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Unused content in Fire Emblem: Shadow Dragon
Numerous pieces of unused content have been found within the game data of Fire Emblem: Shadow Dragon.
Text
System strings
These strings are found in the text file "system" in the Japanese version and "en_system" in the North American version.
String name | Japanese text | English text |
---|---|---|
MC_SV | 命令 | Orders |
MCH_SV | 命令コマンド使用の有無を設定します | Turn orders on or off. |
Game option for the Order feature. This would have been akin to the feature from Path of Radiance and Radiant Dawn.
String name | Japanese text | English text |
---|---|---|
MUM_命令 | ㍑㍗㌍㌦ | Order |
MUMH_命令 | 自軍ユニットに、操作しなかったときの行動を命令します。 | Tell a unit how to behave when not given a command. |
Unit menu command for Order and associated help text. The Japanese text for the command name uses a secondary font that has nonstandard code points. 命令 is drawn in the glyphs assigned to those code points.
String name | Japanese text | English text |
---|---|---|
MUM_号令 | ВГДЕ | Order All |
MUMH_号令 | 自軍ユニット全員に、一括して命令をくだします。 | Issue orders to all units at once. |
MD_号令 | 自軍ユニットへの命令を変更しますか? | Change orders to your units? |
Another unit menu command with an associated help text and confirmation prompt. The Japanese text for the command name uses a secondary font that has nonstandard code points. 号令 is drawn in the glyphs assigned to those code points.
String name | Japanese text | English text |
---|---|---|
MCM_回避 | 回避 | Avoid |
MCMH_回避 | 指示がないときは敵の攻撃をさける場所に移動するよう命令します。 | Order units to stay out of enemy range unless otherwise instructed. |
MCM_護衛 | 護衛 | Protect |
MCMH_護衛 | 指示がないときはマルスを守って戦うように命令します。 | Order units to protect Marth unless otherwise instructed. |
MCM_攻撃 | 攻撃 | Attack |
MCMH_攻撃 | 指示がないときは近くの敵を攻撃するよう命令します。 | Order units to attack nearby enemies unless otherwise instructed. |
MCM_待機 | 待機 | Wait |
MCMH_待機 | 指示がないときは動かないよう命令します。 | Order units to stay put unless otherwise instructed. |
MCM_追従 | 追従 | Follow |
MCMH_追従 | 指示がないときはマルスに付きしたがって移動するよう命令します。 | Order units to stay with Marth unless otherwise instructed. |
Different kinds of orders and their associated help texts.
String name | Japanese text | English text |
---|---|---|
MMMINFO_命令 | ㍑㍗㌍㌦ | Orders |
Judging by the string name, this would be displayed in the system menu alongside the "Free Units" text (MMMINFO_未行動) if an order was active. The Japanese text uses a secondary font that has nonstandard code points. 命令 is drawn in the glyphs assigned to those code points.
Class names
String name | Japanese text | English text |
---|---|---|
MJID_DUMMY | ダミー | DUMMY |
Dummy class name.
String name | Japanese text | English text |
---|---|---|
MJID_KNIGHT | ナイト | KNIGHT |
Name of the Knight class from Mystery of the Emblem, which was the class that mounted lance users turned into when dismounting.
String name | Japanese text | English text |
---|---|---|
MJID_FIREDRAGON | 火竜 | F. Dragon |
MJID_GODDESSDRAGON | 神竜 | D. Dragon |
MJID_MAGICDRAGON | 魔竜 | M. Dragon |
Class name strings for the Fire Dragon, Divine Dragon, and Mage Dragon. These classes are only used when a Manakete transforms and attacks, and the class on the unit's status screen stays as "Manakete", rendering these strings unused.
String name | Japanese text | English text |
---|---|---|
MJID_WSHOP | 武器屋 | Armory |
MJID_ISHOP | 道具屋 | Vendor |
MJID_FSHOP | 闘技場 | Arena |
MJID_SSHOP | 秘密の店 | S. Shop |
Class name strings for the shops. These are separate from the identical strings used for the shop tiles and the unit commands.
Character names
String name | Japanese text | English text |
---|---|---|
MPID_DUMMY | ダミー | DUMMY |
Dummy character name.
String name | Japanese text | English text |
---|---|---|
MPID_NEHRING | ネーリング | Nehring |
This is the name of a boss from Mystery of the Emblem Book 2. Nehring would not appear in Shadow Dragon, but he would appear in its sequel, New Mystery of the Emblem.
String name | Japanese text | English text |
---|---|---|
MPID_RFC | 増援 | Reinf. |
This name is similar to the name that was used for some of the reinforcement enemies in Chapter 21 of Shadow Dragon & the Blade of Light, ぞうえんぶたい (spelled in kanji as 増援部隊). Shadow Dragon instead calls them "Dragoon".
String name | Japanese text | English text |
---|---|---|
MPID_P_ARCHER | アーチャー | Archer |
MPID_P_ARMORKNIGHT | アーマーナイト | Knight |
MPID_P_BERSERKER | バーサーカー | Berserker |
MPID_P_BISHOP | 司祭 | Cleric[sic] |
MPID_P_DARKMAGE | ダークマージ | Dark Mage |
MPID_P_DRAGONKNIGHT | ドラゴンナイト | Dracoknight |
MPID_P_FIGHTER | 戦士 | Fighter |
MPID_P_GENERAL | ジェネラル | General |
MPID_P_HERO | 勇者 | Hero |
MPID_P_HORSEMEN | ホースメン | Horseman |
MPID_P_HUNTER | ハンター | Hunter |
MPID_P_MAGE | 魔道士 | Mage |
MPID_P_MAMKUTE | マムクート | Manakete |
MPID_P_MERCENARY | 傭兵 | Mercenary |
MPID_P_PALADIN | パラディン | Paladin |
MPID_P_PEGASUSKNIGHT | ペガサスナイト | Peg. Knight |
MPID_P_PIRATES | 海賊 | Pirate |
MPID_P_PRIEST | 僧侶 | Curate |
MPID_P_SAGE | 賢者 | Bishop[sic] |
MPID_P_SHOOTER | シューター | Ballistician |
MPID_P_SNIPER | スナイパー | Sniper |
MPID_P_SOCIALKNIGHT | ソシアルナイト | Cavalier |
MPID_P_SOLDIER | ソルジャー | Freelancer[sic] |
MPID_P_SORCERER | ソーサラー | Sorcerer |
MPID_P_SWORDFIGHTER | 剣士 | Myrmidon |
MPID_P_SWORDMASTER | ソードマスター | Swordmaster |
MPID_P_THIEF | 盗賊 | Thief |
MPID_P_WARRIOR | ウォーリアー | Warrior |
Character name strings for most of the game's classes are present. The English version has a few errors in it.
Miscellaneous
String name | Japanese text | English text |
---|---|---|
MP_RACE | 分類 |
Unit status menu string. This would have been used to show a unit's race, like in Radiant Dawn. The string is blank in the English version.
String name | Japanese text | English text |
---|---|---|
MP_COND | 状態 |
Unit status menu string. This would have been used for the condition system, which was shown on a unit's status menu from Thracia 776 to Radiant Dawn. However, there are no status effects in Shadow Dragon. The string is blank in the English version.
String name | Japanese text | English text |
---|---|---|
MS_TER_CHECKROOM | 預り所 | Storage |
Terrain label. The Japanese string is the same name as the convoy shop from Shadow Dragon & the Blade of Light, Genealogy of the Holy War, and Thracia 776. The final game has the convoy accessible at any time by Marth or units standing adjacent to Marth, and not as a shop.
String name | Japanese text | English text |
---|---|---|
MS_LAVA | 溶岩 | Lava |
MS_SAVEPOINT | セーブP | Save |
Uncertain purpose.
String name | Japanese text | English text |
---|---|---|
MW_残り | 残り # | # remaining |
Would be used to display how many units remain in a rout map. The only rout maps in the game are in multiplayer battles, which have a fixed amount of enemies. Note that the actual string does not use a number sign and uses command codes to display the number, but a number sign is used here for readers' convenience.
String name | Japanese text | English text |
---|---|---|
MW_防衛 | 終了時に拠点防衛 | Defend base |
Used for a defense objective. The final game only has seize, defeat boss, and rout enemy objectives.
String name | Japanese text | English text |
---|---|---|
ML_マ死 | マルスの死亡 | Marth dies |
A defeat condition. The final game only shows the victory condition.
String name | Japanese text | English text |
---|---|---|
MCT000 | 99章 デバッグマップ | Ch. 99 - Debug Map |
MCT000AF | 99章 | Chapter 99 |
MCT000SM | 99章 デバッグマップ | Ch. 99 Debug Map |
Chapter label strings for a debug map.
String name | Japanese text | English text |
---|---|---|
MMM_ログ | ЫЬЭ | Log |
MMMH_ログ | これまでに行動してきた内容を表示します。 | Review the actions you have taken so far. |
A system menu command and its associated help text. The Japanese text for the command name uses a secondary font that has nonstandard code points. ログ is drawn in the glyphs assigned to those code points.
String name | Japanese text | English text |
---|---|---|
ML_S | S | S |
A string for S-level weapons in weapon descriptions. The final game only goes up to A. No equivalent icon for the unit status menu exists.
String name | Japanese text | English text |
---|---|---|
MG_BLUE | 青軍 | Blue Army |
MG_RED | 赤軍 | Red Army |
Unused unit factions.
String name | Japanese text | English text |
---|---|---|
MIID_TORCH | たいまつ | Torch |
MI_H_TORCH | 使うと周りを明るくする。効果はターン毎に弱まる | A helpful item that lights the surrounding area. Its effect lessens with each passing turn. |
Name and description of the Torch, an unused item.
String name | Japanese text | English text |
---|---|---|
MNI_平仮名 | ひらがな | Hiragana |
MNI_片仮名 | カタカナ | Katakana |
MNI_漢字 | 漢字 | Kanji |
These are used in the Japanese version as selectable character sets when inputting the name of a forged weapon or a multiplayer team, but the option to use those character sets was removed in the English version, leaving these strings unused.
Tutorial strings
These strings are found in the text file "tutorial" in the Japanese version and "en_tutorial" in the North American version.
String name | Japanese text | English text |
---|---|---|
MTUT_019 | 命令 | Issuing Orders |
MTUTB_019 | マルス以外には、ユニットコマンドの 「命令」で勝手に行動するよう指示することが できます。命令を受けているユニットは 自軍フェイズ終了時、プレイヤーが動かして いなければ、自分の判断で行動します。 |
You can issue orders to any unit but Marth, telling the unit how to behave when not otherwise instructed. They will take action after you end your turn. |
Guide text for the order command.
Class descriptions
These strings are found in the text file "intro" in the Japanese version and "en_intro" in the North American version.
String name | Japanese text | English text |
---|---|---|
MSJI_EARTHDRAGON | 未使用 | UNUSED |
MSJI_FALCONKNIGHT | 未使用 | UNUSED |
MSJI_FIREDRAGON | 未使用 | UNUSED |
MSJI_GODDESSDRAGON | 未使用 | UNUSED |
MSJI_MAGICDRAGON | 未使用 | UNUSED |
MSJI_SOLDIER | 未使用 | UNUSED |
"Chapter 0" strings
There are several strings found in the text file "000" in the Japanese version, featuring some dialogue scenes used for testing dialogue scene features. They are not present in the North American version.
Prologue IV strings
Sixteen copies of dialogue from Anna can be found in the text file "204" in the Japanese version and "en_204" in the North American version.
Japanese text | English text |
---|---|
このメッセージは削除されました。 ゲーム中に表示されていたら ご報告下さいね。 |
This message has been REMOVED. If you see this while you're playing, make sure you report it, okay? |
The string names are MS204_EV3, MS204_EV4_1_1, MS204_EV4_1_2, MS204_EV4_2_1, MS204_EV4_2_2, MS204_EV4_3_1, MS204_EV4_3_2, MS204_EV4_4, MS204_EV5_1_1, MS204_EV5_1_2, MS204_EV5_2_1, MS204_EV5_2_2, MS204_EV5_3, MS204_TK1_2 (name indicates it would be related to Gordin's talk conversation), MS204_TK2, and MS204_VIL1_1 (name indicates it would be related to the Steel Bow village).
Items
There is only one known unused item in Shadow Dragon: a Torch. It was presumably cut because fog of war makes no appearances in the main story mode, but if the game is altered to put it in a unit's inventory, it works properly in multiplayer battles where fog of war is in play.
Icon | Item name | Uses | Worth | Description Notes |
---|---|---|---|---|
![]() |
Torch | 5 | 500 | A helpful item that lights the surrounding area. Its effect lessens with each passing turn. Increases the user's fog of war vision range by a 5-tile radius. The boosted vision decreases by 1 tile every 2 turns. (Internal name: TORCH) |
Graphics
Character portraits
Not counting repeated files, there are seven unused portraits. Internally, portraits are stored separately in two sizes: the full size portraits used for cutscenes, and the smaller size used in unit profiles in gameplay. Usually, a cut portrait will only have one or the other.
![]() File name: DUMMY |
A placeholder portrait; the writing on it reads 制作中 Under construction. In addition to its own file, it is repeated frequently through the portrait files as a placeholder for missing or incomplete portraits, including being the full size counterpart for every generic class portrait. |
![]() File name: S_MIDIA |
A version of Midia's portrait without her armor. Only exists as a full-sized portrait; the profile version is only the dummy portrait. |
![]() File name: S_MINERBA |
A version of Minerva's portrait without her armor. Only exists as a full-sized portrait; the profile version is just a copy of her regular portrait's. |
![]() File name: S_SHEEDA |
A version of Caeda's portrait without her armor. Only exists as a full-sized portrait; the profile version is just a copy of her regular portrait's. |
![]() File name: MAGE_BLUE |
A portrait for a generic magic user. Only the profile version exists; the matching full-sized portrait file only has the dummy portrait. |
![]() File name: NEHRING |
A portrait attributed to Nehring, a boss from Mystery of the Emblem who does not appear in any version of Shadow Dragon. It is an exact duplicate of Zharov's portrait, likely because they shared a portrait in Mystery. When Nehring appeared in New Mystery of the Emblem, he received a completely new portrait. Has both full-sized and profile versions. |
![]() File name: CANARIS |
An earlier version of Kannival's portrait, which differs in proportions and shading. The final version is at the file name CHANARIS. Only exists as a full-sized portrait, and does not have a file for a profile-sized portrait at all. |
![]() File name: MULAC |
An earlier version of Merach's portrait, which differs in proportions and shading. The final version is at the file name MULARK. Only exists as a full-sized portrait, and does not have a file for a profile-sized portrait at all. |
![]() File name: TORMAS |
An earlier version of Tomas's portrait, which differs in proportions and shading. The final version is at the file name THORMAS. Only exists as a full-sized portrait, and does not have a file for a profile-sized portrait at all. |
Miscellaneous
![]() |
An unused tutorial slide which suggests that a Radiant Dawn-style Order feature was planned for the game but was cut, even including a screenshot of the feature in action. There is no known unused functionality for what the tutorial slide describes left in the final game. |
![]() |
An unused label that reads "My Unit Registration", this image suggests that Shadow Dragon may have originally been planned to have an Avatar character, as Avatars are called "My Unit" in Japan. |
Classes
This section has been marked as a stub. Please help improve the page by adding information.
There are four unused classes in Shadow Dragon. All of these are classes returning from Mystery of the Emblem, such as the dismounted versions of the Cavalier class.
Dismounted Cavalier
- Main article:
Knight (Mystery of the Emblem)
Data for male and female dismounted Cavaliers much like in Mystery of the Emblem was planned to feature at one stage.
Base stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|
Shadow Dragon | 18 | 5 | 0 | 2 | 6 | 0 | 7 | 0 | 7 | -- | ![]() |
Class growth rates
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Charm | Constitution* | Movement* | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Shadow Dragon (player) |
40/0% | 5/0% | -10/0% | 25/0% | 10/0% | 0% | 15/0% | -5/0% | -- | -- | -- | -- |
Shadow Dragon (enemy) |
80% | 35% | 0% | 20% | 20% | 0% | 30% | 0% | -- | -- | -- | -- |
Transformed Dragons
- Main articles:
Fire Dragon , Mage Dragon , and Divine Dragon
Fire Dragon, Mage Dragon and Divine Dragon exist as separate classes, but without fully working map animations; their statistical data is actually used when fighting a manakete when transformed using their respective Dragonstones: Firestone, Magestone, Divinestone.
Base stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|
Shadow Dragon (Fire Dragon) |
18 | 8 | 0 | 5 | 5 | 0 | 10 | 5 | 6 | -- | -- |
Shadow Dragon (Mage Dragon) |
18 | 0 | 7 | 2 | 0 | 0 | 12 | 11 | 6 | -- | -- |
Shadow Dragon (Divine Dragon) |
18 | 10 | 0 | 8 | 5 | 0 | 16 | 12 | 6 | -- | -- |
Max stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|
Shadow Dragon (Fire Dragon) |
60 | 30 | 30 | 30 | 26 | 30 | 30 | 30 | 32 | -- | -- |
Shadow Dragon (Mage Dragon) |
60 | 30 | 30 | 30 | 24 | 30 | 30 | 30 | 32 | -- | -- |
Shadow Dragon (Divine Dragon) |
60 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 32 | -- | -- |
Class growth rates
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Charm | Constitution* | Movement* | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Shadow Dragon (Transformed Dragon) |
50/0% | 20/0% | 10/0% | 30/0% | 20/0% | 0% | 20/0% | -10/0% | -- | -- | -- | -- |
Other
![]() |
Several copies of this placeholder icon can be found at the end of the item icon spritesheet. This icon was previously used in The Sacred Stones, and would also be used in New Mystery of the Emblem and Awakening. |
Maps
Debug map
Access
This section has been marked as a stub. Please help improve the page by adding information.
By activating the following Action Replay codes, the player will be taken to the debug map when they start a new game.
Japan | USA | Europe |
---|---|---|
0202113C E59F0010 02021140 E5900000 02021144 E53F1014 02021150 E12FFF1E 02021154 02247720 |
02021134 E59F0010 02021138 E5900000 0202113C E53F1014 02021148 E12FFF1E 0202114C 02249080 |
02021428 E59F0010 0202142C E5900000 02021430 E53F1014 0202143C E12FFF1E 02021440 02255D20 |
References
Preliminary data and content | ||||||||
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