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End of the Holy War

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
End of the Holy War

Cm fe04 F.png

Location

Grannvale

New units

Julia

Boss(es)

Roberto, Boyce, Rodan, Juphiel, Fisher, Dagon, Brian, Baran, Hilda, Scipio, Arion, Manfroy, Ishtar, Meng, the Deadlords, Julius

End of the Holy War (Japanese: 最後の聖戦 The Final Holy War) is the Endgame of Fire Emblem: Genealogy of the Holy War and, by extension, the final chapter of the second generation.

Plot

Main article: End of the Holy War/Script

This section has been marked as a stub. Please help improve the page by adding information.


Chapter data

Chapter Data
Conditions Unit Data
Victory: Seize Belhalla
Defeat: Seliph dies or Chalphy is seized
Player:
23+1
Partner:
0+6
Other:
0
Enemy:
47+115-7+∞
Chapter Map
 
Combatants and castles
Army Commander Affiliation Units Castles Guardian Notes
Seliph's Seliph Player 23+1 Chalphy -- Home castle
Edda Juphiel Enemy 39+∞ Edda Juphiel The ramparts northwest of Chalphy and Edda castles are lowered upon seizing Edda.
Dozel Brian Enemy 8+29 +∞ Dozel Dagon • The Dozel army appears once Edda has been seized.
• The rampart south of Friege is lowered upon seizing Dozel
Friege Hilda Enemy 19 Friege Baran • The Friege army appears once Dozel has been seized.
• The two ramparts east of Friege Castle are lowered once Friege is seized.
Yngvi Scipio Enemy 18 -- -- • The Yngvi army emerges once a unit crosses the pass to Friege enters the range of a Friege unit.
• The Yngvi army is tied to the Friege castle, and will disappear when it is siezed.
Thracia Arion Enemy 6 -- -- • The Thracian army arrives one turn after Friege is seized.
• The Thracian army becomes a partner once Altena talks to Arion.
Partner
Velthomer Manfroy Enemy 7 Velthomer Manfroy The Velthomer army emerges once Friege is seized.
Belhalla Julius Enemy 6+30+∞ Belhalla Julis The Loptrians emerge once Dozel has been seized; the Belhalla army emerges once Friege is seized.

Character data

Characters
New Units
Julia
 
Light Priestess
HP
Varies
Level
Varies
Enemy, talk to Seliph after killing Manfroy
Returning Characters

                                      

  • Julia will have whatever stats she had when she left Seliph's army, including a possible promotion.

Item data

Items
Name Obtainment Method
  Naga Event: Enter Velthomer Castle with Julia

In addition, two villages are present on the map, which can be visited to obtain up to 5,000 gold each.

Castle data

Castle facilities

Vendor Arena enemies

None

  • The armory will sell anything not bought in the previous chapters.

Event data

Events
Initiator Recipient Criteria Reward
Arthur/Amid Tine/Linda Neither has a lover +1 Lck for Tine
Patty Seliph, Lester, or Shannan The pair are lovers and Julius is alive +3 HP and +3 Spd for Seliph, Lester, or Shannan
Daisy Deimne The pair are lovers +5 HP for Deimne
Tine/Linda Seliph, Leif, or Ced/Hawk The pair are lovers and Julius is alive +3 Mag for Seliph, Leif, or Ced/Hawk
Muirne Asaello Edda seized and the pair are lovers +5 HP for Asaello
Nanna/Jeanne Seliph Edda seized and the pair are lovers +3 HP for Seliph
Nanna Leif or Ares Edda seized, Julius is alive, and the pair are lovers +3 Def for Leif or Ares
Jeanne Leif Edda seized and the pair are lovers +5 HP for Leif
Larcei/Creidne Seliph, Iucharba, Iuchar, or Shannan Dozel seized, Julius is alive, and the pair are lovers +3 Str for Seliph, Iucharba, Iuchar, or Shannan
Lana/Muirne Seliph or Scáthach/Dalvin Dozel seized, Julius is alive, and the pair are lovers +3 Res for Seliph or Scáthach/Dalvin
Lana Febail Dozel seized, Julius is alive, and the pair are lovers +3 Res for Febail
Altena Arion Friege seized Arion becomes a partner
Fee/Hermina Seliph or Arthur/Amid Friege seized, Julius is alive, and the pair are lovers +3 Skl for Seliph or Arthur/Amid
Fee Oifey Friege seized, Julius is alive, and the pair are lovers +3 Skl for Oifey
Seliph Julia Velthomer seized Julia joins
Julia -- Julia enters Velthomer Castle   Naga for Julia

Unit data

Edda

The Edda army is present from the start of the chapter.

Enemy Units
Name Class Lv # Inventory and Skills Notes
Mercenary Ranger 21 3   Silver Sword
  Adept
Authority: Roberto
Moves to attack the nearest player unit.
Mercenary Duke Knight 21 2   Silver Lance Authority: Roberto
Moves to attack the nearest player unit.
Mercenary Bow Knight 21 2   Silver Bow Authority: Roberto
Moves to attack the nearest player unit.
Mercenary Mage Knight 21 2   Elfire Authority: Roberto
Moves to attack the nearest player unit.
Mercenary Troubadour 21 2   Mend  Miracle Band Authority: Roberto
Moves to attack the nearest player unit.
Roberto Paladin 26 1   Brave Sword  Javelin
  Follow-Up  Accost
Authority: ★★
• Moves to attack the nearest player unit.
• Begins retreating to Edda Castle upon reducing the number of units under his authority to two or less; upon reaching the castle, returns healed the next turn with reinforcements.
Mercenary Forrest 25 4   Silver Sword
  Follow-Up
Authority: Boyce
Moves to attack any player unit in range of any unit under Boyce's authority.
Mercenary Sniper 25 3   Silver Bow
  Follow-Up
Authority: Boyce
Moves to attack any player unit in range of any unit under Boyce's authority.
Boyce Swordmaster 27 1   Silver Sword  Lightning Sword
  Follow-Up  Adept  Critical  Sol
Authority:
Moves to attack any player unit in range of any unit under his authority.
Edda Bishop 27 4   Bolting  Elthunder Authority: Rodan
Immobile.
Edda Bishop 27 4   Meteor  Elfire Authority: Rodan
Immobile.
Edda High Priest 30 6   Sleep  Thunder Authority: Rodan
Does not move.
Edda High Priest 27 3   Fortify  Fire Authority: Rodan
Does not move.
Rodan Bishop 28 28   Sleep  Elthunder Authority: ★★
Does not move.
Juphiel Dark Bishop 29 1   Fenrir  Jormungand
  Follow-Up
Authority:
Immobile; guards Edda Castle.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Mercenary Ranger 21   Silver Sword
  Adept
Authority: Roberto
Moves to attack the nearest player unit.
Mercenary Duke Knight 21   Silver Lance Authority: Roberto
Moves to attack the nearest player unit.
Mercenary Bow Knight 21   Silver Bow Authority: Roberto
Moves to attack the nearest player unit.
Mercenary Mage Knight 21   Elfire Authority: Roberto
Moves to attack the nearest player unit.
Mercenary Troubadour 21   Mend  Miracle Band Authority: Roberto
Moves to attack the nearest player unit.
Reinforcements

Dozel

The Loptrians are present from the start of the chapter. The Dozel army appears once Edda has been seized.

Enemy Units
Name Class Lv # Inventory and Skills Notes
Loptrian Dark Mage 20 4   Fenrir  Jormungand Immobile.
Loptrian Dark Mage 20 4   Silence Does not move.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Dozel Axe Knight 25   Steel Axe  Shield Ring Authority: Fisher
Dozel Axe Knight 25   Hand Axe  Shield Ring Authority: Fisher
Fisher Great Knight 27 1   Silver Axe  Shield Ring Authority: ★★
Begins retreating to Dozel Castle upon reducing the number of units under his authority to one or zero; upon reaching the castle, returns healed the next turn with reinforcements.
Grau Ritter Great Knight 26   Silver Axe
  Follow-Up
Authority: Brian
Grau Ritter Troubadour 26   Mend  Shield Ring Authority: Brian
Dagon Dark Bishop 29 1   Fenrir  Jormungand
  Follow-Up
Authority:
Immobile; guards Dozel Castle.
Brian Master Knight 30 1   Helswath  Renewal Band
  Follow-Up  Accost
Authority: ★★★★
Begins retreating to Dozel Castle upon reducing the number of units under his authority to four or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
Reinforcements
  • One turn after Fisher reaches Dozel Castle
    • Up to 9 Axe Knights, replacing those lost under Fisher's authority, and Fisher emerge from the castle.
  • One turn after Brian reaches Dozel Castle
    • Up to 14 Axe Knights and 3 Troubadours, replacing those lost under Dozel's authority, and Dozel emerge from the castle.

Friege

The Friege army emerges once Dozel has been seized.

Enemy Units
Name Class Lv # Inventory and Skills Notes
Gelb Ritter Baron 25 14   Thoron  Silver Lance
  Pavise
Authority: Friege
Moves to attack anyone in range of any unit under Hilda's authority.
Gelb Ritter Baron 25 3   Fortify  Silver Lance
  Pavise
Authority: Friege
Moves to attack anyone in range of any unit under Hilda's authority.
Baran Dark Bishop 29 1   Fenrir  Jormungand
  Follow-Up
Authority:
Immobile; guards Friege Castle.
Hilda Queen 27 1   Bolganone  Fortify
  Follow-Up  Charm
Authority: ★★★
Moves to attack anyone in range of any unit under her authority.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Yngvi

The Yngvi army emerges once a unit crosses mountain pass to Friege or enters the range of any Friege unit. The Yngvi army will disappear when the Friege castle is siezed.

Enemy Units
Name Class Lv # Inventory and Skills Notes
Beige Ritter Bow Knight 26 14   Brave Bow Authority: Scipio
Beige Ritter Troubadour 26 3   Mend  Shield Ring Authority: Scipio
Scipio Master Knight 29 1   Killer Bow  Renewal Band
  Follow-Up  Accost
Authority: ★★★
Reinforcements
Name Class Lv # Inventory and Skills Notes

Thracia

The enemy Thracian army arrives one turn after Friege has been seized. The partner army emerges once Altena talks to Arion.

Enemy Partner

Enemy Units
Name Class Lv # Inventory and Skills Notes
Thracia Wyvern Rider 24 5   Brave Lance Authority: Arion
Arion Wyvern Lord 27 1   Gungnir
  Follow-Up  Adept  Nihil
Authority: ★★★★★
Will not attack Altena.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Velthomer

The Velthomer army emerges once Friege has been seized.

Enemy Units
Name Class Lv # Inventory and Skills Notes
Loptrian Dark Mage 30 6   Hel  Sleep Authority: Manfroy
Manfroy Dark Bishop 30 1   Fenrir  Jormungand
  Follow-Up  Adept  Charm
Authority: ★★★★
Immobile; guards Velthomer Castle.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Belhalla

The Loptrians emerge once Dozel has been seized. The Belhalla army emerges once Friege is sezied.

Enemy Units
Name Class Lv # Inventory and Skills Notes
Loptrians Dark Mage 18 5   Sleep Does not move.
Loptous Bishop Dark Bishop 25 1   Fenrir
  Follow-Up
Authority:
Immobile.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Julia Light Priestess Varies 1 Varies •   Circlet
  Follow-Up  Adept  Nihil
Retains her class, level, stats, and inventory from before the start of Chapter 10.
Belhalla Forrest 22   Brave Sword
  Follow-Up
Authority: Ishtar
Belhalla Sniper 22   Killer Bow
  Follow-Up
Authority: Ishtar
Belhalla Sage 22   Elwind
  Adept
Authority: Ishtar
Belhalla High Priest 22   Fortify Authority: Ishtar
Ishtar Sage 30 1   Mjölnir  Barrier Ring
  Adept  Vantage
Authority: ★★★★★
Begins retreating to Belhalla Castle upon reducing the number of units under her authority to 2 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements
Mabel Falcon Knight 25 1   Earth Sword  Leg Ring
  Follow-Up  Adept  Nihil  Critical
Authority: Meng
Bleg Falcon Knight 25 1   Earth Sword  Leg Ring
  Follow-Up  Adept  Nihil  Critical
Authority: Meng
Meng Falcon Knight 25 1   Earth Sword  Leg Ring
  Follow-Up  Adept  Nihil  Critical
Authority: ★★★★
Mus Baron 30 1   Silver Lance
  Pavise  Follow-Up  Adept
Authority: Julius
Moves to attack any player unit in range of any unit under Julius's authority; moves to the castle if no one is in range.
Bovis Forrest 30 1   Silver Blade
  Follow-Up  Critical  Accost
Authority: Julius
Moves to attack any player unit in range of any unit under Julius's authority; moves to the castle if no one is in range.
Tigris Warrior 30 1   Silver Axe
  Wrath  Follow-Up
Authority: Julius
Moves to attack any player unit in range of any unit under Julius's authority; moves to the castle if no one is in range.
Lepus High Priest 30 1   Fortify
  Miracle  Renewal
Authority: Julius
Moves to attack any player unit in range of any unit under Julius's authority; moves to the castle if no one is in range.
Draco Sniper 30 1   Killer Bow
  Follow-Up  Adept  Accost
Authority: Julius
Moves to attack any player unit in range of any unit under Julius's authority; moves to the castle if no one is in range.
Anguilla Mage Fighter 30 1   Thoron
  Wrath  Follow-Up  Adept
Authority: Julius
Moves to attack any player unit in range of any unit under Julius's authority; moves to the castle if no one is in range.
Equus Bishop 30 1   Bolganone
  Follow-Up  Critical
Authority: Julius
Moves to attack any player unit in range of any unit under Julius's authority; moves to the castle if no one is in range.
Ovis Sage 30 1   Tornado
  Follow-Up  Adept  Accost
Authority: Julius
Moves to attack any player unit in range of any unit under Julius's authority; moves to the castle if no one is in range.
Simia Swordmaster 30 1   Silver Sword
  Follow-Up  Adept  Critical  Renewal
Authority: Julius
Moves to attack any player unit in range of any unit under Julius's authority; moves to the castle if no one is in range.
Gallus Dark Bishop 30 1   Hel
  Follow-Up  Renewal
Authority: Julius
Moves to attack any player unit in range of any unit under Julius's authority; moves to the castle if no one is in range.
Canis Light Priestess 30 1   Nosferatu
  Follow-Up  Critical
Authority: Julius
Moves to attack any player unit in range of any unit under Julius's authority; moves to the castle if no one is in range.
Porcus Thief Fighter 30 1   Brave Sword
  Follow-Up  Steal  Critical
Authority: Julius
Moves to attack any player unit in range of any unit under Julius's authority; moves to the castle if no one is in range.
Julius Dark Prince 30 1   Loptous  Meteor
  Wrath  Follow-Up  Nihil  Accost
Authority: ★★★
Immobile; guards Belhalla Castle.
Reinforcements

Major units

Edda

Main article: Roberto
 
  Paladin
Level 26
Holy Blood --
Movement 9
Authority ★★
Stats
Max HP 70 Speed 24
Strength 21 Luck 15
Magic 14 Defense 21
Skill 22 Resistance 18
Inventory Skills
  Brave Sword
  Javelin
3,000 Gold
  Follow-Up
  Accost
Weapon Levels
  B   B   --   --   --
  --   --   --   --   --
  • Roberto is a sub-boss affiliated with Edda.


Main article: Boyce
 
  Swordmaster
Level 27
Holy Blood --
Movement 6
Authority
Stats
Max HP 72 Speed 27
Strength 26 Luck 11
Magic 5 Defense 19
Skill 28 Resistance 12
Inventory Skills
  Silver Sword
  Lightning Sword
3,000 Gold
  Follow-Up
  Adept
  Critical
  Sol
Weapon Levels
  A   --   --   --   --
  --   --   --   --   --
  • Boyce is a sub-boss affiliated with Edda.


Main article: Rodan
 
  Bishop
Level 28
Holy Blood --
Movement 5
Authority ★★
Stats
Max HP 63 Speed 13
Strength 2 Luck 0
Magic 18 Defense 5
Skill 16 Resistance 16
Inventory Skills
  Sleep
  Elthunder
3,000 Gold
--
Weapon Levels
  --   --   --   --   A
  B   B   B   --   --
  • Rodan is a sub-boss affiliated with Edda.


Main article: Juphiel
 
  Dark Bishop
Level 29
Holy Blood --
Movement 5
Authority
Stats
Max HP 69 Speed 18
Strength 2 Luck 0
Magic 23 Defense 12
Skill 18 Resistance 20
Inventory Skills
  Fenrir
  Jormungand
5,000 Gold
  Follow-Up
Weapon Levels
  --   --   --   --   A
  A   A   A   --   A
  • Juphiel is the guardian of Edda Castle and the boss of Edda.

Dozel

Main article: Fisher
 
  Great Knight
Level 27
Holy Blood --
Movement 9
Authority ★★
Stats
Max HP 67 Speed 15
Strength 20 Luck 0
Magic 2 Defense 18+5
Skill 15 Resistance 5
Inventory Skills
  Silver Axe
  Shield Ring
3,000 Gold
--
Weapon Levels
  --   --   A   --   --
  --   --   --   --   --
  • Fisher is a sub-boss affiliated with Dozel. He and the Dozel army emerge once Edda has been seized.


Main article: Dagon
 
  Dark Bishop
Level 29
Holy Blood --
Movement 5
Authority
Stats
Max HP 69 Speed 18
Strength 2 Luck 0
Magic 23 Defense 12
Skill 18 Resistance 20
Inventory Skills
  Fenrir
  Jormungand
5,000 Gold
  Follow-Up
Weapon Levels
  --   --   --   --   A
  A   A   A   --   A
  • Dagon is a sub-boss affiliated with Dozel and the guardian of Dozel Castle. He and the Dozel army emerge once Edda has been seized.


Main article: Brian
 
  Master Knight
Level 30
Holy Blood  
Movement 9
Authority ★★★★
Stats
Max HP 80 Speed 26
Strength 27 Luck 12
Magic 14 Defense 27+20
Skill 24 Resistance 17+10
Inventory Skills
  Helswath
  Renewal Band
3,000 Gold
  Follow-Up
  Accost
Weapon Levels
  A   A     A   A
  A   A   A   C   --
  • Brian is the boss of Dozel. He and the Dozel army emerge once Edda has been seized.

Friege

Main article: Baran
 
  Dark Bishop
Level 29
Holy Blood --
Movement 5
Authority
Stats
Max HP 69 Speed 18
Strength 2 Luck 0
Magic 23 Defense 12
Skill 18 Resistance 20
Inventory Skills
  Fenrir
  Jormungand
5,000 Gold
  Follow-Up
Weapon Levels
  --   --   --   --   A
  A   A   A   --   A
  • Baran is a sub-boss affiliated with Friege and the guardian of Friege Castle. He and the Friege army emerge once Dozel is seized.


Main article: Hilda
 
  Queen
Level 27
Holy Blood  
Movement 6
Authority ★★★
Stats
Max HP 70 Speed 24
Strength 12 Luck 5
Magic 30 Defense 19
Skill 21 Resistance 30
Inventory Skills
  Bolganone
  Fortify
6,000 Gold
  Follow-Up
  Charm
Weapon Levels
  --   --   --   --   A
  A   A   A   --   --
  • Hilda is the boss of Friege. She and the Friege army emerge once Dozel is seized.

Yngvi

Main article: Scipio
 
  Master Knight
Level 29
Holy Blood --
Movement 9
Authority ★★★
Stats
Max HP 80 Speed 23
Strength 26 Luck 12
Magic 10 Defense 24
Skill 22 Resistance 13
Inventory Skills
  Killer Bow
  Renewal Band
3,000 Gold
  Follow-Up
  Accost
Weapon Levels
  A   A   A   A   A
  A   A   A   A   --
  • Scipio is the boss of Yngvi. He and the Yngvi army arrive once a unit crosses the pass to Friege or enters the range of any Friege unit.

Thracia

Main article: Arion
 
  Wyvern Lord
Level 27
Holy Blood  
Movement 9
Authority ★★★★★
Stats
Max HP 70 Speed 21+10
Strength 26+10 Luck 12
Magic 6 Defense 27+10
Skill 24 Resistance 9
Inventory Skills
  Gungnir
5,000 Gold
  Follow-Up
  Adept
  Nihil
Weapon Levels
  A     --   --   --
  --   --   --   --   --
  • Arion is the boss of Thracia. He and the Thracian army arrive one turn after Friege is seized.

Velthomer

Main article: Manfroy
 
  Dark Bishop
Level 30
Holy Blood --
Movement 5
Authority
Stats
Max HP 80 Speed 24
Strength 10 Luck 6
Magic 29 Defense 23
Skill 25 Resistance 27
Inventory Skills
  Fenrir
  Jormungand
5,000 Gold
  Follow-Up
  Adept
  Charm
Weapon Levels
  --   --   --   --   A
  A   A   A   --   A
  • Manfroy is the guardian of Velthomer Castle and the boss of Velthomer. He and the Velthomer army emerge once Friege is seized.

Belhalla

Main article: Ishtar
 
  Sage
Level 30
Holy Blood  
Movement 6
Authority ★★★★★
Stats
Max HP 70 Speed 30+20
Strength 6 Luck 15
Magic 30 Defense 18
Skill 27+20 Resistance 27+5
Inventory Skills
  Mjölnir
  Barrier Ring
5,000 Gold
  Adept
  Vantage
Weapon Levels
  --   --   --   --   B
  B     B   B   --
  • Ishtar is a sub-boss affiliated with Belhalla. She and the Belhalla army emerge once Friege is seized.


Main article: Meng
 
  Falcon Knight
Level 25
Holy Blood  
Movement 8+3
Authority ★★★★
Stats
Max HP 65 Speed 30
Strength 19 Luck 30
Magic 13 Defense 21
Skill 23 Resistance 27
Inventory Skills
  Earth Sword
  Leg Ring
5,000 Gold
  Follow-Up
  Adept
  Nihil
  Critical
Weapon Levels
  A   A   --   --   C
  --   --   --   --   --
  • Meng is a sub-boss affiliated with Belhalla. She and the Belhalla army emerge once Friege is seized.


Main article: Deadlords

Mus Bovis Tigris Lepus Draco Anguilla Equus Ovis Simia Gallus Canis Porcus

 
  Baron
Level 30
Holy Blood --
Movement 5
Authority Julius
Stats
Max HP 80 Speed 20
Strength 25 Luck 4
Magic 20 Defense 25
Skill 20 Resistance 20
Inventory Skills
  Silver Lance
5,000 Gold
  Pavise
  Follow-Up
  Adept
Weapon Levels
  A   A   A   A   A
  A   A   A   --   --
  • The Deadlords are sub-bosses affiliated with Belhalla. They emerge alongside the Belhalla army when Friege is seied.


Main article: Julius
 
  Dark Prince
Level 30
Holy Blood    
Movement 5
Authority ★★★
Stats
Max HP 80 Speed 27
Strength 15 Luck 13
Magic 25 Defense 25
Skill 27 Resistance 30+5
Inventory Skills
  Loptous
  Meteor
  Wrath
  Follow-Up
  Nihil
  Accost
Weapon Levels
  --   --   --   --   --
  A   A   A   --  
  • Julius is the guardian of Belhalla Castle and the boss of Belhalla. He and the Belhalla army emerge once Friege is seized.

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

End of the Holy War

From the title of the player phase theme "End of the Holy War (Arranged)" in Fire Emblem Heroes. Heroes also localizes this chapter's name as Holy War's End in the name of a skill, potentially due to limited space.

English
(unofficial)

The Final Holy War

Used in the Project Naga fan translation

Japanese

最後の聖戦

The Final Holy War

Spanish

El fin de la Cruzada

The End of the Crusade; the skill in Heroes is Fin de la Cruzada.

French

Fin de la guerre sainte

End of the Holy War; the skill in Heroes is Fin guerre sainte.

German

Ende des Heiligen Krieges

End of the Holy War; the skill in Heroes is Ende des Krieges

Italian

Fine della Guerra Sacra

End of the Holy War; the skill in Heroes is Fine Guerra Sacra.

Portuguese
(Brazil)

Fim da guerra sagrada

End of the Holy War; the skill in Heroes is Final da guerra.

Traditional Chinese

最後的聖戰

The Final Holy War; the skill in Heroes is 最後的聖戰.

Gallery

References

Light and Dark End of the Holy War
Fire Emblem: Genealogy of the Holy War
Playable characters First gen. AlecArdenAyraAzelleBeowolfBrigidChulainnClaudDeirdreDewEdainErinysEthlynFinnJamkeLachesisLewynLexMidirNaoiseQuanSigurdSilviaTailtiu
Second gen. AltenaAresArthur/AmidCed/HawkCoirpre/CharlotDiarmuid/TristanFebail/AsaelloFee/HerminaFinnHannibalIucharIucharbaJuliaLana/MuirneLarcei/CreidneLeifLene/LayleaLester/DeimneNanna/JeanneOifeyPatty/DaisyScáthach/DalvinSeliphShannanTine/Linda
Non-playable characters First gen. AidaAlvaAnnandArvisAzmurBatuByronCalfCigyunEldiganEthniaEvaEveGrahnyeImcaKurthManananMariccleOifeyLahnaRingShannanTravantVictor
Second gen. AnnaFelipeJakeLewynPalmarch
Other GalleForsetiLoptousMaeraNagaSalamand
Bosses First gen. AndreyBeowolfBordeauxChagallCimbaethClementCuvuliDaccarDiMaggioDíthorbaDonovanDuvallElliotEldiganErinysGerrardJacobiJamkeLamiaLombardMacbethMagornMyosMunnirPamelaPapilioPhilipPizareReptorSandimaSlayderVahaWaltzZane
Second gen. AltenaAnguillaArionArvisBanbaBaranBlegBloomBovisBoyceBramselBrianCanisCoulterDagonDanannDistlerDracoEquusEriuFisherFotlaGallusHannibalHaroldHildaIshtarIshtoreIucharIucharbaJavarroJudahJuliaJuliusJuphielKanatzKutuzovLizaMabelManfroyMaykovMengMorriganMuhammadMusMusarOvisOvoPorcusRiddellRobertoRodanSchmidtScipioSimiaTine/LindaTigrisTravantZagam
The Twelve Crusaders BaldrBragiCedDáinnFjalarHeimHezulNálNjörunOdThrudUlir
Holy Weapons BalmungForsetiGáe BolgGungnirHelswathLoptousMjölnirMystletainnNagaTyrfingValflameValkyrieYewfelle
Chapters First gen. P: Birth of a Holy Knight • 1: Lady of the Forest • 2: Crisis in Agustria • 3: Eldigan, the Lionheart • 4: Dance in the Skies • 5: Doorway to Destiny
Second gen. 6: Heir of Light • 7: Beyond the Desert • 8: The Wyvern Knights of Thracia • 9: For Whose Sake • 10: Light and Dark • Endgame: End of the Holy War
Locations JugdralAed Desert (Darna) • Agustria (Bragi TowerNordionOrgahil) • Grannvale (BelhallaChalphyDozelEddaFriegeVelthomerYngvi) • Isaach (Tirnanog) • Munster District (ConoteLeonsterMunsterUlster) • MiletosSilesseThraciaVerdane
Groups, objects and events Aed MassacreBattle of BelhallaChild huntsCross KnightsHoly BloodHoly WarKnight brigades of GrannvaleLanceritterLoptr Church (DeadlordsLoptrian Empire) • Miracle of DarnaQuintessenceTwelve Crusaders
Related topics Mitsuki Ōsawa manga adaptationNuts Fujimori manga adaptationName chart • Other games (Thracia 776Awakening) • Timeline