An Oasis of Magic
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An Oasis of Magic (Japanese: 魔道の国カダイン Khadein, Land of Sorcery) is the fifteenth chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon and the twelfth chapter in Book I of Fire Emblem: Mystery of the Emblem.
Plot
- Main article: An Oasis of Magic/Script
Marth and his companions attack Khadein and are personally accosted by Gharnef, who proves immune to harm thanks to his dark tome Imhullu. Eventually, Gharnef bids Marth to pursue him to Thabes if he wants to reclaim Falchion and departs. Marth seizes the castle and is telepathically contacted by the White Sage Gotoh, who explains that Gharnef was once his pupil alongside Miloah before stealing Imhullu, and he ultimately intends to betray Dolhr and conquer the world. To atone for his failures in teaching Gharnef, Gotoh directs Marth to collect the Lightsphere and Starsphere and bring them to him in Macedon so he can create the magic tome Starlight, which can pierce Imhullu's defenses.
Chapter data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth dies
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16
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{{{partner}}}
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{{{other}}}
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19+8-1
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{{{third}}}
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Map dimensions: 30 columns by 28 rows
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Units are arranged based on their position in deployment order after Marth.
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Victory: Seize
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Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
1–15
|
{{{partner}}}
|
{{{other}}}
|
17+10-1
|
{{{third}}}
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|
Map dimensions: 30 columns by 27 rows
|
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
1–16
|
{{{partner}}}
|
{{{other}}}
|
19+11-1
|
{{{third}}}
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Map dimensions: 30 columns by 28 rows
|
Character data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Item data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Shop data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
- Note: Only one Rapier can be bought.
Enemy data
Enemy data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Khadein
|
Mage
|
5
|
2
|
22
|
3
|
3
|
7
|
0
|
5
|
0
|
6
|
Fire
|
The southern one moves to attack any player unit in range; moves to the south fort if no one is in range.
|
|
Khadein
|
Mage
|
3
|
1
|
19
|
2
|
2
|
6
|
0
|
4
|
0
|
6
|
Thunder
|
--
|
|
Dragoon
|
Wyvern Knight
|
5
|
2
|
28
|
11
|
5
|
8
|
0
|
16
|
0
|
10
|
Javelin
|
--
|
|
Dragoon
|
Wyvern Knight
|
7
|
2
|
31
|
12
|
6
|
9
|
0
|
17
|
0
|
10
|
Javelin
|
• The northwest one moves to attack any player unit in range; moves north of the gate if no one is in range. • The northeast one moves to attack any player unit in range; moves to the north fort if no one is in range.
|
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Khadein
|
Mage
|
7
|
2
|
25
|
4
|
4
|
8
|
0
|
6
|
0
|
6
|
Blizzard
|
• The central one moves to attack any player unit in range; moves to the center of the map if no one is in range. • The southern one moves to attack any player unit in range; moves west of the lake if no one is in range.
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|
Khadein
|
Mage
|
5
|
2
|
22
|
3
|
3
|
7
|
0
|
5
|
0
|
6
|
Blizzard
|
The right one moves to attack any player unit in range; moves south of the west fort if no one is in range;
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|
Khadein
|
Mage
|
7
|
1
|
25
|
4
|
4
|
8
|
0
|
6
|
0
|
6
|
Thunder
|
Drops a Thunder upon defeat.
|
|
Khadein
|
Curate
|
5
|
3
|
22
|
3
|
3
|
3
|
0
|
5
|
0
|
5
|
Mend
|
--
|
|
Khadein
|
Thief
|
3
|
1
|
19
|
4
|
2
|
10
|
0
|
3
|
0
|
7
|
Iron Sword
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Drops a Recover upon defeat. Prioritizes opening chests.
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Khadein
|
Bishop
|
5
|
1
|
28
|
5
|
3
|
16
|
0
|
10
|
0
|
6
|
Swarm
|
Does not move; stands on a gate, the chapter's seize point.
|
|
Khadein
|
Bishop
|
3
|
1
|
25
|
4
|
2
|
15
|
0
|
9
|
0
|
6
|
Thunder
|
Moves to attack any player unit in range; moves to the western fort if no one is in range.
|
|
Gharnef
|
Bishop
|
10
|
1
|
34
|
7
|
5
|
18
|
0
|
12
|
0
|
6
|
Imhullu
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Drops Falchion upon defeat.* • Leaves the map on turn 8. • Moves to attack any player unit in range; moves to block the treasure room if no one is in range.
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|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Khadein
|
Mage
|
1
|
8
|
16
|
1
|
1
|
5
|
0
|
3
|
0
|
6
|
Fire
|
--
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Khadein
|
Mage
|
1
|
10
|
16
|
1
|
1
|
3
|
--
|
2
|
3
|
6
|
Thunder
|
--
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|
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
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Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Khadein
|
Mage
|
7
|
2
|
18.4
|
0
|
5.4
|
2.8
|
4.8
|
0
|
3.2
|
4.2
|
6
|
Fire
|
• The southwest one moves to attack units in range; returns to his starting position if no one is in range. • The easternmost one begins moving if the adjacent Mage is provoked.
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|
Khadein
|
Mage
|
9
|
1
|
19.2
|
0
|
6.2
|
3.4
|
5.4
|
0
|
3.6
|
4.6
|
6
|
Thunder
|
Moves to attack units in range.
|
|
Dragoons
|
Dracoknight
|
3
|
4
|
25.8
|
8.5
|
1
|
6.2
|
8.8
|
0
|
10.6
|
3.2
|
10
|
Javelin
|
• The easternmost and westernmost ones both begin moving if either is provoked. • The middle two immediately begin moving unprovoked.
|
|
Khadein
|
Mage
|
9
|
2
|
19.2
|
0
|
6.2
|
3.4
|
5.4
|
0
|
3.6
|
4.6
|
6
|
Blizzard
|
Moves to attack units in range; the southernmost one returns to his starting position if no one is in range.
|
|
Khadein
|
Mage
|
7
|
2
|
18.4
|
0
|
5.4
|
2.8
|
4.8
|
0
|
3.2
|
4.2
|
6
|
Blizzard
|
Both begin moving if either of them, the center-west Bishop, or the the reinforcements from the western fort is provoked.
|
|
Khadein
|
Mage
|
5
|
1
|
17.6
|
0
|
4.6
|
2.2
|
4.2
|
0
|
2.8
|
3.8
|
6
|
Thunder
|
Begins moving if the adjacent Mage is provoked.
|
|
Khadein
|
Curate
|
7
|
3
|
18.4
|
0
|
2.2
|
2.8
|
5.8
|
0
|
4.2
|
8.4
|
5
|
Mend
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Moves to heal units within twice their movement; return to their starting positions if no one is in range.
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|
Khadein
|
Thief
|
5
|
1
|
18.4
|
2.8
|
0
|
2.6
|
9
|
0
|
2.2
|
0
|
7
|
Iron Sword • Recover
|
Moves to open the left chest, then moves to escape west; ignores combat, except to attack units blocking the escape point.
|
|
Khadein
|
Bishop
|
5
|
1
|
23.6
|
1
|
4.2
|
3.2
|
5.2
|
0
|
3.8
|
10
|
--
|
Swarm
|
Stands on a gate, the chapter's seize point.
|
|
Khadein
|
Bishop
|
3
|
1
|
22.8
|
1
|
3.6
|
2.6
|
4.6
|
0
|
3.4
|
9
|
6
|
Thunder
|
Moves to attack units in range.
|
|
Gharnef
|
Sorcerer
|
15
|
1
|
34
|
2
|
5
|
5
|
18
|
0
|
11
|
10
|
6
|
Imhullu
|
• Immediately begins moving unprovoked. • Leaves the map on turn 6.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Khadein
|
Mage
|
7
|
6
|
18.4
|
0
|
5.4
|
2.8
|
4.8
|
0
|
3.2
|
4.2
|
6
|
Fire
|
--
|
|
Dragoons
|
Dracoknight
|
3
|
3
|
25.8
|
8.5
|
1
|
6.2
|
8.8
|
0
|
10.6
|
3.2
|
10
|
Javelin
|
--
|
|
Khadein
|
Mage
|
9
|
1
|
19.2
|
0
|
6.2
|
3.4
|
5.4
|
0
|
3.6
|
4.6
|
6
|
Blizzard
|
--
|
|
Khadein
|
Mage
|
9
|
1
|
19.2
|
0
|
6.2
|
3.4
|
5.4
|
0
|
3.6
|
4.6
|
6
|
Thunder
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Khadein
|
Mage
|
7
|
2
|
19.6
|
0
|
6.6
|
3.7
|
5.7
|
0
|
3.2
|
4.2
|
6
|
Fire
|
• The southwest one moves to attack units in range; returns to his starting position if no one is in range. • The easternmost one begins moving if the adjacent Mage is provoked.
|
|
Khadein
|
Mage
|
9
|
1
|
20.4
|
0
|
7.4
|
4.3
|
6.3
|
0
|
3.6
|
4.6
|
6
|
Thunder
|
Moves to attack units in range.
|
|
Dragoons
|
Dracoknight
|
3
|
4
|
28.5
|
9.25
|
1
|
6.5
|
10
|
0
|
10.6
|
3.2
|
10
|
Javelin
|
• The easternmost and westernmost ones both begin moving if either is provoked. • The middle two immediately begin moving unprovoked.
|
|
Khadein
|
Mage
|
9
|
2
|
20.4
|
0
|
7.4
|
4.3
|
6.3
|
0
|
3.6
|
4.6
|
6
|
Blizzard
|
Moves to attack units in range; the southernmost one returns to his starting position if no one is in range.
|
|
Khadein
|
Mage
|
7
|
2
|
19.6
|
0
|
6.6
|
3.7
|
5.7
|
0
|
3.2
|
4.2
|
6
|
Blizzard
|
Both begin moving if either of them, the center-west Bishop, or the the reinforcements from the western fort is provoked.
|
|
Khadein
|
Mage
|
5
|
1
|
18.8
|
0
|
5.8
|
3.1
|
5.1
|
0
|
2.8
|
3.8
|
6
|
Thunder
|
Begins moving if the adjacent Mage is provoked.
|
|
Khadein
|
Curate
|
7
|
3
|
19.6
|
0
|
2.8
|
3.7
|
6.7
|
0
|
4.2
|
8.4
|
5
|
Mend
|
Moves to heal units within twice their movement; return to their starting positions if no one is in range.
|
|
Khadein
|
Thief
|
5
|
1
|
20.2
|
3.4
|
0
|
3.8
|
10.5
|
0
|
2.2
|
0
|
7
|
Iron Sword • Recover
|
Moves to open the left chest, then moves to escape west; ignores combat, except to attack units blocking the escape point.
|
|
Khadein
|
Bishop
|
5
|
1
|
24.8
|
1
|
5.1
|
4.1
|
6.1
|
0
|
3.8
|
10
|
--
|
Swarm
|
Stands on a gate, the chapter's seize point.
|
|
Khadein
|
Bishop
|
3
|
1
|
24
|
1
|
4.5
|
3.5
|
5.5
|
0
|
3.4
|
9
|
6
|
Thunder
|
Moves to attack units in range.
|
|
Gharnef
|
Sorcerer
|
15
|
1
|
35.2
|
2
|
5.9
|
5.9
|
18.9
|
0
|
11
|
10
|
6
|
Imhullu
|
• Immediately begins moving unprovoked. • Leaves the map on turn 6.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Khadein
|
Mage
|
7
|
6
|
19.6
|
0
|
6.6
|
3.7
|
5.7
|
0
|
3.2
|
4.2
|
6
|
Fire
|
--
|
|
Dragoons
|
Dracoknight
|
3
|
3
|
28.5
|
9.25
|
1
|
6.5
|
10
|
0
|
10.6
|
3.2
|
10
|
Javelin
|
--
|
|
Khadein
|
Mage
|
9
|
1
|
20.4
|
0
|
7.4
|
4.3
|
6.3
|
0
|
3.6
|
4.6
|
6
|
Blizzard
|
--
|
|
Khadein
|
Mage
|
9
|
1
|
20.4
|
0
|
7.4
|
4.3
|
6.3
|
0
|
3.6
|
4.6
|
6
|
Thunder
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Khadein
|
Mage
|
7
|
2
|
20.8
|
0
|
7.8
|
4.6
|
6.6
|
0
|
3.2
|
4.2
|
6
|
Fire
|
• The southwest one moves to attack units in range; returns to his starting position if no one is in range. • The easternmost one begins moving if the adjacent Mage is provoked.
|
|
Khadein
|
Mage
|
9
|
1
|
21.6
|
0
|
8.6
|
5.2
|
7.2
|
0
|
3.6
|
4.6
|
6
|
Thunder
|
Moves to attack units in range.
|
|
Dragoons
|
Dracoknight
|
3
|
4
|
31.2
|
10
|
1
|
6.8
|
11.2
|
0
|
10.6
|
3.2
|
10
|
Javelin
|
• The easternmost and westernmost ones both begin moving if either is provoked. • The middle two immediately begin moving unprovoked.
|
|
Khadein
|
Mage
|
9
|
2
|
21.6
|
0
|
8.6
|
5.2
|
7.2
|
0
|
3.6
|
4.6
|
6
|
Blizzard
|
Moves to attack units in range; the southernmost one returns to his starting position if no one is in range.
|
|
Khadein
|
Mage
|
7
|
2
|
20.8
|
0
|
7.8
|
4.6
|
6.6
|
0
|
3.2
|
4.2
|
6
|
Blizzard
|
Both begin moving if either of them, the center-west Bishop, or the the reinforcements from the western fort is provoked.
|
|
Khadein
|
Mage
|
5
|
1
|
20
|
0
|
7
|
4
|
6
|
0
|
2.8
|
3.8
|
6
|
Thunder
|
Begins moving if the adjacent Mage is provoked.
|
|
Khadein
|
Curate
|
7
|
3
|
20.8
|
0
|
3.4
|
4.6
|
7.6
|
0
|
4.2
|
8.4
|
5
|
Mend
|
Moves to heal units within twice their movement; return to their starting positions if no one is in range.
|
|
Khadein
|
Thief
|
5
|
1
|
22
|
4
|
0
|
5
|
12
|
0
|
2.2
|
0
|
7
|
Iron Sword • Recover
|
Moves to open the left chest, then moves to escape west; ignores combat, except to attack units blocking the escape point.
|
|
Khadein
|
Bishop
|
5
|
1
|
26
|
1
|
6
|
5
|
7
|
0
|
3.8
|
10
|
--
|
Swarm
|
Stands on a gate, the chapter's seize point.
|
|
Khadein
|
Bishop
|
3
|
1
|
25.2
|
1
|
5.4
|
4.4
|
6.4
|
0
|
3.4
|
9
|
6
|
Thunder
|
Moves to attack units in range.
|
|
Gharnef
|
Sorcerer
|
15
|
1
|
36.4
|
2
|
6.8
|
6.8
|
19.8
|
0
|
11
|
10
|
6
|
Imhullu
|
• Immediately begins moving unprovoked. • Leaves the map on turn 6.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Khadein
|
Mage
|
7
|
6
|
20.8
|
0
|
7.8
|
4.6
|
6.6
|
0
|
3.2
|
4.2
|
6
|
Fire
|
--
|
|
Dragoons
|
Dracoknight
|
3
|
3
|
31.2
|
10
|
1
|
6.8
|
11.2
|
0
|
10.6
|
3.2
|
10
|
Javelin
|
--
|
|
Khadein
|
Mage
|
9
|
2
|
21.6
|
0
|
8.6
|
5.2
|
7.2
|
0
|
3.6
|
4.6
|
6
|
Blizzard
|
--
|
|
Khadein
|
Mage
|
9
|
2
|
21.6
|
0
|
8.6
|
5.2
|
7.2
|
0
|
3.6
|
4.6
|
6
|
Thunder
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Khadein
|
Mage
|
7
|
4
|
22
|
0
|
9
|
5.5
|
7.5
|
0
|
3.2
|
4.2
|
6
|
Elfire
|
• The southwest one moves to attack units in range; returns to his starting position if no one is in range. • The northwest two both begin moving if either of them, the center-west Bishop, or the the reinforcements from the western fort is provoked. • The easternmost one begins moving if the adjacent Mage is provoked.
|
|
Khadein
|
Mage
|
9
|
3
|
22.8
|
0
|
9.8
|
6.1
|
8.1
|
0
|
3.6
|
4.6
|
6
|
Elfire
|
Moves to attack units in range; the southernmost one returns to his starting position if no one is in range.
|
|
Dragoons
|
Dracoknight
|
3
|
4
|
33.9
|
10.75
|
1
|
7.1
|
12.4
|
0
|
10.6
|
3.2
|
10
|
Javelin
|
• The easternmost and westernmost ones both begin moving if either is provoked. • The middle two immediately begin moving unprovoked.
|
|
Khadein
|
Mage
|
5
|
1
|
21.2
|
0
|
8.2
|
4.9
|
6.9
|
0
|
2.8
|
3.8
|
6
|
Elfire • Thunder
|
Begins moving if the adjacent Mage is provoked.
|
|
Khadein
|
Curate
|
7
|
3
|
22
|
0
|
4
|
5.5
|
8.5
|
0
|
4.2
|
8.4
|
5
|
Mend
|
Moves to heal units within twice their movement; return to their starting positions if no one is in range.
|
|
Khadein
|
Thief
|
5
|
1
|
23.8
|
4.6
|
0
|
6.2
|
13.5
|
0
|
2.2
|
0
|
7
|
Steel Sword • Recover
|
Moves to open the left chest, then moves to escape west; ignores combat, except to attack units blocking the escape point.
|
|
Khadein
|
Bishop
|
5
|
1
|
27.2
|
1
|
6.9
|
5.9
|
7.9
|
0
|
3.8
|
10
|
--
|
Swarm
|
Stands on a gate, the chapter's seize point.
|
|
Khadein
|
Bishop
|
3
|
1
|
26.4
|
1
|
6.3
|
5.3
|
7.3
|
0
|
3.4
|
9
|
6
|
Elfire
|
Moves to attack units in range.
|
|
Gharnef
|
Sorcerer
|
15
|
1
|
37.6
|
2
|
7.7
|
7.7
|
20.7
|
0
|
11
|
10
|
6
|
Imhullu
|
• Immediately begins moving unprovoked. • Leaves the map on turn 6.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Khadein
|
Mage
|
7
|
6
|
22
|
0
|
9
|
5.5
|
7.5
|
0
|
3.2
|
4.2
|
6
|
Elfire
|
--
|
|
Dragoons
|
Dracoknight
|
3
|
3
|
33.9
|
10.75
|
1
|
7.1
|
12.4
|
0
|
10.6
|
3.2
|
10
|
Javelin
|
--
|
|
Khadein
|
Mage
|
9
|
2
|
22.8
|
0
|
9.8
|
6.1
|
8.1
|
0
|
3.6
|
4.6
|
6
|
Elfire
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Khadein
|
Mage
|
7
|
4
|
23.2
|
0
|
10.2
|
6.4
|
8.4
|
0
|
3.2
|
4.2
|
6
|
Elfire
|
• The southwest one moves to attack units in range; returns to his starting position if no one is in range. • The northwest two both begin moving if either of them, the center-west Bishop, or the the reinforcements from the western fort is provoked. • The easternmost one begins moving if the adjacent Mage is provoked.
|
|
Khadein
|
Mage
|
9
|
3
|
24
|
0
|
11
|
7
|
9
|
0
|
3.6
|
4.6
|
6
|
Elfire
|
Moves to attack units in range; the southernmost one returns to his starting position if no one is in range.
|
|
Dragoons
|
Dracoknight
|
3
|
4
|
36.6
|
11.5
|
1
|
7.4
|
13.6
|
0
|
10.6
|
3.2
|
10
|
Javelin
|
• The easternmost and westernmost ones both begin moving if either is provoked. • The middle two immediately begin moving unprovoked.
|
|
Khadein
|
Mage
|
5
|
1
|
22.4
|
0
|
9.4
|
5.8
|
7.8
|
0
|
2.8
|
3.8
|
6
|
Elfire • Thunder
|
Begins moving if the adjacent Mage is provoked.
|
|
Khadein
|
Curate
|
7
|
3
|
23.2
|
0
|
4.6
|
6.4
|
9.4
|
0
|
4.2
|
8.4
|
5
|
Mend
|
Moves to heal units within twice their movement; return to their starting positions if no one is in range.
|
|
Khadein
|
Thief
|
5
|
1
|
25.6
|
5.2
|
0
|
7.4
|
15
|
0
|
2.2
|
0
|
7
|
Steel Sword • Recover
|
Moves to open the left chest, then moves to escape west; ignores combat, except to attack units blocking the escape point.
|
|
Khadein
|
Bishop
|
5
|
1
|
28.4
|
1
|
7.8
|
6.8
|
8.8
|
0
|
3.8
|
10
|
--
|
Swarm
|
Stands on a gate, the chapter's seize point.
|
|
Khadein
|
Bishop
|
3
|
1
|
27.6
|
1
|
7.2
|
6.2
|
8.2
|
0
|
3.4
|
9
|
6
|
Elfire
|
Moves to attack units in range.
|
|
Gharnef
|
Sorcerer
|
15
|
1
|
38.8
|
2
|
8.6
|
8.6
|
21.6
|
0
|
11
|
10
|
6
|
Imhullu
|
• Immediately begins moving unprovoked. • Leaves the map on turn 6.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Khadein
|
Mage
|
7
|
6
|
23.2
|
0
|
10.2
|
6.4
|
8.4
|
0
|
3.2
|
4.2
|
6
|
Elfire
|
--
|
|
Dragoons
|
Dracoknight
|
3
|
3
|
36.6
|
11.5
|
1
|
7.4
|
13.6
|
0
|
10.6
|
3.2
|
10
|
Javelin
|
--
|
|
Khadein
|
Mage
|
9
|
2
|
24
|
0
|
11
|
7
|
9
|
0
|
3.6
|
4.6
|
6
|
Elfire
|
--
|
|
Reinforcements
Shadow Dragon & the Blade of Light
- Turns 3–10
- One Mage from the treasure room
Mystery of the Emblem
- Starting turn 1, continuing until 10 have appeared
- One Mage from the treasure room
Shadow Dragon
- Turns 5–10
- One Mage from the treasure room
- Turns 8, 12 and 14
- Turns 10 and 14
- One Mage from the northwestern fort; in Normal, Hard-1, and Hard-2, the first mage has a Blizzard tome, and the second a Thunder tome
Boss data
- Main article: Gharnef
Boss data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
Your first order of business is rolling over the Mages and Dracoknights near the starting point. Gharnef is quickly closing in on you and will likely engage on Turn 3. A well-trained Pegasus Knight, Bishop, and/or Wolf/Sedgar can use the eastern bridge as a chokepoint and weather his attacks until he gets bored and leaves at the beginning of Turn 6 - just beware the other Mage ready to back Gharnef up. More Mages start pouring out of the treasure room on Turn 5, and Dracoknights start spawning in the northeast on Turn 8. Once Gharnef departs, use a save point and start having a Thief and some escorts push east to loot the treasure room. Any halfway competent Pegasus Knight can dart into the Swarm Bishop's range and pick him off. All in all, this is a very easy map if you know what you're doing.
Trivia
Etymology and other languages
Names, etymology and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
An Oasis of Magic
|
|
Japanese
|
魔道の国カダイン
|
Khadein, Land of Sorcery
|
Spanish
|
Un oasis de magia
|
An Oasis of Magic
|
French
|
Une oasis de magie
|
An Oasis of Magic
|
German
|
Oase der Magie
|
Oasis of Magic
|
Italian
|
La città della magia
|
The City of Magic
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References