Nowell Valley
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Nowell Valley (Japanese: ノエル渓谷 Noel Valley) is the tenth chapter of Fire Emblem: Thracia 776.
Plot
- Main article: Nowell Valley/Script
Leif's forces reach Nowell Valley, and Leif discusses their strategy with Dryas, who takes note of the enemy ballistae and proposes three strategies to deal with them. After conferring with Dryas, Leif and his forces assault the valley and move toward its defending fort, Fort Nowell. Once the defending general, Largo, notices the attack, he sends Fred and Olwen to Dandrum Fortress in order to warn it about the attackers. However, they stay behind for a moment to delay Leif's forces before leaving.
After Fred and Olwen leave the battlefield, Leif defeats Largo and conquers the fort. He then discusses the upcoming battle at Dandrum Fortress with his advisors, recognizing that it will be a difficult one, because Dandrum is a well-fortified zone and its commander will know about the attack ahead of time.
Chapter data
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Victory: Seize the throne
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Leif dies
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8–14
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{{{partner}}}
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{{{other}}}
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30+2
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{{{third}}}
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Units are arranged based on their position in deployment order after Leif.
Character data
Item data
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Name
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Obtainment Method
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Rescue
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Visit northern house
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Magic Up
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Visit southern house
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Shop data
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
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Name
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Cost
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Heal
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2,200
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Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Friege
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Ballista
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3
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6
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20~25
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4~9
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0~5
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3~8
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0~5
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0~3
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5~10
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6~11
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0
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Ballista
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Authority: Largo
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Dvorak
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Wyvern Knight
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8
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1
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24~34
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7~17
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1~11
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6~16
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6~16
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0~10
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9~19
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8~18
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9~10
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Silver Lance
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Action: ★ Moves to attack units in range; otherwise moves toward units with fewer than three allied units within eight tiles of them.
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Friege
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Cavalier
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12
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1
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20~34
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3~17
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0~14
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3~17
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4~18
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0~14
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3~17
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6~20
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8~9
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Long Lance
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Authority: Largo Begins moving if any of the Cavaliers, southwest three Soldiers, or Mage are provoked.
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Friege
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Cavalier
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15
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1
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20~37
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3~20
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0~17
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3~20
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4~20
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0~17
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3~20
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6~20
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8~9
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Ridersbane
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Authority: Largo Begins moving if any of the Cavaliers, southwest three Soldiers, or Mage are provoked.
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Friege
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Cavalier
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14
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1
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20~36
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3~19
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0~16
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3~19
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4~20
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0~16
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3~19
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6~20
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8~9
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Armorslayer
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Authority: Largo Begins moving if any of the Cavaliers, southwest three Soldiers, or Mage are provoked.
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Friege
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Soldier
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12
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3
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20~34
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3~17
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0~14
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0~14
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0~14
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0~14
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1~15
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6~20
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5~6
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Javelin
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Authority: Largo Begins moving if any of them, the Cavaliers, or Mage are provoked.
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Friege
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Mage
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10
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1
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18~30
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0~12
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2~14
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2~14
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3~15
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0~12
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0~12
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4~16
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6~7
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Thunder
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Authority: Largo Begins moving if any of the Cavaliers or southwest three Soldiers are provoked.
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Friege
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Cavalier
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10
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1
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20~32
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3~15
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0~12
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3~15
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4~16
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0~12
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3~15
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6~18
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8~9
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Long Lance
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Authority: Largo Begins moving if any of the Cavaliers, southwest three Soldiers, or Mage are provoked.
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Friege
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Sword Armor
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8
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5
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20~30
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4~14
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0~10
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0~10
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0~10
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0~10
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8~18
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9~19
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5~6
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Long Sword
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Authority: Largo Does not move.
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Friege
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Bow Armor
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6
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1
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20~28
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4~12
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0~8
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0~8
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0~8
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0~8
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8~16
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9~17
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5~6
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Long Bow
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Authority: Largo Does not move.
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Friege
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Bow Armor
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8
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1
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20~30
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4~14
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0~10
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0~10
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0~10
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0~10
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8~18
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9~19
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5~6
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Long Bow
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Authority: Largo Does not move.
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Friege
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Soldier
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10
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2
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20~32
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3~15
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0~12
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0~12
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0~12
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0~12
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1~13
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6~18
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5~6
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Javelin
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Authority: Largo Does not move.
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Thief
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Thief
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10
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1
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16~28
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1~13
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0~3
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1~13
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6~18
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0~12
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0~12
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5~17
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7~8
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Lockpick • Iron Sword • S Drink
Steal
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Ignores combat; each turn, randomly either does not move or moves to raid houses then to escape to the west.
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Friege
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Sword Armor
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14
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1
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20~36
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4~20
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0~16+5
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0~16
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0~16
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0~16
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8~20
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9~20
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5~6
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Flame Sword • Bridge Key • Vulnerary
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Authority: Largo Does not move.
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Friege
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Soldier
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6
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1
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20~28
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3~11
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0~8
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0~8
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0~8
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0~8
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1~9
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6~14
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5~6
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Short Lance
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Authority: Largo Moves to attack units in range.
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Thief
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Thief
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9
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1
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16~27
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1~12
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0~3
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1~12
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6~17
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0~11
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0~11
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5~16
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7~8
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Rapier • S Drink
Steal
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Ignores combat; each turn, randomly either does not move or moves to raid houses then to escape to the west.
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Friege
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Bishop
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5
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1
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20~27
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0~7
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5~12
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2~9
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2~9
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0~7
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1~8
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4~11
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5~6
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Bolting • Physic • Heal
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Authority: Largo Does not move.
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Largo
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General
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8
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1
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42
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15
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3
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12
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9
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18
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17
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17
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6
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Great Lance • Great Bow • Ridersbane • Knight Proof
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Authority: ★★★ Action: ★★ Does not move; stands on a gate, the chapter's seize point.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Fred
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Paladin
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1
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1
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33
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10
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4
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11+5
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10
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4
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9
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11
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9
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Lightning Sword
Immortal*
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Authority: Largo On turn 6, begins ignoring combat and moving to escape to the west.
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Olwen
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Mage Knight
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2
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1
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24
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5
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10
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8
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10
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5
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4
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5
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8
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Dire Thunder • Vulnerary
Immortal*
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Authority: Largo Action: ★ On turn 6, begins ignoring combat and moving to escape to the west.
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Reinforcements
- Turn 4, or after reaching the column with the first broken bridge (reaching column 19); does not appear if Largo has been defeated
Boss data
- Main article: Largo
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology and in other regions
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Language
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Name
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Definition, etymology, and notes
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English (unofficial)
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• Noel Canyon • Nowell Valley
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• Used in FireLizard's translation. • Used in the Lil' Manster fan translation patch.
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Japanese
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ノエル渓谷
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Noel Valley
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Gallery