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The Walled City

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This page has been marked as a stub. Please help improve the page by adding information.

The Walled City

Cm fe05 13.png

Location

Surroundings of Tahra, Munster District

New units

Glade

Boss(es)

List

Previous chapter(s)
Next chapter(s)

Open Fire

I know it's dangerous, but we have no choice. Tahra's demise will mean our demise as well.
— Leif

The Walled City (Japanese: 城塞都市 Fortified City) is the thirteenth chapter of Fire Emblem: Thracia 776.

Plot

Main article: The Walled City/Script

Imperial generals Paulus and List surround the city of Tahra. Paulus orders List to wait for reinforcements and then leaves, but once Paulus is gone, List immediately disobeys his orders and orders an assault on Tahra.

Outside Tahra, Deen, Glade and Eda discuss the situation, mentioning how Prince Shannan is in the city but womanizes instead of helping them fight. Glade ultimately deploys his troop of knights to defend the city as the other two get back inside.

Leif's forces then enter the area and notice the ongoing siege. Leif wants to help Tahra immediately, but Dryas warns him that only their vanguard has made it here. August, however, brings up the fact that their small army needs popular support and they are sure to lose it if they do not support Tahra here.

The battle begins, and during it, Leif, Finn and Selphina can talk to Glade. If Leif talks to Glade, Glade officially joins his forces with high morale. If Finn talks to Glade, they bring up their shared past as knights in Leonster's service and declare that they will share some drinks once they reclaim Leonster. If Selphina talks to Glade before Leif, Glade expresses his shame over sending knights to their deaths, and after Selphina reassures him, he gifts her a Brave Bow. If Selphina talks to Glade after Leif, they discuss what the prince inherited from his parents, and the conversation turns to the Aed Massacre, prompting Selphina to cry. Glade then gifts Selphina a Brave Bow.

Once the battle ends, Leif meets with Linoan and apologizes for being the reason Linoan's father died. However, Linoan stands by her father's decision and reinforces the fact that him sheltering Leif in Tahra was his choice. She then admits she feels helpless in the face of her city being besieged, and Leif vows to help her.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Escape Player Partner Other Enemy Third
Defeat: Leif dies or an enemy unit takes the gate to Tahra 6–8+6 {{{partner}}} {{{other}}} 38+128 {{{third}}}
Cm fe05 13.png

Units are arranged based on their position in deployment order after Leif.

Character data

Characters
New Units
Glade
Portrait glade fe05.png
Duke Knight
HP
34
Inventory
Silver Lance
Level
2
Automatically from turn 1
Returning Characters

Leif ​Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​

Alongside Glade, there are two controllable Arch Knights and three controllable Lance Knights.

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Player Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma snes03 arch knight playable.gif Leonster Arch Knight 5 2 20~27 3~10 0~7 3~10 4~11 0~7 3~10 6~13 8~9 Steel Bow
Authority: Glade
Ma snes03 lance knight playable.gif Leonster Lance Knight 5 3 20~27 3~10 0~7 3~10 4~11 0~7 3~10 7~14 8~9 Iron Lance
Authority: Glade

Item data

Items
Name Obtainment Method
Is snes03 hammer.png Hammer Visit northern house
Is snes03 armorslayer.png Armorslayer Visit south eastern house
Is snes03 knight proof.png Knight Proof Visit south western house
Is snes03 brave bow.png Brave Bow Talk to Glade with Selphina

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma snes03 armored lance enemy.gif Friege Armored Lance 8 9 20~30 4~14 0~10 0~10 0~10 0~10 8~18 9~19 5~6 Javelin
Authority: List
Does not move until List is defeated, at which point ignores combat and moves to escape south.
Ma snes03 armored axe enemy.gif Friege Armored Axe 10 5 20~32 4~16 0~12 0~12 0~12 0~12 8~20 9~20 5~6 Battle Axe
Authority: List
• Immediately begins moving to the player's escape point.
• After List is defeated, ignores combat and moves to escape south.
Ma snes03 priest enemy.gif Friege Priest 5 2 16~23 0~7 3~10 2~9 1~8 0~7 0~7 4~11 5~6 Heal
Authority: List
After List is defeated, ignores combat and moves to escape south.
Ma snes03 mage enemy.gif Friege Mage 7 2 18~27 0~9 2~11 2~11 3~12 0~9 0~9 4~13 6~7 Thunder
Authority: List
• Moves to attack units in range; begins moving toward the player's escape point on turn 5.
• After List is defeated, ignores combat and moves to escape south.
Ma snes03 bishop enemy.gif Friege Bishop 12 1 20~34 0~14 5~19 2~16 2~16 0~14 1~15 4~18 5~6 Bolting Elfire Physic Vulnerary
Does not move.
Ma snes03 arch knight enemy.gif Friege Arch Knight 6 3 20~28 3~11 0~8 3~11 4~12 0~8 3~11 6~14 8~9 Long Bow
Authority: List
• Immediately begins moving to the player's escape point.
• After List is defeated, ignores combat and moves to escape south.
Ma snes03 ballista enemy.gif Friege Ballista 3 6 20~25 4~9 0~5 3~8 0~5 0~3 5~10 6~11 0 Ballista
Authority: List
Ceases attacking after List is defeated.
Ma snes03 soldier enemy.gif Friege Soldier 13 5 20~35 3~18 0~15 0~15 0~15 0~15 1~16 6~20 5~6 Javelin
Authority: List
• Immediately begins moving to the player's escape point.
• After List is defeated, ignores combat and moves to escape south.
Ma snes03 archer enemy.gif Friege Archer 12 5 20~34 3~17 0~14 0~14 0~14 0~14 1~15 6~20 5~6 Short Bow
Authority: List
• Immediately begins moving to the player's escape point.
• After List is defeated, ignores combat and moves to escape south.
Ma snes03 general enemy.gif List General 12 1 46 14 2 11 9 6 17 20 6 Killer Lance Poison Bow Vulnerary Vulnerary
Pavise
Authority:
Moves to attack units in range; begins moving toward the player's escape point on turn 5.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma snes03 arch knight enemy.gif Friege Arch Knight 4 13 20~26 3~9 0~6 3~9 4~10 0~6 3~9 6~12 8~9 Short Bow
Authority: List
• Immediately begins moving to the player's escape point.
• After List is defeated, ignores combat and moves to escape south.
Ma snes03 armored lance enemy.gif Friege Armored Lance 15 64 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Long Lance
Immediately begins moving to the player's escape point.
Ma snes03 bow armor enemy.gif Friege Bow Armor 14 32 20~36 4~20 0~16 0~16 0~16 0~16 8~20 9~20 5~6 Long Bow
Immediately begins moving to the player's escape point.
Ma snes03 mage enemy.gif Friege Mage 10 32 18~30 0~12 2~14 2~14 3~15 0~12 0~12 4~16 6~7 Thunder
Immediately begins moving to the player's escape point.

Reinforcements

  • Turns 1–13; halted upon List being defeated
  • Turns 1–32, after List has been defeated
    • Two Armored Lances from north of the escape point
    • One Bow Armor from north of the escape point
    • One Mage from the northwest corner of the map

Boss data

Main article: List
Portrait list fe05.png
Ma snes03 general enemy.gif General
Level 12
Action --
Authority
Stats
Max HP 46 Speed 9
Strength 14 Luck 6
Magic 2 Defense 17
Skill 11 Constitution 20
Movement 6 FCM 0
Inventory Skills
Killer Lance
Poison Bow
Vulnerary
Vulnerary
Pavise
Weapon Levels
Swords B Lances A Axes B Bows B Staves --
Fire magic -- Thunder magic -- FE5RankWind.png -- Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


This chapter is unique in which some knights of Leonster temporarily join the party. Their main purpose is to hold off the attack on Tahra while your units rush to the scene of battle. Glade is relatively powerful on this map, but take care not to let him take too many hits.

When approaching the castle, you will face a number of soldiers, arch knights, and ballistae, but they are rather weak. If you wish to have Selphina speak with Glade to obtain the Brave Bow, be careful not to put her in range of the ballistae, as her Accost skill can cause her to be attacked twice by one in a single round of combat.

Trivia

  • The generic playable units in this chapter have 0% growth rates in all stats and cannot promote.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English
(unofficial)

• The Stronghold
• The Walled City

• Used in FireLizard's fan translation.
• Used in the Lil' Manster fan translation patch.

Japanese

城塞都市

Fortified City

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← The Thieves of Dacia •
← Dandelion •
The Walled City • Open Fire →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AlfionaAltenaArionAugustCalfCoirpreDryasEthlynHannibalIshtarJuliaJuliusLewynQuanSeliphTravant
Bosses AlphandBaldackBandolBaraatBucksBovisBrookCanisCoddaCohenColhoCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeissmannWolfXavierZaomZyle
Personal Weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragonpikeForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mt. Violdrake • 8x: Dagdar's Mansion • 9: The Emblem of Njörun • 10: Nowell Valley • 11: Dandrum Fortress • 11x: Murder Hollace • 12: The Thieves of Dacia • 12x: Dandelion • 13: The Walled City • 14: Open Fire • 14x: Freedom • 15: The Two Paths • 16A: Nohrden Line • 17A: Leonster's Gate • 16B: The Dark Forest • 17B: The First Rain of May • 18: The Liberation of Leonster • 19: The Empire's Counterattack • 20: The Scion of Light • 21: The Liberation War • 21x: The Detention Center • 22: Across the River • 23: The Palace of Evil • 24: The Baron in Black • 24x: The Altar of Loptr • Endgame: An Undying Oath
Locations JugdralMunster District (ConoteLeonsterMunsterUlster) • Thracia (FianaTahra)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLoptr Church (BergrosenDeadlords) • Magi
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline