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The Battle for Altea
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The Battle for Altea (Japanese: アリティアの戦い Battle for Aritia) is the sixteenth chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon and the thirteeth chapter in Book I of Fire Emblem: Mystery of the Emblem.
Plot
- Main article:
The Battle for Altea/Script
The Archanean League at last arrives in Altea, and Marth recounts how his mother Liza and sister Elice vanished when Gra betrayed them. Marth's army annihilates the Grustian soldiers protecting the castle and slays their commander, Hollstadt. Malledus and Nyna prematurely declare victory, but Marth notes that the enemy still holds the castle interior and rallies his comrades to retake his home.
Chapter data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
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Victory: Seize | Player | Enemy | ||||
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Defeat: Marth dies | 1–13+2 | 20+18-1 | ||||
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Map dimensions: 30 columns by 30 rows |
Character data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
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New Units
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Required Characters
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Available Characters
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Item data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
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Shop data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Swords Lances Axes Bows Tomes Staves Items Secret
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Silver Sword | 2000 |
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Armorslayer | 1000 |
Only one Wing Spear can be bought.
Enemy data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
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Reinforcements
Shadow Dragon & the Blade of Light
- Turn 10
- Turn 11
- One Cavalier with a Javelin, one Cavalier with a Silver Lance, and one Horseman with a Silver Bow from the lower forts in the northwest
Mystery of the Emblem
- Starting turn 11, continuing until 3 of each have appeared; which ones appear each turn is random.
- Two Cavaliers with Iron Lances from the center-left and rightmost northwest forts
- One Horseman with an Iron Bow from the leftmost northwest fort
- One Horseman with a Steel Bow from the center-right northwest fort
- One Cavalier with a Javelin from the left fort south of the gate
- One Armored Knight from the right fort south of the gate
All reinforcements are halted when Hollstadt is defeated.
Shadow Dragon
- Turns 11, 14 and 17
- One Cavalier with a Steel Sword*/Silver Sword* from the center-left northwestern fort
- One Cavalier with an Iron Lance*/Steel Lance*/Silver Lance* from the rightmost northwestern fort
- One Horseman with a Steel Bow*/Silver Bow* from the leftmost northwestern fort
- One Horseman with a Silver Bow from the center-right northwestern fort
- One Cavalier with a Javelin from the left fort south of the gate
- One Knight from the right fort south of the gate
All reinforcements are halted when Hollstadt is defeated.
Boss data
- Main article:
Hollstadt
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
In this chapter, you must choose between Arran and Samson, two mediocre pre-promotes. Samson (in the right village) has more attractive base stats, but Arran (in the left village) is packing better equipment. The choice is yours. You also get Xane, a wonky but effective unit whose gimmick is transforming into other units for five turns.
Your first order of business is to kill the Dracoknights and send your cavalry in a mad dash west to kill the Thief before he levels a village on Turn 5. You also want to park some units on the northwestern forts to block off enemy reinforcements, although that shouldn't be too hard. Once the villages are safe, wipe out the first wave of cavalry and hit the save point. Cavalry reinforcements will trickle towards your position, but they are so far away and come in such small bites that they are laughable. There isn't much stopping you from just waltzing up to Hollstadt and knocking him upside the head. Just don't forget to visit the shops and bust Xane out of the prison.
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
The Battle for Altea |
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Japanese |
アリティアの戦い |
Battle of Aritia |
Spanish |
La batalla por Altea |
The Battle for Altea |
French |
La bataille d'Altea |
The Battle of Altea |
German |
Schlacht um Altea |
The Battle for Altea |
Italian |
La battaglia di Altea |
The Battle of Altea |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
CG image displayed during the intro for Shadow Dragon
References
← An Oasis of Magic • | The Battle for Altea | • Star and Savior → |
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Fire Emblem: Mystery of the Emblem | ||||||||||||||||||||||||||||||||
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Fire Emblem: Shadow Dragon | ||||||||||||||||
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