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An Oasis of Magic From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Plot
Main article: An Oasis of Magic/Script
Marth and his companions attack Khadein and are personally accosted by Gharnef , who proves immune to harm thanks to his dark tome Imhullu . Eventually, Gharnef bids Marth to pursue him to Thabes if he wants to reclaim Falchion and departs. Marth seizes the castle and is telepathically contacted by the White Sage Gotoh , who explains that Gharnef was once his pupil alongside Miloah before stealing Imhullu, and he ultimately intends to betray Dolhr and conquer the world. To atone for his failures in teaching Gharnef, Gotoh directs Marth to collect the Lightsphere and Starsphere and bring them to him in Macedon so he can create the magic tome Starlight , which can pierce Imhullu's defenses.
Chapter data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Victory: Seize
Player
Partner
Other
Enemy
Third
Defeat: Marth dies
16
{{{partner}}}
{{{other}}}
19+8 −1
{{{third}}}
Map dimensions: 30 columns by 28 rows
Units are arranged based on their position in deployment order after Marth.
Victory: Seize
Player
Partner
Other
Enemy
Third
Defeat: Marth dies
1–15
{{{partner}}}
{{{other}}}
17+10 −1
{{{third}}}
Map dimensions: 30 columns by 27 rows
Victory: Seize
Player
Partner
Other
Enemy
Third
Defeat: Marth dies
1–16
{{{partner}}}
{{{other}}}
19+11 −1
{{{third}}}
Map dimensions: 30 columns by 28 rows
Character data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Item data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Shop data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Note: Only one Rapier can be bought.
Enemy data
Enemy data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Name
Class
Lv
#
HP
Str
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Khadein
Bishop
5
1
28
5
3
16
0
10
0
6
Swarm
Does not move; stands on a gate , the chapter's seize point.
Khadein
Bishop
3
1
25
4
2
15
0
9
0
6
Thunder
Moves to attack any player unit in range; moves to the western fort if no one is in range.
Gharnef
Bishop
10
1
34
7
5
18
0
12
0
6
Imhullu
Drops Falchion upon defeat.* • Leaves the map on turn 8. • Moves to attack any player unit in range; moves to block the treasure room if no one is in range.
Khadein
Mage
5
2
22
3
3
7
0
5
0
6
Fire
The southern one moves to attack any player unit in range; moves to the south fort if no one is in range.
Khadein
Mage
3
1
19
2
2
6
0
4
0
6
Thunder
--
Dragoon
Wyvern Knight
5
2
28
11
5
8
0
16
0
10
Javelin
--
Dragoon
Wyvern Knight
7
2
31
12
6
9
0
17
0
10
Javelin
• The northwest one moves to attack any player unit in range; moves north of the gate if no one is in range. • The northeast one moves to attack any player unit in range; moves to the north fort if no one is in range.
Khadein
Mage
7
2
25
4
4
8
0
6
0
6
Blizzard
• The central one moves to attack any player unit in range; moves to the center of the map if no one is in range. • The southern one moves to attack any player unit in range; moves west of the lake if no one is in range.
Khadein
Mage
5
2
22
3
3
7
0
5
0
6
Blizzard
The right one moves to attack any player unit in range; moves south of the west fort if no one is in range;
Khadein
Mage
7
1
25
4
4
8
0
6
0
6
Thunder
Drops a Thunder upon defeat.
Khadein
Curate
5
3
22
3
3
3
0
5
0
5
Mend
--
Khadein
Thief
3
1
19
4
2
10
0
3
0
7
Iron Sword
Drops a Recover upon defeat. Prioritizes opening chests .
Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
Name
Class
Lv
#
HP
Str
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Khadein
Bishop
5
1
23.6
1
4.2
3.2
5.2
0
3.8
10
--
Swarm
Stands on a gate , the chapter's seize point.
Khadein
Bishop
3
1
22.8
1
3.6
2.6
4.6
0
3.4
9
6
Thunder
Moves to attack units in range.
Gharnef
Sorcerer
15
1
34
2
5
5
18
0
11
10
6
Imhullu
• Immediately begins moving unprovoked. • Leaves the map on turn 6.
Khadein
Mage
7
2
18.4
0
5.4
2.8
4.8
0
3.2
4.2
6
Fire
• The southwest one moves to attack units in range; returns to his starting position if no one is in range. • The easternmost one begins moving if the adjacent Mage is provoked.
Khadein
Mage
9
1
19.2
0
6.2
3.4
5.4
0
3.6
4.6
6
Thunder
Moves to attack units in range.
Dragoons
Dracoknight
3
4
25.8
8.5
1
6.2
8.8
0
10.6
3.2
10
Javelin
• The easternmost and westernmost ones both begin moving if either is provoked. • The middle two immediately begin moving unprovoked.
Khadein
Mage
9
2
19.2
0
6.2
3.4
5.4
0
3.6
4.6
6
Blizzard
Moves to attack units in range; the southernmost one returns to his starting position if no one is in range.
Khadein
Mage
7
2
18.4
0
5.4
2.8
4.8
0
3.2
4.2
6
Blizzard
Both begin moving if either of them, the center-west Bishop , or the the reinforcements from the western fort is provoked.
Khadein
Mage
5
1
17.6
0
4.6
2.2
4.2
0
2.8
3.8
6
Thunder
Begins moving if the adjacent Mage is provoked.
Khadein
Curate
7
3
18.4
0
2.2
2.8
5.8
0
4.2
8.4
5
Mend
Moves to heal units within twice their movement; return to their starting positions if no one is in range.
Khadein
Thief
5
1
18.4
2.8
0
2.6
9
0
2.2
0
7
Iron Sword • Recover
Moves to open the left chest , then moves to escape west; ignores combat, except to attack units blocking the escape point.
Name
Class
Lv
#
HP
Str
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Khadein
Bishop
5
1
24.8
1
5.1
4.1
6.1
0
3.8
10
--
Swarm
Stands on a gate , the chapter's seize point.
Khadein
Bishop
3
1
24
1
4.5
3.5
5.5
0
3.4
9
6
Thunder
Moves to attack units in range.
Gharnef
Sorcerer
15
1
35.2
2
5.9
5.9
18.9
0
11
10
6
Imhullu
• Immediately begins moving unprovoked. • Leaves the map on turn 6.
Khadein
Mage
7
2
19.6
0
6.6
3.7
5.7
0
3.2
4.2
6
Fire
• The southwest one moves to attack units in range; returns to his starting position if no one is in range. • The easternmost one begins moving if the adjacent Mage is provoked.
Khadein
Mage
9
1
20.4
0
7.4
4.3
6.3
0
3.6
4.6
6
Thunder
Moves to attack units in range.
Dragoons
Dracoknight
3
4
28.5
9.25
1
6.5
10
0
10.6
3.2
10
Javelin
• The easternmost and westernmost ones both begin moving if either is provoked. • The middle two immediately begin moving unprovoked.
Khadein
Mage
9
2
20.4
0
7.4
4.3
6.3
0
3.6
4.6
6
Blizzard
Moves to attack units in range; the southernmost one returns to his starting position if no one is in range.
Khadein
Mage
7
2
19.6
0
6.6
3.7
5.7
0
3.2
4.2
6
Blizzard
Both begin moving if either of them, the center-west Bishop , or the the reinforcements from the western fort is provoked.
Khadein
Mage
5
1
18.8
0
5.8
3.1
5.1
0
2.8
3.8
6
Thunder
Begins moving if the adjacent Mage is provoked.
Khadein
Curate
7
3
19.6
0
2.8
3.7
6.7
0
4.2
8.4
5
Mend
Moves to heal units within twice their movement; return to their starting positions if no one is in range.
Khadein
Thief
5
1
20.2
3.4
0
3.8
10.5
0
2.2
0
7
Iron Sword • Recover
Moves to open the left chest , then moves to escape west; ignores combat, except to attack units blocking the escape point.
Name
Class
Lv
#
HP
Str
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Khadein
Bishop
5
1
26
1
6
5
7
0
3.8
10
--
Swarm
Stands on a gate , the chapter's seize point.
Khadein
Bishop
3
1
25.2
1
5.4
4.4
6.4
0
3.4
9
6
Thunder
Moves to attack units in range.
Gharnef
Sorcerer
15
1
36.4
2
6.8
6.8
19.8
0
11
10
6
Imhullu
• Immediately begins moving unprovoked. • Leaves the map on turn 6.
Khadein
Mage
7
2
20.8
0
7.8
4.6
6.6
0
3.2
4.2
6
Fire
• The southwest one moves to attack units in range; returns to his starting position if no one is in range. • The easternmost one begins moving if the adjacent Mage is provoked.
Khadein
Mage
9
1
21.6
0
8.6
5.2
7.2
0
3.6
4.6
6
Thunder
Moves to attack units in range.
Dragoons
Dracoknight
3
4
31.2
10
1
6.8
11.2
0
10.6
3.2
10
Javelin
• The easternmost and westernmost ones both begin moving if either is provoked. • The middle two immediately begin moving unprovoked.
Khadein
Mage
9
2
21.6
0
8.6
5.2
7.2
0
3.6
4.6
6
Blizzard
Moves to attack units in range; the southernmost one returns to his starting position if no one is in range.
Khadein
Mage
7
2
20.8
0
7.8
4.6
6.6
0
3.2
4.2
6
Blizzard
Both begin moving if either of them, the center-west Bishop , or the the reinforcements from the western fort is provoked.
Khadein
Mage
5
1
20
0
7
4
6
0
2.8
3.8
6
Thunder
Begins moving if the adjacent Mage is provoked.
Khadein
Curate
7
3
20.8
0
3.4
4.6
7.6
0
4.2
8.4
5
Mend
Moves to heal units within twice their movement; return to their starting positions if no one is in range.
Khadein
Thief
5
1
22
4
0
5
12
0
2.2
0
7
Iron Sword • Recover
Moves to open the left chest , then moves to escape west; ignores combat, except to attack units blocking the escape point.
Name
Class
Lv
#
HP
Str
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Khadein
Bishop
5
1
27.2
1
6.9
5.9
7.9
0
3.8
10
--
Swarm
Stands on a gate , the chapter's seize point.
Khadein
Bishop
3
1
26.4
1
6.3
5.3
7.3
0
3.4
9
6
Elfire
Moves to attack units in range.
Gharnef
Sorcerer
15
1
37.6
2
7.7
7.7
20.7
0
11
10
6
Imhullu
• Immediately begins moving unprovoked. • Leaves the map on turn 6.
Khadein
Mage
7
4
22
0
9
5.5
7.5
0
3.2
4.2
6
Elfire
• The southwest one moves to attack units in range; returns to his starting position if no one is in range. • The northwest two both begin moving if either of them, the center-west Bishop , or the the reinforcements from the western fort is provoked. • The easternmost one begins moving if the adjacent Mage is provoked.
Khadein
Mage
9
3
22.8
0
9.8
6.1
8.1
0
3.6
4.6
6
Elfire
Moves to attack units in range; the southernmost one returns to his starting position if no one is in range.
Dragoons
Dracoknight
3
4
33.9
10.75
1
7.1
12.4
0
10.6
3.2
10
Javelin
• The easternmost and westernmost ones both begin moving if either is provoked. • The middle two immediately begin moving unprovoked.
Khadein
Mage
5
1
21.2
0
8.2
4.9
6.9
0
2.8
3.8
6
Elfire • Thunder
Begins moving if the adjacent Mage is provoked.
Khadein
Curate
7
3
22
0
4
5.5
8.5
0
4.2
8.4
5
Mend
Moves to heal units within twice their movement; return to their starting positions if no one is in range.
Khadein
Thief
5
1
23.8
4.6
0
6.2
13.5
0
2.2
0
7
Steel Sword • Recover
Moves to open the left chest , then moves to escape west; ignores combat, except to attack units blocking the escape point.
Name
Class
Lv
#
HP
Str
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Khadein
Bishop
5
1
28.4
1
7.8
6.8
8.8
0
3.8
10
--
Swarm
Stands on a gate , the chapter's seize point.
Khadein
Bishop
3
1
27.6
1
7.2
6.2
8.2
0
3.4
9
6
Elfire
Moves to attack units in range.
Gharnef
Sorcerer
15
1
38.8
2
8.6
8.6
21.6
0
11
10
6
Imhullu
• Immediately begins moving unprovoked. • Leaves the map on turn 6.
Khadein
Mage
7
4
23.2
0
10.2
6.4
8.4
0
3.2
4.2
6
Elfire
• The southwest one moves to attack units in range; returns to his starting position if no one is in range. • The northwest two both begin moving if either of them, the center-west Bishop , or the the reinforcements from the western fort is provoked. • The easternmost one begins moving if the adjacent Mage is provoked.
Khadein
Mage
9
3
24
0
11
7
9
0
3.6
4.6
6
Elfire
Moves to attack units in range; the southernmost one returns to his starting position if no one is in range.
Dragoons
Dracoknight
3
4
36.6
11.5
1
7.4
13.6
0
10.6
3.2
10
Javelin
• The easternmost and westernmost ones both begin moving if either is provoked. • The middle two immediately begin moving unprovoked.
Khadein
Mage
5
1
22.4
0
9.4
5.8
7.8
0
2.8
3.8
6
Elfire • Thunder
Begins moving if the adjacent Mage is provoked.
Khadein
Curate
7
3
23.2
0
4.6
6.4
9.4
0
4.2
8.4
5
Mend
Moves to heal units within twice their movement; return to their starting positions if no one is in range.
Khadein
Thief
5
1
25.6
5.2
0
7.4
15
0
2.2
0
7
Steel Sword • Recover
Moves to open the left chest , then moves to escape west; ignores combat, except to attack units blocking the escape point.
Reinforcements
Shadow Dragon & the Blade of Light
Turns 3–10
One Mage from the treasure room
Mystery of the Emblem
Starting turn 1, continuing until 10 have appeared
One Mage from the treasure room
Shadow Dragon
Turns 5–10
One Mage from the treasure room
Turns 8, 12 and 14
Turns 10 and 14
One Mage from the northwestern fort; in Normal, Hard-1, and Hard-2, the first mage has a Blizzard tome, and the second a Thunder tome
Boss data
Main article: Gharnef
Boss data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
Initial Task: Eliminate the Mages and Dracoknights near the starting point.
Gharnef 's Approach: Expect to engage on Turn 3. Utilize the eastern bridge as a chokepoint with a Pegasus Knight , Bishop , and/or Wolf /Sedgar . Be cautious of a supporting Mage. Gharnef retreats at the start of Turn 6.
Enemy Reinforcements: Mages from the treasure room on Turn 5. Dracoknights from the northeast on Turn 8.
Post-Gharnef Strategy: Use a save point. Send a Thief and escorts eastward to loot the treasure room. A capable Pegasus Knight should target the Swarm Bishop.
Trivia
Etymology and other languages
Names, etymology, and in other regions
Language
Name
Definition, etymology, and notes
English
An Oasis of Magic
Japanese
魔道の国カダイン
Khadein, Land of Sorcery. Officially romanized as Khadein the Land of Sorcery in the Mystery of the Emblem guide .
Spanish
Un oasis de magia
An Oasis of Magic
French
Une oasis de magie
An Oasis of Magic
German
Oase der Magie
Oasis of Magic
Italian
La città della magia
The City of Magic
Gallery
This section has been marked as a stub . Please help improve the page by adding information.
References