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Unused content in Fire Emblem: Mystery of the Emblem
Some pieces of unused content have been found within the game data of Fire Emblem: Mystery of the Emblem.
Text
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Items
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Icon | Weapon name | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | Exp | Description Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
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Aum Fragment | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- Supposed to revive its holder after death once. |
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Silver Key | -- | -- | -- | -- | -- | -- | 1 | 5,000 | -- | -- Supposed to open silver doors. |
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Shadowstone | -- | -- | -- | -- | -- | -- | 18 | -- | -- | Used by Manaketes to transform into a Shadow Dragon. Transforms the user into a Shadow Dragon for five turns when used. If hacked into the game, it is usable by Tiki but may cause graphical glitches. Does not allow the player to attack using Dark Breath if the Shadowstone is hacked. |
Other leftovers
Gallery
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Tiki initiating a transformation using the Shadowstone.
Graphics
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Character portraits
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ID | Portrait | Notes |
---|---|---|
39 | ![]() |
Transparent portrait, located between the generic Archer portrait and Merach's portrait. Likely a placeholder intended for Bentheon. Because of how portraits and the menu work, the transparency results in a "hole" in the menu and the map can be seen through it. |
3F | ![]() |
Duplicate of Khozen's portrait, located between Kannival and Zharov's portraits. Corresponds to Mannu in the unit data. |
4A | ![]() |
Transparent portrait, located between Xemcel and Camus's portraits. Corresponds to Orridyon in the unit data. Because of how portraits and the menu work, the transparency results in a "hole" in the menu and the map can be seen through it. |
54 | ![]() |
A solid color, located between the generic Mercenary and Hero portraits. |
56 | ![]() |
A solid color, located between the generic Hero and Mage portraits. |
Characters
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Characters from Shadow Dragon & the Blade of Light who didn’t return, have unused data but no portraits.
Classes are not assigned in the character data and are instead assigned when loading the units onto the map for the first time, so the base stats are before class bases are added (note that HP and weapon level ignore class bases).
- Playable
ID | Character | Str | Skill | Spd | Lck | Def | Res | HP | WLv | Gender | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
08 | Wrys | 0 | 0% | 0 | 0% | 0 | 10% | 1 | 10% | 0 | 0% | 0 | 3% | 16 | 20% | 3 | 20% | Male |
0E | Darros | 2 | 50% | 5 | 0% | 5 | 10% | 7 | 10% | 3 | 40% | 0 | 3% | 21 | 90% | 6 | 20% | Male |
2D | Roger | 2 | 50% | 1 | 10% | 4 | 20% | 0 | 80% | 3 | 10% | 0 | 3% | 22 | 70% | 9 | 40% | Male |
27 | Beck | 6 | 20% | 4 | 40% | 3 | 50% | 5 | 30% | 14 | 0% | 0 | 3% | 20 | 10% | 8 | 70% | Male |
2E | Jake | 5 | 30% | 1 | 50% | 3 | 20% | 0 | 50% | 14 | 10% | 0 | 3% | 20 | 50% | 8 | 50% | Male |
33 | Gotoh | 4 | 0% | 12 | 50% | 12 | 60% | 16 | 80% | 10 | 30% | 0 | 3% | 38 | 80% | 20 | 90% | Male |
- Bosses and enemies
Strings remain for bosses who were cut from this game in the transition from Shadow Dragon & the Blade of Light; additionally, the unused boss "Wyler" from that game is still present. The equivalent statistical data is repurposed for other uses in the game.
The "Raman Soldier" enemy from the original game's Manakete Princess is unused in this game, with instances of said unit being replaced with "Raman Thief" and "Dolhr Soldier"; this was reverted in Shadow Dragon.
ID | Character |
---|---|
35 | Wyler |
3D | Bentheon |
3F | Mannu |
42 | Heimler |
43 | Grigas |
47 | Sternlin |
4A | Orridyon |
5C | Raman Soldier |
Classes
Dark Knight
- Main article:
Dark Knight (Mystery of the Emblem)
The class's intended purpose is unknown, but it is speculated that it may have been implemented as a personal class for Camus, who ended up being a Paladin in the finished product (as well as in his other Archanean appearances). If the class was indeed intended for Camus, it is unknown if it would have been used exclusively in his normal persona in Book 1, or if he would have also used it in his Sirius persona in Book 2.
If cheated into the game, it has a unique map sprite, but uses the Cavalier's sprite in battle. Its non-moving map sprite will not display on most maps, the first book's fifth chapter being an example of one in which it does display. The Dark Knight cannot dismount, so if it is indoors, it cannot move.
Class data
Base stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|
Mystery of the Emblem | 22 | 9 | -- | 5 | 6 | 0 | 9 | 5 | 9 | -- | Lance: 8 |
Max stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|
Mystery of the Emblem | 52 | 20 | -- | 20 | 20 | 20 | 20 | 20 | 20 | -- | Lance: 20 |
Class growth rates
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Charm | Constitution* | Movement* | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Mystery of the Emblem | 80% | 30% | -- | 20% | 20% | 0% | 30% | 0% | -- | -- | -- | -- |
Sprites
Guardian
- Main article:
Guardian (Mystery of the Emblem)
Its appearance is taken from that of a General, with gray armor. The Guardian's map sprite depicts the class carrying a lance, despite the fact that the Guardian is not known to be able to wield weapons of any type.
Class data
Base stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|
Mystery of the Emblem | 32 | 10 | -- | 0 | 0 | 0 | 14 | 20 | 5 | -- | (No weapon type): 16 |
Max stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|
Mystery of the Emblem | 52 | 20 | -- | 20 | 20 | 20 | 20 | 20 | 20 | -- | (No weapon type): 20 |
Class growth rates
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Charm | Constitution* | Movement* | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Mystery of the Emblem | 90% | 30% | -- | 30% | 20% | 0% | 20% | 0% | -- | -- | -- | -- |
Sprites
The Guardian's map sprite in Mystery of the Emblem.
The Guardian's battle sprite in Mystery of the Emblem.
Sea Dragon
- Main article:
Sea Dragon
Many of its map animations are still in the game, though only one frame of its idle animation remains. Its moving map sprite resembles a sea serpent in appearance, while its battle sprite is the same as a Fire Dragon. It can move freely in seas, similarly to Pirates.
As it is a dragon class, it may have been intended to be usable as a manakete transformation; however, no transformation stone that would allow for such a transformation survives in the game's code, though a leftover name string in the game's debug menu, the (Japanese: かいりゅうせき Sea Dragonstone),[1] suggests there was one in development at some point. No breath weapon, existing or otherwise, is known to be associated with the class. However, it can use any breath that is cheated into its inventory.
Class data
Base stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|
Mystery of the Emblem | 26 | 6 | -- | 0 | 0 | 0 | 15 | 20 | 6 | -- | Breath: 16 |
Max stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|
Mystery of the Emblem | 52 | 20 | -- | 20 | 20 | 20 | 20 | 20 | 12 | -- | Breath: 20 |
Class growth rates
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Charm | Constitution* | Movement* | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Mystery of the Emblem | 50% | 10% | -- | 10% | 10% | 0% | 10% | 10% | -- | -- | -- | -- |
Sprites
Maps
This section has been marked as a stub. Please help improve the page by adding information.
Gallery
Sound and music
This section has been marked as a stub. Please help improve the page by adding information.
This section has been marked as a stub. Please help improve the page by adding information.
External links
References
- ↑ "Evidently, this slot was once intended for a matching dragonstone for the unused ocean dragon class. It was eventually replaced with the Part 2 variant of Aum." — Fire Emblem: Monshou no Nazo/Debug Menu, tcrf.net
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