Battle of the Pass
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Battle of the Pass (Japanese: 峠の戦い Battle of the Mountain Pass) is the eighteenth chapter of Fire Emblem: Mystery of the Emblem Book II and Fire Emblem: New Mystery of the Emblem.
Plot
- Main articles: Battle of the Pass/Script and Battle of the Pass/Conversations
Once the Altean Army arrives at Adria Pass, besides Archanean troops, the Wolfguard of Aurelis is waiting for them too. Roshea expresses his doubts about the whole campaign, and has a hard time believing Marth harbors evil ambitions. Vyland and Sedgar rebuff him, and Wolf says he will go on without him if necessary. Roshea decides to reluctantly go along after all. Jagen informs Marth that the King of Aurelis wants to talk, and is in the village to the west.
The army fights the Archanean forces, and Marth visits the village. He asks the King of Aurelis why Aurelian forces are fighting him. King Aurelis responds that he will order the Aurelian forces to retreat, and indicates he accepts his younger brother Hardin's fate. After the castle is seized, the army goes onward to the Archanean palace to end the war. Jagen informs them that an uprising has broken out in the capital. However, the rebels were defeated, and are being executed by the day. Marth orders his army to make haste to Archanea.
Chapter data
Chapter data
Mystery of the Emblem New Mystery of the Emblem
|
|
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Victory: Seize
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Player
|
Partner
|
Other
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Enemy
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Third
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Defeat: Marth dies
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1–15
|
{{{partner}}}
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{{{other}}}
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29+17-16
|
{{{third}}}
|
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Map dimensions: 30 columns by 22 rows
|
Normal Hard Maniac Lunatic
|
|
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Victory: Seize
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Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth or Kris dies
|
1–12
|
{{{partner}}}
|
{{{other}}}
|
24+16-26
|
{{{third}}}
|
|
Map dimensions: 30 columns by 22 rows
|
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth or Kris dies
|
1–12
|
{{{partner}}}
|
{{{other}}}
|
26+16-26
|
{{{third}}}
|
|
Map dimensions: 30 columns by 22 rows
|
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth or Kris dies
|
1–12
|
{{{partner}}}
|
{{{other}}}
|
28+16-26
|
{{{third}}}
|
|
Map dimensions: 30 columns by 22 rows
|
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth or Kris dies
|
1–12
|
{{{partner}}}
|
{{{other}}}
|
32+16-26
|
{{{third}}}
|
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Map dimensions: 30 columns by 22 rows
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Character data
Mystery of the Emblem New Mystery of the Emblem
Item data
Mystery of the Emblem New Mystery of the Emblem
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Name
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Obtainment Method
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Lifesphere
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Visit the village
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Shop data
Mystery of the Emblem New Mystery of the Emblem
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
- The secret shop is located on the northernmost river tile with rocks
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
- Only three Master Seals and one Elysian Whip may be purchased.
- The secret shop is located on the plain tile between the two mountain tiles and the peak tiles, east of the starting point
Enemy data
Enemy data
Mystery of the Emblem New Mystery of the Emblem
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Aurelis
|
Paladin
|
3
|
6
|
32
|
11
|
7
|
9
|
--
|
12
|
6
|
10
|
Steel Lance
|
Once the village has been visited, ignores combat and moves north to retreat.
|
|
Vyland
|
Paladin
|
8
|
1
|
36
|
12
|
8
|
10
|
--
|
13
|
6
|
10
|
Steel Lance
|
Once the village has been visited, ignores combat and moves north to retreat.
|
|
Roshea
|
Paladin
|
8
|
1
|
36
|
12
|
8
|
10
|
3
|
11
|
6
|
10
|
Steel Lance
|
Once the village has been visited, ignores combat and moves north to retreat.
|
|
Wolf
|
Horseman
|
12
|
1
|
33
|
8
|
8
|
8
|
--
|
8
|
0
|
9
|
Steel Bow
|
Once the village has been visited, ignores combat and moves north to retreat.
|
|
Sedgar
|
Horseman
|
10
|
1
|
31
|
8
|
8
|
8
|
--
|
8
|
0
|
9
|
Steel Bow
|
Once the village has been visited, ignores combat and moves north to retreat.
|
|
Aurelis
|
Horseman
|
5
|
6
|
28
|
7
|
7
|
7
|
--
|
7
|
0
|
9
|
Steel Bow
|
Once the village has been visited, ignores combat and moves north to retreat.
|
|
Archanea
|
General
|
1
|
8
|
37
|
11
|
6
|
5
|
--
|
17
|
3
|
5
|
Silver Lance
|
• One starts on the gate, the chapter's seize point. • Moves to attack units in range.
|
|
Archanea
|
Ballistician
|
5
|
2
|
21
|
1
|
0
|
0
|
--
|
1
|
0
|
0
|
Stonehoist
|
--
|
|
Archanea
|
Bishop
|
5
|
3
|
28
|
6
|
6
|
5
|
--
|
5
|
12
|
6
|
Fortify
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Soothsire
|
Thief
|
1
|
10
|
16
|
2
|
1
|
7
|
--
|
1
|
0
|
7
|
Iron Sword
|
Ignores combat; moves to raid the village.
|
|
Dragoon
|
Dracoknight
|
10
|
7
|
37
|
12
|
7
|
9
|
--
|
16
|
0
|
10
|
Silver Lance
|
--
|
|
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard Maniac Lunatic
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Wolfguard
|
Paladin
|
7
|
2
|
29.8
|
12.1
|
1
|
11.8
|
13.2
|
0
|
12.8
|
7.2
|
10
|
Silver Lance
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Wolfguard
|
Paladin
|
7
|
2
|
29.8
|
12.1
|
1
|
11.8
|
13.2
|
0
|
12.8
|
7.2
|
10
|
Silver Sword
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Vyland
|
Paladin
|
8
|
1
|
37
|
14
|
1
|
13
|
12
|
7
|
15
|
6
|
10
|
Silver Lance
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Roshea
|
Paladin
|
8
|
1
|
36
|
13
|
1
|
15
|
14
|
10
|
12
|
6
|
10
|
Silver Lance
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Wolf
|
Horseman
|
12
|
1
|
36
|
15
|
1
|
17
|
16
|
11
|
14
|
3
|
9
|
Silver Bow
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Sedgar
|
Horseman
|
10
|
1
|
35
|
13
|
1
|
16
|
14
|
8
|
13
|
3
|
9
|
Silver Bow
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Wolfguard
|
Horseman
|
7
|
3
|
26.6
|
9.6
|
1
|
12.8
|
12.8
|
0
|
8.6
|
3.6
|
9
|
Silver Bow
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Archanea
|
General
|
7
|
1
|
32.4
|
12.8
|
1
|
9.8
|
9.2
|
0
|
16.2
|
5.2
|
--
|
Silver Lance • Silver Bow • Master Seal
|
Stands on a gate, the chapter's seize point.
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|
Archanea
|
General
|
7
|
1
|
32.4
|
12.8
|
1
|
9.8
|
9.2
|
0
|
16.2
|
5.2
|
6
|
Killer Lance
|
Begins moving if any of the other three western Generals (the two with only Silver Lances and the west one with a Silver Bow) are provoked.
|
|
Archanea
|
General
|
7
|
1
|
32.4
|
12.8
|
1
|
9.8
|
9.2
|
0
|
16.2
|
5.2
|
6
|
Silver Lance
|
Begins moving if any of the other three western Generals (the one with a Killer Lance, the other one with only a Silver Lance, and the west one with a Silver Bow) are provoked.
|
|
Archanea
|
General
|
7
|
1
|
32.4
|
12.8
|
1
|
9.8
|
9.2
|
0
|
16.2
|
5.2
|
6
|
Silver Lance
|
Begins moving if any of the other three western Generals (the one with a Killer Lance, the other one with only a Silver Lance, and the west one with a Silver Bow) are provoked.
|
|
Archanea
|
General
|
7
|
2
|
32.4
|
12.8
|
1
|
9.8
|
9.2
|
0
|
16.2
|
5.2
|
6
|
Silver Lance • Silver Bow
|
• The western one begins moving if any of the other three western Generals (the one with a Killer Lance and the two with only Silver Lances) are provoked. • The eastern one begins moving if any of the other two eastern Generals (the one with a Ridersbane and the one with a Vulnerary) are provoked.
|
|
Archanea
|
General
|
7
|
1
|
32.4
|
12.8
|
1
|
9.8
|
9.2
|
0
|
16.2
|
5.2
|
6
|
Ridersbane
|
Begins moving if any of the other two eastern Generals (the one with a Vulnerary and the east one with a Silver Bow) are provoked.
|
|
Archanea
|
General
|
7
|
1
|
32.4
|
12.8
|
1
|
9.8
|
9.2
|
0
|
16.2
|
5.2
|
6
|
Silver Lance • Vulnerary
|
Begins moving if any of the other two eastern Generals (the one with a Ridersbane and the east one with a Silver Bow) are provoked.
|
|
Archanea
|
Ballistician
|
18
|
2
|
25.3
|
10.5
|
0
|
7.7
|
6.4
|
0
|
15.5
|
0
|
--
|
Hoistflamme
|
--
|
|
Archanea
|
Bishop
|
5
|
2
|
26.6
|
1
|
6.2
|
5.2
|
6.2
|
0
|
4.8
|
10
|
6
|
Fortify
|
--
|
|
Archanea
|
Bishop
|
5
|
1
|
26.6
|
1
|
6.2
|
5.2
|
6.2
|
0
|
4.8
|
10
|
6
|
Fortify • Recover
|
Moves to heal units that can be reached with two turns of movement.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Wolfguard
|
Paladin
|
7
|
5
|
29.8
|
12.1
|
1
|
11.8
|
13.2
|
0
|
12.8
|
7.2
|
10
|
Silver Lance
|
After the village is visited, ignores combat and moves to escape north.
|
|
Wolfguard
|
Paladin
|
7
|
3
|
29.8
|
12.1
|
1
|
11.8
|
13.2
|
0
|
12.8
|
7.2
|
10
|
Silver Sword
|
After the village is visited, ignores combat and moves to escape north.
|
|
Wolfguard
|
Horseman
|
7
|
7
|
26.6
|
9.6
|
1
|
12.8
|
12.8
|
0
|
8.6
|
3.6
|
9
|
Silver Bow
|
After the village is visited, ignores combat and moves to escape north.
|
|
Ruffian
|
Thief
|
17
|
1
|
23.6
|
10.2
|
0
|
15.4
|
15
|
0
|
6.8
|
0
|
7
|
Silver Sword
|
Moves to raid the village, and ignores combat except to attack player units blocking the village; moves to attack units unprovoked once the village has been raided or visited.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Wolfguard
|
Paladin
|
7
|
2
|
37.8
|
15.7
|
1
|
15.4
|
16.72
|
0
|
12.8
|
7.2
|
10
|
Silver Lance
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Wolfguard
|
Paladin
|
7
|
2
|
37.8
|
15.7
|
1
|
15.4
|
16.72
|
0
|
12.8
|
7.2
|
10
|
Silver Sword
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Vyland
|
Paladin
|
8
|
1
|
37
|
14
|
1
|
13
|
12
|
7
|
15
|
6
|
10
|
Silver Lance
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Roshea
|
Paladin
|
8
|
1
|
36
|
13
|
1
|
15
|
14
|
10
|
12
|
6
|
10
|
Silver Lance
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Wolf
|
Horseman
|
12
|
1
|
36
|
15
|
1
|
17
|
16
|
11
|
14
|
3
|
9
|
Silver Bow
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Sedgar
|
Horseman
|
10
|
1
|
35
|
13
|
1
|
16
|
14
|
8
|
13
|
3
|
9
|
Silver Bow
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Wolfguard
|
Horseman
|
7
|
3
|
33
|
12.8
|
1
|
16
|
16.48
|
0
|
8.6
|
3.6
|
9
|
Silver Bow
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Archanea
|
Paladin
|
7
|
2
|
37.8
|
15.7
|
1
|
15.4
|
16.72
|
0
|
12.8
|
7.2
|
10
|
Silver Sword
|
Immediately begins moving unprovoked.
|
|
Archanea
|
General
|
7
|
1
|
41.2
|
17.2
|
1
|
13.4
|
13.52
|
0
|
16.2
|
5.2
|
--
|
Spear • Master Seal
|
Stands on a gate, the chapter's seize point.
|
|
Archanea
|
General
|
7
|
1
|
41.2
|
17.2
|
1
|
13.4
|
13.52
|
0
|
16.2
|
5.2
|
6
|
Killer Lance
|
Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
|
|
Archanea
|
General
|
7
|
1
|
41.2
|
17.2
|
1
|
13.4
|
13.52
|
0
|
16.2
|
5.2
|
6
|
Silver Lance
|
Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
|
|
Archanea
|
General
|
7
|
1
|
41.2
|
17.2
|
1
|
13.4
|
13.52
|
0
|
16.2
|
5.2
|
6
|
Silver Lance
|
Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
|
|
Archanea
|
General
|
7
|
2
|
41.2
|
17.2
|
1
|
13.4
|
13.52
|
0
|
16.2
|
5.2
|
6
|
Silver Lance • Silver Bow
|
Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
|
|
Archanea
|
General
|
7
|
1
|
41.2
|
17.2
|
1
|
13.4
|
13.52
|
0
|
16.2
|
5.2
|
6
|
Ridersbane
|
Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
|
|
Archanea
|
General
|
7
|
1
|
41.2
|
17.2
|
1
|
13.4
|
13.52
|
0
|
16.2
|
5.2
|
6
|
Silver Lance • Vulnerary
|
Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
|
|
Archanea
|
Ballistician
|
18
|
2
|
32.5
|
14.5
|
0
|
11.7
|
10
|
0
|
15.5
|
0
|
--
|
Hoistflamme
|
--
|
|
Archanea
|
Bishop
|
5
|
2
|
31.4
|
1
|
10.2
|
9.2
|
10.2
|
0
|
4.8
|
10
|
6
|
Fortify
|
--
|
|
Archanea
|
Bishop
|
5
|
1
|
31.4
|
1
|
10.2
|
9.2
|
10.2
|
0
|
4.8
|
10
|
6
|
Fortify • Recover
|
Moves to heal units that can be reached with two turns of movement.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Wolfguard
|
Paladin
|
7
|
5
|
37.8
|
15.7
|
1
|
15.4
|
16.72
|
0
|
12.8
|
7.2
|
10
|
Silver Lance
|
After the village is visited, ignores combat and moves to escape north.
|
|
Wolfguard
|
Paladin
|
7
|
3
|
37.8
|
15.7
|
1
|
15.4
|
16.72
|
0
|
12.8
|
7.2
|
10
|
Silver Sword
|
After the village is visited, ignores combat and moves to escape north.
|
|
Wolfguard
|
Horseman
|
7
|
7
|
33
|
12.8
|
1
|
16
|
16.48
|
0
|
8.6
|
3.6
|
9
|
Silver Bow
|
After the village is visited, ignores combat and moves to escape north.
|
|
Ruffian
|
Thief
|
17
|
1
|
28.4
|
13.4
|
0
|
18.6
|
19.4
|
0
|
6.8
|
0
|
7
|
Silver Sword
|
Moves to raid the village, and ignores combat except to attack player units blocking the village; moves to attack units unprovoked once the village has been raided or visited.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Wolfguard
|
Paladin
|
7
|
2
|
45.8
|
19.3
|
1
|
19
|
20.24
|
0
|
12.8
|
7.2
|
10
|
Silver Lance
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Wolfguard
|
Paladin
|
7
|
2
|
45.8
|
19.3
|
1
|
19
|
20.24
|
0
|
12.8
|
7.2
|
10
|
Silver Sword
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Vyland
|
Paladin
|
8
|
1
|
37
|
14
|
1
|
13
|
12
|
7
|
15
|
6
|
10
|
Silver Lance
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Roshea
|
Paladin
|
8
|
1
|
36
|
13
|
1
|
15
|
14
|
10
|
12
|
6
|
10
|
Silver Lance
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Wolf
|
Horseman
|
12
|
1
|
36
|
15
|
1
|
17
|
16
|
11
|
14
|
3
|
9
|
Silver Bow
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Sedgar
|
Horseman
|
10
|
1
|
35
|
13
|
1
|
16
|
14
|
8
|
13
|
3
|
9
|
Silver Bow
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Wolfguard
|
Horseman
|
7
|
3
|
39.4
|
16
|
1
|
19.2
|
20.16
|
0
|
8.6
|
3.6
|
9
|
Silver Bow • Silver Sword
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Archanea
|
Paladin
|
7
|
2
|
45.8
|
19.3
|
1
|
19
|
20.24
|
0
|
12.8
|
7.2
|
10
|
Silver Lance
|
Immediately begins moving unprovoked.
|
|
Archanea
|
Paladin
|
7
|
2
|
45.8
|
19.3
|
1
|
19
|
20.24
|
0
|
12.8
|
7.2
|
10
|
Silver Sword
|
Immediately begins moving unprovoked.
|
|
Archanea
|
General
|
7
|
1
|
50
|
21.6
|
1
|
17
|
17.84
|
0
|
16.2
|
5.2
|
--
|
Spear • Master Seal
|
Stands on a gate, the chapter's seize point.
|
|
Archanea
|
General
|
7
|
1
|
50
|
21.6
|
1
|
17
|
17.84
|
0
|
16.2
|
5.2
|
6
|
Killer Lance
|
Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
|
|
Archanea
|
General
|
7
|
1
|
50
|
21.6
|
1
|
17
|
17.84
|
0
|
16.2
|
5.2
|
6
|
Silver Lance
|
Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
|
|
Archanea
|
General
|
7
|
1
|
50
|
21.6
|
1
|
17
|
17.84
|
0
|
16.2
|
5.2
|
6
|
Silver Lance
|
Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
|
|
Archanea
|
General
|
7
|
2
|
50
|
21.6
|
1
|
17
|
17.84
|
0
|
16.2
|
5.2
|
6
|
Silver Lance • Silver Bow
|
Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
|
|
Archanea
|
General
|
7
|
1
|
50
|
21.6
|
1
|
17
|
17.84
|
0
|
16.2
|
5.2
|
6
|
Ridersbane
|
Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
|
|
Archanea
|
General
|
7
|
1
|
50
|
21.6
|
1
|
17
|
17.84
|
0
|
16.2
|
5.2
|
6
|
Silver Lance • Vulnerary
|
Will not move until a player unit is in range of at least one other mobile General, at which point they begin moving unprovoked.
|
|
Archanea
|
Ballistician
|
18
|
2
|
39.7
|
18.5
|
0
|
15.7
|
13.6
|
0
|
15.5
|
0
|
--
|
Hoistflamme
|
--
|
|
Archanea
|
Bishop
|
5
|
2
|
36.2
|
1
|
14.2
|
13.2
|
14.2
|
0
|
4.8
|
10
|
6
|
Fortify
|
--
|
|
Archanea
|
Bishop
|
5
|
1
|
36.2
|
1
|
14.2
|
13.2
|
14.2
|
0
|
4.8
|
10
|
6
|
Fortify • Recover
|
Moves to heal units that can be reached with two turns of movement.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Wolfguard
|
Paladin
|
7
|
5
|
45.8
|
19.3
|
1
|
19
|
20.24
|
0
|
12.8
|
7.2
|
10
|
Silver Lance
|
After the village is visited, ignores combat and moves to escape north.
|
|
Wolfguard
|
Paladin
|
7
|
3
|
45.8
|
19.3
|
1
|
19
|
20.24
|
0
|
12.8
|
7.2
|
10
|
Silver Sword
|
After the village is visited, ignores combat and moves to escape north.
|
|
Wolfguard
|
Horseman
|
7
|
7
|
39.4
|
16
|
1
|
19.2
|
20.16
|
0
|
8.6
|
3.6
|
9
|
Silver Bow
|
After the village is visited, ignores combat and moves to escape north.
|
|
Ruffian
|
Thief
|
17
|
1
|
33.2
|
16.6
|
0
|
21.8
|
23.8
|
0
|
6.8
|
0
|
7
|
Silver Sword
|
Moves to raid the village, and ignores combat except to attack player units blocking the village; moves to attack units unprovoked once the village has been raided or visited.
|
|
All forged
weapons have +4 might and +20 hit.
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Wolfguard
|
Paladin
|
7
|
2
|
49.8
|
21.1
|
1
|
20.8
|
22
|
0
|
12.8
|
7.2
|
10
|
Silver Lance
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Wolfguard
|
Paladin
|
7
|
2
|
49.8
|
21.1
|
1
|
20.8
|
22
|
0
|
12.8
|
7.2
|
10
|
Silver Sword
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Vyland
|
Paladin
|
8
|
1
|
37
|
14
|
1
|
13
|
12
|
7
|
15
|
6
|
10
|
Silver Lance
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Roshea
|
Paladin
|
8
|
1
|
36
|
13
|
1
|
15
|
14
|
10
|
12
|
6
|
10
|
Silver Lance
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Wolf
|
Horseman
|
12
|
1
|
36
|
15
|
1
|
17
|
16
|
11
|
14
|
3
|
9
|
Silver Bow
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Sedgar
|
Horseman
|
10
|
1
|
35
|
13
|
1
|
16
|
14
|
8
|
13
|
3
|
9
|
Silver Bow
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Wolfguard
|
Horseman
|
7
|
3
|
42.6
|
17.6
|
1
|
20.8
|
22
|
0
|
8.6
|
3.6
|
9
|
Silver Bow • Silver Sword
|
Immediately begins moving unprovoked; after the village is visited, ignores combat and moves to escape north.
|
|
Archanea
|
Paladin
|
7
|
2
|
49.8
|
21.1
|
1
|
20.8
|
22
|
0
|
12.8
|
7.2
|
10
|
Silver Lance
|
Immediately begins moving unprovoked.
|
|
Archanea
|
Paladin
|
7
|
2
|
49.8
|
21.1
|
1
|
20.8
|
22
|
0
|
12.8
|
7.2
|
10
|
Silver Sword
|
Immediately begins moving unprovoked.
|
|
Archanea
|
General
|
7
|
1
|
54.4
|
23.8
|
1
|
18.8
|
20
|
0
|
16.2
|
5.2
|
--
|
Spear • Master Seal
|
Stands on a gate, the chapter's seize point.
|
|
Archanea
|
General
|
7
|
1
|
54.4
|
23.8
|
1
|
18.8
|
20
|
0
|
16.2
|
5.2
|
6
|
Killer Lance
|
Will not move until a player unit is in range of at least one other mobile General or one of the Dracoknights is attacked, at which point they begin moving unprovoked.
|
|
Archanea
|
General
|
7
|
1
|
54.4
|
23.8
|
1
|
18.8
|
20
|
0
|
16.2
|
5.2
|
6
|
Silver Lance
|
Will not move until a player unit is in range of at least one other mobile General or one of the Dracoknights is attacked, at which point they begin moving unprovoked.
|
|
Archanea
|
General
|
7
|
1
|
54.4
|
23.8
|
1
|
18.8
|
20
|
0
|
16.2
|
5.2
|
6
|
Silver Lance • Silver Lance
|
Will not move until a player unit is in range of at least one other mobile General or one of the Dracoknights is attacked, at which point they begin moving unprovoked.
|
|
Archanea
|
General
|
7
|
2
|
54.4
|
23.8
|
1
|
18.8
|
20
|
0
|
16.2
|
5.2
|
6
|
Silver Lance • Silver Bow
|
Will not move until a player unit is in range of at least one other mobile General or one of the Dracoknights is attacked, at which point they begin moving unprovoked.
|
|
Archanea
|
General
|
7
|
1
|
54.4
|
23.8
|
1
|
18.8
|
20
|
0
|
16.2
|
5.2
|
6
|
Ridersbane
|
Will not move until a player unit is in range of at least one other mobile General or one of the Dracoknights is attacked, at which point they begin moving unprovoked.
|
|
Archanea
|
General
|
7
|
1
|
54.4
|
23.8
|
1
|
18.8
|
20
|
0
|
16.2
|
5.2
|
6
|
Silver Lance • Vulnerary
|
Will not move until a player unit is in range of at least one other mobile General or one of the Dracoknights is attacked, at which point they begin moving unprovoked.
|
|
Archanea
|
Ballistician
|
18
|
2
|
43.3
|
20.5
|
0
|
17.7
|
15.4
|
0
|
15.5
|
0
|
--
|
Hoistflamme
|
--
|
|
Archanea
|
Bishop
|
5
|
2
|
38.6
|
1
|
16.2
|
15.2
|
16.2
|
0
|
4.8
|
10
|
6
|
Fortify
|
--
|
|
Archanea
|
Bishop
|
5
|
1
|
38.6
|
1
|
16.2
|
15.2
|
16.2
|
0
|
4.8
|
10
|
6
|
Fortify • Recover
|
Moves to heal units that can be reached with two turns of movement.
|
|
Archanea
|
Dracoknight
|
9
|
1
|
49.2
|
21
|
1
|
20.8
|
23
|
0
|
14.4
|
3.8
|
10
|
Silver Lance
|
Does not move or initiate combat until any Dracoknight is attacked or the mobile Generals are provoked.
|
|
Archanea
|
Dracoknight
|
9
|
2
|
49.2
|
21
|
1
|
20.8
|
23
|
0
|
14.4
|
3.8
|
10
|
Silver Axe
|
Does not move or initiate combat until any Dracoknight is attacked or the mobile Generals are provoked.
|
|
Archanea
|
Dracoknight
|
9
|
1
|
49.2
|
21
|
1
|
20.8
|
23
|
0
|
14.4
|
3.8
|
10
|
Hammer
|
Does not move or initiate combat until any Dracoknight is attacked or the mobile Generals are provoked.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Wolfguard
|
Paladin
|
7
|
5
|
49.8
|
21.1
|
1
|
20.8
|
22
|
0
|
12.8
|
7.2
|
10
|
Silver Lance
|
After the village is visited, ignores combat and moves to escape north.
|
|
Wolfguard
|
Paladin
|
7
|
3
|
49.8
|
21.1
|
1
|
20.8
|
22
|
0
|
12.8
|
7.2
|
10
|
Silver Sword
|
After the village is visited, ignores combat and moves to escape north.
|
|
Wolfguard
|
Horseman
|
7
|
7
|
42.6
|
17.6
|
1
|
20.8
|
22
|
0
|
8.6
|
3.6
|
9
|
Silver Bow
|
After the village is visited, ignores combat and moves to escape north.
|
|
Ruffian
|
Thief
|
17
|
1
|
35.6
|
18.2
|
0
|
23.4
|
26
|
0
|
6.8
|
0
|
7
|
Silver Sword
|
Moves to raid the village, and ignores combat except to attack player units blocking the village; moves to attack units unprovoked once the village has been raided or visited.
|
|
All forged
weapons have +20 hit; silver weapons and Spears have +4 might, while all other forged weapons have +8 might.
Reinforcements
Mystery of the Emblem
- Starting turn 1, continuing until 10 have appeared
- After visiting the village
New Mystery of the Emblem
- Turn 2
- Turns 2–6
- One Paladin (with a Silver Lance) and two Horsemen from the north on odd turns
- All reinforcements are halted upon the village being visited.
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
In New Mystery of the Emblem, this chapter can be rather easily cleared in 1 turn if you've trained a few certain units:
If you want the Lifesphere from the village, you will require 4 Staff Users (3 whose Staff Rank is C or higher), a flying Unit that can easily defeat the boss (i.e. a trained Dracoknight Caeda with a forged Wing Spear and the Lightsphere) and Phina; Without the Lifesphere you will only need 1 Staff User whose Rank is C or higher.
Frost and Wendell (after the latter has reclassed into a Bishop) instantly have the ability to use Warp. For a third Warp User either a trained Marisha or Wrys are the prime candidates if you haven't beaten Hard Mode yet; if you did, you can reclass Etzel into a Bishop for a third Warp User.The Rescue User can be any Unit that can use staves.
- [Lifesphere Only] Warp Marth to the village and visit it, then Rescue him and Dance for him with Phina (without the Dance he can't seize this turn).
- Warp the trained Caeda next to the Boss (it needs to be a flying Unit because the only space that isn't occupied by an enemy can only be occupied by flying units) and attack with the Wing Spear; The amount of training she needs (obviously) varies depending on the difficulty. (Caeda will survive the battle with the boss without any HP or Defense increases except in Lunatic Mode)
- Normal Mode: Dracoknight Caeda (with the Lightsphere) can kill the boss without any Strength increases or Wing Spear Forges. (She will deal a total of 36 damage in 2 hits).
- Hard Mode: Caeda needs to have +3 Speed to double attack the boss [which she will most likely have thanks to her ludicrously high 95% Speed Growth] & will either require a +1 Might Wing Spear forge or +3 Strength to kill the boss (She will deal a total of 42 damage in 2 hits).
- Maniac Mode: Caeda needs to have +7 Speed [2 of which gained from levels as a Dracoknight due to the speed cap of Pegasus Knights] to double attack the boss & a +2 Wing Spear Forge and +1 Strength to kill the boss (She will deal a total of 50 damage in 2 hits)
- After killing the Boss, Warp Marth to the seize point and end the Chapter.
- [Non-Lifesphere] Warp Caeda to the boss, kill him, dance for the Warp User with Phina, and then Warp Marth to seize.
Etymology and other languages
Gallery
References