILL ALL OF YOU!
— Mareeta

Mother and Daughter (Japanese: 母と娘 Mother and Daughter) is the fifth chapter of Fire Emblem: Thracia 776.

Plot

Main article: Mother and Daughter/Script

As Leif and co. push through the Munster prison, Eyvel is brought before Raydrik and reunited with Nanna. There, she is made to fight several soldiers in Raydrik's arena, including a possessed Mareeta. When Leif breaks into the arena to rescue them, Veld petrifies Eyvel with the Petrify spell. Having no way to cure her petrification, Leif is forced to leave her behind and escape with his comrades.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Escape Player Partner Other Enemy Third
Defeat: Leif dies 11 {{{partner}}} {{{other}}} 40+5 {{{third}}}
Cm fe05 5.png

Units are arranged based on their position in deployment order. Ignoring Leif, Eyvel, and Nanna, if every unit is recruited and alive, deployment order is Lifis, Fergus, Karin, Dalsin, Asbel, Brighton, Machyua, Lara.

The escape point is blocked off by a wall; when the door to the arena where Eyvel and Nanna start is opened, a section of that wall opens up as well. Additionally, Leif moves to the space the door was previously when it is opened; if he is rescued, he leaves the rescuer's possession, but he does not leave if he is captured.

Character data

Characters
New Units
Eyvel
Portrait eyvel fe05.png
Swordmaster
HP
Varies
Inventory
Iron Blade
Level
Varies
Automatically from turn 1
Nanna
Portrait nanna fe05.png
Troubadour
HP
18
Inventory
Lands Sword
Heal
Level
1
Automatically from turn 1
Returning Characters

Leif ​Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​

Eyvel retains her level, stats, and skills from the end of Chapter 3, but starts with an Iron Blade instead of retaining her inventory.

If the door to the arena is opened, Eyvel is captured, or Mareeta is captured or killed, Veld teleports Eyvel to himself and turns her to stone.

Item data

Items
Name Obtainment Method
Is snes03 lockpick.png Lockpick Open left chest in western room
Is snes03 skill ring.png Skill Ring Open right chest in western room
Is snes03 magic ring.png Magic Ring Open lone south eastern chest

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma snes03 archer enemy.gif Munster Archer 12 5 20~34 3~17 0~14 0~14 0~14 0~14 1~15 6~20 5~6 Long Bow Vulnerary
Authority: Bandol
Moves to attack units in range.
Ma snes03 general enemy.gif Bandol General 5 1 26~33 7~14 1~8 5~12 2~9 0~7 12~19 10~17 6~7 Long Sword Hand Axe Vulnerary Long Bow
Authority:
Moves to attack units in range.
Ma snes03 soldier enemy.gif Munster Soldier 12 4 20~34 3~17 0~14 0~14 0~14 0~14 1~15 6~20 5~6 Javelin Vulnerary
Authority: Bandol
Moves to attack units in range.
Ma snes03 armored axe enemy.gif Munster Armored Axe 15 2 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Battle Axe Vulnerary
Authority: Bandol
Moves to attack units in range.
Ma snes03 soldier enemy.gif Munster Soldier 12 4 20~34 3~17 0~14 0~14 0~14 0~14 1~15 6~20 5~6 Short Lance Vulnerary
Authority: Bandol
Moves to attack units in range.
Ma snes03 armored sword enemy.gif Munster Armored Sword 10 2 20~32 4~16 0~12 0~12 0~12 0~12 8~20 9~20 5~6 Long Sword
Authority: Bandol
Moves to attack units in range.
Ma snes03 mage enemy.gif Munster Mage 7 5 18~27 0~9 2~11 2~11 3~12 0~9 0~9 4~13 6~7 Fire
Authority: Bandol
The eastern two move to attack units in range.
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 8 1 24~34 0~10 5~15 4~14 3~13 0~10 4~14 5~15 6~7 Jormungand
Moves to attack units in range.
Ma snes03 mage enemy.gif Munster Mage 8 5 18~28 0~10 2~12 2~12 3~13 0~10 0~10 4~14 6~7 Thunder
Authority: Bandol
The left two move to attack units in range.
Ma snes03 priest enemy.gif Munster Priest 4 1 16~22 0~6 3~9 2~8 1~7 0~6 0~6 4~10 5~6 Heal Door Key Pure Water
Authority: Bandol
Ma snes03 bishop enemy.gif Munster Bishop 5 1 20~27 0~7 5~12 2~9 2~9 0~7 1~8 4~11 5~6 Heal
Authority: Bandol
Ma snes03 priest enemy.gif Munster Priest 7 1 16~20 0~4 3~7 2~6 1~5 0~4 0~4 4~8 5~6 Physic
Authority: Bandol
Ma snes03 bishop enemy.gif Munster Bishop 5 1 20~27 0~7 5~12 2~9 2~9 0~7 1~8 4~11 5~6 Meteor Heal
Authority: Bandol
Does not move.
Ma snes03 sniper enemy.gif Munster Sniper 5 1 22~29 5~12 1~8 6~13 7~14 0~7 3~10 7~14 7~8 Silver Bow
Authority: Bandol
Moves to attack units in range.
Ma snes03 dark bishop enemy.gif Loptrian Dark Bishop 3 1 30~35 0~5 9~14 6~11 6~11 0~5 6~11 5~10 6~7 Jormungand Physic
Moves to attack units in range.
Ma snes03 mercenary enemy.gif Pitfighter Mercenary 5 1 24~31 6~13 1~8 7~14 8~15 0~7 5~12 8~15 6~7 Iron Sword Vulnerary
Authority: Raydrik
Ma snes03 warrior enemy.gif Pitfighter Warrior 5 1 28~35 8~15 1~8 5~12 6~13 0~7 6~13 10~17 6~7 Iron Axe Vulnerary
Authority: Raydrik
Ma snes03 general enemy.gif Pitfighter General 5 1 26~33 7~14 1~8 5~12 2~9 0~7 12~19 10~17 6~7 Slim Lance Vulnerary
Authority: Raydrik
Ma snes03 baron enemy.gif Raydrik Baron 9 1 56 16 8+20 12 9 6 16 20 6 Loptr Sword
Pavise Immortal*
Authority: ★★★★
Action:
Leaves the map once Eyvel is turned to stone.
Ma snes03 dark bishop enemy.gif Veld Dark Bishop 20 1 80 5 20 19 20 12 15 11 6 Petrify Hel
Adept Renewal Immortal*
Authority: ★★★★★
Action: ★★
Leaves the map once Eyvel is turned to stone.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma snes03 myrmidon female enemy.gif Mareeta Myrmidon 7 1 22 3 1 7 13 7 3 5 6 Shadow Sword
Nihil* Luna
Authority: Raydrik
Action:
• Nullifies Eyvel's ability to counter-attack against her.
• Cannot counter-attack against Eyvel.
• Leaves the map once Eyvel is turned to stone.
Ma snes03 swordmaster enemy.gif Pitfighter Swordmaster 9 1 24~35 5~16 1~12 8~19 9~20 0~11 4~15 6~17 7~8 Killing Edge Vulnerary
Adept
Authority: Raydrik
Ma snes03 berserker enemy.gif Munster Berserker 9 1 32~44 12~20 0~12 12~20 10~20 0~12 8~20 12~20 7~8 Killer Axe Vulnerary
Wrath
Authority: Raydrik
Ma snes03 mercenary enemy.gif Galzus Mercenary 10 1 54 20 9 20 20 17 14 18 7 Slim Sword Vulnerary
Luna Astra
Authority: Raydrik
Ignores combat and moves to escape via the north edge of the arena or center-north edge of the map once Eyvel is turned to stone.
Ma snes03 mage enemy.gif Munster Mage 7 1 18~27 0~9 2~11 2~11 3~12 0~9 0~9 4~13 6~7 Fire
Authority: Bandol
Note: if Eyvel is captured, she will be taken from the capturer and teleported to Raydrik and Veld; however, the capturer will still act as if they were holding Eyvel, and will attempt to leave the map through the north edge of the arena or the center-north edge of the map.

Reinforcements

  • After a unit enters a specific section in the eastern corridor (columns 24–26, rows 9–19), or after Eyvel defeats a unit in the arena
    • Mareeta from the center-northern door within the arena
  • When there are fewer than three enemies in the arena (including Mareeta) at the start of an enemy phase, more appear in the following order. They stop appearing once Eyvel has been turned to stone.
    • 1 Swordmaster from the upper-left door within the arena; can appear on the same turn as Mareeta, allowing four enemies in the arena at once
    • 1 Berserker from the upper-right door within the arena
    • Galzus from the center-northern door within the arena; appears only if Chapter 4x was played
  • Upon opening the door to the arena
    • 1 Mage from near the exit

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Even for Eyvel, the enemies in the pit pose a bit of a challenge if the player is unlucky. That being said, Nanna gets weighed down by the Lands Sword and will either get doubled or outright ORKO'd if an enemy attacks her, so keep her out of harm's way and send Leif's forces upwards so someone can unlock the arena door. As you head up, you will have to fight a group of armored units, a group of archers, and a group of mages. This is the optimal chance for units like Asbel and Fergus to shine, but be prepared to use a Vulnerary as needed. Lifis can also disarm mages by stealing their tomes, neutralizing dangerous enemies while providing weapons for Asbel.

Also, keep in mind that units without a weapon, or units with only siege tomes, can be outright captured as long as the constitution requirement is reached.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English
(unofficial)

• Mother and Child
• Mother and Daughter

• Used in FireLizard's and Shaya's fan translation patches.
• Used in the "Project Exile" and "Lil' Manster" fan translation patches.

Japanese

母と娘

Mother and Daughter

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← The Dungeon •
← Hero on the Wind •
Mother and Daughter • The Escape →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AlfionaAltenaArionAugustCalfCoirpreDryasEthlynHannibalIshtarJuliaJuliusLewynQuanSeliphTravant
Bosses AlphandBaldackBandolBaraatBucksBovisBrookCanisCoddaCohenColhoCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeissmannWolfXavierZaomZyle
Personal Weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragonpikeForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mt. Violdrake • 8x: Dagdar's Mansion • 9: The Emblem of Njörun • 10: Nowell Valley • 11: Dandrum Fortress • 11x: Murder Hollace • 12: The Thieves of Dacia • 12x: Dandelion • 13: The Walled City • 14: Open Fire • 14x: Freedom • 15: The Two Paths • 16A: Nohrden Line • 17A: Leonster's Gate • 16B: The Dark Forest • 17B: The First Rain of May • 18: The Liberation of Leonster • 19: The Empire's Counterattack • 20: The Scion of Light • 21: The Liberation War • 21x: The Detention Center • 22: Across the River • 23: The Palace of Evil • 24: The Baron in Black • 24x: The Altar of Loptr • Endgame: An Undying Oath
Locations JugdralMunster District (ConoteLeonsterMunsterUlster) • Thracia (FianaTahra)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLoptr Church (BergrosenDeadlords) • Magi
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline