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The Corsair Isles

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This page has been marked as a stub. Please help improve the page by adding information.

The Corsair Isles

Cm fe05 2x.png

Location

Corsair Isles

Weather

Fog of War

Boss(es)

Shiva, Lifis

Previous chapter(s)

The Coastal Village

Next chapter(s)

Kelbeth's Gate

The Corsair Isles (Japanese: 海賊島 Pirate Islands) is the sidequest of the second chapter of Fire Emblem: Thracia 776. It is accessed by clearing Chapter 2 with all villages intact.

This chapter is notable as the first sidequest chapter in the Fire Emblem series.

Plot

Main article: The Corsair Isles/Script

At the island stronghold, the captive priestess Safy begs Lifis to join the fight against the Loptrian Empire. He apparently agrees, but later admits he only said that to keep her quiet. Meanwhile, Leif's forces arrive on the island, battle their way through the pirates, and capture Lifis. Leif rescues Safy, who reveals that her hometown of Tahra is being oppressed by the Loptrian Empire. Leif immediately agrees to liberate Tahra, and Lifis manages to persuade Leif to spare him and take him along.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy Third
Defeat: Leif dies 9 {{{partner}}} {{{other}}} 16+51 {{{third}}}
Cm fe05 2x.png

Units are arranged based on their position in deployment order after Leif. If every unit is recruited and alive, deployment order is Leif, Finn, Eyvel, Osian, Halvan, Marty, Dagdar, Tanya, Ronan.

Character data

Characters
New Units
Lifis
Portrait lifis fe05.png
Thief
HP
20
Inventory
Hoðr Scroll
Lockpick
Level
4
At the end of the chapter if he was captured and not released
Safy
Portrait safy fe05.png
Priest
HP
14
Inventory
Heal
Repair
Level
3
Automatically at the end of the chapter
Returning Characters

Leif ​Finn ​Eyvel ​Osian ​Halvan ​Marty ​Dagdar ​Tanya ​Ronan ​

Item data

Items
Name Obtainment Method
Is snes03 torch.png Torch Wait on the furthest southwestern fort
Is snes03 torch.png Torch Wait on the upper-left fort on the southwestern island

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma snes03 pirate enemy.gif Lifis's Crew Pirate 1 1 24~27 5~8 0~3 0~3 0~3 0~3 3~6 9~12 5~6 Hand Axe Vulnerary
Does not move until he is provoked.
Ma snes03 hunter enemy.gif Lifis's Crew Hunter 2 1 20~24 3~7 0~3 0~4 0~4 0~4 2~6 8~12 6~7 Iron Bow
Does not move until he is provoked.
Ma snes03 pirate enemy.gif Lifis's Crew Pirate 1 4 24~27 5~8 0~3 0~3 0~3 0~3 3~6 9~12 5~6 Iron Axe
All but the westernmost one do not move until they are provoked.
Ma snes03 hunter enemy.gif Lifis's Crew Hunter 1 2 20~23 3~6 0~3 0~3 0~3 0~3 2~5 8~11 6~7 Iron Bow
Does not move until he is provoked.
Ma snes03 pirate enemy.gif Lifis's Crew Pirate 3 1 24~29 5~10 0~3 0~5 0~5 0~5 3~8 9~14 5~6 Steel Axe Vulnerary
Does not move until he is provoked.
Ma snes03 hunter enemy.gif Lifis's Crew Hunter 1 1 20~23 3~6 0~3 0~3 0~3 0~3 2~5 8~11 6~7 Steel Bow Vulnerary
Does not move until he is provoked.
Ma snes03 pirate enemy.gif Lifis's Crew Pirate 2 1 24~28 5~9 0~3 0~4 0~4 0~4 3~7 9~13 5~6 Iron Axe Vulnerary
Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
Ma snes03 pirate enemy.gif Lifis's Crew Pirate 1 1 24~27 5~8 0~3 0~3 0~3 0~3 3~6 9~12 5~6 Hand Axe
Does not move until he is provoked.
Ma snes03 pirate enemy.gif Lifis's Crew Pirate 1 1 24~27 5~8 0~3 0~3 0~3 0~3 3~6 9~12 5~6 Steel Axe
--
Ma snes03 warrior enemy.gif Lifis's Crew Warrior 1 1 28~31 8~11 1~4 5~8 6~9 0~3 6~9 10~13 6~7 Steel Axe Steel Bow Torch
--
Ma snes03 myrmidon enemy.gif Shiva Myrmidon 3 1 24 6 0 9 12 5 4 7 6 Killing Edge Vulnerary
Sol
Action:
Does not act until turn 25, at which point he begins moving unprovoked.
Ma snes03 thief enemy.gif Lifis Thief 4 1 20 3 0 4 10 1 2 6 7 Hoðr Scroll Lockpick
Steal
Action: ★★
Does not move; stands on a gate, the chapter's seize point.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma snes03 warrior enemy.gif Lifis's Crew Warrior 1 1 28~31 8~11 1~4 5~8 6~9 0~3 6~9 10~13 6~7 Steel Axe Iron Bow Vulnerary
Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
Ma snes03 myrmidon enemy.gif Lifis's Crew Myrmidon 2 1 20~24 3~7 0~3 5~9 6~10 0~4 2~6 6~10 6~7 Iron Sword
Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
Ma snes03 myrmidon enemy.gif Lifis's Crew Myrmidon 1 2 20~23 3~6 0~3 5~8 6~9 0~3 2~5 6~9 6~7 Iron Sword
Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
Ma snes03 pirate enemy.gif Lifis's Crew Pirate 1 16 24~27 5~8 0~3 0~3 0~3 0~3 3~6 9~12 5~6 Iron Axe
--
Ma snes03 pirate enemy.gif Lifis's Crew Pirate 1 5 24~27 5~8 0~3 0~3 0~3 0~3 3~6 9~12 5~6 Hand Axe
--
Ma snes03 pirate enemy.gif Lifis's Crew Pirate 2 10 24~28 5~9 0~3 0~4 0~4 0~4 3~7 9~13 5~6 Iron Axe
--
Ma snes03 pirate enemy.gif Lifis's Crew Pirate 2 11 24~28 5~9 0~3 0~4 0~4 0~4 3~7 9~13 5~6 Hand Axe
--
Ma snes03 pirate enemy.gif Lifis's Crew Pirate 3 5 24~29 5~10 0~3 0~5 0~5 0~5 3~8 9~14 5~6 Iron Axe
--

Reinforcements

  • Turn 2
    • One Warrior from south of the throne
    • Three Myrmidons—one at level 2 and two level 1—from south of the throne
  • Turns 5–9, 30% chance to appear each turn; halted upon Lifis's defeat
    • Two level 1 Pirates with Iron Axes; one from the left fort on the northwestern isle, one from southeast of the right fort on the northwestern isle
    • One level 1 Pirate with a Hand Axe from the right fort on the northwestern isle
  • Turns 10–14, 80% chance to appear each turn; halted upon Lifis's defeat
    • Three Pirates—two at level 2, one level 3—with Iron Axes; one from each of the outer forts on the southeastern isles
    • One level 2 Pirate with a Hand Axe from the center fort on the southeastern isles
  • Turns 15–20, 20% chance to appear each turn; halted upon Lifis's defeat
    • One level 2 Pirate with a Hand Axe from the upper-right fort on the southwestern island
    • One level 1 Pirate with an Iron Axe from the upper-left fort on the southwestern island

Boss data

Main article: Lifis
Portrait lifis fe05.png
Ma snes03 thief enemy.gif Thief
Level 4
Action ★★
Stats
Max HP 20 Speed 10
Strength 3 Luck 1
Magic 0 Defense 2
Skill 4 Constitution 6
Movement 7 FCM 0
Inventory Skills
Hoðr Scroll
Lockpick
Steal
Weapon Levels
FE5RankSword.png D FE5RankLance.png -- FE5RankAxe.png -- FE5RankBow.png -- FE5RankStaff.png --
FE5RankFire.png -- FE5RankThunder.png -- FE5RankWind.png -- FE5RankLight.png -- FE5RankDark.png --
Main article: Shiva
Portrait shiva fe05.png
Ma snes03 myrmidon enemy.gif Myrmidon
Level 3
Action
Stats
Max HP 24 Speed 12
Strength 6 Luck 5
Magic 0 Defense 4
Skill 9 Constitution 7
Movement 6 FCM 4
Inventory Skills
Killing Edge
Vulnerary
Sol
Weapon Levels
FE5RankSword.png B FE5RankLance.png -- FE5RankAxe.png -- FE5RankBow.png -- FE5RankStaff.png --
FE5RankFire.png -- FE5RankThunder.png -- FE5RankWind.png -- FE5RankLight.png -- FE5RankDark.png --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Don't be too intimidated by the fog of war; selecting a unit to move will still show their respective movement path, so putting a unit like Eyvel in the front can help with showing the way. Don't be too concerned with getting the torches either, as some later enemy units have them, and they can be bought in later vendors.

Be sure to capture Lifis with a unit with high constitution and simply seize the throne with Leif. Also, leave Shiva alone unless you don't plan to recruit him later.

Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology and in other regions
Language Name Definition, etymology and notes
English
(unofficial)

• The Corsair Isles
• The Pirate Isles

• Used in the most recent, up-to-date fan translation patch.[which?]
• ??

Japanese

海賊島

Pirate Islands

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← The Coastal Village • The Corsair Isles • Kelbeth's Gate →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AlfionaAltenaArionAugustCalfCoirpreDryasEthlynHannibalIshtarJuliaJuliusLewynQuanSeliphTravant
Bosses AlphandBaldackBandolBaraatBucksBovisBrookCanisCoddaCohenColhoCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeissmannWolfXavierZaomZyle
Personal Weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragonpikeForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mt. Violdrake • 8x: Dagdar's Mansion • 9: The Emblem of Njörun • 10: Nowell Valley • 11: Dandrum Fortress • 11x: Murder Hollace • 12: The Thieves of Dacia • 12x: Dandelion • 13: The Walled City • 14: Open Fire • 14x: Freedom • 15: The Two Paths • 16A: Nohrden Line • 17A: Leonster's Gate • 16B: The Dark Forest • 17B: The First Rain of May • 18: The Liberation of Leonster • 19: The Empire's Counterattack • 20: The Scion of Light • 21: The Liberation War • 21x: The Detention Center • 22: Across the River • 23: The Palace of Evil • 24: The Baron in Black • 24x: The Altar of Loptr • Endgame: An Undying Oath
Locations JugdralMunster District (ConoteLeonsterMunsterUlster) • Thracia (FianaTahra)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLoptr Church (BergrosenDeadlords) • Magi
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline