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The Shield of Thracia

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This page has been marked as a stub. Please help improve the page by adding information.

The Shield of Thracia

Cm fe05 7.png

Location

Somewhere between Munster and Meath, Thracia

New units

Finn, Safy, Shiva, Osian, Halvan, Ronan

Boss(es)

Eisenau

Previous chapter(s)

The Escape

Next chapter(s)

Mt. Violdrake

General Hannibal resides in Castle Meath. He is a respectable warrior known as the Shield of Thracia. I'm certain he would help us if we tell him that we have escaped from Raydrik of Munster.
— August

The Shield of Thracia (Japanese: トラキアの盾 The Shield of Thracia) is the seventh chapter of Fire Emblem: Thracia 776.

Plot

Main article: The Shield of Thracia/Script

Leif continues his flight southward, towards Castle Meath. August advises Leif to seek aid from Thracia, but Leif refuses to ask his parents' murderers for help out of pride. He decides to continue his mission to liberate Tahra, despite his lack of soldiers. Regrouping with Finn and Safy, Leif reaches Meath and meets Hannibal, who has arrested Osian, Halvan, and Ronan on suspicion of banditry. Hannibal releases Leif's allies and provides him a cavalier, Carrion, to escort him across the mountains.

Beginning log

With the overwhelming pain of failure lying heavy in his heart, Leif fled Munster, accompanied by several members of the Magi group. However, danger was still with them. Bounty hunters were after the reward placed on Leif, and the Munster Army was gaining on him from behind...

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Escape Player Partner Other Enemy Third
Defeat: Leif dies 11+3 {{{partner}}} 0+10 20+34 {{{third}}}
Cm fe05 7.png

Units are arranged based on their position in deployment order after Leif. If every unit is recruited and alive, deployment order is Leif, Lifis, Fergus, Karin, Dalsin, Asbel, Brighton, Machyua, Lara, Nanna, Hicks.

Character data

Characters
New Units
Finn
Portrait finn fe05.png
Lance Knight
HP
Varies
Inventory
Varies
Level
Varies
Automatically from turn 2
Safy
Portrait safy fe05.png
Priest
HP
Varies
Inventory
Varies
Level
Varies
Automatically from turn 2
Shiva
Portrait shiva fe05.png
Myrmidon
HP
24
Inventory
Killing Edge
Level
4
Enemy, talk to with Safy if he survived Chapter 2x
Osian
Portrait osian fe05.png
Fighter
HP
Varies
Inventory
Varies
Level
Varies
Automatically at the end of the chapter
Halvan
Portrait halvan fe05.png
Axe Fighter
HP
Varies
Inventory
Varies
Level
Varies
Automatically at the end of the chapter
Ronan
Portrait ronan fe05.png
Bow Fighter
HP
Varies
Inventory
Varies
Level
Varies
Automatically at the end of the chapter
Returning Characters

Leif ​Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​

Finn, Safy, Osian, Halvan, and Ronan will only reappear if they were alive and uncaptured at the end of Chapter 3; they retain their levels, stats, inventory, and skills from the end Chapter 3, and Finn will also be either mounted or dismounted, depending on which state he was left in at the end of said chapter.

Item data

Items
Name Obtainment Method
Is snes03 antitoxin.png Antitoxin Visit upper house towards the north west
Is snes03 knight proof.png Knight Proof Visit lower house towards the north west
Is snes03 pure water.png Pure Water Visit house towards the far south
Is snes03 warp.png Warp Automatically at end of chapter
(if Coirpre was returned to his home in Chapter 3)

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma snes03 warrior enemy.gif Brigand Warrior 8 1 28~38 8~18 1~4 5~15 6~16 0~10 6~16 10~20 6~7 Iron Bow Hammer Hand Axe Vulnerary
Does not move.
Ma snes03 hunter enemy.gif Brigand Hunter 12 2 20~34 3~17 0~3 0~14 0~14 0~14 2~16 8~20 6~7 Iron Bow Pure Water
Does not move.
Ma snes03 hunter enemy.gif Brigand Hunter 12 1 20~34 3~17 0~3 0~14 0~14 0~14 2~16 8~20 6~7 Iron Bow
Moves to attack units in range.
Ma snes03 thief enemy.gif Thief Thief 3 1 16~21 1~6 0~3 1~6 6~11 0~5 0~5 5~10 7~8 Lockpick Iron Sword
Steal
Does not move.
Ma snes03 brigand enemy.gif Brigand Brigand 7 2 22~31 5~14 0~3 0~9 0~9 0~9 3~12 9~18 6~7 Hand Axe
Moves to attack units in range.
Ma snes03 brigand enemy.gif Brigand Brigand 8 4 22~32 5~15 0~3 0~10 0~10 0~10 3~13 9~19 6~7 Iron Axe
Moves to attack units in range.
Ma snes03 berserker enemy.gif Brigand Berserker 5 1 32~39 12~19 0~3 12~19 10~17 0~7 8~15 12~19 7~8 Poison Axe Vulnerary Antitoxin
Wrath
Moves to attack units in range.
Ma snes03 myrmidon enemy.gif Mercenary Myrmidon 4 2 20~26 3~9 0~6 5~11 6~12 0~6 2~8 6~12 6~7 Iron Sword
Not present if Shiva was killed in Chapter 2x.
Ma snes03 myrmidon enemy.gif Mercenary Myrmidon 6 1 20~28 3~11 0~8 5~13 6~14 0~8 2~10 6~14 6~7 Iron Blade
Not present if Shiva was killed in Chapter 2x.
Ma snes03 myrmidon enemy.gif Mercenary Myrmidon 8 1 20~30 3~13 0~10 5~15 6~16 0~10 2~12 6~16 6~7 Iron Blade Vulnerary
Not present if Shiva was killed in Chapter 2x.
Ma snes03 myrmidon enemy.gif Mercenary Myrmidon 7 1 20~29 3~12 0~9 5~14 6~15 0~9 2~11 6~15 6~7 Killing Edge
Not present if Shiva was killed in Chapter 2x.
Ma snes03 myrmidon enemy.gif Mercenary Myrmidon 10 1 20~32 3~15 0~12 5~17 6~18 0~12 2~14 6~18 6~7 Silver Sword Vulnerary
Not present if Shiva was killed in Chapter 2x.
Ma snes03 myrmidon enemy.gif Shiva Myrmidon 4 1 24 6 0 9 12 5 4 7 6 Killing Edge
Sol
Action:
• Not present if he was killed or captured, but not released, in Chapter 2x.
• Does not attack Leif.
Ma snes03 myrmidon enemy.gif Mercenary Myrmidon 5 1 20~27 3~10 0~7 5~12 6~13 0~7 2~9 6~13 6~7 Iron Blade
Not present if Shiva was killed in Chapter 2x.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma snes03 paladin enemy.gif Eisenau Paladin 6 1 38 12 4 12 13 3 9 14 9 Great Lance Javelin Vulnerary
Authority:
• Does not move until turn 13, at which point he begins moving unprovoked.
• Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
Ma snes03 cavalier enemy.gif Munster Cavalier 6 8 20~28 3~11 0~8 3~11 4~12 0~8 3~11 6~14 8~9 Javelin Rapier
Authority: Eisenau
Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
Ma snes03 cavalier enemy.gif Munster Cavalier 10 4 20~32 3~15 0~12 3~15 4~16 0~12 3~15 6~18 8~9 Long Lance Rapier
Authority: Eisenau
Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
Ma snes03 mage enemy.gif Munster Mage 7 8 18~27 0~9 2~11 2~11 3~12 0~9 0~9 4~13 6~7 Fire
Authority: Eisenau
Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
Ma snes03 bishop enemy.gif Munster Bishop 3 4 20~25 0~5 5~10 2~7 2~7 0~5 1~6 4~9 5~6 Meteor Heal
Authority: Eisenau
Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
Ma snes03 soldier enemy.gif Munster Soldier 10 6 20~32 3~15 0~12 0~12 0~12 0~12 1~13 6~18 5~6 Javelin
Authority: Eisenau
Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
Ma snes03 armored sword enemy.gif Munster Armored Sword 8 3 20~30 4~14 0~10 0~10 0~10 0~10 8~18 9~19 5~6 Long Sword
Authority: Eisenau
Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).

Reinforcements

All reinforcements are halted upon Eisenau's defeat, except those on turn 2 (which includes Eisenau himself); if Eisenau is prevented from appearing, reinforcements after turn 2 will be halted as if here were defeated.

  • Turn 2
    • Eisenau from the road north of ally starting positions
  • Turns 2–5
  • Turns 6, 7, 11, and 12
    • 2 Mages from the northern border of the map
    • 1 Bishop from the northern border of the map
  • Turns 8–10

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma snes03 general other.gif Hannibal General 20 1 43 14 4 12 7 7 16 19 7 Silver Lance Silver Bow
Authority: ★★★★★
• Moves to attack units in range.
• Moves to escape to the castle after Eisenau and all units under his authority escape or are defeated.
Ma snes03 armored lance other.gif Thracia Armored Lance 15 4 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Ridersbane
Authority: Hannibal
Moves to escape to the castle after Eisenau and all units under his authority escape or are defeated.
Ma snes03 armored sword other.gif Thracia Armored Sword 15 2 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Silver Sword
Authority: Hannibal
Moves to escape to the castle after Eisenau and all units under his authority escape or are defeated.
Ma snes03 armored sword other.gif Thracia Armored Sword 15 2 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Armorslayer
Authority: Hannibal
Moves to escape to the castle after Eisenau and all units under his authority escape or are defeated.
Ma snes03 armored sword other.gif Thracia Armored Sword 15 1 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Steel Sword
Authority: Hannibal
Moves to escape to the castle after Eisenau and all units under his authority escape or are defeated.

Reinforcements

Boss data

Main article: Eisenau
Portrait eisenau fe05.png
Ma snes03 paladin enemy.gif Paladin
Level 6
Action --
Authority
Stats
Max HP 38 Speed 13
Strength 12 Luck 3
Magic 4 Defense 9
Skill 12 Constitution 14
Movement 9 FCM 0
Inventory Skills
Great Lance
Javelin
Vulnerary
--
Weapon Levels
FE5RankSword.png A FE5RankLance.png A FE5RankAxe.png -- FE5RankBow.png -- FE5RankStaff.png --
FE5RankFire.png -- FE5RankThunder.png -- FE5RankWind.png -- FE5RankLight.png -- FE5RankDark.png --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Eisenau's spawn location.

Placing a unit on Eisenau's exact spawn location will prevent both Eisenau from spawning, as well as all northern reinforcements except for three initial Cavaliers.

Recruiting Shiva requires Finn and Safy to move southward before your other units move down. Have Finn (recommended to dismount as Shiva's group decreases in number) make a chokepoint with Safy nearby. Don't let Safy get in range of the enemies or she will likely be captured.

If Lifis has gained at least 13 points in speed, he can steal the Killing Edge out of Shiva's hands, both neutralizing him as a threat as an enemy and preventing him from accidentally getting himself killed if he tries to fight against Leif's forces, making it easier to approach him for recruitment.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English
(unofficial)

The Shield of Thracia

Japanese

トラキアの盾

The Shield of Thracia

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← The Escape • The Shield of Thracia • Mt. Violdrake →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AlfionaAltenaArionAugustCalfCoirpreDryasEthlynHannibalIshtarJuliaJuliusLewynQuanSeliphTravant
Bosses AlphandBaldackBandolBaraatBucksBovisBrookCanisCoddaCohenColhoCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeissmannWolfXavierZaomZyle
Personal Weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragonpikeForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mt. Violdrake • 8x: Dagdar's Mansion • 9: The Emblem of Njörun • 10: Nowell Valley • 11: Dandrum Fortress • 11x: Murder Hollace • 12: The Thieves of Dacia • 12x: Dandelion • 13: The Walled City • 14: Open Fire • 14x: Freedom • 15: The Two Paths • 16A: Nohrden Line • 17A: Leonster's Gate • 16B: The Dark Forest • 17B: The First Rain of May • 18: The Liberation of Leonster • 19: The Empire's Counterattack • 20: The Scion of Light • 21: The Liberation War • 21x: The Detention Center • 22: Across the River • 23: The Palace of Evil • 24: The Baron in Black • 24x: The Altar of Loptr • Endgame: An Undying Oath
Locations JugdralMunster District (ConoteLeonsterMunsterUlster) • Thracia (FianaTahra)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLoptr Church (BergrosenDeadlords) • Magi
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline