The Shield of Thracia
|

|
|
|
“
|
General Hannibal resides in Castle Meath. He is a respectable warrior known as the Shield of Thracia. I'm certain he would help us if we tell him that we have escaped from Raydrik of Munster.
|
”
|
— August
|
The Shield of Thracia (Japanese: トラキアの盾 The Shield of Thracia) is the seventh chapter of Fire Emblem: Thracia 776.
Plot
- Main article: The Shield of Thracia/Script
Leif continues his flight southward, towards Castle Meath. August advises Leif to seek aid from Thracia, but Leif refuses to ask his parents' murderers for help out of pride. He decides to continue his mission to liberate Tarrah, despite his lack of soldiers. Regrouping with Finn and Safy, Leif reaches Meath and meets Hannibal, who has arrested Osian, Halvan, and Ronan on suspicion of banditry. Hannibal releases Leif's allies and provides him a cavalier, Carrion, to escort him across the mountains.
Chapter data
|
|
|
Victory: Escape
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Leif dies
|
11+3
|
{{{partner}}}
|
0+10
|
20+34
|
{{{third}}}
|
|
Units are arranged based on their position in deployment order after Leif. If every unit is recruited and alive, deployment order is Leif, Lifis, Fergus, Karin, Dalsin, Asbel, Brighton, Machyua, Lara, Nanna, Hicks.
Character data
- Finn, Safy, Osian, Halvan, and Ronan will only reappear if they were alive and uncaptured at the end of Chapter 3; they retain their levels, stats, inventory, and skills from the end Chapter 3, and Finn will also be either mounted or dismounted, depending on which state he was left in at the end of said chapter.
Item data
|
|
Name
|
Obtainment Method
|
|
Antitoxin
|
Visit upper house towards the north west
|
|
Knight Proof
|
Visit lower house towards the north west
|
|
Pure Water
|
Visit house towards the far south
|
|
Warp
|
Automatically at end of chapter (if Coirpre was returned to his home in Chapter 3)
|
|
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Eisenau
|
Paladin
|
6
|
1
|
38
|
12
|
4
|
12
|
13
|
3
|
9
|
14
|
9
|
Great Lance • Javelin • Vulnerary
|
Authority: ★ • Does not move until turn 13, at which point he begins moving unprovoked. • Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
|
|
Munster
|
Cavalier
|
6
|
8
|
20~28
|
3~11
|
0~8
|
3~11
|
4~12
|
0~8
|
3~11
|
6~14
|
8~9
|
Javelin • Rapier
|
Authority: Eisenau Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
|
|
Munster
|
Cavalier
|
10
|
4
|
20~32
|
3~15
|
0~12
|
3~15
|
4~16
|
0~12
|
3~15
|
6~18
|
8~9
|
Long Lance • Rapier
|
Authority: Eisenau Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
|
|
Munster
|
Mage
|
7
|
8
|
18~27
|
0~9
|
2~11
|
2~11
|
3~12
|
0~9
|
0~9
|
4~13
|
6~7
|
Fire
|
Authority: Eisenau Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
|
|
Munster
|
Bishop
|
3
|
4
|
20~25
|
0~5
|
5~10
|
2~7
|
2~7
|
0~5
|
1~6
|
4~9
|
5~6
|
Meteor • Heal
|
Authority: Eisenau Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
|
|
Munster
|
Soldier
|
10
|
6
|
20~32
|
3~15
|
0~12
|
0~12
|
0~12
|
0~12
|
1~13
|
6~18
|
5~6
|
Javelin
|
Authority: Eisenau Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
|
|
Munster
|
Sword Armor
|
8
|
3
|
20~30
|
4~14
|
0~10
|
0~10
|
0~10
|
0~10
|
8~18
|
9~19
|
5~6
|
Long Sword
|
Authority: Eisenau Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
|
|
Reinforcements
All reinforcements are halted upon Eisenau's defeat, except those on turn 2 (which includes Eisenau himself); if Eisenau is prevented from appearing, reinforcements after turn 2 will be halted as if here were defeated.
- Turn 2
- Eisenau from the road north of ally starting positions
- Turns 2–5
- Turns 6, 7, 11, and 12
- 2 Mages from the northern border of the map
- 1 Bishop from the northern border of the map
- Turns 8–10
- 2 Soldiers from the northern border of the map
- 1 Sword Armor from the northern border of the map
NPC data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Hannibal
|
General
|
20
|
1
|
43
|
14
|
4
|
12
|
7
|
7
|
16
|
19
|
7
|
Silver Lance • Silver Bow
|
Authority: ★★★★★ • Moves to attack units in range. • Moves to escape to the castle after Eisenau and all units under his authority escape or are defeated.
|
|
Thracia
|
Lance Armor
|
15
|
4
|
20~37
|
4~20
|
0~17
|
0~17
|
0~17
|
0~17
|
8~20
|
9~20
|
5~6
|
Ridersbane
|
Authority: Hannibal Moves to escape to the castle after Eisenau and all units under his authority escape or are defeated.
|
|
Thracia
|
Sword Armor
|
15
|
2
|
20~37
|
4~20
|
0~17
|
0~17
|
0~17
|
0~17
|
8~20
|
9~20
|
5~6
|
Silver Sword
|
Authority: Hannibal Moves to escape to the castle after Eisenau and all units under his authority escape or are defeated.
|
|
Thracia
|
Sword Armor
|
15
|
2
|
20~37
|
4~20
|
0~17
|
0~17
|
0~17
|
0~17
|
8~20
|
9~20
|
5~6
|
Armorslayer
|
Authority: Hannibal Moves to escape to the castle after Eisenau and all units under his authority escape or are defeated.
|
|
Thracia
|
Sword Armor
|
15
|
1
|
20~37
|
4~20
|
0~17
|
0~17
|
0~17
|
0~17
|
8~20
|
9~20
|
5~6
|
Steel Sword
|
Authority: Hannibal Moves to escape to the castle after Eisenau and all units under his authority escape or are defeated.
|
|
Reinforcements
- After a player unit escapes
Boss data
- Main article: Eisenau
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
Placing a unit on Eisenau's exact spawn location will prevent both Eisenau from spawning, as well as all northern reinforcements except for three initial Cavaliers. Alternatively, Eisenau and the Munster units will escape the map once any player unit has escaped. Due to starting close from the escape point, it is possible to make Finn escape early to get rid of the Munster units.
Recruiting Shiva requires Finn and Safy to move southward before your other units move down. Have Finn (recommended to dismount as Shiva's group decreases in number) make a chokepoint with Safy nearby. Don't let Safy get in range of the enemies or she will likely be captured.
If Lifis has gained at least 3 points of speed and 2 points of constitution, he can steal the Killing Edge out of Shiva's hands, both neutralizing him as a threat as an enemy and preventing him from accidentally getting himself killed if he tries to fight against Leif's forces, making it easier to approach him for recruitment.
Etymology and other languages
Names, etymology and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English (unofficial)
|
The Shield of Thracia
|
|
Japanese
|
トラキアの盾
|
The Shield of Thracia
|
|
Gallery