The Corsair Isles
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“
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T-Take up arms against the Empire?! May as well stand on the shore an' try to push the tide back!
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”
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— Lifis, to Safy
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The Corsair Isles (Japanese: 海賊島 Pirate Islands) is the side quest of the second chapter of Fire Emblem: Thracia 776. It is accessed by clearing Chapter 2 with all villages intact.
This chapter is notable as the first side quest chapter in the Fire Emblem series.
Plot
- Main article: The Corsair Isles/Script
At the island stronghold, the captive priestess Safy begs Lifis to join the fight against the Loptrian Empire. He apparently agrees, but later admits he only said that to keep her quiet. Meanwhile, Leif's forces arrive on the island, battle their way through the Lifis Pirates, and capture Lifis himself. Leif rescues Safy, who reveals that her hometown of Tarrah is being oppressed by the Loptrian Empire. Leif immediately agrees to liberate Tarrah, and Lifis manages to persuade Leif to spare him and take him along.
Chapter data
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Victory: Seize the throne
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Leif dies
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9
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{{{partner}}}
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{{{other}}}
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16+51
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{{{third}}}
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Units are arranged based on their position in deployment order after Leif. If every unit is recruited and alive, deployment order is Leif, Finn, Eyvel, Osian, Halvan, Marty, Dagdar, Tanya, and Ronan.
Character data
Item data
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Name
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Obtainment Method
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Torch
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Wait on the furthest southwestern fort
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Torch
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Wait on the upper-left fort on the southwestern island
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Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Wlv
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Lifis
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Thief
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4
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1
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20
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3
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0
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4
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10
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1
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2
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6
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7
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Hoðr Scroll • Lockpick Steal
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Action: ★★ Does not move; stands on a gate, the chapter's seize point.
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Shiva
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Sword Fighter
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3
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1
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24
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6
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0
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9
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12
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5
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4
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7
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6
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Killing Edge • Vulnerary Sol
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Action: ★ Will not act until turn 25, at which point he begins moving unprovoked.
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Lifis's Crew
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Pirate
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1
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1
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24~27
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5~8
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0~3
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0~3
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0~3
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0~3
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3~6
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9~12
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5~6
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Hand Axe • Vulnerary
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Does not move until he is provoked.
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Lifis's Crew
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Hunter
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2
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1
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20~24
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3~7
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0~3
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0~4
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0~4
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0~4
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2~6
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8~12
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6~7
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Iron Bow
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Does not move until he is provoked.
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Lifis's Crew
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Pirate
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1
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4
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24~27
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5~8
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0~3
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0~3
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0~3
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0~3
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3~6
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9~12
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5~6
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Iron Axe
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All but the westernmost one do not move until they are provoked.
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Lifis's Crew
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Hunter
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1
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2
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20~23
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3~6
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0~3
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0~3
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0~3
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0~3
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2~5
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8~11
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6~7
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Iron Bow
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Does not move until he is provoked.
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Lifis's Crew
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Pirate
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3
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1
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24~29
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5~10
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0~3
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0~5
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0~5
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0~5
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3~8
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9~14
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5~6
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Steel Axe • Vulnerary
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Does not move until he is provoked.
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Lifis's Crew
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Hunter
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1
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1
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20~23
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3~6
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0~3
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0~3
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0~3
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0~3
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2~5
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8~11
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6~7
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Steel Bow • Vulnerary
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Does not move until he is provoked.
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Lifis's Crew
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Pirate
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2
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1
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24~28
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5~9
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0~3
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0~4
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0~4
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0~4
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3~7
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9~13
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5~6
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Iron Axe • Vulnerary
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Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
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Lifis's Crew
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Pirate
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1
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1
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24~27
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5~8
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0~3
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0~3
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0~3
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0~3
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3~6
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9~12
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5~6
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Hand Axe
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Does not move until he is provoked.
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Lifis's Crew
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Pirate
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1
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1
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24~27
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5~8
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0~3
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0~3
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0~3
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0~3
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3~6
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9~12
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5~6
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Steel Axe
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--
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Lifis's Crew
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Warrior
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1
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1
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28~31
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8~11
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1~4
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5~8
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6~9
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0~3
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6~9
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10~13
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6~7
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Steel Axe • Steel Bow • Torch
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--
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Wlv
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Lifis's Crew
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Warrior
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1
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1
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28~31
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8~11
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1~4
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5~8
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6~9
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0~3
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6~9
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10~13
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6~7
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Steel Axe • Iron Bow • Vulnerary
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Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
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Lifis's Crew
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Sword Fighter
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2
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1
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20~24
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3~7
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0~3
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5~9
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6~10
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0~4
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2~6
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6~10
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6~7
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Iron Sword
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Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
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Lifis's Crew
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Sword Fighter
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1
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2
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20~23
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3~6
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0~3
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5~8
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6~9
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0~3
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2~5
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6~9
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6~7
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Iron Sword
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Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
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Lifis's Crew
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Pirate
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1
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16
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24~27
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5~8
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0~3
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0~3
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0~3
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0~3
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3~6
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9~12
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5~6
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Iron Axe
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--
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Lifis's Crew
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Pirate
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1
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5
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24~27
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5~8
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0~3
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0~3
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0~3
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0~3
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3~6
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9~12
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5~6
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Hand Axe
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--
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Lifis's Crew
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Pirate
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2
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10
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24~28
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5~9
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0~3
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0~4
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0~4
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0~4
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3~7
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9~13
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5~6
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Iron Axe
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--
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Lifis's Crew
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Pirate
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2
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11
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24~28
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5~9
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0~3
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0~4
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0~4
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0~4
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3~7
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9~13
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5~6
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Hand Axe
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--
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Lifis's Crew
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Pirate
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3
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5
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24~29
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5~10
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0~3
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0~5
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0~5
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0~5
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3~8
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9~14
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5~6
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Iron Axe
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--
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Reinforcements
- Turn 2
- One Warrior from south of the throne
- Three Sword Fighters—one at level 2 and two level 1—from south of the throne
- Turns 5–9, 30% chance to appear each turn; halted upon Lifis's defeat
- Two level 1 Pirates with Iron Axes; one from the left fort on the northwestern isle, one from southeast of the right fort on the northwestern isle
- One level 1 Pirate with a Hand Axe from the right fort on the northwestern isle
- Turns 10–14, 80% chance to appear each turn; halted upon Lifis's defeat
- Three Pirates—two at level 2, one level 3—with Iron Axes; one from each of the outer forts on the southeastern isles
- One level 2 Pirate with a Hand Axe from the center fort on the southeastern isles
- Turns 15–20, 20% chance to appear each turn; halted upon Lifis's defeat
- One level 2 Pirate with a Hand Axe from the upper-right fort on the southwestern island
- One level 1 Pirate with an Iron Axe from the upper-left fort on the southwestern island
Boss data
- Main article: Lifis
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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Don't be too intimidated by the fog of war; selecting a unit to move will still show their respective movement path, so putting a unit like Eyvel in the front can help with showing the way. The enemies in this chapter are also weak for the most part, so it is a good opportunity to train up units.
The sand at the start means that Leif, Eyvel, and Dagdar will be well ahead of the pack unless the player slows down. This map has two torches that can be found on two forts on the central island, which can be obtained by whatever units are not needed to assist Leif in seizing the gate.
Be sure to capture Lifis with a unit with high constitution and simply seize the throne with Leif. Also, leave Shiva alone; the only reason to fight him is for his Killing Edge, but doing so is very difficult thanks to the fort he stands on and his speed and crit rate, and capturing him will likely require more weapon uses than the Killing Edge has. If the player does this, they must not kill, or he will not be recruitable later on.
Trivia
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English (unofficial)
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• The Corsair Isles • The Pirate Isles
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• Used in the most recent, up-to-date fan translation patch.[which?] • ??
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Japanese
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海賊島
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Pirate Islands
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Gallery