This page has been marked as a stub. Please help improve the page by adding information.
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Abducted Princess
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“
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Give Minerva back to me. I don't care about this country anymore.
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”
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— Michalis to Lykke
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Abducted Princess (Japanese: 連れ去られた王女 Kidnapped Princess) is the third chapter of Fire Emblem: Mystery of the Emblem Book II and Fire Emblem: New Mystery of the Emblem.
Plot
- Main articles: Abducted Princess/Script and Abducted Princess/Conversations
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
At one time, the Macedon region was ruled by the Dolhr Empire. 100 years ago the whole continent was controlled by the dragon tribe, who sent numerous slaves to these undeveloped forests. The slaves were forced to excavate ruins and construct the country. Many people could not find food, were forced to work, and died from abuse. Amongst such tragic conditions, finally one youth stood up. His name was Iote. He and his companions escaped from the forests and fought, riding dragons, to continue the battle of liberation. After Dolhr's fall, the slaves established their own country at these rich and newly developed lands. And the heroic Iote was encouraged to become its first king. Afterwards the Kingdom of Macedon was feared as the land of dragon knights, and that was how it was born. However, this strong country not only lost its Prince Michalis, said to be the second coming of Iote. But now, even the "Red Dragoon", Princess Minerva, has been lost.
Chapter data
Chapter data
Mystery of the Emblem New Mystery of the Emblem
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth dies
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1–12+3
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{{{partner}}}
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{{{other}}}
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17+16-1
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{{{third}}}
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Map dimensions: 30 columns by 30 rows
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Normal Hard Maniac Lunatic
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth or Kris dies
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1–9+4
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{{{partner}}}
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{{{other}}}
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14+5-1
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{{{third}}}
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Map dimensions: 30 columns by 30 rows
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth or Kris dies
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1–9+4
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{{{partner}}}
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{{{other}}}
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17+7-1
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{{{third}}}
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Map dimensions: 30 columns by 30 rows
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth or Kris dies
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1–9+4
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{{{partner}}}
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{{{other}}}
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18+7-1
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{{{third}}}
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Map dimensions: 30 columns by 30 rows
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth or Kris dies
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1–9+4
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{{{partner}}}
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{{{other}}}
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17+7-1
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{{{third}}}
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Map dimensions: 30 columns by 30 rows
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Character data
Mystery of the Emblem New Mystery of the Emblem
Item data
Mystery of the Emblem New Mystery of the Emblem
Shop data
Mystery of the Emblem New Mystery of the Emblem
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Enemy data
Enemy data
Mystery of the Emblem New Mystery of the Emblem
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Macedon
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Cavalier
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4
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16
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20
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6
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3
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5
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--
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7
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0
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9
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Iron Lance
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--
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- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard Maniac Lunatic
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Macedon
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Cavalier
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3
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5
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20.6
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6.7
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0
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5.6
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6.4
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0
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5.6
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0.2
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9
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Iron Lance
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--
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Macedon
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Cavalier
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3
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7
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25.1
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8.8
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0
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7.4
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7.6
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0
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5.6
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0.2
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9
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Iron Lance
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--
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Macedon
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Ballistician
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1
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1
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30.8
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6
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0
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9.2
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4.6
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0
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10
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0
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--
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Arrowspate
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--
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Macedon
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Dracoknight
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1
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1
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32.8
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10
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1
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8.6
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10
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0
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9
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3
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10
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Silver Axe • Master Seal
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Begins moving unprovoked on turn 8.
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Macedon
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Dracoknight
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1
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1
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32.8
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10
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1
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8.6
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10
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0
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9
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3
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10
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Silver Axe
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Does not move until a player unit is in range of at least two of him or the third- or forth-westernmost or second-easternmost three Dracoknights, at which point they begin moving unprovoked.
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Macedon
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Dracoknight
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1
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1
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32.8
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10
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1
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8.6
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10
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0
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9
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3
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10
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Silver Lance
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Does not move until a player unit is in range of at least two of him or the second- or forth-westernmost or second-easternmost three Dracoknights, at which point they begin moving unprovoked.
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Macedon
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Dracoknight
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1
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5
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32.8
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10
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1
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8.6
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10
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0
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9
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3
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10
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Steel Lance
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• The third-easternmost and upper-westernmost ones will not move until a player unit is in range of at least two of them or the second- or third-westernmost or other two second-easternmost Dracoknights, at which point they begin moving unprovoked. • The easternmost two do not move until turn 8 or when the westernmost Dracoknight is provoked; in either case, they begin moving unprovoked.
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Macedon
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Cavalier
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3
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1
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29.6
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10.9
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0
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9.2
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8.8
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0
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5.6
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0.2
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9
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Steel Lance • Javelin
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Does not move until a player unit is in range of at least two Cavaliers or Matthis, at which point they begin moving unprovoked.
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Macedon
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Cavalier
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3
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2
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29.6
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10.9
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0
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9.2
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8.8
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0
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5.6
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0.2
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9
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Steel Lance
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Does not move until a player unit is in range of at least two Cavaliers or Matthis, at which point they begin moving unprovoked.
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Matthis
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Cavalier
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4
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1
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21
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7
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0
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3
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7
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1
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9
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0
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9
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Iron Lance • Javelin • Vulnerary
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Does not move until a player unit is in range of at least two of him or the other Cavaliers, at which point they begin moving unprovoked.
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Macedon
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Dracoknight
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1
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2
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32.8
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10
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1
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8.6
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10
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0
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9
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3
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10
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Steel Axe
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• The left one does not move until a player unit is in range of at least two of him or the second-, third-, or forth-westernmost or other two second-easternmost Dracoknights, at which point they begin moving unprovoked. • The right one does not move until turn 8 or when the westernmost Dracoknight is provoked; in either case, they begin moving unprovoked.
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Macedon
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Dracoknight
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1
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1
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32.8
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10
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1
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8.6
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10
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0
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9
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3
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10
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Steel Axe • Iron Axe
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Does not move until a player unit is in range of at least two of him or the second-, third-, or forth-westernmost or other two second-easternmost Dracoknights, at which point they begin moving unprovoked.
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Thief
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Thief
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3
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1
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21.76
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6.8
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0
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7.6
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12
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0
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1
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0
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7
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Steel Sword
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Prioritizes destroying villages.
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Lykke
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General
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1
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1
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38.8
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14.6+1
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1
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9.24
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9.8
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0
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12+1
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3
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--
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Steel Lance • Javelin • Taurus Shard
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Stands on a gate, the chapter's seize point.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Macedon
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Cavalier
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3
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7
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29.6
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10.9
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0
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9.2
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8.8
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0
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5.6
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0.2
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9
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Steel Lance
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--
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Macedon
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Ballistician
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1
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1
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33.5
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7.5
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0
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11
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5.5
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0
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10
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0
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--
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Arrowspate
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--
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Macedon
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Dracoknight
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1
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1
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35.5
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10.75
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1
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9.5
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10.75
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0
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9
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3
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10
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Silver Axe • Master Seal
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Begins moving unprovoked on turn 8.
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Macedon
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Dracoknight
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1
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1
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35.5
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10.75
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1
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9.5
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10.75
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0
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9
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3
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10
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Silver Axe
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Does not move until a player unit is in range of at least two of him or the third- or forth-westernmost or second-easternmost three Dracoknights, at which point they begin moving unprovoked.
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Macedon
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Dracoknight
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1
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1
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35.5
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10.75
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1
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9.5
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10.75
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0
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9
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3
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10
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Silver Lance
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Does not move until a player unit is in range of at least two of him or the second- or forth-westernmost or second-easternmost three Dracoknights, at which point they begin moving unprovoked.
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Macedon
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Dracoknight
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1
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4
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35.5
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10.75
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1
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9.5
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10.75
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0
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9
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3
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10
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Silver Lance
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• The third-easternmost one and westernmost one will not move until a player unit is in range of at least two of them or the second- or third-westernmost or other two second-easternmost Dracoknights, at which point they begin moving unprovoked. • The easternmost two do not move until turn 8 or when the westernmost Dracoknight is provoked; in either case, they begin moving unprovoked.
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Macedon
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Cavalier
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3
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1
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31.85
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11.95
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0
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10.1
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9.4
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0
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5.6
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0.2
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9
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Silver Lance • Javelin
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Does not move until a player unit is in range of at least two Cavaliers or Matthis, at which point they begin moving unprovoked.
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Macedon
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Cavalier
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3
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2
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31.85
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11.95
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0
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10.1
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9.4
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0
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5.6
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0.2
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9
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Silver Lance
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Does not move until a player unit is in range of at least two Cavaliers or Matthis, at which point they begin moving unprovoked.
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Matthis
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Cavalier
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4
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1
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21
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7
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0
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3
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7
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1
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9
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0
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9
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Iron Lance • Javelin • Vulnerary
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Does not move until a player unit is in range of at least two of him or the other Cavaliers, at which point they begin moving unprovoked.
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Macedon
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Dracoknight
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1
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2
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35.5
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10.75
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1
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9.5
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10.75
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0
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9
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3
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10
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Silver Axe
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• The left one does not move until a player unit is in range of at least two of him or the second-, third-, or forth-westernmost or other two second-easternmost Dracoknights, at which point they begin moving unprovoked. • The right one do not move until turn 8 or when the westernmost Dracoknight is provoked; in either case, they begin moving unprovoked.
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Macedon
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Dracoknight
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1
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1
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35.5
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10.75
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1
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9.5
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10.75
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0
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9
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3
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10
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Silver Axe • Iron Axe
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Does not move until a player unit is in range of at least two of him or the second-, third-, or forth-westernmost or other two second-easternmost Dracoknights, at which point they begin moving unprovoked.
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Thief
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Thief
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3
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1
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22.9
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7.4
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0
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8.8
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13.5
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0
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1
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0
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7
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Silver Sword • Steel Sword
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Prioritizes destroying villages.
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Lykke
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General
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1
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1
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41.5
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15.5+1
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1
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10.05
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11
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0
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12+1
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3
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--
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Javelin • Steel Lance • Taurus Shard
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Stands on a gate, the chapter's seize point.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Macedon
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Cavalier
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3
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7
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31.85
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11.95
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0
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10.1
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9.4
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0
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5.6
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0.2
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9
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Silver Lance
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--
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All forged
weapons have +4 Mt and +20 Hit.
Reinforcements
Mystery of the Emblem
- Starting turn 2, continuing until 6 of each have appeared; whether or not one appears each turn is random.
- One Cavalier from the mid-northeast fort
- Starting turn 4, continuing until 5 of each have appeared; whether or not one appears each turn is random.
New Mystery of the Emblem
- Turns 2, 3, and 4
- One Cavalier from the mid-northeast fort
- Turn 4, and turn 5 in difficulties other than Normal
Boss data
- Main article: Lykke
Boss data
Mystery of the Emblem New Mystery of the Emblem
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard Maniac Lunatic
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
In order to access the sidequest Shadows Behind the Scenes, the player must either have cleared the Prologue losing no more than one unit, or clear this chapter in a certain number of turns. The turn count of the latter requirement varies by difficulty, as follows:
Difficulty
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Turn count
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Normal |
24
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Hard |
28
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Maniac |
35
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Lunatic |
38
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Lunatic′ |
43
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Etymology and other languages
Names, etymology and in other regions
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Language
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Name
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Definition, etymology, and notes
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English (unofficial)
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Abducted Princess
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--
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Japanese
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連れ去られた王女
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Kidnapped Princess
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.
Notes
References