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Sanctuary of Sorcery
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Sanctuary of Sorcery (Japanese: 魔道の聖域 Sanctuary of Magic) is the ninth chapter of Fire Emblem: Mystery of the Emblem Book II and Fire Emblem: New Mystery of the Emblem.
Plot
- Main articles: Sanctuary of Sorcery/Script and Sanctuary of Sorcery/Conversations
Marth's army arrives in Khadein. In the meantime, Michalis leaves Minerva in a local village and explains his motivations for joining Dolhr in the previous war waged by Medeus. He declares he will free Maria and return her to Macedon, then leaves. At the same time, Khadein releases its army of mages and sends it to defeat Marth's forces, thus telling Marth that it sided with Archanea.
The battle begins, and during it, Marth may find Minerva in the village where Michalis left her. She tells him that Maria saved the life of Michalis, who in turn saved Minerva and brought her here before leaving to rescue Maria. Marth tells her that he needs the strength of her and Macedon on his side, then she joins his army. Following that, Marth's army defeats Khadein's forces led by Yodel and proceeds into the temple in search of Merric, suspecting that something may have happened to him.
Chapter data
Chapter data
Mystery of the Emblem New Mystery of the Emblem
|
|
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Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
15+1
|
{{{partner}}}
|
{{{other}}}
|
24+8*
|
{{{third}}}
|
|
Map dimensions: 30 columns by 26 rows
|
Normal/Hard Maniac Lunatic
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth or Kris dies
|
12+2
|
{{{partner}}}
|
{{{other}}}
|
18+6-1
|
{{{third}}}
|
|
Map dimensions: 30 columns by 30 rows
|
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth or Kris dies
|
12+2
|
{{{partner}}}
|
{{{other}}}
|
19+6-1
|
{{{third}}}
|
|
Map dimensions: 30 columns by 30 rows
|
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth or Kris dies
|
12+2
|
{{{partner}}}
|
{{{other}}}
|
20+6-1
|
{{{third}}}
|
|
Map dimensions: 30 columns by 30 rows
|
Character data
Mystery of the Emblem New Mystery of the Emblem
Item data
Mystery of the Emblem New Mystery of the Emblem
Shop data
Mystery of the Emblem New Mystery of the Emblem
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Enemy data
Enemy data
Mystery of the Emblem New Mystery of the Emblem
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Khadein
|
Bishop
|
1
|
1
|
26
|
5
|
5
|
5
|
--
|
4
|
10
|
6
|
Swarm • Mend
|
Does not move.
|
|
Khadein
|
Bishop
|
1
|
1
|
26
|
5
|
5
|
5
|
--
|
4
|
10
|
6
|
Swarm • Speed Ring
|
Does not move.
|
|
Khadein
|
Mage
|
1
|
6
|
16
|
1
|
1
|
3
|
--
|
2
|
3
|
6
|
Fire
|
Moves to attack units in range.
|
|
Khadein
|
Mage
|
3
|
4
|
17
|
1
|
2
|
3
|
--
|
2
|
4
|
6
|
Thunder
|
Moves to attack units in range.
|
|
Dragoon
|
Dracoknight
|
3
|
5
|
31
|
10
|
6
|
8
|
--
|
14
|
0
|
10
|
Steel Lance
|
Moves to attack units in range.
|
|
Thief
|
Thief
|
3
|
1
|
17
|
3
|
2
|
8
|
--
|
2
|
0
|
7
|
Killing Edge • Thief
|
Ignores combat; moves to the north to escape
|
|
Thief
|
Thief
|
1
|
4
|
16
|
2
|
1
|
7
|
--
|
1
|
0
|
7
|
Iron Sword
|
• The easternmost one drops 1,000 G . • Ignores combat; moves to open chests and raid the village. After opening a chest or once both chests are opened and the village has been raided or visited, moves to escape to the north.
|
|
Thief
|
Thief
|
1
|
1
|
16
|
2
|
1
|
7
|
--
|
1
|
0
|
7
|
Iron Sword • Skydrake Whip
|
Ignores combat; moves to open chests and raid the village. After opening a chest or once both chests are opened and the village has been raided or visited, moves to escape to the north.
|
|
Yodel
|
Bishop
|
3
|
1
|
27
|
5
|
6
|
5
|
--
|
4
|
11
|
6
|
Bolganone • Bishop's Ring
|
Does not move; stands on a gate, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Archanea
|
Hero
|
1
|
4
|
30
|
9
|
12
|
14
|
--
|
10
|
3
|
7
|
Silver Sword
|
--
|
|
Archanea
|
Sniper
|
1
|
3
|
32
|
9
|
11
|
12
|
--
|
9
|
3
|
7
|
Silver Bow
|
--
|
|
Astram
|
Hero
|
5
|
1
|
28
|
11
|
16
|
17
|
5
|
11
|
3
|
7
|
Mercurius
|
Not present if he was defeated in Chapter 7 or 8.
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- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard Maniac Lunatic
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Archanea
|
Hero
|
3
|
3
|
28.6
|
10.6
|
1
|
12.4
|
12.4
|
0
|
10.6
|
3.4
|
8
|
Silver Sword
|
--
|
|
Archanea
|
Hero
|
3
|
2
|
28.6
|
10.6
|
1
|
12.4
|
12.4
|
0
|
10.6
|
3.4
|
8
|
Silver Axe
|
--
|
|
Astram
|
Hero
|
5
|
1
|
34
|
14
|
1
|
16
|
16
|
5
|
15
|
3
|
8
|
Mercurius
|
Replaced by a generic Hero if he was defeated in Chapter 7 or 8.
|
|
Archanea
|
Hero
|
3
|
1
|
28.6
|
10.6
|
1
|
12.4
|
12.4
|
0
|
10.6
|
3.4
|
8
|
Silver Sword
|
Replaces Astram if he was defeated in Chapter 7 or 8.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Khadein
|
Bishop
|
3
|
1
|
27
|
1
|
8
|
8.6
|
8.96
|
0
|
3.4
|
9
|
--
|
Swarm • Mend
|
--
|
|
Khadein
|
Bishop
|
3
|
1
|
27
|
1
|
8
|
8.6
|
8.96
|
0
|
3.4
|
9
|
--
|
Swarm • Speedwing
|
--
|
|
Khadein
|
Mage
|
8
|
2
|
24
|
0
|
8.8
|
8.5
|
9.5
|
0
|
3.4
|
4.4
|
6
|
Fire
|
Begins moving if Etzel or any other Mage is provoked.
|
|
Khadein
|
Mage
|
8
|
1
|
24
|
0
|
8.8
|
8.5
|
9.5
|
0
|
3.4
|
4.4
|
6
|
Thunder
|
Begins moving if Etzel or any other Mage is provoked.
|
|
Khadein
|
Mage
|
8
|
2
|
24
|
0
|
8.8
|
8.5
|
9.5
|
0
|
3.4
|
4.4
|
6
|
Thunder
|
Begins moving if Etzel or any other Mage is provoked.
|
|
Khadein
|
Mage
|
8
|
1
|
24
|
0
|
8.8
|
8.5
|
9.5
|
0
|
3.4
|
4.4
|
6
|
Thunder • Vulnerary
|
Begins moving if Etzel or any other Mage is provoked.
|
|
Etzel
|
Sorcerer
|
6
|
1
|
30
|
2
|
11
|
14
|
12
|
8
|
10
|
12
|
6
|
Blizzard • Heal • Vulnerary
|
Begins moving if any Mage is provoked.
|
|
Khadein
|
Dracoknight
|
3
|
1
|
32
|
11.3
|
1
|
10.4
|
13.2
|
0
|
10.6
|
3.2
|
10
|
Steel Lance
|
Begins moving if the Dracoknight that drops a Steel Axe is provoked.
|
|
Khadein
|
Dracoknight
|
3
|
1
|
32
|
11.3
|
1
|
10.4
|
13.2
|
0
|
10.6
|
3.2
|
10
|
Steel Axe
|
Begins moving if the Dracoknight that drops a Steel Lance is provoked.
|
|
Khadein
|
Dracoknight
|
3
|
1
|
32
|
11.3
|
1
|
10.4
|
13.2
|
0
|
10.6
|
3.2
|
10
|
Steel Lance
|
--
|
|
Khadein
|
Dracoknight
|
3
|
1
|
32
|
11.3
|
1
|
10.4
|
13.2
|
0
|
10.6
|
3.2
|
10
|
Steel Axe • Vulnerary
|
--
|
|
Ruffian
|
Thief
|
6
|
1
|
23.8
|
8.6
|
0
|
8.2
|
13.1
|
0
|
3.5
|
0
|
7
|
Killing Edge • Thief
|
Moves to escape via the northeast; ignores combat, except to attack player units blocking the escape point.
|
|
Ruffian
|
Thief
|
6
|
1
|
23.8
|
8.6
|
0
|
8.2
|
13.1
|
0
|
3.5
|
0
|
7
|
Steel Sword
|
Prioritizes raiding the village.
|
|
Ruffian
|
Thief
|
6
|
1
|
23.8
|
8.6
|
0
|
8.2
|
13.1
|
0
|
3.5
|
0
|
7
|
Steel Sword
|
Moves to open the right chest, then to escape via the northeast; ignores combat, except to attack player units blocking the escape point.
|
|
Ruffian
|
Thief
|
6
|
1
|
23.8
|
8.6
|
0
|
8.2
|
13.1
|
0
|
3.5
|
0
|
7
|
Steel Sword • Master Seal
|
Moves to escape via the northeast; ignores combat, except to attack player units blocking the escape point.
|
|
Yodel
|
Bishop
|
5
|
1
|
33.6
|
1
|
10.4
|
10
|
10.6
|
0
|
5
|
12
|
--
|
Bolganone • Master Seal
|
Stands on a gate, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Archanea
|
Hero
|
3
|
3
|
36.6
|
13
|
1
|
16.4
|
16.4
|
0
|
10.6
|
3.4
|
8
|
Silver Sword
|
--
|
|
Archanea
|
Hero
|
3
|
2
|
36.6
|
13
|
1
|
16.4
|
16.4
|
0
|
10.6
|
3.4
|
8
|
Silver Axe
|
--
|
|
Astram
|
Hero
|
5
|
1
|
34
|
14
|
1
|
16
|
16
|
5
|
15
|
3
|
8
|
Mercurius
|
Replaced by a generic Hero if he was defeated in Chapter 7 or 8.
|
|
Archanea
|
Hero
|
3
|
1
|
36.6
|
13
|
1
|
16.4
|
16.4
|
0
|
10.6
|
3.4
|
8
|
Silver Sword
|
Replaces Astram if he was defeated in Chapter 7 or 8.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Khadein
|
Bishop
|
3
|
1
|
30.2
|
1
|
10.4
|
12.6
|
12.32
|
0
|
3.4
|
9
|
--
|
Swarm • Mend
|
--
|
|
Khadein
|
Bishop
|
3
|
1
|
30.2
|
1
|
10.4
|
12.6
|
12.32
|
0
|
3.4
|
9
|
--
|
Swarm • Speedwing
|
--
|
|
Khadein
|
Mage
|
8
|
4
|
27.2
|
0
|
10.8
|
10.9
|
11.9
|
0
|
3.4
|
4.4
|
6
|
Elfire
|
Begins moving if Etzel or any other Mage is provoked.
|
|
Khadein
|
Mage
|
8
|
1
|
27.2
|
0
|
10.8
|
10.9
|
11.9
|
0
|
3.4
|
4.4
|
6
|
Elfire • Thunder
|
Begins moving if Etzel or any other Mage is provoked.
|
|
Khadein
|
Mage
|
8
|
1
|
27.2
|
0
|
10.8
|
10.9
|
11.9
|
0
|
3.4
|
4.4
|
6
|
Elfire • Vulnerary
|
Begins moving if Etzel or any other Mage is provoked.
|
|
Etzel
|
Sorcerer
|
6
|
1
|
30
|
2
|
11
|
14
|
12
|
8
|
10
|
12
|
6
|
Blizzard • Heal • Vulnerary
|
Begins moving if any Mage is provoked.
|
|
Khadein
|
Dracoknight
|
3
|
1
|
39.2
|
14.1
|
1
|
13.6
|
17.6
|
0
|
10.6
|
3.2
|
10
|
Silver Axe
|
Immediately begins moving unprovoked.
|
|
Khadein
|
Dracoknight
|
3
|
1
|
39.2
|
14.1
|
1
|
13.6
|
17.6
|
0
|
10.6
|
3.2
|
10
|
Steel Lance
|
Immediately begins moving unprovoked.
|
|
Khadein
|
Dracoknight
|
3
|
1
|
39.2
|
14.1
|
1
|
13.6
|
17.6
|
0
|
10.6
|
3.2
|
10
|
Steel Axe
|
Immediately begins moving unprovoked.
|
|
Khadein
|
Dracoknight
|
3
|
1
|
39.2
|
14.1
|
1
|
13.6
|
17.6
|
0
|
10.6
|
3.2
|
10
|
Steel Lance
|
--
|
|
Khadein
|
Dracoknight
|
3
|
1
|
39.2
|
14.1
|
1
|
13.6
|
17.6
|
0
|
10.6
|
3.2
|
10
|
Steel Axe • Vulnerary
|
--
|
|
Ruffian
|
Thief
|
6
|
1
|
28.6
|
10.2
|
0
|
11.4
|
16.7
|
0
|
3.5
|
0
|
7
|
Killing Edge • Thief
|
Moves to escape via the northeast; ignores combat, except to attack player units blocking the escape point.
|
|
Ruffian
|
Thief
|
6
|
1
|
28.6
|
10.2
|
0
|
11.4
|
16.7
|
0
|
3.5
|
0
|
7
|
Steel Sword
|
Prioritizes raiding the village.
|
|
Ruffian
|
Thief
|
6
|
1
|
28.6
|
10.2
|
0
|
11.4
|
16.7
|
0
|
3.5
|
0
|
7
|
Steel Sword
|
Moves to open the right chest, then to escape via the northeast; ignores combat, except to attack player units blocking the escape point.
|
|
Ruffian
|
Thief
|
6
|
1
|
28.6
|
10.2
|
0
|
11.4
|
16.7
|
0
|
3.5
|
0
|
7
|
Steel Sword • Master Seal
|
Moves to escape via the northeast; ignores combat, except to attack player units blocking the escape point.
|
|
Yodel
|
Bishop
|
5
|
1
|
39.2
|
1
|
12.8
|
14
|
14.2
|
0
|
5
|
12
|
--
|
Bolganone • Master Seal
|
Stands on a gate, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Archanea
|
Hero
|
3
|
3
|
44.6
|
15.4
|
1
|
20.4
|
20.4
|
0
|
10.6
|
3.4
|
8
|
Silver Sword
|
--
|
|
Archanea
|
Hero
|
3
|
2
|
44.6
|
15.4
|
1
|
20.4
|
20.4
|
0
|
10.6
|
3.4
|
8
|
Silver Axe
|
--
|
|
Astram
|
Hero
|
5
|
1
|
34
|
14
|
1
|
16
|
16
|
5
|
15
|
3
|
8
|
Mercurius
|
Replaced by a generic Hero if he was defeated in Chapter 7 or 8.
|
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Archanea
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Hero
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3
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1
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44.6
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15.4
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1
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20.4
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20.4
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0
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10.6
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3.4
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8
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Silver Sword
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Replaces Astram if he was defeated in Chapter 7 or 8.
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Reinforcements
Mystery of the Emblem
- Turn 7
- Four Heroes, three Snipers, and Astram (if he was not defeated previously) from the southwest corner
New Mystery of the Emblem
- Turn 10 (Normal), 9 (Hard), 8 (Maniac), or 7 (Lunatic)
- Five Heroes and Astram (or another generic Hero if he was defeated previously) from the southwest corner
Boss data
- Main article: Yodel
Boss data
Mystery of the Emblem New Mystery of the Emblem
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard Maniac Lunatic
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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Trivia
Etymology and other languages
Gallery
Notes
References