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List of weapons in Fire Emblem: Mystery of the Emblem
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This page lists all of the weapons and staves in Fire Emblem: Mystery of the Emblem.
Weapon | Icon | Type | Level | Might | Weight | Hit | Critical rate | Range | Uses | Worth | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Iron Sword | Sword | 1 | 5 | 2 | 90 | 0 | 1 | 42 | 420 | -- | |
Steel Sword | Sword | 2 | 8 | 4 | 80 | 0 | 1 | 38 | 760 | -- | |
Silver Sword | Sword | 9 | 12 | 3 | 90 | 0 | 1 | 20 | 2,000 | -- | |
Rapier | Sword | -- | 5 | 1 | 90 | 10 | 1 | 30 | 3,000 | Marth and Phina only. Deals bonus damage to armored and cavalry units. | |
Killing Edge | Sword | 7 | 8 | 2 | 100 | 20 | 1 | 22 | 1,100 | -- | |
Devil Sword | Sword | 1 | 18 | 10 | 80 | 0 | 1 | 19 | 1,900 | Has a (21 − luck)% chance to backfire on the user; does not backfire on enemy units. | |
Broken Sword | Sword | 1 | 0 | 20 | 20 | 0 | 1 | -- | 20 | -- | |
Meisterschwert | Sword | 12 | 12 | 5 | 100 | 30 | 1 | 25 | 10,000 | -- | |
Ladyblade | Sword | 1 | 12 | 5 | 100 | 10 | 1 | 25 | 10,000 | Deals bonus damage to barbarian units. | |
Levin Sword | Sword | 8 | 10 | 5 | 90 | 0 | 1–2 | 28 | 1,400 | Ignores user's strength; targets enemy's resistance. | |
Mercurius | Sword | 12 | 20 | 4 | 100 | 0 | 1 | 24 | 24,000 | Doubles gained experience. | |
Falchion | Sword | -- | 10 | 10 | 100 | 0 | 1 | -- | -- | Marth only. Deals bonus damage to dragon units and Medeus. | |
Armorslayer | Sword | 3 | 6 | 4 | 100 | 0 | 1 | 20 | 1,000 | Deals bonus damage to armored units. | |
Wyrmslayer | Sword | 7 | 10 | 4 | 80 | 0 | 1 | 16 | 1,600 | Deals bonus damage to dragon units. | |
Swordslayer | Sword | 8 | 8 | 4 | 80 | 0 | 1 | 12 | 2,400 | Deals bonus damage to sword units. | |
Iron Lance | Lance | 1 | 7 | 6 | 100 | 0 | 1 | 38 | 380 | -- | |
Steel Lance | Lance | 2 | 10 | 8 | 90 | 0 | 1 | 28 | 560 | -- | |
Silver Lance | Lance | 7 | 14 | 7 | 90 | 0 | 1 | 20 | 1,600 | -- | |
Ridersbane | Lance | 4 | 5 | 4 | 90 | 0 | 1 | 14 | 700 | Deals bonus damage to cavalry units. | |
Javelin | Lance | 3 | 8 | 20 | 70 | 0 | 1–2 | 20 | 600 | -- | |
Broken Lance | Lance | 1 | 0 | 20 | 20 | 0 | 1 | -- | 20 | -- | |
Killer Lance | Lance | 6 | 9 | 4 | 100 | 20 | 1 | 24 | 1,200 | -- | |
Slim Lance | Lance | 1 | 5 | 2 | 100 | 5 | 1 | 30 | 450 | -- | |
Gradivus | Lance | 12 | 20 | 8 | 100 | 0 | 1–2 | 17 | 17,000 | Doubles gained experience. | |
Iron Bow | Bow | 1 | 6 | 4 | 100 | 0 | 2 | 33 | 330 | Deals bonus damage to flying units. | |
Broken Bow | Bow | 1 | 0 | 20 | 20 | 0 | 2 | -- | 20 | Deals bonus damage to flying units. | |
Steel Bow | Bow | 3 | 9 | 7 | 90 | 0 | 2 | 28 | 560 | Deals bonus damage to flying units. | |
Silver Bow | Bow | 7 | 13 | 6 | 100 | 0 | 2 | 22 | 2,200 | Deals bonus damage to flying units. | |
Killer Bow | Bow | 6 | 8 | 3 | 100 | 20 | 2 | 20 | 1,000 | Deals bonus damage to flying units. | |
Parthia | Bow | 12 | 20 | 7 | 100 | 0 | 2 | 17 | 17,000 | Deals bonus damage to flying units. Doubles gained experience. | |
Iron Axe | Axe | 1 | 8 | 7 | 80 | 0 | 1 | 43 | 430 | -- | |
Steel Axe | Axe | 2 | 11 | 9 | 70 | 0 | 1 | 30 | 600 | -- | |
Hand Axe | Axe | 3 | 5 | 9 | 60 | 0 | 1–2 | 15 | 450 | -- | |
Silver Axe | Axe | 10 | 15 | 7 | 90 | 0 | 1 | 20 | 10,000 | -- | |
Devil Axe | Axe | 1 | 20 | 20 | 70 | 0 | 1 | 9 | 900 | Has a (21 − luck)% chance to backfire on the user; does not backfire on enemy units. | |
Broken Axe | Axe | 1 | 0 | 20 | 20 | 0 | 1 | -- | 20 | -- | |
Thunderbolt | Ballista | 6 | 10 | 20 | 80 | 20 | 3–10 | -- | -- | Cannot make follow-up attacks. | |
Arrowspate | Ballista | 1 | 6 | 20 | 80 | 0 | 3–10 | -- | -- | Cannot make follow-up attacks. Deals bonus damage to flying units. | |
Stonehoist | Ballista | 2 | 15 | 20 | 60 | 0 | 3–10 | -- | -- | Cannot make follow-up attacks. | |
Hoistflamme | Ballista | 5 | 10 | 20 | 90 | 0 | 3–10 | -- | -- | Cannot make follow-up attacks. Deals bonus damage to flying units. | |
Pachyderm | Ballista | 8 | 20 | 20 | 70 | 0 | 3–10 | -- | -- | Cannot make follow-up attacks. | |
Fire Breath | Breath | 1 | 12 | 20 | 80 | 0 | 1–2 | -- | -- | Deals bonus damage to Ice Dragons. Ignores the defense of human units. | |
Ice Breath | Breath | 1 | 10 | 20 | 80 | 0 | 1–2 | -- | -- | Deals bonus damage to Fire Dragons. Ignores the defense of human units. | |
Dark Breath | Breath | 1 | 12 | 20 | 70 | 0 | 1–2 | -- | -- | Reduces enemy's attack by 50%. Ignores the defense of human units. | |
Fog Breath | Breath | 1 | 10 | 20 | 90 | 0 | 1–2 | -- | -- | Deals bonus damage to dragon units. Ignores the defense of human units. | |
Fire | Tome | 1 | 5 | 0 | 100 | 0 | 1–2 | 25 | 500 | Deals bonus damage to Ice Dragons.. | |
Thunder | Tome | 3 | 6 | 1 | 90 | 5 | 1–2 | 21 | 630 | -- | |
Blizzard | Tome | 5 | 6 | 2 | 90 | 0 | 1–2 | 23 | 690 | Deals bonus damage to Fire Dragons. | |
Cutting Gale | Tome | 4 | 5 | 0 | 100 | 20 | 1–2 | 30 | 1,500 | Deals bonus damage to flying units. | |
Elfire | Tome | 8 | 9 | 5 | 80 | 0 | 1–2 | 18 | 900 | Deals bonus damage to Ice Dragons.. | |
Thoron | Tome | 12 | 12 | 3 | 100 | 10 | 1–2 | 21 | 2,100 | -- | |
Bolganone | Tome | 14 | 16 | 15 | 70 | 0 | 1–2 | 13 | 1,950 | Deals bonus damage to Ice Dragons.. | |
Excalibur | Tome | -- | 12 | 3 | 100 | 30 | 1–2 | 25 | 10,000 | Merric only. Deals bonus damage to flying units. | |
Aura | Tome | -- | 20 | 6 | 90 | 0 | 1–2 | 25 | 10,000 | Linde only. | |
Starlight | Tome | 9 | 12 | 5 | 100 | 0 | 1–2 | 12 | -- | Nullifies the attack-sealing effect of Imhullu. | |
Imhullu | Tome | 1 | 14 | 14 | 70 | 0 | 1–2 | -- | -- | Seals enemy's attacks. | |
Dulam | Tome | 1 | -- | 20 | 60 | 0 | 1–2 | 44 | -- | Reduces enemy to 1 HP. | |
Nosferatu | Tome | 1 | 12 | 10 | 90 | 0 | 1–2 | 24 | 4,800 | Restores (damage dealt) HP to the user. | |
Meteor | Tome | 1 | 12 | 20 | 80 | 0 | 3–10 | 33 | -- | Enemy cannot counterattack. | |
Swarm | Tome | 1 | 6 | 16 | 50 | 0 | 3–10 | 33 | -- | -- | |
Heal | Staff | 1 | -- | -- | -- | -- | 1 | 20 | 1,000 | Restores (10 + strength) HP to an ally. | |
Recover | Staff | 3 | -- | -- | -- | -- | 1 | 12 | 2,400 | Restores all HP to one ally. | |
Physic | Staff | 7 | -- | -- | -- | -- | ∞ | 12 | 2,400 | Restores (10 + strength) HP to an ally. | |
Mend | Staff | 2 | -- | -- | -- | -- | 1 | 16 | 1,600 | Restores (20 + strength) HP to an ally. | |
Warp | Staff | 5 | -- | -- | -- | -- | 1 | 7 | 14,000 | Transports an adjacent ally to a traversable tile. | |
Barrier | Staff | 8 | -- | -- | -- | -- | 1 | 12 | 9,600 | Grants +7 resistance to an ally; buff reduces by 1 point per turn. | |
Hammerne | Staff | -- | -- | -- | -- | -- | 1 | 5 | 50,000 | Lena and Marisha only. Fully restores the durability of an ally's weapon. | |
Fortify | Staff | 8 | -- | -- | -- | -- | ∞ | 12 | 9,600 | Restores (10 + strength) HP to all allies. | |
Silence | Staff | 10 | -- | -- | -- | -- | ∞ | 5 | 10,000 | Prevents all units from using tomes or staves. | |
Rescue | Staff | -- | -- | -- | -- | -- | ∞ | 5 | 10,000 | Yuliya only. Transports an ally to be next to the user. | |
Aum (Book I) | Staff | -- | -- | -- | -- | -- | ∞ | 1 | 10,000 | Elice only. Revives a single dead ally; can only be used next to the shrine in Chapter 19. | |
Unlock | Staff | 8 | -- | -- | -- | -- | ∞ | 5 | 10,000 | Opens a door. | |
Thief | Staff | -- | -- | -- | -- | -- | ∞ | 5 | 10,000 | Marisha only. Opens a chest. | |
Watch | Staff | 11 | -- | -- | -- | -- | ∞ | 5 | 10,000 | Reveals hidden areas. | |
Anew | Staff | 20 | -- | -- | -- | -- | ∞ | 3 | 10,000 | Refreshes all allies. | |
Aum (Book II) | Staff | -- | -- | -- | -- | -- | -- | 5 | 50,000 | Elice and Yuliya only. Revives a single dead ally; can only be used on the central altar in Chapter 20. | |
Weapons in Fire Emblem: Mystery of the Emblem | ||||||||||||||||
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