- This article is about the chapter from Shadow Dragon & the Blade of Light and its remakes. For the History Mode map in Warriors, see Knorda Market (Warriors).
Knorda Market
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Knorda Market (Japanese: ノルダの市場 Norda Market) is the eleventh chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon and the ninth chapter in Book I of Fire Emblem: Mystery of the Emblem.
Plot
- Main article: Knorda Market/Script
Nyna recalls how the Dolhrians wiped out her family and had them strung up at the Archanea palace gates as an example. Marth initiates the siege of the palace and manages to take control of the castle gates. He decides to drive Dolhr out of the palace before reinforcements can arrive.
Chapter data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
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Victory: Seize
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Player
|
Partner
|
Other
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Enemy
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Third
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Defeat: Marth dies
|
14+2
|
{{{partner}}}
|
{{{other}}}
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19−1
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{{{third}}}
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Map dimensions: 30 columns by 23 rows
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Units are arranged based on their position in deployment order after Marth.
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
1–15+2
|
{{{partner}}}
|
{{{other}}}
|
19
|
{{{third}}}
|
|
Map dimensions: 30 columns by 24 rows
|
|
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
1–14+2
|
{{{partner}}}
|
{{{other}}}
|
20−1
|
{{{third}}}
|
|
Map dimensions: 30 columns by 23 rows
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|
Character data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Item data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Shop data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
- Only one Rapier can be bought.
Enemy data
Enemy data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Khozen
|
Manakete
|
3
|
1
|
23
|
10
|
0
|
6
|
6
|
0
|
13
|
5
|
6
|
Firestone • Energy Drop
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Cavalier
|
6
|
1
|
22
|
6.75
|
0
|
3.5
|
7
|
0
|
8.5
|
0.5
|
--
|
Javelin
|
Stands on a gate, the chapter's seize point.
|
|
Grust
|
Ballistician
|
1
|
1
|
20
|
2
|
0
|
1
|
3
|
0
|
12
|
0
|
--
|
Stonehoist
|
--
|
|
Grust
|
Cavalier
|
6
|
2
|
22
|
6.75
|
0
|
3.5
|
7
|
0
|
8.5
|
0.5
|
9
|
Iron Lance
|
Both begin moving if one of them or the other nearby Cavalier could attack a unit with 1.5 times their movement.
|
|
Grust
|
Cavalier
|
6
|
1
|
22
|
6.75
|
0
|
3.5
|
7
|
0
|
8.5
|
0.5
|
9
|
Javelin
|
Begins moving if he or one of the other nearby Cavaliers could attack a unit with 1.5 times their movement.
|
|
Grust
|
Ballistician
|
3
|
1
|
21.8
|
6
|
0
|
1.2
|
3.4
|
0
|
13
|
0
|
--
|
Thunderbolt
|
Stands on a fort.
|
|
Jake
|
Ballistician
|
1
|
1
|
20
|
5
|
0
|
1
|
3
|
3
|
14
|
0
|
--
|
Arrowspate
|
Stands on a gate.
|
|
Grust
|
Pegasus Knight
|
6
|
2
|
20.5
|
5.25
|
2
|
5.5
|
9
|
0
|
6
|
7
|
8
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Mercenary
|
6
|
6
|
20
|
5.5
|
0
|
9
|
11
|
0
|
6.5
|
0.5
|
7
|
Steel Sword
|
• The western three begin moving if one of them or the other nearby Mercenary is provoked. • The eastern three move to attack units in range.
|
|
Ruffian
|
Mercenary
|
5
|
1
|
19.2
|
5.2
|
0
|
8.8
|
10.8
|
0
|
6.2
|
0.4
|
7
|
Iron Sword
|
Begins moving if one of the three other nearby Mercenaries is provoked.
|
|
Grust
|
Thief
|
6
|
1
|
19
|
3
|
0
|
3
|
9.5
|
0
|
2.5
|
0
|
7
|
Iron Sword
|
Moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
|
|
Grust
|
Horseman
|
2
|
1
|
24.6
|
6.1
|
1
|
7.3
|
10.3
|
0
|
6.1
|
3.1
|
9
|
Iron Bow
|
Moves to attack units in range.
|
|
Grust
|
Sniper
|
1
|
1
|
28
|
9
|
1
|
10
|
11
|
0
|
8
|
3
|
7
|
Killer Bow • Spirit Dust
|
Moves to attack units in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Khozen
|
Manakete
|
3
|
1
|
26
|
11.5
|
0.3
|
8.25
|
8.4
|
0
|
13
|
5
|
6
|
Firestone • Energy Drop
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Cavalier
|
6
|
1
|
24.4
|
7.8
|
0
|
4.4
|
7.6
|
0
|
8.5
|
0.5
|
--
|
Javelin
|
Stands on a gate, the chapter's seize point.
|
|
Grust
|
Ballistician
|
1
|
1
|
22.7
|
3.5
|
0
|
1.3
|
3.6
|
0
|
12
|
0
|
--
|
Stonehoist
|
--
|
|
Grust
|
Cavalier
|
6
|
2
|
24.4
|
7.8
|
0
|
4.4
|
7.6
|
0
|
8.5
|
0.5
|
9
|
Iron Lance
|
Both begin moving if one of them or the other nearby Cavalier could attack a unit with 1.5 times their movement.
|
|
Grust
|
Cavalier
|
6
|
1
|
24.4
|
7.8
|
0
|
4.4
|
7.6
|
0
|
8.5
|
0.5
|
9
|
Javelin
|
Begins moving if he or one of the other nearby Cavaliers could attack a unit with 1.5 times their movement.
|
|
Grust
|
Ballistician
|
3
|
1
|
24.5
|
7.5
|
0
|
1.5
|
4
|
0
|
13
|
0
|
--
|
Thunderbolt
|
Stands on a fort.
|
|
Jake
|
Ballistician
|
1
|
1
|
20
|
5
|
0
|
1
|
3
|
3
|
14
|
0
|
--
|
Arrowspate
|
Stands on a gate.
|
|
Grust
|
Pegasus Knight
|
6
|
2
|
23.2
|
6
|
2
|
5.8
|
10.2
|
0
|
6
|
7
|
8
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Mercenary
|
6
|
6
|
22.4
|
6.4
|
0
|
9.6
|
11.6
|
0
|
6.5
|
0.5
|
7
|
Steel Sword
|
• The western three begin moving if one of them or the other nearby Mercenary is provoked. • The eastern three move to attack units in range.
|
|
Ruffian
|
Mercenary
|
5
|
1
|
21.6
|
6.1
|
0
|
9.4
|
11.4
|
0
|
6.2
|
0.4
|
7
|
Iron Sword
|
Begins moving if one of the three other nearby Mercenaries is provoked.
|
|
Grust
|
Thief
|
6
|
1
|
20.8
|
3.6
|
0
|
4.2
|
11
|
0
|
2.5
|
0
|
7
|
Iron Sword
|
Moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
|
|
Grust
|
Horseman
|
2
|
1
|
26.4
|
6.4
|
1
|
8.2
|
11.2
|
0
|
6.1
|
3.1
|
9
|
Iron Bow
|
Moves to attack units in range.
|
|
Grust
|
Sniper
|
1
|
1
|
30.4
|
9.6
|
1
|
10.9
|
11.9
|
0
|
8
|
3
|
7
|
Killer Bow • Spirit Dust
|
Moves to attack units in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Khozen
|
Manakete
|
3
|
1
|
29
|
13
|
0.6
|
10.5
|
10.8
|
0
|
13
|
5
|
6
|
Firestone • Energy Drop
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Cavalier
|
6
|
1
|
26.8
|
8.85
|
0
|
5.3
|
8.2
|
0
|
8.5
|
0.5
|
--
|
Javelin
|
Stands on a gate, the chapter's seize point.
|
|
Grust
|
Ballistician
|
1
|
1
|
25.4
|
5
|
0
|
1.6
|
4.2
|
0
|
12
|
0
|
--
|
Stonehoist
|
--
|
|
Grust
|
Cavalier
|
6
|
2
|
26.8
|
8.85
|
0
|
5.3
|
8.2
|
0
|
8.5
|
0.5
|
9
|
Iron Lance
|
Both begin moving if one of them or the other nearby Cavalier could attack a unit with 1.5 times their movement.
|
|
Grust
|
Cavalier
|
6
|
1
|
26.8
|
8.85
|
0
|
5.3
|
8.2
|
0
|
8.5
|
0.5
|
9
|
Javelin
|
Begins moving if he or one of the other nearby Cavaliers could attack a unit with 1.5 times their movement.
|
|
Grust
|
Ballistician
|
3
|
1
|
27.2
|
9
|
0
|
1.8
|
4.6
|
0
|
13
|
0
|
--
|
Thunderbolt
|
Stands on a fort.
|
|
Jake
|
Ballistician
|
1
|
1
|
20
|
5
|
0
|
1
|
3
|
3
|
14
|
0
|
--
|
Arrowspate
|
Stands on a gate.
|
|
Grust
|
Pegasus Knight
|
6
|
2
|
25.9
|
6.75
|
2
|
6.1
|
11.4
|
0
|
6
|
7
|
8
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Mercenary
|
6
|
6
|
24.8
|
7.3
|
0
|
10.2
|
12.2
|
0
|
6.5
|
0.5
|
7
|
Steel Sword
|
• The western three begin moving if one of them or the other nearby Mercenary is provoked. • The eastern three move to attack units in range.
|
|
Ruffian
|
Mercenary
|
5
|
1
|
24
|
7
|
0
|
10
|
12
|
0
|
6.2
|
0.4
|
7
|
Iron Sword
|
Begins moving if one of the three other nearby Mercenaries is provoked.
|
|
Grust
|
Thief
|
6
|
1
|
22.6
|
4.2
|
0
|
5.4
|
12.5
|
0
|
2.5
|
0
|
7
|
Iron Sword
|
Moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
|
|
Grust
|
Horseman
|
2
|
1
|
28.2
|
6.7
|
1
|
9.1
|
12.1
|
0
|
6.1
|
3.1
|
9
|
Iron Bow
|
Moves to attack units in range.
|
|
Grust
|
Sniper
|
1
|
1
|
32.8
|
10.2
|
1
|
11.8
|
12.8
|
0
|
8
|
3
|
7
|
Killer Bow • Spirit Dust
|
Moves to attack units in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Khozen
|
Manakete
|
3
|
1
|
32
|
14.5
|
0.9
|
12.75
|
13.2
|
0
|
13
|
5
|
6
|
Firestone • Energy Drop
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Cavalier
|
6
|
1
|
29.2
|
9.9
|
0
|
6.2
|
8.8
|
0
|
8.5
|
0.5
|
--
|
Javelin
|
Stands on a gate, the chapter's seize point.
|
|
Grust
|
Ballistician
|
1
|
1
|
28.1
|
6.5
|
0
|
1.9
|
4.8
|
0
|
12
|
0
|
--
|
Stonehoist
|
--
|
|
Grust
|
Cavalier
|
6
|
2
|
29.2
|
9.9
|
0
|
6.2
|
8.8
|
0
|
8.5
|
0.5
|
9
|
Steel Lance
|
Both begin moving if one of them or the other nearby Cavalier could attack a unit with 1.5 times their movement.
|
|
Grust
|
Cavalier
|
6
|
1
|
29.2
|
9.9
|
0
|
6.2
|
8.8
|
0
|
8.5
|
0.5
|
9
|
Javelin
|
Begins moving if he or one of the other nearby Cavaliers could attack a unit with 1.5 times their movement.
|
|
Grust
|
Ballistician
|
3
|
1
|
29.9
|
10.5
|
0
|
2.1
|
5.2
|
0
|
13
|
0
|
--
|
Thunderbolt
|
Stands on a fort.
|
|
Jake
|
Ballistician
|
1
|
1
|
20
|
5
|
0
|
1
|
3
|
3
|
14
|
0
|
--
|
Arrowspate
|
Stands on a gate.
|
|
Grust
|
Pegasus Knight
|
6
|
2
|
28.6
|
7.5
|
2
|
6.4
|
12.6
|
0
|
6
|
7
|
8
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Mercenary
|
6
|
6
|
27.2
|
8.2
|
0
|
10.8
|
12.8
|
0
|
6.5
|
0.5
|
7
|
Steel Sword
|
• The western three begin moving if one of them or the other nearby Mercenary is provoked. • The eastern three move to attack units in range.
|
|
Ruffian
|
Mercenary
|
5
|
1
|
26.4
|
7.9
|
0
|
10.6
|
12.6
|
0
|
6.2
|
0.4
|
7
|
Steel Sword
|
Begins moving if one of the three other nearby Mercenaries is provoked.
|
|
Grust
|
Thief
|
6
|
1
|
24.4
|
4.8
|
0
|
6.6
|
14
|
0
|
2.5
|
0
|
7
|
Steel Sword
|
Moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
|
|
Grust
|
Horseman
|
2
|
1
|
30
|
7
|
1
|
10
|
13
|
0
|
6.1
|
3.1
|
9
|
Steel Bow
|
Moves to attack units in range.
|
|
Grust
|
Sniper
|
1
|
1
|
35.2
|
10.8
|
1
|
12.7
|
13.7
|
0
|
8
|
3
|
7
|
Killer Bow • Spirit Dust
|
Moves to attack units in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Khozen
|
Manakete
|
3
|
1
|
35
|
16
|
1.2
|
15
|
15.6
|
0
|
13
|
5
|
6
|
Firestone • Energy Drop
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Cavalier
|
6
|
1
|
31.6
|
10.95
|
0
|
7.1
|
9.4
|
0
|
8.5
|
0.5
|
--
|
Javelin
|
Stands on a gate, the chapter's seize point.
|
|
Grust
|
Ballistician
|
1
|
1
|
30.8
|
8
|
0
|
2.2
|
5.4
|
0
|
12
|
0
|
--
|
Stonehoist
|
--
|
|
Grust
|
Cavalier
|
6
|
2
|
31.6
|
10.95
|
0
|
7.1
|
9.4
|
0
|
8.5
|
0.5
|
9
|
Steel Lance
|
Both begin moving if one of them or the other nearby Cavalier could attack a unit with 1.5 times their movement.
|
|
Grust
|
Cavalier
|
6
|
1
|
31.6
|
10.95
|
0
|
7.1
|
9.4
|
0
|
8.5
|
0.5
|
9
|
Javelin
|
Begins moving if he or one of the other nearby Cavaliers could attack a unit with 1.5 times their movement.
|
|
Grust
|
Ballistician
|
3
|
1
|
32.6
|
12
|
0
|
2.4
|
5.8
|
0
|
13
|
0
|
--
|
Thunderbolt
|
--
|
|
Jake
|
Ballistician
|
1
|
1
|
20
|
5
|
0
|
1
|
3
|
3
|
14
|
0
|
--
|
Arrowspate
|
Stands on a gate.
|
|
Grust
|
Pegasus Knight
|
6
|
2
|
31.3
|
8.25
|
2
|
6.7
|
13.8
|
0
|
6
|
7
|
8
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Mercenary
|
6
|
6
|
29.6
|
9.1
|
0
|
11.4
|
13.4
|
0
|
6.5
|
0.5
|
7
|
Steel Sword
|
• The western three begin moving if one of them or the other nearby Mercenary is provoked. • The eastern three move to attack units in range.
|
|
Ruffian
|
Mercenary
|
5
|
1
|
28.8
|
8.8
|
0
|
11.2
|
13.2
|
0
|
6.2
|
0.4
|
7
|
Steel Sword
|
Begins moving if one of the three other nearby Mercenaries is provoked.
|
|
Grust
|
Thief
|
6
|
1
|
26.2
|
5.4
|
0
|
7.8
|
15.5
|
0
|
2.5
|
0
|
7
|
Steel Sword
|
Moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
|
|
Grust
|
Horseman
|
2
|
1
|
31.8
|
7.3
|
1
|
10.9
|
13.9
|
0
|
6.1
|
3.1
|
9
|
Steel Bow
|
Moves to attack units in range.
|
|
Grust
|
Sniper
|
1
|
1
|
37.6
|
11.4
|
1
|
13.6
|
14.6
|
0
|
8
|
3
|
7
|
Killer Bow • Spirit Dust
|
Moves to attack units in range.
|
|
All forged weapons have +4 might and +20 hit.
Boss data
- Main article: Khozen
Boss data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Untransformed Transformed
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
New Units:
- Linde: Starts as a level 1 Mage. Difficult to train but her Aura tome can deal solid damage.
- Jake: Highly valuable due to his extensive attack range without retaliation.
Key Points:
- Be cautious around Jake. He possesses an Arrowspate with a range of 3-10 that is deadly against flying units. Make sure that Caeda she stays out of his range. To safely recruit him, you can reclass or promote Caeda, or get her close with a Warp staff.
- No reinforcements appear in this chapter.
Walkthrough:
- Initial Actions: Start by moving units out of enemy Ballisticians’ range. Focus on eliminating incoming Pegasus Knights.
- Race to the Southeastern Village: Make sure you reach the village before the Thief. Clear Mercenaries in the area. Visit both the village and Anna’s nearby house. Visit the shop if needed.
- Heading North: Utilize the save point before proceeding further.
- Strategy against Ballisticians: Engage the first Ballistician with a Cavalier at two spaces away. This move will only draw one Horseman. Defeat the Horseman, then focus on the Ballistician.
- Engaging Other Enemies: Use a General to attract the Sniper wielding the Killer Bow. Draw in Khozen next. This move triggers an enemy Cavalier charge. Retreat to the chokepoint. Use your General as a shield, preventing casualties, while dealing with the Cavalier.
- Closing the Battle: With the Cavalier units defeated, you're in a dominant position. Make use of the two blind spots shared by Jake and the final Ballistician to defeat your remaining foes. Once it's safe, recruit Jake.
Trivia
- Aside from use of kanji versus hiragana, this chapter is one of two in the story of the War of Shadows whose precise Japanese title differs between games (in this case, between Shadow Dragon & the Blade of Light and Mystery of the Emblem versus Shadow Dragon), the other being Chapter 20.
- This map is reused for Chapter 19 of Fire Emblem: Mystery of the Emblem Book II.
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Knorda Market
|
--
|
Japanese
|
• ノルダの奴隷市場 • ノルダの市場
|
• Translates to "Norda Slave Market"; used in Shadow Dragon & the Blade of Light and Mystery of the Emblem. • Translates to "Norda Market"; used in Shadow Dragon.
|
Spanish
|
Mercado de Knorda
|
Market of Knorda
|
French
|
Marché de Knorda
|
Market of Knorda
|
German
|
Markt von Knorda
|
Market of Knorda; abbreviated on the save menu as Markt v. Knorda.
|
Italian
|
Il mercato di Knorda
|
The market of Knorda
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
Notes
References