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Unused content in Fire Emblem: Shadow Dragon

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Numerous pieces of unused content have been found within the game data of Fire Emblem: Shadow Dragon.

Text

System strings

These strings are found in the text file "system" in the Japanese version and "en_system" in the North American version.

Order-related

String name Japanese text English text
MC_SV 命令 Orders
MCH_SV 命令コマンド使用の有無を設定します Turn orders on or off.

Game option for the Order feature. This would have been akin to the feature from Path of Radiance and Radiant Dawn.

String name Japanese text English text
MUM_命令 ㍑㍗㌍㌦ Order
MUMH_命令 自軍ユニットに、操作しなかったときの行動を命令します。 Tell a unit how to behave when not given a command.

Unit menu command for Order and associated help text. The Japanese text for the command name uses a secondary font that has nonstandard code points. It most likely reads 命令.

String name Japanese text English text
MUM_号令 ВГДЕ Order All
MUMH_号令 自軍ユニット全員に、一括して命令をくだします。 Issue orders to all units at once.
MD_号令 自軍ユニットへの命令を変更しますか? Change orders to your units?

Another unit menu command with an associated help text and confirmation prompt. The Japanese text for the command name uses a secondary font that has nonstandard code points. It most likely reads 号令.

String name Japanese text English text
MCM_回避 回避 Avoid
MCMH_回避 指示がないときは敵の攻撃をさける場所に移動するよう命令します。 Order units to stay out of enemy range unless otherwise instructed.
MCM_護衛 護衛 Protect
MCMH_護衛 指示がないときはマルスを守って戦うように命令します。 Order units to protect Marth unless otherwise instructed.
MCM_攻撃 攻撃 Attack
MCMH_攻撃 指示がないときは近くの敵を攻撃するよう命令します。 Order units to attack nearby enemies unless otherwise instructed.
MCM_待機 待機 Wait
MCMH_待機 指示がないときは動かないよう命令します。 Order units to stay put unless otherwise instructed.
MCM_追従 追従 Follow
MCMH_追従 指示がないときはマルスに付きしたがって移動するよう命令します。 Order units to stay with Marth unless otherwise instructed.

Different kinds of orders and their associated help texts.

String name Japanese text English text
MMMINFO_命令 ㍑㍗㌍㌦ Orders

Judging by the string name, this would be displayed in the system menu alongside the "Free Units" text (MMMINFO_未行動) if an order was active. The Japanese text uses a secondary font that has nonstandard code points. It most likely reads 命令.

Class names

String name Japanese text English text
MJID_DUMMY ダミー DUMMY

Dummy class name.

String name Japanese text English text
MJID_KNIGHT ナイト KNIGHT

Name of the Knight class from Mystery of the Emblem, which was the class that mounted lance users turned into when dismounting.

String name Japanese text English text
MJID_FIREDRAGON 火竜 F. Dragon
MJID_GODDESSDRAGON 神竜 D. Dragon
MJID_MAGICDRAGON 魔竜 M. Dragon

Class name strings for the Fire Dragon, Divine Dragon, and Mage Dragon. These classes are only used when a Manakete transforms and attacks, and the class on the unit's status screen stays as "Manakete", rendering these strings unused.

String name Japanese text English text
MJID_WSHOP 武器屋 Armory
MJID_ISHOP 道具屋 Vendor
MJID_FSHOP 闘技場 Arena
MJID_SSHOP 秘密の店 S. Shop

Class name strings for the shops. These are separate from the identical strings used for the shop tiles and the unit commands.

Character names

String name Japanese text English text
MPID_DUMMY ダミー DUMMY

Dummy character name.

String name Japanese text English text
MPID_NEHRING ネーリング Nehring

This is the name of a boss from Mystery of the Emblem Book 2. Nehring would not appear in Shadow Dragon, but he would appear in its sequel, New Mystery of the Emblem.

String name Japanese text English text
MPID_P_ARCHER アーチャー Archer
MPID_P_ARMORKNIGHT アーマーナイト Knight
MPID_P_BERSERKER バーサーカー Berserker
MPID_P_BISHOP 司祭 Cleric[sic]
MPID_P_DARKMAGE ダークマージ Dark Mage
MPID_P_DRAGONKNIGHT ドラゴンナイト Dracoknight
MPID_P_FIGHTER 戦士 Fighter
MPID_P_GENERAL ジェネラル General
MPID_P_HERO 勇者 Hero
MPID_P_HORSEMEN ホースメン Horseman
MPID_P_HUNTER ハンター Hunter
MPID_P_MAGE 魔道士 Mage
MPID_P_MAMKUTE マムクート Manakete
MPID_P_MERCENARY 傭兵 Mercenary
MPID_P_PALADIN パラディン Paladin
MPID_P_PEGASUSKNIGHT ペガサスナイト Peg. Knight
MPID_P_PIRATES 海賊 Pirate
MPID_P_PRIEST 僧侶 Curate
MPID_P_SAGE 賢者 Bishop[sic]
MPID_P_SHOOTER シューター Ballistician
MPID_P_SNIPER スナイパー Sniper
MPID_P_SOCIALKNIGHT ソシアルナイト Cavalier
MPID_P_SOLDIER ソルジャー Freelancer[sic]
MPID_P_SORCERER ソーサラー Sorcerer
MPID_P_SWORDFIGHTER 剣士 Myrmidon
MPID_P_SWORDMASTER ソードマスター Swordmaster
MPID_P_THIEF 盗賊 Thief
MPID_P_WARRIOR ウォーリアー Warrior

Character name strings for most of the game's classes are present. The English version has a few errors in it.

Miscellaneous

String name Japanese text English text
MP_RACE 分類

Unit status menu string. This would have been used to show a unit's race, like in Path of Radiance and Radiant Dawn. The string is blank in the English version.

String name Japanese text English text
MP_COND 状態

Unit status menu string. This would have been used for the status condition system, which was shown on a unit's status menu from Thracia 776 to Radiant Dawn. However, there are no status conditions in Shadow Dragon. The string is blank in the English version.

String name Japanese text English text
MS_TER_CHECKROOM 預り所 Storage

Terrain label. The Japanese string is the same name as the Storage Room shop from Shadow Dragon & the Blade of Light, Genealogy of the Holy War, and Thracia 776. The final game has the convoy accessible at any time by Marth or units standing adjacent to Marth, and not as a shop.

String name Japanese text English text
MS_LAVA 溶岩 Lava
MS_SAVEPOINT セーブP Save

Uncertain purpose.

String name Japanese text English text
MW_残り 残り # # remaining

Would be used to display how many units remain in a rout map. The only rout maps in the game are in multiplayer battles, which have a fixed amount of enemies. Note that the actual string does not use a number sign and uses commands codes to display the number, but a number sign is used here for readers' convenience.

String name Japanese text English text
MW_防衛 終了時に拠点防衛 Defend base

Used for a defense objective. The final game only has seize, defeat boss, and rout enemy objectives.

String name Japanese text English text
ML_マ死 マルスの死亡 Marth dies

A defeat condition. The final game only shows the victory condition.

String name Japanese text English text
MCT000 99章 デバッグマップ Ch. 99 - Debug Map
MCT000AF 99章 Chapter 99
MCT000SM 99章   デバッグマップ Ch. 99 Debug Map

Chapter label strings for a debug map.

String name Japanese text English text
MMM_ログ ЫЬЭ Log
MMMH_ログ これまでに行動してきた内容を表示します。 Review the actions you have taken so far.

A system menu command and its associated help text. The Japanese text for the command name uses a secondary font that has nonstandard code points. It most likely reads ログ.

String name Japanese text English text
ML_S S

A string for S-level weapons in weapon descriptions. The final game only goes up to A. No equivalent icon for the unit status menu exists.

String name Japanese text English text
MG_BLUE 青軍 Blue Army
MG_RED 赤軍 Red Army

Unused unit factions.

String name Japanese text English text
MIID_TORCH たいまつ Torch
MI_H_TORCH 使うと周りを明るくする。効果はターン毎に弱まる A helpful item that lights the surrounding area.
Its effect lessens with each passing turn.

Name and description of the Torch, an unused item.

String name Japanese text English text
MNI_平仮名 ひらがな Hiragana
MNI_片仮名 カタカナ Katakana
MNI_漢字 漢字 Kanji

These are used in the Japanese version as selectable character sets when inputting the name of a forged weapon or a multiplayer team, but the option to use those character sets was removed in the English version, leaving these strings unused.

Tutorial strings

These strings are found in the text file "tutorial" in the Japanese version and "en_tutorial" in the North American version.

String name Japanese text English text
MTUT_019 命令 Issuing Orders
MTUTB_019 マルス以外には、ユニットコマンドの
「命令」で勝手に行動するよう指示することが
できます。命令を受けているユニットは
自軍フェイズ終了時、プレイヤーが動かして
いなければ、自分の判断で行動します。
You can issue orders to any unit but Marth,
telling the unit how to behave when not
otherwise instructed. They will take action
after you end your turn.

Guide text for the order command.

Class descriptions

These strings are found in the text file "intro" in the Japanese version and "en_intro" in the North American version.

String name Japanese text English text
MSJI_EARTHDRAGON 未使用 UNUSED
MSJI_FALCONKNIGHT 未使用 UNUSED
MSJI_FIREDRAGON 未使用 UNUSED
MSJI_GODDESSDRAGON 未使用 UNUSED
MSJI_MAGICDRAGON 未使用 UNUSED
MSJI_SOLDIER 未使用 UNUSED

"Chapter 0" strings

There are several strings found in the text file "000" in the Japanese version, featuring some dialogue scenes used for testing dialogue scene features. They are not present in the North American version.

Items

There is only one known unused item in Shadow Dragon: a Torch. It was presumably cut because fog of war makes no appearances in the main story mode, but if the game is altered to put it in a unit's inventory, it works properly in multiplayer battles where fog of war is in play.

Icon Weapon name Rank Might Weight Hit Crit Range Uses Worth Exp Description
Notes
Is ds torch.png Torch Item -- -- -- -- -- 5 500 -- A helpful item that lights the surrounding area. Its effect lessens with each passing turn.
Increases the user's fog of war vision range by a 5-tile radius. The boosted vision decreases by 1 tile every 2 turns.
(Internal name: TORCH)

Graphics

Character portraits

Not counting repeated files, there are seven unused portraits. Internally, portraits are stored separately in two sizes: the full size portraits used for cutscenes, and the smaller size used in unit profiles in gameplay. Usually, a cut portrait will only have one or the other.

Portrait dummy fe11.png
File name: DUMMY
A placeholder portrait; the writing on it reads 制作中 Under construction. In addition to its own file, it is repeated frequently through the portrait files as a placeholder for missing or incomplete portraits, including being the full size counterpart for every generic class portrait.
Portrait armorless midia fe11.png
File name: S_MIDIA
A version of Midia's portrait without her armor. Only exists as a full-sized portrait; the profile version is only the dummy portrait.
Portrait armorless minerva fe11.png
File name: S_MINERBA
A version of Minerva's portrait without her armor. Only exists as a full-sized portrait; the profile version is just a copy of her regular portrait's.
Portrait armorless caeda fe11.png
File name: S_SHEEDA
A version of Caeda's portrait without her armor. Only exists as a full-sized portrait; the profile version is just a copy of her regular portrait's.
Portrait unused fe11.png
File name: MAGE_BLUE
A portrait for a generic magic user. Only the profile version exists; the matching full-sized portrait file only has the dummy portrait.
Portrait nehring fe11.png
File name: NEHRING
A portrait attributed to Nehring, a boss from Mystery of the Emblem who does not appear in any version of Shadow Dragon. It is an exact duplicate of Zharov's portrait, likely because they shared a portrait in Mystery. When Nehring appeared in New Mystery of the Emblem, he received a completely new portrait. Has both full-sized and profile versions.
Portrait unused kannival fe11.png
File name: CANARIS
An earlier version of Kannival's portrait, which differs in proportions and shading. The final version is at the file name CHANARIS. Only exists as a full-sized portrait, and does not have a file for a profile-sized portrait at all.
Portrait unused merach fe11.png
File name: MULAC
An earlier version of Merach's portrait, which differs in proportions and shading. The final version is at the file name MULARK. Only exists as a full-sized portrait, and does not have a file for a profile-sized portrait at all.
Portrait unused tomas fe11.png
File name: TORMAS
An earlier version of Tomas's portrait, which differs in proportions and shading. The final version is at the file name THORMAS. Only exists as a full-sized portrait, and does not have a file for a profile-sized portrait at all.

Miscellaneous

Ss fe11 unused order slide.png An unused tutorial slide which suggests that a Radiant Dawn-style Order feature was planned for the game but was cut, even including a screenshot of the feature in action. There is no known unused functionality for what the tutorial slide describes left in the final game.
FESD My Unit Registration.png An unused label that reads "My Unit Registration", this image suggests that Shadow Dragon may have originally been planned to have an Avatar character, as Avatars are called "My Unit" in Japan.

Classes


This section has been marked as a stub. Please help improve the page by adding information.


There are four unused classes in Shadow Dragon. All of these are classes returning from Mystery of the Emblem, such as the dismounted versions of the Cavalier class.

Dismounted Cavalier

Main article: Knight (Mystery of the Emblem)

Data for male and female dismounted Cavaliers much like in Mystery of the Emblem was planned to feature at one stage.

Base stats

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weight Experience Class Strength Weapon Level
Shadow Dragon 18 5 0 2 6 0 7 0 7 -- -- -- -- FE11RankSword.png E

Class growth rates

Game HP Strength Magic Skill Speed Luck Defense Resistance Charm Constitution* Movement* Weapon Level*
Shadow Dragon
(player)
40/0% 5/0% -10/0% 25/0% 10/0% 0% 15/0% -5/0% -- -- -- --
Shadow Dragon
(enemy)
80% 35% 0% 20% 20% 0% 30% 0% -- -- -- --
Click here for more details on the mechanics of class growths in each game.

Class skills

Nil.

Transformed Dragons

Main article: Fire Dragon
Main article: Mage Dragon
Main article: Divine Dragon

Fire Dragon, Mage Dragon and Divine Dragon exist as separate classes, but without fully working map animations; their statistical data is actually used when fighting a manakete when transformed using their respective Dragonstones: Firestone, Magestone, Divinestone.

Base stats

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weight Experience Class Strength Weapon Level
Shadow Dragon
(Fire Dragon)
18 8 0 5 5 0 10 5 6 -- -- -- -- --
Shadow Dragon
(Mage Dragon)
18 0 7 2 0 0 12 11 6 -- -- -- -- --
Shadow Dragon
(Divine Dragon)
18 10 0 8 5 0 16 12 6 -- -- -- -- --

Max stats

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon Level
Shadow Dragon
(Fire Dragon)
60 30 30 30 26 30 30 30 32 -- --
Shadow Dragon
(Mage Dragon)
60 30 30 30 24 30 30 30 32 -- --
Shadow Dragon
(Divine Dragon)
60 30 30 30 30 30 30 30 32 -- --

Class growth rates

Game HP Strength Magic Skill Speed Luck Defense Resistance Charm Constitution* Movement* Weapon Level*
Shadow Dragon
(Transformed Dragon)
50/0% 20/0% 10/0% 30/0% 20/0% 0% 20/0% -10/0% -- -- -- --
Click here for more details on the mechanics of class growths in each game.

Other

Is gba placeholder.png Several copies of this placeholder icon can be found at the end of the item icon spritesheet. This icon was previously used in The Sacred Stones, and would also be used in New Mystery of the Emblem and Awakening.

Maps

Debug map


This section has been marked as a stub. Please help improve the page by adding information.


References

Fire Emblem: Shadow Dragon
Playable characters AbelArranAstramAthenaBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstEtzelFreyGordinGotohHardinHoraceJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNagiNavarreNorneOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXaneYmir
Non-playable characters AnriArtemisAurelis KingCartasCorneliusIoteLizaMalledusMostynNynaOrdwin
Bosses BathysBentheonCamusCaptainDactylDejaniraEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenLarissaMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Regalia and personal weapons AumFalchionFire EmblemGradivusImhulluHauteclereMercuriusParthiaRapierStarlightWing Spear
Chapters P: Prologue I • P: Prologue II • P: Prologue III • P: Prologue IV • 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 6x: In War's Grip • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 12x: A Traitor's Worth • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 17x: Helena Castle • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 20x: The Lair of Fire • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 24x: The Alterspire • Endgame: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonEarth DragonManakete) • DragoonsSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Related topics ConversationsList of version differences (Name chart) • Other games (Shadow Dragon & the Blade of LightGaidenNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound RoomTimeline
Preliminary data and content
Pre-release information Shadow Dragon & the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesTokyo Mirage Sessions ♯FEEchoes: Shadows of ValentiaHeroesWarriorsThree Houses
Unused content Shadow Dragon & the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesTokyo Mirage Sessions ♯FEEchoes: Shadows of ValentiaHeroesWarriorsThree Houses
Pre-release builds The Blazing Blade pre-release build 0206The Blazing Blade pre-release build 0219The Sacred Stones pre-release build 040531_2253
Other Fire Emblem 64Fire Emblem Wii