The Pyrathi Dragon
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The Pyrathi Dragon (Japanese: ペラティの火竜 Fire dragon of Pyrathi) is the ninth chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon. It is one of the five chapters that were cut from Book I of Fire Emblem: Mystery of the Emblem.
Plot
- Main article: The Pyrathi Dragon/Script
Marth's group arrives in Pyrathi, and is immediately attacked by King Mannu, who is enraged that an outsider would dare trespass upon his kingdom. During the battle, Marth recruits Jeorge, an Archanean sniper who escaped Dolhrian captivity after the fall of Archanea Palace. After the battle, Catria of the Whitewings arrives. She explains that Princess Minerva of Macedon is being forced into doing Dolhr's bidding because her younger sister Maria is being held hostage by Grust, and asks Marth to rescue Maria so that Minerva can launch a rebellion.
Chapter data
Shadow Dragon & the Blade of Light Shadow Dragon
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|
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Victory: Seize
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Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
15+1
|
{{{partner}}}
|
{{{other}}}
|
18+29
|
{{{third}}}
|
|
Map dimensions: 30 columns by 28 rows
|
Units are arranged based on their position in deployment order after Marth.
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
1–15+1
|
{{{partner}}}
|
{{{other}}}
|
18+15
|
{{{third}}}
|
|
Map dimensions: 30 columns by 28 rows
|
Character data
Shadow Dragon & the Blade of Light Shadow Dragon
Item data
Shadow Dragon & the Blade of Light Shadow Dragon
Shop data
Shadow Dragon & the Blade of Light Shadow Dragon
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Enemy data
Enemy data
Shadow Dragon & the Blade of Light Shadow Dragon
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Pyrathi
|
Pirate
|
5
|
1
|
24
|
7
|
3
|
8
|
0
|
6
|
0
|
6
|
Steel Axe
|
Moves to attack any player unit in range; moves north of the gate if no one is in range.
|
|
Pyrathi
|
Pirate
|
3
|
3
|
21
|
6
|
2
|
7
|
0
|
5
|
0
|
6
|
Hand Axe
|
Moves to attack any player unit in range; moves north of the gate if no one is in range.
|
|
Pyrathi
|
Pirate
|
3
|
2
|
21
|
6
|
2
|
7
|
0
|
5
|
0
|
6
|
Axe
|
--
|
|
Pyrathi
|
Pirate
|
5
|
1
|
24
|
7
|
3
|
8
|
0
|
6
|
0
|
6
|
Devil Axe
|
Drops a Devil Axe upon defeat.
|
|
Pyrathi
|
Pirate
|
3
|
1
|
21
|
6
|
2
|
7
|
0
|
5
|
0
|
6
|
Steel Axe
|
--
|
|
Pyrathi
|
Hunter
|
5
|
1
|
24
|
8
|
3
|
7
|
0
|
5
|
0
|
6
|
Bowgun
|
--
|
|
Pyrtathi
|
Hunter
|
3
|
4
|
21
|
7
|
2
|
6
|
0
|
4
|
0
|
6
|
Steel Bow
|
--
|
|
Pyrathi
|
Curate
|
3
|
1
|
19
|
2
|
2
|
2
|
0
|
4
|
0
|
5
|
Heal
|
--
|
|
Pyrathi
|
Thief
|
3
|
2
|
19
|
4
|
2
|
10
|
0
|
3
|
0
|
7
|
Iron Sword
|
• The northern one prioritizes raiding the village. • The southern one prioritizes opening chests.
|
|
Pyrathi
|
Mage
|
3
|
1
|
19
|
2
|
2
|
6
|
0
|
4
|
0
|
6
|
Blizzard
|
Moves to attack any player unit in range; moves north of the gate if no one is in range.
|
|
Mannu
|
Manakete
|
3
|
1
|
21
|
2
|
2
|
2
|
0
|
4+12
|
0
|
6
|
Firestone
|
Drops a Door Key upon defeat. Does not move; stands on a gate, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Pyrathi
|
Pirate
|
3
|
12
|
21
|
6
|
2
|
7
|
0
|
5
|
0
|
6
|
Steel Axe
|
--
|
|
Pyrathi
|
Pirate
|
3
|
12
|
21
|
6
|
2
|
7
|
0
|
5
|
0
|
6
|
Hand Axe
|
--
|
|
Pyrathi
|
Pirate
|
3
|
5
|
21
|
6
|
2
|
7
|
0
|
5
|
0
|
6
|
Hammer
|
--
|
|
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Pyrathi
|
Pirate
|
5
|
1
|
21.6
|
7
|
0
|
2
|
6.6
|
0
|
6
|
0.2
|
6
|
Steel Axe
|
Begins moving if the nearby Hunter or Mage is provoked.
|
|
Pyrathi
|
Pirate
|
3
|
3
|
19.8
|
6
|
0
|
1.5
|
6.3
|
0
|
5
|
0.1
|
6
|
Hand Axe
|
• The upper two immediately begin moving unprovoked. • The lower one moves to attack units in range.
|
|
Pyrathi
|
Pirate
|
3
|
2
|
19.8
|
6
|
0
|
1.5
|
6.3
|
0
|
5
|
0.1
|
6
|
Iron Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Pirate
|
5
|
1
|
21.6
|
7
|
0
|
2
|
6.6
|
0
|
6
|
0.2
|
6
|
Devil Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Pirate
|
3
|
1
|
19.8
|
6
|
0
|
1.5
|
6.3
|
0
|
5
|
0.1
|
6
|
Steel Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Hunter
|
5
|
1
|
20.4
|
6.4
|
0
|
5.2
|
7.2
|
0
|
3.4
|
0.2
|
6
|
Steel Bow
|
Begins moving if the nearby level 5 Pirate or nearby Mage is provoked.
|
|
Pyrathi
|
Hunter
|
3
|
4
|
19.2
|
6.2
|
0
|
4.6
|
6.6
|
0
|
3.2
|
0.1
|
6
|
Steel Bow
|
• The upper one of the eastern three immediately begins moving unprovoked. • The lower two of the eastern three both begin moving if one of them could attack a unit with twice their movement. • The western one moves to attack units in range.
|
|
Pyrathi
|
Curate
|
3
|
1
|
16.8
|
0
|
1.4
|
1.6
|
4.6
|
0
|
3.4
|
6.8
|
5
|
Heal
|
Moves to heal units within twice his movement; returns to his starting position if no one is in range.
|
|
Pyrathi
|
Thief
|
3
|
2
|
17.2
|
2.4
|
0
|
1.8
|
8
|
0
|
1.6
|
0
|
7
|
Iron Sword
|
• The northern one moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited. • The southern one moves to open the southeast chest, then moves to escape east of the chest; ignores combat, except to attack player units blocking the escape point.
|
|
Pyrathi
|
Mage
|
3
|
1
|
16.8
|
0
|
3.8
|
1.6
|
3.6
|
0
|
2.4
|
3.4
|
6
|
Blizzard
|
Begins moving if the nearby level 5 Pirate or Hunter is provoked.
|
|
Mannu
|
Manakete
|
3
|
1
|
23
|
10
|
0
|
5
|
6
|
0
|
11
|
5
|
--
|
Firestone • Door Key
|
Stands on a gate, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Pyrathi
|
Pirate
|
3
|
6
|
19.8
|
6
|
0
|
1.5
|
6.3
|
0
|
5
|
0.1
|
6
|
Steel Axe
|
--
|
|
Pyrathi
|
Pirate
|
3
|
6
|
19.8
|
6
|
0
|
1.5
|
6.3
|
0
|
5
|
0.1
|
6
|
Hand Axe
|
--
|
|
Pyrathi
|
Pirate
|
3
|
3
|
19.8
|
6
|
0
|
1.5
|
6.3
|
0
|
5
|
0.1
|
6
|
Hammer
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Pyrathi
|
Pirate
|
5
|
1
|
24.3
|
8.5
|
0
|
2.75
|
7.05
|
0
|
6
|
0.2
|
6
|
Steel Axe
|
Begins moving if the nearby Hunter or Mage is provoked.
|
|
Pyrathi
|
Pirate
|
3
|
3
|
22.5
|
7.5
|
0
|
2.25
|
6.75
|
0
|
5
|
0.1
|
6
|
Hand Axe
|
• The upper two immediately begin moving unprovoked. • The lower one moves to attack units in range.
|
|
Pyrathi
|
Pirate
|
3
|
2
|
22.5
|
7.5
|
0
|
2.25
|
6.75
|
0
|
5
|
0.1
|
6
|
Iron Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Pirate
|
5
|
1
|
24.3
|
8.5
|
0
|
2.75
|
7.05
|
0
|
6
|
0.2
|
6
|
Devil Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Pirate
|
3
|
1
|
22.5
|
7.5
|
0
|
2.25
|
6.75
|
0
|
5
|
0.1
|
6
|
Steel Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Hunter
|
5
|
1
|
22.2
|
6.7
|
0
|
6.1
|
8.1
|
0
|
3.4
|
0.2
|
6
|
Steel Bow
|
Begins moving if the nearby level 5 Pirate or nearby Mage is provoked.
|
|
Pyrathi
|
Hunter
|
3
|
4
|
21
|
6.5
|
0
|
5.5
|
7.5
|
0
|
3.2
|
0.1
|
6
|
Steel Bow
|
• The upper one of the eastern three immediately begins moving unprovoked. • The lower two of the eastern three both begin moving if one of them could attack a unit with twice their movement. • The western one moves to attack units in range.
|
|
Pyrathi
|
Curate
|
3
|
1
|
18
|
0
|
2
|
2.5
|
5.5
|
0
|
3.4
|
6.8
|
5
|
Heal
|
Moves to heal units within twice his movement; returns to his starting position if no one is in range.
|
|
Pyrathi
|
Thief
|
3
|
2
|
19
|
3
|
0
|
3
|
9.5
|
0
|
1.6
|
0
|
7
|
Iron Sword
|
• The northern one moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited. • The southern one moves to open the southeast chest, then moves to escape east of the chest; ignores combat, except to attack player units blocking the escape point.
|
|
Pyrathi
|
Mage
|
3
|
1
|
18
|
0
|
5
|
2.5
|
4.5
|
0
|
2.4
|
3.4
|
6
|
Blizzard
|
Begins moving if the nearby level 5 Pirate or Hunter is provoked.
|
|
Mannu
|
Manakete
|
3
|
1
|
26
|
11.5
|
0.3
|
7.25
|
8.4
|
0
|
11
|
5
|
--
|
Firestone • Door Key
|
Stands on a gate, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Pyrathi
|
Pirate
|
3
|
6
|
22.5
|
7.5
|
0
|
2.25
|
6.75
|
0
|
5
|
0.1
|
6
|
Steel Axe
|
--
|
|
Pyrathi
|
Pirate
|
3
|
6
|
22.5
|
7.5
|
0
|
2.25
|
6.75
|
0
|
5
|
0.1
|
6
|
Hand Axe
|
--
|
|
Pyrathi
|
Pirate
|
3
|
3
|
22.5
|
7.5
|
0
|
2.25
|
6.75
|
0
|
5
|
0.1
|
6
|
Hammer
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Pyrathi
|
Pirate
|
5
|
1
|
27
|
10
|
0
|
3.5
|
7.5
|
0
|
6
|
0.2
|
6
|
Steel Axe
|
Begins moving if the nearby Hunter or Mage is provoked.
|
|
Pyrathi
|
Pirate
|
3
|
3
|
25.2
|
9
|
0
|
3
|
7.2
|
0
|
5
|
0.1
|
6
|
Hand Axe
|
• The upper two immediately begin moving unprovoked. • The lower one moves to attack units in range.
|
|
Pyrathi
|
Pirate
|
3
|
2
|
25.2
|
9
|
0
|
3
|
7.2
|
0
|
5
|
0.1
|
6
|
Iron Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Pirate
|
5
|
1
|
27
|
10
|
0
|
3.5
|
7.5
|
0
|
6
|
0.2
|
6
|
Devil Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Pirate
|
3
|
1
|
25.2
|
9
|
0
|
3
|
7.2
|
0
|
5
|
0.1
|
6
|
Steel Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Hunter
|
5
|
1
|
24
|
7
|
0
|
7
|
9
|
0
|
3.4
|
0.2
|
6
|
Steel Bow
|
Begins moving if the nearby level 5 Pirate or nearby Mage is provoked.
|
|
Pyrathi
|
Hunter
|
3
|
4
|
22.8
|
6.8
|
0
|
6.4
|
8.4
|
0
|
3.2
|
0.1
|
6
|
Steel Bow
|
• The upper one of the eastern three immediately begins moving unprovoked. • The lower two of the eastern three both begin moving if one of them could attack a unit with twice their movement. • The western one moves to attack units in range.
|
|
Pyrathi
|
Curate
|
3
|
1
|
19.2
|
0
|
2.6
|
3.4
|
6.4
|
0
|
3.4
|
6.8
|
5
|
Heal
|
Moves to heal units within twice his movement; returns to his starting position if no one is in range.
|
|
Pyrathi
|
Thief
|
3
|
2
|
20.8
|
3.6
|
0
|
4.2
|
11
|
0
|
1.6
|
0
|
7
|
Iron Sword
|
• The northern one moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited. • The southern one moves to open the southeast chest, then moves to escape east of the chest; ignores combat, except to attack player units blocking the escape point.
|
|
Pyrathi
|
Mage
|
3
|
1
|
19.2
|
0
|
6.2
|
3.4
|
5.4
|
0
|
2.4
|
3.4
|
6
|
Blizzard
|
Begins moving if the nearby level 5 Pirate or Hunter is provoked.
|
|
Mannu
|
Manakete
|
3
|
1
|
29
|
13
|
0.6
|
9.5
|
10.8
|
0
|
11
|
5
|
--
|
Firestone • Door Key
|
Stands on a gate, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Pyrathi
|
Pirate
|
3
|
6
|
25.2
|
9
|
0
|
3
|
7.2
|
0
|
5
|
0.1
|
6
|
Steel Axe
|
--
|
|
Pyrathi
|
Pirate
|
3
|
6
|
25.2
|
9
|
0
|
3
|
7.2
|
0
|
5
|
0.1
|
6
|
Hand Axe
|
--
|
|
Pyrathi
|
Pirate
|
3
|
3
|
25.2
|
9
|
0
|
3
|
7.2
|
0
|
5
|
0.1
|
6
|
Hammer
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Pyrathi
|
Pirate
|
5
|
1
|
29.7
|
11.5
|
0
|
4.25
|
7.95
|
0
|
6
|
0.2
|
6
|
Steel Axe
|
Begins moving if the nearby Hunter or Mage is provoked.
|
|
Pyrathi
|
Pirate
|
3
|
3
|
27.9
|
10.5
|
0
|
3.75
|
7.65
|
0
|
5
|
0.1
|
6
|
Hand Axe
|
• The upper two immediately begin moving unprovoked. • The lower one moves to attack units in range.
|
|
Pyrathi
|
Pirate
|
3
|
2
|
27.9
|
10.5
|
0
|
3.75
|
7.65
|
0
|
5
|
0.1
|
6
|
Iron Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Pirate
|
5
|
1
|
29.7
|
11.5
|
0
|
4.25
|
7.95
|
0
|
6
|
0.2
|
6
|
Devil Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Pirate
|
3
|
1
|
27.9
|
10.5
|
0
|
3.75
|
7.65
|
0
|
5
|
0.1
|
6
|
Steel Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Hunter
|
5
|
1
|
25.8
|
7.3
|
0
|
7.9
|
9.9
|
0
|
3.4
|
0.2
|
6
|
Steel Bow
|
Begins moving if the nearby level 5 Pirate or nearby Mage is provoked.
|
|
Pyrathi
|
Hunter
|
3
|
4
|
24.6
|
7.1
|
0
|
7.3
|
9.3
|
0
|
3.2
|
0.1
|
6
|
Steel Bow
|
• The upper one of the eastern three immediately begins moving unprovoked. • The lower two of the eastern three both begin moving if one of them could attack a unit with twice their movement. • The western one moves to attack units in range.
|
|
Pyrathi
|
Curate
|
3
|
1
|
20.4
|
0
|
3.2
|
4.3
|
7.3
|
0
|
3.4
|
6.8
|
5
|
Heal
|
Moves to heal units within twice his movement; returns to his starting position if no one is in range.
|
|
Pyrathi
|
Thief
|
3
|
2
|
22.6
|
4.2
|
0
|
5.4
|
12.5
|
0
|
1.6
|
0
|
7
|
Iron Sword
|
• The northern one moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited. • The southern one moves to open the southeast chest, then moves to escape east of the chest; ignores combat, except to attack player units blocking the escape point.
|
|
Pyrathi
|
Mage
|
3
|
1
|
20.4
|
0
|
7.4
|
4.3
|
6.3
|
0
|
2.4
|
3.4
|
6
|
Blizzard
|
Begins moving if the nearby level 5 Pirate or Hunter is provoked.
|
|
Mannu
|
Manakete
|
3
|
1
|
32
|
14.5
|
0.9
|
11.75
|
13.2
|
0
|
11
|
5
|
--
|
Firestone • Door Key
|
Stands on a gate, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Pyrathi
|
Pirate
|
3
|
6
|
27.9
|
10.5
|
0
|
3.75
|
7.65
|
0
|
5
|
0.1
|
6
|
Steel Axe
|
--
|
|
Pyrathi
|
Pirate
|
3
|
6
|
27.9
|
10.5
|
0
|
3.75
|
7.65
|
0
|
5
|
0.1
|
6
|
Hand Axe
|
--
|
|
Pyrathi
|
Pirate
|
3
|
3
|
27.9
|
10.5
|
0
|
3.75
|
7.65
|
0
|
5
|
0.1
|
6
|
Hammer
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Pyrathi
|
Pirate
|
5
|
1
|
32.4
|
13
|
0
|
5
|
8.4
|
0
|
6
|
0.2
|
6
|
Steel Axe
|
Begins moving if the nearby Hunter or Mage is provoked.
|
|
Pyrathi
|
Pirate
|
3
|
3
|
30.6
|
12
|
0
|
4.5
|
8.1
|
0
|
5
|
0.1
|
6
|
Hand Axe
|
• The upper two immediately begin moving unprovoked. • The lower one moves to attack units in range.
|
|
Pyrathi
|
Pirate
|
3
|
2
|
30.6
|
12
|
0
|
4.5
|
8.1
|
0
|
5
|
0.1
|
6
|
Iron Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Pirate
|
5
|
1
|
32.4
|
13
|
0
|
5
|
8.4
|
0
|
6
|
0.2
|
6
|
Devil Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Pirate
|
3
|
1
|
30.6
|
12
|
0
|
4.5
|
8.1
|
0
|
5
|
0.1
|
6
|
Steel Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Hunter
|
5
|
1
|
27.6
|
7.6
|
0
|
8.8
|
10.8
|
0
|
3.4
|
0.2
|
6
|
Steel Bow
|
Begins moving if the nearby level 5 Pirate or nearby Mage is provoked.
|
|
Pyrathi
|
Hunter
|
3
|
4
|
26.4
|
7.4
|
0
|
8.2
|
10.2
|
0
|
3.2
|
0.1
|
6
|
Steel Bow
|
• The upper one of the eastern three immediately begins moving unprovoked. • The lower two of the eastern three both begin moving if one of them could attack a unit with twice their movement. • The western one moves to attack units in range.
|
|
Pyrathi
|
Curate
|
3
|
1
|
21.6
|
0
|
3.8
|
5.2
|
8.2
|
0
|
3.4
|
6.8
|
5
|
Heal
|
Moves to heal units within twice his movement; returns to his starting position if no one is in range.
|
|
Pyrathi
|
Thief
|
3
|
2
|
24.4
|
4.8
|
0
|
6.6
|
14
|
0
|
1.6
|
0
|
7
|
Iron Sword
|
• The northern one moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited. • The southern one moves to open the southeast chest, then moves to escape east of the chest; ignores combat, except to attack player units blocking the escape point.
|
|
Pyrathi
|
Mage
|
3
|
1
|
21.6
|
0
|
8.6
|
5.2
|
7.2
|
0
|
2.4
|
3.4
|
6
|
Blizzard
|
Begins moving if the nearby level 5 Pirate or Hunter is provoked.
|
|
Mannu
|
Manakete
|
3
|
1
|
35
|
16
|
1.2
|
14
|
15.6
|
0
|
11
|
5
|
--
|
Firestone • Door Key
|
Stands on a gate, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Pyrathi
|
Pirate
|
3
|
6
|
30.6
|
12
|
0
|
4.5
|
8.1
|
0
|
5
|
0.1
|
6
|
Steel Axe
|
--
|
|
Pyrathi
|
Pirate
|
3
|
6
|
30.6
|
12
|
0
|
4.5
|
8.1
|
0
|
5
|
0.1
|
6
|
Hand Axe
|
--
|
|
Pyrathi
|
Pirate
|
3
|
3
|
30.6
|
12
|
0
|
4.5
|
8.1
|
0
|
5
|
0.1
|
6
|
Hammer
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Pyrathi
|
Pirate
|
5
|
1
|
35.1
|
14.5
|
0
|
5.75
|
8.85
|
0
|
6
|
0.2
|
6
|
Steel Axe
|
Begins moving if the nearby Hunter or Mage is provoked.
|
|
Pyrathi
|
Pirate
|
3
|
3
|
33.3
|
13.5
|
0
|
5.25
|
8.55
|
0
|
5
|
0.1
|
6
|
Hand Axe
|
• The upper two immediately begin moving unprovoked. • The lower one moves to attack units in range.
|
|
Pyrathi
|
Pirate
|
3
|
3
|
33.3
|
13.5
|
0
|
5.25
|
8.55
|
0
|
5
|
0.1
|
6
|
Steel Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Pirate
|
5
|
1
|
35.1
|
14.5
|
0
|
5.75
|
8.85
|
0
|
6
|
0.2
|
6
|
Devil Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Hunter
|
5
|
1
|
29.4
|
7.9
|
0
|
9.7
|
11.7
|
0
|
3.4
|
0.2
|
6
|
Steel Bow
|
Begins moving if the nearby level 5 Pirate or nearby Mage is provoked.
|
|
Pyrathi
|
Hunter
|
3
|
4
|
28.2
|
7.7
|
0
|
9.1
|
11.1
|
0
|
3.2
|
0.1
|
6
|
Steel Bow
|
• The upper one of the eastern three immediately begins moving unprovoked. • The lower two of the eastern three both begin moving if one of them could attack a unit with twice their movement. • The western one moves to attack units in range.
|
|
Pyrathi
|
Curate
|
3
|
1
|
22.8
|
0
|
4.4
|
6.1
|
9.1
|
0
|
3.4
|
6.8
|
5
|
Heal
|
Moves to heal units within twice his movement; returns to his starting position if no one is in range.
|
|
Pyrathi
|
Thief
|
3
|
2
|
26.2
|
5.4
|
0
|
7.8
|
15.5
|
0
|
1.6
|
0
|
7
|
Steel Sword
|
• The northern one moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited. • The southern one moves to open the southeast chest, then moves to escape east of the chest; ignores combat, except to attack player units blocking the escape point.
|
|
Pyrathi
|
Mage
|
3
|
1
|
22.8
|
0
|
9.8
|
6.1
|
8.1
|
0
|
2.4
|
3.4
|
6
|
Elfire
|
Begins moving if the nearby level 5 Pirate or Hunter is provoked.
|
|
Mannu
|
Manakete
|
3
|
1
|
38
|
17.5
|
1.5
|
16.25
|
18
|
0
|
11
|
5
|
--
|
Firestone • Door Key
|
Stands on a gate, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Pyrathi
|
Pirate
|
3
|
6
|
33.3
|
13.5
|
0
|
5.25
|
8.55
|
0
|
5
|
0.1
|
6
|
Steel Axe
|
--
|
|
Pyrathi
|
Pirate
|
3
|
6
|
33.3
|
13.5
|
0
|
5.25
|
8.55
|
0
|
5
|
0.1
|
6
|
Hand Axe
|
--
|
|
Pyrathi
|
Pirate
|
3
|
3
|
33.3
|
13.5
|
0
|
5.25
|
8.55
|
0
|
5
|
0.1
|
6
|
Hammer
|
--
|
|
Reinforcements
Shadow Dragon & the Blade of Light
Shadow Dragon
All reinforcements are halted when Mannu is defeated.
Boss data
- Main article: Mannu
Boss data
Shadow Dragon & the Blade of Light Shadow Dragon
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
In this chapter, you recruit Jeorge. He's actually fairly useful as far as pre-promotes go; his offensive stats are only very marginally inferior to Gordin's when the latter is promoted at level 10, and he is only 8 attacks away from access to Parthia. If you want a low-investment archer, he's your man.
There are a small group of pirates assaulting your initial position from across the sea, so leave a couple of swordsmen to act as your rearguard. Use the narrow corridor next to the treasure room as a chokepoint to help fend them off. The main problems are the two thieves. One will level Jeorge's village on turn 3; you can make immediate use of your cavalry to beat him there and skewer him. The other will steal the Wyrmslayer on turn 5 and escape with it to the southwest on turn 7; you may very well need to use the Warp staff to stop him. Caeda is the best character to send since she can escape from the pirates' retaliation without having to carve her way through them, wasting uses of Physic or Warp.
The true difficulty of this chapter comes from the horde of 15 Pirates who will bum-rush you from the south. Use and abuse Jeorge's Silver Bow, your bulky units, and healing to survive the rush. There is also a single spot just south of the treasure room inside the range of the enemy Hunters and Hand Axe wielding Pirates; you can use this to take some of the heat off. This is a great opportunity to grind up sword ranks for Marth and Julian as well. Once you wipe these guys out, the battle is won. Mannu deserves mention for his absurdly high stats for this point of the game; he is capable of one-rounding anyone except a trained General Wolf/Sedgar or perhaps a VERY lucky Mercenary Barst. Fortunately, he only has one range, so Merric can pick him off from safety.
Etymology and other languages
Names, etymology and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
The Pyrathi Dragon
|
--
|
English (PAL)
|
A Wyrm-King's Wrath
|
|
Japanese
|
ペラティの火竜
|
Fire dragon of Pyrathi
|
Spanish
|
El dragón de Pyrathi
|
The dragon of Pyrathi
|
French
|
Le dragon de Pyrathi
|
The dragon of Pyrathi
|
German
|
Pyrathi-Drachen
|
Pyrathi Dragons
|
Italian
|
Il drago delle Pyrathi
|
The dragon of Pyrathi
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References