Gra's Sun Sets
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Gra's Sun Sets (Japanese: グラの落日 Gra's Setting Sun) is the seventeenth chapter of Fire Emblem: Mystery of the Emblem Book II and Fire Emblem: New Mystery of the Emblem.
Plot
- Main articles: Gra's Sun Sets/Script and Gra's Sun Sets/Conversations
After liberating Altea, Marth's army sets out for Gra, their neighboring country. Gra is now ruled by Princess Sheena, and works with Archanea, although reluctantly. Archanean troops are stationed at the castle, along with demoralized and undertrained Gra soldiers. Sheena stays in the castle, along with her retainer Samson, who decides to stick it out with her, to watch the seemingly inevitable end of the Kingdom of Gra.
The Altean Army defeats the Archanean troops, while sparing the soldiers from Gra. Marth manages to convince Sheena, emphasizing the historical bond Gra and Altea have. She joins the army along with Samson. Marth then suggests to go through Adria Pass, a much shorter, yet more dangerous route through the mountains. The army sets out for Archanea, going through the mountain pass, to attack the Archanean army from behind.
Chapter data
Chapter data
Mystery of the Emblem New Mystery of the Emblem
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth dies
|
1–15+2
|
{{{partner}}}
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{{{other}}}
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30−2
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{{{third}}}
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Map dimensions: 30 columns by 30 rows
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Normal Hard Maniac Lunatic
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Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth or Kris dies
|
1–11+3
|
{{{partner}}}
|
{{{other}}}
|
29+6−2
|
{{{third}}}
|
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Map dimensions: 30 columns by 28 rows
|
|
|
|
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Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth or Kris dies
|
1–11+3
|
{{{partner}}}
|
{{{other}}}
|
29+8−2
|
{{{third}}}
|
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Map dimensions: 30 columns by 28 rows
|
|
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth or Kris dies
|
1–11+3
|
{{{partner}}}
|
{{{other}}}
|
29+11−2
|
{{{third}}}
|
|
Map dimensions: 30 columns by 28 rows
|
|
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth or Kris dies
|
1–11+3
|
{{{partner}}}
|
{{{other}}}
|
32+11−2
|
{{{third}}}
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Map dimensions: 30 columns by 28 rows
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Character data
Mystery of the Emblem New Mystery of the Emblem
Item data
Mystery of the Emblem New Mystery of the Emblem
Shop data
Mystery of the Emblem New Mystery of the Emblem
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Enemy data
Enemy data
Mystery of the Emblem New Mystery of the Emblem
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Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Sheena
|
General
|
1
|
1
|
26
|
8
|
3
|
5
|
4
|
17
|
3
|
5
|
Silver Lance • Power Ring *
|
• Visible during preparations, then moves into the throne room. • Will not act until revealed; will not attack until Samson or any of the Gra units are killed. • Does not move; stands on the throne, the chapter's seize point. • Upon being recruited, all Archanea and Dragoon enemies ignore combat and move to the nearest plains terrain.
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Samson
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Hero
|
5
|
1
|
28
|
12
|
16
|
19
|
7
|
11
|
3
|
7
|
Silver Sword
|
• Visible during preparations, then moves into the throne room. • Does not act until revealed. • Moves to attack units in range; if Sheena is recruited, ignores combat and moves to initiate his recruitment.
|
|
Gra
|
Soldier
|
1
|
5
|
18
|
5
|
1
|
3
|
--
|
3
|
0
|
6
|
Iron Lance
|
Does not act initially. On turn 5, ignores combat and moves to the south. If Sheena is killed, begins moving to attack unprovoked.
|
|
Gra
|
Archer
|
1
|
4
|
16
|
5
|
3
|
4
|
--
|
6
|
0
|
5
|
Iron Bow
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Does not act initially. On turn 5, ignores combat and moves to the south. If Sheena is killed, begins moving to attack unprovoked.
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Archanea
|
Archer
|
20
|
6
|
31
|
9
|
9
|
10
|
--
|
10
|
0
|
5
|
Silver Bow
|
• The three initially covered do not act until revealed. • Moves to attack units in range.
|
|
Archanea
|
Soldier
|
20
|
6
|
33
|
13
|
9
|
11
|
--
|
11
|
0
|
6
|
Silver Lance
|
• The one initially covered does not act until revealed. • Moves to attack units in range.
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Dragoon
|
Dracoknight
|
5
|
6
|
33
|
11
|
6
|
8
|
--
|
14
|
0
|
10
|
Silver Lance
|
--
|
|
Thief
|
Thief
|
10
|
1
|
21
|
5
|
5
|
12
|
--
|
4
|
0
|
7
|
Iron Sword • Nosferatu
|
Ignores combat; moves to escape to the south.
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- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard Maniac Lunatic
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Sheena
|
General
|
1
|
1
|
32
|
11
|
1
|
12
|
8
|
9
|
17
|
3
|
6
|
Silver Lance • Goddess Icon
|
• Will not act until revealed. • Immobile prior to recruitment; stands on a throne, the chapter's seize point. • Becomes an enemy if any of the Gra units are killed after she is recruited.
|
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Samson
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Hero
|
5
|
1
|
34
|
14
|
1
|
15
|
18
|
11
|
13
|
3
|
8
|
Silver Axe
|
• Will not act until revealed. • Becomes an enemy and begins moving unprovoked if any of the Gra units are killed after he is recruited.
|
|
Gra
|
Soldier
|
1
|
2
|
16
|
3
|
0
|
3
|
3
|
0
|
3
|
0
|
6
|
Steel Lance
|
Does not more or initiate combat unless one of them or the Gra Archers is killed after Sheena is recruited, in which case they all begin moving unprovoked.
|
|
Gra
|
Archer
|
1
|
3
|
16
|
5
|
0
|
3
|
4
|
0
|
6
|
0
|
5
|
Steel Bow
|
Does not more or initiate combat unless one of them or the Gra Soldiers is killed after Sheena is recruited, in which case they all begin moving unprovoked.
|
|
Archanea
|
Sniper
|
6
|
6
|
30
|
11
|
1
|
13.5
|
14.5
|
0
|
12
|
4
|
7
|
Silver Bow
|
The southwest two will not move until uncovered, and immediately begin moving unprovoked.
|
|
Archanea
|
Warrior
|
6
|
1
|
32.5
|
14.5
|
0
|
10.5
|
13
|
0
|
10.5
|
1.5
|
7
|
Silver Axe • Door Key
|
--
|
|
Archanea
|
Warrior
|
6
|
5
|
32.5
|
14.5
|
0
|
10.5
|
13
|
0
|
10.5
|
1.5
|
7
|
Silver Axe
|
The southwest two will not move until uncovered, and immediately begin moving unprovoked.
|
|
Archanea
|
Sniper
|
6
|
1
|
30
|
11
|
1
|
13.5
|
14.5
|
0
|
12
|
4
|
7
|
Silver Bow • Vulnerary
|
--
|
|
Archanea
|
Warrior
|
6
|
1
|
32.5
|
14.5
|
0
|
10.5
|
13
|
0
|
10.5
|
1.5
|
7
|
Silver Axe • Vulnerary
|
--
|
|
Archanea
|
Warrior
|
6
|
1
|
32.5
|
14.5
|
0
|
10.5
|
13
|
0
|
10.5
|
1.5
|
7
|
Killer Axe
|
• Will not act until revealed. • Immediately begins moving unprovoked.
|
|
Archanea
|
Sniper
|
6
|
1
|
30
|
11
|
1
|
13.5
|
14.5
|
0
|
12
|
4
|
7
|
Silver Bow • Door Key
|
• Will not act until revealed. • Immediately begins moving unprovoked.
|
|
Archanea
|
Warrior
|
6
|
1
|
32.5
|
14.5
|
0
|
10.5
|
13
|
0
|
10.5
|
1.5
|
7
|
Hammer
|
• Will not act until revealed. • Immediately begins moving unprovoked.
|
|
Archanea
|
Dracoknight
|
8
|
2
|
26.3
|
12.75
|
1
|
12.7
|
14.8
|
0
|
14.1
|
3.7
|
10
|
Silver Lance
|
Immediately begins moving unprovoked.
|
|
Archanea
|
Dracoknight
|
8
|
1
|
26.3
|
12.75
|
1
|
12.7
|
14.8
|
0
|
14.1
|
3.7
|
10
|
Silver Axe
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Thief
|
15
|
1
|
23.4
|
7.8
|
0
|
11.6
|
14
|
0
|
6.2
|
0
|
7
|
Silver Sword • Heal
|
Moves to raid the west village, and ignores combat except to attack player units blocking the village; moves to attack units unprovoked once the village has been raided or visited.
|
|
Ruffian
|
Thief
|
15
|
1
|
23.4
|
7.8
|
0
|
11.6
|
14
|
0
|
6.2
|
0
|
7
|
Silver Sword • Nosferatu
|
Moves to escape via the southern bridge; ignores combat, except to attack player units blocking the escape point.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Sheena
|
General
|
1
|
1
|
32
|
11
|
1
|
12
|
8
|
9
|
17
|
3
|
6
|
Silver Lance • Goddess Icon
|
• Will not act until revealed. • Immobile prior to recruitment; stands on a throne, the chapter's seize point. • Becomes an enemy if any of the Gra units are killed after she is recruited.
|
|
Samson
|
Hero
|
5
|
1
|
34
|
14
|
1
|
15
|
18
|
11
|
13
|
3
|
8
|
Silver Axe
|
• Will not act until revealed. • Becomes an enemy and begins moving unprovoked if any of the Gra units are killed after he is recruited.
|
|
Gra
|
Soldier
|
1
|
2
|
16
|
3
|
0
|
3
|
3
|
0
|
3
|
0
|
6
|
Steel Lance
|
Does not more or initiate combat unless one of them or the Gra Archers is killed after Sheena is recruited, in which case they all begin moving unprovoked.
|
|
Gra
|
Archer
|
1
|
3
|
16
|
5
|
0
|
3
|
4
|
0
|
6
|
0
|
5
|
Steel Bow
|
Does not more or initiate combat unless one of them or the Gra Soldiers is killed after Sheena is recruited, in which case they all begin moving unprovoked.
|
|
Archanea
|
Sniper
|
6
|
6
|
38
|
14.6
|
1
|
17.5
|
18.5
|
0
|
12
|
4
|
7
|
Silver Bow
|
• The center-most one immediately begins moving unprovoked. • The southwest two will not move until uncovered, and immediately begin moving unprovoked.
|
|
Archanea
|
Warrior
|
6
|
1
|
41.3
|
19.3
|
0
|
15.3
|
17
|
0
|
10.5
|
1.5
|
7
|
Silver Axe • Door Key
|
Immediately begins moving unprovoked.
|
|
Archanea
|
Warrior
|
6
|
5
|
41.3
|
19.3
|
0
|
15.3
|
17
|
0
|
10.5
|
1.5
|
7
|
Silver Axe
|
• The center-east two immediately begin moving unprovoked. • The southwest two will not move until uncovered, and immediately begin moving unprovoked.
|
|
Archanea
|
Sniper
|
6
|
1
|
38
|
14.6
|
1
|
17.5
|
18.5
|
0
|
12
|
4
|
7
|
Silver Bow • Vulnerary
|
--
|
|
Archanea
|
Warrior
|
6
|
1
|
41.3
|
19.3
|
0
|
15.3
|
17
|
0
|
10.5
|
1.5
|
7
|
Silver Axe • Vulnerary
|
--
|
|
Archanea
|
Warrior
|
6
|
1
|
41.3
|
19.3
|
0
|
15.3
|
17
|
0
|
10.5
|
1.5
|
7
|
Killer Axe
|
• Will not act until revealed. • Immediately begins moving unprovoked.
|
|
Archanea
|
Sniper
|
6
|
1
|
38
|
14.6
|
1
|
17.5
|
18.5
|
0
|
12
|
4
|
7
|
Silver Bow • Door Key
|
• Will not act until revealed. • Immediately begins moving unprovoked.
|
|
Archanea
|
Warrior
|
6
|
1
|
41.3
|
19.3
|
0
|
15.3
|
17
|
0
|
10.5
|
1.5
|
7
|
Hammer
|
• Will not act until revealed. • Immediately begins moving unprovoked.
|
|
Archanea
|
Dracoknight
|
8
|
2
|
35.1
|
15.63
|
1
|
15.9
|
18.8
|
0
|
14.1
|
3.7
|
10
|
Silver Lance
|
Immediately begins moving unprovoked.
|
|
Archanea
|
Dracoknight
|
8
|
1
|
35.1
|
15.63
|
1
|
15.9
|
18.8
|
0
|
14.1
|
3.7
|
10
|
Hammer
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Thief
|
15
|
1
|
28.2
|
11
|
0
|
14.8
|
18.4
|
0
|
6.2
|
0
|
7
|
Silver Sword • Heal
|
Moves to raid the west village, and ignores combat except to attack player units blocking the village; moves to attack units unprovoked once the village has been raided or visited.
|
|
Ruffian
|
Thief
|
15
|
1
|
28.2
|
11
|
0
|
14.8
|
18.4
|
0
|
6.2
|
0
|
7
|
Silver Sword • Nosferatu
|
Moves to escape via the southern bridge; ignores combat, except to attack player units blocking the escape point.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Sheena
|
General
|
1
|
1
|
32
|
11
|
1
|
12
|
8
|
9
|
17
|
3
|
6
|
Silver Lance • Goddess Icon
|
• Will not act until revealed. • Immobile prior to recruitment; stands on a throne, the chapter's seize point. • Becomes an enemy if any of the Gra units are killed after she is recruited.
|
|
Samson
|
Hero
|
5
|
1
|
34
|
14
|
1
|
15
|
18
|
11
|
13
|
3
|
8
|
Silver Axe
|
• Will not act until revealed. • Becomes an enemy and begins moving unprovoked if any of the Gra units are killed after he is recruited.
|
|
Gra
|
Soldier
|
1
|
2
|
16
|
3
|
0
|
3
|
3
|
0
|
3
|
0
|
6
|
Silver Lance
|
Does not more or initiate combat unless one of them or the Gra Archers is killed after Sheena is recruited, in which case they all begin moving unprovoked.
|
|
Gra
|
Archer
|
1
|
3
|
16
|
5
|
0
|
3
|
4
|
0
|
6
|
0
|
5
|
Silver Bow
|
Does not more or initiate combat unless one of them or the Gra Soldiers is killed after Sheena is recruited, in which case they all begin moving unprovoked.
|
|
Archanea
|
Sniper
|
6
|
4
|
50
|
20
|
1
|
23.5
|
24.5
|
0
|
12
|
4
|
7
|
Silver Bow
|
• The center-most one immediately begins moving unprovoked. • The southwest two will not move until uncovered, and immediately begin moving unprovoked.
|
|
Archanea
|
Warrior
|
6
|
1
|
54.5
|
26.5
|
0
|
22.5
|
23
|
0
|
10.5
|
1.5
|
7
|
Silver Axe • Door Key
|
Immediately begins moving unprovoked.
|
|
Archanea
|
Warrior
|
6
|
3
|
54.5
|
26.5
|
0
|
22.5
|
23
|
0
|
10.5
|
1.5
|
7
|
Silver Axe
|
• The center-east one immediately begins moving unprovoked. • The southwest one will not move until uncovered, and immediately begins moving unprovoked.
|
|
Archanea
|
Sniper
|
6
|
1
|
50
|
20
|
1
|
23.5
|
24.5
|
0
|
12
|
4
|
7
|
Silver Bow • Vulnerary
|
--
|
|
Archanea
|
Warrior
|
6
|
2
|
54.5
|
26.5
|
0
|
22.5
|
23
|
0
|
10.5
|
1.5
|
7
|
Tomahawk
|
• The center-east one immediately begins moving unprovoked. • The southwest one will not move until uncovered, and immediately begins moving unprovoked.
|
|
Archanea
|
Warrior
|
6
|
1
|
54.5
|
26.5
|
0
|
22.5
|
23
|
0
|
10.5
|
1.5
|
7
|
Silver Axe • Vulnerary
|
--
|
|
Archanea
|
Sniper
|
6
|
2
|
50
|
20
|
1
|
23.5
|
24.5
|
0
|
12
|
4
|
7
|
Longbow
|
The southwest one will not move until uncovered, and immediately begins moving unprovoked.
|
|
Archanea
|
Warrior
|
6
|
1
|
54.5
|
26.5
|
0
|
22.5
|
23
|
0
|
10.5
|
1.5
|
7
|
Killer Axe
|
• Will not act until revealed. • Immediately begins moving unprovoked.
|
|
Archanea
|
Sniper
|
6
|
1
|
50
|
20
|
1
|
23.5
|
24.5
|
0
|
12
|
4
|
7
|
Silver Bow • Door Key
|
• Will not act until revealed. • Immediately begins moving unprovoked.
|
|
Archanea
|
Warrior
|
6
|
1
|
54.5
|
26.5
|
0
|
22.5
|
23
|
0
|
10.5
|
1.5
|
7
|
Hammer
|
• Will not act until revealed. • Immediately begins moving unprovoked.
|
|
Archanea
|
Dracoknight
|
8
|
3
|
48.3
|
19.95
|
1
|
20.7
|
23
|
0
|
14.1
|
3.7
|
10
|
Silver Lance
|
Immediately begins moving unprovoked.
|
|
Archanea
|
Dracoknight
|
8
|
1
|
48.3
|
19.95
|
1
|
20.7
|
23
|
0
|
14.1
|
3.7
|
10
|
Hammer
|
Immediately begins moving unprovoked.
|
|
Archanea
|
Dracoknight
|
8
|
1
|
48.3
|
19.95
|
1
|
20.7
|
23
|
0
|
14.1
|
3.7
|
10
|
Spear
|
Immediately begins moving unprovoked.
|
|
Archanea
|
Dracoknight
|
8
|
1
|
48.3
|
19.95
|
1
|
20.7
|
23
|
0
|
14.1
|
3.7
|
10
|
Silver Axe
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Thief
|
15
|
1
|
35.4
|
15.8
|
0
|
19.6
|
25
|
0
|
6.2
|
0
|
7
|
Silver Sword • Heal
|
Moves to raid the west village, and ignores combat except to attack player units blocking the village; moves to attack units unprovoked once the village has been raided or visited.
|
|
Ruffian
|
Thief
|
15
|
1
|
35.4
|
15.8
|
0
|
19.6
|
25
|
0
|
6.2
|
0
|
7
|
Silver Sword • Nosferatu
|
Moves to escape via the southern bridge; ignores combat, except to attack player units blocking the escape point.
|
|
|
|
All forged
weapons have +20 hit; silver weapons, Spears, and Tomahawks have +4 might, while all other forged weapons have +8 might.
Neither Sheena nor Samson can initiate combat against the Gra units.
Reinforcements
New Mystery of the Emblem
- After entering the eastern corridor (columns 15–28, rows 17–20)
- After opening the southwestern throne room
- Three Dracoknights—one with a Hammer, two Silver Lances—from the sea just northwest of the throne room
- Three Dracoknights—two with Spears, one a Silver Axe—just northwest of the northern fort (Maniac and Lunatic)
Boss data
- Main article: Sheena
Mystery of the Emblem New Mystery of the Emblem
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
There is a thief just above the vendor that will make for the village. If you want the Seraph Robe from that, you will have to get Marth there relatively quickly. The thief in the southeast has a Nosferatu, and he will escape to the bottom, so he will be gone quickly.
Samson is in the throne room next to Sheena, and will attack you no matter what, even when Sheena is recruited. You will have to talk to Sheena first (either by dancing or warping Marth), then have Sheena talk to Samson. The map also has various Gra soldiers, who will not attack. If you kill them, you won't be able to recruit Sheena. If she is already recruited, she will move and attack your forces along with Samson, and all the Gra soldiers will start attacking too.
Additionally, if either Samson or Sheena defect back to the enemy while the Lightsphere is in their inventory, THE GAME WILL BE SOFTLOCKED. Samson and Sheena do not drop their inventories if killed after defecting back to the enemy, and they also don't send it to the convoy at the end of the chapter, resulting in the Lightsphere being permanently lost. Without it, Hardin, who blocks Chapter 20's seize point, cannot be defeated, and Ch20 will subsequently become unclearable, even on a bad ending.
Trivia
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Gra's Sun Sets
|
Taken from a cutscene of the same name in Shadow Dragon
|
English (unofficial)
|
• Setting Sun of Gra • Gra's Setting Sun
|
• Used in the Mystery of the Emblem fan translation.[which?] • Used in the New Mystery of the Emblem fan translation.[which?]
|
Japanese
|
グラの落日
|
Gra's Setting Sun
|
Spanish
|
El ocaso de Gra
|
The sunset of Gra
|
French
|
Déclin de Garr
|
Decline of Garr
|
German
|
Das Ende von Gra
|
The End of Gra
|
Italian
|
Tramonto in Gra
|
Sunset in Gra
|
|
Gallery
Notes
References