The Dragonkin Realm
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The Dragonkin Realm (Japanese: マムクートの王国 Kingdom of Mamkutes) is the twenty-fourth chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon, and the nineteenth chapter in Book I of Fire Emblem: Mystery of the Emblem.
Plot
- Main article: The Dragonkin Realm/Script
Marth and his companions finally reach and besiege Dolhr. As they storm the gates of Dolhr Keep, Medeus accepts their challenge. If the Falchion was lost and Tiki was slain in battle, Gotoh telepathically contacts Marth and informs him that he lacks the strength to defeat Medeus. He sends Marth to an unseen dimension to gather strength in the hopes of tipping the scales in his favor.
Chapter data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
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Victory: Seize
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Player
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Partner
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Other
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Enemy
|
Third
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Defeat: Marth dies
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15
|
{{{partner}}}
|
{{{other}}}
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20+209
|
{{{third}}}
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Map dimensions: 30 columns by 28 rows
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Units are arranged based on their position in deployment order after Marth.
|
|
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Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
1–15+1
|
{{{partner}}}
|
{{{other}}}
|
23+8
|
{{{third}}}
|
|
Map dimensions: 30 columns by 30 rows
|
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
1–15
|
{{{partner}}}
|
{{{other}}}
|
20+90
|
{{{third}}}
|
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Map dimensions: 30 columns by 28 rows
|
Character data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Item data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
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Name
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Obtainment Method
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Aum
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Open the chest
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Shop data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
- Only one Rapier, three Wyrmslayers and three Dragonpikes each can be bought from the armory.
- Only three of each item can be bought from the secret shop
- The secret shop is located to the southwest, in the lone plain tile surrounded by mountains.
Enemy data
Enemy data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Dolhr
|
Curate
|
9
|
2
|
28
|
5
|
5
|
5
|
0
|
7
|
0
|
5
|
Fortify
|
--
|
|
Dolhr
|
Bishop
|
9
|
1
|
34
|
7
|
5
|
18
|
0
|
12
|
0
|
6
|
Blizzard
|
--
|
|
Dolhr
|
Bishop
|
5
|
1
|
28
|
5
|
3
|
16
|
0
|
10
|
0
|
6
|
Bolganone
|
--
|
|
Dolhr
|
Bishop
|
7
|
1
|
31
|
6
|
4
|
17
|
0
|
11
|
0
|
6
|
Fire
|
--
|
|
Dolhr
|
Manakete
|
3
|
1
|
21
|
2
|
2
|
2
|
0
|
4+15
|
0
|
6
|
Magestone
|
Moves to attack any player unit in range; moves to the northeast if no one is in range.
|
|
Dolhr
|
Manakete
|
5
|
1
|
24
|
3
|
3
|
3
|
0
|
5+12
|
0
|
6
|
Firestone
|
Moves to attack any player unit in range; moves to the northeast if no one is in range.
|
|
Dolhr
|
Manakete
|
7
|
3
|
27
|
4
|
4
|
4
|
0
|
6+12
|
0
|
6
|
Firestone
|
The eastern one moves to attack any player unit in range; moves to the east if no one is in range.
|
|
Dolhr
|
Manakete
|
7
|
3
|
27
|
4
|
4
|
4
|
0
|
6+15
|
0
|
6
|
Magestone
|
The southern one moves to attack any player unit in range; moves south of the altar if no one is in range.
|
|
Dolhr
|
Hero
|
5
|
1
|
30
|
10
|
16
|
16
|
0
|
10
|
0
|
7
|
Levin Sword
|
Moves to attack any player unit in range; moves south of the altar if no one is in range.
|
|
Dolhr
|
Manakete
|
3
|
1
|
21
|
2
|
2
|
2
|
0
|
4
|
0
|
6
|
Firestone
|
Moves to attack any player unit in range; moves south of the altar if no one is in range.
|
|
Dolhr
|
Sniper
|
9
|
2
|
36
|
11
|
14
|
18
|
0
|
11
|
0
|
7
|
Silver Bow
|
--
|
|
Dolhr
|
Sniper
|
7
|
1
|
33
|
10
|
13
|
17
|
0
|
10
|
0
|
7
|
Steel Bow
|
--
|
|
Dolhr
|
Thief
|
10
|
1
|
28
|
7
|
5
|
13
|
0
|
6
|
0
|
7
|
Devil Sword
|
Drops a Devil Sword upon defeat. Prioritizes opening the chest.
|
|
Xemcel
|
Manakete
|
10
|
1
|
30
|
5
|
5
|
5
|
0
|
7+15
|
0
|
6
|
Magestone
|
Does not move; stands on a gate, the chapter's seize point.
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|
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- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
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Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Dolhr
|
Curate
|
14
|
2
|
21.2
|
0
|
3.6
|
4.9
|
7.9
|
0
|
5.6
|
11.2
|
5
|
Fortify
|
--
|
|
Dolhr
|
Bishop
|
12
|
1
|
30.4
|
1
|
8.3
|
8.3
|
8.3
|
0
|
5.2
|
13.5
|
6
|
Blizzard
|
--
|
|
Dolhr
|
Bishop
|
11
|
1
|
30
|
1
|
8
|
8
|
8
|
0
|
5
|
13
|
6
|
Bolganone
|
Immediately begins moving unprovoked.
|
|
Dolhr
|
Bishop
|
10
|
1
|
29.6
|
1
|
7.7
|
7.7
|
7.7
|
0
|
4.8
|
12.5
|
6
|
Fire
|
Immediately begins moving unprovoked.
|
|
Dolhr
|
Manakete
|
13
|
1
|
30
|
6
|
8.2
|
11
|
9.6
|
0
|
18
|
12.8
|
6
|
Magestone
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Manakete
|
15
|
1
|
32
|
15
|
1.4
|
15.5
|
16.2
|
0
|
17
|
7.1
|
6
|
Firestone
|
Immediately begins moving unprovoked.
|
|
Dolhr
|
Manakete
|
17
|
3
|
34
|
16
|
1.6
|
17
|
17.8
|
0
|
18
|
7.4
|
6
|
Firestone
|
• The east and central ones both begin moving if either could attack a unit with twice their movement. • The western one moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Manakete
|
17
|
3
|
34
|
8
|
8.6
|
14
|
12.8
|
0
|
20
|
13.4
|
6
|
Magestone
|
• The southern one moves to attack units in range. • The western two immediately begin moving unprovoked.
|
|
Dolhr
|
Hero
|
8
|
1
|
31.6
|
9.1
|
1
|
13.4
|
15.4
|
0
|
11.1
|
4.4
|
8
|
Killer Axe
|
Moves to attack units in range.
|
|
Dolhr
|
Manakete
|
13
|
1
|
30
|
14
|
1.2
|
14
|
14.6
|
0
|
16
|
6.8
|
6
|
Firestone
|
Moves to attack units in range.
|
|
Dolhr
|
Sniper
|
12
|
2
|
36.8
|
11.2
|
1
|
13.3
|
14.3
|
0
|
10.2
|
5.2
|
7
|
Silver Bow
|
• The right one moves to attack units in range; returns to his starting position if no one is in range. • The left one immediately begins moving unprovoked.
|
|
Dolhr
|
Sniper
|
10
|
1
|
35.2
|
10.8
|
1
|
12.7
|
13.7
|
0
|
9.8
|
4.8
|
7
|
Steel Bow
|
Begins moving if he could attack a unit with twice his movement.
|
|
Dolhr
|
Thief
|
15
|
1
|
24.4
|
4.8
|
0
|
6.6
|
14
|
0
|
5.2
|
0
|
7
|
Devil Sword
|
Moves to open the chest, then moves to escape south; ignores combat, except to attack units blocking the escape point.
|
|
Xemcel
|
Manakete
|
20
|
1
|
34
|
5
|
12
|
11
|
8
|
0
|
20
|
15
|
--
|
Magestone
|
Stands on a gate, the chapter's seize point.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Dolhr
|
Curate
|
14
|
2
|
22.8
|
0
|
4.4
|
6.1
|
9.1
|
0
|
5.6
|
11.2
|
5
|
Fortify
|
--
|
|
Dolhr
|
Bishop
|
12
|
1
|
32
|
1
|
9.5
|
9.5
|
9.5
|
0
|
5.2
|
13.5
|
6
|
Blizzard
|
--
|
|
Dolhr
|
Bishop
|
11
|
1
|
31.6
|
1
|
9.2
|
9.2
|
9.2
|
0
|
5
|
13
|
6
|
Bolganone
|
Immediately begins moving unprovoked.
|
|
Dolhr
|
Bishop
|
10
|
1
|
31.2
|
1
|
8.9
|
8.9
|
8.9
|
0
|
4.8
|
12.5
|
6
|
Fire
|
Immediately begins moving unprovoked.
|
|
Dolhr
|
Manakete
|
13
|
1
|
34
|
8
|
8.6
|
14
|
12.8
|
0
|
18
|
12.8
|
6
|
Magestone
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Manakete
|
15
|
1
|
36
|
17
|
1.8
|
18.5
|
19.4
|
0
|
17
|
7.1
|
6
|
Firestone
|
Immediately begins moving unprovoked.
|
|
Dolhr
|
Manakete
|
17
|
3
|
38
|
18
|
2
|
20
|
21
|
0
|
18
|
7.4
|
6
|
Firestone
|
• The east and central ones both begin moving if either could attack a unit with twice their movement. • The western one moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Manakete
|
17
|
3
|
38
|
10
|
9
|
17
|
16
|
0
|
20
|
13.4
|
6
|
Magestone
|
• The southern one moves to attack units in range. • The western two immediately begin moving unprovoked.
|
|
Dolhr
|
Hero
|
8
|
1
|
34.8
|
10.3
|
1
|
14.2
|
16.2
|
0
|
11.1
|
4.4
|
8
|
Killer Axe
|
Moves to attack units in range.
|
|
Dolhr
|
Manakete
|
13
|
1
|
34
|
16
|
1.6
|
17
|
17.8
|
0
|
16
|
6.8
|
6
|
Firestone
|
Moves to attack units in range.
|
|
Dolhr
|
Sniper
|
12
|
2
|
40
|
12
|
1
|
14.5
|
15.5
|
0
|
10.2
|
5.2
|
7
|
Silver Bow
|
• The right one moves to attack units in range; returns to his starting position if no one is in range. • The left one immediately begins moving unprovoked.
|
|
Dolhr
|
Sniper
|
10
|
1
|
38.4
|
11.6
|
1
|
13.9
|
14.9
|
0
|
9.8
|
4.8
|
7
|
Steel Bow
|
Begins moving if he could attack a unit with twice his movement.
|
|
Dolhr
|
Thief
|
15
|
1
|
26.8
|
5.6
|
0
|
8.2
|
16
|
0
|
5.2
|
0
|
7
|
Devil Sword
|
Moves to open the chest, then moves to escape south; ignores combat, except to attack units blocking the escape point.
|
|
Xemcel
|
Manakete
|
20
|
1
|
38
|
7
|
14.4
|
14
|
12.4
|
0
|
20
|
15
|
--
|
Magestone
|
Stands on a gate, the chapter's seize point.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Dolhr
|
Curate
|
14
|
2
|
24.4
|
0
|
5.2
|
7.3
|
10.3
|
0
|
5.6
|
11.2
|
5
|
Fortify
|
--
|
|
Dolhr
|
Bishop
|
12
|
1
|
33.6
|
1
|
10.7
|
10.7
|
10.7
|
0
|
5.2
|
13.5
|
6
|
Blizzard
|
--
|
|
Dolhr
|
Bishop
|
11
|
1
|
33.2
|
1
|
10.4
|
10.4
|
10.4
|
0
|
5
|
13
|
6
|
Bolganone
|
Immediately begins moving unprovoked.
|
|
Dolhr
|
Bishop
|
10
|
1
|
32.8
|
1
|
10.1
|
10.1
|
10.1
|
0
|
4.8
|
12.5
|
6
|
Fire
|
Immediately begins moving unprovoked.
|
|
Dolhr
|
Manakete
|
13
|
1
|
38
|
10
|
9
|
17
|
16
|
0
|
18
|
12.8
|
6
|
Magestone
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Manakete
|
15
|
1
|
40
|
19
|
2.2
|
21.5
|
22.6
|
0
|
17
|
7.1
|
6
|
Firestone
|
Immediately begins moving unprovoked.
|
|
Dolhr
|
Manakete
|
17
|
3
|
42
|
20
|
2.4
|
23
|
24.2
|
0
|
18
|
7.4
|
6
|
Firestone
|
• The east and central ones both begin moving if either could attack a unit with twice their movement. • The western one moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Manakete
|
17
|
3
|
42
|
12
|
9.4
|
20
|
19.2
|
0
|
20
|
13.4
|
6
|
Magestone
|
• The southern one moves to attack units in range. • The western two immediately begin moving unprovoked.
|
|
Dolhr
|
Hero
|
8
|
1
|
38
|
11.5
|
1
|
15
|
17
|
0
|
11.1
|
4.4
|
8
|
Killer Axe
|
Moves to attack units in range.
|
|
Dolhr
|
Manakete
|
13
|
1
|
38
|
18
|
2
|
20
|
21
|
0
|
16
|
6.8
|
6
|
Firestone
|
Moves to attack units in range.
|
|
Dolhr
|
Sniper
|
12
|
2
|
43.2
|
12.8
|
1
|
15.7
|
16.7
|
0
|
10.2
|
5.2
|
7
|
Silver Bow
|
• The right one moves to attack units in range; returns to his starting position if no one is in range. • The left one immediately begins moving unprovoked.
|
|
Dolhr
|
Sniper
|
10
|
1
|
41.6
|
12.4
|
1
|
15.1
|
16.1
|
0
|
9.8
|
4.8
|
7
|
Steel Bow
|
Begins moving if he could attack a unit with twice his movement.
|
|
Dolhr
|
Thief
|
15
|
1
|
29.2
|
6.4
|
0
|
9.8
|
18
|
0
|
5.2
|
0
|
7
|
Devil Sword
|
Moves to open the chest, then moves to escape south; ignores combat, except to attack units blocking the escape point.
|
|
Xemcel
|
Manakete
|
20
|
1
|
42
|
9
|
16.8
|
17
|
16.8
|
0
|
20
|
15
|
--
|
Magestone
|
Stands on a gate, the chapter's seize point.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Dolhr
|
Curate
|
14
|
2
|
26
|
0
|
6
|
8.5
|
11.5
|
0
|
5.6
|
11.2
|
5
|
Fortify
|
--
|
|
Dolhr
|
Bishop
|
12
|
1
|
35.2
|
1
|
11.9
|
11.9
|
11.9
|
0
|
5.2
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13.5
|
6
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Bolganone
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--
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Dolhr
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Bishop
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11
|
1
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34.8
|
1
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11.6
|
11.6
|
11.6
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0
|
5
|
13
|
6
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Bolganone
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Immediately begins moving unprovoked.
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Dolhr
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Bishop
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10
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1
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34.4
|
1
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11.3
|
11.3
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11.3
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0
|
4.8
|
12.5
|
6
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Bolganone
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Immediately begins moving unprovoked.
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Dolhr
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Manakete
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13
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1
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42
|
12
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9.4
|
20
|
19.2
|
0
|
18
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12.8
|
6
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Magestone
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Moves to attack units in range; returns to his starting position if no one is in range.
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Dolhr
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Manakete
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15
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1
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44
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21
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2.6
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24.5
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25.8
|
0
|
17
|
7.1
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6
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Firestone
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Immediately begins moving unprovoked.
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Dolhr
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Manakete
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17
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3
|
46
|
22
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2.8
|
26
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27.4
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0
|
18
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7.4
|
6
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Firestone
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• The east and central ones both begin moving if either could attack a unit with twice their movement. • The western one moves to attack units in range; returns to his starting position if no one is in range.
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Dolhr
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Manakete
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17
|
3
|
46
|
14
|
9.8
|
23
|
22.4
|
0
|
20
|
13.4
|
6
|
Magestone
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• The southern one moves to attack units in range. • The western two immediately begin moving unprovoked.
|
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Dolhr
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Hero
|
8
|
1
|
41.2
|
12.7
|
1
|
15.8
|
17.8
|
0
|
11.1
|
4.4
|
8
|
Killer Axe
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Moves to attack units in range.
|
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Dolhr
|
Manakete
|
13
|
1
|
42
|
20
|
2.4
|
23
|
24.2
|
0
|
16
|
6.8
|
6
|
Firestone
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Moves to attack units in range.
|
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Dolhr
|
Sniper
|
12
|
2
|
46.4
|
13.6
|
1
|
16.9
|
17.9
|
0
|
10.2
|
5.2
|
7
|
Silver Bow
|
• The right one moves to attack units in range; returns to his starting position if no one is in range. • The left one immediately begins moving unprovoked.
|
|
Dolhr
|
Sniper
|
10
|
1
|
44.8
|
13.2
|
1
|
16.3
|
17.3
|
0
|
9.8
|
4.8
|
7
|
Silver Bow
|
Begins moving if he could attack a unit with twice his movement.
|
|
Dolhr
|
Thief
|
15
|
1
|
31.6
|
7.2
|
0
|
11.4
|
20
|
0
|
5.2
|
0
|
7
|
Devil Sword
|
Moves to open the chest, then moves to escape south; ignores combat, except to attack units blocking the escape point.
|
|
Xemcel
|
Manakete
|
20
|
1
|
46
|
11
|
19.2
|
20
|
21.2
|
0
|
20
|
15
|
--
|
Magestone
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Stands on a gate, the chapter's seize point.
|
|
|
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Reinforcements
Shadow Dragon & the Blade of Light
Mystery of the Emblem
- Turn 10, continuing until one of each has appeared; halted when Xemcel is defeated
- One Manakete each from the top left, top right, and bottom left of the forts surrounding the castle
- One Hero from the bottom right of the forts surrounding the castle
- One Sniper from the southwestern fort
- One Pegasus Knight from the southeastern fort
- One Bishop from the easternmost fort
- One Manakete from the centermost fort
Shadow Dragon
- Every third turn, turns 8–50; halted when Xemcel is defeated
- Three Manaketes; one from the southwestern fort, one from the northeastern fort, one from the far eastern fort
- One Pegasus Knight from the southeastern fort
- One Bishop from the left western fort
- One Hero from the right western fort
Boss data
- Main article: Xemcel
Boss data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Transformed Untransformed
- Note: Xemcel is shown transforming from the untransformed state on turn 1 player phase and never reverts; as a result, Xemcel cannot be fought in the untransformed state.
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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Welcome to Manaketeville, Archanea, population 110. The first thing to note is that the enemy Manaketes in this chapter break the playable Manakete stat caps for Skill and Speed; the Fire Dragons have 25-26 Skill and 22 Speed before Firestone bonuses (for a total of 29-30 Skill and 26 Speed), while the Mage Dragons (including Xemcel) have 25 or 28 Skill and 25 Speed before Magestone bonuses (for a total of 26 or 29 Skill and 26 Speed). You can quickly check their actual Speed by looking at their Avoid stat, which is always equal to their Speed since enemies in this game have 0 Luck. Tiki needs 10 Strength to one-shot every Manakete on the map save Xemcel, and 12 to put him out to pasture. In addition, Speed-capped Swordmasters, Horsemen, and Thieves can take a forged Wyrmslayer and double the enemy Manaketes.
On turn 1, have your artillery kill the Thief. If you don't, you're almost certainly going to have to get someone killed to stop him from taking the Aum staff. After that, start making your way clockwise around the map. A couple of Magestone Manaketes, a Sniper, and a Bishop like to outflank you through the mountains, so leave some decent soldiers to act as a rearguard. Starting on turn 8 and going on every 3 turns until turn 50, enemy reinforcements will pop out of some of the fortresses. Have your cavalry bum rush them and plug up the forts so you can advance safely. Don't forget to pay a visit to the temple to claim the Aum staff and do your last bit of shopping at the secret shop in the southwest corner before finishing the map.
In Shadow Dragon, if you finish the chapter without Tiki and the Falchion, you will head to Chapter 24x. You can also take advantage of an exploit to go to 24x even if you have Tiki and Falchion: to do so, place the Falchion in her inventory and get her killed. You will be sent to 24x and the Falchion will be placed in your convoy. Afterwards, you can use the Aum Staff to resurrect Tiki if you so desire. There's a choice to be made here; skipping 24x gives you Gotoh, who comes packing the second Thoron tome, the only playable Swarm tome, the third Fortify staff, a free Recover staff, and the weapon ranks to use valuable weapons such as Excalibur and Warp. He also has built-in 1-2 range, letting him safely engage most of Medeus' minions. Going to 24x gives you another chapter worth of experience, gives you second copies of Excalibur, Aura, and the Divinestone, and gives you Nagi, a Manakete who can take a good chunk out of enemy Manaketes.
Etymology and other languages
Names, etymology and in other regions
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Language
|
Name
|
Definition, etymology, and notes
|
English
|
The Dragonkin Realm
|
--
|
Japanese
|
マムクートの王国
|
Kingdom of Mamkutes
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Spanish
|
Reino de dragones
|
Kingdom of Dragons
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French
|
Royaume draconique
|
Draconic Kingdom
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German
|
Drachenreich
|
Dragon Realm
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Italian
|
Il regno dei manakete
|
The Kingdom of the Manakete
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Gallery
This page has been marked as a stub. Please help improve the page by adding information.
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References